more and more interesting topics... just a note time 6:40 you can use tool trim. It's more convenient.
@Stuff-3D-creations5 ай бұрын
Oh sure, thanks!
@Aleksandr_0075 ай бұрын
There are not many videos on KZbin that fundamentally explain the modeling of such organic, industrial forms. For me, as well as I think for many users of Plasticity, these forms cause the biggest problems. So I think you'll get more views if you preview the model you're modeling, because that's exactly what I'm looking for.
@Stuff-3D-creations5 ай бұрын
I'll give it a try.
@harrisayub5551Ай бұрын
Awesome, keep up the good work
@Stuff-3D-creationsАй бұрын
Thank you, I will!!!
@Puckerization5 ай бұрын
Excellent tutorial, thanks. I think what you described here about tangency and continuity is one of the most fundamental and important procedures. Subscribed!
@Stuff-3D-creations5 ай бұрын
You're very welcome!
@erlinghagendesign5 ай бұрын
Most excellent - Hope your Subscriber rate soon reflects your value. Just a further hint: in the sketch you can see, that George is letting the pencil strokes of the long lines overshoot / over-draw the more circular bend lines. This is exactly where you are using the extend curve function ( or straight line tool ) to achieve the tangency between curves. In Theory it is called: Build to Theoretical Edges ( sharp intersection between primary surfaces ). I always felt that it is worth meditating the play of high and low dynamics in shapes and structures of Nature. Wind | Water | Gravity
@Stuff-3D-creations5 ай бұрын
Wow, thank you! This theory is really fascinating.
@stupidity_incarnate4 ай бұрын
At approximately 2:00 you say you can construct the top curve with only 4 points, but then immediately appear to sub-divide the curve to give you 5 controls points without mentioning it. If true, this could lead to confusion if someone does not realise that you have done this. They might wonder why their curves do not look or react like yours. Just an observation. Thanks for the video series.
@Stuff-3D-creations4 ай бұрын
You're right, I didn't realize that I subdivided the curve by pressing a shortcut and forgot to mention it. Anyway, having 4 points is good. Thanks for pointing that out to me.
@redbaronrc5 ай бұрын
Excellent training video!
@Stuff-3D-creations5 ай бұрын
More to come! Thanks!!
@PrairieFawkes5 ай бұрын
This was extremely helpful. I'm trying to make my Profile Pic as an object and it's actually very similar in shape to this object. I swear 50% of the time my lofts and patches error out. Had no idea tangency might be the issue. The Error messages on Plasticity are cryptic and disappear after about 3 seconds.
@Stuff-3D-creations5 ай бұрын
In 99.99% of cases the errors are due to the lack of tangency.
@Stuff-3D-creations5 ай бұрын
This video, shows the importance of tangency between two points and lets you understand when and why it is necessary.
@jacquesjanoyer5 ай бұрын
Really cool , thank’s !
@Stuff-3D-creations5 ай бұрын
No problem!!
@burd74555 ай бұрын
Thank you for the tutorial. But how would you fillet the sharp edges? It seems like that would be a problem.
@Stuff-3D-creations5 ай бұрын
You can use the pipe tool, select the hard edges, press P to create a pipe, subtract the pipes, then try to fillet it, use the iso param tool, to pair the edges, it's not easy, but doable.
@Aleksandr_0075 ай бұрын
Just a comment to support the channel. I am waiting for new videos about tangency and fundamental processes
@Stuff-3D-creations5 ай бұрын
Will upload soon, thanks, appreciated!
@sails.13955 ай бұрын
Good approach
@Stuff-3D-creations5 ай бұрын
Thanks!!
@Firebadbob4 ай бұрын
My dude!! I’ve been looking for a decent course on this
@Stuff-3D-creations4 ай бұрын
Hi, have you found it?
@Firebadbob4 ай бұрын
@@Stuff-3D-creations I did I did. Thankful Reddit guy says thanks again
@Stuff-3D-creations4 ай бұрын
@@Firebadbob thank you very much guys, really appreciated.
@manuelpeirofrias29324 күн бұрын
when you decide that the continuity between surfaces is not "good" enough, and you redo the joints.... How do you know? Because I am not able to distinguish it.... It seems to me that some programs that work with Nurbs, like Alias Design (I think), have a surface material, which are black and white bands, that make it easier to see that continuity... or I think that in those programs, you can see a kind of graphic attached to the curve where you can see the curvature as if they were bars.... Is there any tool similar to these in Plasticity... something that allows, to clumsy people like me, to analyze the continuity?
@Stuff-3D-creations24 күн бұрын
Hey there! So, I’ve been thinking about Plasticity 24. Not sure, but it should have this comb curvature feature that lets you check out curvature, acceleration, and all that good stuff. But then there's the Indie version, which brings in a unique zebra texture for checking curvature. I might have totally overlooked using it in my video, but I definitely should have!
@badflickz5 ай бұрын
Sharp👍
@Stuff-3D-creations5 ай бұрын
Oh thanks appreciated!!!
@MrSzwarz2 ай бұрын
I am dissapointed with Plasticity output files, also some tools don't work correctly. Basically, after exporting as a OBJ file to any polygonal software there are lots of mistakes I geometry, cleaning it up, is almost impossible, and when you render it the surface is full of bad relections.
@Stuff-3D-creations2 ай бұрын
It seems like Plasticity's output files are trying out for a role in a horror movie with all those bad reflections! Let’s hope they get a script rewrite soon!
@eustoliafukuyo64815 ай бұрын
But is it open source like Blender?
@Stuff-3D-creations5 ай бұрын
Your options are: 30 days trial, indie license $149 or studio license $299, and get 10% off at check out with this code, POLYPAUL.
@terryburnett19575 ай бұрын
what link ??
@Stuff-3D-creations5 ай бұрын
I am not quite understanding, sorry, what link?
@2danshepherd5 ай бұрын
I think they're referring to the reference image download link you mentioned in the video. I looked for it in the description and couldn't find it either? Great video btw!
@Stuff-3D-creations5 ай бұрын
Oh got it, sorry here is the link: drive.google.com/file/d/1A20ZFQHiwUyoVheLazulieke_2nEp3OG/view?usp=sharing
@2danshepherd5 ай бұрын
Thanks, I can't wait to try it this morning. I was struggling with "lofting fails" and this helps a lot!
@Stuff-3D-creations5 ай бұрын
@@2danshepherd No worries, I wonder if a video just about tangency, would still be helpful.
@2danshepherd5 ай бұрын
@@Stuff-3D-creations I can't speak for everyone but I'd like it. Also, have you messed around with xNurbs? I'd love your take on when to use it over lofting.
@3dkiwi9203 ай бұрын
Step 1: Pirate the software.
@Stuff-3D-creations3 ай бұрын
Why is that?
@3dkiwi9203 ай бұрын
@@Stuff-3D-creations I paid for it, he (Nick Kallen) changed the terms of the purchase after the fact (omitted features) I posted proof (screenshots) of the website changes, and he deleted all my and other peoples comments regarding the issue. I was one of the earliest paid supporters and he ripped me off.