How To Setup and Manage Your Lights FAST with Environment Light Mixer (NEW in Unreal 4.26)

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William Faucher

William Faucher

Күн бұрын

Пікірлер: 232
@bluemosquedesign
@bluemosquedesign 3 жыл бұрын
I've been working with Unreal for years...I've learned more from you today than I ever have from any single source. Keep them coming!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thanks so much! Happy it helped!
@JehRoniMo11
@JehRoniMo11 2 жыл бұрын
Hi there, I'm a game art bachelor's student a couple months from graduating, is there any way I can help you and learn from you? I am building and using unreal but have yet to master it, let me know!!
@mohamad_1999
@mohamad_1999 2 жыл бұрын
Really thank you. I've searched all around the internet for a week and this video was the only one that Really helped me.
@Xavwanderboy
@Xavwanderboy 3 жыл бұрын
Thanks for being fast and compact in your tutorials!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
You're very welcome!
@derekheisler2058
@derekheisler2058 Жыл бұрын
Probably already know this but I noticed there's a light mixer window now for all the normal lights you would add to a scene. A photographer's dream! Amazing quick tutorial. Thanks :)
@sant0sch
@sant0sch 4 жыл бұрын
Big thanks William. Didnt know there is such a cool new feature. :)
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Neither did I until just a few days ago! Thanks for watching!
@keremoganvfx
@keremoganvfx 2 жыл бұрын
It's very helpful. I'm a very new learner of unreal. and your videos are amazing! thanks a lot.
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
Cheers man! Thanks for the kind words!
@keremoganvfx
@keremoganvfx 2 жыл бұрын
@@WilliamFaucher Thank YOU man!!
@arthurtasquin4426
@arthurtasquin4426 4 жыл бұрын
Hi William! Just wanted to say your content is really neat, I can't believe you just started your channel. Keep doing this, you got it! :)
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Thanks for the kind words! Yeah It's been only a month now, I'm still getting the hang of making one video a week, it's taken more discipline than I expected ahahah
@arthurtasquin4426
@arthurtasquin4426 4 жыл бұрын
@@WilliamFaucher Yeah, it's always like that haha. I'll try to share as much as I can your work.
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
@@arthurtasquin4426 Thank you so much! I really appreciate it a lot :) You're the best!
@hunkerdown2344
@hunkerdown2344 3 жыл бұрын
Thanks, William. Always helpful.
@louisphildurand
@louisphildurand 3 жыл бұрын
Just Wow. I was waiting for something like this to come with 4.26. I cannot beleive the amount of speed i just got with this very simple tool tip. My Art director will be pleased.
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Cheers! Hope it helps! It's a pretty handy tool :)
@louisphildurand
@louisphildurand 3 жыл бұрын
@@WilliamFaucher with the new and improved Landmass system including the Water tool added to 4.26 it is a bliss to the eye.
@opti12
@opti12 3 жыл бұрын
Thanks for all your great helpful videos. Straight to the point and words from a professional, much appreciated!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thank you! Pleasure is mine!!
@graemeh6345
@graemeh6345 4 жыл бұрын
Nice info William. Thanks. Will have to try that tomorrow!
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Cheers man! Good luck!
@davesturchcgi
@davesturchcgi 4 жыл бұрын
Wow I had no idea this existed until this video! Thanks!
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Cheers! I had no idea myself until very recently!
@roastman9753
@roastman9753 3 жыл бұрын
keep it up dude. Seriously great vid, learned tons, and saved me a lot of headaches I was already having 10 minutes into lighting.
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thank you! I will! Best of luck with your lighting!
@giaco89
@giaco89 3 жыл бұрын
WHAAAAAAAAAAATTT!? that is soooo comfortable :D Thanks William! Love your videos, I always discover something new!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
I know right? I use this all the time now! Thanks for the kind words! I appreciate it!
@kristiandimitrov3694
@kristiandimitrov3694 3 жыл бұрын
hey man Ive just started learning UE couple of weeks ago and I found your tutorials today - Ive got to say that they are great and I wanna thank you so much - keep doing it your work is so much helpful for us - thank you again!
@bonoloseeco1345
@bonoloseeco1345 3 жыл бұрын
best ue4 videos period!!!!!!!!
@grantrobertc
@grantrobertc 3 жыл бұрын
William, I am just starting out in Unreal. Trying to tackle an aircraft showroom of all things. Any videos you may have that give a beginner a good head start on scene set up (from nothing) would be great. As a beginner I find annoying little details that I feel silly not knowing how to alter/fix. Thanks, and great work!
@wenpluto4282
@wenpluto4282 3 жыл бұрын
Wow. Never knew this existed! Makes it much easier. Thanks.
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Cheers! Glad it helped!
@FeedingWolves
@FeedingWolves 3 жыл бұрын
This is great! Thank you so much for sharing this. Love your channel!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
The pleasure is 100% mine! Thanks for watching and keep up the great work!
@javierfernandez3727
@javierfernandez3727 3 жыл бұрын
Excellent tip, I didn't know this feature. This will be SO handy for me, thanks a lot. New subscriber here 🤓👍
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Welcome to the community! I hope the videos end up being helpful for you!
@MikeGemi
@MikeGemi 3 жыл бұрын
Dude you are lift saver I have been looking for something like this for a very long time
@zijinghuang1133
@zijinghuang1133 2 жыл бұрын
thanks for your sharing!!!its really helpful!!!😄
@JavierGonzalez-qg5el
@JavierGonzalez-qg5el 3 жыл бұрын
Super helpful. Cheers my guy!!
@peter486
@peter486 3 жыл бұрын
Hey william Never stop.
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thanks, Peter! I won't!
@cahayamedia4446
@cahayamedia4446 4 жыл бұрын
I'll be waiting for spotlight tutorials next. Thanks for sharing your knowledge.
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
The pleasure is mine! Can you specify what you mean by spotlight tutorials?
@cahayamedia4446
@cahayamedia4446 4 жыл бұрын
@@WilliamFaucher l means a dimmer and clear indoor light.
@Logovo_Harrisa
@Logovo_Harrisa 3 жыл бұрын
Thank you for this tutorial!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Cheers!
@vidgrod695
@vidgrod695 3 жыл бұрын
Great Video thanks dude!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
You’re very welcome! Thanks for writing!!
@musikalniyfanboichik
@musikalniyfanboichik 3 жыл бұрын
masterpiece of a video, man. thank you.
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thank you so much!
@shimmentakezo1196
@shimmentakezo1196 3 жыл бұрын
I like when every step of a tutorial gives a completely different result ...I was so hyped to use these tools, I guess I could stick with old sky assets, but this system seems easier to use and to be honest I wasn't able to use the old assets lol Anyway thanks a lot for sharing !
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Cheers man! Yeah I love how easy and accessible all this is! Even as someone who has used Unreal for over a decade, I love how quick it is to set up lights now.
@shimmentakezo1196
@shimmentakezo1196 3 жыл бұрын
@@WilliamFaucher Ah ah I meant it is hard to get same result as you. For some reason things behave differently on my side
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
@@shimmentakezo1196 are you using raytracing?
@shimmentakezo1196
@shimmentakezo1196 3 жыл бұрын
@@WilliamFaucher No, that probably explains
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
@@shimmentakezo1196 ahhh yes. You need raytracing to get the same results, especially shadows and skylight
@arkemal
@arkemal 2 жыл бұрын
Very useful, thanks!
@komanyamkelemi
@komanyamkelemi Жыл бұрын
super helpful, thanks man
@renatodep
@renatodep 3 жыл бұрын
Wow amazing tutorial, THANK YOU!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thanks so much!
@harsh9558
@harsh9558 3 жыл бұрын
Thx. Made managing easier!
@pipetequia
@pipetequia 2 жыл бұрын
Directo al punto!! gracias!!!
@jeremyshin
@jeremyshin 3 жыл бұрын
Excellent channel William, very informative and very well edited content! There is something I want to know and I don't know if you covered it in a previous video but I often find myself wanting to make custom unreal scenes presets. Lets say one for exterior environment (with ELM set up as well as all the good Command lines already set up), one for a studio etc... And it would be cool to just create a project from those custom presets and everything is good to go from the start. :)
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thank you! That's also something I would really like to have. Right now what i usually do is have several level presets. One level per type of lighting. Then I use that as a base, open the level, and save-as something new, and go from there. It's a real pain. Another alternative would be level streaming, but then you'd be overwriting/editing that base lighting preset so to speak. Presets would be lovely. I THINK there are plugins on the marketplace for this though!
@jeremyshin
@jeremyshin 3 жыл бұрын
@@WilliamFaucher I'll have a look thank you! Another alternative may be to create a project per template and then you just have to right click and "clone project" if you want to create a scene based on it. So its a fresh new file. But it is not very convenient as well...
@vfxforge
@vfxforge 4 жыл бұрын
just got into ue4 today and your videos have helped alot. I would love to see a run through of setting up a level for best quality rendering for VFX pipe. (render settings, light type, fog & atmosphere ) Theres so many hidden options in UE4, I always feel like I'm missing something. If u'd like to use a character / creature asset in this demo. ( model + maps painted in substance ) I'm happy to send it to you.
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Great suggestion! I’ll definitely be considering this moving forward. Thank you!
@vfxforge
@vfxforge 4 жыл бұрын
@@WilliamFaucher thank 'you'! I like the way you explain things with a VFX pipeline in mind. I've been a houdini / maya users for about a decade now, so your videos click with me. I'm thinking a video titled 'Unreal Engine for Houdini / Maya lookdev artists' would be awesome.
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Thanks so much! That’s another great idea!
@ayakhatib1386
@ayakhatib1386 3 жыл бұрын
Thanks man!! This will help me a lot
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Happy to help! Good luck!
@oakenstudio
@oakenstudio 3 жыл бұрын
Very good content here William.
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thank you!
@saqibmalic
@saqibmalic 4 жыл бұрын
Thank you So much thats really Helpful
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Cheers man! Happy to help!
@abenimesfin
@abenimesfin 2 жыл бұрын
wow you really made me use unreal. and thank you for that 🙏
@louiscoyle194
@louiscoyle194 3 жыл бұрын
You legend. Best tips ever!!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thanks so much Louis!
@ShadedgreySA
@ShadedgreySA 3 жыл бұрын
Your videos are extremely helpful. Would you consider making an exterior visualization lighting/rendering tutorial? The few that are online are either not up to standard or difficult to follow.
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thanks so much! That's a great suggestion, and I'm working on this topic actually! Stay tuned!
@ShadedgreySA
@ShadedgreySA 3 жыл бұрын
@@WilliamFaucher Thanks again!
@YASIR.K
@YASIR.K 3 жыл бұрын
Thank You, William 🍻
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Cheers!
@chiya_mohammed
@chiya_mohammed 4 жыл бұрын
Long time Thanks William
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
The pleasure is mine! Thanks for writing!
@dhruvaggarwal9492
@dhruvaggarwal9492 3 жыл бұрын
A handsome man with a lisp just unlocked my potential. I love you.
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Love you too!
@gabrielepardi5178
@gabrielepardi5178 4 жыл бұрын
Thank you very much: straight to the point. :)
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Cheers! Thanks for writing!
@lubruz7164
@lubruz7164 4 жыл бұрын
Another great tip. Thanks.
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Thanks for watching!
@tvtemple995
@tvtemple995 3 жыл бұрын
this was so great, efficient, and informative - thank you so much!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
I'm happy to help! Thanks for watching!
@DodaGarcia
@DodaGarcia 4 жыл бұрын
OH MY GOD That's amazing, I knew about the Ctrl + L thing (which I actually play around with way too much cause it's really fun) but I had no idea there was a whole lighting manager! Also question, do you know if there's too much of a difference between using a realtime Skylight and the raytraced global illumination? I tend to use both but I'm starting to think it's overkill.
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Yeah it's great! No they using both is definitely not overkill, they serve completely different purposes. Skylight gives you full control over the ambient lighting. Raytraced GI is nice, but you have no control over it. You can't adjust its intensity, and sometimes it gives really odd results. It is hard to art direct RTGI. Definitely not overkill to use both though!
@DodaGarcia
@DodaGarcia 4 жыл бұрын
@@WilliamFaucher Thank you!!
@ahmedismail772
@ahmedismail772 2 жыл бұрын
Thanks William.
@archikid760
@archikid760 3 жыл бұрын
You are a legend 👍
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
You're too kind!
@yanshuo9915
@yanshuo9915 Жыл бұрын
Really thank you for the instruction - even today! I have a quick question, wondering how to save the multiple positions of the directional light? E.g. I have three camera to do three still renderings for architecture visualization. I hope to have three different directional light settings (with different sunlight direction, intensity and brightness). Could you give me some advice? sorry I have been searched through internet but cannot get an answer, except GPT said duplicate 3 directional light..
@IamWineWen
@IamWineWen 3 жыл бұрын
short and direct! thank you
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thank YOU for watching!
@deanbowen658
@deanbowen658 3 жыл бұрын
Thank you, this helps a lot.
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Cheers!
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
Awesome content, quick and easy to follow. For some reason Ctrl+L doesn't work for me. I see the gizmo, but the light is like stuck in the initial position and doesn't follow the cursor.
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
That's weird! I seem to remember having a similar issue but I cannot remember why it happened. If I remember I'll let you know. Either way it's kind of gimmicky, I rarely use it. It 's better and more accurate to just grab the directional light and rotate it!
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 жыл бұрын
@@WilliamFaucher Yeah, I would probably not use it either....it's just weird I cannot even try to XD
@mr2ti41
@mr2ti41 3 жыл бұрын
Thank you! Subscribed!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thanks so much! I appreciate it!
@oxygencube
@oxygencube 3 жыл бұрын
Insane! So handy!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Yeah I use this all the time now, so nice to have everything in one place
@oxygencube
@oxygencube 3 жыл бұрын
Deffo! I'm on a project that has 6 different environment lighting scenarios, so this will come in handy. Thanks for this! 👍
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
@@oxygencube I feel you there! I just wish we could save lighting presets and choose from a list
@oxygencube
@oxygencube 3 жыл бұрын
@@WilliamFaucher yes! Also to add height fog in there, it has such an effect on lighting in environments
@emmanuelcambier4578
@emmanuelcambier4578 3 жыл бұрын
Thanks a lot for this tip !!
@tween_factory
@tween_factory 3 жыл бұрын
Wow! so Cool! Thanks!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Cheers! Enjoy!
@jakubjodlowski2768
@jakubjodlowski2768 3 жыл бұрын
Amazing!!!
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thanks!!
@II-er7gj
@II-er7gj 4 жыл бұрын
Thank you so much for this nice tutorial! Very very helpful! Can you say please- did you use Megascans to create this example scene? And Can you put link which assets you did use?
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Thanks for the kind words! Yes I did! They are from the Icelandic rocks pack I believe.
@alexandrelongo9596
@alexandrelongo9596 4 жыл бұрын
hello willian! Thank you very much for the video, now I'm finally going to have the courage to migrate to version 4.26 ... I stopped at 4.24 and gave up, because I couldn't keep up with the fast changes, and personally I didn't have much time to study. If you allow me a personal criticism, I don't speak your language, I use subtitles converted to Portuguese, because I'm Brazilian, I try to understand what you say, but I would like to ask you not to speak so fast, so that my bad English can be used in a beginner way ... :) ... Continue with videos like this ... they are helping me a lot ... Would we have future tutorials on how to light an indoor scene using version 4.26? .. Thank you very much!
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Thank you! You have a very good point, I do speak fast! I'll try to speak a little bit slower next time. Good luck!
@SomeKindOfMattias
@SomeKindOfMattias 4 жыл бұрын
One thing I can really recommend is putting together your own actor encompassing sky, atmosphere etc etc. Then you can hide a lot of complexity, make things easy to tweak, have presets etc. it’s also. really easy then to drop it into your level. Epics sun sky actor is really good tho so might be a good idea just to interface with that
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Yeah that's basically what the SunSky actor does, isn't it? Unless I am misunderstanding what you mean?
@SomeKindOfMattias
@SomeKindOfMattias 4 жыл бұрын
@@WilliamFaucher Well, say you're working on a movie, game whatever. You're probably going to be using a lot, if not the same lighting setup in all your levels. If you make an actor that sets the settings you use, and expose the things you want to tweak (say direct light intensity, fog etc) as instance variables. Then you can drop that into any level and easily recreate the same light environment. You can even use inheritance to have some base lighting and override it for certain scenarios. You can also start build up a library of lighting scenarios you can reuse between projects. Can even put PostProcessing and other configuration in there. Saves a lot of time setting up new scenes/level, and if you need to change something later you can just change it in that actor. Guess you could use sublevels, but this seems simpler. SunSky and Environment mixer are good, but a little bit of the kitchen sink :) Better hide the complexity and boil it down to what one uses. Better to have a instance variable pointing to an SunSky actor and do all the light orchestrating from your own actor.
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Ah I see! That's a clever idea. What I've done in the past is simply have a lighting level, that then gets streamed into whatever other level I happen to be working on. Only the lights and whatever is in the lighting level gets referenced in. It's just another way (among many) to do what you just described. Whatever works best for you, there definitely isn't a right or wrong answer here. Thanks for the tip! Always nice to see how others approach different challenges. :)
@katatonix
@katatonix 3 жыл бұрын
Thank you very much !!!
@bendauncey4711
@bendauncey4711 2 жыл бұрын
Awesome this was so frustrating would be great they made a mixer for the other lights
@carlossuarez9272
@carlossuarez9272 4 жыл бұрын
Hi William I m a new subscriber of your channel and I like this type of great content. Direct, simply and useful. Hope you upload continues series talking about Light setting in UE4. I ve a question for you: I all ready made a current project in 4.25 ver. If i update to 4.26 I put in risk my Proyect?
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Hey there! Thank you so much for your kind words! I'm glad to hear you like my content! Definitely more lighting stuff in the works :) What I recommend doing is trying out 4.26, with a copy of your project. After downloading 4.26, open your 4.25 project, and a message will ask you what you want to do. You have the option to simply "upgrade", or work on a copy. Working on a copy means you keep your 4.25 project safe in case something doesn't work well in 4.26. That way you can try 4.26 without fear! You can go back to the 4.25 project any time. Does this make any sense? Cheers!
@fancart
@fancart 3 жыл бұрын
very helpful, thanks
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
You're very welcome! Thanks for watching!
@MrENGINE24
@MrENGINE24 4 жыл бұрын
This helped alot thanks!! Just started playing with this. My question is on the volumetric clouds and how to setup different looks for it with the best quality settings, struggling to art direct the clouds
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Cheers man! Yeah I have a Volumetric Clouds video on the way. What you need to do is adjust the material instance that is on the Volumetric Cloud actor itself!
@MrENGINE24
@MrENGINE24 4 жыл бұрын
@@WilliamFaucher will mess around with the material actor in the meantime and be on the look out for your next video thanks
@victorburgin6170
@victorburgin6170 3 жыл бұрын
Thanks for this, and all the other great tutorials. Question: I lit my scene following your Exterior Lighting livestream - all dynamic lighting. I got to 0:49 in this present video where you delete all the lights. I delete all my lights but there is still light in the scene. Any idea why? It shouldn't be necessary to rebuild the lights, as they're dynamic - but I tried this anyhow. No change.
@jeromenicholson4812
@jeromenicholson4812 3 жыл бұрын
Hey, does the sky clouds not work with octane renderer? My clouds are visible in real-time but invisible after I render through octane
@FX_AnimationStudios
@FX_AnimationStudios 4 жыл бұрын
Very nice William... thanks! one thing NOT related to lights at all... but as to do with terrain and landscape...do you have any tip on how to convert a mesh to a landscape? say u have a terrain mesh MODELED in blender or max.. and you want use that as basis in ue4 but using the landscape feature...i haven't been able to do that.
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Hi there! You can easily convert landscape to a mesh, but a mesh to a landscape isn'st possible as far as I know. The quickest way would be to bring your mesh into a free terrain editing software like Gaea, then export as a heightmap. Terrain in Unreal only supports heightmap data. It's kind of a shame but it is what it is!
@FX_AnimationStudios
@FX_AnimationStudios 4 жыл бұрын
@@WilliamFaucher Yeah thats the same answer i keep getting... too bad indeed :(... The thing about exporting to a height map and re-import that to ue4 I fear it might take a bit of guesswork to match the displacement with the proper heights value no? a bit like hit and miss.
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
@@FX_AnimationStudios It is definitely a lot of guesswork to get it perfectly. But there is most likely a scientific way of doing it. I'm sure there is a way to get things matching up but it is beyond my knowledge at this point. That said, is there a reason why you NEED the landscape? Is the geo model not ok to use as is?
@FX_AnimationStudios
@FX_AnimationStudios 4 жыл бұрын
@@WilliamFaucher Yeah in my case (and I believe for Archviz guys also would be beneficial) I have a WHOLE city with road sidewalks modeled in max and it has different elevations... would be nice to be able to convert it to a landscape and use all the goodies Landscape tools has to offer... there is a tool in the marketplace that SUPPOSEDLY converts..but its expensive ($70 or so) and by a few reviews i read..it doesnt work THAT well...
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
@@FX_AnimationStudios Oof yeah. For specific parts like roads and such, I would 100% stick with geo. But, I would create a landscape and sculpt it to roughly match the geo where necessary. Otherwise Landscape doesn't have TOO many advantages over geo. You can still use displacement and blend materials easily with meshes with vertex painting. The key advantages with landscape include being able to sculpt it, use landscape materials to scatter trees and such procedurally. And better LOD control. But that's about it I think?
@iiyaman69
@iiyaman69 3 жыл бұрын
nice one !!
@dow647
@dow647 4 жыл бұрын
✅ @William Faucher, Great great video and thanks for sharing. I'm new to Unreal so this is going to help my work flow into the future, great value + I love that your tutorials are straight to the point. ✔✔
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Hey there! Thanks so much , I really appreciate it!
@Djmixtacy
@Djmixtacy 3 жыл бұрын
Hey william , Noob question, I see you rotating the directional light and the sun automaticly following, which is quite nice. I have to press update all the time on the skysphere, is there a live update thing for that or do i have to make a blueprint for that?
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
You need to set the skylight to realtime capture
@Djmixtacy
@Djmixtacy 3 жыл бұрын
@@WilliamFaucher it is already set to real time capture. The skylight works like it should. It's the actual sun from the skysphere that stays stationary unless i click refresh material. While yours moves linked to the directional light.
@OneDayataTime-
@OneDayataTime- 3 жыл бұрын
Thank you, So much Really helped me.
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Thank YOU! Happy it helped!
@MElsadig
@MElsadig 4 жыл бұрын
Thanks
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
You’re welcome!
@MaskedNozza
@MaskedNozza 3 жыл бұрын
This is dope! Is this still going to still be relevant against Lumen in UE5? Or perhaps as a supplementary tool? I imagine Lumen would take up most of the heavy lifting, right?
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Oh yeah Lumen is really just the way things are lit, that doesn't change how this tool works! :)
@lunarismaarfilms
@lunarismaarfilms 3 жыл бұрын
Thanks so much for this video! It's a really great tool to have! Wish I came across this earlier! Thank you! Would it be possible to make one about how to disable the playable blueprint in the level to render the sequence? Whenever I try to render game kicks in and all my characters disappear...
@33Records
@33Records 3 жыл бұрын
Who the fuck unlikes free knowledge like this!
@rayroy3
@rayroy3 4 жыл бұрын
If you put an environmental light in a dmx class actor will it show up here? For virtual production It would be amazing if there was a simple way to assign dmx/artnet/sACN channels to any lighting object parameter and offload much of that workflow on the day to the lighting console programmer.
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
That's a very good question, I'm not sure actually! I haven't played around with DMX class actors before. I'm quite uncertain if it will show up. Worth trying out though! So far this manager is still a bit barebones, and you can't really choose which lights can show up. I wish you could assign lights to it.
@Snowman_Productions
@Snowman_Productions 3 жыл бұрын
Thank you :) 👍‎
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
You're very welcome!
@RWBKelly
@RWBKelly 3 жыл бұрын
Hi. Great stuff. Just as per your request at the end of the vid.. I'm always getting the feeling that my renders still feel unrealistic in terms of lighting and quite gamey. Just wondering maybe you could break down the 'Rebirth' tutorial and how they got that look. Feels like they skip over a lot of stuff with pre made setting etc? Cheers
@artcontractor2351
@artcontractor2351 3 жыл бұрын
Can you have more than one light mixer Set up for a single map?
@semmert
@semmert 3 жыл бұрын
Hey dude. Something that has driven me CRAZY with UE4.26, and still in 5.0, is my foliage has "dancing" shadows, and dark spots underneath. I believe this has something to do with distance fields, but in UE5, you have to have them on in order to use Lumen. Have you ever experienced this, or have any suggestions on how to fix it?
@pawelbhandari1621
@pawelbhandari1621 3 жыл бұрын
this tutorial is best and i try this technique in my scene after i import all directional, sky and sky atmospher following this tutorial still there small area black just outside the scene ....how can we hide that part ? any idea please In unreal default map unreal had used one big mesh with blue looking texture in it.........can you please give some idea....
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Add a exponential heightfog ;)
@pawelbhandari1621
@pawelbhandari1621 3 жыл бұрын
@@WilliamFaucher thank you.....and do you also use exponential height fog or you use different method sir...?
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
I use it!
@lz4090
@lz4090 3 жыл бұрын
Great stuff. Appreciate the videos related to cinematic stuff. May I ask if you can add existing directional lights, clouds ( I am using Ultra Dynamic Sky), etc without creating these from scratch? Thank you
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
It SHOULD pick up existing Directional Lights, Skylight, Sky Atmosphere and Volumetric clouds, but if you've got some custom made things, I don't think this tool will show them. I could be wrong though!
@hadighasemi5233
@hadighasemi5233 3 жыл бұрын
Hi I do not have this option (env light mixing ) ,Where can I add?
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
You need to be using version 4.26, and enable the plugin :)
@senopatict
@senopatict 9 ай бұрын
How to used my AMD RDNA2 GPU raytracing GI or lightmass faster render for interior architecture design ?
@nov3000
@nov3000 3 жыл бұрын
THANK YOU
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
You're welcome! :)
@Sky-hl8iw
@Sky-hl8iw 3 жыл бұрын
thanks 4 making it easier...now it feels organized rather than cluttered here & there oh what more to set..hmm wheres that setting... see, UE shud make all the workflows well organized like this mix light feature, maybe u could make tutorial how to organize prometheanAi assets browser pehaps?
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
Yeah exactly! I wish we could choose and organize things this way with any setting in Unreal, but oh well!
@kpoulis
@kpoulis 3 жыл бұрын
Can I save the lighting mixer setup?
@lebenin3604
@lebenin3604 3 жыл бұрын
#UnrealEngine #3dLighting #CG #Gold Thank you.
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
You're too kind, thank you!
@contrast3dvisual
@contrast3dvisual 4 жыл бұрын
This are not raytraced right? How about interior scene does it also affects?
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
It is raytraced yes! This is mainly for exteriors.
@contrast3dvisual
@contrast3dvisual 4 жыл бұрын
So does it work on gpu lightmass as well?
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
@@contrast3dvisual Yeah, but you'll have to set the lights from moveable to stationary. What I did here in the video is 100% dynamic lighting.
@MatthewsFILMs
@MatthewsFILMs 3 жыл бұрын
If I don’t want to hold control L to move my main directional light where can I dial in the settings manually to move it around cause it’s too sensitive for my taste ?
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
You can just rotate the directional light actor!
@MatthewsFILMs
@MatthewsFILMs 3 жыл бұрын
@@WilliamFaucher when I did it only let me rotate on one axis. The other parameters did nothing. Which I can’t recall if I had an issue before the new light atmosphere control L function was introduced in 4.26. Am I missing something?
@gladixhraje2676
@gladixhraje2676 2 жыл бұрын
THX
@kickassmovies5952
@kickassmovies5952 3 жыл бұрын
CTRL L functionality is no longer supported
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
You sure about that? I’m on 4.26.1 and it works fine
@yayaraft
@yayaraft 2 жыл бұрын
ty boy
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
Cheers!
@Roystoncinemo
@Roystoncinemo 4 жыл бұрын
you r awesome. can you please do a video about aces worklflow in unreal. ACES rendering with movie render queue?
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
Thank you! Well, my understanding is this: Unreal UE4 working space is implicitly assumed to be sRGB. UE4 uses sRGB linear (given you’re feeding it sRGB colour) throughout the pipeline up to the tonemapping step, at which point it uses RRT -> ODT to output the final tonemapped image. UE4 uses ACES 1.0.3 tonemapper to output the final image. Also worth noting: UE4, internally converts directly from sRGB to ACEScg as required for tonemapping purposes. Hope this helps!
@Roystoncinemo
@Roystoncinemo 4 жыл бұрын
​@@WilliamFaucher hey thanks for the insights and do u know how to export proper aces cg for comp and grading
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
@@Roystoncinemo In theory the rendered frames should be in ACEScg. But what I seem to remember doing on a previous production was rendering with the "pre-tonemap render color" (or somethign along those lines) as a render pass. Basically this strips away the tonemapper and spits out a linear render. From there, you can apply a lut get a better looking image. It's still not a super streamlined process, a lot of these tools were slapped on like duct tape, as unreal is first and foremost a games engine, and a cinematics renderer second.
@Roystoncinemo
@Roystoncinemo 4 жыл бұрын
@@WilliamFaucher ya got it thanks so much
@WilliamFaucher
@WilliamFaucher 4 жыл бұрын
@@Roystoncinemo In the movie render queue, if you add the Color Output tab, you can check Disable Tone Curve. This will spit out a fully linear image. Much easier that way.
@DavesChaoticBrain
@DavesChaoticBrain 2 жыл бұрын
HELP! Shortly after following this to set up my lights I've noticed that all my metallic materials are rendering super dark or pure black. I'm just using the materials from the Starter Content pack so I know they should be working just fine (and they were before I went through this process). I'm not positive this process is what broke things but I've been searching for a fix for two days now and I'm getting super frustrated. Does anyone have any idea why my metallic materials are rendering so badly? Thanks.
@WilliamFaucher
@WilliamFaucher 2 жыл бұрын
Did you set your skylight to Realtime Capture?
@DavesChaoticBrain
@DavesChaoticBrain 2 жыл бұрын
@@WilliamFaucher No, I've got that disabled. But I've also tried to re-enable it and it's made no difference. I've spent most of my time trying to find the problem but I think I'm going to have to just go right through the whole video again and try again. And as I said, I'm not even sure this is where my problem originated. It's just the last major thing I did prior to noticing the problem.
@DavesChaoticBrain
@DavesChaoticBrain 2 жыл бұрын
@@WilliamFaucher So, I rebuilt everything as far as the lighting goes with the Environment Light Mixer and it's definitely the skylight breaking things. I've found that when adding a Skylight through the ELM there are a number of details panels missing in the ELM interface, even on Normal + Advanced, that are still in the main details panel. The main one here is the Rendering panel which has a checkbox for Visible. When adding a Skylight normally by itself, this is checked ON, but when adding it through the ELM, it is OFF. But you can't know that if you're just in the ELM because the checkbox isn't there. There's a few other panels (sections?) missing as well but they are still in the main details panel if needed. Weird that they'd be omitted though.
@ep1cn3ss2
@ep1cn3ss2 3 жыл бұрын
My clouds do not looks like that at all :(
@WilliamFaucher
@WilliamFaucher 3 жыл бұрын
You need to play around with the settings! :)
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