Bro this video was released 3 weeks ago and this comment was made 4 weeks ago
@LJ_9732 жыл бұрын
Just if you don’t know in brawlhallas case all legends have to have around the same size if they wish to compete in Valhalla, for example Ragnir is actually a 90 foot long dragon, but when he entered his body was changed.
@typhoonbh2 жыл бұрын
Oh yeah I never thought about that!
@kairyuubird2 жыл бұрын
magyar mustve been huge then cause he stands out to me as the biggest haha
@teknyon2 жыл бұрын
@@kairyuubird she’s a suit of armor so she couldn’t have been much bigger than 6 foot
@jayson21212 жыл бұрын
Brawlhalla is hot garbage
@stuffnjunk46332 жыл бұрын
@@jayson2121 got hearted💀
@kauenovaki30002 жыл бұрын
I'm just commenting to show appreciation for that 1:55 sequence of transitions, HOW COOL WAS THAT
@dtxfalcon2 жыл бұрын
I WAS LOOKING FOR SOMEONE TO SAY THIS THAT TRANSITION IS INSANE
@realmikewazowski90472 жыл бұрын
very
@heraclitu-s2 жыл бұрын
In many games you get more damaging combos against big characters like iron giant in multiversus or any big character in tekken 7. Also most of the time their hurtbox is bigger and thats why its easier to jump in on Abigail in SFV than most of the cast.
@kosworker42852 жыл бұрын
Pet shop is definitely one of those “small”characters that are overpowered for their sizes in fighting games,it’s crouch legit dodges most attacks
@Bubbble_Bear2 жыл бұрын
not to mention can fly out of your air moves if they want to stall, pet shop was a nightmare lol
@Weast-Baryl2 жыл бұрын
Also he has a very nasty unblockable that no one can counter.
@Slimeade2 жыл бұрын
You know, Smash's take on big characters vs small characters is really interesting, because many of the things heavily associated with big characters, like slow normals, long range, high power on their moves and slow movement aren't necessarily true for all big characters, as there's some small characters that have those properties too. Smash also adds in weight values, and even air speed and fall speed to mix things up, and due to the gameplay differences that come from being a platform fighter, there's also the recovering back to stage aspect too. As some examples, we've got Bowser, who's the heaviest character in the game, and one of the largest. Like most big characters, he has slow normals and high power on his attacks, and a slow walk, but is in the top 20 for running speed. Then there's Ridley, who has considerable range and high power on his attacks, but has overall pretty good movement speed and is actually lighter than you'd expect. An even more severe version of this is Sephiroth, who's got high power on his attacks, long range, and many of his attacks are slow, but on the flipside, movement wise, he's pretty fast, and only gets faster when significantly damaged, and surprisingly, for being a tall character, is in the top 10 lightest in the game, meaning he's a lot easier to KO To flip it around, you've got Mega Man, who's on the smaller side, he's not particularly fast, he's actually decently strong, and he's in the top 15 for heaviest characters in the game. Another unusual one is Jigglypuff, who, on the ground, is painfully slow and it's attack range is poor, as is it's damage output, and it's also small and the second lightest character in the game, however, Jigglypuff is one of the fastest characters in the air, and combined with it's weak, but fast aerials, can effectively go from being an absolutely joke on the ground to a monster in the air. There's also some oddballs, like Min Min, who has the single greatest range of any normal attack in the game with most of her jabs, forward/backward tilts and forward/backward Smashes, deals high damage, her attacks are disjointed, meaning punching her slinky arms won't harm her, and she's also one of the more heavier characters, but despite this, she's only average size, and while she can wall out anybody from the front/behind her, she has next to no vertical range at all
@h-man13712 жыл бұрын
Hurtbox size itself can also be a big factor in some games. Nearly all of the big characters in Smash Ultimate are low tier because their size, along with their mobility and frame data, makes escaping strings, landing, and getting back from offstage much harder. Bowser is pretty much the only exception, but even with his above average run speed and a high damage ranged tool in fire breath, he still has many matchups where he struggles to get back to neutral after losing an interaction.
@typhoonbh2 жыл бұрын
Very true
@fishyfishyfishy500akabs82 жыл бұрын
Also add vulnerability to projectiles and other zoning tools due to lack of options making playing Neutral even harder for them. Notably even Bowser gets shut down hard by a Character like Min-min due to min-min’s damn near oppressive zoning tools in her ARM attacks.
@jawolod2 жыл бұрын
You forgot about another nerf for big characters, they have huge hitboxes. So basically, kor isn’t broken.
@crazykid13252 жыл бұрын
Do u mean hurt boxes? Because hittboxes are the attacks and that’s good.
@romechode39722 жыл бұрын
@@crazykid1325 by your logic, hurtboxes are just hitboxes from your perspective. I’ve never heard the term “hurtbox” edit: until after watching this video nevermind lol. Same thing goes tho
@jawolod2 жыл бұрын
@@crazykid1325 hitboxes and hurtboxes. They have bigger attacks and bigger hurtboxes
@crazykid13252 жыл бұрын
@@jawolod yes
@romechode39722 жыл бұрын
@I M P U R I T Y 鬼 ty for the explanation this is why i play FPS shooters where everyone is the same size
@evilded22 жыл бұрын
Well being big is a down side in general depending on the style of game, especially in platform fighters, the size is something that you have to play around as it makes attacks much more difficult to avoid.
@LickyT2 жыл бұрын
I absolutely love ur commentary style you feel like a 1 million sub documentary channel but talk about brawlhalla related things that editing go crazy keep it up man
@typhoonbh2 жыл бұрын
I appreciate it!
@awesomepoop6792 жыл бұрын
Shoutout to Jerry from Multiversus, he’s too small to be his own character
@typhoonbh2 жыл бұрын
True, he feels more like an assist and honestly I think its better that him and Tom are together
@awesomepoop6792 жыл бұрын
But of course Tom has to swing at jerry first, the enemies are just collateral
@m.o.s.47422 жыл бұрын
We can’t say that Jerry is a “complete character” like the Ice climbers; Jerry is simpely an extention of Tom’s moves(like Rosalina and Luma)
@icantthinkofaname47232 жыл бұрын
@@m.o.s.4742 I'd really compare it more to Banjo-Kazooie then Rosa.
@THEGREATMAX2 жыл бұрын
And just small enough for Taz to eat in one bite
@pmahcgop66932 жыл бұрын
It’s funny how opposite small and big characters are in smash, with big characters having very few upsides besides, damage kills and survival, while small characters need very little too be good because of how fast you are able to move to compensate for range and how shields benefit quick moves on the defensive side, and safe moves on the offensive side, which short characters have over big ones. Great video I’m going to check out some more right now this was well done.
@miz71262 жыл бұрын
I've always liked light characters. I hate the feeling of being sluggish, so playing beefy characters never appealed to me.
@trevoreyre27752 жыл бұрын
Bowser in Smash Bros Ultimate is pretty interesting because unlike most heavy characters in other fighting games or previous Smash Bros games, he is actually pretty fast and his moves are not as slow as you would expect for a normal heavy character. Heavys are typically low on a tier list for most fighting games, but because of his interesting design, Bowser is top tier in Ultimate. Of course, he still has a lot of weaknesses that heavys usually have, such as getting comboed easily and have a large hurtbox, but I think he is a well designed heavy character.
@cheetahsmurf2 жыл бұрын
I find DBFZ often has the opposite issue, where small characters can often run rampant over characters who don't have consistent answers to their incredible mobility, and small hitboxes, meaning larger characters usually whiff while also being hit by stray hits that would not hit most normal sized character
@cursinsquirl2 жыл бұрын
Maybe fuzzies should be a separate video but i'm kinda surprised to not hear about them here. A tall character has extra problems dealing with fast jump buttons because you can hit them much faster in many games than you can short characters due to jump arcs. This also sometimes works in reverse with it being significantly harder to land jump ins on smaller characters because of the short window where you can actually hit them before you land.
@brandonwilliams61192 жыл бұрын
This was a very interesting and informative video, I think big massive characters can be cool but playing as them against aggressive opponents can be a nightmare sometimes. Whenever I play Iron Giant in Multiversus I usually try to play defensively, keeping my distance so I do not get wombo comboed lmao.
@typhoonbh2 жыл бұрын
Well said, glad you enjoyed!
@mralexander42092 жыл бұрын
Nintendo: "NoOoOoOo! Ridley is too big so he can't be in the game!" WB: "yo, let's add that giant robot guy! He'll be a lot of fun to play"
@wrenromero63922 жыл бұрын
"i'm not talking about weight...i don't think it matters that much" *cries in Tekken 7*
@Jaxv3r2 жыл бұрын
I'm suprised you didn't mention Z broly from Fighterz, dude is a big guy but says "No" to being big guy and also being the best zoner in the game even tho he was supposed to be a grappler, which was Frieza's job xd
@xXSamir44Xx Жыл бұрын
Didn't expect a cameo from my man Qeuw. Quality content. Keep up the good work.
@theflamethr0wer7242 жыл бұрын
surprised you didnt mention Goku GT and Pet Shop. The most controversial small characters.
@KiaAzad2 жыл бұрын
My fighting games days ended with Tekken 3, and in that game, chunky characters were just punching bags getting bodied by the rest. The small characters like Gon and DOCTOR. B were pests, but balanced by being harder to control. The size of collision boxes were a big factor in how many of attacks would connect, Specially in a game with such a great dodging system.
@creepy76502 жыл бұрын
Okay those cuts at 1:53 are so clean well done
@demiurge25012 жыл бұрын
1:54 those transitions were so clean
@X19Virus2 жыл бұрын
Holy shit, those transitions between games with their characters doing the same move was so fucking clean.
@dongholiothesecond33242 жыл бұрын
I don't even play fighting games but this was a well put together video going into the topic that manages to remain interesting. And when you mentioned ice climbers it reminded me of Meepo from Dota 1/2
@kaiserrino8774 Жыл бұрын
Good video. In the realm of the 3D fighters Virtua Fighter 5 has a weight system, which effects throws and combos.
@mirzapramudya15802 жыл бұрын
Depends on how big the character is and what kind of fighting game we're talking about And also, the thing is, big characters tend to hit *hard* while smaller characters hit softer
@TheBandoBandito2 жыл бұрын
Quality content. I look forward to seeing this channel grow.
@Saturnbud2 жыл бұрын
Big Band (SG2E) Hugo (SFIII:3S) and I’m sure several other big boy characters have combos that only work on them :( This is usually a good counter to their long reaching normals and big damage is they get hit more and take more hits when they get caught.
@Ice_type2 жыл бұрын
Dk, is notorious for having MANY combos work exlusively on him
@zu6y2 жыл бұрын
realistically if some of the bigger characters tried stomping on some of the stronger smaller characters, they’re just gonna lift the bigger one up. Superman and iron giant for example.
@striderzer02 жыл бұрын
Fun fact about servbot, its lights and mediums do 1 point of damage and heavies to 2 points. also for its team attack super the covers the screen, it does more damage if the opponent blocks rather than get hit
@pesterian412 жыл бұрын
Skullgirls has a size system too, big characters like big band and double have more gravity, a bigger hitbox, and get thrown less and can be juggled less
@Clyros932 жыл бұрын
Idk why but whenever i watch Typhoon i feel like i'm watching a summoning salt vid and i kinda like it keep up the good work man
@X19Virus2 жыл бұрын
Your editing is really appealing to look at and has a really nice flow. Great video, subbed
@typhoonbh2 жыл бұрын
Much appreciated!
@louisonsad772 Жыл бұрын
i dont even play fighting games yet i still love to watching your videos, you are very under rated
@typhoonbh Жыл бұрын
Thank you!
@belledelphinesimp3145 Жыл бұрын
It was this video that i learned about Guilty Gear strive, and now a year later i have a thousand hours, maining Goldlewis ( my favourite character in any game ) and now it's one of my favourite games. Thank you so much ❤
@typhoonbh Жыл бұрын
thats amazing (gold lewis is one of my favorites too)
@AirventOS2 жыл бұрын
shoutout to all the new heads playing fighting games because of this content. weight still can being a factor. Heavy characters are usually harder to combo as they fall faster... Unless you're playing a platform fighter, then the opposite is true.
@mrflipperfish44782 жыл бұрын
I feel like one of the best examples of a small character being good compared to bigger enemies is pikachu in smash, it’s quick and can get you into huge combos
@trinicoolie2 жыл бұрын
"Size doesn't matter, Baraka." "In Outworld it does"
@box46792 жыл бұрын
I heckin love typhoonbh
@typhoonbh2 жыл бұрын
BatChest
@GyRfN2 жыл бұрын
Bruh, why you have only 13000 subscribers? You should be bigger than a lot of channels, look at your content MG. Good luck and new subscriber from Argentina.
@typhoonbh2 жыл бұрын
Thank you!
@crazykid13252 жыл бұрын
I like how u actually acknowledged smash as a competitive fighting game
@markmagician24712 жыл бұрын
It is?
@laneuwu16602 жыл бұрын
you have much much more control over nana in ice climbers (being its just u part 2) but can is only accessible through desyncs. other than that great video lol
@Jjnq52 жыл бұрын
honestly bruisers are probably my worst kind of characters because I LOVE being able to be disruptive and not have to commit as hard, although going against characters (bruiser sized) with armor is a _real_ pain
@typhoonbh2 жыл бұрын
I was the same way until I started playing guilty gear, being able to gamble and get a lot of damage in a few hits is fun
@Jjnq52 жыл бұрын
i'm ngl this comment has mad younger sibling energy 💀💀💀 that and counter characters in smas are the same flavor of evil
@typhoonbh2 жыл бұрын
@@Jjnq5 id be lying if I said I was the older sibling
@Jjnq52 жыл бұрын
you'd 100% be the stereotype if you played Ken instead of Guile
@screensamurai10762 жыл бұрын
I think another that fighting game balance their smaller characters is by making them have less health (or lighter in platform fighters) than most of the cast. For example, in Smash Ultimate, most of the small characters are easier to kill with less hits. Chipp from Guilty Gear is also a good example. Although not as small as other fighting game characters, he is very easy to kill once you get a hit in. Even a low damage character, like Faust, can get decent damage because of his low health.
@trueablee2 жыл бұрын
Well size affects her enjoyment that's for sure
@parkercordova88812 жыл бұрын
Kinda surprised you didn’t mention the giant fighters from Tatsunoko VS. Capcom; PTX-40A & Gold Lightan.
@LeonelaDiary2 жыл бұрын
What's the game that's being shown at 4:23 btw it looks pretty cool nice video btw 💜
@tenthirtyseven-v12 жыл бұрын
Suprised you didn't mention Yoda from Soulcalibur, one of the more controversial smaller characters in fighting games.
@TheWalp2 жыл бұрын
Yoda was so broken it was amazing
@genericname_2 жыл бұрын
Shoutouts to Mech Hisui & Neco Arc from Melty Blood Actress Again
@Katsu_desu_ne2 жыл бұрын
If you ask me, good balancing in a fighting game helps to evade most problems mentioned. Still, there's no doubt centinell was broken :D
@SpaceRider152 жыл бұрын
Thanks for acknowledging that platform fighting games are actual fighting games
@joshima72 жыл бұрын
You forgot to mention Tatsunoko vs Capcom. That game has two of the biggest characters I've seen in a fighting game
@deco7217 Жыл бұрын
I wouldn't be surprised if those two characters are the biggest characters in the genre, if not very close to.
@SOSBOY4EVER2 жыл бұрын
I got 2 15 second ads, this better be a good video
@learnyoutube38652 жыл бұрын
How the title should be:"Does size matter in fighting games?"
@typhoonbh2 жыл бұрын
True, I did modify it a bit to make it shorter tho
@learnyoutube38652 жыл бұрын
@@typhoonbh lmao
@ryler72 жыл бұрын
Man, I've just been binge watching this dudes videos lol btw, wats the name of the track @ 4:40?
@typhoonbh2 жыл бұрын
Nintendo before school - Andrew Huang
@ryler72 жыл бұрын
@@typhoonbh Oh thank you!!
@K5iveeeeeeeeee2 жыл бұрын
I think you forgot the main reason why Sentinel is brroken in MvC2..... HE CAN FUCKING FLY FOR NO PARTICULAR REASON
@little-rat-tim2 жыл бұрын
in mortal kombat 11, most female characters can (or could) totally evade middle projectiles in crouch block, which male characters can't do
@justsomerandomguy60422 жыл бұрын
I'm almost nonstop watching your most recent content lmfao
@Ryusuta2 жыл бұрын
'Eeeeyyy! My boi Servbot getting the shoutout!
@Shy_Abi Жыл бұрын
Fahkumram's trailer height from Tekken 7
@DustTroopa-gx8lj Жыл бұрын
What is the name of the game at 8:22? It looks interesting.
@obama_yo_mama46532 жыл бұрын
Your were right saying wrestling style technique, Khabib is technically a grappler if your a nerd but jesus christ he wrestles people down and dominates them, similar to any great wrestler in ufc.
@jasomega2446 Жыл бұрын
1:29 Well Explained.
@chlorosokita5962 жыл бұрын
When I watched the first trilogy of Star Wars (current 4,5,6) I always wondered how Yoda assessed the swordman skills of Luke to be worth those of your standard Jedi. Only in the second trilogy (current 1,2,3) did I get to see Yoda fight in a very different way than what I envisionned, jumping around like a bug, using the environment as shield or platforms to inflict quick cuts up and down of Palpatine's body. It was very impressive but… let's face it, this is a *massive* waste of energy. When your aim is to K.O. your opponent, you shouldn't put more efforts into your own movements than the opponent, unless you can recoup that energy in some way.
@gedxnkenlos38922 жыл бұрын
Well in platform fighters like smash sice matters a lot, if we forget ridley here the big characters are almost allways heavy wich leads to a lot later death then the light characters.
@m.o.s.47422 жыл бұрын
Typhoon,have you seen the new League of Legends fighting game called “Projet L”? It seems very interesting
@typhoonbh2 жыл бұрын
I've seen the concept trailer they made for it, maybe it will be the first league game I play lol
@terrancesilvermistbenjamin98642 жыл бұрын
Kind of off topic but anytime I play a fighting game I always usually main a female character for a few reasons Overall just like appearance and outfits more They tend to attack faster And they're smaller which means harder to hit imo Also I feel really big character are super slow which I hate. I rather attack really fast and do very little damage on each hit than attack really hard but also hit suuuuper slow
@BentleyBoyo2 жыл бұрын
Such good videos every time
@typhoonbh2 жыл бұрын
@ethanhinton45492 жыл бұрын
Disappointed that a certain small, meme character wasn't discussed... Buranyuuu
@Ridlay_ Жыл бұрын
Actually, weight does matter…in plat fighters. Weight differences make you serious combo food even if it makes you live longer. Who cares if you can live to 200 percent of you can never play the game. It’s why I find that developers still try to do massive characters in plat fighters, like Iron Giant in Multiversus or The Torment in Rushdown Revolt. But I respect it, it’s interesting design to have a character take up half the stage and be absolute crazy combo food, but also have massive, strong buttons.
@theManWithoutFace2 жыл бұрын
I don't think it's a problem, The problem is that the character is so small that it's impossible to hit the hit box, or so big that a slap sends you flying.
@ArnorAndBjarki2 жыл бұрын
Having a huge hurtbox is a big disadvantage though
@typhoonbh2 жыл бұрын
True, but it can be less of a disadvantage depending on how well they can keep their enemies out of range
@nothingherezero71822 жыл бұрын
While yes they also have more health or more durable
@typhoonbh2 жыл бұрын
@@nothingherezero7182 that too
@gecko52452 жыл бұрын
Honestly my go to for any I wanna main is that they look cool and nothing else that’s why I main faust
@typhoonbh2 жыл бұрын
Based
@osazeproductions21452 жыл бұрын
4:30 what game is this?
@typhoonbh2 жыл бұрын
Slap happy rhythm busters
@catboyalvie2 жыл бұрын
Alternate Title: Does size matter? Conclusion: It's not the size of the boat, but the motion of the ocean
@typhoonbh2 жыл бұрын
You don’t understand how much I wanted to make that joke in the video, but I know people would have said how overused it was
@MikeHaggarKJ Жыл бұрын
You don't know how Ice Climbers work.
@gudernabcc11202 жыл бұрын
The Iron Giant has a biger hit box
@okchilisauce2 жыл бұрын
Fun fact pay ps4 account got hacked where the dude bought guilty gears guilty gears artbook and guilty gears soundtrack a total of 122 dollars or something over 100
@bandgetterkira12362 жыл бұрын
0:40 she walking around with an anchor im sure she can throw him
@logandunlap91562 жыл бұрын
small characters tend to have less visual clarity, which is probably part of the reason you don’t really see them as often as big characters. a lot of small characters are fucking nuisances as a result of this though, Krillin/GT Goku in FighterZ, Pet Shop in JoJos HFTF, Neco Arc from Melty Blood all come to mind. i can only really see these small ass characters running at me, even on a big screen, can’t see if i’m about to get hit with an overhead or a sweep.
@snufkin89402 жыл бұрын
This just reminds me when the stubby-limbed Meta Knight was absolutely busted because they gave him too much movement for his own good
@sz_b_zstechnix75232 жыл бұрын
When skullgirls showed, i thought Big Band was gonna be mentioned.....as far as i'm aware, he is still the largest character in the game.
@typhoonbh2 жыл бұрын
I talk about big band in my taunt video
@death_doom9992 жыл бұрын
big = hitbox small = small hitbox + nightmare
@noobtuber102 жыл бұрын
Ok, you brought up bella as being a small character with absurd buttons, when the better pick was umbrella from the same game tbh, Smaller and bigger buttons than bella
@jimmyrodriguez76602 жыл бұрын
You should do a subscriber Q&A sometime soon!
@typhoonbh2 жыл бұрын
Maybe
@alexanderboytsov17482 жыл бұрын
You mentioned that size affects how character plays, but you didn't mention the mechanical side of all this. Gameplay wise you have bigger and slower normals as a big character, but not always. As example Big Band in SkullGirls has very fast close range normals that are not worse than any other normals in the game, he also has hitboxes that are almost fullscreen AND armor on most of his moves, so what is the downside, if size doesn't affect speed of his moves? He has insanely tall hurtbox, meaning that ANY character in the game can instant overhead him reliably without timing or anything else, and unlocking some more optimal combos like jump loops on Cerebella. In SkullGirls size also affects your weight!!! Bigger heavyweight character (Big Band and Double) will fall out of juggles quicker, so your timings need to be tighter, but on the other hand lightweight character (like Squigly, Annie, Umbrella, Filia) they take longer time to fall down, so you might sometime actually need to delay your timing against them, so that you don't fall down faster than them in the sky. That's not all of it! Same goes as example for Street Fighter 5. There are lots of character specific combos, that depend on character sizr, which are good to learn if you want to master your character and every matchup. Guilty Gear: Strive is for casuals, so all combos are mostly universal there, but in GGXRD or GGXXAC+R if you don't want to do simple combos, you will mostly need to learn character specific combos, and there's lots of them, so size not only affect the aspects like speed and size of attacks (which does not always correlate in the way you described), but also other gameplay aspects) Edit: also Cerebella in SkullGirls is considered medium character, not small. I would rather say that Umbrella or Annie are smal characters, cause Umbrella is even able to go under lots of normals in the game. Squigly is also notorious for her hurtbox size and that a lot of setups just whiff on her.
@xclusive5758 Жыл бұрын
You should make ur videos more longer I enjoy them
@typhoonbh Жыл бұрын
Thanks! Maybe later on because right now my average watch time is around 4-5 mins so I think 8mins is fine for now
@acediadekay37932 жыл бұрын
I was sure you would talk about Yoda
@zilliard47412 жыл бұрын
Damn hes tryna find out if size matters
@changojr4872 жыл бұрын
Great video Iron Giant is so bad in Multiversus because of his size every characther can destroy him
@vivaraulito2 жыл бұрын
That’s not true at all there’s a bunch of very skilled iron giant players plus he’s the heaviest character in the game I’ve had moments where he would survive off strong attacks with 200%
@king_acceler87552 жыл бұрын
@@vivaraulito Yeah, plus he can kill super early because of how big and close to the blast zone his hitboxes are. I've closed out so many games with up throw into up air.
@ST-in7fo2 жыл бұрын
Thanks God he got nerfed it's just cheese, takes 0 skill if the Velma is good
@xxyulianxx322 жыл бұрын
In multiversus iron giant has the biggest hitbox but it dont matter if he can fly and fucking body drop the shit outta everyone how do i know? Because i do infact body drop the shit out my friends
@iceworld61042 жыл бұрын
wat game is at 4:30
@JustAz122 жыл бұрын
What about neko arc?
@purcellworthman31992 жыл бұрын
I'm a little disappointed you never even mentioned Tatsunoko's giant characters.
@theekaisenlv14532 жыл бұрын
the ultimate question of does size matter???
@Skull_E_Duggery2 жыл бұрын
Ah the age old question. Does size matter?
@weedbine4202 жыл бұрын
If hitboxes are changing then YES, if they not, no