Love to see the continued Blender support. Very nice, Rokoko.
@RokokoMotion4 жыл бұрын
We are doing our best for you!
@ShutterAuthority4 жыл бұрын
That's awesome! Any news on the Android app for facial mocap?
@RokokoMotion4 жыл бұрын
Unfortunately, the company we collaborated with (Hyprsense) got acquired by Epic Games just prior to the launch. So we've started building our own instead. But I'm afraid we won't be able to release anything until the middle of next year at the earliest :(
@derschmeidt2224 Жыл бұрын
Very good tutorial, thank you. Just one question: What do I have to do with the bones of the FK rig if it has more bones than the mocap rig? My DAZ figure has twice as many bones.
@RokokoMotion Жыл бұрын
That's ok! Just make sure to use the relevant bones - usually you want to avoid anything that is a Twist bone, or secondary bone. Your arms should just use the Shoulder, UpperArm, Lowerarm, and Wrist bones, and you can ignore all the other ones. Same for leg - Upper Leg, Lower Leg, Foot - and then just ignore the others. Hope that helps!
@Cain-x Жыл бұрын
Great demo. Can this data be recorded then brought back into DAZ Studio for renders?
@paulatreides13543 жыл бұрын
well some motion capture file (bvh ) that you download online ..the first frame is not a T pose or A pose but already an action pose ..would be nice to automatically make a T pose or A Pose to easily retarget
@coalescence4 жыл бұрын
The raw capture data is looking a lot smoother and cleaner, have you guys done any recent updates? Corridor Crew's recent video " Avatar 2" had me concerned due to the amount of jank ( that may have been their artistic choice or they missed some critical clean up) but this gives me some hope back.
@RokokoMotion4 жыл бұрын
Hi Zane! Our raw capture is excellent, and you can get some really great results with the livestreaming workflow too - Corridor was trying to do a lot in that video but the workflows for UE for livestream are super solid, we'll be putting out more videos showing that - and when you're retargeting the data you record instead of livestreaming it the results are always reliable. Check out Loacher Films or Cinematic Captures on KZbin to see some Unreal projects that will blow your mind!
@cardermedia3 жыл бұрын
Can you import Rokoko data directly from your software directly into Daz?
@nataliadjurhuus15893 жыл бұрын
Would be awesome
@a.m.studios61263 жыл бұрын
You can, but into Genesis 1 first, then 3, then 8 or the animation will be messed up.
@RuniDjurhuus3 жыл бұрын
@@a.m.studios6126 sure about this?
@a.m.studios61263 жыл бұрын
@@RuniDjurhuus Yes, check out the DAZ forums.
@RuniDjurhuus2 жыл бұрын
@@a.m.studios6126 do you know which tread? Thank you
@nandandas33124 жыл бұрын
Thats awesome man..
@orimneon4 жыл бұрын
Great tutorial! I would love for the next tutorial in this series to be about the Daz to Unity Bridge. When do you think we will get this?
@RokokoMotion4 жыл бұрын
Hi! Thanks a lot for the feedback. We shared it with our Content Team and we will take it into consideration for our next tutorials. If you are experiencing issues, you can always check out our Help&Community page, ask our users in our Facebook Group here facebook.com/groups/252832679299596 , or reach out to our Support Team at support@rokoko.com.
@RokokoMotion3 жыл бұрын
Hi! Thanks a lot for the feedback. We shared it with our Content Team and we will take it into consideration for our next tutorials. If you are experiencing issues, you can always check out our Help&Community page, ask our users in our Facebook Group here facebook.com/groups/252832679299596 , or reach out to our Support Team at support@rokoko.com.
@themightyflog3 жыл бұрын
Can you show us your final connection? what would LipsLowerDown LowerOPEN, Lower CLOSE be on the ARkit list?
@the5amkebab9714 жыл бұрын
Nice, what's the final result animation of the orc character in this video rendered in, Cycles or Eevee?
@KROKOGAMER3 жыл бұрын
very good I could make a crocodile one so I can use it in my lives
@KO28JOJO4 жыл бұрын
That's great! Can you please provide a workflow in how to import facial animation to Houdini ?
@RokokoMotion4 жыл бұрын
Hi! Thanks a lot for the feedback. We shared it with our Content Team and we will take it into consideration for our next tutorials. If you are experiencing issues, you can always check out our Help&Community page, ask our users in our Facebook Group here facebook.com/groups/252832679299596 , or reach out to our Support Team at support@rokoko.com.
@JeffersonDonald4 жыл бұрын
In addition to the ARKit vendor you mentioned, there are two other paid ($$$) options for Daz characters. Facemotion 3D from Dazney.com and Face Mojo from @laylo3d available in the Daz store. The latter has KZbin tutorials about setting up the exported Daz character in UE4 and using LiveLink for the recording. I'm guessing this would then work with Rokoko's face recording plugin.
@RokokoMotion4 жыл бұрын
We use Face Mojo all the time - @laylo3d is awesome! We have a whole tutorial on that workflow on the channel as well - need to check out the Dazney.com one!
@SLiM_Games993 жыл бұрын
@@RokokoMotion where is that tutorial? I can't find it
@a.m.studios61263 жыл бұрын
@@RokokoMotion Are you... Are you telling us that face mojo is better than your own face capture tool ?
@runidjurhuus39373 жыл бұрын
Is it possible get rokoko mocap data from blender into daz again?
@nunosenica18623 жыл бұрын
Hello - I need Help! How to MAP/MATCH the InTheFlesh Facial Morphs From DAZ to the equivalent Apple ARKit blenshapes, in Blender? I'm using the Retargeting Workflow (body+face) and NOT the the live streaming workflow. I'm following this video but when I get to the copying the key frames from the facial animation, it doesn't do it! Thank you for any help!
@marcus_ohreallyusАй бұрын
Something about Rokoko mocap that you guys never seem to address...or maybe you have and I've never seen it. But the thumbs are always pointing outward in an awkward, non-natural position in EVERY Rokoko mocap transfer I see. Is that something that's ever going to be fixed?
@qwerty_artist3 жыл бұрын
Newbie here: so how would I go from having it all set up for 'livestreaming mode' to actually using the model in a livestream (like vtubing) aka on twitch and stuff? How do I get the character into OBS?
@HeLIEl4 жыл бұрын
Funny thing the add-on never showed up in my Blender preferences i did everything exported the model to blender opened blender i don't even see yup i scrolled nada! wtf is going here can someone help me please!
@TVProgramming4 жыл бұрын
Same thing here
@MrDarkblader14 жыл бұрын
Go into the Blender addon folder in "%AppData%\Blender Foundation\Blender\" and you will see a folder called "BLENDER_VERSION". Rename this folder to your current Blender version and then the plugin should work.
@HeLIEl4 жыл бұрын
@@MrDarkblader1 I been found it it was in my 29.0 folder i took and copied it into my 29.1 folder it worked
@TVProgramming4 жыл бұрын
@@MrDarkblader1 Thanks man, that was super helpful!