"I'm not an artist, I'm an artisan." I liked that a lot. I'm finding I am definitely NOT an artist.
@KevBinge3 жыл бұрын
It took a long time for me to figure that one out. I’m definitely more of a craftsman than and “artist.” Lol!
@MachineElf11113 жыл бұрын
@@KevBinge IMO you are an artist as well, I love your creativity.
@ErikStitt3 жыл бұрын
"I'm not an artist, I'm an artisan."......Quite the opposite for me. Somebody's gotta build all this shit. Not everything can be photo scanned. Honestly, I love that there is a creative venue in existence for every interest and strength. It allows for amazing collaborations when warranted as well as singular accomplishment when innovation shows us new and better ways to do something. I love what you do, Kev. Never stop you amazing, sarcastic, artistic devil, you.
@KevBinge3 жыл бұрын
Thanks Erik!! I’m an artist with photography but a trade person in 3D now haha. Maybe I’ll use it for art at some point when it gets less busy. Then I’ll be an artist lol!
@M4rt1nX3 жыл бұрын
I've learned great things from you. There will be always people who criticizes no matter what. I'm an older person so I learned to filtrate out that noise so in doesn't interfere with my frequency. Keep the good work. You rock.
@KevBinge3 жыл бұрын
Thanks Luz! I largely do too but it makes for funny content. Sometimes hitting back is cathartic too 😀. Lately, it’s energy I’d rather focus elsewhere, save for a bit of trolling back in video form haha! You rock too! 🤟🤟
@nerukas863 жыл бұрын
i feel there is 33.333 % more humor involved, WHICH I LOVE. You are amazing Kev!
@KevBinge3 жыл бұрын
Hahahahaha! I’ll take 33.333%. Thanks Nerijus!!
@Kinos1413 жыл бұрын
I'm learning more and more about Blender each day.
@KevBinge3 жыл бұрын
Very cool!
@Will_Scobie3 жыл бұрын
thanks Kev, another fun and insightful tutorial! I definitely need to get playing around with geometry nodes.
@KevBinge3 жыл бұрын
Thanks Will. They are fun and I’ll be doing some more deep dives. Their access to geometry is a bit more than I’d thought at first, which is cool.
@deancreate3 жыл бұрын
Great tips and tricks in this one! Awesome!!
@KevBinge3 жыл бұрын
Thanks Julian!!
@cxvisuals97102 жыл бұрын
"Yea I saw they are all facing down too... thts just stupid" and "Cuz im a G-genius" 😂Great tut, kept me tuned in as im just getting into Geo nodes 😂
@KevBinge2 жыл бұрын
Lol! I’d forgotten what I’d said in his one haha! Thanks for reminding me 😁
@DM_K73 жыл бұрын
Instant liked for the concept!,secondary for shining the light upon geometry nodes ,literally, thankyou kev
@KevBinge3 жыл бұрын
Thanks Dmitry!!
@crypt0sFX3 жыл бұрын
Your content is so crisp and clean.
@KevBinge3 жыл бұрын
Thank you! I wish I had time to really push it but I’d never get one video out lol.
@crypt0sFX3 жыл бұрын
@@KevBinge Same though I never get one out anyway. We're still talking videos, right?
@maxmccoy97613 жыл бұрын
One technique I like to use with grunge is go into vertex paint mode and use "dirty vertex colors" and then use the "vertex color" node multiplied with a musgrave to seperate the textues. This is pretty much the equivalent of using ambient occlusion to drive grunge, except it works in eevee.
@KevBinge3 жыл бұрын
That’s awesome! I’m going to play with that in EEVEE. Thanks for the tip!
@GabrielsLogic3 жыл бұрын
God damn i love the new stuff you've been putting out! Your videos are so clean man they're great. Keep up the great work👊🙌
@KevBinge3 жыл бұрын
Thank you! I’m doing what I can 😀
@ashishjangid24123 жыл бұрын
Looking amazing 🔥
@KevBinge3 жыл бұрын
Thanks Ashish!
@אסא-ו2ת2 жыл бұрын
Nicely done son! Am I picking up some High Boi vibes? Whatever, love it, you actually are a genius.
@KevBinge2 жыл бұрын
Thank you! I just borrow from actual geniuses haha! Have a great day!
@kavilpparwar49563 жыл бұрын
Your sense of humour is cherry on cake😂😂😂🔥🔥🔥
@KevBinge3 жыл бұрын
Thanks Kavilp!!
@Kholaslittlespot13 жыл бұрын
Very cool. Looking forward to diving into geometry nodes and making a complete mess.
@KevBinge3 жыл бұрын
Awesome!! It’s soooo easy to make a complete mess in there lol!!
@CElectriX3 жыл бұрын
nice video, thx for sharing! i really need to check out this geo nodes in detail.
@KevBinge3 жыл бұрын
Geonodes are fun!!
@StopEatingFroggy3 жыл бұрын
Nice video as always
@KevBinge3 жыл бұрын
Thanks!!
@davidcripps30113 жыл бұрын
Another great one, Kev and some Davinci Resolve thrown in, too :-)
@KevBinge3 жыл бұрын
Thanks David. I love Resolve. It’s really fun! I hope all is well with you.
@cgichecklist60053 жыл бұрын
Thanks for the tutorial kev.. Geometry nodes are awesome.. 😊😊
@KevBinge3 жыл бұрын
Thanks!! They are pretty cool!
@christophercrowd84462 жыл бұрын
Excellent thanks!
@KevBinge2 жыл бұрын
You’re welcome 😀
@mikatomik55323 жыл бұрын
Pro tip at 3:25, if you don’t wanna change all 3 numbers separately, click in the top box and drag down across the other two. Then when you type it changes all 3 :)
@KevBinge3 жыл бұрын
Thanks! I don’t know why I didn’t do that here...
@mikatomik55323 жыл бұрын
@@KevBinge no worries, I was just leaving it for anyone who might not know. It’s super handy
@Vysair3 жыл бұрын
I really liked the energy this guy exude
@KevBinge3 жыл бұрын
Thanks!!
@Meow451463 жыл бұрын
I'm trying to do a cavern in in ue with the bottom of the landscape, but the brush only sculpt on the top
@christopherstahler53763 жыл бұрын
Great tutorial
@KevBinge3 жыл бұрын
Thanks Christopher!
@joshuaconn93253 жыл бұрын
Great Job. Thanks..
@KevBinge3 жыл бұрын
Thank you!!
@GEETIKCREATIONS043 жыл бұрын
hey kevin, I am stucked at a point where after adding point interance node, the gully landscape become full of giant skulls.
@KevBinge3 жыл бұрын
Add in an attribute randomize before the instance and type in scale. You can also scale down the original skull and apply the scale too.
@GEETIKCREATIONS043 жыл бұрын
@@KevBinge oh..thankyou, let me try. If not worked you gonna help me again😂
@KevBinge3 жыл бұрын
🤣
@scatterbrainart3 жыл бұрын
I love the Spinal Tap reference at 1:03
@KevBinge3 жыл бұрын
Thanks lol! One of the best comedies ever!
@andrewsausman3 жыл бұрын
WHen i instance my object the scale is so big and dimensions are distorted even the original object scale is small. And so it ruins the plane I wish to instance, how do I overcome this?
@KevBinge3 жыл бұрын
One trick is to make sure that you apply the scale on the objects. You can also add a point scale too.
@mastanarts3 жыл бұрын
u r awesome, this tutorial is an inspiration
@KevBinge3 жыл бұрын
Thank you!!
@GameShifu3 жыл бұрын
is there a geometry node to stop the skulls overlapping?
@KevBinge3 жыл бұрын
Maybe the newer bounding box.
@manonthedollar2 жыл бұрын
You turned that *gully* into a *skully*
@KevBinge2 жыл бұрын
Haha! Yeah I did!!
@sobreaver3 жыл бұрын
Indeed the journey is quite long, seems easy at first, learning basic stuff, kinda gets to some result, slightly proud we've been able to understand all the technicality and spur something out of that wretched mind, but now, and for the rest of eternity, will always be about improving, and that improving curve can go relatively high quickly but then slows down on the Y and takes way more X to it :! Nevertheless, thanks to many like you, and to unyielding resolve and constant determination, some of us manage to rose from the dirt and shine bright toward the sun like a majestic flowers =] Have a good day !
@KevBinge3 жыл бұрын
That’s so true sobreaver! The x is the long tail. The y is he exciting parts. There is way more x. When z comes in it gets really exciting as there are tangents 😀
@chafos2 жыл бұрын
Does anyone know how to interpret these geometry Nodes to the current system in 3.0?
@KevBinge2 жыл бұрын
Erindale does. I’m staying away from tutorials on Geometry Nodes for a while now until they decide what they really want to do.
@dotnexdotnex45453 жыл бұрын
You are awesome man
@KevBinge3 жыл бұрын
Thank you!!
@nateorona67872 жыл бұрын
Any advice to do this in blender 3.o
@KevBinge2 жыл бұрын
Yes, ditch the attributes and just use the instance nodes. That’s what they changed. “Fields” instead of attributes for lots of things.
@LearningCurveScience3 жыл бұрын
A 2m Stonehenge! Is that a Spinal Tap reference!!! Cool video by the way
@KevBinge3 жыл бұрын
You got it! Awesome! Thanks 😀
@darkshadow98233 жыл бұрын
This is so epic
@KevBinge3 жыл бұрын
Thanks Darkshadow 😀
@kropout77143 жыл бұрын
your render looks like its from the earliest terminator movie ,also it gives me a feel taht it was rendered in like 6 months
@KevBinge3 жыл бұрын
I’m not sure if that’s a compliment or a slight?
@kropout77143 жыл бұрын
@@KevBinge take it like a complement coz i like retro renders
@KevBinge3 жыл бұрын
Awesome!! I’ll take it! Retro rocks!! Thanks 😀
@kropout77143 жыл бұрын
@@KevBinge welcome , also i don't wanna say this but your channel is a bit underrated , you deserve more attention keep working hard peace
@KevBinge3 жыл бұрын
Thanks! I’d love it to grow for sure and make this more of a full time thing. We’ll see haha!!
@andydobbieart3 жыл бұрын
Total Blender noob, so most/all of this went over my head, but subscribed for the sass! Ooh... Look! Another shiny Blender video!
@KevBinge3 жыл бұрын
Thanks!! In time, less goes over your head. When it clicks, it’s awesome!
@domin61683 жыл бұрын
Well, Geometry Nodes need to learn how to work because they are new to me xD Btw. Nice Video Kev ;D
@KevBinge3 жыл бұрын
Thanks Dominik. They are very, very new to Blender in this form. There have been addons like Sverchok and Animation Nodes for a while but not built directly in like these are officially 😀. We are all learning now.
@domin61683 жыл бұрын
@@KevBinge You're right ;D
@GaryParris3 жыл бұрын
:O) well done, great tutorials!!!
@KevBinge3 жыл бұрын
Thanks Gary!
@GenSen3 жыл бұрын
Faster way to do this is to just use hair particles and set the hairs as render as object and then just pick the skull. Play with rotation and bada boom your done. Still cool to see a nobe base system tho
@KevBinge3 жыл бұрын
Pretty much what I did in the gummy candy video 😀. The new node system is really cool and adds WAY more power to Blender, even if a bit more complex lol. Thanks!!
@GenSen3 жыл бұрын
@@KevBinge yeah your control over the scene is much more accurate this way. I need to practice with nodes still. Also loving your channel your workflow is fucking sick
@felfurion86243 жыл бұрын
I love terminator. Especially T2
@KevBinge3 жыл бұрын
Me too. It’s in my top 10.
@lebenin36043 жыл бұрын
What's not to like here. Nothing. #terminator #3dskulls #blender I dig every pixel of that video.
@KevBinge3 жыл бұрын
Thank you!! Always great to hear from you 😀
@hammerheadcorvette43 жыл бұрын
While watching this... I turned into the "Mind Blown" gif....
@KevBinge3 жыл бұрын
Thanks lol!
@jawxart3 жыл бұрын
why the final result looks so blurry
@KevBinge3 жыл бұрын
YT compression.
@DanyalSarfrazAli3 жыл бұрын
Dont worry kev binge,... just turned on notifications so now every time you upload KZbin will spam me....
@KevBinge3 жыл бұрын
Very cool! Lots of SPAM! Lol!!
@DanyalSarfrazAli3 жыл бұрын
@@KevBinge lots of learning as well !!
@Yes.I_am_Saitama3 жыл бұрын
0:32 Sometimes they are made with Arnold's😂😂😂
@KevBinge3 жыл бұрын
Arnold’s rock 🤟🤟😀😀
@danielawesome363 жыл бұрын
So: Artist - ....Artist. Artisan - Skilled Worker. Am I correct?
@stonail6653 жыл бұрын
Artesian - An Artist under positive pressure.
@KevBinge3 жыл бұрын
Good one.
@Land-Shark3 жыл бұрын
This tutorial goes to "11"... When I want a scene to look Metal, I put in a tiny, hidden Eddie somewhere in the scene before I run to the hills...
@KevBinge3 жыл бұрын
You got the Stonehenge reference lol! Awesome!! Yes, I should put Eddie in there too. He’s a real “Trooper.” But only during the Wasted Years. Lol
@aleemali67353 жыл бұрын
Wow very 💗💗❤💗💗
@KevBinge3 жыл бұрын
Thanks Aleem!
@meetamathur58823 жыл бұрын
Can you make a tutorial on Marvel's Wanda power effect in blender
@KevBinge3 жыл бұрын
Once I finish watching that show, maybe 😀. Thanks!
@meetamathur58823 жыл бұрын
@@KevBinge go watch it..its nice For better experience do not watch its all episodes continuously instead watch maybe alternate day
@KevBinge3 жыл бұрын
Thanks! I’ll take your advice 😀
@Create-The-Imaginable3 жыл бұрын
If Blender can focus on procedural "ease of use" and User Experience (UX) then Houdini better watch out! 😃
@KevBinge3 жыл бұрын
Yeah, it’s the nomenclature that drives artists crazy. That said, Houdini is built procedurally, and way, way ahead of Blender. The direction Blender is taking away from the 3DS Max paradigm and toward Houdini is very exciting and I love it. They do have quite a way to go but it’s encouraging regardless.
@Create-The-Imaginable3 жыл бұрын
@@KevBinge Houdini is way head with Pixar's Universal Scene Description (USD) too! I believe USD is the future!
@KevBinge3 жыл бұрын
It is. Karma runs in LOPS and it can host Hydra delegates pretty well. I don’t love having a separate context for that stuff but it’s not difficult once you dive in.
@azynkron2 жыл бұрын
You should do an updated version. It's severely outdated since pretty much all the nodes you use have different names now and for someone new, it will be almost impossible to recreate your tutorial. Just a friendly advise.
@KevBinge2 жыл бұрын
I know lol. I was so burned on this when they just changed.... everything overnight.
@swagmaster3993 жыл бұрын
haha love this
@KevBinge3 жыл бұрын
Thanks JasVFX!
@noahbalanda16873 жыл бұрын
r/titlegore haha jk ;) great tutorial!
@KevBinge3 жыл бұрын
Haha! Thanks Noah!
@christuusgnosis2 жыл бұрын
like this one
@KevBinge2 жыл бұрын
Thanks!
@apersunthathasaridiculousl18903 жыл бұрын
The only was to beat machines... *water*
@KevBinge3 жыл бұрын
Haha! Fry their electronics!
@how2pick4name3 жыл бұрын
7:40 So, you'll be back? :D Just commenting for engagement so one day you'll be Mr Superbeast. =)
@KevBinge3 жыл бұрын
I’ll Be Back! Hahahaha! Thanks Keira!
@Liz-wz8dh Жыл бұрын
This is a really cool tutorial but unfortunately geometry nodes have changed so much that I can't follow along.
@KevBinge Жыл бұрын
I know… it’s so annoying to make any Blender content now.
@Liz-wz8dh Жыл бұрын
@@KevBinge I can only imagine. The pace of change in Blender in just the last few years has been dizzying.
@caribbeanchild3 жыл бұрын
Starbucks is horrible coffee if you live anywhere but the USA. For some reason Americans think it's wonderful coffee. Europeans, Australians and New Zealanders laugh at Starbucks. There's better coffee in every little cafe.
@KevBinge3 жыл бұрын
I prefer LaColombe run through a bur grinder dripped through a Chemex. It’s some of the best. They are great roasters who source the blends worldwide. 😀
@mrsquatlegend98253 жыл бұрын
I care, I really do :)
@KevBinge3 жыл бұрын
🤟🤟 Thanks!
@MarCuseus3 жыл бұрын
*human skulls, rather than terminator skulls
@hoangxon66333 жыл бұрын
this guy should hire mr beast for making alot of video like this lol
@KevBinge3 жыл бұрын
I wish I were as entertaining as that guy.
@tombstonemiami3 жыл бұрын
Cause I’m geeeenious
@applesaus3953 жыл бұрын
I am the 4,200 view on a video that has 420 likes
@KevBinge3 жыл бұрын
Awww yeah! 🤟
@applesaus3953 жыл бұрын
@@KevBinge my life is now complete
@KevBinge3 жыл бұрын
Haha Applesaus3... that’s a pretty low bar haha! You’re closer to enlightenment than me 😀
@thebruhstyle3 жыл бұрын
Haha I used to edit for MrBeast 😂
@KevBinge3 жыл бұрын
Awesome!! He seems like a cool guy.
@AllExistence3 жыл бұрын
Using geometry nodes for scattering is getting really really old now.
@KevBinge3 жыл бұрын
So make a video teaching some amazing new stuff you’ve figured out.
@AllExistence3 жыл бұрын
@@KevBinge I can give you an idea, if you can't do it yourself: "How to make a LOD system for model: Create new object with one vertex. Add object nodes, one for each lod level and one for camera. Using vector math, use camera relative position to create a mask from a distance and greater then. Set it up in a chain for each lod level with needed distance. Then separate points by masks in a chain too. Each separated geometry goes into point instance with lod object as input. Join them all. Expose object attributes to be able to use them without modifying graph. Pro-fricking-fit." Tested, so if doesn't work, you messed something up. Can be used for each vertex, if modified a little. Frick, you can even build in billboards for lowest lod level. Analyze normals for smart scattering, use texture sample node for pattern. Create camera culling for optimization. Add simplify-mode for speeding up a viewport. I've done all of this, but ErindaleXYZ even created a nodepack for sale with all of this and more. Even with a small number of nodes we have, we can do heaps of things already. YET ALMOST NO ONE ON KZbin SEEMS TO BE INTERESTED IN THOSE. What, math too hard or something?
@KevBinge3 жыл бұрын
I see where you are coming from and won’t take this a a personal attack, being that you don’t know me or have any idea where I’m at in the 3D world. That’s said, I know Erin and he’s amazing. It would behoove you to do some research first before commenting with something that sounds like arrogance. I’ll forgive you that. If I were to do a video on that I’d lose half my audience in one go. Arrogance about math will ensure you go nowhere fast. Modesty and patience will reverse that. Your diatribe, while slightly admirable for your ambition, is lacking in the fundamental understanding of audiences intrinsic to one’s channel. You’re too close to the core. Step back a bit. Most people in this space are coming to this from almost no knowledge of procedural workflow, let alone the intricacies of matrices, transforms, or even math higher than Algebra 1. Knowing who you are talking to is the first step in forging new relationships and proving that you are a person others would want to work with. That’s 90% of everything in his field beyond the bedroom dreamer.
@chumcool3 жыл бұрын
Why? Comedians do comedy because they’re comedians. You’re good at blender. So… why share awesome knowledge pertaining to that which you are good at by saturating it with that which you are not. Good luck with you.
@KevBinge3 жыл бұрын
That’s a matter of opinion, I get positive comments on the comedy all the time lol. It does skew to an older demographic. I see you mean well with this comment though. Thanks for the kind words regarding the Blender stuff and good luck to you as well!