thank you very much.... autodesk maya is mother of the all 3d programs.... you ar awesome
@ericavoss81055 жыл бұрын
Your videos are legit the best, you make it so much easier to understand and give me so much motivation to learn more! Please keep making videos!😍
@jlmussi5 жыл бұрын
Thanks Erica, glad I could teach and motivate you at the same time. 2x combo :-)
@jamesbrady19303 жыл бұрын
im migrating from organic modeling and character modeling to more indepth hard surface modeling. I was recommended to this channel. Was not disappointed. I hope to learn quite a bit during my stay. :)
@jlmussi3 жыл бұрын
Welcome to the family 😃
@therealKrak5 жыл бұрын
Damn you are a beast in explaining stuff! Everyday I learn so much from your tutorials. It is amazing! You are awesome! Please keep it up!
@jlmussi5 жыл бұрын
Thanks, I appreciate your feedback and glad I could help out.
@dlakshmi79444 жыл бұрын
Awesome bro...your teaching methods seems easy for me ...
@kidehoward935 жыл бұрын
sick one bro! thanks for highlighting the importance of thinking ahead with the subdivisions and focusing on working smarter not harder. definitely going into my workflow. thanks man!
@jlmussi5 жыл бұрын
Kide my man! Yea putting a little thought ahead of time is usually a good idea with most hard surface modeling projects.
@raol6353 жыл бұрын
Thank you brother. Very good tutorials 👌. You are the best.
@astronautintergalactic94015 жыл бұрын
You are amazing as always , just keep making these videos , I got my interest back in maya, thanks...
@jlmussi5 жыл бұрын
Dust of that keyboard off and crank Maya Up! That's what I like to hear.
@akenney12344 жыл бұрын
Awsome tutorial JL! I really enjoyed it.. now on to the next one.
@artbybruno17344 жыл бұрын
Good stuff! Thanks JL!
@paulroy65622 жыл бұрын
Another excellent video
@MyVince834 жыл бұрын
Awesome technique. I can repeat this in blender. And i made it. Thanx.
@yashtripathy18293 жыл бұрын
Me liking your video before intro bec i know your video will be useful to me and all of us 3d model beast
@knowledge3D7703 жыл бұрын
Amazing Work
@JSZ694204 жыл бұрын
Beautiful tutorial.
@satishb82865 жыл бұрын
Excellent approach. Thanks for sharing.
@jlmussi5 жыл бұрын
Glad you enjoyed and thanks for stopping by the comments section.
@adagracielabaezsilva30424 жыл бұрын
Esta genial justo lo que buscaba!!
@vladimirkorneev41405 жыл бұрын
Thanks! Nice and useful tutorial!
@vievidsamc6075 жыл бұрын
Sir i have several questions to your steps... 1. on 28:34 why after you deleted the detached object, then it's still there showing on 28:47? why do you have 2 bars? (the deleted object) 2. Did you use mirror or duplicate? you didn't explain but on 30:47 you have 2 objects again!! (when did you mirror or duplicate?) please help! thanks
@rabbleashish53164 жыл бұрын
it help me a lot as a beginner. but i have a question in mind what about triangles which is in the center of ream.
@josephcrismond33035 жыл бұрын
Hell yeah brother 💪
@mareera77624 жыл бұрын
Thank you for this
@photoman1234564 жыл бұрын
😎🤙 thanks man for positive and useful video!
@randomguy19885 жыл бұрын
I was working in 3Ds max for past 4 years. I'm currently in middle of shifting from max to maya. This channel has helped a lot with it. Would you be making videos on unwrapping textures? It looks a bit complicated than max. Thanks for the video.
@jlmussi5 жыл бұрын
Glad I could help in your transition. As for videos, I currently have two: kzbin.info/www/bejne/qZzRiZaJpKmYY68 kzbin.info/www/bejne/oWKvqpqPqK5kbc0
@rg3dart7785 жыл бұрын
Nice sir I am learning from you
@Bogdanadrianlefter Жыл бұрын
I just got a question , why we select in the begining 6 faces and not 12? just to make later 12 and after that to divide special. The cylinder have 60 faces divided by 5 spokes are 12 , each symetry line is in the middle of the spoke.
@Palrakesh3633 жыл бұрын
thx man
@TheBrokenSolstice4 жыл бұрын
20:49 what do you mean by D, Ctrl, then W? I'm doing that and it's not doing nearly the same thing. The edit pivot widget comes up, but Ctrl doesn't do anything, and W just returns it to the regular Translate tool. Holding Ctrl+W doesn't do anything, either. What am I doing wrong?? EDIT: He doesn't mention that you have to click on the edge you want the pivot to match. So it's D, Ctrl+Click on the edge you want the pivot to orient to, then W to return to the Translate tool.
@PJ-pw7tw5 жыл бұрын
Excelente y muy bien explicado. Un crack en todo. Muchas gracias amigo. Pdta: Perdón que escriba en español.
@jlmussi5 жыл бұрын
De nada Jorge!
@tanvirkhan815 жыл бұрын
Thank You So very much...
@MEneifal4 жыл бұрын
thx helpful af
@kamalacharyavlogs81593 жыл бұрын
thanks iam from nepal
@5copeiek6995 жыл бұрын
thank`s Dude!
@therealKrak5 жыл бұрын
At 24:40 you beveled that edge. What keys did you press to increase the number of edges?
@jlmussi5 жыл бұрын
Use the "Bevel" command from the "Modeling Toolkit". You can change the divisions on the fly by holding SHIFT and scrubbing left to right.
@JB_CS4 жыл бұрын
umm so what do i do if i want to do an odd number of symmetry like 5
@bilalm5094 жыл бұрын
great video! how you would you use this approach on an 8 spoke rim?
@jlmussi4 жыл бұрын
Same principle. Use an initial cylinder that is evenly divisible by 8. Take 360 and divide by 8, so would rotate by 45 degrees.
@akenney12344 жыл бұрын
Hi JL! Hope you can help? I’m having issues with “duplicate special” using the 72deg rotation. It worked fine yesterday but the function does nothing now. I have frozen transformation, deleted history and I patented the object. I edit the pivot and place at the centre point then reset the tool prefs, choose 72 in the correct axis and when I hit duplicate the tool closes but nothing happens. I’m going but trying to figure out what’s causing this. Have you seen this before or have any idea what may be causing the function to fail? Thanks 👍
@lockenessmotorsports8185 жыл бұрын
Yes, god yes I was actually going to message you to model a rim :D
@jlmussi5 жыл бұрын
There you go! Saved you sending out an email :-)
@terryrhuebottom5 жыл бұрын
When I duplicate special it seems to stack all the duplicates over the same space where the first duplicate should go. I've looked at your settings and with the exception of some slightly different numbers for my project everything is the same.
@jlmussi5 жыл бұрын
If you are trying to create a radial symmetry setup, make sure your pivot is in that center, also make sure you are rotating on the correct axis, maybe you built your shape from the side instead of the front, so you should use rotation values in X instead of Z. Just a guess here.
@terryrhuebottom5 жыл бұрын
@@jlmussi Well that is true. I have been trying to do it on the Y-axis. Which is what I needed. I also have the pivot centered like you mentioned. It's weird. Say I want the rotation on the Y-axis at 30 degrees and need a total of twelve including the original one. The eleven duplicates that are linked to the original all are created on top of each other 30 degrees off of the original. It's not incrementally increasing the rotation like it does in yours. I was thinking that there may be some settings somewhere else that I might not have done correctly. But I'll keep looking. If I take things a little longer I can duplicate special and create one additional at 30 the next one from 60 and on till I get what I need. But I hope to figure this out.
@terryrhuebottom5 жыл бұрын
@@jlmussi Also thanks for the fast reply.
@terryrhuebottom5 жыл бұрын
So I've been revisiting this issue and accidentally figured it out. For some reason, the scale for the z-axis on the tool was at -1 instead of 1. When I changed this to 1 everything works just fine. I probably ended up accidentally keying it at some point. Glad to figure it out. Beats doing it one at a time.
@MissRandomCutie4 жыл бұрын
4:14 how did u isolate it? after Ctrl+Shift+i? You're not hiding or isolating, the faces becomes a new object?
@dvisualАй бұрын
same problem, no idea...
@designwithanandhu56923 жыл бұрын
12:37
@shadowcasterstudios40425 жыл бұрын
no redbull before videos man
@arejustpolygons88903 жыл бұрын
that is not Radial symmetry, in radial S each part doesn't face eachother like a mirror,
@AlexTsekot5 жыл бұрын
This is an area maya really falls down on its face, the whole instancing thing is really unstable and needs improvement big time. oh well, maybe in another 10 years we will get some more modeling enhancements.
@Eradifyerao3 жыл бұрын
LOL!
@shadowcasterstudios40425 жыл бұрын
dude you dont show anybody how to do any thing you just show off that you know what you doin ... you shouldnt call this a tutorial but a look what i can do video