4:02 holy cow, protecting the berries in that way is such a big brain move. I would just go around clearing the trees with wells since they are small until I felt like the trees were far enough away to not worry, but this is 100x better!
@solhoot2 ай бұрын
@@chickendoodles3566 works perfectly 😀👌
@JG_5122 ай бұрын
Best tips video I have found for Manor Lords. Thank you
@solhoot2 ай бұрын
@@JG_512 thank you 😃
@williamjenne5278Ай бұрын
best manor lords tips video, thank you!!
@dt981a7 күн бұрын
Very helpful in many ways, thank you.
@solhoot7 күн бұрын
Perfect :)
@Lin3r3 ай бұрын
the video i needed. short - informative - good cuts. ! love it
@solhoot3 ай бұрын
@@Lin3r thank you 😃
@Coach3G3 ай бұрын
This is amazing, exactly what I was looking for. Your tips are very useful. Thank you for the work you've put into this video!
@solhoot3 ай бұрын
@@Coach3G comments like this make me 😁 Thank you 👌
@SHIZER----ein---GEGАй бұрын
Thank you,great tips sir
@solhootАй бұрын
Thank you sir :)
@MarcusHelius3 ай бұрын
This video is amazing, so many great tips!
@solhoot3 ай бұрын
@@MarcusHelius thanks, glad it helped you 😃
Ай бұрын
great video, subbed!
@solhootАй бұрын
Thank you :)
@SMOKEY-Junior3 ай бұрын
I Really appreciate your work 🍻
@solhoot3 ай бұрын
Tnx m8 :)
@adamfleming71513 ай бұрын
This guy knows his stuff
@solhoot3 ай бұрын
@@adamfleming7151 ✌️
@joschaschmidt25094 ай бұрын
Thank you so much for this video.
@solhoot4 ай бұрын
Ur welcome :)
@joschaschmidt25094 ай бұрын
@@solhoot For logging, woodcutter and foresters huts, is it enough to put in 1 family each? Also for Hunting camps?
@solhoot4 ай бұрын
@@joschaschmidt2509 yes, but I sometimes increase in woodcutter's if firewood getting low.
@geoffwitt42274 ай бұрын
I'd like to hear about how to deal with the bugs. Storage workers who put out all firewood tents. Malthouse that does nothing despite having huge amounts of barley (new bug). Trade posts that earn little income despite having 5 purchased trade routes. One morgan farms that yield 5 grain at 60% fertility during 2nd year of farming.
@solhoot4 ай бұрын
@@geoffwitt4227 it's a new patch now, so let's see what new bugs come with that 😅 maybe I make one later
@geoffwitt42274 ай бұрын
@@solhoot These are from the new patch I was testing. I played about 6 years then gave up. Stable release seems to have fewer bugs. New release has incredible graphic effects.
@solhoot4 ай бұрын
@@geoffwitt4227 i have a new video today from new patch :)
@DarkMage11518 күн бұрын
5:50 "So you dont build city over the best farmland, like I did here." XD
@solhoot18 күн бұрын
@@DarkMage115 🤣
@vittoriobanfi3 ай бұрын
Super interesting!!
@solhoot3 ай бұрын
@@vittoriobanfi 😀
@zanasky22532 ай бұрын
Also why are you making circles? I saw a few other guides for the game. Some players said its better to have small fields for farming rather than large ones. Any particular reason?! What should I focus on building at the start of the game?!
@solhoot2 ай бұрын
Circles is just for fun design. Farms should be long and thin for better plowing. Get the basic up first, 5 houses, hunting camp, church, forewood and so on. I have more videos have i do it on my channel :)
@zanasky22532 ай бұрын
@@solhoot -- Thank you man. I'll check them out real soon! :)))
@romteni31 минут бұрын
You should really add subtitles for the items you're mention, because quite a few times I had to listen like 10 times to figure out what you're talking about. Thanks for video tho!
@CaHgO2 күн бұрын
Hello. Thank you for the helpful video. Can you answer one question I have, which I haven't been able to figure out. In bigger cities, sometimes one marketplace is too far from certain houses/burgage plots, which causes unsatisfied needs and reduced approval. I tried building a second marketplace closer to the more distant houses, but I couldn't find any way to relocate already existing food/goods stalls, or telling the granary workers to open new food stalls at the new marketplace. How can this be solved?
@solhoot2 күн бұрын
@@CaHgO thank you. You left click the stall you wanna move, than click the relocate icon and move it to new location. You can also destroy your old marketplace and make it smaller. (This will cause chaos for the approval for a while ) Or you can add more grannary / storage workers to fill up the first marketplace.
@CaHgO2 күн бұрын
@@solhoot I tried doing the relocate option, but what happens (latest patch) is the old one is removed, goods are left on the ground. A new stall appears, but for some reason it says "abandoned" and it does not function and the goods are not transported there and are left to spoil. So this is obviously not working. I tried adding more granary/storage workers, but they just continue to set stalls on the initial marketplace, which is far from the houses who are complaining have no access to food/goods. Even though the original marketplace has plenty of already existing stalls.
@solhootКүн бұрын
@@CaHgO I havent tested moving stalls after recent patch. You should go to Manor lord discord. There you have Manor-Lords- Help community and alot of other things . Ask there. Its really alot of helpful people on that Discord :)
@MrAaDdRr2 ай бұрын
Do you need a big backyard for the animal pen extension? Or its only for the vegetable garden and apple farm to have a big backyard
@solhoot2 ай бұрын
@@MrAaDdRr you don't need that for animal pen 👌
@geoffwitt42274 ай бұрын
Getting more trade visits would revolutionize playing. Money brings so many more options. What evidence do you have that this works? And is it significant enough to move the city? Even the developer maintains that a connected trade post is all that is needed for trade to work. However, perhaps he hasn't tested this aspect of how his code works?
@solhoot4 ай бұрын
@@geoffwitt4227 well you can just test it. Just Shorter travel time. Have seen others test it before. But I don't abuse it kinda. I'm just have it back of my mind when I place trading post
@zanasky22532 ай бұрын
I havent played the game yet and the tips seems pretty advanced. Why are you removing the forest? Isnt this supposed to be Wood to be used?!
@solhoot2 ай бұрын
Yes. I remove forrest to make it easy to see what i build. You can easy replant forrest with the forrester so you have wood forever ;)
@zanasky22532 ай бұрын
@@solhoot -- Thats a pretty neat trick. I'll keep that in mind! Appreciate the hard work :))))
@BiglerSakura4 ай бұрын
So, 1 firewood cutter can be balanced with 1 forester in the same circle? Like the cutting and planting speeds are same?
@solhoot4 ай бұрын
think on 2 forester you can have 3 firewood cutters with atleast 1 ppl in each. But i always start with 2+2 and than i expand whatever i see i need and can. Speed not the same.
@mikez60374 ай бұрын
Make sure you put a well right next to the forester, they need to use the water when planting trees, them having to walk across the city to the one well wastes a lot of time
@solhoot4 ай бұрын
@@mikez6037 I did not know that. Tnx :)
@markbrown514 ай бұрын
How do you deal with attacks early on in the game either bandits or another player. I focus on building a city only to have bandits come in and burn down many buildings before I can equip an adequate militia.
@solhoot4 ай бұрын
@@markbrown51 many ways, but you can trade early to get some money, like 50-100, than rent army and take out bandits camp with that army. Than you can rent again and defend ur city. But you should build manor and start making ur army as fast as you can.
@МихаилГ-р3е3 ай бұрын
рисовать круги я не умел, спасибо!
@solhoot3 ай бұрын
I use circles alot ! Ur welcome!
@MagnesiumSulfate4 ай бұрын
Where is the intro song?
@solhoot4 ай бұрын
It stopped :P
@valid_name_taken2 ай бұрын
😮
@solhoot2 ай бұрын
@@valid_name_taken 😃
@romteni25 минут бұрын
" 88888 is a really good food source, but if you're going for apple" - WHAT is a really good food source? Literally can't understand and even the youtube subtitles can't figure it out. And you don't show on video what you're talking about. Please ADD at least labels to what you're talking about