Making the students walk past the secret police, you're clearly an expert Soviet planner already
@user-wq9mw2xz3j3 ай бұрын
of course, students are always the most radical
@I.am.not.in.your.house.or.am.I3 ай бұрын
They’ll either live there *or die there*
@zachman13943 ай бұрын
pay no attention to the tank parked at what is definitely post office. is for... mail
@gogaonzhezhora86403 ай бұрын
I admire the comments and the content creator for the nonchalant racism ans utter ignorance and stupidity. What a wonderful society you are.
@Hawksonsucks693 ай бұрын
@@gogaonzhezhora8640you realize the Soviet Union was complete dogshit to it's people, who celebrated its downfall right?
@skons883 ай бұрын
Hey CPP, I suggest doing the distribution mission next. It basically simplifies produced goods distribution 10 fold. There is a distribution center you can build and assign vehicles to, as well as pickup and drop off points, and it will automatically distribute goods without the need for lines.
@autariatalili3 ай бұрын
it's not called CPP anymore, now it's CCCPP 😂
@Slurreydude3 ай бұрын
but how can you have a centralized economy if you let the workers think about where things need to be distributed!
@skons883 ай бұрын
@@Slurreydude technically its not automatic because you still assign where to get things from and where to take it. It just makes the process easier to manage.
@darthquigley3 ай бұрын
RE: all the people waiting at the bus stop Citizens will wait at a bus stop if they can't find what they need within walking distance. They could be workers going to a job, students going to school, or "passengers" with various personal needs (or tourists, but you don't have any of those). If you hover over a passenger, you can see what needs they have, like food, culture, alcohol etc. All the ones you looked at had food at the top of their lists. That could mean there's a problem with the shopping centre, since they should be able to go there for food.
@aspectreishauntingeurope3 ай бұрын
@@darthquigley that is indeed the case. i noticed that he selected crops instead of food when planning the route
@DrGordonS3 ай бұрын
In USSR, you don’t balance the budget, the budget balances you.
@Wasdgamerke3 ай бұрын
You see comrade
@SussyromanEmpire3 ай бұрын
İts not your budget its our budget Comrade
@Im_Sanenough3 ай бұрын
Amazing use of the meme template ngl
@soumyadeepsengupta97973 ай бұрын
Balance budgets you
@Major2nd13 ай бұрын
I'm not sure if the game explains this or not but if a building doesn't have parking space for trucks or busses (Shown in its stats popup as parking spaces) then it doesn't need a direct road connection and fire and rescue with drive on the footpaths to the building. So all of your residentials buildings can be built with just footpath connections to help save space. For assigning stops to your trucks the best way to do it is to go into the line management screen, which is on the left task bar, and create a new line. Then from there you can assign individual trucks to that line. And any changes made to the line will automatically apply to everything assigned to it.
@Minorskillissue3 ай бұрын
@@Major2nd1 Distribution offices are better than lines in a lot of cases, so I recommends he sues those.
@alialyafee48473 ай бұрын
@@Minorskillissue Yes, it's ESSENTIAL for CPP to start the distribution offices tutorial next. Or else he'll still be using lines that are confusing and don't have enough vehicles.
@Mrpersonman02 ай бұрын
He's an _American_ city planner. Minimum parking surplus is baked into his brain.
@Aries28903 ай бұрын
FYI, you don't actually need workers for fields. As long as you have a farm with tractors, harvesters, and trucks, the working and harvesting of the field will be 100% automated. Learning this has saved me loads of headaches with farm and field placement.
@alialyafee48473 ай бұрын
Ah, hell. This'll help me so much.
@notjebkerman62072 ай бұрын
Bauxite mines are similar.
@anonemoose7777Ай бұрын
All mines for that matter! Very important for small beginner republics trying to lower costs. A vehicle only gravel setup is the best way to start gaining full self sufficiency. Though, as your republic gets larger mines make for a great basic/no education/prisoner/ex-convict employment sink. The mining vehicles can make production but both gives you even more and while the machines need fuel and maintenance, the men with pickaxes just need bread and vodka.
@notjebkerman6207Ай бұрын
@@anonemoose7777 Also, only Bauxite and Quarried Stone mines can be automated IIRC
@anonemoose7777Ай бұрын
@@notjebkerman6207 can you really not do workerless coal or uranium? Huh, I’ll have to try that, I just came off a long Ireland island campaign so I had to import all of my fuel and import-to-export my industrial base but I do know I had automated stone as cement/concrete was my first industry just so I could build things.
@Snaozi63 ай бұрын
The supply line of food to the shopping center is delivering crops instead of processed food to the shopping center
@Pystro3 ай бұрын
Yeah, saw it at 16:50 and was waiting to see if there would be enough starvation for him to notice.
@fanklan20113 ай бұрын
if only he would hear me yell 😂
@theburntcookieshub58033 ай бұрын
I know it's been a couple weeks here, but, some tips. - bus stops. Uncheck the Passenger and student squares in your main town. This means only workers can wait at the stop, your stops can reach capacity from students and shoppers meaning your worker cannot physically stand and wait at the stop. - bus lines. Look at the lines tab on your left toolbar. Access a line, use MULTIPLE busses or trucks and use LINE SPACING. This will make it so the line is evenly broken down by number of vehicles (say from town to coal town is 1km, you add four busses, you now cut down the wait for workers to 1/4, each bus is now 250m apart. - assign citizen locations. Go to the residence flat, very bottom tool bar ASSIGN that flat to go to a bus stop, job, or whatever. You can also assign "other places" next to it, so you can say "50% workers work at the mine, 50% are free to find open jobs (i.e. shops nearby)" or assign multiple workplaces or stations and divy up the %. - traveling in general. Time dilation in this game is UNHINGED. You NEED NEED NEED to have short wait times. If a worker doesn't get picked up with a couple minutes, he will simply not go to work that day. Which can be why you have "low productivity" even when supply chains are smooth but transport isn't. - placing residences too close to industry. Im sure you know or could guess, flats shouldn't be close to factories. It makes people upset, decreases health requiring more EMS response and ED visits, causes more unhappiness, and shorter lives and more deaths. - rotating building. Use Ctrl while rotating to make much much more precise rotation and angles for roads. - read. Your. Tool tips. F1 twice for grip + snap, f4 near snap on or off. I prefer more natural and flowy towns around hills but for the OCD there ya go. There's a lot to learn, this game has extremely frustrating mechanics ESPECIALLY with the time dilation (an ambulance going 70kmph on a100m straight road takes SEVEN in game hours to pick up a pt). Otherwise just use the tool tips they offer a lot. I'd recommend go to the workshop and download the script mod that let's you add milli9ns of dollars at a whim, and play on easy with everything on and bail yourself out with the script till you get everything figured out. I have around 500hrs (was addicted) for reference. Best of luck and enjoy!
@anonemoose7777Ай бұрын
Every tip is solid other than line spacing. Line spacing is a legacy feature and bus end stations are the new better way to handle this. Cayamaya has a video on this! You should watch every one of her videos for tips to be honest. Anyway, Line spacing slows down busses to get an even spacing on the busses on the line and those busses must refuel at your fuel stations. You covered time dilation and worker shift time and this is why this is VERY VERY BAD. As stated it’s a very simplistic feature that was added at the start and is only still in because some people are still playing their 0.3.1 republics. 😂 An end station will have the busses go full speed at all times and will hold the busses at the end station until it’s their time to do a full speed loop with even timing. Also end stations have fuel pumps on site so while the busses are waiting on the lot they are being fueled which keeps them out of your general fueling infrastructure. So basically each town should have an appropriately sized end station for busses to wait at. Once a destination starts getting more bus traffic consider giving it a small end station of its own (though the central hub end stations can accommodate many end points on their own as that is their function, to be hubs. It is when that one factory the bus goes to becomes a factory and a mine and a small worker housing and maybe a store…. that you need to accept you have built a village and give it a small end station of its own 😅)
@lingSpeed3 ай бұрын
Some notes to help: - production and shop buildings have very limited inside storage, you'll almost always need a warehouse, open storage, aggregate dump, tank, silo etc or the production will stop due to no place to go for new items, or worse a shop can run out of food between truck deliveries. Best to connect warehouse directly with factory connection (road like thing) to a shop/factory (no additional vehicles required if its direct) - on switching car orders, its probably best to go other way around. Go to the line you want to pull a vehicle from, click on one you want to change lines for (opens that cars window) and right above its schedule there is a "set line to a car" button which can be pointed toward a line on the list of lines screen. (eliminates chase on the map screen) - routes including customs take a while to complete, its best to separate lines going around internally and to a far away customs. As latter will take majority of the trucks time, leaving little to say move food to a shop. - Trucks in WRSR can be smart, you don't need to tell them what cargo to pick as they know to avoid import magazines during loading (food truck wont pull crops from food factory, unless forced manually). Similarly no need for double unload order, few goods at a time can be selected. Or better select nothing and leave it for limitations of import magazines to determine what is being dropped (clothes wont go to a pub, because it has no storage for them). In your case a truck can pick food and clothes from factories close by and deliver them to city center stores in one go, without specifying any cargo rules. - Soon all this cargo business can be automated with distribution offices (DOs), which is why it may be wonky or too micro-intensive. Using direct lines for cargo should be exception in rare cases. DOs are the next mission below clothes and alcohol, could be better to pick than coal exports. - Passengers are workers during free time (which is 2/3rd of their day) which is why there is so many. Them clogging bus stop is a sign that they cannot fulfill their needs on foot (like sports, culture, alcohol, but also food!) and wait at the stop praying a bus will come to get them somewhere useful. Small bus stop CAN overflow with passengers pushing workers out, so try blocking them when running no passenger line. Lastly check up on your workers, the happiness is dropping hard, which significantly reduces productivity. And more importantly health is going down which can lead to death or escape. Its likely mostly because of lack of food. (The food production/supply chain needs to be robust). Hospital might be short on doctors as well. And in general you BADLY need more storage and trucks. Hope you are still enjoying this gem of "not really a city builder but close enough" :).
@unitedfront97173 ай бұрын
The distrubution office is much more usefull if you have many stops with trucks because it acts way smarter....like you just click on the factory and the shops and it will get the food automaticlly there if the storage gets empty
@hahahello75193 ай бұрын
I seriously hope the day will come in which City Planner experiences the construction mechanics and realizes he can construct everything, even roads, by himself for free, as long as he has the resources, vehicles and mechanisms. The first time I built my first road blew my mind when I saw how many steps it took and that 4 or 5 different vehicles and mechanisms were involved in constructing something that looks so simple when it's finished. The complexity of the construction mechanisms is just insanely good and slows down the pace aswell, which makes the game weirdly comfy.
@hahahello75193 ай бұрын
Also CPPs first video about this game made me install it again after I bought it in EA in 2020 or 2019. Oh boy did I spent a lot of hours in this since then.
@steventhetford17553 ай бұрын
Counterintuitively, "Passengers" at transit stops refers only to people seeking transport to shopping and leisure locations. You need "Workers" in order to get people to work your building. While the bus stop was packed with passengers, there were only one or two workers waiting (in likelihood, all your workers are going to your nearest open jobs first and since the bus stop is some distance away, you are getting the stragglers - if you want, you can direct an apartment to send its workers exclusively to transit stops and work buildings you specifically want them to go to). In addition, I second everyone else's comments to focus on the logistics tutorials, as making use of distribution offices will greatly simplify what you were trying to do with trucks (also, I'd advise if the building is linked to a warehouse, prioritise delivering and collecting from there). Also, only buildings that require deliveries (such as factories and shops), or have parking (such as depots or emergency services) need a direct road connection, other buildings, such as housing and most leisure buildings don't need road connections, as construction and emergency vehicles will be able to use footpaths instead, which you may prefer in terms of squeezing buildings in and aesthetics.
@phillbt3 ай бұрын
☝
@Schnaqer3 ай бұрын
All this micro management just to get stuff to the factories and stock the stores... the distribution office is going to change your life :)
@alialyafee48473 ай бұрын
Yes, yes and YES.
@anonemoose7777Ай бұрын
It is funny to see the game with fresh eyes that aren’t speed running free distribution offices. This has unlocked horrible memories of my first (old tutorial campaign) play through with horrible individual vehicle deliveries and then one awful translit line without even end stations… 🫣 It’s great, it shows my thousand hours meant something. 😂
@dyadica71513 ай бұрын
@30:48 One thing it's taken me time to get used to: These are not car/road oriented people. They don't own cars or get cars until you buy them for them. So, if you make a street-oriented town, the streets are for busses to carry people and trucks to deliver stuff. Focus on walkways and mass transit. E.g., a bus stop at your mine, and another one in you village with a road between them, and roads to deliver goods to your stores. (Unless you are doing autobuy -- then your goods magically appear in the stores even if there's no roads) Beautify/aesthetics with walkways in between.
@dyadica71513 ай бұрын
Also, if you look at the mine and coal processing plant, they tell you how many workers they can use at max. After you put in your services, you can go around your coal village, add up those numbers, and that's all the people you can employ there, so put in flats for that many workers, and you won't struggle with unemployment if you overbuild local housing..
@dyadica71513 ай бұрын
The other thing you can do with a building is choose where, by percentages, where the people in them will go to work. And you can do this with a bus station, too. So, you can tell, say, 50% of the workers in a building to go to a bus stop to work. They'll be picked up there by a bus like and dropped off at a bus station near the mine and processing factory. That bus station is set to send some percent of them to work at the mine and the rest at the processing center. Keeping your workforce allocated cleanly really helps make it work.
@Rikard_Nilsson3 ай бұрын
He's planning for the future, when the USSR dissolves these people are going to need roads!
@Jon_lad3 ай бұрын
@@dyadica7151 You need 3 times the amount of workers it says as there are 3 shifts
@valrossenOliver3 ай бұрын
A few hints. 1. You can change the line of a vehicle with the button that has red arrows on it. 2. When changing the line of a vehicle MID ROUTE it might have cargo left in it, which it won't randomly discard unless you specify that it should be discarded. For example, you changed the route of a vehicle that still had food in it. 3. Fields can be worked by EITHER tractor/combine OR workers. Using manpower if you have is an option, but that manpower could be elsewhere if you have the machines that can do it for you. 4. Resources are magically appearing in your factories et cetera because of it not being in "realistic mode". In realistic mode you need to actually transport stuff / foreign workers from the customs house but in "simple mode" they are magically transported but with a "teleportation fee" depending on distance from nearest customs house. Hope that helps! :)
@adriansumega32843 ай бұрын
1. Health is temporary, glory of our industry is eternal. (Everything needs to be of walking distance) 2. DISTRIBUTION CENTER, built right next to the warehouse which stores all of your industry products. Distribution center will then automatically supply all of your commercial buildings.
@dwainavance3 ай бұрын
I miss the raging, out of control fires in this game
@YugPatel-f8x3 ай бұрын
They will happen. ( in realistic mode.)
@DrTuxedo3 ай бұрын
Your logistical lines make my eyes bleed, I love it lol
@marchernandez45963 ай бұрын
Building a bridge over the bay to shorten the distance to the frontier would reduce considerably the use of fuel. Expensive but a just once expense.
@foreng30953 ай бұрын
Iirc in this campaign the difficulty is set to Easy and thus the fuel is not used by vehicles.
@marchernandez45963 ай бұрын
@@foreng3095 Oooh ok.
@alialyafee48473 ай бұрын
Yes, there is also realistic resource importing that CPP can toggle on and off. It's called realistic mode and it's HELL.
@foreng30953 ай бұрын
@@alialyafee4847 I don't think he is ready for the realistic difficulty. Even stuff like water, sewage and heating is probably going to be tough for him.
@alialyafee48473 ай бұрын
@@foreng3095 You don't get how much I hate heating right now. It's the only thing preventing me from building my first settlement. I have been playing on and off on the same map for about one or two months and I have not had the chance to build a single apartment block because I still need insane amounts of infrastructure. Who would've thought building up a new region from scratch is hard and requires actual planning? EDIT: It doesn't help that I have never had a money-positive build before deciding to play some of the most extreme difficulties and building in a mountainous region with about four(?) border crossings across the entire map. I have had only one viable location to build up my starting city. And it's terribly hard. I had to look up how would a city like that can actually thrive. I guess agriculture and processed agriculture products (clothes, what not) will be the way for me, hopefully it works out. I have been planning TOO long for this to fail.
@YapCity20003 ай бұрын
this intro is definitely one of your more... unhinged ones lol
@nMc2233 ай бұрын
In this game there is an option where you can build with your own resources and man power instead of paying for it and it builds automatically, u can change it by clicking on the crane in right down corner after that u have option to plan buildings which are white it will help you to plan everything instead of building it and then destroying it, when you plan everything u can start build it after changing back to building by rubles and u can select what u wanna build by pressing right mouse
@themostokaypersonever84Ай бұрын
Wish this series didn't die
@seppelin80575 күн бұрын
fr
@genominer24733 ай бұрын
I like the not straight lines of roads and things makes it feel more natural to me. Keep these videos up! This game is fun to watch
@RD-eg1df3 ай бұрын
Man, this is entertaining to watch. I picked up the game after your first video, and have since spent an ungodly amount of time with it, doing all the mistakes you are doing, starting over, doing other mistakes and starting over again. I hope you continue with this game, I would love to see what you can accomplish once you're done with the tutorial campaigns, and start building Soviet Republics the proper way, using Realistic mode.
@LuckieLordie3 ай бұрын
The button on the left that looks like a little metro map helps you manage lines and the vehicles on them easier 🎉 You don't need all buildings to have road connections too, live your pedestrianised dream! Look at distribution centers too, they'll help you over using lines in some cases! (Tutorial for this later I think)
@bdgr3d3 ай бұрын
You need to be doing the distribution research task, it will help automate a lot of the goods distribution.
@voltages53412 ай бұрын
I dunno what happened with the recommendations but i was waiting for the third episode long. I love this
@DarthEstebanMontoya3 ай бұрын
"Can't work on alcohol alone" Russia: Challenge accepted.
@vaultdude48713 ай бұрын
@@DarthEstebanMontoya Russians: "lmao"
@Literally_a_Moth3 ай бұрын
@@vaultdude4871well it’d be true nowadays
@balint25503 ай бұрын
Greetings Comrade Phil! I highly suggest you check out distribution offices as a means to get goods around your republic! It's an antire mission and research branch but the small one is free to place right at the beginning already!
@MrHamster10103 ай бұрын
My solution to walking distances has often been underground or overground paths, straight shot. Its not the most aesthetic, but it'll allow longer connections because the straight line from a tunnel or footbridge counts as appreciably less distance
@santiagogarcia-huidobroh1073 ай бұрын
Hi! You don’t need workers in the fields you just need the mechanisms (tractors, harvesters and trucks).
@abigaillilac13702 ай бұрын
I hope you bring this series back one day! 🤩
@kevinbing7303 ай бұрын
A really valuable beginner tip is to reduce the max number of workers in those work places. For example, your store can probably function fine with half the max workers. This will resolve a lot of your unemployment issues early on. I purchased this game right as you started this series so I'm learning alongside you. :)
@Bread_High3 ай бұрын
I am glad people are liking this and you are enjoying making it, really like this game from what I've seen by you
@sta1nless3 ай бұрын
Hey CPP, pro tip. You don't need to build close to the factories. Place a bus platform next to factories, and another one in the middle of your city. Then assign workers from buildings to the bus platform. Create a bus line, add the bus platform in your city as first stop, then the bus platform at your factories as 2nd stop, then add the buses from the road depot to the line. Then you'll have a bus line taking workers from the city to the factories. Plus, you can select what kind of people can board the buses, so you select to only let workers get on them. Then you won't have a 100 passengers looking for a bus for shopping and other stuff.
@justinokraski37963 ай бұрын
You’ll learn, in the campaign, to absolutely hate the popups reminding you of objectives that yank you away from whatever you’re working on to focus on something
@alexanderjustice32253 ай бұрын
YAY!!! I love this series so much.
@OfficialUSKRprogram3 ай бұрын
YES! Seeing you play this game is always such a blessing, thank you.
@OfficialUSKRprogram3 ай бұрын
For optimizing transport you should use distribution centers which I think there's a free version until you research the big version. Also you might want to store your grain in silos because they take a LOT of storage space. Farming is very much an industry especially at this scale so you'll want a whole area dedicated to handling crops. I've learned over time that it's best to do one-industry "factory" towns since the large separation between different industries greatly helps visualize the supply chain and the free space allows to expand the towns more easily. For the economy, you can construct buildings using multiple construction offices and importing resources by truck and storing them in storages and aggregates (physically importing is cheaper than instant-build) but manual construction takes way longer than "instant" construction. Starting a construction industry will also help you better plan your construction materials industry. I hope it helps!
@niiinaa3 ай бұрын
regarding the placing vehicles on a line at around 15:00 The simpler way to do this is with the funky looking button on the bottom right (between the magnifying glass and the X). It's called "set vehicle to line" or something like that and it opens the Menu with all the lines that this vehicle type can handle. From there you can just click on the line you want it to go and it will switch. Do keep in mind that you might need to delete the cargo the vehicle is currently carrying when you change the line. (At least that's an issue on realistic mode, unsure about your difficulty)
@borisfernandez68712 ай бұрын
Looking forwad to the next episode :) I really enjoyed them so far
@Andrew.W7123 ай бұрын
I think the way bus stops work is everyone if they can't find a workplace for the day will go to a bus stop and just ride it to the next bus stop to try and find another work place. What this translates to is if you add a bus stop to your coal complex, you will get a full load of workers every time who get out of the bus and look around for the nearest work place. This also means your workers from your capital will go to your little town and jump out there. If they can't walk to the mine, they are going to work wherever they can reach. So I believe if you add a bus stop in the complex and make it #2 stop, my assumption is you will gather your workers from the main town, drop them off, any excess will then go to the small town and look for work there, and then will take the next bus back to their home.
@Bisqwit3 ай бұрын
3:58 Oh you innocent one. In Soviet Union, men were conscripted for 2-3 years at age 18.
@anonemoose7777Ай бұрын
Don’t be afraid to try realistic construction mode! The fact things have to be built physically by work crews and are laid down as blueprints first means if you don’t like how they were laid down you can remove the blueprint at no cost. You’re actually hemorrhaging money on instantly purchasing roads that you don’t like the look of! So, down in the bottom right click “build with resources” which will put down a realistic build blueprint then once you love what you’re doing you can finish with cash. Though once you’re more comfortable I’d love to see you tackle realistic mode. Nothing is more satisfying than seeing a living city grow with cranes twirling, construction vehicles delivering and maintenance crews fixing things alongside the usual transit and logistics traffic. It is the number one appeal of this game in my opinion. Cities with all the systems enabled truly breathe and once you get decorating down look just as fine as any other but with more non abstract and truly impactful moving parts (that dump truck isn’t “traffic” it’s going to the outskirts of town to build a new automobile plant, that car isn’t “traffic” it’s taking pietr baroslavl to the party HQ, etc). Once you’ve built something you can just watch your town, or zoom way in and follow one person around their life. Better than any train set room! 😆 Also to answer your question yes there is primary/k-12 schooling it just isn’t enabled for the tutorial mission I don’t think. It matters for loyalty and education, that is to say one who doesn’t finish remedial school isn’t even eligible for university. If you bring in a lot of population from poorer nations (which is much much cheaper) you will have to deal with adult high/secondary school students if you need scientists. Though that can be fun with the new biomes dlc and several of the African nations maps on the workshop. You can make believe out dealing with bad starting education like I am in my current play through!
@TheWalruzz3 ай бұрын
I love how Phil got much more devious in his role as a Soviet planner in this episode
@dyadica71513 ай бұрын
@19:00 If you put a large covered truck in your farm, it will go to the fields and pick up the crops after they're combined. Then you can have another truck (from some other place) go tot he farm and collect the crops from there. I've found if you have one Tractor, one Combine, and one Truck per large field, they can go all the tasks from planting, fertilizing, harvesting and pick-up on it before winter hits. If you make the large farm, it can hold 30 vehicles, and thus manage ten big fields simultaneously in a growing season with 10 tractors, 10 combines, and 10 large covered trucks.
@dyadica71513 ай бұрын
A good set-up is one large farm, one oil tank for liquid fertilizer, one large grain storage building, and tend big fields. You'll have so many crops you'll spend all year processing it. Also, this set up doesn't require workers in the fields -- mechanization is awesome.
@AlfredoSegundo813 ай бұрын
This is exactly what I was expecting from your videos. A fresh and non hardcore realistic perspective. Thanks a lot! 😊
@soylikesoyАй бұрын
When 4 part?
@bradysteeley74143 ай бұрын
Bro I don't know what it is about city building games but they are so cathartic. KZbin is such a wonder that I'm able to find someone else that takes the game as serious as I do. You being a civil planner I think for real makes it double awesome that you're so good at building cities
@veryrancid3128Ай бұрын
Loved this series
@arcoma1122 күн бұрын
"we are in a really good place" *everyone starving in the background because he messed up the food delivery routes*
@niiinaa3 ай бұрын
I have found this game because of you and have since played it a lot. The thing I'm enjoying the most and which I think you will enjoy immensely as well is the realistic mode. It's a bit difficult to get into but once you get the hang of it (and I recommend watching a couple youtube videos that explain how to make a successful start in realistic mode) the game suddenly becomes so much more interesting and challenging. Your choices matter a lot more, you can spend hours putting your piping under the roads, you can't just demolish and redo things on the fly. Personally I'd recommend going with the medium money ammount to begin with because working with just 1.4 million rubels means you'll have to set up a profitable industry very quickly (and still probably get a loan) and for a youtube series it would suck if the city failed early on because you became trapped in a debt spiral. Realistic mode makes this an entirely different game, a much more complicated game, but also so so very enjoyable.
@mumufuk3 ай бұрын
When you place field on black patch of soil after deleting first one,your fertility drops to 10%. It became green again after while or there is a cheat for that. At bus station,you need to uncheck the box for passengers waiting,they're just taking up space for workers. Thank you for videos,really enjoying them.
@ThatNerdDott3 ай бұрын
WHY ARE YOU FEEDING THE PEASANTS RAW GRAIN?
@heavyarms553 ай бұрын
I've seen several episodes and I STILL can't tell if this game's theme is meant to be a serious depiction of a Soviet City or a parody of one. Some aspects seem so over the top absurd that they must be parody ideas - like having a university all about the secret police.
@JonZiegler63 ай бұрын
Well, the developers are Slovak, and I'd say based on what I know about developers and slovaks, they are telling the truth with dark humor. Lots of stuff in authoritarian regimes is serious but seems like paradoy (just look at russia's current special military operation that is going exactly according to plan)
@Tha1337er3 ай бұрын
The devs seem to have some pretty standard anticommunist misconceptions about how things worked, and so unfortunately a fair few of the mechanics are downright comical
@JonZiegler63 ай бұрын
@@Tha1337er maybe becuase communism was cancer?
@JonZiegler63 ай бұрын
@@Tha1337er also misconceptions, they very likely grew up in communism, did you?
@Tha1337er3 ай бұрын
@@JonZiegler6 lmao, get a new line, westoid
@OhMeGaGS3 ай бұрын
I frequently visit an old post-soviet mining town, and the setup there is very much a larger town with dedicated worker busses that drive men to the mines in the morning and return them home in the afternoon. There are some dwellings closer to the mines, but mostly just small villages that were there before the mine.
@LeeHawkinsPhoto3 ай бұрын
This game has a crazy learning curve, but good city planning principles that work in everything are totally key! First, you want to use funnels for workers to get them to a central transit station…I prefer trains since they don’t get stuck in traffic and they don’t get slowed down in the snow…but buses are perfectly adequate. Have your trams pick up workers and drop them off near your central bus or train station where they wait for work if they aren’t already in walking distance of your central station. Then, run a few buses or trains to a bus stop/train station at your factories. A single stop/station is best. Same thing with goods-you don’t want to mix goods-citizens buy tons more food than clothes or electronics, and they barely use alcohol. Meat needs its own truck either way since it’s refrigerated. Again, funnel all your stuff into a warehouse in your city, perhaps even connected to your shopping center with dedicated lines…use trucks that are a size that keeps that good full in the warehouse, and then run a truck that picks up mostly food to your shopping center. It’s even easier to use a distribution office, but that is a whole other tutorial 😁 I gotta make some videos for this game. It’s a blast after you understand the basic mechanics and strategies! It has a LOT more depth than any other city builder I’ve played.
@1mariusfredriksen13 ай бұрын
Thanks, City Planner! You are the best!
@juancamacho22053 ай бұрын
If you want people from the new town to work at the coal miles, I recommend instead of bussing them into the building, add a bus stop that remaches both buildings. That's what's worked for me in the past. You can also make a train line connecting the 2 cities and that'll help to bring people from the old one to the new one
@sebulon40823 ай бұрын
Glad that you continue this game! I love watching you playing it! Looking forward to see more
@Moonless_Future3 ай бұрын
It's such a nice touch that you turn your logo background red for this series' thumbnails. Great work, comrade.
@stirlinghall65933 ай бұрын
I strongly recommend using the set buildings citizens should go tool from the apartment blocks. Basically let's you force people to work somewhere or wait at specific stops. Also you can block passengers from waiting at specific bus stops if there's no need for them to be there.
@KoruGo3 ай бұрын
Most buildings (e.g. all of the flats) don't need road connections! They only need pedestrian connections. :)
@EternalGamingNet3 ай бұрын
The management aspect is very appealing to me. I think I might have to pick up a copy soon.
@Flux_7_7_7_73 ай бұрын
I would absolutely DEVOUR a realistic playthrough from you. I know its not your normal playstyle, but this is one of the few games that just gets more fun the more difficulty settings you turn on.
@TheSkyGuy773 ай бұрын
5:58 Spray Trees, a new technology made in our glorious republic 😂
@Rikard_Nilsson3 ай бұрын
20:10 that looks trippy with the water just flowing under the peninsula there...
@Kalebshadeslayer3 ай бұрын
This is fun to watch from such a different perspective than my own. Hard not to cringe at some of the decisions, but it is a Hard game!
@resdin11 күн бұрын
What happened to this series. Really hoping for more of this, please! Thoroughly Enjoyable, and also a very good looking game!.
@vonkotze31893 ай бұрын
Hey buddy, someone has probably written this already, but i‘m gonna add it anyways: there is a difference between workers and passengers at bus stops. Passengers are waiting to take a bus to somewhere to fulfill their needs (food, alcohol, etc), workers are commuting to a job. (Because you turned off food in your grocery store lots of passengers were waiting there…) If you waited a bit or would have added more citizens, there would probably soon be more workers at your bus stop. Hope this helps!
@EternalGamingNet3 ай бұрын
Finally catching up on videos! So excited to watch this
@PerfectDeath43 ай бұрын
Also, a trick to extend the "walkability" is to put a station inbetween. Workers will go the station and wait, once the wait time has expired they will walk to an available worksite. They will use the station as their walking point. They just need to take a little break after the walk before they can walk again. =P You can also disable stations to allow passengers and students from waiting.
@restcure3 ай бұрын
11:28 - the phrase "research tree" above an icon ... with trees!
@bjrnfrederiksson25053 ай бұрын
Phil. Id buy a truck for each factory and send it to the border. That eay you can move more gods because, right now. Youre just filling the truck at the first stop and then its moving to the next and it can't take more gods, it's just driving with out a purpose between factories full, not delivering anything just stoppeing and then to the border.
@TheBunt11113 ай бұрын
Hot tip. Importing has a delivery fee which gets bigger the further from the boarder you are. You can eliminate by having materials imported with your own vehicles. Or reduce by placing closer to the boarder.
@Dallastheidiot3 ай бұрын
I love the play through and can’t wait to see more!
@Alpha_Digamma3 ай бұрын
You can use your own trucks to import stuff you don't produce yourself yet. It's cheaper than importing in the production building screen as there's a hidden transport fee the farther away the building is from the next border crossing. Only downside is traffic, but it's manageable at the start.
@haydndavis71543 ай бұрын
yesssss, so excited to see this getting continued
@Doug_Kershaw15 күн бұрын
I hope you continue this game. You can set hotkeys at the top of the screen below the game logo, saves a lot of clicking. Also a lot of the mechanics are disabled in this mode; all the water, electric, waste, building materials, vehicle fuel and children's facilities etc
@jonblair54703 ай бұрын
Team America reference. Nice! Any time some says America, that’s what I hear in my head to this day
@restcure3 ай бұрын
Same here, but never saw the movie.
@Jossainjoskus3 ай бұрын
I need more of this pls do more.
@PerfectDeath43 ай бұрын
Importing resources physically by truck from the border is cheaper than the auto buy. There is a "teleportation" cost added on that scales based on distance from the border. This can save a little bit of money which is noticeable over over the long-term. For some logistic tips on farms though you can use a distribution office with only closed trucks set to haul crops from the fields to storage. This way the farms can be just the sowing and harvesting vehicles. But to be fair, unless you got winters on it might be fine to not need to collect the crops super quick. Distribution offices are very powerful and you only get a few free ones to place until you can research the proper ones.
@leoutter35573 ай бұрын
I would recommend using more public transport in this game, so you don’t have to build in walking distance of everything. The reason you couldn’t get workers on the bus was likely because you had to few workers in that town, that had access or need to use the bus stop.
@dillshiba93763 ай бұрын
I would suggest that you put a bus stop at the coal mine as well as buses cannot drop people off at places so would need a bus stop at the other end to transport workers. This maybe resolve the non worker problem.
@sharpless3 ай бұрын
Buses are the way to get workers to the factories, mines etc. And usually I think more than one bus is required per line. Remember that you're not in USA where everyone has a car
@mushymountain46983 ай бұрын
Thank you for making a new video on this game! You are someone that makes it fun to watch
@deadarashi64623 ай бұрын
and here I was thinking I needed more Soviet City Planner
@tigonologdring91893 ай бұрын
Well done comrade, now you experience real world where loading 100% full means truck is full full so next stop to load full is already loaded full so move to next stop where to load full is already full so is good. Onwards! Do not stop as already full full. But yeah, the rail head for the coal is definitely the way to go. But remember signals are a thing in this game, if yo run more than one train per line.
@Jounzey3 ай бұрын
There's a mosquito in my room. That's all. "Engagement."
@oui-pr8pn2 ай бұрын
still waiting for the continuation
@VladimirFrolkin3 ай бұрын
I really want to see your playthough of 2nd "campaign" with realistic build mode :)
@27hund13 ай бұрын
Yo. I love this game! On the bus stops you can reduce the count of all types of passengers (eg students) to zero if you only want workers. At the coal factory if you place another bus stop and set that as the bus destination instead of the factory then the workers will go 50/50 to each work place. You can also assign houses to buildings like bus stops. The "where should they go" button.. workers will find jobs in walking distance first, bus stop second.. unless you tell them to go to the bus stop. Then you will have all the workers you need taking the bus.. And lastly.. pollution is a thing, you do not want houses too close to stuff like a coal mine or they will get sick. Some sort of mass transport from home to factory is the go. Love your work CPP. please keep this series going.. Hmm, even CPP looks soviet haha. CCCP was USSR in Russian. coincidence? 🤔
@Moretzos3 ай бұрын
This feels like a nightmare
@maxloewe9162Ай бұрын
Only an American would think about exporting coal with trucks.
@marconiandcheese72583 ай бұрын
So glad to see another episode!
@vertitron3 ай бұрын
Great series, excited to see trains!
@professorcoms24813 ай бұрын
Really enjoying seeing this! Even if it's the tutorial I like the decision making you can do
@mathoskualawa90002 ай бұрын
I honestly cannot wait to see more of this!
@AspieBaka3 ай бұрын
There's nothing like the sight of field of crops.
@eco33373 ай бұрын
26:22 did you just say the truck has a fat dumper?! Damn, Phil, that dumpy.