Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
@bencoomer2000 Жыл бұрын
Thank you! Any chance of a full Character Creator Tutorial?
@MichaelPavlovich Жыл бұрын
Watch the body, accessories, and clothing series here: kzbin.info/aero/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0 Watch the Face Tools and Headshot v2 series here: kzbin.info/aero/PLkzopwqcFevZc94_d8grmzh71JPd629M5
@djsandrocostaoficial2 ай бұрын
Thanks, how to change wireframe color to black? default its white....
@tak950 Жыл бұрын
is it possible to add to this workflow also marvelous designer fo even more realistic folds? or can i apply clothes psychics for every piece of outfit (like shirt and pants)?
@ComicsLegend7 ай бұрын
Great series, thank you! I noticed in your example the cape was a single-side geometry with subdivisions. Can a double-sided cape also be used to send over to Character Creator to rig and have dynamics? Suppose I have a detailed cape with an intricate pattern with polypaint and sculpt detail in ZBrush. It has different designs on the inside of the cape and the outside of the cape so it can't be a single-side geometry. Will this process work the same way?
@ComicsLegend7 ай бұрын
With some work I was able to make the double-sided mesh move with cloth dynamics. Is there a way to apply the cloth dynamics to a pose like it does to motions animations? I have a cool static pose but is there a way to apply some cloth dynamics while the character is standing and not moving? I want the effect of gravity on the cape while the character is standing.
@sunny99179 Жыл бұрын
Thank you so much, i searched for an video where someone teachs from zbrush to CC and its hard find all steps like you show, so thank you! I want to ask: do you have any tutorial on how can i add more bones inside CC and adjust weightpaint? because i know how to do on blender but i tested and if i rig on CC and export to blender,adjust bones and reimport them CC wont recognize as CC/Iclone rig and its own rig is so great to manipulate...
@MichaelPavlovich11 ай бұрын
Maybe some of these videos, that's something I need to dive into at some point: courses.reallusion.com/home/character-creator/characterize
@sunny9917911 ай бұрын
@@MichaelPavlovich thank you, yeah i will search on them too. I found the GOZ option and it is super easy already built in zbrush and CC too
@ZephrusPrime Жыл бұрын
CC is filling a really good role for ZBrush right now. Posing/rigging is on point with this work flow. Thank you for these vids!! Does this work with ZBrush 2022?
@MichaelPavlovich Жыл бұрын
Totally, the Pose Tools plugin says it's compatible back to 2021, and GoZ should also work just fine!
@Michal.P.P.10 ай бұрын
This message pops up when I try to load a map: "The Weight map with an absolutely black in R channel will create a soft cloth without a physics effect. Please modify the map or load another valid image"
@herber101 Жыл бұрын
and whats about face animation?
@MichaelPavlovich11 ай бұрын
Video 07 in this series (Headshot v2) might be what you're looking for: kzbin.info/aero/PLkzopwqcFevZc94_d8grmzh71JPd629M5
@SlantEyedJoe75 Жыл бұрын
Is it possible to import a character made in zbrush into character creator so that I could use all the body and facial adjustment features in the software. I know it involves Zwrapping character creator's topology onto your zbrush character sculpt, but I figured there are more steps to it.
@MichaelPavlovich Жыл бұрын
Video 07 in this series (Headshot v2) might be what you're looking for: kzbin.info/aero/PLkzopwqcFevZc94_d8grmzh71JPd629M5