Damn thanks for this video. I've learned all the basics of rigging mechanism and needed just this to be more efficient !
@YABSGlobalАй бұрын
His rigging videos are my favorite 😶🌫️🔥🫶
@calebcostrini12 күн бұрын
Whenever I get to the parenting step I get an error message saying "Bone Heat Weighing: Failed to find solution for one or more bones"
@tinnyoscar24Ай бұрын
Can you make a tutorial about face rigging and how to use it for animation?
@SparfunnyАй бұрын
Or mouth animation to make a character tolk
@PicPetersАй бұрын
Thank you so much! I’m new to Blender and this is really helpful 😁
@SparfunnyАй бұрын
I have a question they my blender 4.3 in not import the character I used and which type of character model I can download for blender 4.3
@Voidmercenary23 күн бұрын
I'm trying to rig a model for a character that's in a suit, and the issue is that Blender hates it when I use less bones. (The torso is one cylinder that's not meant to bend and the whole thing is metal.)
@PicPetersАй бұрын
8:14 There is no option for automatic weights-it only says envelope weights
@ThomasVazquez-g5zАй бұрын
are you going to do asecond part on weight painting?
@Player_36CАй бұрын
Groovy 👍🏼 Soon as I can get a new computer Ill be blendin with blender 🤓
@dannychatzi4834Ай бұрын
thank you!!
@aphalunjАй бұрын
What happens if you dont apply scale?
@JestaSecondChannel4 күн бұрын
Where do I get the add-on and is it safe? I know that it's safe and it won't hack me but I just like a little bit of reassurance 👍
@misfit_xyzАй бұрын
Wonderful
@itscreamyking1036Ай бұрын
Thanks now I can finally animate my characters!
@Dotka16Ай бұрын
what about face?
@RabteeАй бұрын
thank bro
@visceralvoreАй бұрын
Could you show how to animate character in Unity with meta rig?
@taportnaya2136Ай бұрын
Can we export the rig to other engines?
@doriansikАй бұрын
What graphic card are you using?
@Skybot437Ай бұрын
Oh interesting. So only visible bones get auto weighted when you parent it with automatic weights? I never noticed.
@roxylindholm5179Ай бұрын
Here is my problem with tutorials like this one: They are almost always by the example of toon characters. What about realistic humans? I mean, really realistic humans - with realistic joint bendings, muscle and tendonds flexing.
@princestar711Ай бұрын
Hey bro could you pls help me i watch so many videos but no one is replying and also explain this in any video How do we figure out how many vertices we should take for any model? Pls reply