Quick Quick Overview of Rigging a Mouth.

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Greyscalegorilla

Greyscalegorilla

Күн бұрын

Пікірлер: 43
@sheldondrake8935
@sheldondrake8935 Ай бұрын
eight years later, still saving butts
@matthewschoen3D
@matthewschoen3D 7 жыл бұрын
I like Chris because he explains things fast and doesn't waste time with useless crap.
@SakshamThukral
@SakshamThukral 6 жыл бұрын
20:35, Instead of putting it into a null, you can also use freeze transformation to zero those coordinates out. It's very easy. And you won't have to go inside the null and grab the circle everytime to animate and all that since it's not in the null now. Right? I assume you already know that by now lol. Your tutorials are great by the way.
@MrThomasgeorgegroves
@MrThomasgeorgegroves 5 жыл бұрын
i'd been looking how to mirror morphs for an age, thank you !
@PearlElka
@PearlElka 3 жыл бұрын
I made a ZBRush character and want to animate it talking in C4D. Thank you for all the tips!
@karanwadhwa7969
@karanwadhwa7969 2 жыл бұрын
HAVE YOU CREATED? Can you show me?
@jamesmhango2619
@jamesmhango2619 4 жыл бұрын
Can you do a similar one except flipped 90 Degrees.
@ArnoldVeeman
@ArnoldVeeman 4 жыл бұрын
Awesome, thank you for sharing this information!
@wonyoo8609
@wonyoo8609 3 жыл бұрын
Thank you! Great tutorial!
@Greyscalegorilla
@Greyscalegorilla 3 жыл бұрын
Cheers. Thanks for watching!
@Kar-1989
@Kar-1989 7 жыл бұрын
Great tutorial Chris!!
@hamaajstudios1812
@hamaajstudios1812 3 жыл бұрын
hey dude can you make the interaction tag tutorial.....or where can i find that old one
@ContosdeFae
@ContosdeFae 3 жыл бұрын
Ow, this was so useful! Thank you so much!!! 😃😃😃
@pinx5976
@pinx5976 8 жыл бұрын
you mirror the keyframes from the left mouth-animation to the right parts of the mouth?
@laissez-faire496
@laissez-faire496 7 жыл бұрын
Why would u use the interactive technique? Is it more professional or easier or procis or better or something? Cause the spline technique seems easier, faster and better for the exact same results and it seems that every character animator uses the spline technique
@JesusChrist-uf2yq
@JesusChrist-uf2yq 6 жыл бұрын
Is it possible make a full face model with just splines like this?
@ArnoldVeeman
@ArnoldVeeman 2 жыл бұрын
When I try to do it for the other corner of the mouth the X axis gets reversed. When It hit reverse in the range mapper it reverses it but chucks the points to be controlled further (in my case) right. Further to the right than it is supposed to be. In the Pose Morph it seem to randomly put the value at 100%, hence the overshoot. Does anyone has a solution for this/me? [EDIT: I got it! I had to change the Range Mapper for Position X to minus 40 instead of 40.]
@clemz4027
@clemz4027 6 жыл бұрын
at 14mn , why not sipmly using the morph command ' flipX' ? (right clic on the morph pose and copy then paste then flipx )
@just-4r-wondering
@just-4r-wondering 6 жыл бұрын
bundle of thanks.....
@pnvgordinho
@pnvgordinho 7 жыл бұрын
Thank you for this amazing tutorial.
@bakani2218
@bakani2218 7 жыл бұрын
Amazing
@velosipedov
@velosipedov 6 жыл бұрын
brilliantly!
@shubhambarde3463
@shubhambarde3463 4 жыл бұрын
Can u make tongue and animate it?
@martinliebo
@martinliebo 6 жыл бұрын
Question! If i track individual markers on an actors face, and link their motion to the spline controllers, would it act as a facial mocap rig or would this not work properly?
@Greyscalegorilla
@Greyscalegorilla 6 жыл бұрын
I think it would require a bit more setup than that, but that's a great question to ask Chris Schmidt when he returns for another season of Ask GSG.
@martinliebo
@martinliebo 6 жыл бұрын
OK, I thought it might be more complicated than that, but cool, thanks! I look forward to it
@pawanashri103
@pawanashri103 7 жыл бұрын
This is veryyyyyy greatest, Thanku sir....
@quit304
@quit304 7 жыл бұрын
wait so pose tag isnt avaible for r14?
@skywalker778
@skywalker778 7 жыл бұрын
but how to add goals or something like that so its much more easy to do
@BCNMaithili
@BCNMaithili 4 жыл бұрын
make this in blender please
@therealxlucas
@therealxlucas 7 жыл бұрын
a download link pleaseeeee
@youtith
@youtith 8 жыл бұрын
your tutorial it full nice
@Greyscalegorilla
@Greyscalegorilla 8 жыл бұрын
Thanks!
@adnanlatifvfx
@adnanlatifvfx 8 жыл бұрын
hello sir please help me about cinema 4d I have cmotion rigid character it is fixed how can I transform or scale up to match with my scene .
@everydayhero3610
@everydayhero3610 7 жыл бұрын
Soo Gooood!!! Thank you so much! :)
@skywalker778
@skywalker778 7 жыл бұрын
One thing i dont understand is..... You guys know everything why YT than just work for a anime or other animation company and make much more money
@Greyscalegorilla
@Greyscalegorilla 7 жыл бұрын
Our business is to make your job easier with our Plugins, Tools, and Training. Thanks for watching and supporting us.
@jussivalter
@jussivalter 7 жыл бұрын
I dont get it why people tend to model organic stuff using spline/nurbs/box whatever techiques. There allways is the weird thing that we call sculpting ;)
@martinliebo
@martinliebo 6 жыл бұрын
when it comes to animation, sculpting is not ideal. you generally want to work with as few polygons as possible and a symmetrical topology is key to getting natural and unproblematic motion. I agree for making stills, you come a long way with sculpting in terms of realism, if you are a good sculptor. but for games, animation and other "non-realistic" looks, it generally is faster and easier to work with parametric geometries and nurbs.
@citrusblast4372
@citrusblast4372 4 жыл бұрын
@@martinliebo are nurbs and parametric geometries faster than sculpting the character then retopologizing?
@yogeshvaghela9467
@yogeshvaghela9467 8 жыл бұрын
Hi sir how are u? my name is yogesh i am working in ET NOW channel from India, I like your tutorial and your every work my question is how to make Vodafone - Red Days(00;22 to 00;26) Heart balloon and animation? I am try this like animation but not done. Please do the needfulhave a nice day.
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