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Overr the last few weeks Star Citizen has technically achieved it’s 2017 stated goal of a server meshed environment. While there is plenty more work to be done until it runs as needed for the game at large, early results are impressive. With almost 800 players ina single system, jump points leading players to Pyro, and tip top performance like we haven’t seen before, there’s a lot to talk about. Today I’m joined by Hybrid V Audio to discuss the impressive first tests of server meshing, and what comes next.
Today’s Guests:
Hybrid V Audio
KZbin: youtube.com/@HybridVAudio?si=...
Twitter: Hybrid_V
ToC:
00:00 Introductions
04:50 How Did You Get into Star Citizen
12:50 When Did Server Meshing Talk Start?
18:00 Static Server Meshing Features & Performance
39:50 800 Person Servers!!!
51:00 The Quantum Simulation
55:00 Yeah We Got Off Track
01:11:30 The Most Unique Scenarios We Could See
01:18:30 The Rest of The Year Ahead
Audio Podcast: podcasters.spotify.com/pod/sh...
Video Podcast: • Launch Sequence Podcas...
Audio Podcast: podcasters.spotify.com/pod/sh...
Video Podcast: • Launch Sequence Podcas...
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