Retopology Workflow and Normal Maps | Blender 2.91 Tutorial

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CGi Jutsu

CGi Jutsu

Күн бұрын

Learn the basic retopology workflow in blender to quickly retopologize over your high poly mesh and get a highly detailed low poly mesh. The second part of the video shows how to bake normal maps and get the details from the high to the low poly mesh using cages. This tutorial is recorded in Blender 2.91 and starts with a sculpted mesh in Zbrush.
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Music used in video:
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Sweet Talks by Limujii / limujii
Creative Commons - Attribution 3.0 Unported - CC BY 3.0
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Music promoted by Audio Library • Sweet Talks - Limujii ...
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Пікірлер: 14
@lauraking2728
@lauraking2728 3 жыл бұрын
I had issues with my mesh when I removed the shrinkwrap modifier, so instead I applied it. Then, instead of just scaling up the cage, I used a displacement modifier at like 0.09 and applied that. It worked really well :)
@CGiJutsu
@CGiJutsu 3 жыл бұрын
That is a smart and quick way to generate a cage too. Will surely experiment with that in the future.
@Não_sei_o_que_colocar
@Não_sei_o_que_colocar 7 ай бұрын
Thank you very much man, I was looking for a tutorial on how to do this, your tutorial was the only one that works best
@CGiJutsu
@CGiJutsu 7 ай бұрын
I'm happy it was useful to you :))
@jirar.6414
@jirar.6414 2 жыл бұрын
Very good tutorial. Love it!
@CGiJutsu
@CGiJutsu 2 жыл бұрын
Glad you do! : )
@conglaphuynh8433
@conglaphuynh8433 3 жыл бұрын
Thank you. This is really helpful. Keep posting !
@CGiJutsu
@CGiJutsu 3 жыл бұрын
Thank you for the kind words! 🙇
@manansansanwal9631
@manansansanwal9631 Жыл бұрын
Thank you so much
@davenportjo9590
@davenportjo9590 3 жыл бұрын
Thanks!!
@Atomic-toons00
@Atomic-toons00 4 ай бұрын
but how can i make stylized texture on it when its already have mapping texture i want be able to paint on my mesh and animated
@kobutorstudio1605
@kobutorstudio1605 3 жыл бұрын
I selected the highpoly then lowpoly, selected the image node and pressed bake, but it says "no valid selected objects". What am I doing wrong?
@CGiJutsu
@CGiJutsu 3 жыл бұрын
There could be 2 reasons for it: 1. In the bake panel make sure to tick the 'selected to active' box. 2. Select the two meshes from the outliner, and the order of selection is high poly mesh , control/cmd key, and lastly low poly mesh.
@shin-ishikiri-no
@shin-ishikiri-no 2 ай бұрын
How my chin looks while mewing.
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