On this episode of hot takes; will Richard continue to say good cards are bad because they make you look like you are winning? Will Crim say bad cards are good because they make you look like you are winning and that’s fun? Will Seth be gaslight into thinking removal is bad? Tune in to find out!
@xaxscratchxax9266 ай бұрын
Best comment
@fabiogliosci83056 ай бұрын
Find out in the next episode of dragonball Z
@GhGh-gq8oo5 ай бұрын
Richard is just based and says it like it is. Crim is too westernized and cares about fee fees too much.
@Gingerbreadley5 ай бұрын
@@GhGh-gq8oo m8 go be racist on your own time.
@winter9455 ай бұрын
@@GhGh-gq8oo...the person who is like "noooo don't play good cards they will attack you nooooo" is based and the person who is like "yeah I will be a threat at the table thats fun!" cares about feelings too much? What? I feel like if anything you got them the wrong way round here
@Beam_on_team5 ай бұрын
The Codfather Paradox: A high number of good cards are not good enough to be played because they die to removal (Farewell), simultaneously, if I don't have the removal for your good card, I will just die. I will therefore not play removal. I don't think I'm even doing him an injustice here in that description
@vaporeon3445 ай бұрын
This needs to be comment of the week. Lmao
@tr13ky135 ай бұрын
He is talking abt single target removal because you go down on card advantage versus the other players
@Beam_on_team5 ай бұрын
@@tr13ky13 yeah he is, although that then becomes a point of would you rather lose to an unanswered threat/engine or go down a card and have to makeup that disadvantage
@imaginarymatter5 ай бұрын
Big difference between single target removal and sweeper removal.
@tr13ky135 ай бұрын
@@Beam_on_team well if you as a single player loses while two of your opponents lose you are 2 players defeated versus only losing once so you have a 2-1 record
@sirusburningham45215 ай бұрын
Richard trying to convince the table that spot removal is bad so that he can win via no one but Crim having spot removal
@giovannishepard6535 ай бұрын
Richard: "I run no basics and 36 colorless utility lands because they're OP" Richard: "I can't find GGG to cast my 'tutor any OP land onto the battlefield' spell, it's trash."
@dwpetrak5 ай бұрын
I was wondering why nobody brought that up as soon as he said it!
@furnace64412 ай бұрын
He also does not consider that it is not meant to be in a 5 color deck
@syngentsteele52936 ай бұрын
I’m 1 second into the video, and I 100% expect this to be nothing but the crew doubling down 😂
@moocha36895 ай бұрын
Unfortunately you’re wrong, there was a few quadruple downs as well :P
@Dragon_Fyre5 ай бұрын
@@moocha3689That’s just doubling down on doubling down.
@Alessandro-mg9oh5 ай бұрын
@@Dragon_Fyre 🤓
@SWAT68095 ай бұрын
*richard, specifically
@ancientspark3755 ай бұрын
The Swords discussion drives me nuts. Of course single target removal is bad if everyone plays a must-kill Commander because that's not why you play single target removal. That's why you have sweepers in your deck. Single target removal is for when one person threatens to snowball the game because deck randomness means power level disparity between players will always exist and you need a backup plan if some people are drawing more live than you are. Especially since sweepers may set you as far back as well from both killing your stuff and committing your mana heavily. This is why Swords is particularly noteworthy. The discussion that "Swords gets stuck in your hand" is like...in what circumstance? It's 1 mana. If no one is going crazy in the game, just fire it the second you have a spare mana and move on. You lost a card in your hand, oh no, it's not like this is Commander where draw 3s are on the low end. It's to the point that the difference between 2-3 single target removals and like 5-6 single target removals in your deck is not going to magically kill your synergy package in your deck.
@KVGKQuake5 ай бұрын
100% this. I don't understand how StP would ever get stuck in your hand, other than not having a SINGLE white mana available (this is Richard we are talking about, so it wouldn't be that surprising that there are times where he wouldn't have that with how he constructs his mana bases). And if it does get "stuck" in your hand, oh no? That means there isn't a big threatening thing in play. If I'm I some big, long, grindy game and StP stays in my hand for 10 turns, who cares? You're telling me that if that was a Generous Gift that the game would have been over by now or that the game would be drastically different at that point? There's no way. You could apply the same argument to Fog. Is Fog a terrible card because it sits in your hand and doesn't do anything for the entire game? No; that means you didn't need to use it. This is a big reason why Richard gets memed on all the time. His takes and strategies are so wildly inconsistent. P.S. there will never be a reason why I would play Zof Conscription over a basic Swamp, other than intentionally making a deck with no lands on the front side of cards, and even then, it's probably gunna be a different dfc. There; rant over lol
@peewee02245 ай бұрын
Holy shit somebody who knows what they are talking about???????????????
@dontmisunderstand60415 ай бұрын
Swords gets stuck in your hand when there are no worthwhile threats to swing the game in your favor by casting it. It's only actually useful in the extremely niche scenario that there is a creature on the battlefield that negatively affects you while not mattering to any of your opponents AND simultaneously resulting in you being at a losing board state that ALSO makes you the number one target for the table. That's a lot to ask. It gets stuck in your hand not because there are no threats, but because removing a big threat is a bad move in multiplayer if it doesn't either stop you from losing the game or put you in the lead. The format in question isn't a 1v1. Hurting your opponent doesn't necessarily help you. It is not a zero sum game anymore once you add more teams.
@peewee02245 ай бұрын
@@dontmisunderstand6041 you people expose how bad you play cards by saying shit like this lol you don’t need all that. A big creature swinging at you is a good enough reason to swords it a creature that shuts down your strategy is a good reason to use it. When you say “while not mattering to any of your opponents” are you implying that if there’s a problem creature you’re relying on your opponents to have the swords? Lmao do you not hear how dumb that sounds?
@peewee02245 ай бұрын
@@dontmisunderstand6041 if there is a powerful creature generating value you don’t need to swords it. You hold your swords knowing the table will be able to handle the player popping off. You use the swords to protect you and your game plan
@ethanglaeser92396 ай бұрын
Richard: Removal is bad, and Commander Clash runs tons of sweepers! Commander Clash episode S16 E22: Richard plays a snowballing one-drop that is not even attempted to be answered until turn 6. It leads to a game win.
@kurowasanabe5 ай бұрын
An then there's the very next episode where Phil keeps building up elves and doesn't even get to attack with them most of the time because he keeps getting wiped.
@Trisket5 ай бұрын
@@kurowasanabewhich is why you run both.
@anxez5 ай бұрын
@@kurowasanabe The true answer is that the whole table expects Richard to answer runaway boardstates, so he has a meta advantage. lol
@DylanHunter645 ай бұрын
Nice single example
@SpecialKail5 ай бұрын
What you have here is called "anecdotal evidence".
@diamonddisarray64795 ай бұрын
“Basics are trash but archdruid’s charm is too hard to cast in my mono green deck” is completely unhinged, great stuff guys
@Soap_MikeTavish5 ай бұрын
around 14:40 - if popping off Swords on someone's KoS commander only to get blown out by the next player who cast their commander is bad, wait until you see what happens when you actually spend a turn sweeping and then the next person has free reign to cast their must-kill: youre out of mana, didn't pack single-target-instant-speed removal, and now your other opponents won't have anything on board to either A) draw aggro away from you or B) help mitigate the threat - you just wrathed and passed, that's a pretty easy target to choose.
@BingbongRecto5 ай бұрын
The real solution is to run your own KoS commander and not waste time on removal
@mcsasquatch6 ай бұрын
Hot take: utility lands are overrated. 90% of their costs are too high to feel good about and/or are redundancies for effects you don’t need. Basics>most utility lands.
@ecoKady5 ай бұрын
I've come to believe that a lot of how much you value utility lands is based on how expensive your colored mana sources are. A deck with multiple fetchlands, shocklands, Triomes, Yavimaya, etc, is disappointed to draw a 4th land that provides colored mana, because they're redundant. You'll practically always be able to produce any two colored mana symbols off your first 3 colored lands. After 3 lands, the downside of producing only generic mana doesn't much matter. A lot of their games go long enough that they're able to pay 4 mana on an activated effect and still make a powerful 3 drop on the same turn. Atoo{n my LGS, if you don't have a blocker by turn two, you might be at 20 life by the end fo turn 3. Different meta, for sure
@mcsasquatch5 ай бұрын
@@ecoKady That’s a very valid response. Honestly, I can be a bit impulsive when I watch stuff like this and hadn’t really thought about how varied metas can be. Games in mine tend to run about the same average number of turns as commander clash, and we all play pretty budget friendly (only fetches and shocks we’ve pulled from packs) but maybe that’s more of an example of how 4 decks playing on very equal footing will have a similar game length no matter what level that equal footing is, which I may have misinterpreted as utility lands having no effect on game lengths. This is defintitely a theory i will need to continue exploring, perhaps by expanding my meta to a few more lgs’ and events to really get some EDHRec levels of data to work off of.
@davidgzmn123455 ай бұрын
@exsnypre time to throw some non-basic hate on the decks so they start reconsidering
@blueredlover1060Ай бұрын
It depends on land and deck. On average, most utility lands aren't worth the cost. There are some very easy exceptions like Academy Ruins in an artifact deck or Hall of Heliod's Generosity for Enchantments. Arch of Orazca could be cut from most, if not every, deck that plays it.
@jkattack2640Ай бұрын
Ice cold take. Seth wildly overrates utility lands because their meta is 90% sweepers so you need those mana sinks a lot more. I've cut tons of elite utility lands because so often I just never find myself activating them.
@chrsjxn6 ай бұрын
Oh no, it's my comment. I'm not saying there's not enough removal in the games. There's just way more "dies to doomblade" discussion on the podcast. If people were firing off board wipes and picking off synergy creatures as often as Richard talks about Farewell, the games (and the comments) would be very different.
@peterhardiman73336 ай бұрын
So true! Every permanent meets the "dies to doomblade" argument on the podcast but nobody plays doomblade effects really so why shluld they affect card evaluation whilst deck building
@Trisket5 ай бұрын
@@peterhardiman7333after seeing Richard's mana base suggestions I'm starting to think he's just not good...
@Bubblenuts135 ай бұрын
I do think that the cast makes sweeping estimates of cards when evaluating them in their very specific preferences for deck building as well as within their own meta game. If I were to grade Archdruid’s Charm, I wouldn’t say that it’s bad since it is hard to cast with mana bases that I prefer to use because I think they are optimal, because I realize that many other players would build their decks differently. In a deck that casts it consistently it is extremely versatile. They think of the cards too much in the lense of how they prefer to play vs how good that card might be for the average player/deck. That’s what I think.
@peterhardiman73335 ай бұрын
@Trisket omg don't get me started on the hate ruination has received bcos they're all too scared of it punishing their greed LOVE Y'ALL!!
@eon23305 ай бұрын
The complained about games taking too long. Ironically they removed a LOT of their removal soley because it was effective.
@CouchtrollPodcastDS6 ай бұрын
March of the Machines is one of my favorite sets in last 10 years. Crim nailed it! Not to mention, MOM cards that combined characters was a great way to celebrate Magic’s past.
@ZenZooma5 ай бұрын
Honestly, the crew should do these episodes at the Beginning and end of each Clash season.
@shogun4526 ай бұрын
I’m similar to Seth; stopped playing swords for more versatile spells, but came back to it recently. Nowadays most decks draw so many cards that I’m just looking for mana efficiency from my spells rather than catch-alls, because I’ll probably have both options anyway. Sometimes it’s better to run swords and a good disenchant, rather than two beast within.
@ms.sysbit55115 ай бұрын
I think the best take is run a variety of removal. You want some that are very narrow but maximize cost/timing efficiency. You also want some who maximize versatility but are more pricey or narrow. These scales shift to balance each option. Run a swords and run a Generous Gift among others so you cover all your bases. Just like you run wipes and single target for variety, run a mixture within each category.
@ethancoyne70596 ай бұрын
oh boy I'm sure this video will be completely uncontroversial and the comments will be totally polite and reasonable
@soupcansam756 ай бұрын
Haven't watched the video yet but I'm predicting very few taksies backsies
@michaelcollins45345 ай бұрын
Tell us about your corgi
@ethancoyne70595 ай бұрын
@@michaelcollins4534 he’s actually my sisters dog, his name is Mr. Evans and he is a very good boy
@Woozychu5 ай бұрын
Richard saying you should be running 0 removal in higher power pods is insane but on brand for him unfortunately 💀
@atk99895 ай бұрын
Right because cEDH decks definitely to not run targeted removal spells to kill combo pieces that need to sit on board, or stax pieces that stop them from winning or insane value pieces that will win the game if left on board.
@devinkerr54745 ай бұрын
From his talks on Aggro, he seems to believe that other people at the table are sitting around and doing nothing while the Aggro deck goes off. By the time the aggro deck kills player #1, has no one else taken any damage, ramped, played artifacts? The game isn't starting over completely if a wrath drops after player 1 dies. Other players will have damage on them, it's not a completely new game. Also, the idea that it's the Aggro player's job to kill 3 players b2b rather than letting your opponents tax or hurt each other.
@vaporeon3445 ай бұрын
I want to mention, Richard, if you’re looking for a blue fog, Misleading Signpost is a hilariously good option. Yes, 3 mana sucks, but it’s a mana rock the other half of the time. It’s a rock early, and a fog late, which seems to match your ideal playstyle.
@masonpugh57395 ай бұрын
This is a hilarious comment bc you are completely correct and yet misleading signpost gets brought up in the video later and Richard hates it 😂
@tylergoerlich949420 күн бұрын
Consider: reins of power or time stop
@yaoguai84595 ай бұрын
Every spell in your deck is a tool designed for a specific purpose. There's pros and cons to every card. What Sword lacks in versatility, it makes up for in efficiency. The grave hate aspect of Swords is also super relevant. Even if they're not a dedicated graveyard deck, most experienced players take advantage of the graveyard in some capacity. Feels bad to hold up 3 mana, Gift something into a 3/3 elephant, just for them to recure that threat. This entire discussion regarding Swords is just a different form of "dies to removal".
@zweis5 ай бұрын
I don't like the argument of "good players will take advantage of the graveyard" because a good player will also ensure there are multiple Avenger level threats so exiling one still means there are 4 others to deal with. Ex: Omnath typically doesn't do much GY recursion outside of lands, but they'll usually play a T-Wit or the new Six card. So while it might be nice to stop them from recurring Ancient Greenwarden, they still have Azusa, Toski, Scute Swarm, Moraug, and other cards that are just as good. That being said I still think Swords is extremely good and only gets better the higher you go in power. But if you're at a janky table Oblation and Generous Gift tend to be better because of versatility.
@peewee02245 ай бұрын
@@zweisthe last thing you said is 100% true generous gift is better the lower power level you go and swords get better the higher you go
@thatepicwizardguy5 ай бұрын
exiling a creature in commander is relevant every single game.
@yaoguai84595 ай бұрын
@@zweis well I never said "good players" and I'm not sure how you're dealing with a Toski with Generous Gift.
@zweis5 ай бұрын
@@yaoguai8459 When you say "experienced players" I realize what you mean is players who implore good deck building habits, not necessarily from experience but maybe just good at deck building comprehension and a lack of greed. I mean the exact same thing when I say good. I used the Toski example because that's the situation where Swords matters, dealing with Indestructible creatures. Preventing them from being reanimated/regrowthed is a small upside.
@EclipseWhites5 ай бұрын
Can't believe we're in a universe where former spike modern jund player Richard thinks fogs are better than removal.
@geeknseek5 ай бұрын
Fogs scale up better in multiplayer than spot removal
@gakk86585 ай бұрын
Targeted removal is still incredibly effective in Commander. Using it correctly gets harder every power crept set, however. Interrupting people's combos, taking out someone's defense against your winning stuff, just clearing the way for you to swing for lethal, all winning, game-changing effects targeted removal can do for you. If you don't use it in a way that changes the game towards you winning, targeted removal is one of the most wasteful ways to spend a card in Commander. I play a good bit because I find engaging the game in that predictive way is extremely satisfying to me. If you aren't that kind of player, targeted removal probably isn't something you want to run a lot of. It's not going to help you win games.
@jkattack2640Ай бұрын
Richard: "swamp is bad because theyre gonna print bowmasters on a land in 2 years"
@RiceNinja165 ай бұрын
Love to see an episode of them breaking down their deck building philosophies. Percentages of interaction (and how much of that is sweepers, single removal, fogs etc)
@peewee02245 ай бұрын
I think watching Richard build a deck would give me an aneurism.
@ChadJShonk5 ай бұрын
Richard's concept that "higher power" means no interaction is baffling to me.
@zweis5 ай бұрын
He isn't saying no interaction, he's saying single target removal is worse at higher power. The value of counterspells and sweepers go up the higher power you play at because threats tend to be faster and more threatening. That being said, he's still wrong about Swords to Plowshare. 1 mana deal with any creature is ridiculously good and gets better the higher power you play. Drawing into Swords to remove a Stax piece to pop off and win the game is so powerful that people will play a version of Swords that ramps your opponent. However, in most casual pods I think I actually agree with Richard you're better off playing Oblation unless you have a payoff for cheap spells. He's still insane for saying Swords becomes worse the higher you go in power when the truth is the exact opposite.
@daltonstrauser16285 ай бұрын
@@zweis I also find the one mana instant speed answers necessary especially when playing around stax pieces. I've lost games having 2 or 3 mana removal spells I can't cast due to thorns, Thalia etc. Not to mention spell pierce and mana leak also becoming harder counters for higher CMC spells
@zweis5 ай бұрын
@@daltonstrauser1628 My favorite example to use is Opposition Agent. There's no card in the game you're hoping to draw more than Swords when that's on the board
@dontmisunderstand60415 ай бұрын
@@zweis Counterspells are the poster child for single target removal, by virtue of nearly all of them being single target removal spells, and the ones that ARENT single target being hilariously bad.
@dontmisunderstand60415 ай бұрын
@@zweis There are a LOT of cards I'd hope for with an Opposition Agent on board instead of Swords to Plowshares. Almost all of the cards ever printed, in fact. There is basically no board state that would ever involve me wasting removal on a complete non-threat like Opposition Agent.
@LrdDWKNS5 ай бұрын
If you can't cast Archdruid's charm in a monogreen deck, you need to stop playing. Yes, you will need utility lands for whatever your strat is. But in a 38+ land deck, which is what CC has been suggesting, like 28 of those lands should produce green mana. It's monoGREEN
@ThisIsACommanderChannel6 ай бұрын
This was a nice idea for an episode. I hope you guys revisit this for the other 2 hosts when they're back. It would be nice to hear from them too.
@dyne3135 ай бұрын
"More often than not Fog saves you" HUGE citation needed.
@Groovemancer5 ай бұрын
"Who could have foreseen me losing to an aristocrats deck, or combo, or control, etc..." - guy only plays Fog.
@seanscott45435 ай бұрын
It's meta dependent right, like fog against 3 combo decks is useless, but even if fog doesn't literally save you from losing it can still save your life total for other things (black market connections/sylvan library/fetch or shocks)
@dyne3135 ай бұрын
@@TC-sl8ol My contention isn't that Fog is always bad. It's that, more often than not it doesn't save you.
@Alkhemia85 ай бұрын
@@dyne313 yeah at most it will save you a single turn then you just die next turn instead the only fog I run is The One Ring
@dyne3135 ай бұрын
@@TC-sl8ol I understand the value of a Fog, I've played Portal Mage in Ephara. But I would never play the spell "Fog" in that deck (assuming It was in the correct color identity). I only play the Portal Mage because it fits the theme of the deck being a creature that can enter on an opponents turn.
@evilhorst22495 ай бұрын
Black does not only have one fog. Sudden Spoiling effectively functions as a fog, but is also a little bit more flexible.
@ProfMurderGM5 ай бұрын
I think part of Richard's philosophy (re: spot removal) springs from the reality that the playstyle of many EDH players is parasitic. Go back and watch games of clash. How often is it Richard who identifies a threat and petitions for someone to have an answer? How often is he willing to be the answer? Why have answers when someone else in your playgroup will have them?
@Dragon_Fyre5 ай бұрын
This is much like the Prisoner’s Dilemma. Short term, the best scenario for you to benefit, is that everyone else is trusting and you repeatedly betray them. In this context, everyone else is responsible about running removal to police the board while all you do is selfishly focus on your board state and winning. If you play like that consistently however, I think players will get resentful and adapt their play to be more selfish themselves or to be more political (ie. I will let you cast it, if you are going to only attack Richard with it).
@jasonmolisani18645 ай бұрын
This is also why the bounce lands are so good for Richard. If you don't plan to participate in the early game and want to sit back watching your three opponents wear each other out, then there is no cost to the tempo loss of a bunch of lands that ETB tapped. At this point, I want Crim to demonstrate that aggro is valid and start with Richard. Let's see how far turbo fog can really go while Seth strips and wastes the bouncelands... ok, all of that happening in one episode would be a bit mean but you see the idea.
@ProfMurderGM5 ай бұрын
@@Dragon_Fyre Part of it is also that if everyone played this way, there would be no removal and it's absence would be much more clear. It could make for an interesting clash episode. Say no deck can have more than x single target interaction.
@orpheos95 ай бұрын
Aggro definitely exists in casual/focused edh, it’s just a bit more midrange than something like mono red decks in 60 card formats. It’s probably closer to old jund in pacing. As a frequent aggro player the difficulty is that you will often be on the receiving end of poor threat assessment because you are dealing damage and contributing to board presence instead of just drawing cards, deploying engines and getting ready to combo.
@imaginarymatter6 ай бұрын
Blue has tons of fogs -- it is the best fog color. For example, Cryptic Command is a fog. When your opponent moves to combat you respond by tapping down all their creatures... and then draw a card. Blue has many spells that can tap down your opponents' creatures and prevent them from attacking at all which is better than preventing combat damage since they don't get attack triggers and it removes blockers. If you think about it Fogs are the worst version of fog effects,
@CommanderViral3485 ай бұрын
Aetherize is the first blue fog that came to my mind after Cyclonic Rift was mentioned. 4 mana and you bounce everything going at you. Best case scenario its a bunch of tokens and then you just wiped them all
@zacharyenglish29045 ай бұрын
Not exactly- because if you tap down before attacks, you’re stopping damage that could have gone to your opponents. Also the instant speed versions of that effect are generally *waaaaaay* more expensive than a fog
@justinreschke36425 ай бұрын
Time Warp is the best fog.
@TeaHauss5 ай бұрын
I can totally see white having a two mana "you gain protection during the combat phase" and it'll still be a better fog than fog
@zeroisnine5 ай бұрын
@@zacharyenglish2904yeah, if you have to prempt before attackers are declared its not as good
@wintersmonologue5 ай бұрын
Crims take on Aggro is 100% correct in my experience. Most combat decks have this "spread the love" mentality and that's not right. You gotta unalive 1 person and then move to the next. It's how you remove the threat. It's called player removal. :)
@dontmisunderstand60415 ай бұрын
If you're playing the bully deck, you act like a bully. It's the point of your deck. If you don't like that, you don't build the deck.
@nathand64675 ай бұрын
Yeah, he is right. The problem with those decks is they are kind of a 'removal check', and sometimes in social settings, people don't want you to effectively end the game as early as those decks kind of need to, to win. Richard is right, where people don't want/like the way they play out.
@deifiedtitan3 ай бұрын
Nah. It’s a 4-player game. If you play in a pod where people don’t mind getting removed early, that’s fine. Most pods don’t play like that because the social element to the game is more valuable to them then the idea that your deck, which is only important to you, does the thing you intended it to do. I’d also argue that removing a player is strictly worse in most instances. “It’s one less opponents!” And both remaining opponents focus 50% of their attention on you rather than 33%, only this time they know you’re archenemy and have to be dealt with, so it’s more like you got rid of 33% of the heat to get 200% of the heat. Enjoy that Steiner math. But yeah, no one cares how effective your combo or early aggro is as much as you did when you built the deck. If you’re just there to win, you need a different format/pod than the average.
@commanderpower995 ай бұрын
Richard you did it. You are a meme. Now let's talk about real Magic. Crim is right, your group plays a bunch of theme decks where not many big threats are played and also you don't play combos where a spot removal is much better Are we really blaming Wotc that NOW we have to play swords to plowshares? How about you should've should and in the futurest ever should always play Swords.
@lordofgarbageprogenitoroft41475 ай бұрын
Swords is cheeks, play thassas oracle and demonic consultation instead
@kevmbuck5 ай бұрын
Crim is extremely based about universes beyond. The Doctor Who set got me into mtg, which had me get a few friends into it as well. Now we're all regulars at are LGS and I expect will be enjoying the hobby for a very long time. One thing I didnt hear mentioned about the sets is how good the flavor of the sets is (at least the Who one). It really feels like it was made by people who love the show. It made the onboarding into the rest of magic extremely easy and let me see the fun in the game through characters I already know.
@TrackMouse345 ай бұрын
The Archdruid’s Charm take from Richard is the most narrow-sighted perspective he’s ever presented hahaha
@peewee02245 ай бұрын
You think it would be a big reevaluation of his over all magic philosophy but nope
@sk84lafs5 ай бұрын
Richard - basic lands are done, in the future we will only play utility lands. Also Richard - wHy CaNt i cASt aRcHdrUiDs cHaRm?!?
@peewee02245 ай бұрын
Also also Richard: You just have to fetch one triome and your mana is perfect
@dontmisunderstand60415 ай бұрын
To be honest, in a weird way all 3 of those ideas are generally accurate. They just sound silly together. They've been printing more and more utility lands, and making those utility lands provide more and more consistent manabases on top of that. But, when you split your colors sometimes you get into situations where 3 colored pips won't work on-curve, and that's just part of the game... feels bad, and it does mathematically make 3 colored pips less useful than fewer colored pips, but it is just part of the game still. And then, generally speaking, yeah triomes tend to fix your mana. Even a 5 color deck generally only needs 2 or 3 of them to be able to cover every combination of colored pips their deck asks for. And obviously that's the most difficult type of deck to get colored pips for. In truth, the fact that all 3 of those do make sense individually but not together probably says the most accurate take is somewhere in the middle of those extremes.
@peewee02245 ай бұрын
@@dontmisunderstand6041 well first the idea of basic lands being done is stupid. Basics have an insane amount of synergies there’s no reason to cut them for the off chance of a utility land working. I think people especially Richard way overstate the power of utility lands. I never once played (sorry can’t what the land is called it’s 3 mana active draw a card lose life equal to commanders colors or something like that) because I’ve always seen it as just a terrible card. I would much rather have color fixing. Also two triomes can provide enough pips for one spell. But if you wanna cast a spell and hold up counter spell you’ll need more than just two triomes. Mana fixing is just superior to random bad utility lands. And the sheer amount of cards that care about basic land types basics are better than ever
@dontmisunderstand60415 ай бұрын
@@peewee0224 If there are equally powerful synergies available for non-basics, and non-basics also come in untapped and do more than produce one of a single color of mana, and the number of synergy pieces reach a critical mass where playing non-basics and basics have an equal number of synergy pieces in the deck possible... then why would the idea be stupid? Keep in mind, at no point did anybody say that's already happened. The claim was that at some point in the future, with current trends, it's going to. And that's pretty undeniable, the data directly supports it and contradicts the idea that it won't.
@peewee02245 ай бұрын
@@dontmisunderstand6041 non basics do not have equally powerful synergies unless you’re talking about the ones that have basic land types. Also no the “data” does not show that how much you wanna bet in 2 years basics will still be more than playable?
@TheOrangeAmazing5 ай бұрын
Listening to their talk about swords, can really feel the disconnect in how their pod works compared to mine. No one in our group needs to kill 4 commanders, even if its all must kills. We’re in a group, my other players can deal with it if i don’t have it. Its in all our interests to stop things lol. Every game is a Xv1, and a 1vX at the same time. You play on both sides, sometimes you have team mates, not enemies. Sometimes you play the archenemy.
@dontmisunderstand60415 ай бұрын
To add onto that... every good deck is capable of both taking down the archenemy and winning as archenemy simultaneously, if the circumstance arises. It's just how the game works.
@alexzavoluk22715 ай бұрын
The arguments against spot removal seem to me like "force of will is bad in legacy because it's card disadvantage." Snowballing value engines are so prevalent now that eating a small amount of card disadvantage now can easily prevent a much bigger disadvantage later (or just straight-up losing). Also, being minus 1 card often isn't going to matter--either you have a functioning, powerful engine of your own to keep up (and therefore easily recoup that spot removal effect) or you don't.
@peewee02245 ай бұрын
It’s a 1 v 1 format so it’s way different but I agree overall the argument is terrible. His argument is mainly swords is bad because I use it bad
@alexzavoluk22715 ай бұрын
I should say, I'm all for playing other answers along with swords, or even instead of it in some cases. Dress down, oblation, generous gift, all worth trying, depending on deck and meta. But swords also does things that those other cards don't do, and it's only 1 mana. And to be clear, this is a good thing! Different cards having different strengths and weaknesses is an important part of the game. I think the prevalence of card advantage engines has made tempo more important than ever, and leaving up 3+ mana every turn is bad.
@japankore6 ай бұрын
Who can leave up 5 for Inkshield. Well usually you look at the board and if its going to kill you next turn maybe leave up 5. You wouldn't leave up 5 with a board that isn't pressuring you. Tomer is right. And most decks don't suddenly have a lethal board out of nowhere.
@dontmisunderstand60415 ай бұрын
Generally, we consider how quickly a lethal board appears from nothing to be roughly the power level of your deck.
@Will_Morand5 ай бұрын
This episode exists exclusively for Richard to take back his claim on Archdruids Charm
@VeilsShack5 ай бұрын
Richard is wrong about single target removal, yes the average power level is that most commanders have to be removed BUT someone will be targeted more, someone will be effected more. Single targeted removal is a scalpel for when you're the one being targeted.
@Shimatzu955 ай бұрын
Unless you play at high power or combometai take repeated removal over swords every day of the week. In case of white creature removal, intepid hero would be my choice, more specific if you have blink/clone/recursion the world is your euster and thats just in mono white.
@ElmoTheRed6 ай бұрын
Capenna and March have been great sets for commander. Very underrated sets.
@burninkrab5 ай бұрын
OBLATION?! Richard done lost his mind
@jamesmoore14765 ай бұрын
Yeah, that take was insane. Lets play a shitty 3 mana removal spell that gives them 2 cards too! Just...no.
@Helixcards5 ай бұрын
Jfc ... as a person who started watching their videos recently, i have to agree with Crim saying that their play group is a meme/low power group. Richard's statement about everyone trying to turbo out a win feels very 2020 cedh mentality. Cedh is now about grinding out an overwhelming advantage that your opponents cant get back from. Sure cedh decks might runn less removal than alot of other decks but the fact remains that removing a balue engine before it gets online will always be important and you want to do it with as little mana as possible. Trading 3 mana to remove something means you probably didnt do anything during your turn, while 1 mana might mean you did something even if it was less optimal, which still progresses your board state while setting someone else back. My favorite analogy of this is races in cartoons where the characters are trying to reach the finish line while trying to trip up each other.
@lookaspam5 ай бұрын
I recently heard cedh players calling the current Meta a midrange hell
@Helixcards5 ай бұрын
@lookaspam with the release of mh3 the meta has sped back up a fair amount, but it is no where near the turbo meta of old
@dontmisunderstand60415 ай бұрын
Calling Commander Clash a low power playgroup is simply incorrect. Most often, their decks are an 8 or a 9. Occasionally a 7 shows up and gets curbstomped. Even when they try to joke around and make weak decks, they tend to play things that are significantly more powerful than most groups have access to in the first place.
@iNCoMpeTeNtplAyS5 ай бұрын
@@dontmisunderstand6041definitely not 8 or 9. 8 or 9 means that they are nearly as maximized as possible save for a few cards. We've seen them play more inefficient cards more than ever like that 5 mana artifact that lets them pay 1 to draw 1, few to no rituals to play out larger spells faster or mana rocks like mox diamond,mana vault, and chrome mox for similar reasons. They even limit themselves by imposing house bans like sol ring, gaeas cradle, and smothering tithe.the tutors they run are also very limited, maybe 1 or 2 that aren't land tutors. They are around a 6 on average and maybe an 8 at maximum.
@winter9455 ай бұрын
@@dontmisunderstand6041power level discussions are so wonky, I feel like for 8s or 9s you need to be making use of combos, just compare their decks to cedh ones and see the difference
@TheGreyKing115 ай бұрын
After listening to Richard's removal rant, Seth just needs to play Consecrated Sphinx and Seedborn Muse in every deck until Richard learns his lesson.
@onefightone5 ай бұрын
B-but muh farewell!
@oldpoetmen5 ай бұрын
Maybe a minor point, but it peeved me to hear Seth say that Archdruid Charm’s creature removal mode is bad because it’s a fight and “fights aren’t good”; it’s a *bite* effect, where the creature just deals damage directly equal to its power, which is way better than a fight.
@-homerow-5 ай бұрын
20:36 I think MOM suffered from oddly generic marketing. That is what hit me initially with the set. The branding wasn't apocalyptic and Phyrexian it was like 90's sharp corners but neon/highlighter. I like March!
@atevalve6 ай бұрын
In regards to the previous comment of the week they do play more wraths than most play groups but it's still not enough to justify their paranoia around them. You're not seeing 3 or 4 Farewells or Ondu Inversions a game and even if they did the answer would be to play effects that protect you from that rather than not advancing your game plan or playing other removal. Especially since the effects that protect you tend to make an opponent's wrath a blowout in your favour.
@atk99895 ай бұрын
Yep, white has alot of mass blink effects to avoid farewell or other board wipes, or indestructible effects for the wrath of God effects.
@atevalve5 ай бұрын
@@atk9989 You also have the indestructibility in green, counter magic and phasing in blue, and black can usually get back anything you didn't exile or protect specific creatures. Basically as long as you aren't mono-red you have some kind of defense.
@winter9455 ай бұрын
@@atevalvethere is also the reqlly fun philosophy, for anything not farewell level, that a sacrifice outlet is biard whipe protection in a way, exile all creatures can be dodged by saccing in response
@trikovi16286 ай бұрын
I really dont wanna talk about richards takes again week after week can we talk about anything else? You guys watch any good movies lately?
@teafordaniel8095 ай бұрын
I recently watched Inside Out 2 and A Quite Place: Day One. I enjoyed them
@alexweil72965 ай бұрын
Cant wait to watch new quiet place @teafordaniel809
@Fimbulvetr20125 ай бұрын
The Doctor Who stuff certainly brought some of my friends *back* to magic. I now get to play commander with people I had previously played MtG with at college way back during Zendikar and Scars Blocks
@josipkukavica68675 ай бұрын
According to Richard you should cyclonic rift your self because it draws you cards
@ketchumall82435 ай бұрын
I love people talking about Sowing Micospawn as "Oh look at this great non basic land ramp" when it's literally just a slightly powercrept card from 15 years ago, Reap and Sow
@inkarozu23095 ай бұрын
Reap and Sow will now be joining Mycospawn in my Belbe deck, thanks!
@Kestral2875 ай бұрын
Uncounterable is a big deal against blue control piles. The body isn't super relevant but does matter too. It is absolutely 'just' a R&S upgrade, but it's also a pretty real upgrade.
@hansrudolph83435 ай бұрын
The apperance of Urzas Cave makes Archdruids Charm even more consistant. I don t build my deck around 1 possible action. As richard mentioned with Crop Rotation as another instant im OK now to run Glacial Chasm and Talon Gates of Madara in nearly every deck. And the Archdruid Charm does so much more then fog or phase out. It could also exiles the one ring or any other thread and if thats not enough, have a fight spell with +1/+1 synergie. Obviously Archdruids Charm gets an interaction slot in my decks, i don t wnat to ramp with it, but if i have to, i could even do that with it.
@hansrudolph83435 ай бұрын
I forgot about the 'other way' to Tutor.. :D Need ur Walking Balista or Mazes End to end the game, here you go. Some episodes ago, people were praising Spelunking and Amulet and y not to maybe play them in every deck. The synergies of instant Land tutoring would be even better. Maze of Ith, Heroes Plaza, Lighthouse and what not, a real swiss pocketknife :)
@kevinthecarpathian5 ай бұрын
RE: Swords - My philosophy is that you use this only if you sniff out a combo happening soon or if you are about to get hit for a huge amount of damage from one hit. I think both of these are scenarios that happen often enough that saving one spot for spot removal is worth it.
@darylmcnaughton7485 ай бұрын
i used a swords to interupted a krenko deck by removing their goblin chieftain. It wasnt a blow out but up against that deck stopping the haste is a big deal
@orpheos95 ай бұрын
Richard’s take on archdruids charm is wild. He seems to have no concept of how useful flexibility is. And the fact that he compares it to worldly tutor without considering that it draws the card and that that cycle of tutors is already on the super high end of power…
@Groovemancer5 ай бұрын
Says flexibility is bad on Archdruid's Charm, but the reason to play Generous Gift is because of flexibility. Struggles to cast Archdruid's Charm in a mono-green deck, only plays colorless producing non-basic lands. I wonder if there's a problem here.
@dontmisunderstand60415 ай бұрын
Farewell isn't good because of the exile, it's good because of the flexibility. That's the gigantic thing here. Their go-to example of an overtuned game-warpingly strong card... is strong because it's flexible more than because of its floor or ceiling.
@thegeardude5 ай бұрын
This was the most frustrating part for me, Him and Seth only played it AS RAMP. This card is much more than this and way better of a draw to have when it isnt early. I dont need a urza’s cave on turn 7 or 8 unless I need a land. I will want a creature tutor or removal usually late, and if I do need a land it will give it you that as well WITH all of the other modes as well.
@emilioportnoff51115 ай бұрын
Hear me out, the fog meta is over with the inclusion of everlasting torment. Crim needs to show us the way of “damage can not be prevented”
@shaedeymamlas54966 ай бұрын
Well, the situations where swords is better is : efficiency in high tempo/very fast games, dealing with indestructible creatures and dealing with some of the ward creatures with ward 2 and more, where you realistically wont want to spend 5+mana to deal with them using versatile removal. Meanwhile sitting there with a swords while an absurdly powerful enchantment/artifact has the game locked down feels awful
@iNCoMpeTeNtplAyS5 ай бұрын
That's why I run reduce to memory. It's 2 more but hits artifacts and enchantments. Most of my wraths are 4-6 mana so I'd fire those off before the RtM
@ThePurpleGM5 ай бұрын
Richard talking about the UB's setting and the connection of the cards to the media we consume. I got back into magic off the back of playing the Riders of Rohan commander deck and I remember the sheer glee I felt when I cast Forth Earolings and could hear the music of Rohan playing in my head as I charged them over my opponenets. I say it's a net positive, but we'll see if and when wizards bungles it by pushing too much.
@furnace64412 ай бұрын
My friend was the opposite - magic got him to finally watch Lord of the rings
@lelandwhitehead565 ай бұрын
Personally, I like Universes Beyond, but I think there should be a Universes Within version of everything, not just secret lairs. While something like LotR or even Assassin's Creed are close enough to standard magic flavor, Transformers & Marvel & others are a bit jarring. To a lesser extent as well, a bit sad for people who don't want to be spoiled on stuff like Dr Who and get spoiled with absolutely no warning by someone playing a card. A big example is the Master, who's (lack of) death is spoiled by the existence of The Master cards with effects that don't make sense for where he supposedly died in the story, or other characters with the Time Lord creature type.
@ManaDorksMTG6 ай бұрын
If Crim isn't talking, he's looking out his window or to the side like he just saw someone get shot. Respectfully.
@Jlizard275 ай бұрын
You do not understand that ADHD life. But also, you can be giving someone your full attention and not looking directly at them. It’s a social convention, but it doesn’t mean it’s always necessary.
@devinkerr54745 ай бұрын
The number of times people have stopped talking to me because they think I'm not listening because I'm not maintaining 100% eye contact is infuriating. Man do the eyes roam while I'm trying to process that info.
@rosspenney51585 ай бұрын
3 mana rocks are great if your commander is 5mv. But if your commander is 3mv or 4mv they don't actually help you ramp into the only card you know you'll have every game. If you're at 6mv or 7mv, they're okay, but you need other ramp spells to get there. at 6 I'd ramp on 2 and 4 ideally. At 7 I like to ramp on 3 and 5. (mana, not turn count)
@Azeria2 ай бұрын
The biggest issues with the Doctor Who sets were a) the ability to buy the one deck everyone wanted was incredibly limited because retailers have to buy complete sets of four and b) the cards are INCREDIBLY complex for new players. They’re some of the most complex pre-cons ever made, a new player starting with those is going to be so overwhelmed. The art is gorgeous though, absolutely incredible, and the flavour? amazing.
@michealweavver63153 ай бұрын
Thanks!
@matthewdevey88785 ай бұрын
I'm surprised they didn't mention voltron decks in their aggro talks. Something like light-paws or slicer will kill opponents so fast if left unchecked.
@azurenano5 ай бұрын
Literally killed someone on turn 4 with Lightpaws and was untouchable pretty much the rest of the game. Feels particularly good since it was 3 green decks I was facing with one being a Yarok, the Desecrated.
@christopherlong49995 ай бұрын
The aggro discussion was super interesting! I think the biggest thing to think about when playing an aggro strategy is actually card draw. I have made two aggro decks Minn and Arna and both of them use Curiosity type effect to keep my hand stocked up for fast redeployment after a wrath.
@Calophon5 ай бұрын
Crim is absolutely right about MoM. It’s kinda insane how many staple toolkit piece came from that set.
@zaya4315 ай бұрын
I get the value in playing bounce lands but the argument that they draw you a card is only valid to me if the land being bounce is modal in any way. otherwise it's not really card advantage or card draw since you're gaining nothing new. Another exception is landfall decks where always having a land is impactful
@Sup4ast4r5 ай бұрын
Crims aggro take is correct. Richards take as always is "you need a perfect hand or you lose."
@jerensteinbear3 ай бұрын
The fact that strixhaven means we'll never have a harry potter universes beyond is the best part about that set lol
@acetraker19885 ай бұрын
I have three, 3 Colour Decks that use 40 Lands, 18 of those are the Basics for those colours (6 each). I like this ratio as it allows the aggro decks to run Sword of the Anime, Basic single fetch lands. The Control Deck is My Version Of Marneus Calgar that has all the 2 CMC or less Counter Spells With a Full Pay The X Enchantment Package..
@YayapLives5 ай бұрын
The feels bad thats unique to agro is you have to basically choose who doesn't get to play the game. And often the best choice is the more durdely deck that missed a land drop. There _are_ agro decks that don't need to choose but then you're playing Slicer or Winota which is a whole other bag of problems.
@dontmisunderstand60415 ай бұрын
Yeah, when the best target is already the player who doesn't do anything, it's a double whammy.
@moistnar5 ай бұрын
Calling Grand Abolisher an "anti-fog" antimeta card is like calling a machine gun useful in war bc you can use it as a walking stick so your troop's legs don't get tired. Like yeah, I guess technically you can use it that way but it clearly has much more direct benefits than what you're using it for!
@moistnar5 ай бұрын
Like Grand Abolisher is one of the best creatures in the format! Any cEDH deck that can play it usually does! What do you mean you play it specifically to combat fog!
@Buych7784 ай бұрын
Speaking about crims hot take on universes beyond, is it actually good and healthy for the game to take the approach of always searching for new players? At what point do you look at the community you've created and say that you've grown enough customer base and focus instead on retaining old players who have been around for the long haul?
@steadfastideal5 ай бұрын
Richard: Confidently beats Nadu/Life gain combo/Eldrazi nonsense with an Ajani aggro deck Also Richard: "Aggro can't win without combo"
@doylethompson15105 ай бұрын
I can understand the sentiment though- to consistently win in an environment of 3 other sources of removal, aggro needs a way to be explosive and pop off a turn that puts it in a position of great advantage. It's not like you can't win without it, it's just going to be a lot harder. Personal take though.
@steadfastideal5 ай бұрын
@@doylethompson1510 I generally agree. You can't bring 60 card aggro deck building philosophy into commander and expect to win consistently, you do have to add some sauce. Be that combo, stax, or even just being a savvy table talker/politic-er, it helps a lot to have those as part of the strategy. I'm just poking some light hearted fun at the juxtaposition of his statements and the results of one of crew's recent games.
@dontmisunderstand60415 ай бұрын
Generally, combo is the easiest way to win for EVERY deck type. It's a completely nonsense argument because it fundamentally doesn't understand what it in itself is saying.
@winter9455 ай бұрын
Time to be that mtg player who brings up the mighty snail. Salubrious snail ahd a really good argument for aggro, whoch is instead of focusing of killing your opponents early, since you can't, you focus on getting your opponents life total to the point where they are now uncomfortable. Someone is going to attack more when at 35 life than when at 15. This is also the point the cards Crim talked about put in work, deal 1 damage each upkeep puts a long term clock after you do your early damage
@light-chemistry6 ай бұрын
I feel like half these comments of the week could be definitively addressed if you guys went back to doing stats episodes. “No one actually plays farewell/wraths/removal on clash” could actually be answered once and for all. Otherwise we never know if the audience or the crew members are correct because a lot of these arguments on both sides are just based off vibes. Maybe a dedicated podcast episode at the end of the next season?
@DemonaruMusic5 ай бұрын
Richard: "Blue has no fogs" Cue the currently staring down aetherize, aetherspouts, cyclonic rift, reins of power, illusionist's gambit & Mirror Match Blue has a lot of fogs, They cost a lot more but they are faaarrr more devastating on resolve than the usual fogs, often bouncing all creatures or devestating an opponent in exchange of saving your life.
@iNCoMpeTeNtplAyS5 ай бұрын
Those fall more in line with wraths because they are mass removal. They serve the same purpose but are far more costed but their effects justify this. As far as I know, blue indeed doesn't have much in the way of 1-3 mana fog like effects.
@mikeames1385 ай бұрын
The hill I will die on. “CASTED” IS NOT A WORD!!!!
@callmeanata5 ай бұрын
I get Richard's about removal. With current powercreep, you kinda want to remove everything. But if that's the case perhaps running more stax like Crim does, is the solution. Stax is a sort of preventive removal that keeps getting value for every spell it prevents the opponent from playing. So you don't run into the issue of needing to have bazillion swords for the threats.
@dontmisunderstand60415 ай бұрын
Stax and pillow forts keep you alive longer in the face of ever more powerful threats. The difference between old powerful cards and modern power creep doesn't tend to be how strong the effect is, it's how early it drops... so every little bit of time you buy evens the playing field that much more.
@moistnar5 ай бұрын
"I'm not putting Archdruid's Charm in my mono-G decks" HOW IS RICHARD REAL HOW ARE THESE REAL OPINIONS AHHHHHHHHHH
@peewee02245 ай бұрын
Not hard to have that opinion when you have 3 basics lands in your mono green deck lol
@grizum44205 ай бұрын
“It’s hard to cast because 75% of my lands are colorless”
@Shimatzu955 ай бұрын
I sincierly hope we get more colorheavy cards like that. 3-5 color decks already have too much leeway, while mono color suffers for no reason.
@peewee02245 ай бұрын
@@Shimatzu95 they are 100% gonna complete the cycle for white red and black
@Shimatzu955 ай бұрын
@@peewee0224 more of that, more phyrexian obliterator variants, more pips overall. Just make 5color NOT have easy access to everything.
@stormycat09055 ай бұрын
Not sure where all these new players are Crim is talking about but they're not in my area. If anything UB has driven more players from the game than brought in.
@Cringeboy694205 ай бұрын
I’ve seen a massive increase in people playing specifically because of UB from my local game store selling warhammer heads on the game, to my personal friends, to the bookstore near my house hosting lotr commander for new completely new players. I also think the fact that lotr is the highest selling set ever is a quantitative indicator of the popularity of UB. I also haven’t actually seen any evidence that UB has driven old players away and the most I’ve seen anecdotally is a small group of people in my LGS which have a no UB rule zero. This is mostly just anecdotal, but if you’re going to yap with no source I might aswell too.
@hanschristopherson80565 ай бұрын
Will Richard take back a single one of his insane takes, I doubt it lol
@dannyboy12005 ай бұрын
40:53 the problem with aggro in casual EDH is that you can't play "too fast". Then people get all salty and direct you to play cEDH. Unfortunately if your strategies revolves around turning creatures sideways it's not going to be as efficient as the combo decks in cEDH. Aggro decks fall into this weird limbo where it's too slow for cEDH but too fast for regular EDH.
@dontmisunderstand60415 ай бұрын
It takes way too long to physically shuffle a deck of cards to abide you wasting my time by sitting down with an aggro deck. In digital, I don't like aggro but it's not an insult to me as a human being when you use it at least.
@TheSpunYarn5 ай бұрын
Little does Seth and Richard know that basic lands cost pocket change and a land base of 35+ "good" utility lands is hundreds of dollars depending on color count
@zweis5 ай бұрын
They literally address this in the video you goon. Richard mentions how Wizards prints good utility lands because it means people have to pay for their lands too and not just spells. Also budget doesn't exist in Commander unless you choose to impose it as a deck building restriction. You can play any card you want with the good ol' proxy method
@peewee02245 ай бұрын
Price isn’t important for me I can afford most utility lands but I will be the biggest defender of basics because they are just one of the best lands in the game. So many cards synergize with them
@jamesmoore14765 ай бұрын
Agreed, its easy to forget this when you play online all the time. I know they're doing webcam this season but still.
@kurowasanabe6 ай бұрын
Seth is wrong. Now excuse me while I watch the episode.
@sandaxlovaliii60615 ай бұрын
Universes Beyond is short-sighted and will not benefit magic long-term.
@shawnpariseau99515 ай бұрын
I'm completely with Crim on MoM. I have atleast 10 cards in Each of my 8 decks from the set.
@maxmazzel5 ай бұрын
If there's anything I agree on the most. It's that the bounce lands are incredible!
@thatepicwizardguy5 ай бұрын
theyre above average to good. they still come in tapped, and lose you a turn for mana increase which may or may not matter. itd be pretty stupid to jam more than a few of these in any deck in almost any game.
@maxmazzel5 ай бұрын
@@thatepicwizardguy They do "draw a card" and any opener with a bounceland has essentially an extra land. Even discarding to hand size can often be a plus to get a piece into the yard. There's only 12 bounces (not counting the karoo lands) any 1C deck could only run the two colorless ones. A 2C could run those and their bounce. In 3C you can just run your 3 dual bounces and if you really want to the two colorless. It's a bit hash to call it stupid, less wise maybe, but stupid?
@schrodingersowl87745 ай бұрын
In the nicest way possible with the prevalence of fogs and such in this play group why dont they go for wins that dont lose to fog or ways to lower life totals without damage being dealt like sorin markov just setting somones life total to 10 basically being a hige amount of damage that cant be fogged not only do things like this play around fogs but also things youll find more often in the wild like lifegain decks getting to over 100 life and ghostly prison/propoganda effects.
@ernestosalinas10915 ай бұрын
If Richard considers getting a revealed card to hand as drawing a card, does he consider the "explore" mechanic always drawing cards?
@steadfastideal6 ай бұрын
Putting the bounty on him: If you play Richard at an event and you have Swords in your deck, everyone just use it on him until he stops talking about it 😂
@alexnope32005 ай бұрын
Richard can't play good creatures because he plays 10 wrath. You will just hit a spirited companion
@steadfastideal5 ай бұрын
@@alexnope3200 "It's not about the mana... It's about sending a message."
@jaredwonnacott97325 ай бұрын
The difference between stax and aggro is that stax is trying to stop people from playing entirely to eek out a late game win, whereas aggro is trying to slow other people down while rushing to get ahead on board. If you're playing hate bears while swinging in as much as possible, that's still aggro. If you're playing a deck with 65 artifacts and enchantments that lock down players, and 1 Approach of the Second Sun, that's stax. Also, voltron, generally, would be considered aggro. I personally have at least three aggro decks. My Adeliz the Cinder Wind wizards tribal spellslinger deck is definitely aggro. My Subira, Tulzidi Caravanner suprise infect deck is aggro as well. And my Wyleth, Soul of Steel deck is voltron enough to feel decidedly aggro. My Cadira, Caller of the Small deck can feel aggro, depending on which cards I have early, and I used to have a Tjic, Legion's Edge deck that would play out aggro unless it found its secret commander and comboed off instead. I think the problem is, in 60 card formats, you can devote every single slot to an aggro card and reliably get a fast kill. In commander, you can't guarantee that you'll be able to build and maintain a threatening board early and consistently, so aggro will typically play at least some cards that hold back their opponents or protect theor board or help them bounce back from a boardwipe or whatever. When you do that, even just a little around the edges of a clearly aggressive deck, people start to say, "That's not aggro, it's playing ______!"
@rodrigodepaula41985 ай бұрын
44:31 I agree with Crim. I once played with a azorius aggro deck and I felt that people just combo on just remove the creatures too often. Stax in necessary to make the aggro plan working in commander.
@dontmisunderstand60415 ай бұрын
Stax effects are good in every deck, regardless. Turns out that depriving your opponents of resources, even a little bit, buys more time to get more cards to both present more threats and answer more of your opponents' threats, no matter what deck you're using.
@IzzetTempo5 ай бұрын
Isn't the targeted removal thing like deck specific? Like Seth said, there's a lot of commanders that generate tons of value and you can lose to them if you don't take them out... But that's sort of based on the assumption that you're playing defensively. I feel like the deck that's generating tons of value and drawing all the cards and ramping a ton might need less targeted removal (or maybe none?) vs a more defensive deck
@manhattanblockade85445 ай бұрын
I'm okay with minor take backsies in my play group (especially with newer players) but any mistakes I make I double down on
@coreysierchio46505 ай бұрын
The idea of Richard playing bounce land/MDFC tribal tickles me. *Thanks for the Content!*
@TheForeverRanger6 ай бұрын
Basic lands are great as long as you are playing either mono or 2c decks. 3c and up can get clunky with a ton of basics. In my monocolored decks I run 90% basics.
@dontmisunderstand60415 ай бұрын
If you do the math properly, 5 color decks work fine with basics alone. Count your colored pips and that's your correct ratio. From there, shoot for 40% of the deck. Hypergeometric calculator can fine-tune the exact correct number of lands, just plug in the numbers that get your 7 card opener to have a 3 land hand more often than any other number of lands, and from there you decide whether you want the high end or low end of that range based on how low your curve tops out. To be honest though, I'll take the hit to tempo of a guildgate over basics in 3c+ decks too, so we do agree there. But that's a preference thing, because I mostly build midrange swiss army knife decks that expect a long and grindy game.
@blue93935 ай бұрын
I have taught my playgroup to fear fogs. I've won because of fogs multiple times. Of the multiple times, I have won because of the backswing enabled by ink shield every time I have cast it. Edit: I think a lot of your arguments on how Universes Beyond are so beneficial to MTG because they are already successful IPs, is an excuse for Wizard's to not invest into their own game. The rpg was bad. That's not because it was an MTG game it's because they made a bad game. We can get people into magic by producing MTG accessory product like shows and games that are quality. A ton of people played cyberpunk after Edgerunners exploded. We can do the same thing, Wizards just needs to actually invest in quality product, not short term profit.
@edhdeckbuilding5 ай бұрын
listening to richard about swords: "he's making some good points" listening to richard about archdruid's charm: "this guy is out of his mind"
@commenter14306 ай бұрын
I feel like the only reason Richard gets away with playing such bad cards is that half the games the dude doesn't even get a chance to play and everyone knows if he does present a win, all they have to do is have an answer for that one turn and he crumples
@starmanda885 ай бұрын
Richard sounds like a certified lunatic talking about the bounce lands.
@thatepicwizardguy5 ай бұрын
theyre not draw a card, and they are a turn of tempo loss, but they arent unplayable for sure... just depends on what the deck wants to do. but yeah he's way too high on them
@buttthead5 ай бұрын
@@thatepicwizardguy They are very close to card draw. It's pretty much the same as if the land searched your library for a land and put it into your hand when it entered. The card being a land doesn't change the fact that it's an extra card in your hand, that you wouldn't have had otherwise.
@Umnoss5 ай бұрын
It seems that the guys really need to face Ruination effects more often. Basics are not bad, and easier to filter with cards (cheaper than the ones they always mention). It seems that they are so focused into their own micro-ecosystem that they are missing other things. After moving to a different country 4 times in the last 5 years, I learned that there is more than my group's opinion. P.D: Edgar Markov is aggro!