I was going insane with this issue and actually had to use compositor to mix eevee next and cycles in separate layers to get around it, didn't realize it was this easy to get around. Great work.
@VicsoryАй бұрын
same here
@acxel_M5 ай бұрын
I had seen a video earlier this week about a guy complaining about this reflective issue, thank you for making this video lol I was panicking about it for a moment 🙏🏻
@Polycount-tw4ix5 ай бұрын
Glad it helps :)
@johansandas17335 ай бұрын
Thanks a lot, I'd noticed this issue with reflections but didn't even know where to start looking for a solution!
@BroSender5 ай бұрын
Thank you so much, I've been confused with light probes and wether they are realtime or not
@Роман-б6в9щ5 ай бұрын
Very much looking forward to fixing the limitation with reflecting reflective things, the developers say it will be fixed in 4.3, but maybe it will be added in the next 4.2 releases if it doesn't require big changes that could cause bugs with 4.2
@bzikarius5 ай бұрын
ATM reflection plane appears without option «capture» for viewport. And you should enable it in Properties → Data → Viewport display
@teccc425 ай бұрын
Thank you, great video!
@Polycount-tw4ix5 ай бұрын
thank you!
@faustoart3 ай бұрын
I appreciate a lot that Blender continues to improve Eeve, and I really hope that someday it'll be good enough to use it in production, but IMHO right now, at least for me, it's a no no. If I need a real time renderer I just prefer UE by far, and if real time is not an issue, the cycles renderer is really good. I don't find, in my personal workflows, situations where Eeve is a good solution. Reflections are a big concern (in product visualization is mandatory), emission is a must, and render layers are really needed for post processing. I think that some day Eeve will be as good as unreal engine is, but this day is not today.
@Mark001realАй бұрын
I've just tried both sphere and plane probes but when use the sphere i get some artifacts with raytracing. So i change to Light Probe in the settings but then the reflection on the mirror disappears. Any solutions?
@aliosanlou4425Ай бұрын
Since Blender is a free and open source Software iam not going to complain , but lets be jonest Blender evee raytracing is still slow and quite noisy somtimes , also the cycles basicly cries when u add volumetrics such as fog or volume scatter , but even though there are other apps like UE5 wich are thousand of times faster with lumen and nanite , weather with volumetrics or GI... I belive if blender wants to stay competitive with other apps they should really focus on more performance optimizations for both renderer engines I wish em Good Luck though❤
@Vaporwave20992 ай бұрын
What happens with irregular shapes like a mask, or when lights are reflecting on them?
@Polycount-tw4ix2 ай бұрын
The reflections will use the closest light probe and read the closest reflection from it if its in its bounds
@LOSFOUFOUP2 ай бұрын
So I was just using a reflection plane in the previous Evee and it was working great, now the reflection plane works in the viewport but not while rendering. Yes, I checked that everything is supposed to be rendered and raytracing is checked. Please send help.