👋Hey everyone, hope you're all doing good! 🔧Today we're looking at signature moves that could do with a rework! 📝🤔Also here's a QOTD: What move in Pokemon (doesn't need to be a signature move) would you want to see reworked / buffed?
@MiguelMartinez-mz8df7 сағат бұрын
This may seem weird but Dark Void please, they just destroyed that moved to stop Smeargle from dominating the scene but now Darkrai's got a very bad signature 🥲
@belodie6 сағат бұрын
Razor Wind! If it's a 2-turn move, at least make it more powerful.
@rhinastocroc-boulet51895 сағат бұрын
Rock Wrecker. Not biased at all.
@FlygonkingVGC3 сағат бұрын
Magnetic flux, ion deluge, and electrify
@UnwantedGhost1-anz25Сағат бұрын
I enjoyed this. Please make more of this in the future. If Game Freak fixed all of the signature moves like this.
@AhmedHussain-ju6xd7 сағат бұрын
What's funnier is the signature moves that were introduced later i.e poison thread, which is outclassed by toxic. Making it a combination of toxic spikes and stickywebs would be better
@tobiasgund804814 минут бұрын
I think Toxic Thread is even single target, right? Just make it hit both and possibly even lower the speed by two stages like String Shot.
@typemasters28713 сағат бұрын
For Sharpen, here’s a fun idea if you want to make it more wide spread, using it could turn the user’s ability into Sharpness This isn’t a signature move but turning Rock Climb into a ground type move that can hit flying types/levitating Pokemon would be cool (because in the anime it shows the Pokemon causing the ground to separate and protrude from the ground under the opponent, creating a cliff face for the Pokemon to run up and charge towards the opponent)
@eyemaknut7 сағат бұрын
I think anything that could potentially overwrite a status with another status is an interesting concept, but would absolutely be a nightmare to implement
@apeters85 сағат бұрын
Why? It's pretty straightforward I think. The bigger problem is it's a nerf. Imagine waking up a sleeping pokemon because you poisoned it...
@SchoellScrub2 сағат бұрын
14:05 - Hey that’s me! :D This was quite fun! Still kinda like the idea of a no-priority zone for Roar of Time, though that’s probably the doubles player in me haha! (Though could you also imagine no negative priority on Dragon Tail? O_o) I can tell you also used this topic as an excuse to just gush about a couple of things ya big nerd >:D Keep it up man! ^-^ P.S - Mat Block works in triple battles too! I used to use a Mat Block Greninja alongside an Endeavor Aron in the battle chateau to help unlock the ORAS superboss c:
@mikubrot8 минут бұрын
17:20 love that they did this exact thing in radical red
@MegaroverСағат бұрын
My personal ideas for Signature move adjustments Twineedle - Base 50 power, Poison bypasses immunities (like the Corrosion ability) Kinesis - 100% accuracy, +1 Priority, Lowers the targets Special Attack and Special Defense by 1 stage Egg Bomb - Base 25 power, 100% accuracy, Grass Type, 10% chance to crit on each hit Toxic Thread - Base 65 power, 90% accuracy, Lays down Sticky Web that poisons on switch in (Speed drop applies even if immune to poison) Sharpen - +1 to Attack and +1 to Critical Hit Rate Tri Attack - 30% status chance but the type changes to fire, ice, or electric based on the target's typing (It doesn't check for abilities to make it fair) Twin Beam - Base 60 power, 20% chance to confuse on each hit Roar of Time - Base 120 power, No longer requires a recharge turn, Sets up Trick Room Spacial Rend - 100% accuracy, Now a switch move like U-Turn and Volt Switch Spider Web - Infestation/Fire Spin style trapping effect and lowers Defense by 1 stage (It's hard to defend yourself when covered in spider webs) Hyper Fang - Base 90 power, 100% accuracy, 30% chance to flinch Ice Hammer - Base 120 power, 30% chance to freeze (It's on Crabominable so the freeze chance should be fine) Volt Tackle - It ain't getting given to the physical electric types. Tapu Koko and Iron Hands alone are enough to guarantee physical electric types ain't getting something stronger than Supercell Slam for a while Bonemarang - Hits Flying types like Thousand Arrows does Triple Kick - Just let it be a full Triple Axel clone. Hitmontop is not insanely fast like Weavile and Chien Pao so it can't abuse the move anywhere near as well Spin Out - No longer lowers the user's speed and clears the field like Rapid Spin
@arrowblade_12385 сағат бұрын
11:00 I always thought that the way tri attack works is it has a 20% chance to have an effect, and from there, there’s a 1/3 chance for that status being a burn, para, or freeze.
@billynguyen2673 сағат бұрын
Omg thank you so much for including Vietnamese translations of the moves in this video!! There are a lot of move with different translation/description in our language than others, and your changes are super great! Continue your hard work ❤
@SuperRocketMetal2Сағат бұрын
Here's one that always griped me: Nature's Madness (and Guardian of Alola). The fact that they have such powerful names, for such plot-crucial Pokemon, and they're just... Super Fang and Super Fang 2? Maybe Guardian of Alola could set the opponent to 1 HP, as if the guardians are sparing the opponent from lethal damage. Otherwise, maybe a unique effect for each Tapu?
@kayoh93645 сағат бұрын
If you want Tri Attack to get a little silly, have it use the *most effective* of the three typings. Which would give it an absurd effective type profile of "Effective or Super Effective vs everything except like, Rotom-Heat and Volt Absorb Lanturn." ... Maybe don't do that.
@ivanbluecool6 сағат бұрын
A lot of these basically need extra effects or be able to do damage. Flash being an electric move that drops accuracy with priority would be great Protect like moves should give the pokemon def up or atk up to be a good set up move while also not being allowed to be used twice. We see moves that have a fixed status effect be very strong to break a team
@animevillainscourge80743 сағат бұрын
miltank, smiling smugly: you guys have bad signature moves?
@ScorchyScorch56 минут бұрын
Twineedle can have a 20% chance to regular Poison on Hit 1, and a 10% chance to Badly Poison on Hit 2.
@wesleygieling85916 сағат бұрын
Hey man, great video! I missed your video style! Can't wait for the sinnoh videos :)
@DavidKoryta7 сағат бұрын
I used Twin beam on my defensive Farigiraf to counter focus sash Sneasler. Worked really well.
@shikarixox11957 сағат бұрын
I think giving Marowak an ability called "bone rush" would be better. Every time it successfully uses bonemerang, its speed increases by 1 stage. I think also give it a unique property that if the first attack misses, it will still attempt the second hit. Like how if you dodge a boomerang you'd need to keep watching it because it's going to come back. Also considering potentially making it where EACH hit raises one stage. So you can potentially get +2 with each use. I think that along with thick club would actually make Marowak a relevant threat in today's meta. Don't think it'd quite be OU because it still has to get going and doesn't have that good a coverage. But I think RUBL or UU is realistic.
@HyperBombo6 сағат бұрын
Man, I love the Marowak buffs in Pokemon Elite redux, just imagine if skill link+ A reworked version of bone rush that have 15 base power each hit but +1 priority
@viralzone21772 сағат бұрын
funny saying twinbeam isn't that good when it was great tech for one shotting sneasler past its focus sash in regulation h of vgc, i imagine it'll see more use cases like that in the future
@andream966955 минут бұрын
In Italian Barrage is "Attacco pioggia" that means "Rain Attack". Absolutely no sense.
@Alex_Off-Beat59 минут бұрын
Theres a ROM hack called Pokemon Prism where Tri Attack works like that!
@arrowblade_12386 сағат бұрын
You gonna do a video where you fix the Kalos rivals?
@CaptainObliviousV6 сағат бұрын
You can overwrite status conditions in Legends Arceus, so it might’ve been something they were considering recently. But, they also made it so all status conditions and stat changes are temporary, so it’s impact isn’t as noticeable when the opponent will cure itself after a few turns anyways Also, Return and Frustration were likely removed due to the changes made to Friendship in gen 8. That was the time they merged Friendship and Affection into one stat. It was likely too difficult to balance Return’s scaling power with the affection buffs. Keep the scaling the same and not only is the move’s higher power locked until until you remove the stat cap/lock that prevents the buffs from being forced onto the player, but removing that cap/lock also means it’ll start interacting with affection buffs. Make it so it only scales with Friendship up until it reaches the cap/lock, and it’ll become very powerful very quickly for little investment. In short, it’d be a nightmare to balance for a playthrough.
@nazeersadek67053 сағат бұрын
Really like these suggestions
@clarkrodrigues7878 минут бұрын
I like some of the ideas, but is kind of weird in a video about signature moves say give to more pokemon. It's the total opposite of a signature move
@belodie7 сағат бұрын
My favourite breakfast is pain au chocolat, but that's very much a treat. Also I'm pretty sure Last Respects was introduced in Legends Arceus? My thoughts on how to buff these moves: Twinneedle: 30 power, each hit has 25% chance to poison, always crits against poisoned opponents. Kinesis: Lowers accuracy, evasion and speed of opponent by 1 stage. Would work well with moves like Focus Blast. Barrage: 90% accuracy, keep 15 power, but guaranteed 5 hits and each hit has a 10% chance to lower the opponent's Defence. Toxic Thread: Turn it into an entry hazard - essentially 1 layer of Toxic Spikes plus Sticky Web. However, unlike Toxic Spikes, it can't have a second layer to cause bad poison (though 1 layer of Toxic Spikes + Toxic Thread = 2 layers of Toxic Spikes + Sticky Web). Sharpen: I like your idea, but would change it to increasing Critical-Hit Ratio by 1 instead of Attack, and its effect can't be stacked at all. Tri Attack: 3 hits, but only 1 accuracy check. Each hit is 30 power. The first hit does Fire-type damage with a 10% burn chance, the second hit does Electric-type damage with a 11.111% paralysis chance, and the third hit does Ice-type damage with a 12.5% freeze chance. The Fire-type damage from Tri Attack will not thaw a frozen opponent. Note: the chances are different to allow for the actual chance (when taking chances for prior hits into account) to be 10% for each. Twin Beam: Lower power to 35 per hit, but each hit has a 50% chance to lower Special Defence. Roar of Time: 100 power, 100 accuracy, apply Trick Room (if used in Trick Room, it goes away) and lowers user's Speed by 1. Spacial Rend: 100 power, 100 accuracy, apply Magic Room (if used in Magic Room, it goes away) and lowers target's Speed by 1. Hits all opponents. (+) Shadow Force: 100 power, 100 accuracy, single-turn, apply Wonder Room (if used in Wonder Room, it goes away). Category (Physical or Special) is whichever would deal more damage. Spider Web: Trapping move, but instead of damaging, lowers Evasion by 1 each turn. (idea is that it's a utility move for those roaming legendaries that can flee) Hyper Fang: Raise flinch chance to 30% and accuracy to 95%. Ice Hammer: 120 power, 85% accuracy, lowers Speed by 2 stages. Crabominable is slow already, let's make it decent in Trick Room. Volt Tackle: Increase distribution, has no recoil if used by a member of the Pikachu evolutionary line. Bonemerang: Make each hit have an independent accuracy check, but 55 power per hit, and if it hits twice, it lowers the target's Defence by 1. Triple Kick: Each hit has a 20% chance to lower Speed. Spin Out: Add a 30% burn chance, and have the move description specify that the user moves at 88mph for that attack.
@Lazmez25 минут бұрын
Great video 🎉
@thecobaltchomp6 сағат бұрын
You’re only nine days younger than me!
@OmegaZX-kd8sm6 сағат бұрын
Toxic Thread should be Mean Look + Toxic and Speed reduction (BUT 5 PP)... But Ariados itself really needs its stats either buffed or completely re-arrange. Tri Attack Imao should have a total 50% chance of inflicting a one of the 3 statuses (10% freeze, 20% Stun and 20% burn) AND deal damage calculating the lowest defensive stat, that way it always hits rather hard.
@Castersvarog5 сағат бұрын
Better yet, evolve Ariados. Would do a lot of good for the line
@mikubrot7 минут бұрын
@@Castersvarog if that's the case, better evolve ledian too! that boy needs buffs even more...