The teleport levels aren’t arbitrary. It reduces the cooldown by half, rounding to the nearing number.
@supersimon49222 жыл бұрын
Think it's 10 divided by tele level rounded
@IceeFish2 жыл бұрын
Assuming that you're right and we go by it then on lvl 4, the cooldown time would become 1.5 which rounds off to 2 and on lvl 5, the cooldown time would be exactly 1 second and afterwards any further upgrade would be completely pointless, as dividing 1 by 2 would be left with 0.5 which rounds off back to 1, which is coincidentally the number of levels you just decreased on the necessary upgrade before it becomes pointless when comparing it to the -10% scaling used in the video
@zegmakker58692 жыл бұрын
@@IceeFish or you can say each upgrade does half values but just rounds the end result lv 3 2.5 -> 3 lv 4 1.25 -> 1 lv 5 0.625 -> 1 lv 6 0.3125 -> 0
@IceeFish2 жыл бұрын
@@zegmakker5869 but do they maintain their actual time tho? Because if not then by lvl 6, the cooldown would be instant, or will it be 0.3125 seconds?
@therealpuzzlecube31232 жыл бұрын
I thought it'd be 10 / tele level rounded to the nearest whole number so a level 4 is as good as a level 3 then level 5 is 2 seconds, you'd need to be level 7 to get about 1.44 seconds, but let's say it rounds up so we don't get a 0 tele speed, so level 10 = 1 second.
@m.blaster052 жыл бұрын
Given that each Sentry beeps at their respective level, then that means a level 100 Sentry would beep 100 times per turn
@shadowzone25882 жыл бұрын
So it would be earrape every time it turns
@pyro1111002 жыл бұрын
@@shadowzone2588 Each beep also has a small time-frame where there is no beeping, and there is definitely not enough time for 100 beeps to happen by the time the sentry turns again. It's a constant stream of ear rape
@Dark_Slayer30002 жыл бұрын
@@pyro111100 what if it stacks aswell? :P
@vuelle98162 жыл бұрын
I didn’t know that, that’s pretty cool
@photozinteziz2 жыл бұрын
@@Dark_Slayer3000NOO DONT GIVE HIM MOD IDEAS
@neonblade85912 жыл бұрын
6:15 "if you tried to sap a level 2880 building it would take around 100 orders of magnitude longer than the heat death of the universe to actually destroy" *"Or, 2.5 hours using the red tape recorder"*
@jordy_de-zee Жыл бұрын
🤣
@dj_izaco84359 ай бұрын
Finaly a use for the red tape
@vietnam_so_good5 ай бұрын
@@dj_izaco8435 ...what about recording the red tape?
@zvxk_gamez3 ай бұрын
making the red tape recorderthe most usefull version of the sapper if you could get a level 2800 building but the engi would still probably destroy the sapper
@heichelkids40603 ай бұрын
@@zvxk_gamezgonna reset a lot more progress than the normal sapper tho
@-skippito-25862 жыл бұрын
There used to be a functional exploit using an enemy spy with the Red Tape Recorder that would let you continuously upgrade sentry guns from level 2 -> 3, but keep the health pool each time. You could create sentry guns with hundreds of thousands of HP.
@TienNguyen-dg4xi2 жыл бұрын
Delfy’s uber sentry, right?
@JSrises2 жыл бұрын
when your sapper's so bad it upgrades the engineer's sentry
@NaN-noCZ2 жыл бұрын
Could also just use the wrangler
@KimFareseed2 жыл бұрын
Still see buildings with very miniscule overheal from time to time.
@godusopp17972 жыл бұрын
@@NaN-noCZ Why not, Both?!
@TheKingMgee2 жыл бұрын
So even with the Jag, it would take around 11 minutes to upgrade a sentry to level 100. But adding even just 1 engineer would cut that time in more than half, as you'd also half the time running to the Resupply cabinet. Even with a 3 Class limit the total time goes down to around 4 minutes, which could make building on last a viable option with enough engineers. Theoretically, you could probably make high level sentries in setup time with a whole team of Jag Engineers with highly optimised suiciding and teleporters.
@崔莱2 жыл бұрын
wait, such level of teamwork is illegal TF2 update: * Removed teamwork as it is overpowered
@99batran2 жыл бұрын
Or move the building up after upgrading it near spawn (but it'll take a bit to fully upgrade itself after setting it down but it takes a small time)
@themos97512 жыл бұрын
I feel like 3 organized engies could feasibly build a mega nest on mid if they bank on lvl 17 dispensers, using setup by resupply to get 3 lvl17+ dispensers. The dispensers would completely negate travel time between the nest and resupply since they resupply faster than a jag can consume metal (not accounting ammo consumption, upgrade to lvl20 if thats a concern). It would also help the rest of the team a bit more to essentially have 3 resupply cabinets around mid
@simonnachreiner83802 жыл бұрын
There’s the fixed upgrade animation to factor in
@slyseal20912 жыл бұрын
Since teamwide cooperation is a given, the other side could team up using uber, quick-fix's knockback resist (maybe crits) and a power class of your choice to clean out the engis, then have a spy just shut down the sentrys with his sapper. Walk on point, perhaps spam the enemy spawn, game over.
@nawlejizpawur38102 жыл бұрын
I always imagined a level 4 teleporter granting user a short speed boost of some kind after they exited it.
@thedbdentity21022 жыл бұрын
Level five over heal
@electrobot98712 жыл бұрын
Lvl 6: kills enemy spy without the Tele-frag also no recharge
@thedbdentity21022 жыл бұрын
Level 7 temporary two second Uber
@CodeMan-tj3rt2 жыл бұрын
Level Seven: 5 seconds of crits Pop one of these bad boys next to BLU's spawn for an easy multi kill!
@unsie2 жыл бұрын
engineers who place their teleporters facing off a cliff while doing the taunt with a weird name i cant remember for the life of me where they just sit and drink beer are coping and seething that this isnt real
@Thebooooy2 жыл бұрын
The final level of the sentry would also allow you to kill your teammates, and take no self-damage while sentry jumping.
@NoreoeroN2 жыл бұрын
Putting trollgineer to the next level
@jetstreamsam40032 жыл бұрын
at that point it's just 23 players vs a god sentry
@mrchoochooguy40452 жыл бұрын
Final level?! Who needs final levels.
@somedude-l2g2 жыл бұрын
No it just kills everything that dares move even through walls
@khoucacola2 жыл бұрын
at level 100 the sentry gains random crits
@plumdowner19412 жыл бұрын
Fun fact, sentry guns periodically make a beeping noise, with more beeps at a time according to its level. *Now imagine a level 100 sentry.*
@Mantafirefly2 жыл бұрын
I just had this very same thought... Also they rotate faster with higher levels, at least when tracking enemies.
level 100 sentry should be a new community boss raid
@herald2462 жыл бұрын
Level 100 sentry boss walkthrough: 1. sap it 2. wait ~20 years 3. Done!!!! :D
@d1amondsquare0192 жыл бұрын
@@herald246 Level 100 sentry boss speedrun technique: 1. sap it with the red tape recorder 2. wait 340 seconds 3. Done
@rylangraham97482 жыл бұрын
Ahem Sentry buster mvm
@All-star_Giga_Gargantuar2 жыл бұрын
@@rylangraham9748 Tis' but a scratch. Remember, that thing has billions of HP
@Helldiver5n232 жыл бұрын
@@All-star_Giga_Gargantuar glitched sentry buster horde from ghost town w/ crit rpg.
@sarahnade86632 жыл бұрын
Level 4: Sentry gains permeant wrangler shield providing 80% damage reduction. Level 5: Sentry guns replaced with dual flak cannons that deal 50 explosive damage per shot Level 6: Sentry gains tracks and cockpit seat allowing engineer to drive it around the map. Level 7: Missiles replaced with Katyusha rocket launcher allowing for across the map bombardment. Level 8: Obelisk of Light style laser defence system that insta kills all nearby enemies. Level 9: Mobile empowerment field that grants all nearby allies healing and permanent crits Level 10: Tactical nuclear missile launcher that insta kills everything on the map and leaves a cloud of radiation that causes all players not in a sentry tank and not on the Engineers team to take constant radiation damage at all times.
@jerr4rd-4lways-d4-b3st2 жыл бұрын
0/10 no flamethrower upgrade.
@sarahnade86632 жыл бұрын
@@jerr4rd-4lways-d4-b3st That comes if you upgrade the mini sentry.
@golo5501012 жыл бұрын
4 makes sense but I think 5 would make it have a faster turning speed.... actually If you think like an engeneer your in the right direction but putting upgrades far too soon. the flack could be a level 8 to 10 thing with stuff like: Faster bullets and more ammo capacity or even a ring of fire for Spy defense. I could type all day but there are my ideas,
@Person-tz1tk2 жыл бұрын
Engie: become Death destroyer of multiverses.
@istvanlovasz12212 жыл бұрын
Unexpected Brotherhood of Nod
@dragonace51772 жыл бұрын
3:32 Actually, I see another way to look at this. Half of 10 is 5, but what's half of 5? Well, obviously that's 2.5, which is then rounded up to 3. I feel that this would be more accurate scaling than what you provided, but that's just my opinion.
@manboy47202 жыл бұрын
half life 3 confirmed?
@alexsinclair53582 жыл бұрын
That would also mean it's functional max level is level 5 since everything beyond that would be 1 second (1/2 = 0.5, round up to 1)
@ChrisHinners0082 жыл бұрын
@@alexsinclair5358 oof, guess we’re not getting an instant teleporter
@thaias96542 жыл бұрын
I actually saw it as 10/level rounded 10/1 is 10 10/2 is 5 10/3 is 3.33... rounded is 3. This would reach 1 second at level 7 and 0 seconds at level 21. So, a bit more powerful.
@Dark_Slayer30002 жыл бұрын
Suggestion for new tele upgrade progression: Lvl1: 10 sec Lvl2: 5 sec (-50%) Lvl3: 3 sec [-50*0.8] (-40%) Lvl4: 2,04 sec [-40*0.8] (-32%) Lvl5: 1,52 sec [32%*0.8] (-25,6%) rounding to 2nd after comma from now on. Btw this level 5 is similar to other results but it's no longer the limit ;) Lvl6: 1,21 sec [...] (-20,48%) Lvl7: 1,01 sec [...] (-16,38%) Lvl8: 0,88 sec [...] (-13,1%) Lvl9: 0,79 sec [...] (-10,48%) Lvl10: 0,72 sec [...] (-8,38%) And so on. This way, you don't have useless upgrades anymore :D They only get progressively weaker :p
@EhBoing2 жыл бұрын
It would be interesting if every level, instead of making the health insane, it steadily becomes a sentry bunker with armour plates the enemy has to destroy before they can get to the actual sentry. The higher the level, the crazier your tower defense sentry gets; to a point that people can hide inside the sentry defenses for protection. Same thing with the dispenser, to a point where your buildings become part of the map geometry.
@CodeMan-tj3rt2 жыл бұрын
that would be really un-fun to fight against
@Calvin.Hobbes982 жыл бұрын
@@CodeMan-tj3rt and thats worse than a sentry with billions of hp? Remember, this isnt meant to be fun or balanced, its supposed to be funny, and this is hilarious.
@windhelmguard52952 жыл бұрын
@@Calvin.Hobbes98 you could run this on say a X10 server where buildings can be upgraded to level 30, to compensate for people chucking 30 pills in a volley at you sentry nest.
@maxuwl Жыл бұрын
i think upgrading the serty should get more trypes of guns/projectiles since rocket is one you could put flamethowers, shotgun, sniper rfiles, arrows, pills, the 2 scout baseballs now for the dispenser, while heal get things, spy gains cloaks, but what if start to give more bars to the other classes? jarate, machetes, balls, gas, jetpack, after that will start adding buffs, then will start to give the damage for free for soldier and sniper, and finally uber
@DommTom Жыл бұрын
Nah, 10 Billion health ist better
@mavolent63322 жыл бұрын
imagine trying to move a lv 100 sentry and you just spend 8 days+ straight hammering it with the Jag
@Wyatt_James2 жыл бұрын
Can't speed up re-deploy upgrades though, so you'd have to just let it sit. You can only boost the initial level 1 construction animation on re-deploys.
@alphamaccao52242 жыл бұрын
If you're hitting your buildings after redeploying you're just an idiot.
@WallaWaller8 ай бұрын
Buildings take 1 second extra to redeploy for every level they have. A level 100 sentry would take about 2 minutes to redeploy.
@KaiUnderscore2 жыл бұрын
Level 20 Sentry HP in the couple thousands. TF2C's Randomizer servers actually randomize building HP along with tons of other stuff, so I've experienced this on both ends.
@SpiderKoloPL2 жыл бұрын
I wonder how broken would buildings be in MVM... In MVM, Engineer can place already fully upgraded buildings during set-up. In normal game that would be at level 3, but with no cap on levels that could possibly mean... whatever highest number could possibly exist. The point is - just one Engineer could perhaps be able to deal with all the waves in MVM by just placing few buildings, since effectively infinite damage could remove from existence basically anything. Granted, at some point numbers would overflow and probably be set to 0... or crash servers trying to host those abominations.
@foiledagain19142 жыл бұрын
I mean set up time is practically infinite of the whole group cooperates so
@xgr86482 жыл бұрын
I think it would be a upgrade. So you could go to just before breaking the game.
@EthVortexShield2 жыл бұрын
SENTERY BUSTER DOWN
@ChrisNinjaEagle2 жыл бұрын
Well the sentry would have infinite health, infinite damage output, and infinite rockets, so it would kill anything in one tick, cannot take damage, and it would crash the server every time it shoots at something. (Or when the engineer presses the right mouse button whilst holding the wrangler.)
@RRKS_TF2 жыл бұрын
Yes but engineer bots
@prebenkul2 жыл бұрын
what if instead of upgrading the physical sentry with the wrench, the sentry itself gets upgraded whenever it gets a kill or gets repaired. Like 1% more damage per kill and 1% more max health per wrench swing. So every time it gets kills, it's a lot more stronger than the last and so a lot more dangerous if it's not dealth with. And if it's not killed in one attack, it gets even beefier. That'd be kinda cool and would reward the engineer if they got good placement and have a willing wrench.
@gregoirebasseville47972 жыл бұрын
+1% is not much, and players got way too good. You'd need at least a 10% boost to make it really good, I'd say. Also, one spy and ... Well cry.
@Numbers225 Жыл бұрын
so... you wanna give the sentry saiyan DNA?
@jackbob832 жыл бұрын
I’m pretty sure the teleporter recharge is halved and then rounded up. 10/2 is 5, 5/2 is 2.5 and rounds up to 3, level 4 would be 2, level 5 would be 1 second, and from there it would remain 1 second recharge
@icyyChill2 жыл бұрын
I always thought the teleporters decreased time by 1/2, but since 1/2 of 5 is 2.5 it rounded to 3.
@saadbois2 жыл бұрын
Entire video: Level 1 noob sentry vs level 200 sentry mafia boss That's how Texas works
@TK-71932 жыл бұрын
cause everythings bigger in texas
@Marluxiaify2 жыл бұрын
1:06, the Demoknight just looks out into the horizon, accepting his fate. :(
@OcelotsFilms2 жыл бұрын
With enough polishing this actually sounds like a cool idea for a server. Perhaps instead of a flat upgrade rate you could have an upgrade curve that provides diminishing returns after the 10th upgrade or so in order to prevent too OP buildings from being constructed.
@Skorpeonismyrealname Жыл бұрын
Or just cap everything at 25, (maybe cap health at level 10?) since at that point a sentry is dealing an Overhealed!Heavy amount of DPS, Dispensers are restoring everything per second, and teleporters are portals.
@sirbenkenobi94952 жыл бұрын
With enough teleporter upgrades, your character appears on the other end long before you even decided to take it. It shatters every concept you have of destiny, causality, and free-will. This existential crisis, when inflicted on the enemy team, causes an instant win. Much like normal teleporters, super-teles are vastly underrated.
@WhiteKnuckleRide5122 жыл бұрын
Lmao
@Golem-mo5wc2 жыл бұрын
Outer wilds theme kazoo version plays
@Mamapuchas30002 жыл бұрын
imagine if someone made this hypothetical upgrades into a real mod for mvm or something
@maywolf94432 жыл бұрын
2:14 If a red tape takes 3.4 seconds to remove a level, to fully delevel a building at level 100 it would take 3 minutes and 40 seconds Which would just be devistating because A. They lose around 13 minutes of work in 3 B.the red tape recorder is suddenly good
@communisthitler666 Жыл бұрын
Underrated
@Aaa-vp6ug Жыл бұрын
That’s not how time works. It would be 340 SECONDS. Convert that by /60. You get 5 minutes and 40 seconds.
@maywolf9443 Жыл бұрын
@@Aaa-vp6ug you right That is stupid of me, my bad
@gandalfgaming45752 жыл бұрын
Hey, look! We can't cap now because theres a level 2147483647 Sentry!
@shybandit5212 жыл бұрын
>it gets sapped
@sirtangerine14652 жыл бұрын
@@shybandit521 The engi crits you with his Jag and unsaps the sentry.
@fleshdadbot68522 жыл бұрын
@@shybandit521 i am zhe spy
@tappajaav2 жыл бұрын
Ah yes, the level 2^31-1 sentry.
@Entomofaunae2 жыл бұрын
@@sirtangerine1465 Your Eternal Reward: It's showtime!
@OpticMann2 жыл бұрын
A concept I always thought would be cool is that if a Sentry reached level 4, it would gain a set of flame tanks which had piss poor range, but if, lets say Spies or Pyros tried to get to it, the flame tanks would activate and spray fire all around, like a defensive mechanism.
@mariustan9275 Жыл бұрын
Or perhaps there should be alternate PDAs that have different types fo sentries (oh wait the gunslinger kinda does that) without having to use different melees.
@krakenkrispykremelivinthedream2 жыл бұрын
"what gets increased once you upgrade each building?" (Great Blue).
@ToonLinkGotT2 жыл бұрын
Yeah it's factual but it don't get the VIEWS
@Spacebugg2 жыл бұрын
"it will take 15 years for a sapper to break this sentry" red tape recorder: look at what they have to do to mimic a fraction of our power
@maywolf94432 жыл бұрын
I actually did the math for this and found it to take 3 minutes and 40 seconds for a rtr to fully deconstruct a level 100 (I have a coment on this but I don’t think anyone will see it)
@ThePikminCaptain Жыл бұрын
@@maywolf9443 really? I though red tape was suppost to be slower
@maywolf9443 Жыл бұрын
@@ThePikminCaptain the red tape does a flat rate per level while the sapper deals damage A sentery gains hp exponentially but levels at a flat rate of 1 So the sapper quickly gets completely obsolete at around only level 4 or 5 to my knowledge (I could be wrong has been awhile sense I looked into this)
@maywolf9443 Жыл бұрын
I checked that last part is definitely wrong
@pokeperson1000 Жыл бұрын
I'm sure that if they implemented a high enough level for dispensers, they could eventually gain a function to auto-refill sentry ammo alongside everything else
@MusicalGeoff2 жыл бұрын
2:22 It can handle numbers that big. For a sticky to explode on it's own, you'd wait until the heat-death of the universe.
@PaintedParadox2 жыл бұрын
Spy: Laughs in red tape recorder
@RickMattison3142 жыл бұрын
At least that was addressed in the video!
@JazzKazoo0930 Жыл бұрын
I love how your options for taking down a level 2880 sentry are either wait many times longer than the heat death of the universe, or 2 and a half hours
@mann274 Жыл бұрын
A small price to pay to avoid using the Red-Tape Recorder
@princesscadance1972 жыл бұрын
2:01 Seems like pretty balanced numbers to me. Let’s get this idea shipped off to the TF2 devs.
@princesscadance197 Жыл бұрын
5:55 I'm picturing five Engineers and a Medic. Each Engineer whacking away at the Sentry to keep it healed and stocked, while Medic keeps a shield up and the Sentry melts literally every robot.
@somethingoriginal43722 жыл бұрын
I personally always thought of an upgrade where it would Gain 2 little fire spouts in the top or just above the "legs" and constantly rotate in a 360 degree motion, spewing fire to deter invisible spies the the sentry will effectively spy check itself
@exeecob34882 жыл бұрын
Sentry projectiles hurt the engineer
@Pteryll2 жыл бұрын
I never thought I would ever see, or even think of the words ever being strong together, “The sentry will effectively spy-check itself”
@archuna112 жыл бұрын
1:45 you just explained the magic of compound interest to all your viewers, big W
@existo_mas_nao_penso2 жыл бұрын
5:32 That just game me an idea to rebalance the Red Tape Recorder: What if we decreased the reverse rate of it so that it still is worse than the stock for destroying lvl 1 and 2 buildings but it is faster for destroying lvl 3 ones, making it better for dealing whith fully upgrader nests than the stock while being worse at not upgraded ones.
@youraveragerobloxkid2 жыл бұрын
Then it would basically be a direct upgrade
@Землекопсадовод2 жыл бұрын
@@youraveragerobloxkid but it will not be faster on lvl 1/2 or minis, so sidegrade probably
@youraveragerobloxkid2 жыл бұрын
@@Землекопсадовод who uses sappers on minis
@Землекопсадовод2 жыл бұрын
@@youraveragerobloxkid why not?
@youraveragerobloxkid2 жыл бұрын
@@Землекопсадовод umm, minis aren't usually the kind you see in nests
@SpacatoTT2 жыл бұрын
3:22 that sniper death made me chuckle
@mukyuuhikuu2 жыл бұрын
I am just imagining turning a corner and seeing an engineer place a sentry, but then it gains another barrel, then another rocket, then another barrel, and you sit there as you watch the barrels reach the heavens and nuke the entire map
@stormy_person75302 жыл бұрын
...I've been a part of the TF2 community for a while, and yet I'm just now learning from this video that the Wrangler has the sentry target-lock onto the center-mass of the enemy your cursor is hovering over instead of having it be uncontrolled bullet spray straight at your mouse. I suppose it's true that you can always learn something new.
@badideagenerator23152 жыл бұрын
For the sentry it could add new weapons with every 2 consecutive upgrades, for example, level 5 could add a slow firing 20mm cannon, level 7 could add a 40mm grenade launcher, level 9 could add a vulcan cannon, and level 11 could add a guided tank missile, level 13 could add grapeshot, level 15 could add a death ray, level 19 could add a Davy Crockett thermonuclear recoilless rifle, level 21 could add the main gun from an abrams tank, level 23 could add an intercontinental ballistic missile and level 25 could add a railgun.
@TK-71932 жыл бұрын
lvl 27 loses all weapons and fires a targeting flares, that in 10 seconds, a orbital strike will land on the flares. with a 10 second cooldown between orbital strikes
@wert12345762 жыл бұрын
What is this ballons tower defense?
@thelegend85702 жыл бұрын
At level 100 you get a nuke, 1000 gives you a casaba-howitzer, level 10000 is a weaponized particle accelerator, and at some point beyond that it just gets a gun that kills you in real life.
@TK-71932 жыл бұрын
@@thelegend8570 at lvl 100000 you get a death star laser, but a single shot uses all of your ammo
@xthax97182 жыл бұрын
@@thelegend8570 at level 1000000 it gets a star destroying laser
@somax1259 Жыл бұрын
i also made some custom fan art for a level 4 sentry where it has 3 miniguns (with individual targeting) mounted on the ammo barrel and on the side 2 rocket launchers that do a direct it worth of damage and have tracking so enemy behind a wall and in range? still gets shot also it has a saw on top which would be used for melee and would do damage like the gunslinger taunt "kill" lastly to sort of balance it, it would cost 2000 metal and would take 1.5 mins to upgrade (wrench does not effect this) oh and it cant be sapped
@medicami2 жыл бұрын
Now I only played TF2 for, like, 4000 hours as a teen, but I never considered level 4+ engineer buildings because I figured level 3 was strong enough that any higher levels would just be horrific
@plasmakitten4261 Жыл бұрын
This would: - instantly make the Red-Tape Recorder the meta, hilariously enough - make last point impossible to capture - make Engineer and Spy the only playable classes
@alex_zetsu2 жыл бұрын
5:43, No the Red tape record is not useless in the main game. When it was introduced it deleveled every 1.2 seconds. In the current version, just find a Gunslinger/Frontier Justice Engineer when he's roughly flamethower range from his Sentry Gun (not because you're going to use one, but it's a useful distance measuring stick). Ideally you'd just stab and sap since the gun doesn't even have the DPS of a Level 1 Sentry Gun, but maybe he's just standing where this isn't easy. Once he puts away his Gunslinger and switches to a weapon (say to kill a teammate) use the red tape recorder to disable his building. He could try to remove the sapper and leave his back open for a stab. He could just abandon his minisentry and chase you. If he took out his gun to deal with a teammate, he could shoot the teammate, but either your ally or the Engineer will win this fight before the gun is deconstructed. The slow speed of the deconstruction is a _good_ thing here since he can't get his crits until he either wins or loses. One thing good about minisnetires is that they're not a big investment so if they go down, it doesn't take long to get another one of those up. The slow deconstruction speed (and no, your destruction PDA won't work on a sapped building) means he's either stuck as a slow scout for the entire animation or he has to go to one predictable place.
@phoenixsheild58012 жыл бұрын
fun fact every time when preparing in payload if you put a dispenser/sentry/teleporter ,it would be maxed instantly so basically that an very op thing if that happened.
@phoenixsheild58012 жыл бұрын
deal with it
@404found002 жыл бұрын
MVM*
@whyiwakeup64602 жыл бұрын
Would this technically mean you could upgrade mini-sentries?
@grimmsoul3096 Жыл бұрын
I don't think so, as mini sentry's can't be upgraded, but you can argue that their level cap is 0
@PixelHead7772 жыл бұрын
One could paint the teleporter cooldowns in various ways: half the previous with some rounding, 20% less reduction than the previous (50/40/32/25.6/etc). The Red Tape Recorder has the added effect of forcing the engineer to re-*upgrade* rather than simply repair, so the penalty to killspeed is fine, I'd think. And it'd be hilarious if the sentry just got taller
@kaschey61452 жыл бұрын
Your TF2 content is always so creative - keep it up:D
@purplehaze23582 жыл бұрын
Level three sentry: More gun act 3 Level four sentry: More gun requiem
@nigeljavier50802 жыл бұрын
heres my idea: level 4 will give you 1 barrel level 5 will give you a laser level 6 will give you a one missle rocket launcher and level 7 will give you a flame thrower for your sentry so your sentry will be very op with all that weaopns
@joeonyt1962 жыл бұрын
Why the flamethrower? Is it gonna spycheck for itself
@fancyshoes002Ай бұрын
A level 100 sentry would likely turn into an Infantry fighting vehicle.
@RickMattison3142 жыл бұрын
There should be a server for this kind of stuff. Also, I don't know why I find 0:18 funny.
@hoovy5222 жыл бұрын
Please continue doing these concept videos, they are so fun to watch!
@cvnkndmr2 жыл бұрын
wrong about teleporters. a more healthy way to look at this would be having an increase rate that decreases by 20% every time it gets upgraded.
@alphamaccao52242 жыл бұрын
Except you're both quite stupid. 10/2=5 5/2=2.5 (round to a whole number for ease: 3)
@epicgamerwin18742 жыл бұрын
Under this hypothetical scenario the red tape recorded would become somewhat useful.
@lava2istrue2 жыл бұрын
My own silly tf2 idea: Tf2 x2 It’s like x10, but instead of everything being ridiculous. Everything is just slightly *off*.
@youtubeuniversity36382 жыл бұрын
Call it ×i (times imaginary) for "slightly off"
@PMMillard2 жыл бұрын
Red tape recorder is best for degrading buildings just before a rush when its right outside a spawn, as it costs more metal to fix the damage causes by RTR.
@reactor24602 жыл бұрын
2:06 is not true. It is way less than a mini sentry at 1% health
@theldapperapple2382 Жыл бұрын
I always imagined a level 4 sentry would have one last barrel pointing the opposite direction with a sensor to detect an invisible spy and maybe even disguised spies (but the second one only activates are a small amount of time so spy actually has a chance to sap it)
@catkook5432 жыл бұрын
well actually i've only considered the possibility of having more sentries per engineer rather then more levels on a singular sentry
@brisloviayt8292 жыл бұрын
Reminds me of those 4 sentries on Meet the Engineer
@user-uo8ny1kj4c2 жыл бұрын
@@brisloviayt829 engie probably called up his engie pals to build multiple sentries in one spot in that video
@catkook5432 жыл бұрын
there are commonly maps where they let you build multiple sentries actually (most commonly 3 sentries per engineer)
@travisjones31202 жыл бұрын
I would love to see a similar video, but where any meter that fills up would have no cap. Imaging 100 eyelander heads, or a baby face with 200% boost
@xthax97182 жыл бұрын
a babyface blaster with 1000% boost would move faster than light
@shaveme29912 жыл бұрын
I'd love to see you do a weapon concepts video. I think you could make some genuinely interesting alternative construction/deconstructuin PDAs or potentially even new customization slots such as equippable passives.
@adam-kx7du Жыл бұрын
now with the leaks, we can actually see what lvl 4 sentry would look like
@lockout57312 жыл бұрын
if it really happened it would unbalance the game making the sentry even more immortal in a way
@ValiduzZ2 жыл бұрын
No way. Really????
@Buglin_Burger78782 жыл бұрын
Not really, a YER Spy stabs the Engineer and pops a sapper, then just starts shooting the Sentry. You'd need a bunch of Engineers and Pyros hanging around Sentries on last which... Well they'd win even at Lv3.
@wolfenrichtophen60102 жыл бұрын
The concept of MvM upgrade mechanic in normal play.... *The insanity.*
@tristarnova34542 жыл бұрын
I say 50 or maybe lower, should be max because of the seven digit thing, but each 3rd upgrade gives them something new they can do, and if all become their max level, and you put them next to each other, then the engineer basically smacks each of them with their wrench, … I guess they would all combine into a mech that the engineer can ride?
@tonyscaletty87052 жыл бұрын
Red tape recorder would be useful here. Instead of having to chip through massive health pools, it would just down grade everything to level one, then destroy it. Still might take a minute, but would definitely be faster than a normal sapper.
@vulpinitemplar50362 жыл бұрын
I think that since the 3 levels is strictly designed it would be neat if going beyond made more makeshift effects like a high level sentry having rockets that split into mini rockets or utilizing all 12 barrels it gets from level 2 but becoming less accurate and firing faster, basically it gets better but worse at the same time and I think that would be funny. Anyway fun video on doing some number crunching and whatnot, Saxton Hale vs a full team of mercs shudders in his boots at a level 100 building, even the ones that don't shoot.
@shoulderpyro3 ай бұрын
i would just love the sheer TERROR on an enemy team during your average day on 2fort when they walk into intel and theres just 2 level 100 sentries chilling there
@72degrees44 Жыл бұрын
This is the reason why there’s not a level 100 building it takes 13 years to destroy but only around 15 minutes to build
@CanSheMakeGrilledChesseАй бұрын
the red tape recorder would finaly have a use
@logicaleman2 жыл бұрын
I feel like this would be an interesting server plugin...
@silent57702 жыл бұрын
12 years later a spy will randomly destroy my teleporter and get free crits to kill my innocent sniper.
@TheUndeadslayer2212 жыл бұрын
There is one other stat that sentries get with level: Resistance to Minigun ramp up (and scattergun resistance if I remember right).
@ignemuton55002 жыл бұрын
If you sapped a level 100 sentry during the heavy update (third major update in the history of tf2) it would only be detsroyed nowadays
@A-Warthog-cc1wm2 жыл бұрын
13 years is still shorter than the time before the next update
@pillgrimm2 жыл бұрын
Glad to see your channel finally popping off. I was watching a video only a few days ago and now I've seen you've gained like 10k subs since then.
@Hazard86632 жыл бұрын
Imagine if the sentry could hit lvl 4 and it creates a ring of fire around it like the hue long heater
@LumaTotUwU2 жыл бұрын
At levels above 5, I'd say the Red Tape Recorder actually becomes useful. The downgrade becomes much more than an inconvenience, considering it throws away 1,200 metal at best without destroying the building, and only becomes more detrimental with higher levels.
@Zorothegallade-rpg8 ай бұрын
Now I'm picturing a whole team of Spies carrying a gigantic Sapper to destroy the uberbuildings.
@curvingfyre6810Ай бұрын
the maingame benefit of the red tape is to make repairing the buildings more damaging. It's more effective as part of a push, as even if the engie gets it off, the gun is still gonna be weaker as the heavy turns the corner.
@ForgetfulHatter2 жыл бұрын
so basically engineer finds the A-10 Avenger cannon and fixes it onto his sentry gun. *BBBBBBBBBBBRRRRRRRRRRRTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.*
@gimok2k52 жыл бұрын
Level 4 as an option for certain buildings could be an interesting PDA alternative - at the drawback that the OTHER buildings besides the chosen one would be restricted to Level 1 or Level 2. (In MvM, that restriction would be gone, of course, and everything could be level 4) Another interesting topic might be "Combining two or more modes" and see how THOSE play out. As example would be a pretty straight forward idea: Attack/Defense Controlpoints and Payload, as both are about one team moving forward to take points while the other defends, where the switch is simply that taking one point in one mode simply results in then doing it in the different mode next (e.g. take Point A in CP-style, which spawns a payload you escort to Point B, which opens a door for Point C which is taken CP-style again).
@leocalgaro55103 ай бұрын
the teleporter level 333: teleports you to an alternate dimension where gabe knows how to count to 3
@8stormy52 жыл бұрын
I think we can shoehorn existing values into general functions to give diminishing returns to scale. The sentry could just be classified as "upgrades to even-number levels give ((2/3)^(1/(n/2))) increase to firing speed" and "upgrades to odd-number levels give rocket salvos a ((1/3)^(1/((n-3)/2))) decrease in reload time" where n is the level upgraded to. This generalizes upgrades so that level 2 sentries gain 2/3 base firing speed, level 4 gains 2/3 of the level 2 upgrade (that being 4/9) and so on, so that each upgrade brings some benefit while mimicking the decreasing returns to scale in the present "capped at three" system. Rockets have the "n-3" in the power to keep consistency with the fact that it falls on odd-number upgrades and level three is where the rocket salvo first appears, without needing to create a new value to reference. Dispensers could similarly increase their output asymptotically to 100% restore per second at level 100 after level 3 is reached. Aside from the other notes that teleporter values are not arbitrary, it could also decrease asymptotically to zero cooldown at level 100. Perhaps also change the health increases to be an algebraic series instead of a geometric one, in order to not make it so ridiculous at higher levels.
@崔莱2 жыл бұрын
2:08 Red tape recorder be like: it's finally my time to shine!
@nickenchugger2 жыл бұрын
Community server with these concepts as modded game mechanics when
@prongles10 Жыл бұрын
Remember that scene in despicable me when they were playing a shooting game at the amusement park,and then gru pulled out a large - ass gun with million rockets? That'd be level 100 sentry
@imallsoupedup2 жыл бұрын
exponential health scaling sounds like absolute hell, and also gives spy the highest effective DPS with the red tape recorder, since he can reduce a building's health by an infinite amount.
@ScampiTheSighted2 жыл бұрын
I like the idea of a level 4 sentry getting an airblast. It'd be slow firing, but perfectly timed and aimed for the projectile it decided to track, though it would still have no enemy movement prediction. This wouldn't help much against dedicated spam, but would be good for huntsman arrows and some uber situations.
@The-Omega-Blade2 жыл бұрын
Just imagine turning the corner into a literal wall of barrels and silos before simultaneously going deaf and being blinded followed briefly by a faceplant into heaven's doors...
@DraconicWF2 жыл бұрын
A level 49 dispenser would actually be nesscary cause dalokos bar
@BlueKalinka Жыл бұрын
just realising a special event where the rest 8 classes fight 1 engineer with an infinitely upgrading sentry - that would be hilarious (plus make it immune to sappers at a point, but giving buffs to some other classes)
@prosto_a_user11 ай бұрын
"And if that doesn't work, use more gun" "And even if THAT doesn't work, use even MORE gun"
@Dark_Slayer30002 жыл бұрын
Suggestion for new tele upgrade progression: Lvl1: 10 sec Lvl2: 5 sec (-50%) Lvl3: 3 sec [-50*0.8] (-40%) Lvl4: 2,04 sec [-40*0.8] (-32%) Lvl5: 1,52 sec [32%*0.8] (-25,6%) rounding to 2nd after comma from now on. Btw this level 5 is similar to other results but it's no longer the limit ;) Lvl6: 1,21 sec [...] (-20,48%) Lvl7: 1,01 sec [...] (-16,38%) Lvl8: 0,88 sec [...] (-13,1%) Lvl9: 0,79 sec [...] (-10,48%) Lvl10: 0,72 sec [...] (-8,38%) And so on. This way, you don't have useless upgrades anymore :D They only get progressively weaker :p
@Mudkiprocketship30032 жыл бұрын
"100 orders of magnitude longer than the Heat Death of the Universe to actually destroy... Or 2 and a half hours if you use the Red Tape Recorder" Woah
@falloutfreek19926 ай бұрын
If this were possible, it'd make the Red Tape Recorder not only viable, but practically mandatory
@constabletriangle2 жыл бұрын
Blu team pushing the cart: We got this in the bag and plus their engineer isn't even building anything The engineer in the last cap with his level 100 sentry:
@crackedlogic89072 жыл бұрын
I think hyper upgraded buildinge would give the red tape recorder a use. Since they downgrade instead of damage, the super high health pools wouldn't matter, since downgrades happen at the same speed no matter the level.