Master Modes - Quick Start Guide 3.23

  Рет қаралды 22,949

Loud Guns

Loud Guns

21 күн бұрын

3.23 brings with it core changes to flight mechanics in Star Citizen so I thought it was worth stripping it back and going over the basics for folks looking to get stuck into the new patch! After a little while with this new model I'm increasingly sold on it, but the first hurdles might have you finding your space legs again so hopefully this helps you out!
My referral code for some extra starting cash: STAR-MY2H-6P9B
Come say hi on discord: / discord
If you'd like to fund my burrito habit: patreon.com/loudguns
Thank you to the wonderful Anorii for the awesome backing music - Nebula One!

Пікірлер: 131
@007mindbender
@007mindbender 20 күн бұрын
Middle mouse button in Nav Mode clears quantum HUD
@LoudGuns
@LoudGuns 20 күн бұрын
Thank you oh so very much! Was driving me nuts 😂
@007mindbender
@007mindbender 19 күн бұрын
@@LoudGuns happy to help
@journeyingjen7554
@journeyingjen7554 19 күн бұрын
Middle mouse will cycles through the SCM/NAV sub modes. For example, in your prospector: SCM Guns, Missile, Scan and Mining. You have Quantum, Flight and Scan in NAV mode.
@matwilcoxson2849
@matwilcoxson2849 16 күн бұрын
@@journeyingjen7554 There are sub modes?! Still learning, everyday.
@IrisCorven
@IrisCorven 16 күн бұрын
You are a lifesaver. If there's one thing I hate about QT, it's not being able to have a waypoint FOV, where it just creates a circular FOV of points directly ahead of you, instead of all of them at once. This at least mitigates that, if I know which direction the point I'm looking for is.
@churchtrill
@churchtrill 20 күн бұрын
Landing gear speed limit can be disabled by binding "automatic precision mode" under Flight-Movement
@dimitrirouge5568
@dimitrirouge5568 19 күн бұрын
if it s work it's a great news
@Rasc0117
@Rasc0117 20 күн бұрын
I was thinking about master modes last night and thought about how I barely know anything about it before going to sleep. Lo and behold, when I woke up, the top video I see on the youtube recommendation page is your video. Nice!
@talon2000uk
@talon2000uk 20 күн бұрын
Quick tip. Switching to SCM is a very quick way to slow down your ship when in Nav mode. Its slows you about 3 times faster than just using your retro thrusters. It's a great way to stop yourself hitting the ground when you come in too quick. :D
@TUROCK320
@TUROCK320 19 күн бұрын
Totally logical
@AlanoxDrekan
@AlanoxDrekan 19 күн бұрын
Yeah when coming in for engagements in my Talon I'd come in real fast, then hit SCM and suddenly be good to go.
@heru_ur6017
@heru_ur6017 19 күн бұрын
Lowering landing gear is even faster
@IrisCorven
@IrisCorven 16 күн бұрын
Pretty sure it ignores the g-force effects, too. Wondering how they're gonna handle that, later.
@red_leader11
@red_leader11 13 күн бұрын
This doesn't sound exploitable, at all 😅
@AthrunX23s
@AthrunX23s 20 күн бұрын
7:40 Pressing middle mouse in nav mode changes between Nav Flight and Nav QT.
@IHiggs
@IHiggs 12 күн бұрын
It sucks cause my middle mouse is broken cause corsair mouse design lol i gotta rebind it to something convenient
@Adunkadoo42
@Adunkadoo42 10 күн бұрын
Thank you for the no-fluff walkthrough, exactly what I was looking for.
@sleepfishl
@sleepfishl 20 күн бұрын
idk... so far I haven't seen a single thing I like about Master Modes. It makes pretty much everything worse unless you're a dedicated combat pilot. ... The only somewhat positive thing is the speed limit when then landing gear is deployed ... This prevents new players from ramming their ship into the next wall right at the beginning. XD
@uliseto
@uliseto 19 күн бұрын
Feels like extra steps for the most basic and main thing this game is about
@jamess405
@jamess405 19 күн бұрын
Figuring out my stick bindings is gunna be a giggle
@SpaceMike3
@SpaceMike3 19 күн бұрын
I joined the ptu and didn't have an issue. I added the keybind to switch mode and that's it. Everything else was saved from the Live folder
@RespiteofChampions
@RespiteofChampions 13 күн бұрын
9:54 is also the BEST explanation for the purpose of Master Modes. It's paving the way for an easier time in multi-crew ships.
@Fallub
@Fallub 6 күн бұрын
Great video. Thank you. Very helpful.
@alitmas1390
@alitmas1390 13 күн бұрын
Running a dual stick setup took me a while to figure out a better key binding setup for master modes. I ended up using down hat long hold to switch between Nav & Combat then during Nav up hat is flight, left hat is Quantum, right hat is scan. During combat up hat is guns, left hat is missiles, & right hat is scan. Hope that helps anyone struggling to find a better keybind for joysticks.
@brianmunyao
@brianmunyao 20 күн бұрын
Thanks for this overview. It has really helped me!
@sham6ba3
@sham6ba3 13 күн бұрын
Massive thank you. Very helpful in understanding the new flying modes. You literally guided me to find the issue in my hotas button mapping. O7
@RatPipeMike
@RatPipeMike 10 күн бұрын
I can always count on you for quick tips and tutorials. Love your work my dude
@AtlasGaming4k
@AtlasGaming4k 13 күн бұрын
I didn't go into PTU so this is all very good info thanks!
@SuperDave1426
@SuperDave1426 19 күн бұрын
The 30m/s speed limit when gear is out that can be disabled under general settings, flight movement at the bottom - it's called Automatic Precision mode.
@vagabondprime1691
@vagabondprime1691 2 күн бұрын
Thank you, I needed this!
@EPiQ_cR
@EPiQ_cR 13 күн бұрын
Wanted to check my impressions against someone else and was happy to see I'd figured much of it out, but still learned a few things I hadn't considered. Great vid!
@zecumbe
@zecumbe 10 күн бұрын
Great video, thank you!
@coldfire30
@coldfire30 19 күн бұрын
Very helpful, many thanks.
@michaelshawe
@michaelshawe 19 күн бұрын
Great guide my friend!
@BesteWare
@BesteWare 19 сағат бұрын
my hero - thank you for the video man
@daveroles3783
@daveroles3783 18 күн бұрын
Nice vid bud, thanks for making it for us.
@lathomere512
@lathomere512 19 күн бұрын
You can boost through the gear down "limiter" (of 30 m/s), and can bind a toggle to turn it off, in Keybindings: Flight - Movement - third from the bottom "Automatic Precision Mode - Toggle".
@JarenDarkwolf
@JarenDarkwolf 17 күн бұрын
Thanks for the primer, Loud. c:
@faolsean1744
@faolsean1744 13 күн бұрын
Thanks for this!
@diminios
@diminios 19 күн бұрын
I really need to get this new cruise control to click for me. Thank you for the explanation on how it works, it should help. I guess if I can't get it to click, I can always just use the "set to full throttle" option.
@tekaid23
@tekaid23 14 күн бұрын
When I saw this in my feed I though 'ah I'll just work it out in game' yet here I am crawling back for some help 😂 Great vid.
@sloh888
@sloh888 20 күн бұрын
that's what i feared , mining arm should be deployable in nav mode , it's not a weapon
@iamjeramy
@iamjeramy 19 күн бұрын
I think the cycle will be to approach in nav, shift to scm to slow down the approach, switch to mining to scan, switch back to nav to move on. shouldn't too much hassle, as switching to scm is like hitting the spacebrake!
@julieninchausti6330
@julieninchausti6330 13 күн бұрын
It took me like an hour to figure out how to deploy the claw and salvage arms in my reclaimer, I thought it was a bug… then realized I was in nav mode all the time and had to switch to scm from pilot seat to deploy them 😭
@mlx1363
@mlx1363 16 күн бұрын
Nice video ! AFAIK, one of the downsides of MM is that it's not possible to use countermeasures in NAV mode. When a missile comes and you don't want to fight, you have to activate the SCM and waste precious seconds or risk getting hit while escaping.
@IrisCorven
@IrisCorven 16 күн бұрын
In my opinion, this is the BIGGEST change needed for NAV mode. If they expect us to use it to escape, there's no reason countermeasures would be a system directly linked to guns. I really hope they look into Decoy/Noise and make it universal.
@chrictonj9503
@chrictonj9503 19 күн бұрын
I'll certainly be interested if you find any info on the ping angle. I used it all the time in previous builds.
@r4microds
@r4microds 19 күн бұрын
My first experience with MM on eptu was that it should make the flight model slightly more idiot proof for new players using mouse and keyboard. Esp the speed limits for landing and fact it auto brakes to lower brackets when transitioning. Its orherwise just extra steps and hand holding for something that was more enjoyable before. Smaller ships are now easier to grief with shields down. You lock a missle, they cant counter measure in nav, and you strike before they know whats up.
@matwilcoxson2849
@matwilcoxson2849 16 күн бұрын
Thanks, that was a great intro. Maybe one with sub modes now!
@astral5606
@astral5606 14 күн бұрын
Oh ty for the quantum
@MylesJacobSwie
@MylesJacobSwie 19 күн бұрын
I'd love if you would do a video covering all the new weapon changes to 3.23! You do a great job in your video of covering details in a digestible manner, and I would definitely prefer a scripted and edited video covering this information, rather than live recording videos some other content creators are doing.
@redbarchetta8782
@redbarchetta8782 5 күн бұрын
Long, long ago, they used to have a slow lock landing gear speed. Back with all we had was Crusader and its moons.
@RespiteofChampions
@RespiteofChampions 13 күн бұрын
7:37 When you're in Nav QTM mode hit the middle mouse button to switch to Nav FLT mode which is just Flight. No Quantum stuff on your HUD.
@JohnVanderbeck
@JohnVanderbeck 6 күн бұрын
A lot of people just outright hate master mode and all the changes it brings. Me I'm not going to make snap judgements, but instead give it time to learn. That said thanks for this video because it is a lot of changes and I was really confused.
@spawnandbatman6975
@spawnandbatman6975 18 күн бұрын
Now I gotta remap my joysticks for this mode. I’m already overwhelmed with all the controls the game has. That’s why I got joysticks so it’s 1 better and 2 easier to remember where everything is
@Ogata123
@Ogata123 19 күн бұрын
Despite you being relatively positive about it, what i saw for the mining loop wasn’t something ill be positive about Seems like a good move combat wise, as would be expected for something developed for S42, but clearly didnt have much thought put in with industrial play in mind. Hoping to see changes with this in mind soon
@Redclaw340
@Redclaw340 19 күн бұрын
Hope you don't mind I grabbed a cup of bone broth instead. Good video! Very informative.
@CitizenScott
@CitizenScott 18 күн бұрын
I think the most important lesson I've learned from this implementation of Master Modes is buy more ships.
@DevilbyMoonlight
@DevilbyMoonlight 6 күн бұрын
Thankyou... I haven't played for a few patches and had a bit of a nightmare last night with the changes, as am a left hander and as there is no default layout for people like myself, I have to remap almost all the keys, which every patch since 3.17 leads to strange and weird issues forcing me to reassign some of the same keys after launching the game, like swapping the aim and look down sights would always cause an issue, now I have run out of reachable keys lol, to top it all off all my credits disappeared, not sure if its a bug as my ships and loot were still present, anyway thanks again and hope to bump into you in the verse..
@mobius6772
@mobius6772 19 күн бұрын
I like Master Modes, I hope they tweak the scm speeds to 350-400, and we get the ability to launch countermeasures in NAV mode. This is a step in the right direction for the flight model.
@IrisCorven
@IrisCorven 16 күн бұрын
Important tip: You can disable the landing gear speed reduction with a keybind. I forget the precise name of it, but it's a "Precision Mode". I have mine bound to Numpad *, because fast landings are an absolute must in some cases.
@Tribalwerewolf
@Tribalwerewolf 19 күн бұрын
I will say having a duel stick setup has made MM much easier than on MKB, but that’s my own feelings on the matter. Great video though.
@CitizenEsva
@CitizenEsva 20 күн бұрын
Change the keybind for chaging MM from Long Press B to Short Press B, less of an annoying headache
@Necondus
@Necondus 19 күн бұрын
Set it to both. Otherwise, if you hold it too long it won't switch
@redbarchetta8782
@redbarchetta8782 5 күн бұрын
7:45 Use V and narrow widen the radar signature using the middle mouse. I do think you have to exit QT mode though.
@aaronpaul5990
@aaronpaul5990 10 күн бұрын
It is easy to have decoupled on during cruise control and it just not sticking ... so ^^ if you are in cruise control and it is just not keeping the speed press c
@VincePhoenix
@VincePhoenix 17 күн бұрын
I think I like the new cruise mode
@PvtDamion
@PvtDamion 19 күн бұрын
I'm actually looking forward to the new decoupled mode where your ship's trajectory is on the vector and not being pulled down by gravity. Also the speed limiter which engages with the deployed landing gear is optional. Lastly I haven't played vs the new turrets, but a change was needed to make a turret gunner feel useful, I'm hoping this can be balanced to where they're not overpowered
@Tainted-Soul
@Tainted-Soul 20 күн бұрын
thanks Loud Guns I take it that the trigger on a stick is the same as left mouse ?
@ThierrySchweitzer-fr
@ThierrySchweitzer-fr 18 күн бұрын
interesting video, would be GREAT to have the Key written with a large font somewhere on the screen as text while you are explaining them ?
@chrictonj9503
@chrictonj9503 19 күн бұрын
What happened to the mining laser gimbal target? At one time I could press 'G' when in mining mode and then move the mining head around without moving the whole ship. Now I don't see this setting in KeyBinds. Is there another way to achieve the same result?
@mr.friedman3437
@mr.friedman3437 19 күн бұрын
I got to say switching in and out of the travel nav mode seems cumbersome and an extra step that doesn't need to exist. however with some mechanics not really being utilized in the game I can see why cig wants to make it a little bit more strategic on travel. this actually may give you a reason to you eject, but the lowering Shields to quantum away seems like griefers are going to have a field day.
@USArmy31
@USArmy31 20 күн бұрын
How old was the video when you edited it? I heard they changed the new cruise control system back to the old one we’ve been using?
@slymako
@slymako 19 күн бұрын
10:45 my door's always open for some sessions in Vanduul Swarm once .23 goes live
@adilazimdegilx
@adilazimdegilx 19 күн бұрын
It's just too slow and feels artificially limited. I hate to see they are falling to same blunder as ED. Taking away the pilots' capability and maneuverability shouldn't be the way to move forward im this game. But I'm still hopeful since this just the first iteration. Just changing the SCM speeds can save MM in that aspect.
@Schooterl
@Schooterl 17 күн бұрын
I agree, I want fewer restrictions on my ships capabilities, not more...
@0Metatron
@0Metatron 16 күн бұрын
You can turn off the qt markers by going into flight mode
@gunsmoke9030
@gunsmoke9030 19 күн бұрын
Wooo wait that lynx in the intro has a sealed cab?
@smcallister3138
@smcallister3138 14 күн бұрын
Does the game work for lefthanded mouse users now? Been waiting for that fix
@phaaroyt
@phaaroyt 20 күн бұрын
Frontier Consolidated unite!
@user-rr5ce1wb2j
@user-rr5ce1wb2j 17 күн бұрын
"I'm already dreading heading out with my friend Silo" what did he say right after this? Was it intelligible or do I need a hearing check?
@mrvei-vg7et
@mrvei-vg7et 19 күн бұрын
In game settings, turn OFF proximity assistance
@Finch334
@Finch334 12 күн бұрын
Francis Bourgeois is that you?
@DreNizzo
@DreNizzo 19 күн бұрын
Love your content mate! Intro a bit long tho tbh.
@GrunfWorks
@GrunfWorks 19 күн бұрын
07:42 i was thinking the same thing. Why not keep quantum markers smaller in NAV FLT mode. Also if some1 found how please let me know
@LoudGuns
@LoudGuns 19 күн бұрын
Middle mouse when in nav mode 👍
@bladeroxlee2564
@bladeroxlee2564 12 күн бұрын
Nice video but sadly this extreme of a change away from sim flight killed flying completely for me, which was what I most enjoyed gameplay wise before. Feels so awful to move any ship now. Maybe once the org play, crafting and other non flight including systems are in it gets interesting again.
@Kiwi_Dave
@Kiwi_Dave 19 күн бұрын
Nice thank you, welcome change from the rants of self-claimed PVP lords.
@dimitrirouge5568
@dimitrirouge5568 19 күн бұрын
Doesn' t happens like that with my joystick ... like they mess it. I m forced to press B key to engage QT
@spawnandbatman6975
@spawnandbatman6975 18 күн бұрын
Should have just let shit alone. Master mode common CIG!!!!!
@DeltaGhost88
@DeltaGhost88 13 күн бұрын
Can we still QT without a target? Can't for the life of me figure it out.
@Sephiroth1550
@Sephiroth1550 3 күн бұрын
This is a very complex change added on top of an already complex system
@LawnD4rt
@LawnD4rt 20 күн бұрын
NAV FLT mode will remove the QT markers
@danford6678
@danford6678 19 күн бұрын
Boost, adjust aim, press trigger down congrats you now have mastered master modes the mode for space derps console players and bobs.
@daedalus-N7
@daedalus-N7 14 күн бұрын
Okay so Master modes basically makes it fucking impossible to disengage from a fight. Amazing. You can't boost up to your ship's Max speed to try to get away and gain some time/let your Shields recharge. Because the second you swap over to nav mode to boost away, You lose your Shields and die. How the hell did anybody at cig think that was even remotely a good idea?
@LoudGuns
@LoudGuns 14 күн бұрын
I think the changes are less about the dynamics of 1v1 and will make more sense in n vs n fights. Your wing person is responsible for covering you out of those fights. It’s also meant to reduce the jousty type scenarios where people zoom past you and take pot shots then disappear and come back with full shields for the next pass until one of you dies.
@lilpandacub
@lilpandacub 20 күн бұрын
🐼
@arethunessamsonsen6245
@arethunessamsonsen6245 21 күн бұрын
I'm fairly certain I won't like most of the changes. Power of habit, sure, but I think a fair bit of this will take away much of my fun rather than add to it. I guess I hope CiG will tweak this quite a bit.
@LoudGuns
@LoudGuns 21 күн бұрын
I think a lot of it will make more sense when bigger ships come. My big concern right now is that nav mode is too slow, and switching is too quick but essentially these are just numbers in a database
@restwellcloud-ix8ee
@restwellcloud-ix8ee 19 күн бұрын
Stupid that you can sit in your ship with all that on your back 😅
@jrddoubleu514
@jrddoubleu514 19 күн бұрын
Apparently multi-crew suck A** now with mastermodes.
@nekomancer4641
@nekomancer4641 11 күн бұрын
No a lone fighter should not be able take on multiple opponents super easy. But yes the lone fighter should absolutely be able to take on multiple opponents if they hardly know anything about combat. But no, it should not be mediated by taking awau existing expression of skill with barely though over exploitable limitations. It should be done by making the fight basics easier to get into.
@brentwillems726
@brentwillems726 19 күн бұрын
Why did they have to give a special name to changes for flight. Can you disable the master mode? Star Citizen seems to like to give stupid names to everything to just generally confuse people. Here, be overwhelmed with pointless names for things that don't really need names.
@Furstaide
@Furstaide 19 күн бұрын
Good tutorial vid, although I’ve been playing this since wave 1, for those experiencing it at live launch it’ll clear things up nicely.
@theg0z0n
@theg0z0n 17 күн бұрын
Not sure it matters, but no one should be listening to Avenger Ones opinion on MM. He's literally made a career around using the unbalanced light fighter meta. He literally makes money streaming it. Anything he says will be so biased that it's not worth considering.
@LoudGuns
@LoudGuns 17 күн бұрын
I think everyone’s opinions are worth considering (my personal favourite, well reasoned and most balanced from the PvP community is Vergil), but it doesn’t mean we all have to agree. For my 2c’s I think as per Yogi’s post it’s important to realise this isn’t a final version, and also I think it provides more room for the game to grow into bigger fleet battles with larger ships having more impact.
@skmo7072
@skmo7072 19 күн бұрын
Master modes: hit alt-f4, play something else
@placeholderchannelname9111
@placeholderchannelname9111 13 күн бұрын
it feels kinda lame it ruins immersion a little bit
@ufeelinselfrighteous8470
@ufeelinselfrighteous8470 19 күн бұрын
what?! You arent gonna tell us how stupid MM is because single seat fighters STILL are the best... like AV1? Dang, its like they are testing new mechanics....
@TheMasterwitcher
@TheMasterwitcher 20 күн бұрын
The maps on the hud are just as horrible as in elite dangerous
@mattb8754
@mattb8754 19 күн бұрын
Master modes looks like complete garbage.
@ArythemB
@ArythemB 17 күн бұрын
Horrible flight changes, hope you can turn master junk off
@the_babbleboom
@the_babbleboom 19 күн бұрын
ok i cannot say enough just how much i hate these markers everywhere with big full text description. is this some kind of medical stroke patient recovery program? do we really need every stupid crap spelled out? are we not capable of reading a symbols meaning? is the design just so bad that they don't trust the players to figure it out otherwise? this is such incredibly condescending and on top of it lazy design. what kind of brain comes up with that? how can people look at this and be ok with it? what is wrong with the whole bunch of you?
@the_babbleboom
@the_babbleboom 19 күн бұрын
next up we will get NPCs following us around (haha good one, too much for what CIG is actually capable of) that will tell us how to enter the tramline. like some kind of nurse that makes sure the patient doesn't get lost on their totally independend day out of the retirement home.
@SaraH-ph4qm
@SaraH-ph4qm 19 күн бұрын
Master modes is garbage
@crabjockey
@crabjockey 14 күн бұрын
Why is anything capped in space. Absolute trash physics.
@LoudGuns
@LoudGuns 14 күн бұрын
I agree to an extent that I don’t get why my ship can’t do the old speeds in nav mode in space. Capping things for fights I’d kinda the whole point.
@crabjockey
@crabjockey 13 күн бұрын
@@LoudGuns Well we can certainly agree to be reasonable because it's a game and games use rules to identify the structure of the game. Just don't call it a space game. Star Citizen is no more a space game than monopoly is a construction game. Doesn't mean they can't be fun just don't bullshit me. Or at least have the respect for me to come up with some inverted anti gravity cyclonic mass engine which creates drag in the ethosphere based on it's fingerprint in the space time continuum OR SOMETHING so I know it's not based IN our perceived reality it's based ON it.
@LoudGuns
@LoudGuns 13 күн бұрын
@@crabjockey I think it’s a space game rather than a space sim? Tbf I think an actual space sim wouldn’t be overly popular (yeeting stuff at ships you can’t actually see because it’s 10’s of thousands of km away).
@liberomerini
@liberomerini 13 күн бұрын
Master mode ruined the game
@lazysnipe
@lazysnipe 19 күн бұрын
so basically now u can easily kill other players in 1 or 2 sec if they are in a fighter or smaller ship^^ so ppl can grief newbies even easier ^^ this hole master modes is super dumb turning off shields and stuff no real reason meaning u can get insta killed.. and how does it with with turrets ? do they work all the time as they should or do they also unable to shoot for magical unlogical reasons?
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