Infinity: Battlescape - Ground base refuses to die

  Рет қаралды 20,598

Random_Passerby

Random_Passerby

Жыл бұрын

Hello and welcome to the "tutorial" on how to tear down orbital cannons and... something is not right here...
The original idea of tearing those two down concluded nicely, but after switching to plundering the base for credits with cannons, the base got upset on the cruiser so much, that it refused to surrender after all its modules went dark. Within next 5 minutes, the match ended with a draw, so, uh...
The game is Infinity: Battlescape by I-Novae Studios, version 0.9.2.0, server is US-East.

Пікірлер: 42
@parawill7074
@parawill7074 Жыл бұрын
This game should have been a open world sandbox single player experience from the start.
@Gleb08
@Gleb08 Жыл бұрын
The enemies in this base have simply said they don’t consent to defeat lol
@tactus5367
@tactus5367 Жыл бұрын
Im glad to see the game doing so well.
@pikadragon2783
@pikadragon2783 Жыл бұрын
The ship design looks very 'Homeworld'y
@Multiparadox
@Multiparadox Жыл бұрын
While talking about it, the game already released on mobile this month.
@KajiTetsushi
@KajiTetsushi Жыл бұрын
0:04 and this right here is the Homeworld Sensors Manager
@random_passerby4672
@random_passerby4672 Жыл бұрын
The Tactical View! Yes, it is partially inspired by Homeworld, iirc. Although it had no hologram-like darkening with blue tint, it was added later on on its own merit - to highlight markers better.
@Multiparadox
@Multiparadox Жыл бұрын
@@random_passerby4672 noice 👍
@KajiTetsushi
@KajiTetsushi Жыл бұрын
@@random_passerby4672 the Sensors Manager is an amazing piece of work. Great for overview of space battles. Glad to know that other game developers are picking up on this UI design, too.
@Tat2dTroll69
@Tat2dTroll69 Жыл бұрын
super sad that only like 9 ppl play this game. I would buy it if there were at least 40
@random_passerby4672
@random_passerby4672 Жыл бұрын
And thus, the cycle goes on. Look for 1.0 release, it's on the horizon, servers might fill up.
@MerchantIvoryfilms
@MerchantIvoryfilms Жыл бұрын
Same, its over priced and no one wants to pay money for a dead game. Needs to be F2P to get that game population back.
@alexzhou4329
@alexzhou4329 Жыл бұрын
could be solved by a one-week major discount , say 60% on 1.0 release
@random_passerby4672
@random_passerby4672 Жыл бұрын
One-week major discount has been tried on winter sale (Dec 2021 - Jan2022, 50% off), and did not seem to have such an effect. It appears that players do not stay for long due to game not being finished yet. Therefore, finishing it first should be the priority, not marketing?
@fireforeffect1979
@fireforeffect1979 Жыл бұрын
So you get to pilot Cap ships in this game?
@random_passerby4672
@random_passerby4672 Жыл бұрын
Yes! Destroyer, Cruiser, and Carrier are pilotable capital ships. All ships here share physics rules, so they are flown in the same way, just some are heavier and bigger. Difference on the screen is due to the use of Capital Ship Control Scheme, that changes the view and controls slightly, to make piloting big ships easier. Personally, it feels similar to Fractured Space and Dreadnought, but also better in many ways.
@HyperXcube
@HyperXcube Жыл бұрын
i have a question: are the turrets on big ships destructible?
@random_passerby4672
@random_passerby4672 Жыл бұрын
Yes they are! They are even destroyable on small ships, although very hard to hit, as well as on static structures. Self-repair on ships is not balanced well enough yet, so turrets can go online again in a pretty short time. It will be balanced eventually.
@HyperXcube
@HyperXcube Жыл бұрын
@@random_passerby4672 oh nice! ill be buying the game because it looks fun!
@viceroy___
@viceroy___ Жыл бұрын
Collisions should cause massive damage if you ask me.
@random_passerby4672
@random_passerby4672 Жыл бұрын
They do, it depends on how the ship hits the ground :D In game, the most damage comes from dragging the ship on the ground, as it does not model deformations on both the hull and the ground. In latter case ships would have been bent and sunk upon crash, and it would be fair for them to be considered dead on the spot. But since both are no-deformable, they bounce off (losing some energy of course), letting ship retain some hull as a result. Simulation limitations!
@Shadow-bk1im
@Shadow-bk1im Жыл бұрын
Depends on how fast it happens. If a ship hits something at 1km/s or higher it will usually just die. At speeds lower then 1km/s it will take less damage and the damage scales based on how fast it hits. It makes hitting objects more forgiving since combat speeds are generally around 200 to 800 m/s so you won’t just explode if you accidentally hit something unless you are already damaged. This is important because the physics in space especially make turning at high speed really difficult so it’s easy to fuck yourself over and crash into something.
@YanusPoluektovichN
@YanusPoluektovichN Жыл бұрын
Не плохо, ...но один залп(обороны) должен "анигилировать" атаку(одного кораблика)...
@random_passerby4672
@random_passerby4672 Жыл бұрын
Эти пушки пока-что с уменьшенной дальностью, часть игровых систем ещё не завершена. И планы сделать их не моментально убойными, а дальнобойными. Просто если сделать их моментально убойными, интереса играть против них почти не будет.
@YanusPoluektovichN
@YanusPoluektovichN Жыл бұрын
@@random_passerby4672 ...может тогда стоит подумать, о МЕХАНИКЕ с боллее реалистичной физикой...
@random_passerby4672
@random_passerby4672 Жыл бұрын
А она не обязательно поможет. Реалистичнее удастся сделать разве что пробивными, но многого в плане игры это вряд ли добавит. Зато вот нагрузки на сервер добавит точно. Физика полёта уже достаточно реалистичная, снаряд очень точно попадёт в цель, особенно раз маневренность её невелика. И если бы хватало одного попадания, то игроки были бы очень не рады растерять очки на покупку корабля одним махом.
@Matthew_Percival
@Matthew_Percival Жыл бұрын
would be cool if there was a singleplayer option, multiplayer can be annoying.
@a.r4889
@a.r4889 Жыл бұрын
Is this a dead game?!
@random_passerby4672
@random_passerby4672 Жыл бұрын
It is not complete yet, current version is in 0.9, and no proper marketing has been done as per dev team plan.
@a.r4889
@a.r4889 Жыл бұрын
@@random_passerby4672 I've bought it twice and returned it twice. The lacl of people playing makes me really sad. I CANNOT wait till it gets released.
@chaschristiansen
@chaschristiansen Жыл бұрын
@@a.r4889 i believe they are planning to go active in the beginning of 2023 from what I understand. It wasn't refined enough and they didn't have enough server space for a full launch until recently
@Jeff55369
@Jeff55369 Жыл бұрын
@@chaschristiansen imo, this engine would be pretty awesome for a faction based mmo. Get some proper pve in there and a nice faction war, it would be pretty cool.
@chaschristiansen
@chaschristiansen Жыл бұрын
@@Jeff55369 agreed I heard someone go into detail on the engine. Again they may be waiting to go full active with their game but they should release the engine after.
@parawill7074
@parawill7074 Жыл бұрын
This game should have been a open world sandbox single player experience from the start.
@Jeff55369
@Jeff55369 Жыл бұрын
I think that was the plan for infinity (though multiplayer, not single player.) Infinity: battlescape was made into an arena based game because its a less risky game to develop.
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