Thanks very much, Mechanistry, for supporting the channel and sponsoring this video! Check out Timberborn on Steam using my link: store.steampowered.com/app/1062090/Timberborn/?Creator&JC_the_Beard& Check out the official feature trailer for Timberborn Update 6: Wonders of Water here: kzbin.info/www/bejne/fZvdm3iZarOpd9E
@Devilish_FunАй бұрын
🐸!
@sidmcmillan926Ай бұрын
51:34 - The floodgates being opened to full in one quick action caused the surge once the good water reached and combined with the badwater stream (opening to half for a second and then to full might prevent a surge 🤔)
@Redneck353Ай бұрын
It's nice to see well-beeing taken care of sooner, feels like it's a lot underestimated how big of a buff the beavers get on work and walk
@HazMattAtkАй бұрын
You can add a waterwheel in the river below the bad water waterfall on the upper level for a localized power supply for bad water processing.
@GwionWilliamsАй бұрын
Since a breeding pod pumps out a new beaver every 5 days, and standard lifespan is 50 days, each pod supports about 10 beavers. Every time Wellbeing hits a number ending in 7, it's a cumulative +20% to lifespan, i.e. +10 days. So, every lifespan increase allows each pod to support another 2 beavers. With a stable Wellbeing of 47+, each pod can provide a hefty 20 beavers each! Not bad. And they're all superpowered from the other benefits they got on the way. Decorations can be *powerful!* I love platforms over path crossroads, with various things on them: Statues, clocks, shrubs, you name it. Works out well. Also, pretty sure that your tiny flood at the end was because you'd opened the floodgates, letting a brief surge of water through. Nothing to worry about since it was so small but likely to happen every time.
@TNH91Ай бұрын
I place decorations around the barracs/housing. Seems to give their bonus while the beavers sleep.
@PauxloEАй бұрын
→ You can use the floodgate automation mod also to auomatically shut off (and switch on again) your water pumping, so your river doesn't run dry. → Later, you might want to use the stream gauges to automate the opening and closing of the gates depending on the actual pollution level near the gates. (Though maybe that's not needed if you go for the sluices instead.) → 30:36 I fit two of these three demographic buckets (just the "US" one is missing). Not sure whether KZbin knows that, though?
@MattHerseeАй бұрын
Huge sponsorship, happy for you!
@squiredoodadАй бұрын
Woe, the mangrove fruits must wait another episode
@Redneck353Ай бұрын
46:00 *Almost native ;) , still missing 2 important parts to it, the vertical "T" and of course the universal!
@mikeriley2475Ай бұрын
You should build a dirt excavator and "show case" the terraforming in the game! I think you should straighten down river and raise that.... Crater. Then you could line that newly straightened river with power wheels!
@squiredoodadАй бұрын
Reminder that you can plant berries from a forester!! There's nothing stopping you from putting a water dump down and surrounding it with berries so you can have the breeding pods up there. Or even just forcibly expanding the berries across your entire berry field so the gatherer can work with zero downtime.
@todoralin6600Ай бұрын
It you place a stream gauge behind floodgate and link a floodgate to the stream gauge, you can set, in the advanced tab, floodgate level depending the levels of contamination measured by the stream gauge.
@squiredoodadАй бұрын
Once you get dynamite, there's a lot of land by your canola that isn't irrigated now but would be if you blew it down a level. You could also install floodgates+platforms instead of the dam at the oaks to keep more water in case of a drought, getting that last third of a tile.
@supaflytoon7684Ай бұрын
From my experience - 5 breeding pools is enough - set them up one every day (i.e. all at noon or evening) - breeding takes 5 days - so You'll have one beaver spawning every day for the rest of playthrough. That way (once stabilzed initial spawns) You won't have any deathwavers. And yes, then You just need to increase wellbeing from 7 to 17 to 27 etc. etc., and You can easily go to 90-100 beavers off that setup. On this map You won't ever need more than that. Later on You can change them to advanced ones (keeping one a day schedule) and skip chidlchood if that's what You like. Check it out if You want :D Keep it up and have fun! Thanks. P.S. If You place gauge in front of floodgates (inside pool) and connect it to floodgate - You can use advanced settings with the triggers mod - that lets You automate floodgates completely depending on water pollution.
@PsiQАй бұрын
comment for the Algo: i would have put the fermenters on woodframes IN the river to keep more usable land.
@zachariahrich3354Ай бұрын
49:08 You can add a platform to the front of the barracks. If you do, you can put a rooftop tares there, by the workout Plaza.
@darthyetgonАй бұрын
42:24 I honestly think you have gone delirious from dealing with the water beavers😂
@hallohoegaathet7182Ай бұрын
If you are going to build industry on the mountain next to the badwater river you could place some waterwheels in there for more power production. Please build a two high dam by your waterpumps to increase water storage and irrigation. You could probably make a straight 2 high channel for your industry by using levees and dynamite. This has the added benefit of protecting your gear storage and other storage from flooding while saving space by building industry on top of storage.
@HobbityfusАй бұрын
Well, if water behaves weirdly on higher speeds, just slow down while the water settles after opening the gates. Thanks for building some more log storage, really saves my sanity. Consider moving your food production down to the big wheels, more to gain farmland than for continuous power, the map being as small as it is. Also, maybe a levee + dam situation where your crops are, as the farmable land up top would increase. I like the idea of putting the badwater using industries up top, feels fitting. Maybe two big wheels for even more power to the overall system? Seems to be enough room to fit a platform on land and downwards power beside it. Might want to route it directly into the explosive factory though. Greetings from Germany. 🖖
@jasonjazzz5Ай бұрын
corn never needed canola
@nurmrАй бұрын
👍 Also the online version of the timbertrees mod still has u4 and u5 versions available and it's easy to check and see.
@walkir2662Ай бұрын
48:20 great interlude for "the water situation is overkill" indeed :)
@walkir2662Ай бұрын
46:00 I wouldn't go do far as to say the Vertical Power Shafts mod is useless, as it still adds the vertical T-pieces (and I think the power-in-all-directions one) while vanilla just has vertical+one direction.
@alexkudzin4980Ай бұрын
Yay can’t wait to watch it after I stop needing to watch out for bear signs
@squiredoodadАй бұрын
Needing to watch out for what now
@shreyaskashyap5769Ай бұрын
Ooh slideshow for the Beard Boosters from this episode onwards? I presume that requires lesser rendering time?
@JCTheBeardАй бұрын
I finally gave up trying to figure out another solution, yeah. It takes significantly less render time but is a lot more work to keep updated. At the very least, everyone can be back on screen now! That was the main goal.
@darthgbc363Ай бұрын
Idea - 3 canals for 3 big water wheel arrays. Badwater down the middle. Good water on the outside. Also, tie all power together. It's just fun to see a whole network being designed.
@Devilish_FunАй бұрын
5:25 Spontaneous Irrigation™
@CosimoScherrerАй бұрын
Some trees not marked for cutting
@nurmrАй бұрын
7:40 Another mod that you may find helpful is Goods Statistics. It shows trend lines for goods and estimates how long they'll last (or take to fill depending on the trend).
@bubbles69138Ай бұрын
MAN!!!! There's so many more peoples here I can't even sneak in FIRSTEENTHS!! anymore!! LOL I LOVE IT!!!!!!! Welcome beaver fans!!!!
@JCTheBeardАй бұрын
This series has been doing so well, it's awesome!
@bubbles69138Ай бұрын
@@JCTheBeard I know!! I'm so proud of those beavers!! I mean... Look at all they accomplish in spit of your management!! ;) lolol
@Devilish_FunАй бұрын
🐸!
@Petq011Ай бұрын
52:25 You can absolutely "channelize" that. Platforms... the simple 1 high ones, and levies on top along the sides as an indent wall. Or simply, all over, and make it a pipe.
@nurmrАй бұрын
27:55 The myth was only tested in the map editor, so I don't think the pre-badtide surge which gives a 10% variation in cms was applied.
@zachariahrich3354Ай бұрын
If you put some floodgates infront of the old water wheeles we can double the water which would increase the arable land.
@squiredoodadАй бұрын
You can probably afford to convert more of your Kohlrabies into Soybeans at this point, nice as it is to retain a small amount of them canola makes soybeans way denser food production.
@DeïDeï-13Ай бұрын
Hi, for what i know the water surge comes from the dams on the edge. My personal Timberborn rule is : never build dams on edge water acts funky.
@jasonjazzz5Ай бұрын
43:15 pretty sure my dad had that, or one similar enough lol
@SuperRobot1270Ай бұрын
Instead of floodgates at the top, put sluices on bottom then levees and that whole top section can be automated. Eventually, put the big power wheels there to have power even during long bad tides.
@OlaCh93Ай бұрын
Well-being are also decorations! I dunno why but I see many men playing this game and completely forget about decoration while it's the best part.
@ShawnHCoreyАй бұрын
GG. You're still running 18 hr days. Now that things are comfortable, the beavers shouldn't need to work that hard.
@Singh_HarshАй бұрын
make it an aesthetic build pls
@keodeАй бұрын
Regarding the contamination receding at 50:20. I noticed the contamination lines shrink once earlier in the video too, and it happened during the change to night both times. I wonder if it's a strange quirk with the lighting or maybe badwater decreases in strength during the night?
@Rmmtube-b1cАй бұрын
I would have guessed you would direct the bad water off the edge of the map using the new platforms and impermeable flooring feature
@a.cunningham4974Ай бұрын
For me It was Body Break for when i was at home during the day
@TwilighttsАй бұрын
The flywheels would work with those large water wheels for power storage, yeah?
@VargaBence-n3eАй бұрын
tip: in the early games increasing the worktime to 20 hours gives a great boost to your work(idk how to explain it)
@frankfuller975Ай бұрын
if you like storages on ladders, you should look at the "small 2-tall storage" mod, for its giant storages ;)
@notouchydahutchy5410Ай бұрын
Instead of using levees to stand on as scaffolding you can use small storage which use 3 logs.
@xMuchAdoxАй бұрын
I'm behind on the episodes, so forgive me if you've done this already. Just a suggestion, but if you can replace your triple floodgates with a single sluice gate and never worry about it again.
@maxhammick948Ай бұрын
48:24 Did you ever hear the tragedy of JC The Beard? I thought not. It's not a story the Folktails would tell you. It's an Ironteeth legend... It's ironic. He could save others from dehydration, but not himself.
@seandickson4474Ай бұрын
For power, would it be possible to make aquaducts over the river then put wheels in. Also gives a path to the dry lake above the bad water source
@sidmcmillan926Ай бұрын
a masterclass in badwater bypass building 💓⚒️🦫
@paulphillips5576Ай бұрын
@FatimaMalik-g6kАй бұрын
Waterbeaver episode? 🥲
@shreyaskashyap5769Ай бұрын
I believe that it will be at least Tuesday till we get a Waterbeavers episode,coz JC has to first upload 5 videos of this new playthrough.
@JCTheBeardАй бұрын
Will be at least Tuesday before we get back to the waterbeavers. Depends on the reception to episode 5 of this series on Monday and what everyone wants to see next
@shreyaskashyap5769Ай бұрын
@@JCTheBeard haha nearly an exact copy of my comment lol
@ortizandy87Ай бұрын
Maybe put floodgates at the back of your shunt to store more water
@dvd1098Ай бұрын
Build most of the residencies in the valley under the natural bridge as an archology.
@Singh_HarshАй бұрын
make the ladders back face the path (near the big water wheal)
@AlexKrippnerАй бұрын
When did the ladder mod get updated to no longer need the double platforms to build 3+ high?
@JCTheBeardАй бұрын
Unsure, but I'm glad I no longer have to worry about that
@Draail19Ай бұрын
Commenting for the algorithm
@Devilish_FunАй бұрын
🐸!
@daveylacyАй бұрын
Out of curiosity, and I’ve noticed this on other channels, why only 5 episodes?
@JCTheBeardАй бұрын
Five episodes was the term agreed upon for the sponsored series. I had planned to continue this playthrough anyway past that point but I always like to give everyone the opportunity to provide input on how things go 😎
@rachelpatterson9953Ай бұрын
🦦
@jim49861Ай бұрын
Demographics 😮
@Neutronium_bombАй бұрын
how is your audience people from 25 to 40 im not even an adult yet
@JCTheBeardАй бұрын
The under-18 demographic is only 0.4% of my total viewership. 25-34 is 41%, and 35-44 is another 32%. 73% of my audience is 25-44 years old. Pretty wild!
@alexkudzin4980Ай бұрын
Yay can’t wait to watch it after I stop needing to watch out for bear signs