The Castle, not yet a game, stood by itself against its skybox, holding polygons within
@deltahlАй бұрын
I found your comment quite poetic, with the 7-9-7 syllables and stuff. :)
@TimeTravelingFetus119 ай бұрын
4:47 What a completely normal looking piano, I'm sure approaching it wouldn't traumatize me for life or anything.
@yourcommander34129 ай бұрын
I was just about to comment about it. Mario64.
@gabrielsolon84919 ай бұрын
i dont get the joke, its not like its a monster or anything
@olliveraira61229 ай бұрын
@@gabrielsolon8491 Google "mario 64 evil piano"
@Seancstudiogames9 ай бұрын
For those that don't get the reference. kzbin.info/www/bejne/r4SbaWSlbbdsgqssi=XWHg9VrvvnBudv5d
@volcryndarkstar9 ай бұрын
@@SeancstudiogamesYou're a real one for that
@kakes_9 ай бұрын
I would highly advise against measuring anything directly against frames. If you ever change the FPS, you'll need to go back and rewrite all that code. Anywhere you would use frames, you should instead use (frames * deltaTime), with deltaTime being the time it takes to perform each frame. This will give you a consistent mapping to real-world time, so instead of measuring in-game seconds against frames, you can map them to real-world time directly. In any case, I love the project! I've wanted to see a game like this since, well, Majora's Mask - keep up the great work!
@Sleepy_Cabbage5 ай бұрын
I was reminded of the resident evil knife trick
@ElcoolMo4 ай бұрын
was going to say this
@shbeebo11769 ай бұрын
You should make the NPCs much taller than the player, to give a sense of childhood wonder.
@merccc18 ай бұрын
I could see that. If I recalled, with link being so short, you could get some of that vibe in oot. Been a while though. I suppose it also depends on what he is going for. Being small has downsides for gameplay, but like in oot, some benefits to immersion as well.
@Jose-ue3bu8 ай бұрын
that's some thoughts right there!
@NemoLwanga8 ай бұрын
Agreed
@bigmanontheinternet38247 ай бұрын
It also makes enemies more intimidating
@WEZPEZ4 ай бұрын
I second this notion.a very small detail with a huge impact.
@Rihcterwilker9 ай бұрын
Games with day-night cycle and npc schedules are an obsession of mine. This hyped me to high levels.
@stray12399 ай бұрын
seeing the low-poly mansion with all the retro graphics and then just default player model is hilarious
@memeckiy6 ай бұрын
That's because it's only prototype of the game
@TheeSirRandom5 ай бұрын
@@memeckiy He didn't say it was bad, or that they should be proper models yet. He know's it's just for testing. He just said it's funny. Cus it is funny.
@MrCompassionate019 ай бұрын
4:46 The trauma room. N64 kids know what I'm talking about.
@unrealnepty33569 ай бұрын
I was literally thinking about this project yesterday "It's been a long time since the last video" lmaooo
@zakkiblakk8 ай бұрын
I am beyond excited to play this someday! Love seeing these dev logs, thank you for sharing!
@AngelzWings8 ай бұрын
Watched through all of your devlogs, subscribed & I'm ready for more! This is a great inspiration, I can't wait to dive into game development myself!
@Legend64Project8 ай бұрын
Thanks a lot! Start now :D
@CrabQueen9 ай бұрын
The idea of a haunted castle that is both the hub town and the lair of evil gives way to some REALLY interesting design space
@erichbauer39918 ай бұрын
Usually tying any game logically to frame rate isn't desired nowadays but I could see it adding some old school charm haha
@jumpingman66129 ай бұрын
What a treat! Instant click, thank you for all the vlogs. Edit: Oof impossible architecture is what I'm going for with my project. Stanley Kubrick did an amazing job with Overlook Hotel.
@msmeraglia9 ай бұрын
Stanley?
@jumpingman66129 ай бұрын
@@msmeraglia haha yeah I typed the wrong name
@nicorasu09 ай бұрын
you enticed my curiosity have you considered making vlogs of your project?
@manashieldmedia9 ай бұрын
PLEASE let me purchase a course on how to make this. from models to textures to the text boxes to the targeting.... its all so good
@Affected3338 ай бұрын
soo amazing i just love these updates so much. cant wait til next devlog! :3
@Angery_Octoling8 ай бұрын
Gotta say, I don’t have a PC but you’ve inspired me to make my own game! I actively look forward to your dev logs! Keep up the great work!
@caiguycrafter8 ай бұрын
I been waiting for the next devlog for so long! I'm so happy 😭
@VraccasVII9 ай бұрын
This is so well edited, great video once again. Can't wait to one day play it and/or steal some ideas
@phoenix-heartentertainment72938 ай бұрын
I love what you're creating! It's something I'm aiming to achieve in my own way, with a stronger focus on detailed pixel art, aiming for a style reminiscent of the N64 or PSone era but more like N128 and PS1.5, so to speak. I'm still figuring it all out, but I think I've got the style down. I'm super excited to see how your game turns out, and I'll be the first in line to buy it. Your work brings back the exhilarating feeling of getting a new N64 game. As someone who collects N64 and PSone games, your project makes me feel that same nostalgia when I sit down at my setup in the living room. It's truly a treasure to see what you're doing, and you're doing it incredibly well. I hope I can capture even a fraction of that magic in my own project. The way you manage the collision between characters made me smile because I know exactly what you mean. So awesome! Haha, the collision by default seems to work like it does in 2D games. I don't work in Unreal, so I'm not fully familiar with how the engine works. Everyone tells me it's complicated compared to Unity, but I don't know. Unity seems to be a headache at times, but other than that, I've been following your progress for a while, from the art style and environments to the gameplay. This really feels like a dream project coming to life.
@thrashmash9 ай бұрын
Its awesome how well done these devlogs are. The fact that you are both making a game and documenting the process is so cool. I one day would like to make my own game. I know very little about making games (I can't code). But when I see these videos I am always impressed and inspired by the fact that you are doing this by yourself. This game looks amazing. I love the atmosphere. I'm super excited to play it!
@MichiKazuma7 ай бұрын
I have watched all your videos, a few times for some, and absolutely am in love with this game and can not wait to play it, it also spurred me to work on an actual 64 based project myself and im absolutely baffled at the level of quality and detail you are pumping out, keep up the excellent work!
@Legend64Project7 ай бұрын
Thank you so much
@merccc18 ай бұрын
Lol. Asked where you were, then I missed the video by 9 days because I been busy deving as well and missed the alert. xD Absolutely fantastic. My favorite series to see pop up on youtube whenever it does.
@lasersphinx57079 ай бұрын
This is absolutely amazing! I'm currently looking into getting into game level design but I'm not sure where to start. You have put in so much work, it's an inspiration.
@tiroforeal8 ай бұрын
Wow, great job so far! Can’t wait for the next update. Love how you explain the new features you implemented in an easy to understand way. Please don’t hold back from going into more detail when some things get more complex! It’s all incredibly interesting and I’m sure others like myself could take inspiration from your creative solutions for our own endeavors! Keep going!
@mistahchad2209 ай бұрын
Really hoping that Vinny Vinesauce plays this once it comes out LOL, the OOT/MM vibes are off the charts! Moreover, I absolutely love the amount of detail you've put into the environments shown here-- the gloomy ambience, the lighting, the texture work for the wallpaper and Forest Temple-esque carpeting, this is all coming together nicely! ❤
@MarathonGuy13379 ай бұрын
Wow the project is shaping it so nicely, I love these videos and the progress is really great
@ThisChannelBlows8 ай бұрын
This is awesome, we definitely get a lot of Zelda-influenced indie games but very few are brave enough to take a stab at the time mechanics in Majora's Mask. It's a shame because its my favorite Zelda game by a long shot and nothing else really scratches that same itch. Keep up the good work!
@DeusVult8389 ай бұрын
Hey man I've been looking forward to your project for a long time!!!! Very happy to see another awesome devlog!
@Legend64Project9 ай бұрын
Thanks, sorry for the wait
@ajdove18235 ай бұрын
Getting vibes of Castlevania 64, OoT and Fatal Frame all in one, and it's a concept I never knew I needed. I dig this and can't wait to get my grubby hands on it. :)
@grexsaurus6 ай бұрын
I'm proud that you're still working on your game, I would love to play it when it releases!
@itstowersss4438 ай бұрын
Wow, I totally forgot I subbed to this channel. And now I’m super excited for the project again! can’t wait to see more
@Germanunkol8 ай бұрын
Love the magic door! :) (And really cool how you showed the principle using the top-down view!)
@AstralEye53899 ай бұрын
A few doors that open to a solid wall or they open up to the outside with a drop off might help add to the confusion of the castle, also some castles have been known to have just enough space to walk between the walls or to trap people in the walls for torture. Just a few ideas. Although if you add to many dynamics it may become too confusing to navigate which is less then ideal.
@Wagtangaparemagisipkanaman8 ай бұрын
This is awesome man! So much potential in this game keep going!!
@PixelPicklez9 ай бұрын
FINNALLY, you are litterally my favorite game dev youtuber there ever will be. keep on going!
@pretzel13138 ай бұрын
God every time you make an update video it's so cool to see what you've created. I hope I can create something as cool as this someday.
@Bekah_Penguin9 ай бұрын
I can’t tell you how excited I am about this game! You are doing an amazing job!
@Neonhorn3 ай бұрын
I love games with strict NPC schedules. One of my favourite ones is the silly little game Chulip. I can't wait to see more of this project!
@LucasStraub8 ай бұрын
Great progress as always. Man, your gaming is looking awesome. I love how you go through your development process
@kkrup53958 ай бұрын
Friend, I watch a lot of devlogs being game dev myself and I am really hard to impress type of person. That's the resean why I write this just now despite following your project from the day 1. But I've noticed that from all that masive list of devlogs I follow only yours is the one I'm thinking about on my own, without KZbin reminding me and I'm always looking forward to updates! So I thought I should share it! Good job!
@Legend64Project8 ай бұрын
Thanks a lot for the kind words. I really appreciate that :)
@bj0urne9 ай бұрын
Bro I CAN'T WAIT to play this! Can already tell it's a masterpiece.
@The_quiet_kid638 ай бұрын
Your game so far is inspiring and amazing I must say I just don't understand how you are not as noticed. However good work, I wish to see how this will develop in the future : )
@evanchilson98299 ай бұрын
The gasp I gusped when this was on my recommended - we are so back
@chimeraxz63457 ай бұрын
I’m glad to see this project is still going strong after a few years!
@Macalaka9 ай бұрын
wow amazing progress, this is really coming along! seems like such a massive tasks but you're getting there.
@davkrnk9 ай бұрын
Thankful whenever you post a video! Its always very entertaining and nostalgic! I quite enjoy it!
@Orbeus29 ай бұрын
Amazing update! Looks like you've been BUSY. I enjoyed the earthbound music in there as well
@zach.09 ай бұрын
Yes! I love Majora's Mask. I also really like nonsensical spaces. I've done stuff in the Tomb Raider level editor and had fun making a bunch of overlapping rooms that are just corners, so you enter, and run around in an impossible square like 4 times with changing scenery, then come out the other side.
@saithvenomdrone9 ай бұрын
Always love seeing how your project is shaping up. I hope to play it one day!
@aranokchildofarkan9 ай бұрын
The more I see, the more I want to play the game. Great work so far! It's looking fantastic.
@DanPos8 ай бұрын
Looks amazing as usual! For the collisions id suggest a capsule or cylinder so the player gets pushed to the side instead of just dragged along if they're perpendicular to the enemy Also, i know it's a stylistic choice going for 30fps but if you wanted to add 60fps for when pc players complain its not an option, or if someone is playing on a potato and cant hit 30, you mah want to rethink the time system and make it frame rate independent by scaling it with deltaTime
@radius02629 ай бұрын
yes, finally. I was waiting for the next episode of this series, you are returned
@Morraak9 ай бұрын
Wow, that's looking great so far! Really love the huge windows on the one room. The switching rooms sounds like it could be interesting.
@Yyrriuimttmt9 ай бұрын
Finally, i’ve been waiting for weeks!
@Prosecutor_justice7 ай бұрын
This project is getting really interesting really quick
@HEROGETSU-ALT9 ай бұрын
I'm glad you're back i was wondering what happened now i haven't finished watching the video yet but I'm excited for it
@PortlyPete9 ай бұрын
thanks for this. keep up the great work!
@MadamLava0949 ай бұрын
The Luigi's Mansion 2 music immediately sent me back and is a perfect choice to kick in with the haunted random doors section
@mr.porkington77278 ай бұрын
You forgot to add this video to the playlist.
@nilssonschmillson53959 ай бұрын
Looks amazing, these videos are such a treat.
@nilssonschmillson53959 ай бұрын
The art is amazing, you clearly have a great understanding of the N64 aesthetic
@frogosplayer19 ай бұрын
Dude i have been following u on and off but I am SUPER invested in ur Zelda-like and I've made up my mind I want to buy ur game once its ready 🎉 you've put a LOT of love and passion into this! Im *obsessed* with everything Legend of Zelda and I only wish I could do what you do, so thank God for you I guess 😅
@DigitalinDaniel9 ай бұрын
Day and Night Cycles are cool! Can't wait to see what new spawns go bump in the night!
@RonaldMcDonald-nf9jj7 ай бұрын
i never even noticed that narrative thread in little nightmares and i absolutely loved that game
@dontcallmebrian51259 ай бұрын
I’m in love with this game and its progress, every new dev log is like Christmas except better
@KingDylanT9 ай бұрын
I really loved this one. One of my favorite devlog series ever
@syeo5019 ай бұрын
As someone working on a Zelda romhack and hoping to make my own N64 styled game at some point, this is very motivating and awesome to see what you pull off!
@mahkhardy85889 ай бұрын
Great to hear from you again. The game is looking authentic, great work!
@xraymone9 ай бұрын
ur game will be so epic i can feel it
@SpringySpring049 ай бұрын
This is so cool, I love games that implement a realtime schedule like this. There's a huge potential for time loop shenanigans with that mechanic
@philltheotherguy18689 ай бұрын
Sounds like you made a lot of progress!
@livanbard8 ай бұрын
lovely, this reminded me of my childhood days messing up with rpg maker 2k event variables to make npcs look like they actually walk to different rooms.
@stuartfdrake9 ай бұрын
I literally looked you up yesterday to see if I'd missed any recent uploads, and here you are today! Keep it up
@stuartfdrake9 ай бұрын
The progress since last video is immense! The castle is getting huge
@Raymond135579 ай бұрын
That is brilliant on how you made all this. the magic door thing is pretty neato!
@johntravolta83899 ай бұрын
Fam I aint trusting that piano
@RedGhost2BlueToast9 ай бұрын
Crazy! I was just watching your videos earlier and suddenly you upload
@UCfvFxl5fVfTuA9DH353dJzQ9 ай бұрын
God I've been missing this, nice to see another vid
@FoxerTails9 ай бұрын
Yooo, I was just thinking that it's been a while since you've uploaded an update! I eagerly await the coming vlogs on this project.
@Jormunrek_av_Bakromene9 ай бұрын
I love the idea of non-Euclidean spaces. I’ve always wanted to program that element into my games. This is getting good. Looking forward to see how it all works out.
@spoof_egypt93219 ай бұрын
I can’t wait for this to be done
@ScribbyNerd9 ай бұрын
Looks wonderful! Can't wait to see more
@ZombieChimps9 ай бұрын
You had me at the MM commentary. He gets it.
@fracta1eyes8 ай бұрын
Finally this is progressing along well
@lazengames61079 ай бұрын
Awwww yiss another devlog
@FrogmanDev9 ай бұрын
Best devlog on KZbin 🔥
@Fighter059 ай бұрын
You are so talented it crazy.
@cupofdirtfordinner9 ай бұрын
the scope you're looking at is wild. I hope you can pull it off!
@theelusivera1der5759 ай бұрын
NPC's with a schedule? Oh man, I love little stuff like this in games. I remember playing Kameo back in the day and just following the NPCs around.
@007e7_9 ай бұрын
i was just thinking about this series the other day glad to see a new devlog update. You should look at Castlevania 64 for maybe some inspiration too because it has a pretty castle interior and day/night cycle too.
@PauLtus_B9 ай бұрын
I really love the Haunting of Hill House and have been wanting to see those kinds of weird spatial dimensions be implemented into a game! So very exciting to hear! (Also, maybe have a look at "House of Leaves").
@TheTamally9 ай бұрын
Yooo it's been months, let's goooooo!
@Broockle9 ай бұрын
This is so much work and effort I'm so impressed 😀 You're an inspiration.
@Uhfgood8 ай бұрын
Looking to start my own devlog here soon. Looks like you got a decent number of Subs and views on this particular one. Very informative. Your voice must be very soothing, as I found myself falling asleep. It's not because you were boring though, but I tend to doze off, unless it's just like rapidfire with loud noises and funny memes 😛
@PackerB9 ай бұрын
5:30 Frame dependent time progression? Seems problematic if the framerate ever fluctuates, unless you're just using this as purely an example.
Seeing this after watching Wano makes me feel more nostalgic for it
@Badguy2929 ай бұрын
Loving this all so far!
@HatredSonneillon8 ай бұрын
Good work. I'm sure I've had NPCs push each other out of the way with the default system in my past projects so there should be a way to do it without needing a custom method.
@spaceman43139 ай бұрын
Got Mario 64 flash backs when I was that piano.
@secretsecret74759 ай бұрын
I was waiting for you to drop!
@AtelicDev9 ай бұрын
6:09 another idea would be to match the ingame time with the real world time. In the evening more npc's might be eating in the dining room. At night less people are outside... etc. This would make the world much more lively and connected to our world!