Procedural Brushed Metal Material (Blender Tutorial)

  Рет қаралды 55,311

Ryan King Art

Ryan King Art

Күн бұрын

Пікірлер: 117
@RyanKingArt
@RyanKingArt 2 жыл бұрын
● Purchase the project files and support the channel: Gumroad: ryankingart.gumroad.com/l/brushed-metal Patreon: www.patreon.com/posts/65514766
@gerdsfargen6687
@gerdsfargen6687 2 жыл бұрын
Subs climbing! You're blitzing it Mr King!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@gerdsfargen6687 Thanks!
@Knoxlock
@Knoxlock Жыл бұрын
I have no words. I am so thankful that you decided to share your knowledge with us. Hopefully your sub-count can soar, cause you definitely deserve it! When tímes get better i will probably start donating to your patreon.
@RyanKingArt
@RyanKingArt Жыл бұрын
thank you so much!
@wilihey1425
@wilihey1425 5 ай бұрын
used this for the head of an axe for a quick material and it worked very nicely, thank you for the video
@RyanKingArt
@RyanKingArt 5 ай бұрын
Glad it helped!
@Scoggs117
@Scoggs117 9 ай бұрын
Thank you for all of these great material tutorials! I've learned so much about material nodes from your excellent explanations! This one didn't turn out for me right using Blender 4.0 unfortunately, so I made a couple adjustments. The brushed scratches were a little too thick so ended up with a scale of 14.7 on the Noise Texture to thin them out a bit. I also added the brushed noise to the normal with a another bump node before your original with a Strength of 0.023 in an attempt to give those scratches a little depth. Finally, instead of plugging the top color ramp into the Base Color, I plugged it into the Specular Tint and changed the Anisotropic to 0.768 and the Anisotropic Rotation to 0.262 to give it that brushed metal effect to lights and adjusted the Base Color manually to get the color I wanted. I also changed the Roughness texture's color ramp greys to be almost the same just to make it a little more smooth for my taste. But without all of the learning I did with your prior tutorials, I don't think I would have ever been able to make these adjustments. So thanks again for these!
@platypusoppy6372
@platypusoppy6372 2 жыл бұрын
Your videos helped me make so many things in blender and I am so happy that you make these, you deserve so many more subs.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you very much!
@alemakhoul4899
@alemakhoul4899 6 ай бұрын
amazing how you always explain why youre putting the node, big ups from brasil :)
@abu-bøqr
@abu-bøqr Жыл бұрын
this guy is truly a blessing. thank you so much, im definitely donating when i get a paycheck
@RyanKingArt
@RyanKingArt Жыл бұрын
thank you so much!
@rhomis
@rhomis Жыл бұрын
Thanks!! My Tuna cans will look a lot better now.
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching!
@Nomadnetic3
@Nomadnetic3 2 жыл бұрын
Helpful as always, love your content. Thank you.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful!
@mohibjadoon3359
@mohibjadoon3359 10 ай бұрын
Just amazing
@RyanKingArt
@RyanKingArt 10 ай бұрын
thanks!
@ScottNetherstone
@ScottNetherstone 2 жыл бұрын
Short and SWEET just like you my man (not saying you're short lol)! Keep it up!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Haha, thank you!
@Fisiek_Inferator
@Fisiek_Inferator Жыл бұрын
Slight bump on "brush" noise itself gives more realistic feel to the material.
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tip 👍‍
@AnimePlusAnimationRECAP
@AnimePlusAnimationRECAP 8 ай бұрын
thank you so much, this is so useful to me.
@RyanKingArt
@RyanKingArt 8 ай бұрын
Glad it was helpful!
@nefaryan2567
@nefaryan2567 2 жыл бұрын
i was just looking through your videos as im starting sculpting, and i just realised we have the same name which i find kinda cool, hopefully i share some of your skill as well lol
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Oh your name is Ryan too? Cool 👍‍
@The4stro
@The4stro Жыл бұрын
i was trying this with a cube instead of a ball. the texture worked much better when i connected the UV output of the texture coordinate node to the vector input of the mapping node, because with the object output, one side had a svirly pattern instead of line pattern
@bentontramell
@bentontramell Жыл бұрын
Same here...wonky with a cube. Although changing the Y scale helps but, it messes up the top of the cube.
@RuffoDog
@RuffoDog 2 жыл бұрын
Hi, Ryan! May I ask you to consider creating a procedural material for realistic cocktail foam in one of the tutorials? (sorry for my bad english)
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for the tutorial idea. 👍‍
@felushblanco9240
@felushblanco9240 5 ай бұрын
Amazing video man, thanks for all your explanation, and detailed process. I have a question, when i use this texture for a cylinder for example, the top and bottom part wont have the "brushed" / "stretched scale" look. How can i fix that?
@LDMTX6
@LDMTX6 4 ай бұрын
Your formula makes the best brushed metal texture I've seen but for some reason I can't seem to render it without noise. I also tried other node formulas I learned on KZbin but all have so much noise. When I use Open Image Denoise it ruins the texture, making it quite blurry and fake looking. Any suggestions on how to get this to render well? Thanks.
@TheMatko1
@TheMatko1 7 ай бұрын
drink a shot every time he says procedural
@RyanKingArt
@RyanKingArt 7 ай бұрын
😄
@agyab3d
@agyab3d 2 жыл бұрын
As always helps 👍
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad its helpful!
@annahort5722
@annahort5722 2 жыл бұрын
thank you very much for the lesson. You are very helpful!!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful!
@youssefzaroury2132
@youssefzaroury2132 Жыл бұрын
Thanks sir, very helpful thanks
@RyanKingArt
@RyanKingArt Жыл бұрын
you're welcome!
@skeletonking4119
@skeletonking4119 2 жыл бұрын
thanks you truly!!!!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome!
@isamarromero11
@isamarromero11 Жыл бұрын
Very good!!! Thanks for sharing your wonderful knowledge :)
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching!
@baskapes762
@baskapes762 10 ай бұрын
Thanks King 👑
@RyanKingArt
@RyanKingArt 10 ай бұрын
thank you for watching!
@isaborcamara7016
@isaborcamara7016 Жыл бұрын
Hey! You saved me. Thank you!
@RyanKingArt
@RyanKingArt Жыл бұрын
glad it helped. thanks for watching.
@popugaychick8279
@popugaychick8279 Жыл бұрын
Super cool! Tnx!
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching!
@blenderstuffs
@blenderstuffs 2 жыл бұрын
Amazing 😍😍
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks!
@you_what319
@you_what319 7 ай бұрын
Opposed to looking like brushed metal, mine looks like a swirly mess of marbleized stone, still nb though. Edit: Adding it on a smaller object it looks spot on. Cheers
@TheDevian
@TheDevian 2 жыл бұрын
Surprised you did not add the brushed part to the bump.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yeah, I tried it, but I didn't like how it looked.
@mrezaaff2431
@mrezaaff2431 4 ай бұрын
Thank you
@Luiz-ob5fm
@Luiz-ob5fm 2 жыл бұрын
very cool!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks!
@edwardoowew
@edwardoowew 3 ай бұрын
I have node wrangler and I tried to copy Shift+CTRL + DIFFERENT NODE?... What is that?
@gamervictor1569
@gamervictor1569 2 жыл бұрын
Thank you :D
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome!
@elfahafssa3151
@elfahafssa3151 Жыл бұрын
thank youuu 💜
@RyanKingArt
@RyanKingArt Жыл бұрын
You're welcome!
@CJ-vi5qe
@CJ-vi5qe 6 ай бұрын
what? how did you get the screen half and half like that???? when i open the nodes the other half disappears so
@darksider0302
@darksider0302 Жыл бұрын
Thanks
@RyanKingArt
@RyanKingArt Жыл бұрын
you're welcome!
@legoman91
@legoman91 2 жыл бұрын
Thanks for another material tutorial, enjoy working on these, nice little time fillers and good to have them in storage for when I need them. I was wondering, I have a few of these done now and I have been wanting to add them to my artstation page to bulk out my portfolio a bit (providing that is ok). Would it be better to one big post with all materials, think there are about 60 so far that I have done, or to have them as individual posts or groups of materials. Any advice would be great.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching. Yes that's fine with me, you can totally post it on your Art Station.
@Diggydogdraddy
@Diggydogdraddy 11 ай бұрын
Great video as usual., I have a question if you don’t mind. If we were to use the anisotropic values, whether it’s from the principled or the anisotropic bsdf itself, how would we implement it in this context to add a hint of extra realism, if any?
@Scoggs117
@Scoggs117 9 ай бұрын
Copying this from the comment I made a second ago, but this might help you! I am using Blender 4.0 for this. The brushed scratches were a little too thick so ended up with a scale of 14.7 on the Noise Texture to thin them out a bit. I also added the brushed noise to the normal with a another bump node before your original with a Strength of 0.023 in an attempt to give those scratches a little depth. Finally, instead of plugging the top color ramp into the Base Color, I plugged it into the Specular Tint and changed the Anisotropic to 0.768 and the Anisotropic Rotation to 0.262 to give it that brushed metal effect to lights and adjusted the Base Color manually to get the color I wanted. I also changed the Roughness texture's color ramp greys to be almost the same just to make it a little more smooth for my taste. EDIT: you may need to play with the Anisotropic Rotation value to get the direction you want. That is just what worked for my test scene.
@CyberPhonkMusic
@CyberPhonkMusic 2 жыл бұрын
The King
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Lol thanks. (King is just my last name) 🙂
@CyberPhonkMusic
@CyberPhonkMusic 2 жыл бұрын
@@RyanKingArt Today I will have to marathon the videos of the King
@stoopidbastid6420
@stoopidbastid6420 5 ай бұрын
nice
@RyanKingArt
@RyanKingArt 5 ай бұрын
Thanks!
@paulburrows93
@paulburrows93 2 жыл бұрын
Hi Ryan do these work for baking for FBX?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
If you bake these out to texture maps, then yes, they should work with FBX files.
@mr.lunatic3157
@mr.lunatic3157 2 жыл бұрын
Nice 😍😍
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks!
@kencarter2348
@kencarter2348 2 жыл бұрын
A tutorial request, please, Ryan. I have a file that looks like several objects but there is only one. I want to select parts of the file and append them to a new file. I can never see the result, hence the need for a tutorial. How to append/copy to a new file?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for the tutorial idea! I will consider it.
@sonalik1819
@sonalik1819 2 жыл бұрын
Do you know if there’s a way to make the lines follow the curvature of the mesh with nodes?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Well the thing is, every surface has at least two angles. Like on a sphere, you could go up and down, side to side, and back and forth. And on a flat plane, you have two ways you could go. Side to side, or up and down. So I think you have to tell the texture what angle you want the texture to go.
@sonalik1819
@sonalik1819 2 жыл бұрын
@@RyanKingArt interesting. So do you have any idea how to tell the texture the angle? Would you have to use uvs or is there a procedural way?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@sonalik1819 Hmm, I'm not sure.
@my02cent28
@my02cent28 2 жыл бұрын
@@RyanKingArt Can this be controlled with the UV coordinates?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@my02cent28 you might be able to do that.
@DM_Designs
@DM_Designs 2 жыл бұрын
Hey bro can you make series on animation please
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for the tutorial request! I will consider it.
@DM_Designs
@DM_Designs 2 жыл бұрын
@@RyanKingArt thanks bro
@LordHagaru
@LordHagaru 2 жыл бұрын
Make one for carbon fiber
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for the tutorial idea! I would like to do that sometime.
@SR-ok9wg
@SR-ok9wg Жыл бұрын
BUMP node doesn't work sir.please tell me solution
@RyanKingArt
@RyanKingArt Жыл бұрын
what happens when you connect it up? What exactly isn't working?
@hugostrauss305
@hugostrauss305 Жыл бұрын
Ryan, i'm from Brazil and i'm your fan. Can you teach How to make iron material?
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tutorial request. 👍‍
@knowersci-fi655
@knowersci-fi655 2 жыл бұрын
👍
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you! 😀
@ookk8951
@ookk8951 2 жыл бұрын
Cloth texture please!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
I have plans to do that sometime!
@SR-ok9wg
@SR-ok9wg Жыл бұрын
MY Blender version 3.4
@RyanKingArt
@RyanKingArt Жыл бұрын
👍‍
@eobet
@eobet 2 жыл бұрын
Is not distance a Blender Unit distance? That is, sure you have 0.1 strength, but the "simulated" height is still a full meter or millimeter making it not look correct. Don't you really want 0.0001 distance and 1 strength?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
I suppose so. I'm not really sure. Are you talking about the mapping node?
@eobet
@eobet 2 жыл бұрын
@@RyanKingArt Sorry, I was talking about the Bump node. 😅
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@eobet Oh ok. I will take a look at that.
@danilbaranovskiy4116
@danilbaranovskiy4116 2 жыл бұрын
Hi
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Hello! Thanks for stopping by. 🙂
@pbjellysand
@pbjellysand Жыл бұрын
Instructions unclear, couldn't get past the first step, Keyboard shortcuts not working.
@rick-deckard
@rick-deckard 10 ай бұрын
Which one??
@hyperberry739
@hyperberry739 6 ай бұрын
Do you have node wrangler add-on enabled?
@wendysburgers4326
@wendysburgers4326 6 ай бұрын
Bro male sure your Keyboard have Numpad. No numpad, Blender Shortcut won't work. Re configure the keys if your keyboard is not full like in Laptop
@gottagowork
@gottagowork Жыл бұрын
Oh, this is a bad one, sorry. Consider deleting this and re-do it, and obtain some real world parts to observe. Check out videos how to brush (polish) a square tube mitered corner, or the craft of creating a brushed or satin surface appearance in general, or the complex anisotropic patterns left by multi axis mill machining. You're creating an isotropic flat colored metal with noisy stripes in it. This isn't achieving a brushed appearance at all. Unless for very coarse machining marks, like the underside on a pot or a vinyl, you should never use bump node, which is used wrongly as well btw (adjust distance, leave strength at 1). Also, making a simple sphere "brushed" doesn't show any of the challenges with setting up an actual part ready for a *real* brushed (or satin) appearance. 1) Always use anisotropic shading for facing angles, but you can mix in very low roughness glossy shading at extreme grazing angles (although I don't bother). You can't just modulate anisotropic parameters for this one, as both will be visible at the same time. Again, observe real world behavior. 2) Adobe has some references (Adobe standard material, worth mentioning that their anisotropy is better than Blenders in that it can handle anisotropy without a roughness requirement) if you want F0 face and F82 edge tint data for various metals. Add for that extra realism, even if some choose to ignore it. I'll ignore if I don't have the data. 3) Anisotropic "color depth" varies with treatment; machined may not have any, brushed have a lot of depth, and for satin the depth is hardly visible except in extreme closeups. 4) Try a more complex part, like a European style door handle (not a knob), then make a decision; what parts of the surface to use linear anisotropy, and what (if any) to use radial anisotropy. 5) If you want to affect anisotripic spread (with no bumps), you can control rotation using voronoi color -> subtract 0.5 - multiply [0.002,0.01] or so. 0.25 is 90 deg rotation, 0.5 is 180 degree. 6) UV based tangents works fine for directional shading, but falls apart somewhat for radial shading. Meaning you have to make a conscious decision on how to approach modelling (separating parts) and if to use multiple materials to do one job, or utilizing "UV space locations" to divide (i.e. UV.u < 0, then use this part of the single shader). 7) If the part have bent tubular geometry (like the handle/snout of the Utah teapot), you need to figure out how to create a seamless voronoi patters around the seam. Erindale has a recent video on that, just need to reduce it by one dimension to remove the seam only in one dimension which is what you need in this case. No pattern seam if U space is completely filled. 8) If the part have singularities (like a Y-tube intersection with individually brushed tubes), you need to figure out how to blend the tangencies properly. I haven't been able yet, I just blend in some glossy shading (fully glossy at singularity). This may be possible to achieve properly with Blender now with blurred attribute geometry node, but check out Entagma's "New In Houdini 19.5 Pt.1" and "New In Houdini 19.5 Pt.2" for how to deal with tangent fields.
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the feedback
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