Can Star Citizen Deliver a AAA FPS Experience? (Ft. DTOX) | Launch Sequence Podcast

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Space Tomato Too

Space Tomato Too

Күн бұрын

From sniper changes to reloading upgrades, scanning abilities to sliding mechanics. Star Citizen FPS gameplay has always been rough, but with Alpha 4.0 on the horizon and Star Citizen 1.0 in the minds of the developers, the game needs to pick it up and improve the experience, fast. Today I’m joined by DTOX to discuss how that is happening, and when.
Today’s Guests:
DTOX
KZbin: / dtox_tv
Twitch: / dtox
Twitter: itsdTox
ToC:
00:00 Introductions
02:20 What’s Your FPS Experience?
08:45 Star Citizen 1.0
17:10 How Has The Experience Been So Far?
30:00 The Dynamic Crosshair
36:20 Reloading Updates
41:55 Gun Wear & Tear and Jams
44:55 Sliding Mechanics
47:05 Scope Updates & Sniper Scope Glint
51:30 FPS Radar & Scanning
58:00 New HUD!!!
01:05:15 FPS Gadgets & Accessories
01:09:30 Night Vision
01:17:10 Should The 3rd Person Camera Go?
01:21:30 The True Potential of Star Citizen FPS
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Пікірлер: 113
@DTOXTV
@DTOXTV 2 ай бұрын
Thanks for having me on Tomato. Enjoying reading everyone's comments here!
@Shawnsrumi
@Shawnsrumi 2 ай бұрын
Great podcast. The community aspect is the glue holder the verse together
@SpaceTomatoToo
@SpaceTomatoToo 2 ай бұрын
Community is amazing!
@HeyyItsNick
@HeyyItsNick 2 ай бұрын
I agree with DTOX on the stance that MAYBE we should have gone the route of FPS Scanning/Radar Route before going right to glint. There are so many diegetic ways that are immersive with the game lore and sci-fi. Also having someone as a scout/counter sniper with a sniper of their own / binoculars (when ever they come in). There's so many immersive gameplay ways to approach it that should have been considered before just going straight to glint. Glint in my opinion should be the final option if the other gameplay mechanics don't achieve the counter sniper gameplay.
@DTOXTV
@DTOXTV 2 ай бұрын
Agreed man and thanks.
@JohnFromAccounting
@JohnFromAccounting 2 ай бұрын
Didn't know DTOX was a Planetside appreciator. A lot of Planetside players are in Star Citizen now, BuzzCutPsycho being the most notable.
@Terrince_Tate
@Terrince_Tate 2 ай бұрын
SC is an amazing experience for me. It's more than just an FPS. And it's come a long way. 3.23 looks phenomenal, along with Squadron 42. Can't wait to see what's next. Definitely needs work. But it has come so far.
@SpaceTomatoToo
@SpaceTomatoToo 2 ай бұрын
It has made some good, albeit slow, progress.
@Terrince_Tate
@Terrince_Tate 2 ай бұрын
​@SpaceTomatoToo I agree. I'm hoping they can finally achieve their vision soon.
@macrot5419
@macrot5419 2 ай бұрын
I was just about to go to bed. DANG IT lol staying up for this though. no doubt
@The_Real_bubbazaneti
@The_Real_bubbazaneti 2 ай бұрын
Epic podcast!!! the Space Tomato and the Master Lasher/Whipper DTOX! Ultimate combo! Really enjoyed it! I remember when started playing SC, I was wondering where to enable NV, so I asked in global chat, how to activate it....Folks where LTAO, and then they told me it does not exist! Thought they were kidding! Seriously CIG....love the real dark, but also freaking need the NV function! NV along with a parachute should be their priority one! Kind of like they have the eject function build into the ship, but once ejected, you actually 99.9% of the time commit suiside in atmo! Hell, even better, give us jetpacks or special backpacks with built in jet pack functionality!
@TruthIsKey369
@TruthIsKey369 2 ай бұрын
The sniper issue can be resolved by a radar ping, where you SEE people in the area and if you ping a loner/camper/loser out in the open 1-2 kilometers away, it's probably a sniper for sure. It's the 2900 hundreds, a radar scanner is strapon gear to use on the go.
@SpaceTomatoToo
@SpaceTomatoToo 2 ай бұрын
Yeah, but it's the 2900s, we shouldn't be reloading, or manually cooking food, or using toilets right-side-up . They've kinda thrown the time thing to the wall. The ping won't really save people from a blind attack, and from a game balance perspective I get that.
@latjolajban81
@latjolajban81 2 ай бұрын
@@SpaceTomatoToo Scope glint won't save people from a blind attack either. We don't actually know if we will have to manually reload or cook food or how toilets will work in 2900. But we do know scope glint is not a thing in 2024. CIG is using the time thing to justify elements when it's convenient. And then not bring it up at all when it comes to WW I mechanics. I wonder why... Like OP said it can be countered with a radar ping or thermal binoculars/scopes. Put extra strong ones on ground vehicles and we got a use for ground vehicles. We are getting a freaking wall hack for the multitool. Cause, you know, it's 2900 (yeah the time thing) I'm sure we could get some attachment to reveal people far away.
@Traumglanz
@Traumglanz 2 ай бұрын
Finding a person with radar on the ground will be even in the 2900 extremely difficult, especially when you consider that you can not even get a radar lock on a Hornet Ghost from over 3km away despite you being able to clearly see it at that distance. ;-) On top you would assume that a Sniper would use some from state of the art Ghillie Suit anyway and be invisible to sensors too. Though there are two really easy way to avoid snipers: Stay within the shield bubble of your ship and use it for cover when moving to objectives. Or just do a bomb run with a A2 first to clear the perimeter, anything else required harder things like a perimeter sweep to make sure no Sniper are hiding in the perimeter.
@latjolajban81
@latjolajban81 2 ай бұрын
@@Traumglanz A ground radar for spotting enemies doesn't have to be the same as your ship radar. Perhaps an anti-personell radar could calculate the source of incoming ballistics by measuring speed and angle and point out where the shot came from. There are many ways to explain how and why a future radar works. There is no freaking good explanation for why we have scope glint in 2900. Except "it's a game". And that's a shit immersion breaking explanation. It's quite funny that you apply all this high tech material and super ghillie suit equipment to a sniper 900 years from now to counter anti sniper tech, but he can't apply a coat to his scope to reduce scope glint? Really?
@freelancerthe2561
@freelancerthe2561 2 ай бұрын
@@latjolajban81 The whole concept is flawed because its addressing the wrong issue, and promoting the wrong behavior. What this does is just encourage people to radar ping everywhere, for no reason other than to expose a sniper that won't be there 87% of the time. And instead the player pinging is now exposing themselves to literally every potential enemy in detection range, including a sniper. Plus now you have to deal with the fall out of every player having the ability to detect other players at ranges even ships don't engage at. The glint isn't the best possible idea, but it does highlight all the important points. Its a risk to the sniper takes by exposing themselves to scout out and line up a shot, because stealth is a set of binary thresholds. PF2E does a good job is describing them. Unnoticed, Undetected, Hidden, and Observed. The first 3 are still incredibly powerful in action games, because defense is made extremely difficult, and retaliation nigh impossible. However, depending on how stealth works, deescalation becomes a mode of counter play. I've played a bunch of combined arms games over the years, and many of them handle it poorly. Cloaking and Spot immunity being the biggest offenders. With either, unless you're also a sniper, you lack the means to detect them at a distance, even if you know they are there. Which is why more modern games use distortion to make cloaking less effective at close range, or at long range under conditions. If we use Battlefield as an example of Sniper counter play, the options are either "spam spot", or follow the tracers. The former is a bad habit, but practically necessary to make it easy enough to find things to support the game's pacing against drab backgrounds. As environments get more detailed, detection mechanics make what should be a gradient into a binary state; which may or may not work depending on game type. Tracers on the other reward the observant, as you can follow it back to its source. But theres a still one huge problem with that..... the opportunity cost is skewed entirely on the target, and have to expose themselves repeated to home in on the sniper. The scope glint is preemptive, and rewards the same attentiveness, but doesn't constantly cost exposure in exchange for a "chance" to maybe figure out where the sniper is. Its splits it between the 2, and further encourages snipers to approach from unusual angles to be less noticeable. To give an example, Battlefield had glint starting in 3, but there were at least 2 games series that were wildly popular that lacked it. BF:V and BC2. So how did we deal with it back then? Understanding the average sniper's bad habits. They like high places and being near cover, meaning they frequent specific parts of the maps. Thats it.... you had to know where they like to go, and know the map's layout to know where they might be. And I can forgive the game for that, because its something you can easily learn, and there aren't many places they can hide with impunity. On the opposite end, we have Planetside 2, which does literally everything it can to make snipers untouchable.... No glint, wide open maps, the class that has exclusive access to them has cloaking as a standard feature, only a hand full of DMRs can reach back the sniper's maximum 1-shot range, and the game's inherent 500ms latency makes responses so slow, even 2-shot and 3-shot semi-autos can potentially kill an immobile target before being alerted to damage. The only reason sniper rifles even have a skill floor in that they have low bullet velocity and drop. So literally the only thing stopping snipers from being an even bigger dominating force, is the lack of the skill of the majority of snipers. If someone shoots back, they either ignore it if they aren't getting hit... or if they do get hit, they just cloak and move... some don't even move. Others cloak while peaking out, and then drop cloak and fire, then cloak again. Glint cuts off all these problems at the ankles, and forces all snipers to utilize counter sniper tactics. Because 94 times out of 100, another sniper is the only thing that will threaten them back. Its not the best solution, and I'm not a fan of it.... but it gets the results needed with the least amount of effort that most players aren't even willing to spend. On top of which, its very likely Zoom is going to remain a standard option for all players, so visual scouting can be done without the need of a high power scope. Now if it were me, I would use simulation elements to make sniping at distance inherently harder. Make each shot susceptible to air conditions, and conditions more unstable or exacerbated at range. Where a hidden attack get ONE opportunity to get the first shot right, and that shot be hard as hell to time and land. Where the only way to mitigate that difficulty is to get in closer. A proper trade off where easier to use means more open to retaliation.
@MidnightWolfSDJ
@MidnightWolfSDJ 2 ай бұрын
I think Scum addressed the 3rd person peaking issue by simply not rendering other players if they are not in direct line of sight from the player. I’m not sure how this is achieved or if it is even possible under the SC infrastructure. I love the 3rd person camera so I don’t want it gone. The drone idea is decent but could get clunky fast! Idk what the right solution is but if they can find a way to keep other players from rendering like Scum, then I think this is the way to go.
@DTOXTV
@DTOXTV 2 ай бұрын
Totally forgot SCUM did that. Great idea!
@MidnightWolfSDJ
@MidnightWolfSDJ 2 ай бұрын
@@DTOXTV thank you! I enjoyed this podcast! I hope you have a fantastic rest of your day!
@metagencybrid310
@metagencybrid310 2 ай бұрын
Scope glint alternative, How bout a scanning drone, that requires the operator to fly it, so the operator is immobile while in use. It has a scanner just like the normal fps scanner, so it needs to be within range of the sniper to detect, and different armors can reduce that range for further counter play, the drone can be shot down too, but would give a rough direction of where hit from, and would alert the operator that there is a hostile, and give the sniper a chance to relocate.
@518UN4
@518UN4 2 ай бұрын
The 3rd person camera can be fixed in multiple ways: - do it like Scum and have it only render players that are in your 1st person view - disable it once you are in combat. they already track that with the combat logging so should be fairly easy - as you said make it a drone
@Aloha_XERO
@Aloha_XERO 2 ай бұрын
1:03:39 considering tomato hasn’t really played elite dangerous. This game mechanic is used while navigating into a system or faction controlled space station. Your ship’s computer would tell you if have the data in your ship, that your faction or reputation is hostile to your destination via the Galaxy/System map. Outlined from; Factions, Organizations, Squadrons, Ships and Personal levels ranging from; [+3] Allied, [+2] Friendly, [+1] Cordial, [ 0 ] Neutral, [-1] Unfriendly, [-2] Hostile.
@TiredEyeBags
@TiredEyeBags 2 ай бұрын
The scope glint alternative could definitely be a thing for the combat visor that tells you someone is aiming at you but not where. That way the target can try to get cover and be on alert and the sniper isnt advertising their spot with a glint
@smokeymcrunfast
@smokeymcrunfast Ай бұрын
To fix the camera issue AND increase the video cinematic ability is to steal Bungie's theater mode in Halo: Reach and only be able to go into 3rd person after recording a clip and not live. Editing and cinematic camera moves could make awesome cuts.
@megatrooper44
@megatrooper44 Ай бұрын
Tbh I like the quick action fix malfunctions thing. As someone that shoots a lot in real life and on the clock that's kinda how it works. Oh shit malfunction, tap rack, back in it.
@Marlax-101
@Marlax-101 Ай бұрын
could make weapon jams require key comboes like holding R and clicking a mouse button ect for different effects.
@JackMelqart
@JackMelqart 2 ай бұрын
actually BF3 had the 3000 lumen flashlight effect on the bigger magnification sniper scope ( thus in many cases you used the sniper with a just 4X scope without the "glint" (flashlight), yes it was harder to hit, but at least they didn't find you for enough time to fu@ up a squad. in BF bad company2 there was no glint, so if you found a good place and made sure to get the headshots so the hit indicator dosnt show from which side you got hit, then you could kill 10+ people with no fear to being spotted.
@VFW-Mayer
@VFW-Mayer 2 ай бұрын
How do the factions effect how we play or where we go? Does a better faction make ships and repairs cost less? Can we only spawn at faction positive areas? Will ORG factions come into play to show us who we are at war with? Is this WOW faction grinding but with ships and fps? What kind of In-Depth gameplay will we have, and how will factions effect it? Will Planets and Areas be faction gated? What faction is the Vanduul and do we want to Join Them because the world has become a poisoned corporation we need to save humanity from?
@PhantomGostShadow
@PhantomGostShadow 2 ай бұрын
3ed person cam could stay like it is after scanning if when you went to use it your em spiked and it made you show up on the scanners just like you were pinging if it showed a strong em from where they are to there view then you know who and where their looking
@Roboticus_Prime_RC
@Roboticus_Prime_RC 2 ай бұрын
The 3rd person camera isn't an issue. It's jank, and you can't actually do anything when in it.
@bnut1979
@bnut1979 2 ай бұрын
People are getting too excited about the mention of 1.0. There is SO much still left to do to flesh out even a reasonable release candidate. Also, think about every pain point we have had with each of SC's major patches since the PU cam online. Now, condense one or two years of those patch BUGS and server performance issues into one giant patch (looking at you 3.23). How much of a mess is it going to be?
@Marlax-101
@Marlax-101 Ай бұрын
make bags have 2 slots or a use recharge with 2 uses ect so you can use an item out of your bag without doing anything for 2 times then you have to recharge or readjust your bag.
@dovedyson2073
@dovedyson2073 2 ай бұрын
Been following you a long time. I dont play currently but still keep following and your podcasts keep me in the loop. Fps changes for me are bigger then ships. Its the regular feel of the game. Ships are bought and they can give you an advantage in the playstyle you choose. Fps is a level playing field means pure player input which means skill has a place. It also has greater engagement imo compared to other game loops. Looking forward to more depthon the fps side.
@nip3004
@nip3004 Ай бұрын
Biggest problem in fps is the same as with ships. Armor doesn't really work yet and the entire system from med guns to suits is all placeholder
@mracicot
@mracicot 2 ай бұрын
58:25 - compass... The current compass implementation REALLY bugs me. Face north, turn to the right (eastward). The compass spins to the left instead of the right... 005 degrees is to the right of 000. While it gives the correct VALUE, its mechanism is backwards. It breaks my immersion every time I look at it. EVERY. TIME. 01:11:11 - altimeter... IRL, I can attest to the 'realism' of an altimeter providing altitude information relative to mean sea level (MSL). That's how all manual altimeters work on Earth, and apparently (without having insider CIG developer knowledge to help me understand it better) that's how SC seems to be configured. IRL, larger (typically commercial) planes have a radar altimeter used when on approach to landing, so pilots know how far above the surface the bottom of the airplane is. This technology is most useful when the craft is below ~5,000 feet (~1,500m) and when in straight and level flight. The realists will no doubt want the simplified altimeter and a chart to help them convert the MSL data in the HUD to an actual altitude above ground level (AGL)... I suspect that technology 900 years from now will be more robust, so the HUD should be giving us the AGL reading all the time IMO. [EDIT:] The compromise is to use a common planetary MSL-like altitude value when above some arbitrary altitude (perhaps 3,000m above whatever the planetary/moon reference point is) so while in flight, the altimeter isn't going nuts; then when below that value, it switches to an AGL measurement on the assumption that the craft is on approach to landing. There are a bunch of other considerations CIG could use, but this would be better IMO. 01:15:30 - QoL... Right now, the most frustrating thing about CS to me is the apparent abandonment of simple things like: tractor beams that won't lift a box; Glitching through ships (really? STILL?? ); bouncing cargo boxes and bouncing ships. There is NO REASON for a cargo box to bounce more than a few centimeters except when gravity is below 0.2g or so. And bouncing SHIPS?? C'mon; and specific to my gameplay so far, Vultures that randomly stop scraping?
@Killingblaze
@Killingblaze 2 ай бұрын
I think the gameplay for FPS is alright, but they need to fix the spawning issues, like mobs staying in the spawn closets. Also never really liked PvP and everyone I see saying this is what I want no mater what it is, being it space combat or ground combat, they all want PvP directed by CIG, personally I would like to see curated missions once base building is in the Orgs can generate there own PvP events since PvP is allowed. Maybe CIG can add artifacts that give Org level bonuses or something like that to help facilitate these things events, think that would be kool.
@wraith511802003
@wraith511802003 2 ай бұрын
Scope glint is amateur hr, any sniper is going to have mitigation for scope glint. Not only that they will be in cover that does not allow for it to begin with.
@TheNefariousFox
@TheNefariousFox 2 ай бұрын
Okay, so think about night vision with EMP grenades... That's gonna be some tactical awesome! (AAAnnnnnndddd they're blind!)
@SpaceTomatoToo
@SpaceTomatoToo 2 ай бұрын
That will be a fun chess match!
@TheNefariousFox
@TheNefariousFox 2 ай бұрын
@@SpaceTomatoToo, It kinda makes me think about the original Rainbow Six, in which you would spot another player, and both would do the squat animation. And then it was a waiting game to see who's grenade got tossed first. And then the oh sh*t run moment when it wasn't you.
@paycation3448
@paycation3448 Ай бұрын
"I like that nighttime is dark." .. irl your eyeballs actually have night vision without having some 2953 tech. They could at least try to get the game to reach parity with that. If you go out at night its not a literal sheet of black.
@SpaceTomatoToo
@SpaceTomatoToo Ай бұрын
True, but the effect is cool! I think a middle ground would be great!
@TuxPenguino
@TuxPenguino 2 ай бұрын
Consistent framerates (60fps minimum) / Desync / Hit registration - these are the core issues that make jumptown and all other fps experiences that make this portion of gameplay unplayable.
@Aloha_XERO
@Aloha_XERO 2 ай бұрын
1:18:48 3 words, Apex Legends : Crypto
@BrackenSharp
@BrackenSharp 2 ай бұрын
"more Arma than Call of Duty" - Never thought I'd here this exact phrase in regards to Star Citizen! As someone who built my first PC to play the old Arma 2 dayz mod with frankie back in the day that's just what I wanted to hear!
@SpaceTomatoToo
@SpaceTomatoToo 2 ай бұрын
They are hitting a decent balance between the two, it definitely gives a lot of freedom to the FPS experience.
@juckyvortex
@juckyvortex Ай бұрын
Well, the game has the Centurion, so you can play as a AAA. just not that much to do right now.
@THEheimdelight
@THEheimdelight 2 ай бұрын
The FPS was definitely in need of an overhaul, but the actual combat balance has a lot left to be desired. Things like scope glint are entirely unnecessary, prompted by issues with the new changes to "time to incap" As someone who has LOADS of experience in combined arms open world fps pvp mmo survival games (Rust, DayZ, H1Z1) these changes are a net negative for PvP. I understand Star Citizen has PvE, but that can be balanced much easier than PvP. My concern is the effects this would have on PvP combat. The call of duty and battlefield experience is coming to star citizen, and its not good. The future of FPS is NOT battlefield or CoD.
@MidnightWolfSDJ
@MidnightWolfSDJ 2 ай бұрын
I don’t get why there are so many people who hate the idea of sliding and diving. I challenge you, if you are against sliding and diving because you think it is too Arcady or fake, go watch a paintball and airsoft match, chances are you will see real people who are sliding all over the place to get to cover. I love sliding and diving, sliding to get to cover with a medium amount of mobility, diving to get down on the ground away from sniper fire and stuff with lower mobility. As long as these mechanics are balanced right and tied in with the stamina and momentum, I welcome them greatly!
@midriffzero
@midriffzero 2 ай бұрын
If you think sliding and diving isn't Arcady. I challenge you to go watch real soldiers in a warzone. We never slide and rarely dive(mostly we just drop to prone) because you a sitting duck/target while your trying to get back up. Paintball and airsoft players do it cause they learned that from playing COD and think that's real life but its not. Real soldiers destroy paintball and airsoft players all the time.
@MidnightWolfSDJ
@MidnightWolfSDJ 2 ай бұрын
@@midriffzero I’m sure there has been some soldiers in some cases that have slide or dove into cover. Last I checked you and your squad do not reflect the entirety of all world armies. If you are a veteran thank you for your service but I think that just because you never slid or dove, doesn’t mean it has never happened or will never happen.
@midriffzero
@midriffzero 2 ай бұрын
@@MidnightWolfSDJ Go ask any any combat vet how many times they slide in combat. guarantee the answer will be 0. Yes I am a Vet and I have worked with a lot Militaries from around the world. Nobody teaches sliding as a tactic and almost all of them say it will get you killed 9 times out of 10. Diving is taught (kind of) but really its just dropping in place to a prone firing position not actual diving. No acrobatic diving and rolling. You have to remember soldiers are packing 100-200 pounds of extra weight between body armorer, weapons and ammo, add a rucksack and that adds another 50-100 pounds. With all that added weight as soon as you hit the ground it like hitting the e-brake. Also the ground is never sliding friendly, there is always rocks, debris, glass and pieces of metal that will cause major injury. Exceptions in war happen, sure I will give you that. But rarely and it's not taught.
@MidnightWolfSDJ
@MidnightWolfSDJ 2 ай бұрын
@@midriffzero I mean we can do this all day but at the end of the day, this is a video game after all. Even if you haven’t experienced a slide or seen anyone else slide, doesnt mean it hasn’t happened. I never said that sliding or diving is ever apart of training or taught in the military, but I know under certain circumstances, when all training skills have been exhausted and you have to resort to other methods to survive, you would do so in a heart beat. Don’t get me wrong a good soldier most likely always resorts to what they trained to do, but if there is ever a situation when they must rely completely on instinct, it might go outside of the training just a bit, regardless if it is the right decision or not.
@midriffzero
@midriffzero 2 ай бұрын
@@MidnightWolfSDJ I will just say one last thing. "Instinct" to a solider is his training. That's what basic training does it reprograms your survival and fight or flight instincts. As for SC, CIG needs to figure out if this game is suppose to be an open world full loot arcade shooter or a space sim. Cause right now its trying to be both and its not going to mix well.
@themoghild4217
@themoghild4217 2 ай бұрын
Backpack reloading is going to impact weapon wear&tear. Doing extented shootout with P4 or LS-9 is going to ruin the pipe on ballistics and probably overheat electronics on energy weapons.
@latjolajban81
@latjolajban81 2 ай бұрын
That's not balance. What, are you not gonna reload if you're in a firefight because you have to do a backpack reload?
@themoghild4217
@themoghild4217 2 ай бұрын
Ofc i will reload, but wear and tear will mean that charging in with infinite ammo mentality wont be good sustained tactic and should only be used when pre-planning fails. Plan your entries and use your grenades (especially when we get more than just frag) rather than try bulldozing the main entrance.
@latjolajban81
@latjolajban81 2 ай бұрын
@@themoghild4217 Or you could stuff your backpack with infinite ammo, and take two P4's with you. Tada!! Problem solved!
@WarpedSpace
@WarpedSpace 2 ай бұрын
Boop
@KildalSC
@KildalSC 2 ай бұрын
This was a little bit of a slow topic for me as I'm very happy with the direction they are going and thought Zac's presentation at CitCon was great. Instilling confidence in me that they have someone knowledgable about modern shooters helping to move Star Citizen in a direction where it feels more like a game. The two discussion points I liked wasn't really about 3.23, rather third person camera and nightvision. I'll also mention I enjoyed the talk about the past experience, how it was even more trash before and how we still play and enjoy it with better alternatives out there. Was hoping you would touch on how it will be like shooting and fighting creatures in Star Citizen with how their inclusion in 3.23 is being teased. To touch on scope glint, when you are fighting npc's at night, it helps a lot that you see their flashlights. With scope glint I see them adding NPC's with snipers as well. Thank you Space Tomato and DTOX for a nice start to the week, I'm excited for the future of FPS combat in Star Citizen with what we've seen that they are working on. I think we all agree it has a lot of potential, even with the descync heavy and bug filled state it's in now.
@georgemodify1604
@georgemodify1604 2 ай бұрын
a big issue with FPS gameplay is just how clunky it is moving around objects and how the character itself moves, i get its meant to be more milsim but the movement is awful and nowhere close to AAA, cig need to take the same route that other games like: Cod, Battlefield etc. do with how their collisions with the environment work
@D.Enniss
@D.Enniss 2 ай бұрын
Yes, they're going to beat the hell out of CoD and BFs of the world.
@GraphiteSC
@GraphiteSC 2 ай бұрын
My wife depends on third person because of her motion sickness. They get rid of that and she can’t play.
@Marlax-101
@Marlax-101 Ай бұрын
look at scum for the third person view issue. they only load in characters your player can physically see. so you cant 3rd person peak.
@TheSamsamdd34
@TheSamsamdd34 2 ай бұрын
The Word AAA no longer In the Gaming Industry . Has not been for over 10 years . i do believe Star Citizen & SQ 42 will Bring back a dying Title named AAA but at a Higher Rank then the word AAA . The Gaming Industry is Dying at the Moment . i am 39 at the moment i see it super clear as Day about 80% of massive Game IPs have been shelfed Ignored and not even talked about in a real Way , Game studios Publishers Have Miss Handled all The IPs Bands & done some Very Bad things that have Broken the Gaming industry . sure we have nice ok ish games now but alot are missing or not being made due to stupid Reasons .
@Erlien9
@Erlien9 2 ай бұрын
As for how else to deal with clearing a jam in a video game, SCUM has an interesting approach. When your gun jams you can hit a keybind to unjam, you're then presented with 3-4 different images that describe different malfunctions while your character goes into weapon inspect animation. You need to pick the right malfunction type from a radial menu to clear it. If you pick the wrong one, it remains jammed and you need to try again
@AccidentalFriendlyFire
@AccidentalFriendlyFire 2 ай бұрын
I've always thought Space Tomato sounds like he grew up in the Midwest (aside from a single time his word choice and accent sounded more Coastie). This show, though, proved he has never lived in the country. :-) Anyone who lives in the Midwest, especially in a city under 50k but most especially on a farm, knows that in real life a night like we see on the moons of Stanton are actually BRIGHT (since we don't have many cloudy nights, especially on Crusader's vacuum-atmosphere moons where I usually spend time. On a cloudless night it's actually possible to drive a road with no headlights and be able to see it perfectly well. We don't do that because you can't see the wildlife or other cars very well, but you can definitely stay on the road just fine.
@j.d.4697
@j.d.4697 Ай бұрын
Too bad it will never compete with Skull and Bones cause that game is AAAA!!!!!!!!!
@CasualBerry
@CasualBerry 2 ай бұрын
Pretty low bar with the most recent CoD campaign.
@skyvenrazgriz8226
@skyvenrazgriz8226 2 ай бұрын
The medical correct term is "green goo". And who da Funk uses auto mode for healing? Someone think about their BDL ! ;)
@laino6427
@laino6427 2 ай бұрын
Third!
@JackMelqart
@JackMelqart 2 ай бұрын
its simple, the counter play against Sniper, is a ship in the sky looking for the sniper.. we dont have invisibility like in Planetside2, nor a tactical poncho colored to match the ground. so ship could spot you, and yes this would force players to play together, not do solo shit, cos then you are dead meat.
@SpaceTomatoToo
@SpaceTomatoToo 2 ай бұрын
To have to bring a space ship to counter a sniper rifle is a bit much. There will be plenty of places and scenarios where space ships can't fly. And most ships won't be able to hover for extended amounts of time.
@JackMelqart
@JackMelqart 2 ай бұрын
its about not playing alone, you should come with a ship anyways, and having 3-4-5 people should be the norm not the exception.@@SpaceTomatoToo
@fffx2
@fffx2 2 ай бұрын
No.
@bradtravis2440
@bradtravis2440 2 ай бұрын
Equip and weapon = you can't use the 3rd person camera. Done
@user-co8vc5nd7l
@user-co8vc5nd7l 2 ай бұрын
If SC could keep the combat complexity it has and really focus on refinement while incorporating the fluid movement and some of the speed of say, destiny 2. It’s the absolute gold standard for gun play and if the NetCode can take it I’d love to feel a bit more dynamic and fluid in SC FPS
@latjolajban81
@latjolajban81 2 ай бұрын
The FPS experience is going totally the wrong way in my opinion. It's going to an arcade shooter with wall hack, power sliding, crosshairs with hit markers, infinite reloading, and magazines aren't really a thing anymore. And oh yeah, scope glint... Did someone say this is a game with full loot and permadeath (kinda)? If we are not supposed to die too much (because you know permadeath), wtf are they doing with the game?
@Traumglanz
@Traumglanz 2 ай бұрын
The perma death system never had been an issue nor will it most likely. It was alwalys looking like you will always have an heir for all your stuff and just start over with a new face.
@latjolajban81
@latjolajban81 2 ай бұрын
@@Traumglanz I know we will have a next of kin. But we don't know how much of our rep gets herited for example. If there is consequences at all, why is death of a spaceman even a thing?
@tafferinthedark
@tafferinthedark 2 ай бұрын
FPS scanning range should be zero. The fact this is controversial baffles me.
@Ogata123
@Ogata123 2 ай бұрын
I dont get the “i want things to take more time” mentallity. The game already doesnt respect my time
@latjolajban81
@latjolajban81 2 ай бұрын
Because it was supposed to be tactical. Not run and gun.
@MidnightWolfSDJ
@MidnightWolfSDJ 2 ай бұрын
I mean, I suppose you should have either waited until more info about the game was disclosed (if you were an og backer) or educated yourself on what the combat was going to be like before committing to invest in this game. The fact we have a working transit system such as trains and air buses as well as actually physicalized elevators should have been an indicator that death has a lot of consequences and logistics would take a lot of time to perform (even in combat scenarios). I’m not trying to be a jerk but it is inevitable that many people who back this game had one vision of the game that does not and will not match the vision of CIG. Just like any other purchase, it is your fault for either not educating yourself about the game or being patient until more information about the game is disclosed. Just sayin.
@Crispy_Steak
@Crispy_Steak 2 ай бұрын
Respecting of time and MMOs don't mix. Other games exist if you are strapped for time. That's what I do.
@user-co8vc5nd7l
@user-co8vc5nd7l 2 ай бұрын
I agree with this. Even if there was a slight improvement to run speed would make a world of difference. So many things feel slow but I’m hopeful CIG and the animation team specifically keep introducing quick actions and optimisation to the tediousness
@TuxPenguino
@TuxPenguino 2 ай бұрын
Then play other games. And if you are playing other games... then why are you speaking about this?
@kevinm3751
@kevinm3751 2 ай бұрын
Without question they can deliver a AAA FPS experience. In fact they already have for the most part and that is because the engine they are using at its core was developed just for that! Problem comes down to the fact we want a better than AAA experience and we know they are capable of that and in some cases I think they have already done that!
@ericweeks8386
@ericweeks8386 2 ай бұрын
I am sure in the year 2959, when this game finally releases, the computer/human hybrids living at the time, will finally be able to say, yes, in just 2 more years, the FPS gameplay will finally be good enough to satisfy players from the 2020's. Chris Roberts' cryogenically frozen brain will be defrosted and announce yet another ship sale and he's on the path to Squadron 535, just a little more money...
@TruthIsKey369
@TruthIsKey369 2 ай бұрын
Have CIG hurt you in some way? You sound like a victim, or a forever whiner who has more fails in life than wins.
@ericweeks8386
@ericweeks8386 2 ай бұрын
@@TruthIsKey369I can't compete with CIG regarding fails vs wins. I gave them a lot of money a long time ago, and... I regret it. A lot. Because at the pace this game is being developed, I will be dead before it releases. No joke. I only have 20-30 years, and my reflexes/vision will die before that.
@SpaceTomatoToo
@SpaceTomatoToo 2 ай бұрын
2959 isn't far off imo. I think in about 5 years this game will be in a prime state. But I also don't think the game needs to "release" to have good FPS. They are making good strides at present.
@RicoZaid_
@RicoZaid_ 2 ай бұрын
Hell Divers 2. SC just needs to copy that game.
@jbirdmax
@jbirdmax 2 ай бұрын
So the same enemies and battlegrounds, and horribly repetitive and simple gameplay no matter where you go?
@SimpHarderPlz
@SimpHarderPlz 2 ай бұрын
Hd2 is pretty sick They need to steal the reactivity and feel
@RicoZaid_
@RicoZaid_ 2 ай бұрын
@@jbirdmax no. Nice try.
@jbirdmax
@jbirdmax 2 ай бұрын
@@RicoZaid_ except yes. I feel like I paid $50. Bucks for a ten dollar game. And I’m shocked at how willingly blind so many people have made themselves just because they want to like HD2. Repetitive and repetitive and repetitive. And that makes it boring.
@RicoZaid_
@RicoZaid_ 2 ай бұрын
@@jbirdmax fighting mechanics.
@itsbadlols
@itsbadlols 2 ай бұрын
the only thing they can deliver is a care bear experience, nobody but the ppl who need safe places to trade and want every advantage to win or they cry for pvp optional servers will play this game..this game is headed to the graveyard
@SpaceTomatoToo
@SpaceTomatoToo 2 ай бұрын
???
@dracer247365
@dracer247365 Ай бұрын
These fps changes are a giant L and an FU to the fps community. How does a single person even thing these changes are positive?
@rybuds47
@rybuds47 Ай бұрын
AAA games are crap these days. Give me AA so it will be fun!
@internet_tough_guy_
@internet_tough_guy_ 2 ай бұрын
Star Citizen is the worst FPS ever made period. Go play some other games holy @#$%.
@SpaceTomatoToo
@SpaceTomatoToo 2 ай бұрын
I don't play the game for FPS, so I'm not too bothered. But this whole show is about how the subpar experience is going to change so...
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