Mickey Mania Review - Quickies Don't Cut It

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Retropolis Zone

Retropolis Zone

Күн бұрын

Пікірлер: 141
@skins4thewin
@skins4thewin 5 жыл бұрын
This is truly one of the most impressive looking 16-Bit games ever made. It is amazing what they were able to do with the graphics here.
@NaviciaAbbot
@NaviciaAbbot 6 жыл бұрын
Jon, the founder and lead programmer at TT, has said in his Director's Commentary/Playthrough he wanted to make a Director's Cut of Mickey Mania to improve the game, just like he did with Sonic 3D Blast. If that will happen, who knows.
@supercamborg4218
@supercamborg4218 2 жыл бұрын
Hopefully he does end up making that eventually. Sonic 3D Blast was fundamentally flawed so unfortunately the director’s cut could only really do so much, but a director’s cut would do wonders for Mickey Mania
@BigBossMan538
@BigBossMan538 8 жыл бұрын
Seems like a missed opportunity to not include a level from The Sorcerer's Apprentice from Fantasia.
@Tarkham
@Tarkham 5 жыл бұрын
i supose they didn't do it because fantasia wasn't focus on mickey unlike the others short film . and the other raison it's because there was already a game on megadrive/genesis about fantasia (and it was very bad).
@RetropolisZone
@RetropolisZone 3 жыл бұрын
I just noticed the comments notifying me the video freezes around 18 minutes in. I honestly couldn't tell you why, but I'll look into it!
@wonderfulwardy
@wonderfulwardy 8 жыл бұрын
This was a great and honest review mate and no, you are not crap for pointing out the games flaws. I have now subscribed to your channel as I love in-depth reviews like this and can't wait to see more of 'Quickies don't cut it'.
@ScatterbrainPete
@ScatterbrainPete 7 жыл бұрын
I think the reason the PS1 version came out only in Europe was probably because of Sony's "3D only" policy in USA and Japan around 1996. Same thing happened with Earthworm Jim 2.
@namingisdifficult408
@namingisdifficult408 7 жыл бұрын
Piotr Wojciechowski really?
@ScatterbrainPete
@ScatterbrainPete 7 жыл бұрын
Megaman 8 and Castlevania: Symphony of the Night also had to deal with this issue. This is also why the 2D animated intro and outro to the 1st Crash Bandicoot game (complete with cheesy theme song sung by none other than Jim Cummings himself) was scrapped.
@TheBreakingBenny
@TheBreakingBenny 4 жыл бұрын
Gee... I swear that the Nintendo Playstation might have gotten mercy if that came out instead, because the SNES never got its CD add-on due to maybe Nintendo wanting too much.
@VenusHeadTrap2
@VenusHeadTrap2 8 жыл бұрын
hey, thanks for taking me back to when I was 5 years old. The 3 of us rented the mega drive version when the babysitter was watching us. I remember being impressed with the steamboat willy and dungeon levels (that's probably as far as we got) and that Boss theme... I never forget that boss theme.
@RetropolisZone
@RetropolisZone 8 жыл бұрын
No problem. It was quite the nostalgia trip for me as well to go back to Mickey Mania! I still remembered most of the Mega Drive music like it was yesterday!
@heroshadow42
@heroshadow42 8 жыл бұрын
When I first played Micky Mania for the SNES, I'd get stuck on the elevator level. Eventually, I was able to get up to the part with the rising fire, right after the tower.
@cjszero01
@cjszero01 8 жыл бұрын
Guess who has a copy of the SEGA CD version? I wish I could still play it but I can't find the Sega CD anymore. I remember renting it on the SNES and being so young I couldn't remember all of these problems but when I had the money I knew I wanted it for the CD just a little bit later. Even though I haven't been able to touch the game in years there were a few things I actually remembered quite clearly. 1.) I loved the moose chase music as it is still burned into my head to this very day, but would you believe me if I said that the CD version did not have that track? Yeah they just recycled the main stage's theme. 2.) If I remember this correctly the SNES soundtrack could loop continuously, however the CD version (while superior) would actually come to an end before replaying the track again. Sort of the same thing for Sonic CD. 3.) I think there was a part missing in the first stage of Steam Boat Willie that was there on the CD, along with the extra bonus stage and the extra fight at the end. 4.) While you briefly covered this there were multiple lines said in the CD version such as Mickey saying "I remember you". That being said great review overall and I'm kind of surprised you didn't leave a little comment at the end or in the description box that says "If you liked this review, watch it again." (unless I missed it). Only a few people got that reference in my Epic Mickey review.
@RetropolisZone
@RetropolisZone 8 жыл бұрын
There are a ton of small, little nuances between the four versions, but if I were to highlight them all I think this video would have been well over 30 minutes and I didn't really think that'd be worth it. :') To be honest, I totally just forgot to make a reference/joke about that. Dammit CJ, now I wish I put that in there!
@ExoParadigmGamer
@ExoParadigmGamer 8 жыл бұрын
Another Blythe Joustra soundtrack? I gotta give it a listen some time.
@RetropolisZone
@RetropolisZone 8 жыл бұрын
The Mega Drive and SNES soundtracks are partially composed by Matt Furniss, as well. The Sega Mega CD and PlayStation versions are all by Blythe Joustra. I don't think either soundtracks are as good as Toy Story 1 or 2's ones, though.
@BrandonWaters99
@BrandonWaters99 8 жыл бұрын
This is by far the best review of this game I have seen thus far. It's a shame the PS1 version wasn't released in other regions. The fact that it doesn't save on a memory card, can't be fully completed unless on hard, or the name change might be possibilities.
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Can't get enough of these types of comments. They really make a difference! As for why the PS1 version was never released in other regions, I'm gonna guess nobody wanted to spend the money to do so considering it was still an older 2D game.
@lolialf
@lolialf 4 жыл бұрын
this is a pure nostalgia trip god the music is good
@entertainer_ev2747
@entertainer_ev2747 8 жыл бұрын
Didn't see this review coming. Well first off, I'm glad you gave Sonic Mania some attention because it does look like an awesome game, and secondly, another great review.
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Thanks, mate. I don't think anybody really saw this one coming, haha. But yeah, Sonic Mania does look pretty great!
@entertainer_ev2747
@entertainer_ev2747 8 жыл бұрын
Also, I actually just realized something. This game proves that Genesis does what NintenDON'T! Got 'em.
@ThemeParkDaze
@ThemeParkDaze 8 жыл бұрын
this was a very well thought out and detailed review. awesome video!
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Gracias!
@skins4thewin
@skins4thewin 5 жыл бұрын
I will also say that I find the Genesis YM2612 chip to be sorely underrated. I think it was a victim of poor usage, in the hands of those who simply didn't know how to use it properly. It is notoriously difficult to work with. However, there are select examples on the Genesis that are simply amazing and show off the true potential of the chip. The chip is actually quite capable of blurring the line between it and the SNES in terms of sound quality. One game in particular that really blurs the line is Gauntlet 4. The people behind that soundtrack truly knew what they were doing and created what I believe to be the richest and most detailed sound I have ever heard out of the chip. Certain tracks literally sound like they were done in studio on a high end synthesizer, like something you would hear on a Techno album. It is truly impressive.
@OfficialScottR
@OfficialScottR 8 жыл бұрын
Great review!
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Great profile pic!
@Redberd36
@Redberd36 8 жыл бұрын
I find it really unfair how you only have so little subs. I hope you get 50 times more soon man!
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Life's unfair, we gotta deal with it. X] Anyway, thanks! It's actually really encouraging to receive these types of comments!
@LuqmanGGVO
@LuqmanGGVO 3 жыл бұрын
18:17 the video freezes for some reason
@LucMantique
@LucMantique 3 жыл бұрын
Thank god, I'm not the only one. It's so weird.
@CriticalShot1
@CriticalShot1 8 жыл бұрын
Great channel, keep these review coming
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Thanks! Will do. :)
@KeiraLunar
@KeiraLunar 8 жыл бұрын
talkabout nostalgia kicking me hard i not played this in years i played Mikey's wild dventure back when i was 5 years old and alas for my emulator collection i got the Snes version ..... welp time to track down a PS1 ISO of it thanks for the very in depth review
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Glad you enjoyed the review. ;)
@KeiraLunar
@KeiraLunar 8 жыл бұрын
yep i finished this time on the PS1 verson on normal and well ...sadly i only JUST beat it with the help of Save states serusly that last level is brutle when only have 1 hit point 1 life and no continues left
@BigBossMan538
@BigBossMan538 8 жыл бұрын
This game seems to ascribe to the thought that more enemies means harder game. Also the weasel that has a horrified expression upon defeat looks like he's seen visions of the apocalypse or a dirty toilet.
@IronyNinja
@IronyNinja 6 жыл бұрын
I'm an avid gamer, but I missed this one. Looks like it was my loss. And man, this game looks so visually impressive.
@anarchimation1448
@anarchimation1448 7 жыл бұрын
I prefer Mania over Castle of Illusion simply b/c of better animation, and sense of humor. If remade today for modern consoles, I wish it would have the Paul Rudish version of Mickey for an even funnier, cartoonier experience, as well as more variety and even more emphasis on story.
@taylorholmstrom248
@taylorholmstrom248 7 жыл бұрын
Uggggh, one of my most hated game design elements rears its ugly head: games that punish you for playing on an easier difficulty. I already don't like the fact that games like Turtles in Time and Castlevania Bloodlines decide that players who beat the game on easy or normal aren't good enough to see the ending, but suddenly stopping the game and telling you to do the whole thing all over again just to see the rest of it is plain dickish. Just because you aren't playing on the hardest difficulty doesn't mean you're undeserving of playing through the whole game or seeing the normal ending or whatever. If developers want to put in extra content or an alternate ending that can only be seen on the highest difficulty, that's a nice reward. But the main game should be able to be fully completed no matter what difficulty the player chooses.
@Hyperencrpted12345
@Hyperencrpted12345 7 жыл бұрын
I don't mind, as long as such blocking such content is mentioned beforehand.
@skins4thewin
@skins4thewin 5 жыл бұрын
Git Gud. That is all.
@caleer8567
@caleer8567 8 жыл бұрын
I did grow up with the snes version and will gladly say I love it. I still return to it on occasions.
@stephenharber5694
@stephenharber5694 4 ай бұрын
I can’t imagine playing the PS1 version. The Sega music was what made the game so good.
@CarloNassar
@CarloNassar 4 жыл бұрын
Yoshi's Island didn't have any load times so there's really no excuse. They should've made it where the game would load parts that finish loading before you get to them. It also wouldn't hurt to use the SA-1 chip (1-12-2020).
@smpowell
@smpowell 8 жыл бұрын
Great game, great episode! Can't wait for the next review, man!
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Thanks! If you're a fan of Mega Man, you'll be in for a treat. :)
@smpowell
@smpowell 8 жыл бұрын
Sounds good to me! Any plans to review more Genesis classics? Perhaps Shining Force, Streets of Rage II, or the Golden Axe trilogy?
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Streets of Rage 2 and 3 have been under my radar for a while. No plans for Shining Force or Golden Axe at the moment, though. :(
@Swordkirby9999
@Swordkirby9999 3 жыл бұрын
There's something wrong with the video now... at 18:26 exactly, everything pauses. Everything. no audio, no motion yet, the video itself keeps on going as though nothing's wrong. it becomes a still image of Mickey jumping for the rest of the video
@FurbyParade226
@FurbyParade226 3 жыл бұрын
When this happened I thought my phone was the issue. Relieved to see it's just the video lol
@lprlittleplasticrobots9543
@lprlittleplasticrobots9543 7 жыл бұрын
Man, this Retropolis Zone nitwit is overly picky and critical for spending so much time on explaining bad enemy placement and instant kill nonsense... wait.
@I.M.O.P
@I.M.O.P 8 жыл бұрын
Really enjoyed the review subscribed! :]
@RetropolisZone
@RetropolisZone 8 жыл бұрын
I appreciate it. :)
@100spiritlink
@100spiritlink 7 жыл бұрын
OOH MY GOD! Zone! i BEEn looking for this game for YEARS when i was little.. but i NEVER remembered the name! THANK YOU for this man! thank you! only thing i remember about this game on tv was pet throwing a sword at mickey and the awesome music
@anotheronebitesthedust6100
@anotheronebitesthedust6100 8 жыл бұрын
Nice review. I remember that I tried it, but I rage quitted at the second level because of the level design that I don't like at all. Like the knife that fall without any warning. By the way, my brother said that if fail to do it the first time (at 25:25), the platforms don't respawn so you must take the spikes to get to Mickey.
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Thanks! Yes, the game definitely has its flaws and unfortunately it's more frustrating to play than it should have been as a result. Also, you can press the button again at the 25:25 section for as many retries as you want. You don't have to use the spikes.
@mr.pendleton7121
@mr.pendleton7121 3 жыл бұрын
Another factor that could have contributed to the games difficulty was the rental market. Developers would sometimes have to make their games harder because the belief at the time was that if a kid could beat a game in a single rental they would be less incentivized to buy the game out right.
@ricardocantoral7672
@ricardocantoral7672 3 жыл бұрын
A sequel was in the works but it was ultimately abandoned because TT decided to develop a Toy Story game instead.
@FunZone375-f5b
@FunZone375-f5b Жыл бұрын
SNES version for Mickey Mania is not alone on that. I saw that Sega CD and PlayStation version also have a loading screens that takes a few seconds to load.
@TheRedGuy
@TheRedGuy 7 жыл бұрын
I have the SNES version, never really thought much of it, the farthest I ever got was the moose level. Really like the castle music though.
@mc_sonic2479
@mc_sonic2479 3 жыл бұрын
what the hell happened at 18:17? the video is completely frozen after this point and only one person in the comment section has pointed this out edit: it seems to have been fixed now?? will provide further updates if it happens again
@Silanda
@Silanda 3 жыл бұрын
I largely agree with your points, but one slight correction: setting the difficulty to easy does have an effect other than the number of continues, but only in the Playstation version. When set to easy you don't always lose a hit point when you take a hit. It does make the game a fair bit easier, which I guess is why they didn't let you play through the full game on easy on the PS1.
@skapokonroll
@skapokonroll Жыл бұрын
I don't think it's "you don't always lose a point" but rather that the life count is doubled. Thing is that the life bar (or in this case, life hand) wasn't changed to reflect this, so now what happens is that Mickey closes a finger for each 2 hits that you take
@Evilriku13
@Evilriku13 6 жыл бұрын
I always love hated that game for the reasons you mentioned, ultimately giving up upon Mickey and the Beans Talk for the shere lack of extra lives. I do enjoy the music and the graphics, but the problems you adressed kept hindering me, esp in the Phantasmal Ghosts section with the drowning barrel and rising water. If they're not emulators, I never had finished that game, and yes I needed savestates for the insta death traps.
@gameguy73
@gameguy73 6 жыл бұрын
The SNES version isn't really a loading issue, it's a decompressing one. Street fighter alpha 2 had a similar issue. In that case an add on chip was used to decompress the graphics on the fly, but the sound had to be decompressed and loaded, thus the wait.
@RetropolisZone
@RetropolisZone 6 жыл бұрын
Ah, thanks for clarifying that. Does it have to do with the fact then that the Genesis its processor is faster, therefore can decompress assets faster? Or is it because the SNES version wasn't programmed by the same person?
@peridot8000
@peridot8000 8 жыл бұрын
If you liked Mikey Mania, check out Mickey's Adventure on Playstation 1 :)
@anotheronebitesthedust6100
@anotheronebitesthedust6100 8 жыл бұрын
did you even watched the video.
@mrwii5741
@mrwii5741 4 жыл бұрын
Great job on this video! :)
@jamiejim2113
@jamiejim2113 7 жыл бұрын
I love this game I wish they would remake it. a great job was done on duck tales for nes to ps3. maybe a remake like that.
@SQGReviewShow
@SQGReviewShow 8 жыл бұрын
This game looks more fun than Castle of Illusion.
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Haven't played that one, but if you can take BS enemy placement and stuff, then yeah Mickey Mania is pretty darn fun.
@SQGReviewShow
@SQGReviewShow 8 жыл бұрын
Retropolis Zone btw, I watched The Mad Doctor last night and it terrified me, haha. A Mickey Mouse cartoon terrified me XD
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Lol, what a baby.
@SQGReviewShow
@SQGReviewShow 8 жыл бұрын
Retropolis Zone He was gonna turn Pluto into a dog chicken hybrid while trying to harvest his organs. It's disturbing, haha
@cheapmovies25
@cheapmovies25 7 жыл бұрын
Just got ikikt on kindle u mean from psn
@sailorvenusfan6527
@sailorvenusfan6527 8 жыл бұрын
Great video!
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Thank you!
@kosmosyche
@kosmosyche 7 жыл бұрын
I'm pretty sure PAL speed was the speed the game was originally intended to be played at, and all other versions of the game are essentially running a bit faster then they should. After all, Traveller's Tales was a British developer, so they most likely were playtesting the game on 50 Hz equipment. I beat the game (on Sega Mega Drive) when it came out, and I always considered it to be gorgeous and very competent technically, but a bit too easy and short. I don't remember having any problems with enemy placement or not enough continues, since the game was not very long and not at all hard. Overall, I wasn't disappointed. Great art, animation and sense of humor - it was a fun little journey through Mickey's (and Disney's) history. Come to think of it, I wish Cuphead developers would cooperate with Disney and remade this game or, better yet, made a sequel.
@DrummerDucky
@DrummerDucky 7 жыл бұрын
No reason to touch that game when you have the far superior Magical's Adventure on the SNES. Capcom, contrary to Traveller's Tales, was mighty competent with platformers. No idea why devs like Traveller or Virgin were so lousy at coding proper mechanics and gimmicks; either incompetence, corner cutting or sheer laziness.
@kosmosyche
@kosmosyche 7 жыл бұрын
I am actually not a big fan of Capcom's platformers (for example, I hate all Megaman games, never understood what's so good about them). There were a couple I liked, but they were on NES (Duck Tales 2 and Darkwing Duck). Their Aladdin on SNES was kinda meh, tbh, and after that disappointment I don't remember I played any platformer made by them on a 16-bit platform (played plenty of SFII and Final Fight though, that's where they were true talents in 16-bit, lol). But I'll try Magical's Adventure.
@DrummerDucky
@DrummerDucky 7 жыл бұрын
Sure, Capcom wasn't RARE or NINTENDO, but its teams were far better at designing 2D levels than Traveller, Virgin and other. Capcom generally understood how to stay away from cheap hits, and on top of that, they had terrific pixel artists and BGM composers, some of the best of that era.
@kosmosyche
@kosmosyche 7 жыл бұрын
Well, it's a question of preference, I guess. For example, to me the whole Megaman series is made of cheap hits and trial and error mechanics, where you have to memorize all the level and bosses before you could complete it. And after comparing Aladdin on SNES and SMD (which was not made by Capcom), and Mickey Mania and Mickey's Magical Quest, I can't agree that they had such terrific artists and animators after all. I mean, they were ok, but clearly not as good as their counterparts, which were much closer to the original Disney art and animation in both cases, and better looking overall.
@AstroTibs
@AstroTibs 7 жыл бұрын
I have NEVER been cognizant loading times on a cartridge
@BouncekDeLemos
@BouncekDeLemos 7 жыл бұрын
Great review, man! One small correction though: 22:34 There is no extra grunt on the Sega Mega CD compared to the Mega Drive other than redbook audio and more storage for video. In terms of graphics, the Sega CD and the Mega Drive both use 320 x 224 resolution with 64 colors on screen out of an available 512. So Mega CD can't do more than the Mega Drive as the Mega CD is just an add-on to allow a different media, which are CDs instead of carts. 32x was an add-on, but not for media, but for graphics (Unless you get one of those Mega CD 32x games... which is a nightmare to set up) Both the 32x and the Sega Saturn could do more, but the Mega CD can not be on par with a PS1 game in terms of graphics as the PS1 uses a color palette of 16.7 million with a resolution of 640 x 480.
@BouncekDeLemos
@BouncekDeLemos 7 жыл бұрын
I'm sure he understands, it was just an honest mistake. He might have confused the Sega CD with the Saturn, which is understandable since they're both CD-based sega consoles. I also don't think that he think's the game is overall bad, it's just the spider boss wasn't telegraphed properly or fairly.
@claudinecolvin
@claudinecolvin 7 жыл бұрын
Gamehut probably likes your constructive criticism, since he was the guy who worked on the game.
@RetropolisZone
@RetropolisZone 7 жыл бұрын
Dude, I love GameHut's videos! They are so interesting and insightful. I would be thrilled if Jon himself were to see my reviews on Mickey Mania and Sonic 3D Blast!
@claudinecolvin
@claudinecolvin 7 жыл бұрын
His videos are interesting, indeed. I wonder how many games he has worked on. The Sonic R prototype looks so different.
@RobotronSage
@RobotronSage 5 жыл бұрын
LOL you said ''because mickeys' wild adventure was only released in Europe they should have optimised it for NTSC speeds'' but in Europe, PAL was the standard, for both screens and broadcasts
@kaexewires7531
@kaexewires7531 4 жыл бұрын
dude... ah man I remember playing this game... and I also sucked at it.
@slipknotfatman
@slipknotfatman 7 жыл бұрын
hope to see you review Castle of Illusion for the Genesis or Master System....fantastic game imho.
@HappehMasterChannel
@HappehMasterChannel 8 жыл бұрын
Should I make game reviews? I've been thinking about it for a while.
@ethendorreviews975
@ethendorreviews975 8 жыл бұрын
Go for it man just beware that these reviews probably take forever to get done
@RetropolisZone
@RetropolisZone 8 жыл бұрын
What this man said. If you wanna do game reviews, do game reviews! Just don't underestimate the workload that comes with it.
@HappehMasterChannel
@HappehMasterChannel 8 жыл бұрын
I've been working on one on and off for 6 months
@retron99
@retron99 8 жыл бұрын
Why look for validation? Just go for it
@fundayswithfox6706
@fundayswithfox6706 4 жыл бұрын
Even the developer had a tough time, he had to use a rom hack to give him infinite lives
@ethendorreviews975
@ethendorreviews975 8 жыл бұрын
Almost 1.5k subs
@sksr2607
@sksr2607 Жыл бұрын
1:41 Watch this out of context.
@SilverBlade1997
@SilverBlade1997 8 жыл бұрын
A good o' review as usual...Kinda bit too nitpicky, but opinion is opinion to one man alone. ow
@fide1039
@fide1039 7 жыл бұрын
I first played Mickey Mania in the SNES...and hated it....what luck!
@yque8761
@yque8761 7 жыл бұрын
When you own the best version.
@thestwinner680
@thestwinner680 6 жыл бұрын
Hello, Dr. Nick!!! *(Hi, everybody!)*
@thepuzzlemaster64
@thepuzzlemaster64 6 жыл бұрын
I wonder if there's a mod to the PS1 version of Mickey Mania that makes it run at 60hz?
@wonderfulwardy
@wonderfulwardy 8 жыл бұрын
So I take it I should get both the Mega Drive version and somehow find a way of hacking the Playstation version to an NTSC Signal? Isn't the Mega CD version worth bothering with then? If the Mega CD and Playstation soundtracks are the same, along with the graphics of the Mega Drive & Mega CD versions being the same then I guess it's all about just getting the Playstation and Mega Drive versions and calling it a day. Anyways, these are the kind of reviews I want to see on youtube mate. The ones that go soooo in depth that they even tell you the differences between every released version. Region differences are also important but I already know that the Mega Drive's US & JAP Versions are hardly different apart from a few text changes here and there.
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Yeah, I'd say the Mega Drive/Genesis and PlayStation versions are the way to go. I think the region of PS1 games are software controlled rather than hardware, so I don't know if there is a reliable method to run Mickey's Wild Adventure in NTSC on real consoles. I managed to do it on an emulator by changing the refresh of my monitor as the game was running, but like I said, that's on an emulator. Also, thanks for your comments and subscription. I am glad you are enjoying the videos. :)
@PlCASSO
@PlCASSO 8 жыл бұрын
Good video
@bloodangelxx
@bloodangelxx 7 жыл бұрын
humm...call me crazy but i think THIS game is what somewhat inspired the creation of kingdom hearts
@DrummerDucky
@DrummerDucky 7 жыл бұрын
Crazy's not the word, you're just dumb. How the fuck does that tedious fuck has anything to do with Square mixing its IP with Disney in an action-RPG?
@bloodangelxx
@bloodangelxx 7 жыл бұрын
Simple...both games are set on classic cartoons/classic movies scenarios also..really dude....rude much?
@megagustman
@megagustman 7 жыл бұрын
*+DrummerDucky* Bro, you are very very rude. You called angel dumb and autist simply because he/she had a different opinion to yours. Without counting the fact that you are treating lightly a serious medical condition. Seriously, grow up.
@erainmartinez8175
@erainmartinez8175 Жыл бұрын
This game was too hard for me
@GRex7777
@GRex7777 8 жыл бұрын
I....really need to track this game down. lol
@9unslin9er
@9unslin9er 7 жыл бұрын
Just played this one. Sorry, but the mechanics in this game would be entirely unforgivable by today's standards.
@alder613
@alder613 8 жыл бұрын
Not you, too!
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Apparently, me too!
@alder613
@alder613 8 жыл бұрын
You do know it's an SNES and not a Sness, right?
@RetropolisZone
@RetropolisZone 8 жыл бұрын
Oh, I know. Snes is just easier to say in a sentence all the time than SNES. ;)
@skins4thewin
@skins4thewin 5 жыл бұрын
Another thing worth noting is that this game is an example of one that is very CPU dependent, thus why you see certain games actually being better on the Genesis. The Genesis has a better and faster CPU than the SNES, while the SNES has a significantly better graphics and sound chip. The Genesis is also capable of sending data between it's chips faster than the SNES can. This is partly where the term "Blast Processing" came from. That is a rather simplified explanation but yeah, it gets the job done. Also, this game has incredibly detailed sprite animations for the time, and all of this has to be loaded into RAM. This is why load times are present. The Genesis does this much faster than the SNES, thus having the shorter load times.
@twinbrossuperstars3970
@twinbrossuperstars3970 3 жыл бұрын
The Snes ver is not BAD DUMMIES
@miamimagicians
@miamimagicians Жыл бұрын
Nobody played this... Sega was so much better than Nintendo
@sojiro856
@sojiro856 7 жыл бұрын
Eh, I don't see how the Mega Drive (Genesis) version has better music. It sounds rather cheap and low quality.
@Guyverman01
@Guyverman01 4 жыл бұрын
What game is that at 16:24?
@PuffyBuffy25
@PuffyBuffy25 4 жыл бұрын
Freedom planet
@thehalfeatenbagel3170
@thehalfeatenbagel3170 7 жыл бұрын
hey buddy lee, have watched several of reviews.....you are missing one big point and something you forgot to analyze, these were the blockbuster/rent-a-game days, the limited continues and cheap deaths went with the territory, that's way, say for instance battle toads for nintendo had that dumb ass level on the second stage, it's extremely more easier in the japanese release i was gonna leave a comment on your streets of rage/bare knuckle review which you failed to mention is just basically final fight for genesis since snes got final fight streets of rage 2 is where it really became it's own and is hands down one of the best beat em ups to grace this planet
@skins4thewin
@skins4thewin 5 жыл бұрын
.... I am assuming you are young, considering how new school your critiques are. You really shouldn't be reviewing retro games if you're going to bash on the use of trial and error in their gameplay, something that is quite literally rudimentary for all games of that era. Trial and error is a staple of 8 and 16 Bit gaming and isn't something that should be perceived as a negative, at least not in the way that you do. Trial and Error gameplay is quite literally BY DESIGN! These older games are short, and thus developers purposely make a point NOT to hold your hand or give too much away in order to make it so you can't easily get thru a level on your very first try. Again, this is by design. You being a retro reviewer should know this by now, yet you cite trial and error as a negative in EVERY SINGLE ONE of your reviews! The fact that you're a retro game reviewer that cites trial and error as a negative is simply absurd. Many people actually like the trial and error gameplay as it's what they grew up with. It extends the length of the game and allows you to get better and better at it as you learn the levels and game mechanics, and when you finally do complete a tough level it makes it all the more satisfying. The retro scene really doesn't seem to fit your gaming style. If you can't handle the challenge of retro games and hate trial and error so much, then I suggest you stick to reviewing newer games instead. Stick to the games from your era and leave the retro stuff to those who grew up with and appreciate them. EDIT - I actually wrote this before watching the 2nd half of this video. Perhaps I didn't give you enough credit, as it seems you do at least have a basic understanding of what Trial and Error gameplay is and the purpose it serves.
@skins4thewin
@skins4thewin 5 жыл бұрын
..... what does that even mean to optimize the code for 50Hz? It either runs at 50Hz or at 60Hz. What on earth are you talking about? 50Hz is the standard for all video eqiupment in Europe. You said yourself that it only came out in Europe, so of course it runs at 50Hz. What else did you expect it to run at?
@skins4thewin
@skins4thewin 5 жыл бұрын
@ricardo povoa That's not how it works tho. It either runs at 50Hz or at 60Hz, that's it.
@RetropolisZone
@RetropolisZone 5 жыл бұрын
You are correct. Almost all 16-bit games run slower than intended at 50Hz because the code was never optimized for PAL. Since the PS1 version of Mickey Mania was only released in a 50Hz format, I find it sloppy that the gameplay speed was never corrected to what it's supposed to be.
@DrummerDucky
@DrummerDucky 7 жыл бұрын
Capcom's Magical Adventure is such a superior game mechanically, it really puts Traveller Tales' team to shame. To their defense tho, the Megadrive was filled with these platform games with godawful design.
@AnimeLover-ql5rm
@AnimeLover-ql5rm 5 жыл бұрын
I love limited continues. It actually makes a game feel good to play and beat. Its the way a 2D game should be. I cringe every time you use it as a negative in videos.
@RetropolisZone
@RetropolisZone 5 жыл бұрын
Though I do not prefer them, limited continues can be alright as long as a game doesn't have trial-and-error and unfair moments, like unforeseeable instant kill deaths or damage you can't avoid.
@AnimeLover-ql5rm
@AnimeLover-ql5rm 5 жыл бұрын
@@RetropolisZone Yeah I do agree that some games are definitely unfair with the system. It can generally be avoided with a system to "Collect" continues like in the original Sonic games though. Love your videos BTW I hope I didnt come across too negative.
@blueefficacy
@blueefficacy 5 жыл бұрын
More whining about a video game because it's not designed to be beat flawlessly on the first run.
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