Maya vs 3DsMax vs Cinema 4D vs Houdini vs Blender

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InspirationTuts

InspirationTuts

Күн бұрын

there are a lot of good 3D software out there, the question is what is
the best one that will suit your needs.
today we are going to talk about 5 of the most popular 3D softwares out
there and try to help you know more about every one of them because each
one of them is kind of unique in a a certain way.
These are Maya,3Ds Max, Cinema 4D, Houdini and Blender.
now we are going to break down the differences between these 5 3D programs
and show you what they do the best.
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Пікірлер: 523
@ohyeahnahui2706
@ohyeahnahui2706 4 жыл бұрын
Summery: 3smax is good Maya is good Cinema 4d is good Blender is good Houdini is good Thanks man
@karrtivruki
@karrtivruki 4 жыл бұрын
+100😅
@daddadia5015
@daddadia5015 4 жыл бұрын
Maya is best
@TomsGadgetTime
@TomsGadgetTime 4 жыл бұрын
Thanks for making me not waste 12 Minutes
@Piggylc
@Piggylc 4 жыл бұрын
I'm starting new what's your opinion about that?
@Smoothdice6520
@Smoothdice6520 4 жыл бұрын
Blender, Houdini, UE4 is the correct answer. "Because most ppl use this" is not a reason they're better. Just a survey really
@omidr.g7409
@omidr.g7409 4 жыл бұрын
All of these softwares, will never be as powerful as my good old ms paint.
@iamindian3400
@iamindian3400 4 жыл бұрын
Same 😀🙏🙏 my old memori😭😭
@systemoutprinthakim
@systemoutprinthakim 4 жыл бұрын
Yeah you just need the skills
@wetfart6974
@wetfart6974 4 жыл бұрын
In fact everything you do with Maya, blender, etc can be done in paint, you just have to paint every single pixel of every single frame, takes a little more time, but definitely works.
@梁胜鑫
@梁胜鑫 4 жыл бұрын
​@@wetfart6974 every single pixel lollll,its better to achive in our brain
@ImJustJAG
@ImJustJAG 4 жыл бұрын
Amen lol
@deepelements
@deepelements 4 жыл бұрын
Blender 2.81 is an unstoppable force with its new update. After 15 years using autodesk I've moved to blender and i'm never going back.
@greyvirus444
@greyvirus444 4 жыл бұрын
I am a Blender 2.8 User here :) Moving to 2.81 in a few days
@chriswong2903
@chriswong2903 4 жыл бұрын
same situation, 15 years maya... switch to blender... too amazing , still picking up....
@chriswong2903
@chriswong2903 4 жыл бұрын
i hope blender had spread sheet..
@maximyudin32
@maximyudin32 4 жыл бұрын
@no if you are encountering a bug, just report it to the bugtracker. If you have a technical question -- there are many communities in the web.
@jdt3556
@jdt3556 4 жыл бұрын
@no blender discord server will help you a lot. The moderators there are nice. They can help you choose a pc build to using external scripts and many more. They're always online all the time
@tcheadriano
@tcheadriano 4 жыл бұрын
Blender is the future!
@Intocables
@Intocables 4 жыл бұрын
No, ya es el presente
@МамкинХакер-ц7ь
@МамкинХакер-ц7ь 4 жыл бұрын
4d
@sohanbhute7424
@sohanbhute7424 4 жыл бұрын
Yes
@jalalnouri8612
@jalalnouri8612 4 жыл бұрын
👍😎
@TheAdeolah
@TheAdeolah 4 жыл бұрын
Free software like Blender could never be the future. the future is led by innovation and innovation comes from paid R&D. Blender can only duplicate what other software R&D creates but the Blender model cannot lead it can only follow. People should just say Blender is free and leave it at that.
@fajer4465
@fajer4465 4 жыл бұрын
Blender has a larger community, which is quite handy for beginners.
@CaCa-co4ec
@CaCa-co4ec 2 жыл бұрын
yes but comminuty doesnt matter it is you who matters and even the program doesnt matter if u just start to learn one of these programs u will be good at 3d modeling animation and all the stuff
@tabiasgeehuman
@tabiasgeehuman 4 жыл бұрын
Blender has gotten alot of updates recently. Proceeds to show old version
@akshaysingh5469
@akshaysingh5469 4 жыл бұрын
Anyone is here who trying to understand all the 3D Apps by Reading Comments 😂🤣
@matthewgiang8400
@matthewgiang8400 4 жыл бұрын
Blender is best it comes with a cube
@pxrposewithnopurpose5801
@pxrposewithnopurpose5801 4 жыл бұрын
samw
@VFXBlend_yt
@VFXBlend_yt 3 жыл бұрын
@@remixarash4288 Choose blender
@Blueoyster440
@Blueoyster440 4 жыл бұрын
Dude, its 2019... Blender is the new deal! Plus it has EEVEE now in addition to Cycles.... And why are you using an older version of Blender in this video when 2.8 is out already? My "personal" experience and Ratings ARE MODELING: Maya = 95%, 3DS Max = 85%, Blender = 100%, C4D = 60%, Houdini = 90% RENDERING: Maya = 90%, 3DS Max = 90%, Blender = 100%, C4D = 80%, Houdini = 100% ANIMATION: Maya = 100%, 3DS Max = 65%, Blender = 95%, C4D = 70%, Houdini = 90% VFX: Maya = 95%, 3DS Max = 80%, Blender = 75%, C4D = 75%, Houdini = 100% MOTION GRAPHICS: Maya = 90%, 3DS Max = 75%, Blender = 70%, C4D = 100%, Houdini = 80% WORKFLOW Maya = 80%, 3DS Max = 70%, Blender = 100%, C4D = 70%, Houdini = 90% NAVIGATION: Maya = 80%, 3DS Max = 75%, Blender = 100%, C4D = 80%, Houdini = 60% HOTKEY USER SPEED Maya = 85%, 3DS Max = 80%, Blender = 100%, C4D = 75%, Houdini = 70% EASE OF USE Maya = 75%, 3DS Max = 80%, Blender = 95%, C4D = 85%, Houdini = 10% [Insanely Difficult]
@InspirationTuts
@InspirationTuts 4 жыл бұрын
thank you for your feedback and the nice analysis from your "personal" experience.
@markuschakera8324
@markuschakera8324 4 жыл бұрын
Cool analysis, but I would argue houdini is the greatest for modeling because of it's procedural workflow
@bohomazdesign725
@bohomazdesign725 4 жыл бұрын
@@markuschakera8324 give Blender some time to catch up :) In the recent update they focused a lot on "quality of life changes", sculpting and on the 2D animation setup. They will hard focus on sculpting (I guess its not a bad move to be the best 3D software for sculpting with all the extra features that Blender provides).
@deva_69
@deva_69 4 жыл бұрын
I am a Blender user, but I have to say that for Simulations, Houdini is unbeatable. (Till a blender simulations update comes.)
@Blueoyster440
@Blueoyster440 4 жыл бұрын
@@deva_69 Agreed... For anything VFX like Fire, Fluids, destruction, smokes Houdini stands out... That's why its rated 100% for VFX on my list
@HackVideoGames
@HackVideoGames 3 жыл бұрын
Houdini gang wya? we a different breed bruh
@bobjo932
@bobjo932 3 жыл бұрын
it looked pretty cold. any updated thoughts? if you have used others how does it compare
@twilightcity8962
@twilightcity8962 4 жыл бұрын
The real answer is. use the programs in unison and do what you need in each. I don't care how many Blender Zealots appear. Blender isn't going to beat Houdini in FX, C4D is really user-friendly and good at motion graphics it's not as powerful but that's the point. Mix and Match to get the look at what you're looking for. I personally use Houdini/Blender/C4d. They're all great.
@mackowski8336
@mackowski8336 4 жыл бұрын
In my opinion Cinema4D isn't very good but it's so friendly for new artists because of its good looking interface. Like it's so easy to read and use.
@elletangere8964
@elletangere8964 4 жыл бұрын
Where should I start as a first timer in 3D?
@elletangere8964
@elletangere8964 4 жыл бұрын
denis tinggangau Like software to start with.
@tabiasgeehuman
@tabiasgeehuman 4 жыл бұрын
As a blender fan boy I do get this, especially with houdini. Tried it and it's like shaders for VFX
@tabiasgeehuman
@tabiasgeehuman 4 жыл бұрын
elletangere blender because it's free. Don't spend 1000$ to realize that you don't like it
@SVI_graphics
@SVI_graphics 4 жыл бұрын
My preferences are: 1. Zbrush (I sculpt) 2. Houdini Fx, very powerfull and you control everything, not like C4D, where you use pressets for everything 3. Maya, I use it for retopo 4. Cinema 4D, It is very easy to do something cool, but not at a 100% perfection 5. 3Ds Max It's better than blender if you work as an interior designer, and in the game industry. I work on a videogame and we don't use blender, we don't need it, we already know how to do it on other softwares and it is better for the pipeline. 6. Blender 2.8 Very cool and it is free, but I can do better at Zbrush and the other softwares, so I can only use it for the render. I would use it if the things they give me where better than the others, but i'm not going to learn somehting that give me the same tools. (And i did start learning using Blender, so I did use it kzbin.info/www/bejne/ZoKcnnSYf7yBqMk I used blender to render this) 7. All the other 3D softwares
@sohanbhute7424
@sohanbhute7424 4 жыл бұрын
Nothing as good as a free open-source software with a large community.
@legendcherry1549
@legendcherry1549 4 жыл бұрын
BLENDER IS free open-source software with a large community.
@sohanbhute7424
@sohanbhute7424 4 жыл бұрын
@@legendcherry1549 that's what I said.
@chapstic593
@chapstic593 4 жыл бұрын
I personally use soft image for modelling even though its discontinued. I find that your skill level increases the better you get with a piece of software. I know blender is the star right now and i have used it and achieved good results but I hate the fact that functionality changes depending on what keyboard shortcuts and layout you choose to have. Ease of use when it comes to a software is the most important factor in my opinion as a hobbyist
@tabiasgeehuman
@tabiasgeehuman 4 жыл бұрын
There is an industry standard preset
@chapstic593
@chapstic593 4 жыл бұрын
@@tabiasgeehuman The functionality changes. For example loop cut and slide works differently in industry standard you have to use the object property windows vs your mouse in blender mode. Its fine switching between the 2 but it makes the software harder to use.
@a.r.4393
@a.r.4393 4 жыл бұрын
It's a shocking thing that blender alone fighting against these three costly softwares. And also blender is free that's the main reason maximum people will use Blender.
@a.r.4393
@a.r.4393 4 жыл бұрын
@@connorhalloran9630 ya you are right. But not for everyone like me.
@izvarzone
@izvarzone 4 жыл бұрын
250 a year is not cheap for me, I'm not from USA.
@asfarahmaisha9918
@asfarahmaisha9918 3 жыл бұрын
for people from third world countries its a blessing
@AgarioSplitrunner
@AgarioSplitrunner 3 жыл бұрын
C4d is free 4 students I bet maybe some others
@vvitor95pt
@vvitor95pt 5 жыл бұрын
you want to start a war in the comments?? cause thats how you start a war in the comments
@InspirationTuts
@InspirationTuts 5 жыл бұрын
@NiceBlock your comment made me laugh so much :) it is great to see you again.
@vvitor95pt
@vvitor95pt 5 жыл бұрын
@@InspirationTuts yeah :) i have been busy with work and also some vacations
@geemongeorge9651
@geemongeorge9651 4 жыл бұрын
True
@rstudiosvfx
@rstudiosvfx 5 жыл бұрын
something I don't have in mind is that houdini does not need third-party add-ons and has an independent version of $ 300 for small studios, and with all the potential of houdini fx, second; Houdini being procedural gives him the advantage against other software, of course, the learning process is the most difficult
@geemongeorge9651
@geemongeorge9651 4 жыл бұрын
I am a big fan of Houdini .. like you said the only software on planet that doesn't require any external plugin or add on except for rendering ... I agree the learning curve is different but once I learned it .. I loved it .. the power of proceduralism makes the artist unlock the impossibles
@rokufx
@rokufx 4 жыл бұрын
@@geemongeorge9651 You model in Houdini? Crazy,
@geemongeorge9651
@geemongeorge9651 4 жыл бұрын
@@rokufx yeah I do but only procedural modelling in Houdini .. but when in comes organic or hardsurface .. I prefer Maya or blender
@IDMENTAL
@IDMENTAL 4 жыл бұрын
No matter what soft or hardware you using to make an ART, it can be amazingly done with pease of paper and pen.All programs is good and beacomes better every year.But we need to grind our skills to grow tallents.
@Papaimpy
@Papaimpy 4 жыл бұрын
Houdini if you want to open your 3rd eye, blender if you want to post pretty pictures on artstation and Maya/3dsmax for what you'll probably be using at most studios. Make your choice.
@Thysta
@Thysta Жыл бұрын
"blender if you want to post pretty pictures on artstation" Ego won't get you anywhere LOL.
@jspr49
@jspr49 4 жыл бұрын
Im damn sure that blender is the future
@idiotism3378
@idiotism3378 3 жыл бұрын
Yes
@Erindale
@Erindale 4 жыл бұрын
I’ve used all except C4D here and I’d say they all have their strengths, but with Blender, and some free or inexpensive addons, you have all the strengths. Modelling is already great but Boxcutter makes it perfect for hard surface too. Animation is great. Rendering is great but you can use external renderers as well - if you need more speed, get ecycles. Procedural modelling is limited but Sverchock is free, Sorcar is free, AnimationNodes is free and between those three you have grasshopper and Houdini rolled into one. Particle nodes is coming soon and the everythingNodes project is underway. Blenders procedural texturing is already great. Import/export is great. Interface is the cleanest and the only one of the lot that looks like it was made within the last 10 years (don’t get me started on Rhino...). Blender is free and so is Houdini Apprentice but you can’t use HA for commercial work so it’s only a learning platform. Let’s also talk about BlenderXR add on for blender VR interface as well as an official one being worked on as well as Grease Pencil for 2D animation as well as INCLUDING THE SKETCH STAGE OF DESIGN INTO THE SAME DESIGN ENVIRONMENT as will produce your final models, renders and (potentially) drawing package. That is huge. Honestly, if you’re thinking about getting into 3D now, I’d recommend Blender. As a professional there are issues with me trying to join projects with other designers using Revit and 3DS so I use what I need to be a part of the system. I’m just always feeling hampered by the other softwares.
@christiangrafe8048
@christiangrafe8048 4 жыл бұрын
blender is a big deal since the 2.8 version, and i think it will be used more in the industry because of the aspect that its a free to use engine, there is more people with actually experience with the blender surface
@gamerspitt8089
@gamerspitt8089 2 жыл бұрын
using 3ds max with vray, as many vfx houses do...like pixomondo... butttt do you know what is the best option? use the one you want, use the one you like the most and have fun!!! all of them will get the job done, 3d is the same everywhere, just like math.
@geemongeorge9651
@geemongeorge9651 4 жыл бұрын
Modelling is common in every 3ds software let's talk about the specialities 3dsmax = archit viz , fx and dynamics ( using plug-in) Maya = character animation and rigging Houdini = procedural effects and monster of fx and dynamics Blender = free and indie friendly Cinema4d = good for motion graphics
@InspirationTuts
@InspirationTuts 4 жыл бұрын
thank you for your feedback
@DavidBoura
@DavidBoura 4 жыл бұрын
so the only speciality of Blender is the price?
@geemongeorge9651
@geemongeorge9651 4 жыл бұрын
@@DavidBoura free doesn't mean it isn't powerful .. free price mean it is helpful for indie artists
@JosberthArellano
@JosberthArellano 4 жыл бұрын
hombre lo que me da a ver es que nunca as usado Blender. Así que pues investiga primer y luego no digas que solamente es gratis es un software de código abierto que esta creciendo y que en muchas formas esta empezando a ser aceptado y usado por muchas parte su desarrollo es único y ademas que esta incluyendo nuevos estándares necesarios para trabajar en la industria. Tiene herramientas únicas y es un software que se mantiene con nuevas funcionalidades y herramientas que las comunidad propone y aplica una comunidad buena onda que se preocupa por tener un mejor Blender. Así que pues mi conclusión es que cada software es buena para su cosa si pero Blender es mas que solo ser GRATIS. USE GOOGLE TRANSLATOR FOR UNDERSTAND.
@bjmgraphics617
@bjmgraphics617 4 жыл бұрын
Cinema 4D is powerful enough for professional work in modeling, animation, and rendering, and it's easy to learn. You actually can own and not merely rent it. The seamless and constant upgrades from a cloud renting system is a farce as real significant change rarely is made. And it's for Mac!
@InspirationTuts
@InspirationTuts 4 жыл бұрын
@BJM Graphics Thank you for your feedback, i will make specific videos for Cinema 4D because it is a strong software, and there is a lot we can talk about.
@cbi0369
@cbi0369 4 жыл бұрын
I am a maya and cinema 4d user.. cinema 4d is so good to start with..then maya...it is advanced for animation and environment designs. But cinema 4d is not good for rigging..its good for motion graphics though..now blender the free software is growing and improving so fast..
@billB101
@billB101 4 жыл бұрын
C4D is both Mac and PC.
@SVI_graphics
@SVI_graphics 4 жыл бұрын
Okay, the las thing "it is for Mac" just delete it, don't do 3D on MAC. Don spend 2000€ on a 8gb of ram Mac when you can have a 12 core processor, a good graphic card and 32gb of ram with just the same price
@csmemarketing
@csmemarketing 4 жыл бұрын
It also works great on Linux if you have enough specs and run it through WINE.
@AmulBhatia85
@AmulBhatia85 2 жыл бұрын
Blender, hit like if you are blender lover.. free software which can do almost all task which the paid softwares are supposed to do..
@gyrthez246
@gyrthez246 4 жыл бұрын
I use Cinema 4D for modelling and graphics personally, the application just depends on your workflow and preference.
@trence5
@trence5 4 жыл бұрын
Do you use it in your own personal projects and freelance work, if you do any?
@gyrthez246
@gyrthez246 4 жыл бұрын
@@trence5 Yes, I actively use it in both personal and freelance projects.
@MegaBexon
@MegaBexon 4 жыл бұрын
Me too, I kind of like it a lot. The Maxon is rewriting the core. It should be much faster and handle huge-scale projects.
@justshady
@justshady 4 жыл бұрын
You know what's the best? whatever the studio you work for uses.
@jascrandom9855
@jascrandom9855 4 жыл бұрын
One area you didn't touch was NPR/2D Animation. Blender actually excels at this.
@jilliebean613
@jilliebean613 4 жыл бұрын
BLENDER Need I say more
@sgimancs
@sgimancs 3 жыл бұрын
All these 3D editors are good in their own way.
@Radial9Gaming
@Radial9Gaming 4 жыл бұрын
Blender can do mostly everything 3ds max, Maya and Zbrush can do. It can also do 2D. It's all in one package and completely free. It's the future.
@umpaumpaify
@umpaumpaify 4 жыл бұрын
Houdini+Blender satisfy all your needs.
@tabiasgeehuman
@tabiasgeehuman 4 жыл бұрын
Sand worm especially if your starting out for non-commercial use with houdini( because there is a free version)
@ednabranquinho1851
@ednabranquinho1851 2 жыл бұрын
ty cuz ive been having a hard ti getting started.
@ffnve2ttt414
@ffnve2ttt414 4 жыл бұрын
雖然我是五年的Blender用戶,但在工作上相較於Maya和max這些老牌軟件,BLENDER依然只能稱得上是一個新手,2.8的模型rigging功能有著許許多多的BUG,比方說在對一個角色rigging,符合現實比例的角色進行綁定時,居然出現無法綁定,只能縮放至正常比例幾倍來進行綁定這種情況,以上僅僅從綁定角度提出一個問題,其他還有許許多多毛病,這些種種低端毛病在工作上是絕對不被允許的。blender距離生產還有很長一段距離,真要做到業界的認可,先做到穩,再來追求革新.
@benhardwiesner6963
@benhardwiesner6963 4 жыл бұрын
gesundheit.
@ss54dk
@ss54dk 3 жыл бұрын
max其實很簡單容易用, 但max的真正實力來自無數强大的plugin, 只是大部分人沒真正見識plugin的威力, 然後慣性去追求人人說好的blender
@kpbendeguz
@kpbendeguz 4 жыл бұрын
Blender is a toy used by a minority of (very) loud fanatics. (Sorry to say, but it applies to 2.8 as well - however devs made a big step to the right direction.) If you ever want to work in the CG industry as a professional, avoid Blender as your first CG software. If you are only looking for a free hobby tool then sure, join the cult it's gonna be fun. Maya has good foundations, but recently became a pain because Autodesk made it to a ... well, typical Autodesk product: a bugfest. However Maya is the de facto industry standard for animation so if you ever want to be an animator Maya is the only way (unfortunately). Max is more or less the same except it has tight connection to windows and because of this not really used in large vfx houses as a core pipeline tool. C4D: performs well on a minor market of motion graphics, it has anything that a small studio needs but nothing more. If you accept its limits you can get a reliable all around CG tool, just don't expect to use your C4D knowledge on large scale high-end projects. Houdini: currently the only truly high end CG software that can deliver anything a large studio needs and is not a victim of corporate idiocracy (like... ehm ... Maya). If you learn Houdini you'll definitely find job in the industry. Let's not deny it, the learning curve is steep, but rewarding. Houdini is not sacrificing user control just to hide confusingly complex problems into shiny and easy to use tools, so in Houdini doing simple things is complicated but doing complicated things is simple. All in all, if you are new in CG then only one thing you need to remember: you don't LEARN CG software, you GET USED TO THEM. Employers are not interested in what you KNOW, they only care if you have already done the SAME (or very similar) what they need before. If you apply to an architectural visualization job, then you need to show architectural visualization renders in your reel, if you wanna do character animation you need to show character animation and if the project is about jumping bunnies then the more jumping bunny you have in your reel is the better. So it doesn't really matter what software you choose, just stick to it and practice. Then practice more. The more you do the more you get used to it and after a while (don't expect any result in less than two years) you'll be able to do things and then you can show in your reel that whatever the employers are looking for you've already done it before.
@MGSBigBoss77
@MGSBigBoss77 4 жыл бұрын
Good advice, thumbs up!
@MGSBigBoss77
@MGSBigBoss77 4 жыл бұрын
Here, let me help you out a little and highlight your posted comment by fixing the paragraphs for you and a few other things... *By - Péter Kovács* 'Corrected paragraphs' *Blender* is a toy used by a minority of (very) loud fanatics. (Sorry to say, but it applies to 2.8 as well - however devs made a big step to the right direction.) If you ever want to work in the CG industry as a professional, avoid Blender as your first CG software. If you are only looking for a free hobby tool then sure, join the cult it's gonna be fun. *Maya* has good foundations, but recently became a pain because Autodesk made it to a ... well, typical Autodesk product: a bugfest. However Maya is the de facto industry standard for animation so if you ever want to be an animator Maya is the only way (unfortunately). *3D Max* is more or less the same except it has tight connection to windows and because of this not really used in large vfx houses as a core pipeline tool. *C4D:* performs well on a minor market of motion graphics, it has anything that a small studio needs but nothing more. If you accept its limits you can get a reliable all around CG tool, just don't expect to use your C4D knowledge on large scale high-end projects. *Houdini:* currently the only truly high end CG software that can deliver anything a large studio needs and is not a victim of corporate idiocracy (like... ehm ... Maya). If you learn Houdini you'll definitely find job in the industry. Let's not deny it, the learning curve is steep, but rewarding. Houdini is not sacrificing user control just to hide confusingly complex problems into shiny and easy to use tools, so in Houdini doing simple things is complicated but doing complicated things is simple. All in all, if you are new in CG then only one thing you need to remember: you don't LEARN CG software, you GET USED TO THEM. Employers are not interested in what you KNOW, they only care if you have already done the SAME (or very similar) what they need before. If you apply to an architectural visualization job, then you need to show architectural visualization renders in your reel, if you wanna do character animation you need to show character animation and if the project is about jumping bunnies then the more jumping bunny you have in your reel is the better. So it doesn't really matter what software you choose, just stick to it and practice. Then practice more. The more you do the more you get used to it and after a while (don't expect any result in less than two years) you'll be able to do things and then you can show in your reel that whatever the employers are looking for you've already done it before. --- Cheers! 😎😀
@tijon1350
@tijon1350 3 жыл бұрын
this is really good advice.
@ItsXDaniC
@ItsXDaniC 4 жыл бұрын
6:10 Where is that video from?
@countdraco405
@countdraco405 4 жыл бұрын
Blender.
@ikbenikHD
@ikbenikHD 4 жыл бұрын
I think Blender & Houdini are the best ones out there, why? Because when they release something (tools /render engine/ lay-out), it makes sense. They are innovative~! As you said, why is 3Ds Max popular among architects? Because architects are using 3ds Max. Maya has the same reason, everyone is using Maya, because everyone is using Maya. In 4 years I've encountered many crashes in Maya, my conclusion: It's a leaking basket they try to fix with temporary 'duct tape', which creates new bugs. Houdini is the best simulation program, it's perfect and efficient. Can't say things about Cinema and 3ds Max. Blender looks very promising and can't wait to make the switch.
@rokufx
@rokufx 4 жыл бұрын
Why do you need Houdini? Blender is king.
@jordanwright5795
@jordanwright5795 4 жыл бұрын
blender7843 have you ever used Houdini? If you had I think you would know why it’s such a powerhouse. For $250 for an indie license is relatively inexpensive and is so incredibly deep. After 20+ years in C4D I decided to try some new and I gave myself a couple of weeks with Blender, Maya and Houdini. At the end of this trial phase I was sold on Houdini. It’s feature set is so deep and the low level access you get to all of the data is so present everywhere that you would literally never need to buy a plugin for anything ever again. On top of that the fluids, particles, pyro and soft body dynamics are unrivaled by any other 3D software. Yes blender does fluids, destruction, particles etc but the quality of its simulations don’t measure to what’s being produced out of Houdini. In cases like that being a great artist will only get you so far if the tools don’t perform and Houdini’s are unmatched for those types of things. Also it’s Proceduralism. I have had creative directors ask me to make changes that were easy to make in Houdini because if it’s non destructive nodal workflow. Changes that would have been impossible to do without tons of rework and wrecked deadlines in Blender, C4D, Maya or Max. I respect how far Blender has come but once you wrap your head around Houdini there really is no other software. Houdini + Redshift FTW.
@marioexodus7735
@marioexodus7735 2 жыл бұрын
don't give up!, there are more difficult programs then tNice tutorials one
@Bone-studio
@Bone-studio 4 жыл бұрын
@Inspiration Tuts - are you an expert in the four pieces of software? If not, I don’t understand how can you think you are qualified to do this kind of video sincerely
@DRS659
@DRS659 3 жыл бұрын
After following your channel I would love to hear your opinion
@yteagmariam2623
@yteagmariam2623 3 жыл бұрын
Go for Maya and Houdini... These two are the most complete when it comes to 3D.
@NokrangJamir
@NokrangJamir 4 жыл бұрын
It's good to see comments filled up with Blender fans.. it's TRUE, Blender is the future!!
@petrknedlik
@petrknedlik 2 жыл бұрын
now do a comparison with the new Blender 3.0 :) the progress the team does is absolutely amazing!
@blendergt
@blendergt 4 жыл бұрын
Blender is made with love and always been free, and at the day of today its blowing away a lot of payed 3D software!!!
@gamechannel1271
@gamechannel1271 4 жыл бұрын
It hasn't always been free. The Blender Foundation had to pay lots of money to its previous shareholders to make it free and open source.
@OriginalBernieBro
@OriginalBernieBro 4 жыл бұрын
Just bought Houdini indie for my 11 and 9 year old. They saw it on steam.😫
@jordanwright5795
@jordanwright5795 4 жыл бұрын
Damn! That’s awesome! At that age they are going to be some real VFX sharks in a year or so if they keep up with it. Houdini is by far the best IMO. Your a great dad!
@jxp2222
@jxp2222 3 жыл бұрын
@@jordanwright5795 Software is just a tool. You can make amazing stuff in all of these softwares. All of them are the best ones.
@Zebred2001
@Zebred2001 4 жыл бұрын
This has been very helpful. Thank you!
@MsMidnightStories
@MsMidnightStories 4 жыл бұрын
Who the hell can afford any of the Autodesk stuff, for pro's only !
@kudraabdulaziz3096
@kudraabdulaziz3096 4 жыл бұрын
Once you start earning money from your projects, those softwares practically become free.
@NightShinerStudio
@NightShinerStudio 4 жыл бұрын
@Gosha Kujo they are changing that now so it'll be much harder to get a student license The license is also only going to last about a year
@rontarrant
@rontarrant 4 жыл бұрын
Considering when you did this video, I have to wonder why you didn't look at Blender 2.8 instead of 2.79. It's quite different, especially in rendering.
@manoriherath9133
@manoriherath9133 3 жыл бұрын
what is best ?
@shlokbhakta2893
@shlokbhakta2893 2 жыл бұрын
Blender = free Me = broke (Also blender is just kinda the first thing I found, ❤️ you blender team)
@manamedia
@manamedia 4 жыл бұрын
After using 3DS Max for 15 years and maya and cinema 4d for the last 10 years, we switched to Blender. There is no other VFX or 3D Suites we use.
@ihinsolihin
@ihinsolihin 4 жыл бұрын
I used autocad 3d for basic modelling export 3dsmax render via vray
@antoniocordoba6611
@antoniocordoba6611 4 жыл бұрын
What about Lightwave?
@matthewgierula5674
@matthewgierula5674 4 жыл бұрын
It still exists and is still a great package but most people use the other 5. I used LW professionally for a few years after using 3ds Max because my company owned mostly Apple Macintosh computers in the late ninety's. It ran great on them and the renderer was fantastic before Cinema 4d came along and took over for broadcast graphics. Blender was always nice but not on the level as the others. In the past few years, it has caught up quickly because of its open source and its FREE.
@1pompeya170
@1pompeya170 4 жыл бұрын
The choice of software should not be limited to the features themselves but the community support , cause Blender is free , lots of people use it , so you can easily find solutions once you meet up bug ,Besides for the one who handle it by script , it also has a better support !
@1Bag99Rom1
@1Bag99Rom1 3 жыл бұрын
5:13 houdini best choice!
@xdevilsxtearsx
@xdevilsxtearsx 4 жыл бұрын
its like a class presentation. you gathered their features off their website and read from an ok assembled power point.
@deva_69
@deva_69 4 жыл бұрын
Blender 2.81 wants you to make a new V/s video....
@Ramp10er
@Ramp10er 4 жыл бұрын
All of them are good it is just a familiarity to get better result...
@A-D-S-P
@A-D-S-P 4 жыл бұрын
blender 3d the number 1 most complete the fastest free and with the largest community in a word the best
@IDMENTAL
@IDMENTAL 4 жыл бұрын
Nice and clear!
@walterlebzax9585
@walterlebzax9585 2 жыл бұрын
Houdini is the best, coupled with Zbrush for sculpting. When it comes to Architectural visualizations rather use architectural design softwares such as Revit, Chief Architect or even Sketchup and render using external renderer like V-ray or Lumion, unless you want to create low poly buildings for games, then use all those other 3D design softwares.
@gameexplorer4963
@gameexplorer4963 4 жыл бұрын
great comparison, you have missed a couple of things but very fair and accurate overall. When it comes to VFX, all the tools you mentioned for Maya were 3dsmax exclusive tools until relatively recently... and max has some more. When it comes to game development, 3dsmax used to be the de facto standard tool for game development especially because its toolset is ideal for Level and Environment design. Maya often wins due to the direct workflow between Character modeling and Character Animation where 3dsmax, while it is not a weak choice by any means, it is in some ways not as powerful as maya. But when it comes to anything that character animation, maya is not superior to 3dsmax for games in any way. Quite the opposite. Having said that, after the acquisition from Autodesk, Maya has seen a huge influx of tools nearly identical to 3dsmax which balanced the field. Today both these tools sit comfortably at the top of pretty much any professional field where they compete.
@Gringottone
@Gringottone 4 жыл бұрын
Im not even a Blender user but not mentioning EEVEE is a sin.
@stoneyrunva
@stoneyrunva 4 жыл бұрын
Gone are the days of needing to spend thousands of dollars to create high quality 3D content. Technology has improved. Blender has evolved to a fully capable 3D modeling/animation/video editing package. A few years ago, many Lightwave/3DS/Maya/Cinema4D users were dedicated to the product they invested time and money in. Those packages are now niche products fewer use. Blender is the future of this kind of software for two simple reasons: 1) It's free. 2) It's never ending development is inspired by passion instead of paychecks. Embrace it or not. It doesn't matter. It's not about the tools anyway. It's about the storytelling.
@paulgrader3898
@paulgrader3898 4 жыл бұрын
Blender being free is great, but cost is not a big deal for larger studios and if you want to work for the best companies you will choose what they use. These programs are expensive compared to Adobe but cheap compared to 3d Cad programs like NX or Catia
@markpartist
@markpartist 4 жыл бұрын
Blender❤️
@mridulsarmah5974
@mridulsarmah5974 3 жыл бұрын
Everything's best if you know how to use it.
@ibrahimbek2804
@ibrahimbek2804 3 жыл бұрын
Thanks
@magicvines3d832
@magicvines3d832 5 жыл бұрын
Thank you for interesting video. like
@johnlopez5531
@johnlopez5531 4 жыл бұрын
Blender. Video done in 7 seconds.
@cesarioudtohan6743
@cesarioudtohan6743 4 жыл бұрын
Eh, it doesn't matter, c4d had better quality graphics, smooth movements, etc
@titoeloshhyris2304
@titoeloshhyris2304 2 жыл бұрын
i use all of them 3ds max for modeling and UV maping houdini for landscape modeling maya for rigging and animation c4d for fast rendeing blender just installed, bc its free
@sikliztailbunch
@sikliztailbunch 4 жыл бұрын
Cool Video :) But in terms of VFX you really missed to mention xparticles for Cinema4D
@lifestories101.1
@lifestories101.1 4 жыл бұрын
YOU ARE SO AWESOME!
@FlamingFoxProd
@FlamingFoxProd 4 жыл бұрын
If you're starting out with 3d, or are using 3d independently, learn Blender, as it's free and open source with a great community and many great tutorials. If you're going into the industry, you can then learn whatever program the studio you're with is using, having knowledge with Blender already. I don't think there's quite a "best" program, but definitely learn Blender before anything else.
@MrMadvillan
@MrMadvillan 4 жыл бұрын
Not sure if there is much to be learned from this breakdown. It feels like a descriptions right off of the company website. For example, no mention of the fact that max is largely made up of third party and user generated plugins and scripts vs houdini where almost everything is native?
@swapnanilnag3713
@swapnanilnag3713 5 жыл бұрын
Sir can you make a playlist of your substance painter texturing... Cause it's very tough to find in your channel ??!!
@InspirationTuts
@InspirationTuts 5 жыл бұрын
Please go subscribe to the second Channel because i am going to create beginner tuts for substance painter, also here i don't have beginner tuts for Substance.
@baskapes762
@baskapes762 5 жыл бұрын
@@InspirationTuts , Yes Please. It would be very useful if you help in this regard. My personal request is you make a very simple model in 3ds max and texture it in substance. Then bring it back to 3ds max import the textures and render with lighting. So, in a single video one must get the complete idea of the workflow from start to finish.
@MrJid1973
@MrJid1973 3 жыл бұрын
Interresting but too much ads!
@MGSBigBoss77
@MGSBigBoss77 4 жыл бұрын
Brilliant video cursed by silly ads!
@HyperionZero
@HyperionZero 4 жыл бұрын
Just use blender.
@imadeyoureadthiscomment.217
@imadeyoureadthiscomment.217 4 жыл бұрын
5:21 It says "Octane"
@MegaBexon
@MegaBexon 4 жыл бұрын
yep,
@kasihinformasi2505
@kasihinformasi2505 4 жыл бұрын
Cinema 4D is for sure because it is 4D when the others still in 3D:)
@charlesthomas5956
@charlesthomas5956 Ай бұрын
That's not how computer animation works.
@peshangahmed2484
@peshangahmed2484 4 жыл бұрын
It's not versus .. it's what tool you use .. for what task
@mysacho_s2224
@mysacho_s2224 4 жыл бұрын
Nice video.
@tobiasmunkes5576
@tobiasmunkes5576 4 жыл бұрын
Where was this vid when I was choosing my software lol
@GnougnouA10
@GnougnouA10 4 жыл бұрын
Blender is gonna shift the game as it's getting stronger and filling up the gaps with the other expensive softwares. I still use C4D over Blender because the transformers are way more intuitive, the interface is cleaner and more intuitive. BUT Blender IS faster than the others at modelling, as long as you do not need complexe FFD, bend modifiers, cloners along spline, etc... I tried Houdini and I really hated it : the menus make no sense whatsoever and moving in the viewport is a nightmare. Everything is counter intuitive. It's not about "different paradigm", it's about really poor design choices, just like Blender back in the day. The only good thing with Houdini getting attention is that it will force user friendly plugins like FumeFX to make new features to stay in competition.
@waleedansari7937
@waleedansari7937 2 жыл бұрын
oh god I'm too much confused which software I learn start . my current skills premier pro after effects now what i can do for my career growth! please help (From Pakistan)
@temptor7585
@temptor7585 4 жыл бұрын
Whats the best for video game asset design./ character design? robuist 3d modeling, uvunwrapping- best for exporting out to pipeline?
@boomdo1
@boomdo1 4 жыл бұрын
But for making a games am wondering whose the best ?
@wolfu7548
@wolfu7548 4 жыл бұрын
I have Sfm And blender, my favorite
@VFXBlend_yt
@VFXBlend_yt 3 жыл бұрын
Blender is easy to learn and also there are several high teachers available on KZbin @BlenderGURU @CGGeek @CGMatter @Ducky3D are more
@severfifteen994
@severfifteen994 3 жыл бұрын
blender is expensive. it cost $1620. i'll stick with my C4D which is free.
@VFXBlend_yt
@VFXBlend_yt 3 жыл бұрын
@@severfifteen994 who told you blender is not free. check blender official site
@severfifteen994
@severfifteen994 3 жыл бұрын
@@VFXBlend_yt broo im just joking
@VFXBlend_yt
@VFXBlend_yt 3 жыл бұрын
@@severfifteen994 Yeah I knew it
@parentheses7777
@parentheses7777 3 жыл бұрын
I found that blender is only easier to learn than houdini. It just has a less than intuitive layout and it requires you to memorize a lot of short cuts. Even though blender has the most community support and online tutorials, Cinema 4d is by far the easiest to learn. This isn't coming from an autodesk shill either, I exclusively use blender nowadays since I don't have to worry about licensing and addons for the most part.
@Ankky22
@Ankky22 2 жыл бұрын
so in conclusion: every software has its use case 3ds Max: best for modeling Maya: best for animating Cinema 4D: best for motion graphics Blender: Houdini: best for simulating
@waited7305
@waited7305 2 жыл бұрын
blender?
@Ankky22
@Ankky22 2 жыл бұрын
@@waited7305 best for being affordable
@felixortiz1632
@felixortiz1632 2 жыл бұрын
it a go!
@stupiditystudios1900
@stupiditystudios1900 4 жыл бұрын
I think blender is good but not the best. If you have less money then try blender because it’s a great way to start out and then maybe in the future move on to harder but more high tech software like Houdini or Maya. I’m saying if you wanna do cgi and vfx. Just an opinion/thought.
@chintu5715
@chintu5715 4 жыл бұрын
Maya,vray, renderman and Houdini is my favorite
@Christophersarts
@Christophersarts 4 жыл бұрын
Just Autodesk 3dsmax and Softimage XSI. :)
@giornikitop5373
@giornikitop5373 4 жыл бұрын
sadly xsi is long dead, too bad as it had the best and most intuitive modeling ever, perfect for fast and interesting models. nothing else came close, autodesk tried to intergrate the modeling in 3ds and maya but the results were... meh. in every other aspect, houdini free is more than enough but has a very steep learning curve.
@prooxy1234
@prooxy1234 4 жыл бұрын
How are you gonna start "if you are going game development.. "playing Spider Man flying through the city " then you will want to use Maya and blah blah" HOUDINI IS WHAT MADE THAT CITY YOU SHOWING!!!!!
@temptor7585
@temptor7585 4 жыл бұрын
Honestly, if Blender charge 10 bucks for every user, id be HAPPY. thats means i get an amazing product for cheap ands they get loads of money to help R&D.
@Radial9Gaming
@Radial9Gaming 4 жыл бұрын
Blender gets a shitton of money from various studios including Epic and Ubisoft. They're doing just fine.
@SamA-xu9gy
@SamA-xu9gy 4 жыл бұрын
Now i learn Solidworks for mechanical drawing, in your video i see that with Maya i can draw a mechanical parts , so should i leave Solidworks for learn Maya?
@slavavlad817
@slavavlad817 4 жыл бұрын
I use Modo for modelling and Cinema for the rest, I hate modelling in Cinema
@andreslinares699
@andreslinares699 2 жыл бұрын
todos son buenos por igual.
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