To expand even further across this you could do a line trace with a physical surface to spawn unique decals for different surfaces
@MattAspland2 жыл бұрын
Great idea!
@blanelondon9117 Жыл бұрын
I'm using hit scan instead of projectile, but I used Line Trace by Channel and Spawn Decal at Location and got great results so thank you!
@flame52262 жыл бұрын
Nice tutorial! Really helped me.
@MattAspland2 жыл бұрын
Glad it helped!
@davidquee8728 Жыл бұрын
@@MattAspland Hey Matt the render for this is not right how do we fix this issue thank you.
@aleca8910 Жыл бұрын
01:05 Merry Christmas and Happy New Year Matt. I know you are taking a holiday break, but it would be nice if you teach us when you back on how to cut off the background of an image without getting that horrendous aliased result. It can be a silly request, but I find hard to make little things like this properly.
@mattmurphy7030 Жыл бұрын
SpawnDecalAttached doesn't work for me, but SpawnDecalAtLocation does. Thanks for the video! Helped me out a lot
@lubear65882 жыл бұрын
Request for Radial Menu Tutorial and Great Tutorial by the way !
@watsedhaene9 ай бұрын
It doesn't work for me? When I drag the decal into the scene it shows up fine, but when I spawn it, it doesn't show up. I already tried scaling it up, still not showing. I put a print string after the node and that one works, even though it seems no decal is being spawned.
@ledthegamedev8 ай бұрын
Use line trace projectile instead, break hit result, get from Impact point for decal location
@GURKIN12310 ай бұрын
Matt I have a problem that when I change the bullets projectile movement to a faster value the bullet spawns a bit away from my gun socket.
@v8matey2 жыл бұрын
As always very useful tutorial. Can you please do a mini tutorial follow up on this of how to randomise the bullet hole decals. So some are smaller. An rotated so they dont all look the same etc.
@the_mrkaryo Жыл бұрын
You could calculate the angle of the hit, to squish the decal in the correct way
@sumantbag016 ай бұрын
how will the collision for the static mesh work properly ???
@nickjohnson72772 жыл бұрын
Noice vid. Thanks
@aminetoumi33182 жыл бұрын
Hello MAtt love your tutorials!! Can you make tutorial about Cover system Plz?,Like The division!! thx in advance
@kristofkulczycki2169 Жыл бұрын
how to make the decal being seen from longer distance, cause i'm seeing the decal only 20 cm away
@ggShini Жыл бұрын
Looks awesome! How would I go about leaving a goo like effect, similar to Splatoon? I assume those are not done with decals
@Andrei-vu4jk Жыл бұрын
Is the bullet hole image royalty free? I am working on a ballistics asset, and I wanted to use it as the texture.
@DEADALEK Жыл бұрын
Does not work
@MxT333 Жыл бұрын
Hey Matt, Love your videos, do you have a tutorial on how to impale a character? Im trying an impalement effect so my crossbow can bolt velocity can be transfered to an enemy ai making their mesh impale and stick to the wall or static mesh behind them. Would be much much appreciated!
@MartKart82 жыл бұрын
I was wondering in First Person, the gun the player uses to fire bullets, how would I delay it so the player fires once and has to say wait 3 or 5 seconds before firing again? I tried putting do once after "input action fire" and at the end tried delay then retriggerable and it didn't work?
@taylorhead98422 жыл бұрын
Make a boolean variable CanShoot? When you shoot set the variable true/false and then delay and after the delay set the Canshoot? variable back so they player can shoot. You'll need a branch early in the logic to check if the boolean is free to shoot. You can do this to prevent the player from button spamming actions. If it doesn't make sense hit me up and I'll try to explain it better?
@MartKart82 жыл бұрын
@@taylorhead9842 I think I got it working from your advice. Thanks
@worldofonline73162 жыл бұрын
Thank you very much!!!
@g-dojjo2 жыл бұрын
Thanks bro! Really helpfull tutorial
@MattAspland2 жыл бұрын
Glad it helped!
@stig63392 жыл бұрын
i was just thinking of making bullet holes and this video appeared
@MattAspland2 жыл бұрын
Perfect timing!
@edyfrelliah24852 жыл бұрын
Thank you for the tutorial. I have a question that is how to generate different decal via judge the surface type?
@MattAspland2 жыл бұрын
You'd want to get a linetrace upon hit to get the surface type of the hit object, then use a switch to spawn a different decal based upon that surface type. The below video of footsteps on different surface types should help! kzbin.info/www/bejne/Z4W3lqxurLqIrLc
@edyfrelliah24852 жыл бұрын
@@MattAspland Thanks alot!
@kaine772 жыл бұрын
Idk if you already did but can you create a new project change your weapon, I mean change your gun against sword with animations. I need that but Idk how can I
@TheClayKnight2 жыл бұрын
I'm having an issue with creating the material. When I set it to Deferred Decal & Translucent the preview becomes completely invisible regardless of Opacity. The only way to make anything appear is to use Emissive Color, which doesn't work for dark colors. Does anyone know what is causing this?
@Megadeath2232 жыл бұрын
yes, you need to save it as a PNG
@llLastll012 жыл бұрын
@@Megadeath223 having the same issue but mines a .png already
@stabbedbyapanda11 ай бұрын
decal is stretched from certain angles :/
@QuburasNezShortАй бұрын
me too
@bluegodstopper Жыл бұрын
is there a way to make it spawn on both sides of the wall
@enterchannelname2508 Жыл бұрын
Doesn't work
@first-aid5048 Жыл бұрын
Can you make the bullet holes nanite so there can be more bullet holes without slowing down the game??
@poubelle-syncgx6762 жыл бұрын
thanks
@MattAspland2 жыл бұрын
No problem!
@RozvozceTofu Жыл бұрын
in Ue4 if you go away from holes they starts to fade out? why its just in ue4? 😆
@Efotix Жыл бұрын
Fix: drag from Spawn Decal Attached blue return value(decal that you spawning) and type Set Fade Screen Size, create it and set it to 0. Works in UE5 too.
@RozvozceTofu Жыл бұрын
@@Efotix thank you i know, already did that time ago :)