As a wise man once said: **Boredom is the sign of a boring mind.**
@nelsonpina17972 жыл бұрын
So an adult mind?
@dicedingus78902 жыл бұрын
another detail about the death house story: according to comments on the reddit post- in the actual death house, there isn't even a flameskull at any point in the death house segment, so it makes no sense that the DM just nuked the game instead of just... removing the flameskull
@REfan20022 жыл бұрын
The kitty party returns. Vic: I did it cause I was bored. Me: Consider yourself kicked.
@fcold94022 жыл бұрын
1. I Am always amazed by how some peoples brains work. How did he think ruining a game for people would mean those people would continue to play with him and do what he wants?
@chaos46542 жыл бұрын
Narcissism, probably. Though some repeat offenders might just be too dumb to realize how childish they are being.
@kevinchong54242 жыл бұрын
Lucky isn't even apologetic about wanting treats anymore
@tsifirakiehl42502 жыл бұрын
First story: Players, if you’re bored with a game, politely talk to your DM about it! They want you to have fun, so they’ll probably try to work with you to fix the problem. If you can’t fix it, then you can just leave the game you’re not enjoying without ruining it for everyone else. Don’t be Vic. DMs, if one of your players is actively trying to sabotage the game, like, say, gambling away the party’s ship, you need to grow a spine and tell them no. The DM in this story did eventually kick Vic out, but not before he killed the whole campaign. Don’t let it get to that point. Say no. Second story: I don’t think this DM has the same Death House that’s in the beginning of Curse of Strahd. It’s intended for 1st level characters who go up to 2nd level partway through, and reach 3rd level upon escaping the house. My party of three characters managed it just fine at those recommended levels. There are also no flameskulls. Third story: Oh boy, the old players-versus-DM mindset! I’ve never understood DMs who freak out over players having strategies and using their class features. In fact, I encourage my players to do that! I love seeing them find creative uses for their abilities, and they love winning with a good strategy, not just luck or brute force. Sure, the game is supposed to have challenges, but the players are supposed to find a way to overcome said challenges! That’s what the game is about.
@theandroidartist58972 жыл бұрын
Story 1: To give the DM some slack, if Vic wasn't having fun anymore, he should have said something rather than spoil the game for everyone. With how nonchalant he was, I'm going to presume this isn't the first time Vic's sabotaged his own table just out of boredom. At least the DM had the foresight to realise he wasn't a good fit for the table. Story 2: I think this DM was playing D&D by the books. Yes, they're the 'rules', but in TTRPGs, the books are more guidelines rather than rules. OP clearly had read the material a lot better given the plan of trapping the Flameskull in the fireplace. I guess the DM was just upset, but he was so miserable about the four that dropped, he didn't realise he still had four ready to go. Story 3: This DM did not know how to adapt. It's important to make sure the enemies in the game level with your party. Stronger and smarter players call for stronger and smarter enemies, do that well and you can adapt enemies to be more resistant to player's skills and tactics. This DM did not do that, and clearly did not know how given his response to the class levels suggestion. Communication is important, but improv is easily one of the most valuable skills to have as a DM.
@AuntLoopy1232 жыл бұрын
Story 2 - Except, AS WRITTEN, the Death House is a STARTER adventure, for a party of LEVEL ONE CHARACTERS, and it supposed to be challenging, even deadly, for FOUR LEVEL ONE CHARACTERS. However, AS WRITTEN, it would be SIMPLE for a party of four level 4 or 5 characters, which is what he had. There was no Flameskull in the book! He homesbrewed it up. He can jolly well homebrew it BACK DOWN to be challenging, but doable, for a party of four fourth level characters. He was just LAZY, and a bad DM.
@theandroidartist58972 жыл бұрын
@@AuntLoopy123 don’t be so quick to presume the DM was just lazy. If I booked eight people to go see a movie with me and only four showed, I’d be upset. Disappointment can one hell of a butterfly effect sometimes. The DM in story 3 is the lazy one here.
@Kaiser85132 жыл бұрын
15:21 that is very well timed between narration and video.
@marybdrake14722 жыл бұрын
You can add class levels to the goblins. Me: I've done that, on whim, out of curiosity. 3.5 doesn't even make it that hard to do. 🤣
@umbreeunix2 жыл бұрын
Story 3: I agree the issue was lack of communication, but it was on the DM's part, not the players. From the description of the story, the players didn't realize what was happening until much later, because they likely assumed the DM had some sort of reason for it outside of 'idk how to prevent you from steamrolling the campaign'. The DM should've been upfront about the situation, he should've told the players from the start that he was worried/struggling to balance encounters for the party and wasn't sure what he should do. It's not always on the players to notice this stuff and bring it up, DM's need to communicate as well. The game is a collaborative effort and the DM is included in that as well, if they're having problems the DM should've brought it up to the party, instead of stringing them along without saying a word like they did.
@lalunafate2 жыл бұрын
It's really difficult for some DMs to learn that if the party facerolls an encounter - THEY LOVE THAT. It doesn't matter if you wanted it to be a bit drawn out fight, the players sometimes get lucky or use great tactics, let them do it :)
@RiveroftheWither2 жыл бұрын
I know right? I'm glad for my dm. My favorite DND moment was when we were going against a giant orc war chief with a flame thrower. We were in a tower with a pit in the center that went past all the stairs straight to the bottom. I was playing an Arakocra mystic and flying over the pit, I had successfully lit the orc on fire but earned his wrath. He jumped across the pit and grabbed my character, landing on a lower level of the tower. I asked if I had a free arm and when he said yes, he allowed me to pull out one of my knives and stab at the fuel tank for his flamethrower in the hopes it would ignite and explode since he was on fire. I was rewarded with exactly that, it didn't kill him outright but he lost the arm grappling me and was launched down the pit for a huge chunk of damage. Then a party member already on a lower level jumped and slashed down with his ax to finish him off.
@funnyblog1002 жыл бұрын
One of my characters has managed to consistantly do this despite the dm's attempts to kill him. The gm has admitted he is actively gunning for this character because of how dangerous he is in a combat. It was very unexpected because my character is a bard. The gm let us start with a feat and I picked sharpshooter. Then I picked college of whispers as my subclass. So through a combination of sharpshooter and psychic blades I have added a ton of burst damage to my ranged attacks. He also has several control spells and modified weapons to make him very deadly.
@windyface93832 жыл бұрын
DM: starts campaign based on fighting against goblins. Players: build characters in consequence with the power and motivation to deal with goblins. DM: shocked pikachu face.
@AmaryInkawult2 жыл бұрын
"My players are playing too strategically in my war based campaign! I have to do something about that!!" Who in the fuck thinks like that!?!
@falxblade13522 жыл бұрын
Eh, on its own, that's probably how you should run a war based campaign I can't say many enemies would do the same thing if it repeatedly led to decimation. Not what this guy was doing (effectively, at least) but just a slight bit of devils advocate
@nekoali22 жыл бұрын
@@falxblade1352 If the goblins were getting wrecked by the party then they should have developed tactics and plans to deal with them. But that of course is not what the DM did, he just removed them from the game. It seemed to be a two fold problem... He wasn't adaptable as a DM, and he seemed to have a low key DM vs Party attitude going on. When the players played smartly he just removed things from the game that they learned how to deal with.
@falxblade13522 жыл бұрын
@@nekoali2 yeah, that's what the last paragraph was trying to say
@leekonze74412 жыл бұрын
The first story reminds me of a Shadowrun game I was in. Me and a friend played Shadowrun with one GM & Changeling with another. Our Changeling GM asked if he could join our Shadowrun game, our GM said yes, so Changeling GM rolls up a Mage character to complement my gun bunny and the other player's martial artist adept. We go on a run to wipe out a gang, and we quickly get the upper hand. This is when the mage shoots my gun bunny in the back of the head & uses Fireball on the martial artist whose mixed up in melee with the gangers. Both players and the GM were upset and asked what hell was going on. Our Changeling GM said "Now that there's no Shadowrun game, you can focus all your attention on my Changeling game." Needless to say, I didn't go back to the Changeling game and our Shadowrun GM booted Changeling GM
@treinadordeledian75402 жыл бұрын
these kittens are so adorable.
@deepseastonecore30172 жыл бұрын
Thanks 4 all the hard work.
@starbird39392 жыл бұрын
Death House DM Losing players can be disheartening, especially the day of. My guess is the dude lost heart and decided to leave running the game
@windyface93832 жыл бұрын
"You guys can't handle this fire skull..." well then remove the fire skull. Replace it with something else. You're the DM!
@jacobimcgrew9514 Жыл бұрын
The Prince of Persia background footage sent me back in time.
@rynowatcher2 жыл бұрын
First was a wrench thrower player, they are unfortunately the more common that guys. Second: seemed the dm just got disheartened and lost the will to continue, but could be party makeup and player type too. If you only got 4 players and they are all highly tactical murder hobos that do not talk to npc's, CoS is not the best campaign; even the Death House is mostly satisfying from a story and role play perspective, from my mind. The dm might have seen the party makeup and thought, "Geeze, I do not want to spend the rest of this game arguing about if fireplaces can hold magical fire or not," and pulled the rip cord. Something a lot of people do not talk about; people working together make a game, so you can have players that are not problems by themselves that are a problem without another player to balance them, ie, all paranoid players in the party and nothing gets done because no one wants to open the door. Last one: d&d 3.x and pf could be unbalanced at times, especially at lower levels where you could hit above your weight class if you optimized a build. This gets into problems of power gaming that is not really talked about a bunch: it makes more work for the dm. If it takes the dm 6 hours to make a 3 hour game, a lot of dm's pull out because the cost is not worth what they are getting out of it. For a group like this, they needed a dm that liked building individual monsters and that just seems to be where they were mismatched. Though this dm was unfamiliar with the system and conflicts in general, but they might have been doing their first game ever here.
@rollforapples66252 жыл бұрын
OP here for the second story. It wasn't going to be the entire campaign. Just the Death House. I get the murder hobos being an issue thing, but all that was allowed to happen in the game before it got deleted was walking into the first room. At no point were dice even rolled.
@rynowatcher2 жыл бұрын
@@rollforapples6625 oh, I am not nessicarily saying anyone is a murder hobo here. I am just saying sometimes play styles do not mesh up. I had a player who wants to talk to every npc and another who is focused on solving in world problems, and they cannot play in the same game despite both being really good players because a 10 minute conversation with the fletcher would drive player 2 up the wall and not being able to roleplay every few minutes ruins it for player 1. This is something a lot of players tend not to think about that dm's sometimes do. Having a power gamer in a group of thesbians is a bad fit that will just annoying everyone involved, for instance. It is an issue of compatability more than "who did the wrong."
@indumatipngtuber27902 жыл бұрын
"I'm bored, so I am going to the become The Joker!"
@ketrava04252 жыл бұрын
It blows my mind because I would be willing to bet money that idiot in the 1st story actually thought that after that comment he would still be welcome in the group and they would all praise him for ending the boring game. You gotta hate people like that
@SCP019862 жыл бұрын
DM's really need to learn when to boot players that are deliberatrely trying to ruin the game for everyone. Punish the problem player, not the people who just want a good time.
@AuntLoopy1232 жыл бұрын
Death House, from Curse of Strahd, is designed to be challenging for a four-person party of LEVEL ONE CHARACTERS. If he's making it impossible for four LEVEL FOUR OR FIVE characters, then he's done some MASSIVE homebrew. And if he can ramp it up to that level, he can JOLLY WELL RAMP IT BACK DOWN, so you can PLAY! Bad DM! No cookie!
@raeishimura2 жыл бұрын
Wow. Story one is an example of a terrible player and a DM with no spine. Seriously, when the player starts gambling away the ship, the DM should have just said "No, the ship is not yours to gamble away" and cut it off there. It NEVER should have gotten that far. A DM needs to keep the game mostly on track, and something that very clearly is going to disrupt the game can be stopped with a simple word of "No". Yeah, a lot of tables will walk when a game ending cataclysm caused by another player on purpose comes up. It sounds the game, even if you kick the problem player. Remember DM's. You NEED to have a spine. You're the one in charge of the table at the end of the day.
@dallen30002 жыл бұрын
Because I listen to these stories, it's, "Lucky, the Lycan 🐺 Comet ☄️ Kitty 🐈"
@BlackRainRising2 жыл бұрын
My players did this to me, they started bypassing my encounters with ease when they figured out what was coming, I just shrug it and keep doing what I'm doing, the story is set the way it is I'm not going out of my way to upset them by taking away the very gimmicks they've invested in. As for the Goblin... well... I'm just gonna leave this Paragon template right here and walk away (yes, the Paragoblin was fun as hell, gave it 6 class levels of fighter and BOOM, CR-20 Goblin)
@kata12612 жыл бұрын
Final story: 🙃 That's it, we're killing the DM. Poor guy must have been so embarrassed seeing his campaign fall apart and not understanding what the problem was!
@lark90182 жыл бұрын
I have no idea how someone thinks they gain anything from ruining the game for everyone else. I'd fight.
@kevlarforweeksanddays40862 жыл бұрын
This happened on my 3rd ever session
@stephenadams87122 жыл бұрын
2nd story if your party is not favourable for the encounter this when you use sidekicks
@shadiafifi542 жыл бұрын
I know the DM of the last story was clearly a rookie who didn't know how to adapt and improvise, but that bullshit makes me wonder if quitting the campaign wouldn't have been a good idea by that point.
@scottbuck15722 жыл бұрын
I hope Vic never is allowed at a table again
@vortega4722 жыл бұрын
You ask us, we're the Lucky ones *wink wink* - see what I did there. Also when do we get a treat Doge (a group shot of your fur-family). Hi Nipsy - yes indeed I like you - you have beautiful eyes! First story - poor DM - it's a matter of time, patience, and communication. I hope the DM learns from this and continues, if not this group of players, then another group. Ah Lucky got his well earned treat.
@SnaxTheSnaxolotl2 жыл бұрын
Here within the first half hour!
@evilthingslol2 жыл бұрын
I like your video so all the cats can get treats
@jacobgallegos87622 жыл бұрын
That dm was dumb for allowing one player to be able to gamble a ship that belongs to the entire party
@nekoali22 жыл бұрын
Agree. Problem player is the problem, but the GM was enabling all of what he was doing too. Player agency and consequences to actions are good, but at some point you have to take into consideration the impact on the rest of the game. All of the situation could have been avoided by just not allowing the player to put the ship up as collateral. And there are plenty of reasons in game why not. The ship wasn't the player's alone so he didn't have the ability to put it up as a bet. The other gamblers could have not accepted it because they didn't want some random ship, etc.
@talkingwithadam8122 жыл бұрын
Heck yess
@Pandadude-eg9li2 жыл бұрын
Ooh! I'm early! Pet the Kitty!
@rommdan27162 жыл бұрын
Sh*t, now I want to play an FTL based campaign
@ErdriedDeirdre2 жыл бұрын
And this is one of the reasons why I bought a bunch of solo RPG books. 😐
@Rtrstormghost327 Жыл бұрын
I played ftl before but Vic is a hole
@slagarcrue852 жыл бұрын
We don’t like nipesy. We love nipesy does doggie and his familiars want belly rubs and scratches. Your alpha in your house hold doggie.
@williek084722 жыл бұрын
Fifth! Cute kitties!
@renshark30812 жыл бұрын
I unsunbed cuz I hate the cat music. Love the cats. I absolutely can't stand the music