The New California slightly fumbled so The Frontier could fall flat on its face
@ADJackD7 ай бұрын
Honestly thenonky reason to download is because unfortunately the modder for the driving mod couldn’t make it standalone
@CourierSix-7 ай бұрын
@ADJackD it's a stand alone now
@ADJackD7 ай бұрын
@@CourierSix- thank god,5(@5 list from Mutantmodder with classic overhaul mods need to be updated.
@tony-nv2ln7 ай бұрын
@@ADJackD 40:14 rèrre😅ee 😊
@ADJackD7 ай бұрын
@@tony-nv2ln what?
@obsidiancrow450 Жыл бұрын
honestly the fact that the vault content was basically completed years before the full release says alot. Something switched in development philosophy and it never went back.
@Marcelelias11 Жыл бұрын
Iirc what switched was that a TON of the people worked in New California jumped ship to The Frontier, and left only two devs to finish the rest by themselves
@obsidiancrow450 Жыл бұрын
@@Marcelelias11 yeah but design wise its like 2 totally seperate games. alot of what happens in the vault has nothing to do with the second act. Its not just flawed by not having enough man power, its flawed in where that man power was put.
@obsidiancrow450 Жыл бұрын
@@Marcelelias11 also in tales of new reno 2 theres probably more content 3x that of fallout new california
@cyberninjazero5659 Жыл бұрын
@@obsidiancrow450I think one of the big problems it runs into is how person/companion focused it feels the story should be but just isn't. Sure if you go, Enclave or Psycho sure you wouldn't have Companions but on a normal route your fellow Vault Survivors are the emotional core. Why are you doing anything after leaving the Vault? To ensure a safe life for all of you. But as the mod came out the Companions fell off hard and never recovered.
@atlasgraham154 Жыл бұрын
@@obsidiancrow450 And they've talked about this in length, on lots of occasions. If you're interested, you can still find the design documents for what they wanted to do. Everything was going to be more connected; the Companions, obviously, would have carried some of the Vault with them. Jen's Dad was supposed to have escaped, giving you a Wasteland Scout play through through him. There was supposed to be more stuff about the Scouts, if I recall, as well. But, like the guy above said, the Frontier pulled everyone away from the mod, leaving behind an unfinished main story, broken scripts that had to be found and fixed/axed, unfinished assets that had to be finished/scrapped, and because the Frontier itself ran on smear campaigns and safe-space fueled hate bubbles they completely shit on New California during their entire development which, honestly, probably turned the mod into something of a pariah in the community. Why go to this obviously inferior mod that these guys say is crap when you can stick with the Frontier and make it big? Hilarious how that worked out for them in, really, but I'm going off topic. The point is, New California had big ambitions, and they had hoped that they would have the manpower to see them through. Instead, that Manpower turned out to be incompetent, lazy, or jumped ship for what they thought was the bigger shinier mod -- or all three. The two people left had to put their full drive in fixing what was left broken, sifting through everything that was left, and than focusing on the bare bones for the main story -- all the while asking for help, hoping it would show up, and then pressing on because all the Mod Authors who had the talent to help were working on the Frontier, or doing their own thing.
@ValoTheBrute Жыл бұрын
New california, despite all its flaws has to be one of my favorite mods. I can still see the passion the developers had for it in alot of areas
@myron4445 Жыл бұрын
agreed
@fafale8731 Жыл бұрын
nope, same type of shit as new frontier 😑
@ValoTheBrute Жыл бұрын
@@myron4445i enjoyed playing new California. i did not enjoy the frontier
@t.t629411 ай бұрын
NC was probably one of the worst fan made mods I've played. the first area was good but everything else was a disaster. the writing was so bad it made Fallout 4's main story look like a masterpiece
@kurogamig10 ай бұрын
Totally agree with you! I enjoyed the mod like no other! It has bugs and errors but the story was magnificent! Frontier i did not play because after reading and watching hundreds of opinions and gameplays, i've decided not to go for it...
@AndreasSelzer Жыл бұрын
The two things I did not like was forcing this to be a backstory for the Courier and how they got some of the lore incorrect, such as the Courier literally being in the Divide when it exploded.
@Burning_Alive Жыл бұрын
Same, I felt like it was off to such a great start, it even made me reconsider my couriers backstory until I got to the part where your a mutant, also after that first part it felt very unpolished, rushed, lack of content, and overall unfinished. Still thought it was fun as shit and well made but definitely disappointed me with how un-flushed out it was and how it does some fucky wucky’s with the lore
@DiscoveringOne Жыл бұрын
It was Added in the end because there was a big pressure from people to make this into courier backstory and So the game could progress to Main game, but Developers themselves admit that they regret putting it in and Hope that someday somebody will make a submod So it would be changed
@Burning_Alive Жыл бұрын
@@DiscoveringOne I don’t believe that considering most people hated that and didn’t want that
@wulf2863 Жыл бұрын
Even bethesda messes up with the lore so it was whatever to me
@Burning_Alive Жыл бұрын
@@wulf2863 you just perfectly explained why I hate bethesdas fallouts
@peckneck2439 Жыл бұрын
Both NC and Frontier have completely forgotten that they made mods on top of games that runs on ancient, barely functioning engine that has NOT been designed for large combat scenarios. I remember when i played Frontier for the first time and i came across a vault. I don't remember which one that was but it was completely overgrown and you could get a crossbow at the end of it and it was so overfilled with Ghouls my framerate was tanking all the way to 20FPS.
@diewott1337 Жыл бұрын
That's the curse of Bethesda's modding scene. Fallout and Elder Scrolls are some of the easiest games to mod (it still takes effort, but compared to others it's much easier), so a lot of people try to make these games into things they aren't and sometimes, they can't be. So you have multiple mods trying to make Fallout into CoD and Elder Scrolls into Dark Souls (and etc.) because that's easier than modding those games.
@0lionheart Жыл бұрын
@@diewott1337 large base of resources, knowledge and volunteers too, must be an attractive destination for people with (overly) ambitious story ideas. I've yet to play a large Fallout mod that really _felt_ like Fallout though, y'know. Both New California and The Frontier felt like bad fan fiction through the lens of differing other media (anime and Metal Gear Solid, respectively). I think they get too excited about their epic stories, and forget that this series doesn't tend to have grand plotlines.
@BriteRory Жыл бұрын
@@0lionheart Fallout 1.5 Resurrection is the only total conversion mod I've played that genuinely feels like a natural extension of the series, even astonishingly so in some regards. Of course, it is a conversion of Fallout 2 and not one of the Bethesda games, so far less people likely are familiar with it. It is a masterpiece and absolutely accomplishes nearly all of what it intended, and perfectly recreated the aesthetic and tone of the very first original Fallout, even down to the mid-90s CGI animations and the original soundtrack, which is absolutely perfect. Of the other two big ones that I'm aware of (both led by the same guy, from what I remember), Fallout: Nevada stands in relation to Resurrection as Fallout 2 does to Fallout; it is much larger and denser, has vehicles and tons more weapons, a remarkable amount of original art assets, and a great original soundtrack, but it somewhat overreaches and for anybody who doesn't speak Russian suffers immensely from translation efforts. The follow up project, Fallout: Sonora seems to be a much tighter, more narratively coherent and inter-connected affair, and likely is that teams magnum opus, though I only tried the first version with automatic translation and refused to get into it until the English translation is finished. From the talking heads alone it looks like it could be the best Fallout mod ever made, and I cannot wait to experience it once the translation is finished.
@darkcheaker Жыл бұрын
I've played NW in 20 fps back in 2010s. This is the way.
@pompeythegreat297 Жыл бұрын
20fps is lore accurate
@starrothejanitor54888 ай бұрын
One problem with this mod and the Frontier that I don’t see get stated often was the fact that all of the female characters look like they’re from a different game.
@ChartreuseDan4 ай бұрын
Always a red flag
@KaptainKommissar4 ай бұрын
they bad asf tho lets be real
@madeOfClay994 ай бұрын
@@ChartreuseDan Why is that a red flag? Because of copyright infringement?
@ChartreuseDan4 ай бұрын
@@madeOfClay99 because it's a horny basement-dwelling virgin alarm
@theFORZA663 ай бұрын
@@madeOfClay99gives off loverslab skyrim mod vibes, aka cheap coomer mods
@AfterburnerOG Жыл бұрын
Didn't the Frontier sap a lot of the modding talent that worked on New California at some point and basically left it for dead?
@nagger8216 Жыл бұрын
Yup, it's why the vault feels so different from the rest of the game, everyone bailed after that prologue sequence. So I guess you could say New California walked so the Frontier could run lol
@yeayea115 Жыл бұрын
@nagger8216 and then the frontier stepped onto 25 landmines
@daimpthing Жыл бұрын
@@yeayea115Ran straight into a minefield
@funninoriginal6054 Жыл бұрын
@@nagger8216 Run straight off a cliff you mean
@YomamaYodaddyYobjtchassGranny Жыл бұрын
@@daimpthing😂😂 I was boutta say new frontier was just a dumpster fire.
@filyard Жыл бұрын
24:05 I actually had to do the water quest by carrying the jugs since (I can't remember exactly why since I played the mod back when it initially released) my character didn't allow me to do it the other way, so I got all of the jugs, dropped them on the ground so they would count as a single item and carried it physically all the way to the city from the village.
@kisa.5228 Жыл бұрын
I'm deeply sorry for you
@Hobobatman1000 Жыл бұрын
Gigachad move
@BrandanLee Жыл бұрын
That is hilarious. If you grab the brahmin from the side quest in Union City, you can use them to carry the jugs too.
@cookieplays2266 Жыл бұрын
This is real Sigma Wastelander Type (very rare)
@YomamaYodaddyYobjtchassGranny Жыл бұрын
You sir are a god
@coopernut Жыл бұрын
I like the casual Nuka Cola looting after everyone is distressed from the explosion of their home
@pancakes8670Ай бұрын
Courier Six moment
@datguyuno98 Жыл бұрын
Martin Purvis deserves so much more recognition he's great
@MartinPurvis Жыл бұрын
Thank you! 🙌🙌🙌
@myron4445 Жыл бұрын
fr he’s great
@costlessfreedom3137 Жыл бұрын
Bro said the Mojave desert is empty
@dividewalker5673 Жыл бұрын
Still dropping bangers
@thegreatazal5021 Жыл бұрын
@@MartinPurvishey I still listen to “looks like I’m going to hell” to this day it’s somber and catchy and just plain great.
@starwars90001 Жыл бұрын
I think when it comes to the courier thing you have to look at how this mod reframaes the courier as this legendary being. If you play this mod and Frontier together goes from a random who becomes great to a legendary hero/villain who was always meant to save or doom the Wasteland. The endings of this makes courier too great, it's not they have a story it's that their story is too big for beginning for NV.
@kazumablackwing4270 Жыл бұрын
I guess doing it that way might take the edge off the cringy, over the top courier dickriding that happens in The Frontier...as long as you don't think too hard about it. In the overall scheme of things, the events of NC amount to little more than a series of border skirmishes on the southern frontier of the NCR territory, so it's unlikely many outside the region would know about the one who would eventually become the courier...even less so if you do the NCR questline in NC, since you're essentially burned and likely scrubbed from the records at the end, so it's even less likely that Blackburn & co. would even know about your NC exploits, let alone be able to connect them to your NV exploits
@freakklomp8 ай бұрын
@@kazumablackwing4270 yeah in NC if you do the NCR questline, you are completely scrubbed from everything. every soldier that knew who you were wont even talk about it.
@bennemeth6255 ай бұрын
If it was framed in a less wanky way, I could gel with it. I always saw the Courier as a nigh mythological figure. Not a god among men or anything, but like some subtle force of luck, like dramatic irony made manifest. They were a random nobody who was born again due to an impossibly unlikely twist of fate, and through this unearthly luck gained the agency to decide the fate of the Mojave. They came, they pushed over some dominoes, and they left, everyone probably forgetting their involvement entirely. That alone is badass, there's no need to make the Courier an invincible, world famous demigod who destroys entire nations for breakfast. Just someone who rode a wave of bizarre fortune and went right back to being a nobody, as far as history's concerned.
@joao834012 күн бұрын
the endings don’t make the courier a legend, at least in the ncr endings, if you don’t launch the nuke your participation is secret and you’re pretty much anonymous, they even show a newspaper calling you a mysterious hero. then after hopeville explodes you lose all your powers and go to the mojave and start work as a courier. only you know about your past, not the whole world
@aster8320 Жыл бұрын
New California is easily my favourite New Vegas mod of all time. I've played it through several times and gotten most of the different endings. It's incredibly flawed in a lot of different ways, but there's just so much passion and love for the Fallout series in this mod and it shows. I hope the devs are successful in their future endeavours, they deserve it!
@RedSntDK11 ай бұрын
Same. It shines with passion, and I don't think I've dived as deep into at mod like with NC. Just great storytelling, and I liked the focus on teen vault dwellers with all the drama that follows.
@freakklomp8 ай бұрын
@@RedSntDK for sure. thain and rick have lots of passion for what they did. sadly it was already taking too long and thain really didnt want another 4 to 8 years to work on FNC. it would have been released next year or something instead. sadly without help thain and rick were the only ones that worked on it for 95% of it all, besides VA and music and such.
@user-xg4ey7km4m Жыл бұрын
I will say I love the weird organic horror that follow the mutants around in thie game.
@The-jy3yq Жыл бұрын
Which was the case in classic Fallouts (and even somewhat in Tactics) but then was dropped in FO4 for no apparent reason I don't consider 3's Centaurs and by extension NV's Evolved ones to really be _organic_ to classic's vision of failed(be it in process or ideas) FEV experiments
@current310910 ай бұрын
Supermutants in fo4 look so goofy
@B-zk9bt7 ай бұрын
@@The-jy3yqThis!!! I hate the Mutants in 4, they look like overgrown orc toddlers instead of bulked up deformed monstrosities. I also wish Bethesda did more with FEV, I wish they explored more of what FEV can do. We know it makes more than just Super Mutants, Psykers, Centuars and other horrors can be born from the virus. I wish they made new FEV creatures for 4, The Institute is a somewhat stereotypical evil science group for the sake of evil, ala Big Mt. but minus all the nuance and interesting interactions you can have with the scientists, so it would make sense that they’d be all over FEV experimentation. Tl;dr: FEV is a cool concept, I’d love it if Bethesda did more with it.
@VaciliNikoMavich6 ай бұрын
@@The-jy3yqWhich is weird because chronologically, by Fallout 4’s in-game year, the East Coast shouldn’t have Super Mutants anymore, due to Fallout 3’s canon ending. So its almost as if Bethesda either forgot their own lore or retconned it again.
@joesladden99146 ай бұрын
@@VaciliNikoMavichfallout 4 super mutants were made by the institute
@scottmisso7670 Жыл бұрын
This mod felt like a gradient to me, like it started off sprinting and ended in a crawl. Which, honestly, I can see why that might happen. Things like this being passion projects tends to mean the start of the project is full of hype and interest which dwindles, and that's very evident in the mod. But honestly, I'm partially okay with that, because we actually got to see this mod come out. That being said this mod is a tough play because the companions are just so dead, and eventually it kinda loses its charm. But at least for a little bit it captured what makes me love Fallout. Haven't watched the video yet, just wanted to get my thoughts down first.
@kazumablackwing4270 Жыл бұрын
The fact that some of the devs for The Frontier launched a hate campaign against NC and actively poached talent from the project didn't exactly do them any favors either
@freakklomp8 ай бұрын
@@kazumablackwing4270 sadly in the end thain and rick were the only ones to be working on it for 95% of it.
@lenkatherat7993 Жыл бұрын
New California has had a permeant place in my mod list since it came out. As tiring as it is to playthrough it after 5 times I will always have a soft spot for it. Discovered it back when Project Brazil dropped and have been in love ever since. And it is a tragedy that the mod ended with 2 people dragging it to the finish line. Everything about it screams to be cooked more, even the clone plot line is interesting enough to be great with work hell I think it is great when you find out the Father is just delusional. I have been waiting since the last update for someone to come around and finish the mod and will still hold out hope that one day someone with the know how will do it... unlikely as it is.
@carpetbeetle8349 Жыл бұрын
I'll likely never uninstall Star The Wandering Courier
@freakklomp8 ай бұрын
hi, admin from the FNC team here. glad you enjoyed fnc so much. you're right, thain and rick have made the mod 95% themselves, besides little things and VA/music. if there was more help FNC would have turned out much better. we got a 1.0 document in the discord that anyone can look at and even make it if they want to. they could change things sure but thain does want to vet it of course. project brazil itself (the thing that makes you the clone) would also have been more fleshed out.
@colbywarren43647 ай бұрын
@@freakklomp do you ever see a team coming back to rework on the mod or finish it?
@freakklomp7 ай бұрын
@@colbywarren4364 not at this time i'm afraid. i believe we have 2 working in the back doing some minor fixing and stuff. but since thain and rick moved on to work on their own IP, they just dont have the time to finish it. seeing rimworld SOS2 is also in the works still.
@fshoaps3 ай бұрын
A permanent place on your mod list? So you always play FNC?
@kazumablackwing4270 Жыл бұрын
I honestly don't mind the "become the courier" ending. It adds a bit of flavor to the player character. In my first playthrough, i went with the NCR questline in NC, and being essentially used, and then burned by them gave in-character justification to side against the NCR in New Vegas... particularly, choosing the yes man ending after packing my courier's already functionally immortal body with the OWB augmentations and both vanilla and project nevada cybernetic implants
@threenations566 Жыл бұрын
I love this mod despite its shortcomings. I fully agree with your critique of it The desert felt very, VERY empty. Even in fallout 3 when you felt empty, you turned around and looked for a marker and boom, there several were. New California, it’s just the one and it takes 5-15 minutes to get to it. There were areas of the map that could’ve been massively expanded. Near the scrap metal merchants the desert there could’ve been the remains of a battlefield with hostile scavengers and skeletons from the brotherhood war with broken bits of power armour and if you get enough, you could build a suit The roads were empty except for the same old raiders. If you had 2+ companions, you would tear through them. Zero random encounters. It was incredibly empty. Athens tec was a great area but my god, it’s design was not great at all. Incredibly dark and not to mention - glitchy. The raiders line has too many bugs. The lack of vaults in the area was a disappointment - it would’ve been great to see the Viking raider vault or even the vault filled with obese people from the Nuka cola experiment. The companions could’ve had a lot more in terms of quests. Kurtz you could’ve tried to find his old home. Kira to find her place in the wasteland. The robots a old explorers camp or base. Johnny a way to kick his addiction and a purpose in life and Jenn a quest to settle the score between her and Kira and most importantly - a place for your companions to begin again per say - become the vault exiles and it would’ve been cool as well to see you undertake a mission to save former members of the vault who got scooped up by the enclave instead of mowed down by minigun armed troops (I get that was a reference to fallout 2 but shotguns with beanbag or being swarmed by people with cattle prods would’ve made it more in line with what Bragg was wanting to do) It is a good mod, it’s worth downloading but it’s too empty. When you miss or fail to do something in a quest you’ll find yourself reloading to do the ‘right’ thing per say because…there’s not alot else to do to make yourself feel like you’ve made up for it. The finale was good though - incredibly difficult but it was good and the storyline choices for the endings was also pretty good. The best is the prologue, followed by the end, the middle is far behind them both.
@FloofMother Жыл бұрын
The Viking vault stuff was supposed to be in the frontier when it came out but ultimately they didn’t complete the reference
@nagger8216 Жыл бұрын
@@FloofMotherI love how New California makes several references to the Frontier, meanwhile the Frontier threw New California under the bus and never even did those ideas. So much for that cohesive universe lol
@FloofMother Жыл бұрын
@@nagger8216 I mean, the people who worked on the frontier were also made up of people who worked on new California, so it was more of a writer revolt rather than animosity between two groups of people. I also think they might not have appreciated certain factions and plot points being foisted on them
@equalequines4 Жыл бұрын
babe wake up new rambelime just dropped
@concept5631 Жыл бұрын
I am woke.
@Luyan7r Жыл бұрын
Im awake darling
@MartinPurvis Жыл бұрын
That was a very enjoyable watch, thanks for the kind words! 🙌🙌🙌
@BlueRanger57 Жыл бұрын
Thanks for covering this mod in-depth. I tried to start New California multiple times, but always ended up losing interest a few hours in. I really respect the effort this team of modders gave, but the way certain main questlines progress (especially getting kidnapped by raiders unintentionally) got really frustrating to me.
@charlieni645 Жыл бұрын
Rambeliime and Noah Gervais dropping high calibur Fallout videos on the same day. Ain't that a kick in the head?
@AppleshyJedi Жыл бұрын
Came here after the notification to say the same thing. Now I know how I'm spending the next 10+ hours!
@BriteRory Жыл бұрын
Woah, Noah just dropped a Fallout video? Damn, thanks for the heads up! His Dark Souls video was the background to my work for many days.
@AppleshyJedi Жыл бұрын
Yep! Barely 3 hours ago, retrospective on the entire series, including Van Buren
@cloakedhornets6515 Жыл бұрын
Wasn't aware of Noah Gervais before but I'll check out his stuff. I do enjoy me some hours long essay videos (so long as they're well done).
@AppleshyJedi Жыл бұрын
@@cloakedhornets6515 my recommendation is starting with his video on traveling the real world maps of Fallout 1/2/New Vegas. It was my introduction and to me, is the best way to experience his content for the first time.
@viejoven8877 Жыл бұрын
15:35 And that's the moment i could not play the mod anymore. I remember the emptiness just screamed "Unfinished", and though nice, not enough to capture my attention. Thanks for the analysis, i got the feel of it being full of possibilities, and very much unrealized.
@scottski02 Жыл бұрын
Same, and it was a crying shame. The pacing of the escape from the Vault/dash to the NCR's headquarters was breakneck in all the best ways and a very tightly designed experience (performance issues with the big battle aside). Initially, making it to the city was a welcome break from the action, but it never picks up steam again after that point.
@nightheartreviews9955 Жыл бұрын
One of my favorite things is how the paths have fluidity. I was taken as a slave, ran to the ncr to be saved, and later worked with the shi
@ZiegIce Жыл бұрын
Finally, someone who is okay with the connected courier ending. Was starting to really be concerned I was the only one.
@hydroxide5507 Жыл бұрын
let me guess fo4 is your favorite
@BuryTheLight-tds Жыл бұрын
@@hydroxide5507what does that have to do with what he said?
@ZiegIce Жыл бұрын
@hydroxide5507 I'm not sure if it's a joke or not, but no, New Vegas is my favorite. I got started with the series playing 3, then new vegas, then played earlier games before 4 came out. I enjoy 4's framework for modding, lol.
@nagger8216 Жыл бұрын
I dunno, I'm okay with the clone stuff and being the Courier, but I'm not a fan of them being wasteland Wolverine and being at the Divide when it was destroyed, then surviving it because of their powers. That's some extremely lame cape shit, not to mention it contradicts Lonesome Road in several other ways. Then to top it all off they give the Courier amnesia when they survive being shot by Benny, thus completely ruining the point of even giving them a backstory
@werwolfnate Жыл бұрын
They could have pushed the idea even further and made the whole mod a stealth character creator for your version of the Courier.
@PARAN0IDxGERBIL Жыл бұрын
I don’t remember the exact plot details now of course, but the fact that Chevy and Bragg can reanimate was such an awesome twist to me. Because I killed both of them in the beginning vault escape sequence. I actually killed Bragg twice in that sequence IIRC. Once in the very very beginning when he and Chevy are at the security office and then again when the enclave wannabes bust through the door. At the time I chocked it up to like “oh haha silly buggy mod. They totally overlooked the fact you could kill this fool earlier in the sequence. I’m so smart I sequence-broke the mod.” But then you meet them again and they’re like “yeah I can reanimate bro. You’re a regenerative clone too that’s why you can shrug bullets off like it’s nothing” Obviously it’s not much more than like fan fiction tier contrivances but it caught me off guard and I respected it Edit: you can even bring this up to Annai actually! And she’s like yeah they don’t exactly die like they should
@Grey8270 Жыл бұрын
This mod is at its best when it sticks to its own lore whenever to try to connect itself to the original games it goes down a cliff the raider alliance is really fleshed out and each gang has there own backstory and lore the black vultures are my favourite there done really well but then there’s the super mutants which are unity but awful
@oceanman943 Жыл бұрын
Definetly! Shi was way too out of place but Voiceless was awesome for example. I wish they had their own ending even!
@oGrayFox Жыл бұрын
In my opinion, the biggest reason it failed is scope. The Vault is the best section because it is a contained, tight, well designed area where quest design and dialogue could take priority. Filling a gigantic open world full of stuff to do is such a massive ask that it’s no wonder quest design and everything else felt rushed. You can also tell by how empty the world feels. Having made a (small, fraction of the size of New California) worldspace mod myself, the amount of effort required to make one is staggering. Honestly, it’s a miracle New California exists at all. I remember looking at a Google doc which essentially tracked tickets and their completion and the amount of uncompleted tasks is staggering. I’d love to see this team attempt something smaller in scope like a 4-5 hour DLC adventure instead. Ultimately, the team bit off more than they chew. They’ll forever have my respect for attempting it and getting a completable game at the end!
@alexwatts1064 Жыл бұрын
I played through Divinity: Original Sin 2 twice with custom blank-slate characters and really enjoyed it. Then I played through a third time as Ifan and it was legimiately one of the best rpg experiences I've had. A blank slate can be good, but there is something to be said for playing a character who already has depth and investment in the world.
@wulf2863 Жыл бұрын
Playing as Fane is also absurdly good
@AltaryaDeFlammes1996 Жыл бұрын
Y'know, its something I went through the entirety of this mod multiple times over and to this day I'm still not sure if I ever found(let alone finished) any sidequests This really is the curse of fan projects at work again, always with so much potential and always abandoned
@lenkatherat7993 Жыл бұрын
I had to use a guide to find the one and only side quest outside of the cow herding guy and its at an out of the way ghoul town with no way of knowing it is there besides an announcement on discord.
@thedinkster7547 Жыл бұрын
Somebody ring the Dinkster?
@ZekeFreek Жыл бұрын
I feel like a lot of projects, mods, rpgs, just games in general really, tend to go hog wild at the start and then thin out immensely the further into them they get. I'm not sure if there's an actual solution to that beyond just, better planning maybe, but it makes a lot of experiences feel super uneven.
@amannamedsquid3139 ай бұрын
Could be fatigue, at the start everyone is super hyped and passionate and neat ideas abound. Then as time goes on, ideas are cut out or watered down, budget gets used up, deadlines creep closer and that same passion at the beginning is gone or is at least severely diminished. One solution could be start at the end and work backwards maybe? Or one teams starts at the end, one at the beginning, and then then work their way to the middle? I dunno.
@archivehans7 ай бұрын
This is why you need someone to head a project, A director that makes sure everything is up to a standard.
@fshoaps3 ай бұрын
Merely life.
@theloreempire Жыл бұрын
This mod deserves to be finished.
@egghamilton7205 Жыл бұрын
33:48 I like how every single time this is done, even by Obsidian, its just a pale imitation to the choice planned for the end of Fallout: Van Buren. In that game, the entire plot revolved around stopping these nuclear missiles while also trying to cure the New Plague. What made the choice more compelling than, say, "Bull or Bear", was that you could not stop at least one missile. You HAD to choose where this thing was going to end up, and most of your targets would be disastrous for the already unstable wasteland youve been playing in so far. Tl;dr Van Buren's original nukes idea already presented a solid moral dilemma and every other attempt at it kind of misses the point by reading WAY too into it
@sonicmastersword8080 Жыл бұрын
Fallout 3's and Fallout New Vegas's world structure is best explained with how American cities developed. On the East coast, all the metropolitan areas are compact and closely spaced together. As you head West, the influence of industrialization, notably the automobile, steamship, and steam engine/later diesel, become ever more apparent in that the cities are now more gridded in structure and the whole is more spaced out. This is especially true with the municipalities that dot the West Coast. There is some compaction, but most of it is sprawled out over larger regions due to the automobile becoming a staple of American life during these cities boom years, especially post World War II. This is part of the reason why Fallout II has the Highwayman. It takes place over the majority of California, with a decent portion actually being empty landscape. Traversing the post-nuclear apocalypse within these regions as they are now would be miles of emptiness with occasional nuclei of manmade structures and establishments.
@fshoaps3 ай бұрын
Found the intellectual.
@scottski02 Жыл бұрын
I must have played this mod years ago when it first dropped. I still fondly remember the breakneck pace of the escape from the Vault, to the confrontation with the raiders, and then the mass battle. As 2D as the companions could be at times, I was still invested in keeping them alive through the gauntlet of raiders and battle setpieces. There were so many interactions between them I was interested to see how their relationships with each other and the player would progress through the whole mod. Then the pacing grinds to screeching halt once you make it to the city, and I eventually stopped playing halfway through because of how empty the world map was. It all makes sense now learning that the first act was completed years before the full release.
@idontknowshark Жыл бұрын
Glad to see you branching out! I love it when twitch streamers make youtube videos.
@bourbonisto17213 ай бұрын
Honestly my favorite part about new California is that I can play as an evil enclave operative. Most of the enclave mods I’ve found just make the enclave a good faction, but NC’s enclave are genuinely just eugenicists
@coreytindall3025 Жыл бұрын
I followed the mod on Facebook and by the time of release they just seemed done with it and wanted to move on to other things. Sad to see how it went down but i still play it from time to time and hope other mod authors and projects can learn from it.
@IxodesPersulcatus Жыл бұрын
The Enclave ending's got big "sperm cell swimming towards the egg montage" energy
@megalobsterface3552 Жыл бұрын
i am someone who did the raider questline first. I remember actually really liking Kira out of all the companions that the very start of the mod presented, and she said she wanted to stay away from the NCR town and go attack the raiders because they might know where her parent s are or something. Doing that makes it so she gets kidnapped and the raider boss uses her life as leverage to get you to do what he wants. And then the mod forgets that motivation and all the NPCs in the game treat you as if you're doing raider shit of your own free will and you are actively choosing to hurt them specifically. You never get to see Kira again, finishing the raider questline has her dying off screen and your character not caring. You can try to free her on your own, but she's in the center of the raider base and every raider instantly turns hostile the second you even look at the cage she's in, and I don't really think she has anything unique to say even if you do end up doing that. Then I somehow ended up siding with the Shi??? I don't remember ever interacting with them up to the point they were helping me in that final quest, and the randomly japanese woman was my second in command for the ending slides, where the game says I was repeatedly sexually assaulted by Caeser's Legion. Fun mod, 0/10.
@Marcelelias11 Жыл бұрын
21:32 Well, I might be a *bit* biased as a Musou fan, but I think that increasing the amount of enemies is a good thing, and something all games should do (as long as the performance doesn't suffer)
@mateusz73 Жыл бұрын
Being able to launch the cruise missile on the highway battle was cool
@ihazcheese7 ай бұрын
Wow. This is a REALLY solid, well thought-out and executed analysis. Best I've seen in years from someone who isn't a mainstream content creator. Even so, it still holds it's own. Something fresh and new and I welcome it wholly. Very well done, strange lime man.
@Reach42a Жыл бұрын
I wrote most of the notes you find on bodies, good to see this thing getting some love
@mossy3565 Жыл бұрын
The vault section is great, so great in fact that the whole mod is worth a try just for that.
@ItCBitC Жыл бұрын
I remember trying to play this when it first came out and stopping after the bridge fight because I would crash every 10 minutes, on the dot. It was a clean install, no other mods. I told myself I'd give it a shot when they patched it, but I got spoiled big time by a friend and after hearing the stuff he was saying, didn't want to continue. He also kept saying the things you did: Unfinished.
@zozocecp Жыл бұрын
I played without mods, more specifically, without the running mod. I refused to go with the super mutants at fort daggerpoint, siding with NCR. Yeah, after that the whole area is overrun with super mutants and you have to run away. They never stop spawning, you couldn’t kill enough to open a path for even a minute. Only way I could even get through it was by walking on top of objects where I couldn’t be reached and hoping my companions could live long enough to get as many off me as possible. Oh yeah, you have to do this TWICE. Once running away, and once GOING BACK. Not to mention super mutant hordes will keep spawning on the map after that. It was literal hell without being able to run. Don’t know how I got myself to actually get to the end.
@Nr474716 күн бұрын
Nice review - but I don't think your argument of all factions needing a charismatic leader to be popular that you make around 36:00 is entirely accurate. Plenty of people decide to go for the NCR-route in New Vegas despite the NCR arguably not even having a "leader"-type figure in the entirety of the game.
@bingbongwingwong9 күн бұрын
He's talking about real-world politics here. Namely, Trump.
@-libertyprimev1-902 Жыл бұрын
Gotta love how the "Courior Prequel" ending was apparently added later due to several people wantinh a way to carry over their player/gear/companions/ect into New Vegas, then it ends up being one of the things people hate the most about the story... Not to say the specific people who asked for a carry over ending did a u-turn and flamed the ending they asked for, there's enough of that fanbase over generalization c**p in the Fallout Community (and every community for that matter) as is, but more as a cautionary tale of "You can't please everyone" for any lone person or group of storyteller(s)... It's not Always the best idea to listen to fans even when it's done with good intentions, you will invariably give yourself a sour taste in your mouth through compromises and in many cases sour the mouths of more people than the ones you were trying to sweeten. *At the end of the day it is YOUR (or YOUR TEAM'S) story, write and end the story how YOU (or YOUR TEAM) want to!*
@funninoriginal6054 Жыл бұрын
Why did you censor the word "crap"?
@-libertyprimev1-902 Жыл бұрын
@@funninoriginal6054 force of habit from all the shitty mute flags so many social media sites have nowadays...
@ironnoah946110 ай бұрын
@@funninoriginal6054 KZbin gets funny with the comments if you include something it considers profanity
@АндрейВагнер-14882 ай бұрын
А как перенести вещи и персонажа в Нью вегас?
@doctorcorvus1319 Жыл бұрын
I actually like how fanfictiony this mode is as it make me take it *seriously* and *not seriously* at the same time, but also makes me think about what the developers and creators wanted to tell their own story in a unique way in this universe, as in my personal opinion, people who do fan made things or write fanfiction have a general understanding or genuinely love the series they write about, it’s why I look past the flaws of the mod and story. People put their love into it and I’m not going to bash them on it. Just because something isn’t polished or plays right doesn't mean it can tell you a interesting story.
@Bucatini983 ай бұрын
I love the enclave ending, and I love the fact that you are the courier.
@Mcboomie Жыл бұрын
After 10h workday getting a new ramblelime video sure feels nice
@thehomie6059 Жыл бұрын
martin purvis literally wrote nothing but bangers and needs mroe recognition
@Pigness7 Жыл бұрын
I do like the lore explanation of the prewar government banning rock and punk and metal but the music still isn't fitting, I'd prefer if it was more like black sabbath or older metal, that feels a little bit more fitting with the fallout aesthetic.
@Just_Another_Gravemind Жыл бұрын
You can't imagine the absolutely ecstatic joy I have to see you upload!!!!!!!!!! :D
@Name74906 Жыл бұрын
The prologue is honestly some of my favorite modded content for New Vegas, it's a shame it never truly reached its full potential. I played and replayed the beta prologue before the full mod came out over and over, doing every choice, finding every secret, and working through the "ideal" route to get the most perks, stats, loot, and companions. (Which I think was literally everything if you build your character in a specific way.)
@deitus1375 Жыл бұрын
Well whatever you think about the mod we must all agree that the whistling song in the intro movie is absolutely perfect.
@yuza10329 ай бұрын
It's so cool that there's someone making actual reviews and analysis of Fallout and Elder Scrolls mods. I like watching Let's Plays of them and have played them ever since I bought New Vegas over a decade ago but not many dived too deep into the actual game and narrative design behind them and given me ideas to think about walking away.
@thedude7319 Жыл бұрын
15:10 I disagree with that entire feeling, f3 feels more dense but that only applies to the DC metro area. f3 wasteland is really empty, an occasional enemy that is just dropped there to give a dopamine hit. And yes sometimes you have multiple locations clustered but they are empty, think about NW part of the map. f3 raven rock (useless before entering it, a broken down house, a satelite array both with raiders). fnv NW you have jacob town, multiple caves with different enemies, an unique weapon.
@harz632 Жыл бұрын
You don't have to actually pass Braggs checks or be locked out, if you fail to impress him he still sends you to his sister where with high charisma and intelligence you can get her approval and that makes Bragg warm up to you.
@Lyriam8710 ай бұрын
Awesome video! ...and actually i liked the endings too, and also the fact that the story goes on even if you make a mess (and i did, in my first playtrough) I had to install a mod to clear all the perks that this mod gives, when you start the actual game, to make a proper respec... and i really hated the various checks on SPECIAL attributes instead of skills
@kaaaputnik Жыл бұрын
Have you ever considered covering the Fallout 3 mod Mothership Zeta Crew? That mod, its story beats, and the saga of its development feels like such an "of that era" time capsule of ambition and potential that I still look back on fondly, for all its flaws. Could be juicy stuff to get your teeth into for a video lol
@nagger8216 Жыл бұрын
I'd love a review about MZC, even when I was mainly modding New Vegas I knew I had to play it. As you said, it was definitely "of the time." I remember it being *the* mod for Fallout 3
@38procentkrytyk Жыл бұрын
34:00 Huh! Never expected to say it but... Broken Steel for Fallout 3 has the best choice out of those examples because you nuke actual place in the game. I know this is shallow "kill good" or "kill evil" but while other examples bring some light to life philosophies; Frontier changes dialogues to the mod which is slowly ending, Brazil leads to endings and those always end with you being a Courier (except genocide) and finally Lonesome Road... you just unlock new dungeons which is far cry from morality choice game expects you to make.
@derwal15435 ай бұрын
14:18 that was so unexpected it made me exhale violently. Good job man
@Sudo_Nimh7 ай бұрын
Fighting the Father, high on buffout with an 80mm tank gun while DETH radio wails into overdrive? Rhapsody.
@pandapig666311 ай бұрын
The sad part about FNC is that it tried, it really did. There was love and passion and I loved playing it. However, the story made almost zero sense on my first playthrough and I started to kind of understand what they were going for on my second and third. My biggest complaint about the story is the companions. The meeting and bonding in the prologue were decent, not great, but it was suitable to lead into this idea of family that is expressed at the cabin. When you take command it was meant to say we only got each other, and we need to stick together. This was a note and direction I was more than happy to go with. However, as you said it is unfinished and the companions afterward seldom say anything else. It was so dry, and even if you try and talk to them about each major plot point it only happens with 2 out of the 6 human companions. I could deal with a half-assed story and a big map with little to do, but walk. Hell, I even did the entire campaign without fast travel once. But for the love of god give me some companions that would actually make the downtime enjoyable. If you can't write dialogue I understand, but just do that thing almost all modded Fallout companions do and whistle or sing. It is annoying, but at least it's something other than holding your mouse as you auto-walk. I wanted to care, there was so much potential, but it got shot in the legs due to the frontier poaching some of the modders.
@boltfantasticated9705 Жыл бұрын
I liked this mod, it's probably one of the few mods that were successful that were of this scale.
@nexus3756 Жыл бұрын
one of my top rated and favorite conversion mods. Loved everything about it including the flaws. and people seriously said this was "bad"... well.... at least it is getting justice with the frontier...
@shushupyounaughtyminx4832 Жыл бұрын
It would be cool to see you cover more Fallout 3 mods. There are so many talking about New Vegas that I feel the modders who make great stuff for 3 are often forgotten.
@nagger8216 Жыл бұрын
Most of Fallout 3's modding scene was basically hijacked by New Vegas and Tales of Two Wastelands, a total conversion mod that ports Fallout 3 into New Vegas, so it gets all the benefits NV added along with the engine upgrades modders have made to it over the years. Most modern Fallout 3 mods are through TTW, but it's not as popular as vanilla Fallout 3, unfortunately. So a lot of that stuff gets overshadowed when people visit the Fallout 3 Nexus and see it's basically dead. But no, it's still very much alive with TTW, and there's A LOT of patches for New Vegas mods to carry over anything they add into the Capital Wasteland. I even remember one mod that overhauled a lot of the characters and unique weapons that was exclusive to TTW for awhile that was eventually ported over to base Fallout 3, but there's probably tons more that aren't being ported over. They also port a lot of mods from base Fallout 3 too, and plenty of tutorials to teach others as well
@purpleblah27 ай бұрын
New California kind of lives in the shadow of Project Brazil, where the game was much more focused and condensed. I was looking forward to the full Project Brazil, but once you step out of that vault, it feels too wide open, like there's too much to do, and too much ground to cover, and the full mod ends up similarly spread too thin. It also feels like the Vault Companions could've been condensed into like, 3 or less human characters. It's cool recruiting a bunch of characters, but once you get to the initial safehouse, you're like: "What am I gonna do with all these guys?". You could have the nerdy purple haired e-girl GF, (Kira my beloved) the edgy tribal kid who doesn't fit in with the other jocks (Ben, Eric, and Johnny), and the popular girl with a heart of gold (Jamie and Jenn), also just a robot dog is fine, you don't need a hulking death machine coming out of the Vault. Also, they could've had Wastelander companions too. There are so many interesting factions and characters who could have unique points of view, but as far as I can tell, you don't get any permanent companions after leaving the vault. You could carry on the grand Fallout tradition of recruiting the first random guy you meet in a bar. When they all get kidnapped in the raider route, I was like "do I really have to rescue them?" Also the whole end-game is just you saying "...what?" over and over. ALSO, the NCR re-invented the internet and they didn't DO ANYTHING WITH THAT besides the dating site chatroom? Also it's kinda weird the Shi in the mod are Japanese and not Chinese, it makes me feel like one of the mods was a huge weeb who also somehow thinks all East Asians are the same.
@Danny1o1272 Жыл бұрын
Like most choices or things you do. You get a perk related to the topic a hand. I waddled back with 2000 lbs of water to see if it would get me a perk... it did not
@gloomyjz Жыл бұрын
14:56 I need to know what mods for the visuals bro please
@FridoBiggins Жыл бұрын
Finally, i've been waiting since your frontier review for this 😘
@chickencurry420 Жыл бұрын
I think the hate for the Courier ending comes from the fact that it tries to establish a direct and "canonical" tie to the base game. All the other endings involve So-and-So going this way and becoming Caesar's Legion now there's more Legion dude. Such-and-Such went that way and did a thing, now there's eyebots roaming around and the NCR sets its sights on the Hoover Dam. It's all trying to tie the story directly Fallout NV's story. Your character went to New Vegas and got his fuckin block knocked off, here's our lore to explain why the Courier survives and NV can happen. But the problem is they established things about the Player Character that should generally be up to the player to decide in an RPG like NV. But to play Devil's Advocate, you kind of already were playing a NV prequel so you already "are" that character in a sense. Then NV begins proper and you're still you as you play through the "end"game. At the end of the day, RPG fans typically don't like be definitely told who they are, they we like to decide for themselves. I agree with you that a blank slate can feel impersonal (See: Halo ODST or GTA Online) but part of the fun of roleplaying is knowing that your character's personality, motives, etc. all exist in your own head. And you can still tie a story element to your blank slate Player Character and have it work (See Jade Empire or any TTRPG ever). This mod tries to tie WAY too much to a Player Character that was designed to be a blank slate.
@TheRedMeerkat110 ай бұрын
Using the theme from Brazil in the credits is genuinely genius
@GoodArtorias7 ай бұрын
Expecting something like a fully realized, all encompassing game with flawless execution for a mod was your first issue.
@Andrewbaysura111 ай бұрын
I really wish they didn't abandon the mod... I played it several times and honestly liked it. There is SO much potential and honesty I would be happy if they got everyone, or at least some of the people who worked on it to finish the mod, add more character and life to the companions, etc.
@nigeladams83216 ай бұрын
I played a bit of it powered through the clunky intro and made it to the bit where you get captured by raiders and have to go in the mine. Making sure I didn't miss anything obvious I was glancing at a guide that mentioned that a nightkin character was supposed to stop me before getting to the behemoth. This didn't happen. I ended up uninstalling it because more bugs like this
@mecca6801 Жыл бұрын
This mod had so much potential, it's amazing that the team didnt get hired and this was made cannon!
@ajflink7 ай бұрын
Rock was banned pre-War in Fallout?! That's pure evil!
@DeadeyeMaero6 ай бұрын
“The courier shouldn’t be an established character!!” Fans when Lonesome Road exists
@bingbongwingwong9 күн бұрын
Lonesome road was garbage, though... listening to hours of that idiot talk about the "bear, and the bull" and an "ending to things." Absolute garbage.
@Funkx2g5 ай бұрын
Hey, can this be installed on top of Tale of Two Wastelands ? Just a thought
@bingbongwingwong9 күн бұрын
No, the start of ttw and this game are both essential. Think about it.
@AlChestBreachFan7 Жыл бұрын
I promise I’ll be back after I finish Noah Gervais’ 9 hour fallout retrospective ❤
@adeadarcadia Жыл бұрын
I remember doing two playthroughs of this at the launch and the update: playing through this felt like misremembering the present moment
@malbasedvalentine3210 Жыл бұрын
Wait a minute…the courier isn’t technically a blank slate at all. Ulysses pretty much made that very clear with your character being the cause of Hopeville’s destruction. You’re even nicknamed *courier six,* which completely destroys any semblance of a blank slate if you were to ever try to deviate from the courier route with any mod. I think my biggest problem is how absurdist it all is. You being apart of both game events, and end up becoming the character you play in another game who happens to have superhuman abilities. I think it certainly could have worked if they didn’t step into a shit storm by also including fallout 1 and you being a clone. Because as you said, it found out that you aren’t one, but most will already checkout immediately when one key character is saying the opposite with complete confidence. It will certainly leave a sour taste in my mouth when I play New Vegas after New California, when they really couldn’t just remained more grounded you just been the average person who became someone when you joined the enclave…
@mrgiraffe6959 Жыл бұрын
Haven't watched the full thing, but I have played this mod several times so I'll give my thoughts on it now. New California is mediocre for the opposite reason as the frontier. It does too little with... everything really. The side quests outside the main story are barebones at best, and the main story teeters even more on the fan-fictiony side of things than the Frontier got up to. But I find New California more endearing than the frontier, though probably cause it's a much bigger case of Hubris. The latest beta version? Yeah, the devs said themselves that that's the final version since calling it version 1.0 would likely cause an uproar. NC and TF are two sides of the same coin. NC does too little, TF does too much. There needs to be a middle ground, else we're left with an uninteresting story and world in NC's case or a veritable dog's breakfast of ideas in TF's case. And as a side note, it's really taking the piss out of the companions when my favorite one is ALPHA, who doesn't talk ever.
@ramblelime Жыл бұрын
This is a strikingly similar point to the one I've tried to outline in this video. Bravo
@mrgiraffe6959 Жыл бұрын
@@ramblelime And I will say this. One of the things NC absolutely has over TF is that NC is a lot shorter. It's about 5 hours long if you're focused on the main quest only and about 7-8 if you track down the side quests. In that sense if you wanna be really charitable, like massive corporation 2 weeks before tax season charitable, you could say that NC offers a more focused and streamlined experience compared to the bloated mess that was TF. Both cases make me sad though. All this passion and creativity, never to be realized because of overambition. Truly, the Icarus Flight of the Fallout fandom mythos(whatever that is at any rate)
@goodman4966 Жыл бұрын
Indeed full agree
@Paul_Vaughn Жыл бұрын
I think Fallout modding, and Fallout in general to a small extent, just really fucking blows at writing good dialogue for most characters. Sure, you get your quotable lines and your good antagonists, but more often than not modders make characters that feel like caricatures of real people instead of real people.
@mrgiraffe6959 Жыл бұрын
@@Paul_Vaughn It's the classic dilemma of modders not being writers.
@MrChaos5006 ай бұрын
whatever happened to the dream sequence, was some time ago i played this, maybe before there was even a map outside the vault
@JTL17769 ай бұрын
Fallout New California. Granted requires need to be fleshed out a lot in terms of character development and open world. However, I loved the Direct Prequel of it. And I am definitely pro NCR nuke the Mutants. Ending.
@The_Kentuckian Жыл бұрын
2:05, the eye test? I'm curious what that is. I've not heard that term.
@The-jy3yq Жыл бұрын
"You can see it's modded" is what he's saying
@a.o.skurtt Жыл бұрын
i just let out an audible "OOOOO!" when i saw a new video by you and on this subject. thanks!
@ZacksScraps4 ай бұрын
This dude is going to be splooging absolute buckets once he does a video on Fallout London
@TheCHEF19117 ай бұрын
It's funny that you say that the mod peaks in the vault. I felt exactly the same way, and now I know why. Great analysis.
@orangeishjuice83747 ай бұрын
There was so much I loved about the mod. I really wish it was fully fleshed out. I remember when you first left the vault and if you have Johnny as a companion he goes into a coma from withdrawal and you have to scavenge a clinic to find medicine in a specific amount of time before he died. And the fact that you can find the companions after the main story in the Mojave. I really wish it would have been more fleshed out
@N8_losstoamaniac10 ай бұрын
"ugh this mod doesn't even seem worth it" (music starts playing) "where do i download?"
@ronaldmcdonold54825 ай бұрын
I’ve have played both the frontier and this mod mostly in their entirety, and the most important aspect I can say walking away from them is that for one, they’re FREE. Neither will cost you anything, and second, I had FUN playing them. At the end of the day, that’s all you can really hope for from a fan project with no monetary incentive.
@АндрейВагнер-14882 ай бұрын
Подскажите, после прохождения Нью Калифорнии, вещи и навыки переходят в Нью Вегас? (Проходил за Анклав)
@bingbongwingwong9 күн бұрын
Yes
@Hobobatman1000 Жыл бұрын
I remember playing this mod way back when. I never finished it; I thought it was an admirable effort but a lot of it rubbed me the wrong way. I played a "smart jock" because I didn't want to be wimp and not make the game winning play. I made my character a low endurance smart guy and was told to go do some push ups before meeting that girl with the eye patch. I told her to fuck off and she told me to go join the maintenance people. I don't know about you, but being told I can't be a soldier and that I should be a tradesman instead sounds more like a promotion than a firing. I talk to the weird characters of this mod with the sad inability to play that RPG they were playing in the living quarters, and go into the crazy exit sequence. I remember picking up a light machine gun that had like 3% durability left and I was just baffled as to why. Why was there a nearly broken LMG on the floor here? Which of these weirdos have a LMG and none of the sense to maintain it? I get to the end where there were like seven companions to manage and I was frustrated that they wouldn't let me give them new equipment. These kids were more concerned with leaving their bellies exposed in their torn up vault suits than wearing armor that could protect them from the many people with guns we were facing. I got to that part where you're at a fork in the road and talk to a guy at a campfire and I just didn't have the heart to keep playing after that.
@randomguyblank1616 Жыл бұрын
Hey since you reviewed a fair bit of Fallout mods, which one would you say if your favorite so far?
@blueboylugos4920 Жыл бұрын
I dont care what you say New California will and always be the best new vegas prologue to me, fuck everything else
@ThomasSpettel Жыл бұрын
a great mod, wished there was more enclave theme stuff and quests