Introduction to UV Mapping - Learn the Complete Basics

  Рет қаралды 140,290

FlippedNormals

FlippedNormals

Күн бұрын

Пікірлер: 186
@IcedUp
@IcedUp 6 жыл бұрын
wow i learned more here about uv mapping here then i did last year from my uni first year
@wildtexan2096
@wildtexan2096 6 жыл бұрын
yeah I know how you feel used to watch flipped normals in my 3d modeling class.
@levitabusman
@levitabusman 5 жыл бұрын
You dont go uni to get taught, Uni is a self taught institution so if you dont know that then you should quit uni
@tacosmakos4613
@tacosmakos4613 4 жыл бұрын
literally in my final year rn and i learnt SOOO much more here than this entire course smh
@funpathik
@funpathik 5 жыл бұрын
1 month class in 23 minute.Thanks a lot .Very very helpful.
@indrajitdas5274
@indrajitdas5274 2 жыл бұрын
Thanks bro.. I was too scared on UV mapping, I wished if UV was not there at all...but watching your UV class not only I understood but it created my interest on trying it again and again.. Thanks once again.
@srjnm
@srjnm 6 жыл бұрын
how do guys manage to upload the exact content i always want
@FlippedNormals
@FlippedNormals 6 жыл бұрын
m i n d r e a d i n g
@TheWaitingRoomTWR
@TheWaitingRoomTWR Жыл бұрын
this course.......this humor......this is what i've been looking for my whole life..... and by whole life I mean 3 months
@FlippedNormals
@FlippedNormals Жыл бұрын
Haha!
@sugarhady
@sugarhady 5 жыл бұрын
I believe this is the best tutorial I have ever seen 😂 I was always procrastinating learning how to UV unfold but now it looks simple thanks to you guys
@aqualust5016
@aqualust5016 Жыл бұрын
This video really nails home how proper topology and UV mapping relate to one another for the quality of the final product. Thank you for sharing.
@markeccleshall5055
@markeccleshall5055 6 жыл бұрын
Guys ... I have recently changed jobs and I'm training myself to become a VFX artist so me and a friend can start a business and I have to say these videos are incredible. I have learned so much from following your page I can't even believe it myself! Maya is such a beast of a program and any videos you can post about anything that you can do in it are an absolute godsend! I think ... what I would really love to see ... is something similar to your video on zBrush about painting a model from start to finish, where you painted a blokes head and went through every detail. It's because of you that I know how to use zBrush! If you could do that with Maya as well, and I'm aware it'll be a bigger job, that would be amazing, just so I have a video to reference whilst I'm doing my own painting, texturing and uv mapping. I'm sure a lot of people who are also starting out will appreciate it too. Keep up the great work! Honestly, this page is invaluable!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks a ton Mark! We really appreciate it. We'd actually love to do an artist guide to Maya :) It's been on the list for a while now. Let's see if we can find the time to really do it properly.
@markeccleshall5055
@markeccleshall5055 6 жыл бұрын
It would be so helpful. I've been playing with Maya for a couple of months now and have got to the stage where I can model something but not sure where to start with getting it looking like something different to a big grey block!
@AdrianaNietoArtist
@AdrianaNietoArtist 6 жыл бұрын
Hey, guys! I liked this video a lot, because you are explaining with simple objects what happens when you are UV mapping an object, but i feel like it could have been a bit better, in regards of explaining why things work they way they do and also just go more in depth with the terminology and the concepts themselves you touch on here. Especially since UV mapping is one of the hardest concepts most people have trouble understanding, since it's the hardest thing to explain from scratch. You do kind of say what some terms are, but more like a glance over, as in already knowing all the words and terms you use to describe the actions and things happening in the video, instead of finishing describing them, especially since is intended for beginners. For example, what is a projection, what streatching means, what overlapping of UV's are and why they are happening, etc, etc... It took me a little while to understand the terms and what correlates the UV's with the object, but since learning what it is, I love making good UV layouts for my models everytime. This could also turn into a video of "Are good UV's Overated?" 😉 Still enjoyed the video very much!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Hi! These are actually really good notes :) We'll keep this in mind for future videos. Really appreciate the feedback here! /H
@purewinter5650
@purewinter5650 5 жыл бұрын
I've always felt the same way. UV's are some mystical concept beyond control and almost an enemy who can't be reasoned with but if you just work around the difficulties it was 'fine.'
@Chicky_Lumps
@Chicky_Lumps Жыл бұрын
Weird, the concept is very intuitive to me, it's just tedious to actually divide them up well somtimes.
@Akuseru123
@Akuseru123 Жыл бұрын
I come from coding side of games and thought that the graphics people were doing black magic. This video opened my eyes to the simplicity of it all. Thanks 🙏
@Miszczponadmiare
@Miszczponadmiare 3 жыл бұрын
I just started watching and wow - 3 years into career without using UV's. And here I'm trying to expand my knowledge on the topic and polish my skills as I recently got my very first 3D job and it is "UV-heavy". :D
@charleschase7945
@charleschase7945 4 жыл бұрын
Thanks dude. Currently doing a project for school and forgot all about this cool and organized way of texture unwrapping without unfolding and opening a photo editor to draw on the uv maps.
@iLoveTurtlesHaha
@iLoveTurtlesHaha 6 жыл бұрын
I struggled for years while learning 3D Max and Maya before quitting. I wish this video was available for me back then because it is very clear and easy to understand. Now I want to get back into modelling concepts because the tools to do it doesn't seem that frustrating to use anymore.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Maya has got significantly better at modelling over the last years, to the point where it's now a very capable modeller.
@d-slang
@d-slang 3 жыл бұрын
Thank you sir....will never stop appreciating the work that all you KZbin tutorial guys do, I've learned more from you guys than in classes....Starting to understand the basics of UV with your video, gonna go through your channel for more useful knowledge....You guys are f**king teachers to me 🙏🏻
@lilitbeglarian7942
@lilitbeglarian7942 5 жыл бұрын
You guys are very clear and concise- which makes learning very easy. Thank you very much.
@bao007fei
@bao007fei 6 жыл бұрын
Whaaaat? Unfold 3d is not the only 3rd party UV algorithm that Maya integrated? My first depth-learning 3d software is cinema 4d. The UV system was very tricky to me and I thought maybe I'd never figure out what UV really is. Until I met unfold 3d. A whole new beautiful world:D
@izvarzone
@izvarzone 6 жыл бұрын
I think its best unwrapping program for now.
@relaxingtopology256
@relaxingtopology256 6 жыл бұрын
This is why I keep telling people, you will learn more about 3D on KZbin than you will in college. Another great video, Flipped.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks a ton! Happy you like it
@3Dtexel
@3Dtexel 3 жыл бұрын
'Mystical concept' for sure UV is :) Thanks for the help
@spiralviper8158
@spiralviper8158 5 жыл бұрын
Can you make an advanced tutorial for UVs? I get that i should cut seams to make as much of the model as flat as possible. But what about further information; should i cut seams along edges/ridges or depressive areas? When should i cut the model into many flat pieces as opposed to large parts of the model being cut as one piece? I have good software for it (Unfold3D) but i don't understand UV mapping in detail. Good to know i don't have to cut seams in a way to avoid the seams being visible when texturing!
@JustAnotherJP
@JustAnotherJP 6 жыл бұрын
In the UV Toolkit, under Tools, there is a texel density feature, you can get the texel density from a shell and then set that density to the rest
@FlippedNormals
@FlippedNormals 6 жыл бұрын
It's amazing - we'll do a video on this for sure :)
@TheSwisssss
@TheSwisssss 6 жыл бұрын
Could you please do a tutorial of UVing and unfolding principles for more complicated and unusual shapes, like some creatures, maybe some game assets and stuff. I would love to see that. I really love your videos, guys, you are amazing! I've learned a lot of stuff from your tutorials and FlippedNormals is my top priority yt channel for learning 3D atm. Keep it up! I will definitely buy some of your tutorials in the near future. Thank you!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Hey! We actually have a few videos on this, which you can check out here: kzbin.info/aero/PLBX-X8mPyxIqdD00QnDXRDzENfS0_l1vW Also, thanks a ton for your kinds words! Really appreciate it :)
@priyalsavani4945
@priyalsavani4945 2 жыл бұрын
this is really good for a beginner's tutorial everywhere i see complicated tuts and it scares away people like me😹 so this is really good to get into
@Sleezgaming
@Sleezgaming 6 жыл бұрын
Awesome video, really needed it, since I just couldn't wrap my head around it. The biggest problem for me was getting high-res zBrush sculpts low poly and then mapping them for use in Painter.
@Radicalshikami
@Radicalshikami 6 жыл бұрын
well i remember i never understand this from my teacher, and now you make it look easy.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! We feel it's one of those subjects which are made way too complicated in the beginning, where the first steps are often skipped.
@GuitarLoverX
@GuitarLoverX 3 жыл бұрын
For the cube, the Automatic Mapping option works pretty well, instead of doing 6 planar maps manually :)
@Tokyomodeldetective
@Tokyomodeldetective 4 жыл бұрын
thanks for this video guys. im a games tester. and this has helped me learn how to report better
@m4r_art
@m4r_art 6 жыл бұрын
unfold3d > headus... it's super automated. marking seams in a breeze... insanely fast unfolding and uv's are smooth, great for me not trying to worry about uv's and skip to s. painter/3dc.polypainter...
@spiralviper8158
@spiralviper8158 5 жыл бұрын
this! it's worth every penny
@mattkaiser8984
@mattkaiser8984 3 жыл бұрын
If you're having trouble with your texture not showing up. Try pressing 6 in the view port.
@Ruckleback
@Ruckleback 6 жыл бұрын
YES! That's exactly the video I've been waiting for!!! My questions are all about UVing Clothes. The thing that grinds my head the most is about how to unfold it. I have a model and the clothes are kinda thick and all. So, what I've been told is that it's better to delete the inside faces of the clothes so it works like simple fabric. Is that true? Because if that is true, I just don't have any idea on how to make thick clothes, because in the end they'll be just a layer carefully modeled to look like they are thick, but they are just a thin layer with folds or something like that. I'll be waiting for more on this, cuz UVs are just a pain for me and I would love to master it!!
@shehedalbasim6439
@shehedalbasim6439 2 жыл бұрын
Thank you so much for this! Seriously life savers 🥳🥳
@harrygomes383
@harrygomes383 Жыл бұрын
Thank You So Much! This really helps me escaping my fear to dealing with UV mapping. Really grateful! Also can you help us understand the entire process of texturing and file export settings in order to draw or paint over uv in photoshop or other 3d software. Thank you.
@CGKey
@CGKey 5 жыл бұрын
I love this tutorial, UV mapping has always felt so intimidating to me! Now I'll be able to properly texture my models :')
@jonevarty2205
@jonevarty2205 3 жыл бұрын
I know this comment was from last year.... But same
@drewjackson3858
@drewjackson3858 3 жыл бұрын
I like the metaphor of the atlas and the globe for UV Mapping. Both have the same coordinate system and show the same image but you can only put one into photoshop.
@ehabcharek
@ehabcharek 6 жыл бұрын
let's play a little game take a shot every time Henning says "here" in this video
@CombatFXZone
@CombatFXZone 6 жыл бұрын
hahaha I would die. great video though :)
@FlippedNormals
@FlippedNormals 6 жыл бұрын
:D hah! Alcohol poisoning all around! /Henning
@krishnasuppliers8572
@krishnasuppliers8572 4 жыл бұрын
The videos is informative and learned useful things for texture mapping on the models.... I would be grateful if you can explain the elimination of seam between two segments you have divided for face model....
@wxreaper7
@wxreaper7 6 жыл бұрын
20:46 you also can use "Texel Density" in maya to make sure your UV maps have the same size / resolution
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Yup! We'll cover this in a future video. For this, we wanted to keep it simple.
@wxreaper7
@wxreaper7 6 жыл бұрын
Can't wait to see anyway i hope you guys can make video making poly hair for games character i was watching naughty dog video about this topic and i'm still curious "is there still a better way?"
@xMaidenSlayerx
@xMaidenSlayerx 6 жыл бұрын
Hey guys I have a video idea I was hoping you guys could discuss: Sculpting vs Modeling. Which is better? Is sculpting always better or are there certain scenarios where modeling is better. Can you get the same results with modeling as you can sculpting? Which is better for game development? I'm curious what your guys opinion on the matter is.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Hey! Im curious what you mean by modeling vs sculpting. Are you talking about box modeling a character vs sculpting and retopo it? :) That's a good discussion for sure
@xMaidenSlayerx
@xMaidenSlayerx 6 жыл бұрын
Yes that's what I meant. I would love to hear you guys discuss that topic.
@luisaviles3986
@luisaviles3986 5 жыл бұрын
More content like this in the future please.
@boxtroller2289
@boxtroller2289 2 жыл бұрын
Hi very helpful tutorial thanksss. I wonder if you guys will do a video on trim sheets?
@saemranian
@saemranian Жыл бұрын
So Cool, Thanks for sharing.
@FlippedNormals
@FlippedNormals Жыл бұрын
Thanks for watching!
@tathagat123
@tathagat123 4 жыл бұрын
This man literally deserve place in heaven.
@AlwaysDrawing2012
@AlwaysDrawing2012 3 жыл бұрын
Awesome video! Thank you!
@KRAJJI96
@KRAJJI96 5 жыл бұрын
Thank you so much guys this is just the exact help i need to get myself into learning more what UV mapping is! (I like you guys was terrified of it and hacked my way around it in uni by just using images instead of using the uv setting - low poly models helped too haha) What im wondering is what image file type do you need for a good clean uv map? Png? Is it best to make your own uv textures?
@crimsonBen
@crimsonBen 6 жыл бұрын
damn, how am i suposed to work, when you always deliver such great content :D
@FlippedNormals
@FlippedNormals 6 жыл бұрын
We'll try to avoid making new content then :D
@PrimordialStrange
@PrimordialStrange 5 жыл бұрын
So Simply Explained !
@nanfredman1991
@nanfredman1991 6 жыл бұрын
(1) One die, multiple dice. (2) Unwrapping = bear-skin rug. Or paper patterns for clothing--but "cutting up a person" is funnier. :D Good intro to the basic concepts.
@jurandfantom
@jurandfantom 6 жыл бұрын
Topic: alpha maps. I saw that is way better use few more points for flat with texture than use square geometry with texture and alphas (longer render times)
@Kingstonkaniskar5
@Kingstonkaniskar5 3 жыл бұрын
Thank you so much ❣️
@jatinpundir5787
@jatinpundir5787 3 жыл бұрын
amazing tutorial for beginners like me
@jaberah3
@jaberah3 4 жыл бұрын
Awesome video guys! But as 3D modelers are we responsible for UV mapping or is that usually handled by texture artists?
@FlippedNormals
@FlippedNormals 4 жыл бұрын
Its often done by modellers, though a lot of texture artists prefer to do their own UVs. As a modeller, you need to know how to UV map for sure
@bradenrobins299
@bradenrobins299 6 жыл бұрын
Awesome video I really needed this. Do you think you could do a video on fixing ngons? I have mesh I just cannot seem to fix.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
That's actually a good idea! We'll write it down
@ehsanghazavi470
@ehsanghazavi470 4 жыл бұрын
Learnt more here than in my 2nd year modelling class lmao
@rhyshall8778
@rhyshall8778 4 жыл бұрын
i always use blender for uv mapping. as a great man before 76 said it just works
@mysticpearl16
@mysticpearl16 5 жыл бұрын
I really don't want to do this UGGH 🤦🏾‍♀️😰😭😭😭
@emmanuelchacon8900
@emmanuelchacon8900 6 жыл бұрын
From flesh masks to toy casting... Nice save Morten ;D LOL
@DavidConant
@DavidConant 6 жыл бұрын
Awesome video. Very intuitive.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks!
@ImmolatisEternus
@ImmolatisEternus 3 жыл бұрын
I have a question how do you uv map a massive object for first person shooter? I have a spaceship I built that is 1 kilometer long. And I cut up the mesh into 7 uv maps. But in game the textures at 4k still look super blurry and undetailed. Is the answer to make more uv maps? But how do I deal with the memory requirements for each uv map has diff, normal, spec, and glow textures. How should I go about fixing my model so in first person the ship isn't blurry? Thank you!
@onyx5682
@onyx5682 4 жыл бұрын
I have a question, is it okay to uv unwrap your model’s after you’ve applied your modifiers; such as, subdivisions, and even mirrored?
@bambull4487
@bambull4487 4 жыл бұрын
Great Content . Thanks
@3dvfxanimator729
@3dvfxanimator729 6 жыл бұрын
Wow..! Its a Premium Tutorial for me Ty for teaching us from the begging.
@barbarahorvat4291
@barbarahorvat4291 3 жыл бұрын
great tutorial
@DavidAllen_0
@DavidAllen_0 5 жыл бұрын
Thanks guys! I came here thinking that I already knew a lot about UV mapping in Maya, but I was wrong. Very wrong
@burningbright2003
@burningbright2003 8 ай бұрын
What are flipped Uvs? I am not able to overcome them. No matter how many times i flipped them in blender, it is still showing flipped. I am using zenUv addon for checking. I have to submit the model. When i flip the flipped UVs some other UVs get flipped. Kindly guide me.
@Darkshot_47
@Darkshot_47 6 жыл бұрын
You guys are awesome!
@ady7d77
@ady7d77 3 жыл бұрын
now i have a problem i use 2020 maya, does this work with this course?
@anqou1467
@anqou1467 3 жыл бұрын
What should i do, if.....when i unwrap character and select on uv hand for example.....he select seam twice( both on the arm abd on the torso)......maybe its wrong retopology?
@ricardovandebeek4187
@ricardovandebeek4187 6 жыл бұрын
Awesome! Mostly because of you guys tell us why you are doing something. No more "automatic unwrap" as standard first move. haha
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! We really try to get to the 'why's instead of 'ehh click these buttons' :)
@ricardovandebeek4187
@ricardovandebeek4187 6 жыл бұрын
I love the tutorial, but have one thing. By using the default layout option, my different UV's don't scale to the same size! Never touched that default settings.
@ricardovandebeek4187
@ricardovandebeek4187 6 жыл бұрын
I need to come back on this one real quick. I did Google it and the "Prescale" setting needs to be on "World".
@adiseshubilla9786
@adiseshubilla9786 5 жыл бұрын
Thank you guys.....
@austinfrance2091
@austinfrance2091 5 жыл бұрын
I learned more about uvs in 5 minutes than 4 years of game art school
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Awesome!
@pronoydutta614
@pronoydutta614 5 жыл бұрын
Just started UVs.... i want to understand, not hate :D
@jay58354
@jay58354 6 жыл бұрын
Can you guys talk about Xgen?
@AerysBat
@AerysBat 6 жыл бұрын
There's a good free xgen tutorial here for the time being. jesusfc.net/tutorials/introduction-to-xgen/
@breakmon218
@breakmon218 6 жыл бұрын
Thank you for the tutorial :D anw, can you guys create a uv tutorial in props?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Hey! We've are actually planning on doing this, where we want to show how to UV map a few different props :)
@breakmon218
@breakmon218 6 жыл бұрын
FlippedNormals ohh nice. Thank you! 😊
@russelbalugo2071
@russelbalugo2071 6 жыл бұрын
How do you efficiently use your time to UV something that may be simple...or complicated but also very tedious. I'm currently UVing a tree and I don't know if I'm approaching or UVing it in the most efficient way.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
The way I UV map is heavily dependent on how I'll texture it. I dont just unfold it and call it a day, really helps to keep texturing in mind. Sometimes you can keep the UVs very simple if the texture is mostly procedural, like a piece of glass, or very advanced if you need full control
@elizabethhamilton1166
@elizabethhamilton1166 5 жыл бұрын
Great overview of UV maps! In Blender, one of the important uses of UV's is for generation of ambient occlusion maps. Am I correct to assume this is true for other 3D software?
@ModyTheOne
@ModyTheOne 6 жыл бұрын
Very useful .. thanks
@sepehrtavakoli8053
@sepehrtavakoli8053 6 жыл бұрын
hey amazing tutorial, can you also show how to do skin in arnold? not just human, stuff like lizards and stuff
@FlippedNormals
@FlippedNormals 6 жыл бұрын
We've been toying with the idea of doing a crocodile head. Could be good fun! :)
@shownakchakma3077
@shownakchakma3077 4 жыл бұрын
Thanks
@OneImmortalStudios
@OneImmortalStudios 6 жыл бұрын
I suggested this. Can I get a beer?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Wasnt a free tutorial on basics of UV mapping enough? :D
@kentaylor2950
@kentaylor2950 5 жыл бұрын
@@FlippedNormals maybe just give them a coke can?
@imaginaryworld4732
@imaginaryworld4732 5 жыл бұрын
What are you think about Rinzom Lab UV ?
@neerajvatturkar2788
@neerajvatturkar2788 4 жыл бұрын
can u pleasre make video on how to make a face and charcter modelling in maya in detailed witrh uv mapping and texteuring or only with modelling and uv mapping
@vivoslibertos
@vivoslibertos 6 жыл бұрын
I thought you guys gonna use the UV editing work space :)
@FlippedNormals
@FlippedNormals 6 жыл бұрын
It's more about understanding what UVs are - we'll do a more elaborate video on it the future.
@sundarr5653
@sundarr5653 6 жыл бұрын
UV has to be done before smoothing? UV for high and low poly?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
You dont technically need UVs on your high poly if you're baking. For film, you wouldnt really have a high and a low poly per se, but just one model with subdivision levels. You want UVs on your low poly regardless :)
@Mirakuruuu
@Mirakuruuu 5 жыл бұрын
I know that all your maps must be kept inside the value of 1 UV mapping but i really didnt bother to know what will it affect to your texture if it goes beyond the value of 1. What will happen to them?
@Crimelord
@Crimelord 5 жыл бұрын
You mean the box? What if the UVs go beyond the UV space? If that's the question then quite simply, you'd get an error and you can't really just paint with half the UV in one space and the other half in the other. You could however pack specific parts of the model in different UV spaces and that's what UDIMs are essentially.
@ehsanghazavi470
@ehsanghazavi470 4 жыл бұрын
Where can I find the image of the coke can?
@marksantiago22
@marksantiago22 10 ай бұрын
thank you for this now i know how to make uv maps thankyou 😍
@liamheffernan2006
@liamheffernan2006 4 жыл бұрын
I remember learning this on paper back in school, like how to fold a shape out flat etc..remember thinking wtf would anybody need to know this for..and now here I am :L
@artifica0
@artifica0 5 жыл бұрын
So I've is placing the texture from your 2d image onto you 3d model
@onlyf3168
@onlyf3168 6 жыл бұрын
Thanks =)
@peterspy8867
@peterspy8867 6 жыл бұрын
There's probably a slight generation gap here, but in my childhood I used to buld plane models, either out of plastic kits or paper. The papercraft version was harder to assemble, but that's the closest thing to unwrapping I can imagine, i.e. you had to cut out already "unwrapped plane parts", and then bend and glue them together. Good times. www.mojehobby.pl/zdjecia/3/6/5/24376_2_ang-126_8.jpg As for actual unwrapping, I work mostly with realtime models, but even now I feel like unwrapping is some kind of atonement for all the joy I had making the medium and low poly model. Such a tedious and boring process.
@izvarzone
@izvarzone 6 жыл бұрын
There are some differences in unwrapping 3d models though. I remember old tuts that said unwrap like paper models, but later learned it's not correct way. So for example cube with 6 sides, in paper it would be 1 part that looks like cross, but for normal maps it should be 6 different squares (because they all 6 different smoothing groups), NM's can be baked on 1 smoothing groups, some people even advocated that. It gives normal map with lot of gradients. But it looked bad in Unreal Engine 4 after texture got compressed, there was clearly seen gradient on flat surface where its not needed to be. It's even get worse when blending baked normal map with detail normal or parallax. UV's should be split on each hard edge, if you're baking normal map. The could be unsplit if you're not baking anything. For lightmap UV sometimes they need to be connected (even though it's baking too) but again not the same way as paper models.
@peterspy8867
@peterspy8867 6 жыл бұрын
That's why it's "like" paper models (kind of in reverse), but it's not the same thing, obviously. There is nothing else like that, but this is probably the easiest comparison. You immediately focus on details and intricacies that go later, and they're out of scope of this tutorial.
@ItsNuree
@ItsNuree 4 жыл бұрын
13:36 ""Just imagine you're cutting up a person" hahahaha
@FlippedNormals
@FlippedNormals 4 жыл бұрын
I mean, it's a good way of thinking about it!
@ItsNuree
@ItsNuree 4 жыл бұрын
yup it is, you're not wrong xD Just found it hilarious hahaha
@LeonithOneil
@LeonithOneil 4 жыл бұрын
SA File Editor UV MAPPER?
@LukasDamgaard
@LukasDamgaard 5 жыл бұрын
You have to drink every time he says "here"
@Skullfurious
@Skullfurious 6 жыл бұрын
This seems a bit basic. Do you guys plan into going into advanced UV stuff or is this the last we will see for a while on this subject?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
We are going to increase the complexity in the future :) We also have some more advanced videos on UV mapping, which you might like too.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Just made a UV mapping playlist for you with some more advanced videos kzbin.info/aero/PLBX-X8mPyxIqdD00QnDXRDzENfS0_l1vW
@Skullfurious
@Skullfurious 6 жыл бұрын
Thanks, I appreciate it guys!
@romanzhu
@romanzhu 6 жыл бұрын
Hey, why have you banned Russia from accessing your site? `The owner of this website (flippednormalscom) has banned the country or region your IP address is in (RU) from accessing this website.`
@FlippedNormals
@FlippedNormals 6 жыл бұрын
All fixed now! Terribly sorry for that, our systems had a bug in it
@SithBerserker1488
@SithBerserker1488 3 жыл бұрын
Couldnt ignore the "Hmf" at 0:17 after he said 3dmax XD
@k-vandan
@k-vandan 5 жыл бұрын
turning a person into carpet UV mapping made EZ
@ULTIMATECHOSEN1
@ULTIMATECHOSEN1 6 жыл бұрын
Man, I wanna buy some tuts but why the hell is the website blocked in Mexico?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
All fixed now! Our system had a bug in it, which accidentally blocked certain countries.
@ULTIMATECHOSEN1
@ULTIMATECHOSEN1 6 жыл бұрын
Thanks!!
@Zyclon3000
@Zyclon3000 6 жыл бұрын
why did you block some countries on your website?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Our systems went a bit crazy, due to a software bug. All good now!
@RuthlessRitwik
@RuthlessRitwik 5 жыл бұрын
My current situation is "I can never learn UV"... Exactly
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