Okay, you got me. This one made me chuckle a good bit.
@CJ_studios_and_stuff_4K53 ай бұрын
Can your next teir list be the definitive TF2 gun teir list? Including secondaries? @@MishiGeneration
@MishiGeneration3 ай бұрын
It wont be my next list, i plan to do do other maps first, but ill get to weapons eventually
@CJ_studios_and_stuff_4K53 ай бұрын
@@MishiGeneration ok
@EmersonN-e1b3 ай бұрын
hear me out: a Burghausen style map, but on point B a space ship crashes and you get some ranged weapons (like the cow mangler)
@dot_trey3 ай бұрын
but it's just the pomson and bison
@no-legjohnny36913 ай бұрын
@@dot_trey Given that the main issue is zero ranged primaries for everyone except Sniper and Medic, a Pomson and Bison honestly wouldn't be terrible, especially with their multi-hit effect that could work wonders on crowded objectives.
@CuddlyTheMadElite3 ай бұрын
The Cow Mangler would be absolutely busted and make the game mode unfun. The Crossbow and Huntsman at least are on frailer classes who do nothing else and need to be at medium range to hit anything. Give a Soldier the Cow Mangler and now you can have a regular Soldier loadout with a Rocket Launcher, Banner, and melee of choice. You could also easily make it so a Soldier can't even be killed since he can rocket jump to a funny spot where no one can reach.
@CrinklyLawyer733 ай бұрын
Hell nah
@obi-wankenobi98713 ай бұрын
Its probably good that burghausen has an easy to capture a point, fair b point and hard to capture c point. This way the points are progressively harder to capture and blu neither gets stuck on the first point nor rushes through all of them after a single breakthrough.
@shoelessbandit15813 ай бұрын
I thought that was standard map design in asymptomatic game modes like this or payload as it adds a sense of progression that's engaging for both teams
@MishiGeneration3 ай бұрын
I agree
@masonbarber8713 ай бұрын
I *really* like the 3d animated map slices. They look great and add a ton of polish to the video.
@joshdoshmosh3 ай бұрын
Hoping we can get a medieval payload
@НікітаМарухно3 ай бұрын
That actually sounds really fun
@tyrannomon2672 ай бұрын
Cart: does not heal, still gives ammo, 30% faster
@Zam-nam3 ай бұрын
Epic video! Your work is underrated
@MishiGeneration3 ай бұрын
thank you glad you enjoyed
@JPipp553 ай бұрын
If you don’t count sand castle since it’s a reskin
@theStridingRebel3 ай бұрын
I'll always remember Sandcastle for the time I met and dominated Samwiz
@michaelkowal32303 ай бұрын
Degroot Keep also has one of the best Trimping spots as when you're attacking, using the demoknight's charge to run into some rocks near the blu spawn allows you to fly right over the castle walls to reach point C early
@swiftwolf29503 ай бұрын
Good video! I really like the animations, it felt like you put a lot of effort in
@steampunk19023 ай бұрын
i find funny how a jar of piss its not permited but a radio from the vietnam era(the batallion backup) and high tech camuflage watches(the invis watches) yes xD
@CaptainJacobKeyes2 ай бұрын
Or a bottle of coom
@steampunk19022 ай бұрын
@@CaptainJacobKeyes the mad milk Is permited
@michaeljonathan97152 ай бұрын
Probably for balance reasons but then Gas Passer exist and not permitted even though it's the weakest pyro's secondary and probably the weakest TF2 weapon as standalone weapon. But maybe nerf Jarate (and other weapons that should be permitted sense-wise but not balance-wise) instead ban it but TF2 currently only have 1 developer remain so that's probably last forever.
@steampunk19022 ай бұрын
@@michaeljonathan9715 yeh
@milliondollarmistake2 ай бұрын
@@michaeljonathan9715 The Gas Passer should be allowed, yeah. You might even be able to argue for the Jetpack too. It doesn't look medieval at all but it would bring in an interesting niche while mechanically it's limited enough to not just ruin the gamemode....maybe.
@nobyra3 ай бұрын
"Medieval-era weapons" shows banana, parachute and a jar or milk. Ah yes, the good old times.
@du_nut_tuch_me42303 ай бұрын
next: spawn door tier list
@blixer83843 ай бұрын
I would like a medieval mode update that introduces new weapons for the classes.
@Fatalis23 ай бұрын
I thought medieval mode took place in the same year as normal tf2, and the merc only used sertent weapons because they liked the new stuff they got for Christmas 💀
@maxwellwentz31523 ай бұрын
The equipment hidden in the keep is what I think needs to be addressed for cp_DegrootKeep (either remove the medieval tag or give the gadget classes, engineer and spy, something productive to do, other than being a free kill for rampaging demomen). Also, pl_degrootkeep_rats needs to address the issue of being in a (modern) contemporary backyard setting, to the same degree. cp_Burghausen on the other hand, fits the medieval tag better.
@MadContendery3 ай бұрын
when will we get a domination control point tierlist?
@Aged-Mayonnaise3 ай бұрын
personally, i would have put them all in a for AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
@switchgeer65193 ай бұрын
What a coincidence, TF2maps is in the middle of a medieval mode map making contest right now. Some good maps in the works there if I do say so meself!
@LorenzoFerrari-d5e3 ай бұрын
You know that DeGroot Keep is actually Demoman's Family Keep?
@Nobody-ue5qs3 ай бұрын
Rank every TF2 vehicle next,like the trains,orange dump trucks,Panzer Pants taunt,etc
@ererederechte3 ай бұрын
Cant wait for the payload tug of war map tierlist
@tobytimber73092 ай бұрын
2:15 hawk tua
@leillo88903 ай бұрын
you should review comunity maps
@MishiGeneration3 ай бұрын
Which ones?
@Double_D__3 ай бұрын
Hopefully 2025 will grant us the elusive pl_MorriganAlley or cp_redfort.
@LeRuseBirdАй бұрын
This was fun to watch
@milliondollarmistake2 ай бұрын
Personally I don't really like Sandcastle. Being so close to the original layout is a little boring, and going through the underworld is both tedious and extremely overpowered (especially for the attackers). Just 1 meteor storm or magnet ball spell just trivializes defense which just makes rounds really short which means the server will reset constantly which then adds a ton of down time between rounds. Though to be fair the short rounds is a problem with current degroot keep too. Visually and conceptually Sandcastle is great but it's gameplay leaves a lot to be desired. I also can't help but feel like there's some missed opportunities too. A (heavily nerfed) version of the HHH running around (maybe with a knightly helmet over his pumpkin head) feels like it would have fit right in, and it might have made the field outside the castle more dangerous which would weaken Red's attacking power while also nerfing the power of the underworld since you'd be forced to make the choice to fight the Horsemann, make a B-line into Blu base or run past the Horsemann and into the portal. Or hell maybe the portal only opens after the Horsemann is killed so Red doesn't just get an automatic "I win" button. Green Skeletons (again would probably need to be nerfed) with some armour also seems like it would have fit the map too. And personally, the idea of a 3rd medieval army of hell zombies joining the fight just sounds cool. Or maybe they're all reskinned to look like little toys to fit in with the sandbox theme, whatever. I like the idea behind the map, I just wish more was done.
@Gront5173 ай бұрын
Sometimes you just need a little less gun.
@Anomalocringe3 ай бұрын
medieval mode would be so fun if the skullcutter didn't existed
@aleflippy19973 ай бұрын
Spies abusing janky stabs are way more annoying in medieval tbh.
@Eisencrafter3 ай бұрын
What about MVM?
@blandragny91523 ай бұрын
Can't believe you didn't include Helms Deep.
@ryleeculla55702 ай бұрын
Medieval map is demoknights heaven
@egg_ox2 ай бұрын
I have to separate the maps from the gameplay in my mind. I agree with how beautiful the maps are, especially Sandcastle. But I can't stand how bad TF2 melee hit reg is, and random crits are dumb. Also Berghausen is missing the Degroot Keep ambiance of weapons clashing and stuff, and it really drags down the map for me.
@Ng6HeavyWeaponsMann3 ай бұрын
there are like 2 maps so how is it 9 and a half minutes?