The way Nathan sits low in his chair and his posture in other pics just screams "I got this project dumped on me and now I have to be the bad parent telling the kids who are super hyped for a Disneyland trip we could never hope to afford that it's cancelled"
@masterzoroark66643 жыл бұрын
Unfortunately Jurnalism is Jurnalism and they won't let you be honest Even if you guys like Angry Joe for his "cynical persona" and yelling at games that yes should be yelled at, in that interview he acted like prime example why people hate journalists
@yancieb3 жыл бұрын
@@masterzoroark6664 Yeah you could tell with each question Joe asked the knife dug a bit deeper and the dude looked like he was a bit annoyed by Joe. He couldnt wait for that convention to be over.
@1987MartinT2 жыл бұрын
In a way, I do feel sorry for Nathan. Coming in and taking over a project from someone else, who, it turns out, promised a hundred million things about said project that you feel you can't deliver on, is hard. Especially since you now have to tell all the people who were promised these things, and paid money for them, that they can't have them. And are they gonna blame the guy who made the promises? Some of them, yes. But most of them? No. Most of them are going to blame you, because you are the one who didn't keep those promises. Don't promise what you can't deliver on, and if you've promised something you have to deliver on it. Of course, it sucks for Nathan that he is the one who has to deliver on Miguel's impossible promises. But while I feel sorry for Nathan, and don't blame him for the entire debacle(Miguel is also to blame for a massive chunk of it and there were tons of things that went wrong), Nathan isn't entirely blameless. He may have tried to hint at Eternal Crusade not, initially at least, being what was promised, but he never made it super clear either. He was just sort of walking on eggshells when discussing it. And how many people DID see those interviews he did? Speaking for myself, I never watched any of them. I was just waiting for trailers and reviews when the game came out. That gameplay trailer was the first horrible indication I had that the open world mmo I was looking forward to had mutated into an arena shooter. I wonder if it would have been better if Nathan, instead of trying to skirt around it and insinuate things in interviews, just went straight to the heart of the matter and contacted all the people who'd invested and said "What Miguel promised you I can't deliver on. It is not feasible to create the single server open world mmo he promised. At most we can create an arena shooter. Everyone who doesn't want that can get their money back." At least I wouldn't feel lied to if he'd done that. Sadly, I'm pretty sure the modern games industry doesn't allow you to be that honest. And of course, people not getting refunds is really shitty. It has to be clear to everyone that what they paid for isn't what they're getting, and it has to be easy for them to get a refund. At the end of the day I am still just angry that I didn't get the game I was promised. And no apologies, engine troubles, financing issues, refunds, lack of refunds, impossible to keep promises, staff changes, interviews with subtle hints, unasked for arena shooters, asshole publishers, bad marketing, non-disclosure agreements, or any other of the things that went into this shit stew can change the fact that I'm angry because I didn't get the game I was promised.
@The_Ghost_of_cabbage_past2 жыл бұрын
Nano! The polish man returns
@HeadCannonPrime2 жыл бұрын
Nathan's posture is just SCREAMING defeated.
@DJAngelcakes3 жыл бұрын
During the middle of the crusade, the glorious leader leaves and is replaced by a new warmaster- I mean lead dev. The fanbase splits in two, creating a civil war between the loyalists and the disillusioned. By the end of the war, the game is shell of its former vision. Looks like life imitates art.
@PonchaYT3 жыл бұрын
You know it's quite funny. I was going to play it out like that in the video then decided not to. That was the point of the Miguel heresy.
@BAGG8BAGG3 жыл бұрын
The interview with nathan and the hyped guy is really telling. It's delusion vs reality. On the left we have someone with no clue of games development living in the dream of the blue sky phase where the game can be all these things and on the right you have the actual game designer who knows what makes a good game just unable to bring the hype back to reality.
@BAGG8BAGG3 жыл бұрын
It's was delusional for miguel to promise all these grandiose game design decisions without a fun core game, it was delusional of the people promised this to not realise that no game had achieved this scope before. It was then delusional for the fans to hate Nathan for being the only one at the helm to be honest and realisitic about timescales and what players can expect. You can't be mad at the man who is trying to steer away from the traffic after the madman in the back said he'll get the car to fly before it hits oncoming traffic.
@laerin79313 жыл бұрын
@@BAGG8BAGG Two months late, but whatever. I was someone who never quite believed in Miguel's vision, so I was fine with Nathan coming along and offering a much more realistic vision. Despite that, Nathan still failed to deliver. I was fine with a much finer scope, but the game just wasn't that great. It felt quite clunky, they could never quite get the balance right, and they spent too much time reworking all the systems. All I really wanted from Nathan was basically a polished Battlefield in 40k, but the end result just wasn't that great. I still played the game for a over 1k hours, and I don't have any regrets over spending money for my Founder's Pack. I just regret that the game couldn't be better and had to die. I regret that we likely won't have another online 40k shooter, or a 40k MMO.
@scalien2253 жыл бұрын
So, basically like no man's sky with the bad ending.
@PonchaYT3 жыл бұрын
Haha yeah the neutral and good we’re locked behind a big pay wall.
@vozu133 жыл бұрын
I will be honest, it sounds a lot more like Star Citizen. Scarily similar in some of the language and promises.
@Schmoe5683 жыл бұрын
@@vozu13 At least Star Citizen is honest with its pay model, though. And I desperately hope SC has a better ending, though I'm afraid I'll be watching a video like this about it one day.
@intothekey3 жыл бұрын
Honestly I bet the no man's team could make a pretty good 40k game
@Schmoe5683 жыл бұрын
@@intothekey Eventually, several years after release.
@1R0QU0123 жыл бұрын
Anyone else see all of Miguel’s models? New In Box. He’s not a finisher. Y’all knew it would never be delivered as promised.
@PonchaYT3 жыл бұрын
haha it was foreshadowing the future.
@holy_crusaderoftheholyland47133 жыл бұрын
All it needed is cash and more time and a lot of investment
@vanni34063 жыл бұрын
@@holy_crusaderoftheholyland4713 like everything in this life
@V1nc3nt03 жыл бұрын
More than that. All these Figurines and Boxes were there to induce hype with the videos.
@robinmattheussen23952 жыл бұрын
Pretty sure they just bought a bunch of sets to show off during those videos to convince people that they were the real deal. I'm not saying the weren't 40K fans, but they were clearly giving all those boxes so much screen time for a reason.
@Juel923 жыл бұрын
Man imagine being Nathan and being put in charge of a job where basically somebody promised a million dollar mansion and it's just a hundred dollar shed and you have to explain to the buyer why it's that way.
@robinmattheussen23952 жыл бұрын
This is why you normally wouldn't have a guy like Miguel run rampant like that. He's basically doing a pitch to a company to get funding, but hes doing it to his future audience instead, before his game had even started manifesting itself.
@chunkblaster3 жыл бұрын
I dont think "passion" is the right word for Miguel.. he was a hype man. And he was hype for his own game. He's the kind of guy you DO NOT PUT in front of a camera because he has no idea how much work these features take to implement because frankly he very likely isn't the one working on the actual game. He's a fan in a position of power. That is REALLY dangerous.
@mortemtyrannus88133 жыл бұрын
Correction: He's the kind if guy you put in front of a camera at the very end of a project, when everything has been planned out and you're just completing the final rounds of bug fixes before release. That way, whatever he says will be in the game is already implemented and he can't come out with something that you haven't got the time, money or crew to make.
@gaborcsabapanczel46293 жыл бұрын
How as you are heard in the interviews and such, Miguel bought licences and products(codes scripts, etc etc.) what are totally had been worked out or had been abandoned due to the game it has been made for got cancelled, so needed some finishing touches, and they bought those and tried to put it into the game. What are turned out to be not working at all, on basic levels, or wasnt integrated to the engine they used, so they had to salvage it, how later on, Natan admits that they bought a shit ton of crap, what are those promises was, but they didnt worked, and they couldnt salvage it either. I personally not try to defend either side, but making an opinion with only half truth is ignorance. My only issue was with the game, that after they dropped it, they stopped. They slowly reduced the dev team one after another, to the point, when it was literally 2 guy doing all the patches, new stuffs for over a year if not more, and then the only person whom was working on the project was 1 person whom wasnt even an IT guy. And he watched over EC for its last 1,5half year. Alone. That guy deserves some respect. My only issue is that they didnt even tried to finish there game. To the point where you can say that game worth its price. I like Warhammer games, be AoS or Old world, WH40/30k but when a game of theres drop, I read a lot of stuff about it, before even buying it. Cause most of there games never totally finished., or just an cash grab.
@LethalByChoice2 жыл бұрын
No Man's Sky is another example of the fact that YOU SHOULD NEVER MAKE A DEVELOPER A SPOKESPERSON. Either shut up about the development and promises of your game, or have a PR person take care of that. He drastically overestimated his team's technological capability. 1000 players in one map? Dude we can't even do that NOW. That would have been so much lag back in 2014, people would crash so much.
@TasMan14PL2 жыл бұрын
@@mortemtyrannus8813 haha, bugfixes before release
@LethalByChoice2 жыл бұрын
"It's called life" No Miguel, it's called integrity. Life has nothing to do with it. It's simple, don't make promises you can't keep or aren't sure you can keep.
@vaniellys3 жыл бұрын
Making an asymetrical game is possible, but it's important to focus on quality over quantity first. Look at Natural Selection.
@PonchaYT3 жыл бұрын
I loved Natural selection and you’re right they did balance that well. The way Miguel was describing the combat, it sounded like 4 orks players would be equal to one space marine player.
@andrewkirkland14523 жыл бұрын
@@PonchaYT Trouble is who is going to want to play an Ork if you are constantly being smashed by space marines. Orks should not feel weak they are a race born for war.
@libertinarey3 жыл бұрын
@@andrewkirkland1452 This only applies if its a 1v1, but if the orks play as they should and outnumber the sm in combat to such a degree they need that opness, i guarantee you it would be sm players that whine since emphasis on quality coupled with sm faction naturally drawing in newbies and 12yr olds meant sm players would have to fight smart and weak players not pulling their weight would be a major hindrance. By contrast the kind of players drawn to perceived underdog and swarm factions are more likely to be team oriented since they will have less of an ego problem and understand they need to work together to win or die horribly.
@mrdonkay293 жыл бұрын
@@libertinarey yeah but how many people want to be orks vs sm? if you let people choose evryone will choose sm. your arguments dont hold since most mmo thrive on 1v1 aswell as team fights. lets face it, lore accurate warhammer 40k wont work as an mmo
@conq12733 жыл бұрын
@@andrewkirkland1452 Ork weak? The Nobs are monsters
@HnKYuda3 жыл бұрын
Never let an "ideas man" be the face of your game.
@sokiel66633 жыл бұрын
Especially when he is not connected to the actual production in any way.
@generic8403 жыл бұрын
As the """idea man""" of a small game mod i agree Do not ever give me the power of promising stuff to anybody
@0lionheart3 жыл бұрын
The Peter Molyneux problem
@hossdelgado6263 жыл бұрын
Peter Malenuoex (not bothering spellchecking for his name), Hodd Toward, and the fellow from Hello games being perfect examples (tbf, last example less so. His case was a bit more complicated. I feel for the people behind the game, but the games still sucks for what it is)
@deadoneeyetheunkillable35913 жыл бұрын
@@hossdelgado626 The Hello games guy can now be taken out of this list as he kinda fixed his mistake.
@rumplstiltztinkerstein3 жыл бұрын
Imagine being a developer for this game listening to all these promises being made by your boss. Just imagine the pain thinking "how the hell are we going to do these things on time?"...
@endcraftable3 жыл бұрын
"I will just get back to my desk... and not think about it. Luckly I'm getting payed by the hour and not game features." Still depressing for them tho.. just imagine working on a game you love but know it will die before it gets fully realised... °-° Probably that was not that big motivation for the team working on it, slowing them down more.
@k-leb46712 жыл бұрын
@@endcraftable "Luckly I'm getting payed by the hour and not game features." The developer is probably more so thinking "Shoot, this game and studio are gonna die and I'm gonna have to find another salary job in a year."
@LethalByChoice2 жыл бұрын
I'd quit on the spot. That was incredibly shitty of him. People like him should stick to being developers and need to quit opening their mouths. He was very disconnected from his dev team and knew hardly anything that was truely being worked on and developed. 90% of what Miguel said was a bunch of hype with almost no end result, besides a failure.
@robinmattheussen23952 жыл бұрын
I honestly think I would quit the job on the spot if I heard my boss give one of those Miguel speeches. You just know you're wasting your time on a product that will never see the light of day. And you know (especially in the video game industry) that you're the one who's going to have to work his ass with unpaid overtime to get even basic shit done on what is probably even a small budget. A long time ago I read some stories and interviews about how the actual developers behind the original Fable felt when they heard one of Peter Molyneux's speeches during a game show. I think there was some point where the team was watching a live presentation when one of the lead developers broke down into tears and went home because he couldn't take it anymore. That's what this sort of behavior does to your colleagues.
@shadowrobot77082 жыл бұрын
I imagine its like how everyone who worked on every Fable game felt.
@wynog9943 жыл бұрын
I felt my spine leaving my body at how awkward that Angryjoe interview was- Like oh my g od- He was trying to tell you that the dream of the old game is dead and he's just going on about all these impossible things that are clearly not happpening. It's just so painful to watch-
@Warmaka2 жыл бұрын
Angry Joe Should've changed his channel name to Hyped up Moron ages ago. Then again, nowadays he goes by the moniker of Sad José, which is also fitting.
@doodguytheblank24032 жыл бұрын
Pissed Pablo
@tbone9474 Жыл бұрын
@@doodguytheblank2403 this I like
@Briggie29 күн бұрын
There’s a reason he’s not really relevant anymore.
@TheRoboKitty3 жыл бұрын
I was out there on the front lines, and let me tell you: "they promised too much" is only half the story. Even when they scaled back to something they could deliver, they could still barely deliver. They bled team members the moment the beta came out. In less than a year there was NOBODY working on the game. Like two people desperately trying to squeeze out one or two more minor promises
@PonchaYT3 жыл бұрын
Yeah I should of talked about the sister locations and such. Basically a skeleton crew.
@shadowrobot77082 жыл бұрын
@@philxdev Management could be held accountable. They just aren't because corporations let management get away with everything short of murder.
@Ollidol3 жыл бұрын
I feel abit sad for Nathan. Having to say "There was a big dream and I crushed it". Having to take responsibility for something he had nothing to do with. Becoming the reason people didn't get the game they were promised and breaking promises he hadn't given. Having to come in as a realist after the dreamer promised everything and then some. Realising alot of those promises were either straight up unrealistic or so expensive they needed to be put into the game at a later stage.
@robertinglis38553 жыл бұрын
he worked on eve online. That dev team is full of realist's AND dreamers who are in a constant state of the dreamers promising something ground breaking, and the realists who make it clear a year or two later "we let the dreamers try, knowing they would probably fail. and they did."
@derekdrake87063 жыл бұрын
This Miguel guy was the absolute worst nerd for the job. Nathan did nothing wrong.
@Usersunited3 жыл бұрын
Yeah, the game was just going to be a massive fail at launch under Miguel, and Nathan was brought in to try and salvage things and make a buck.
@natashaowen65453 жыл бұрын
I once asked Nathan why he was taking it down the path he was.. He just replied "Because It's the best way for it." So he helped the downfall.
@planescaped3 жыл бұрын
Honestly, the new guy went too hard into the "I'm an asshole" route and it really makes the game/company look unappealing. I know what he was trying to do, but I think he botched it catastrophically. Nathan and Miguel both seem like douchebags in different ways.
@pinky67583 жыл бұрын
The worst part about Nathan leaving was HOW he left: For months before he left, he had promised to basically hand over the game-development to the player-community by adding a workshop to EC to allow players to add game-content and by allowing the players to write the background-story. (You know, the continuous, on-going RPG background-story that was supposed to be written by Graham McNeill.) Some players began programming assets in Blender. Some began creating characters and storyboarding storylines that would meld into one epic story of the war of Arkhona. bE even added a FAQ-section how the workshop would work. With bated breath we waited for Nathan to finally open the workshop... And then came the announcement that he had just packed his bags and had left.
@PonchaYT3 жыл бұрын
Sorry I did not get that in the video. There were other things I missed but information is so scarce and spread out it was hard to get it all.
@pinky67583 жыл бұрын
@@PonchaYT I joined EC a while after Miguel had left, so I didn't experience the first hype, but watching these old clips I made a stunning observation: Nathans went through 3 mental stages during his time working on EC. At first, Nathan was a cold professional who tried to trim Miguel's wild vision into something feasible. Then he started believing his team's own hype and dropped his professionalism. He got dragged in and repeated Miguels's mistake of making unrealistic promises. The last stage was desperation: As the game lay dying, Nathan blatantly lied to the community, tried to conjure up waves of hype again and again and again and again. Did he do that because he wanted to stop the people from leaving? Did he do that because he wanted to show bE management that this game still has a fan-base?
@RogalDorn233 жыл бұрын
@@pinky6758 He's basically Eisenhorn, but a game developer🤣🤣
@cyclone89743 жыл бұрын
No one should ever let the players write the background story. Just look at the attitudes of many of the players in regards to Eldar. They just wanted the Eldar to suck and the game to be just Space Marine v Space Marine. Their idea of balance would have been whatever would make Eldar most unplayable.
@LordVader10943 жыл бұрын
@@cyclone8974 Background story and gameplay balance are two entirely different things, lol
@Real74193 жыл бұрын
>Sees title >Sees first 40 seconds I see what you did there.... *Internet historian will not forget this*
@Blackburn69693 жыл бұрын
Little teen boy that can't pronounce millennium is what I see
@birb1253 жыл бұрын
@@Blackburn6969 accents exist.
@marmalad74713 жыл бұрын
This was my first 40k game, and while definitely not the best game it was a lovely little gem for me and around 30 other people. The servers shut down around 30 minutes ago at the time of posting this and I was lucky enough to be there at the end, taking screenshots while posing with around 12 other battle brothers. This game was special, and i hope another like it (not abandoned by devs and actually finished though) comes around someday.
@PonchaYT3 жыл бұрын
My next video may give you a new place to get your eternal crusade kick.
@Lifeislikeadoughnut3 жыл бұрын
@@PonchaYT Now that you’ve said that I’m gonna be eagerly waiting for that video!
@jamescox46382 жыл бұрын
@@PonchaYT dawn of war unification mod?
@Rolman3D3 ай бұрын
I played back when it was no longer available to order on Xbox. •30-40 players a side per battle lobby •Tanks and ground vehicles Playable •Orks • Eldar •Space Marine •Chaos Space Marine •Tyranid invasions from time to time •Tyranid Deathwing styled combat in buildings •Squad leaders like in Battlefield I’d sum it up as Battlefield without air or naval combat
@umbridly_doodly_oodly43 жыл бұрын
I see internet historian is a big influence lol
@PonchaYT3 жыл бұрын
That was kind of the point XD. I was like "if he's not doing it then fine, I'll do it myself"
@adanzavala48013 жыл бұрын
@@PonchaYT And you now have a REALLY good video, it really is good.
@ethanmatos94723 жыл бұрын
But still a really good video I’m looking forward to more
@titansquirrel44083 жыл бұрын
@@PonchaYT you're doing a great job at it keep it up
@general_bommel3 жыл бұрын
#internet historian 😛
@supremeghost79503 жыл бұрын
Poncha, you are now the Internet Historian for us 40k fans. The memes in your magnum opus here were magnificent.Very entertaining and informative at the same time.
@PonchaYT3 жыл бұрын
Thanks mate. I took inspiration from a lot youtubers for this one. Historian, pyro, mr boss. I wanted to make content that was worth watching. I’m glad you liked it. Makes it worth editing.
@webber44943 жыл бұрын
Иди своей дорогой Сталкер.
@alisandro333 жыл бұрын
AngryJoe must stop to do interviews, he's just not capable of doing them
@PonchaYT3 жыл бұрын
He's passionate, which is not a bad thing but he does need to see a game from the developers pov sometimes.
@Andreazor3 жыл бұрын
He should stop, period. He's a complete tool who thinks he's amazing just because he can be obnoxious.
@TheXell3 жыл бұрын
@@Andreazor And yet he perfectly represents the immaturity and fickleness of the fanbase so it makes sense to approach him for marketing purposes.
@Andreazor3 жыл бұрын
@@TheXell A complete nonsense thing to say to a talk about how he's incapable of giving a interview. Pure hogwash.
@supremeghost79503 жыл бұрын
@@Andreazor Still, he can give you or your product a great way of attention. I don't like Joe either, but he has a big audience and developers know that. That's why they contact them and try to get them talk about their product, even though they are complete tools and bots who will say everything you want, if you throw enogh money at them.
@ZoranTheBear3 жыл бұрын
Could have been great, and I feel we all fell into a trap. I know that I regret getting into it for several reasons. Excellent video! Matches a lot of thoughts people brought to me, along with being close to discussions I had with some of the devs. It was a rough time for all.
@ivorymantis10263 жыл бұрын
Honestly, it sounds more like people with a dream or an idea facing a bitter reality. People with an idea, but may be not enough coding experience. Then once reality sets in, the fickle audience turns a blind eye and refuses to support them. This is basically No Man's Sky, Bad Ending version. There may have been too many conflicts with the code, animations and models, and map design simply because they were able to obtain assets from a _single player_ game and tried to make it multiplayer.
@robinmattheussen23952 жыл бұрын
No, it never could have been great. Behavior Interactive would have never ever ever been able to deliver on the vision they were hyping up. They never even managed to deliver a solid arena multiplayer shooter. And even though I applaud Nathan's more realistic approach to slowly building out the game, that actually wasn't realistic either. First of all, because Behavior wasn't even capable of delivering the MVP product Nathan envisioned, and because video games traditionally have a lot of trouble working with iterative designs (even though it's an approach that works very well with other types of software). The complex and gnarly nature of a lot of video game codebases can make them very inflexible. And I don't for a single second believe that Behavior was ever going to be capable of building the tech required to allow for these massive networked battles. The reality is that there are simply an incredible amount of very tough technical problems that this brings to the table (many of which industry leaders *and* academics have not been able to solve to this very day), and if you haven't already dealt with that technical complexity in the MVP version of the game, you simply will not be able to reuse it a basis for the larger vision. You would have to rewrite most of the systems and networking from scratch. And that's just the technical stuff. There are tons of very difficult game design issues that a game with a scope this vast presents you with. What I'm trying to say is, the original proposition was *never* going to happen. Even large, very well-funded companies would have problems pulling this off.
@michdich89962 жыл бұрын
EC was my expensive lesson to not trust companies any more. No more preorders or crowdfunding for me
@FearlessGlitch3 жыл бұрын
God these AngryJoe clips drive me up the wall...
@dragovin083 жыл бұрын
Yeah, in the impressions video you can definitely tell he was paid off with how heavy he was sponsoring the founder packs
@madmanvarietyshow96053 жыл бұрын
Right? Ugh. Like even at his best I have a hard time dealing with him. He's just so... obnoxious.
@daddypudding90743 жыл бұрын
Just wanted to say I’ve been living the repercussions of testicular cancer, and whilst the game wasn’t THAT bad, I will say that at the cancer got me morphine...
@PonchaYT3 жыл бұрын
Shit dude, sorry you've had to deal with testicular cancer. Hope you are recovering well. Yeah I'm sure the morphine did help unlike this XD
@luckyducky78193 жыл бұрын
Cancer got you morphine. This game was nothing but heartache and disappointment. Cancer 1 Game 0
@MrSqurk3 жыл бұрын
Morphine truly is wonderful haha
@sicko86903 жыл бұрын
In my opinion they straight up promised too much. That game would have taken years to make and they announced far too early for the hype to be maintained for that amount of time. All of the promises they made in the beginning just screams of amateur developers who needed someone to come in and focus the design of the game to get it out in any amount of time. Sadly that fell to Nathan and at that point if he had walked back on too many of the promises they would have basically lost all of their funding. Did Bandai force the game out too soon, of course, but honestly as soon as I heard 1000 players, open world, four factions, etc etc etc I knew it was either going to disappoint or end up taking years to finish.
@supremeghost79503 жыл бұрын
Eternal Crusade is the No Man's Sky of 40k. Change my mind.
@SneedRemembrancer3 жыл бұрын
@@supremeghost7950 can’t it’s true But at least hello games actually stuck around to deliver on the promises Behaviour abandoned ec hard
@haelkerzael75893 жыл бұрын
@@supremeghost7950 No Man Sky is a great game now... Eternal Crusade is still dead with nobody caring about fixing it
@awakeandwatching9533 жыл бұрын
@ combat is very different, planet side 2 dose it but they have struggled for years even the hit detection is handled client side.. there is a reason no one else has tried to do a real mmo fps since..
@TheDominionOfElites3 жыл бұрын
It seemed believable when it was announced to me simply because of the relative success of planetside. I liked PS2 but the progression and monetisation is what turned me off ps a bit. Little did we know large scale FPS would be too hard to pull off again and PS2 was a mammoth effort on its own
@ChapterMasterValrak3 жыл бұрын
This is a fantastic video, looking back on this game now it was a disaster, such a shame, this could have been great.
@PonchaYT3 жыл бұрын
Cheers Valrak, I appreciate the kind words. Makes the pain of making this video worth it.
@PonchaYT3 жыл бұрын
@@Hanzo615That’s a really fair criticism. I was probably biased on that statement. I guess it’s because I’ve spoken to many devs and they always discretely say publishers made us do that or this, we did not want to. I guess in my head. I see so many people attack devs when they can’t respond because of the NDA and they need someone to speak their voice.
@andrewkirkland14523 жыл бұрын
Great video. A true example of biting off way more than you can chew. In reality this project never stood a chance and just goes to show how much 40k fans of which I consider myself one are marks and gauged for money. Warhammer as a hobby is just insanely expensive. Give me spaced marine 2 THQ god damn it.
@discojacen20303 жыл бұрын
Yup...
@blaked75323 жыл бұрын
Fuck, i wanted this game to succeed. I never want any game to fail, but this hit me a bit harder then other game failures.
@revelzdevelz523 жыл бұрын
Nathans shirt passed a helleva stress test in the AJ interview
@PonchaYT3 жыл бұрын
My brother made the same comment when he saw it haha.
@lebell793 жыл бұрын
I've been there since 2013, couple of remarks: -Nathan was way more deceptive than he appears in this video; he purged the forums from people who didn't agree, and he said some dumb stuff like "but this game IS persistent, the score and character progress persists, so technically it's a persistent world!" which is plain deceptive. - Nathan never really admitted what was going on and slinked away in the night. -Fanboy chaptermaster Valrak was a (imo terrible) moderator there and was part of the tendency to shut down any opinions that weren't singing EC's praise. He also at one point called for people to leave positive reviews on steam. (so his comment on here makes me chuckle) -EC was a perfect storm of incompetent devs ( Miguel) dishonest devs (Nathan) warhammer fanboys ready to jump on the next hypetrain ( Valrak) which failed at identifying its targetaudience. There were some lolz to be had, like Angry Joe burning the game down to the ground during the launch stream he got hired to do by said game, Nathan trying bully and threaten players on the forum with being able to recover their steam ID's and get em banned from Steam, etc. This video let em off relatively easy.
@ExValeFor2 жыл бұрын
always figured valrak was a duplicitous POS, suppose I was right
@rpgs62187 ай бұрын
Facta
@axios47023 жыл бұрын
Publishers are the Chaos Gods of the games industry...
@PonchaYT3 жыл бұрын
Not a bad analogy.
@zeroakira5843 жыл бұрын
They remind me of the Emperor's Primarch. The asshole ones.
@andrewkirkland14523 жыл бұрын
It is the nature of the beast. The longer they are waiting for the finished product the more money they are losing. The reality is it might never have been released considering what eventually was forced out and Bandai would have got nothing,
@mrgamerguy91043 жыл бұрын
average chaos fan vs average science enjoyer.
@bruhbruh43293 жыл бұрын
At some point the game needs to come out, I can't totally blame bandai for throwing the game out since by that point it was a directionless money sink.
@darkspire913 жыл бұрын
41:03 It's pretty much a given that Joe can't do interviews. The frustration on his face just screams that he wants to tell Joe to shut up for a minute.
@jumi93423 жыл бұрын
Even I had a sudden urge to strangle the man
@Mach-2-Fishbed3 жыл бұрын
@@jumi9342 I remember watching it way back and just internally screaming for him to SHUT THE HELL UP AND LET THE MAN TALK FOR 5 MINUTES! I don't think I ever watched the whole "interview" because of it.
@kais23453 жыл бұрын
@TheDude Lebowski He's not a poser, he just gets worked up and excited.
@theundeadgentleman49983 жыл бұрын
@TheDude Lebowski There's so many things that you could criticise him for and out of all of them you decided that him saying a word wrong (by one vowel) is proof that he's a fake fan. I swear, some people are living satire of normal humans
@phillipharrison8863 жыл бұрын
No wonder Nathan was slouching in his chair so much; he didn't want to be there talking to Joe
@MrDorkbot3 жыл бұрын
"Released in early access" "marketed as a full game" That doesn't make any sense.
@PonchaYT3 жыл бұрын
Yeah it was terrible.
@gepflegtePCSpieleKultur3 жыл бұрын
Bandai Namco in a Nutshell... Brother...
@manhphuc43353 жыл бұрын
Looks at "most recent AAA developed game here": yeah it just doesn't make sense at all.
@MoveToBeAlive3 жыл бұрын
Disagree. The way they did this whole milking was very succesfull, this is a success story, on the expence of the fans and employees. When they swiched to Unreal MMO was out the window and they know it. And a success in the beggining too the reason they didnt admit its a croudfunding with strech goals... They actualy made millions! and able to hide it. :D Its so clever. This was a successfull project, but no one wanted to deliver a game so sad :(
@LiliaArmoury3 жыл бұрын
yet so many game companies do that = release early access game and claim it is a full game, especially EA
@markgrehan37263 жыл бұрын
I think Miguel had unrealistic expectations, he had the experience to realise the difference between a dream game and what was realistically possible but for some reason got carried away and made promises he knew he couldn't keep. He looks like he jumped ship and Nathan was left holding the bag trying to redefine what the end product would honestly be.
@ForgottenNoble3 жыл бұрын
I feel bad for Mr. Nathan to be honest, I believe he really wanted to make the game as best as possible. I really enjoyed this video! I hope to see more like this.
@JaesWasTaken3 жыл бұрын
Based on this video, Eternal Crusade did not exist until players started buying Founders Packs. After starting its development process, the development team realized there was no way they could fund the game they were promising so they forced Miguel out and brought in someone that could competently lead the team, Nathan. Nathan realized that he was brought into a hot mess of a game that was nowhere near completion, and needed funding to save whatever they could. There was no way they would be able to convince players to spend more money on the game, especially in its current state, so they signed on with a publisher. The publisher saw the writing on the wall and forced the developers to push the game out to recoup their losses because publishers are a business, not a charity, causing an unfinished product to be pushed out well before it was ready. I'm not convinced this was the publisher's fault, which was a conclusion hinted at in the video, but rather the development team reaching for the stars without first building a stable launch pad to send the rocket up. It was nice and all that the development team was passionate about the game, but they clearly did not have leadership capable of making a game that was grounded in reality. If Eternal Crusade was advertised as a crowd funded game which stretch goals as you pointed out, that would've been far better. The 40K community would've loved to have funded that game if they had a clear idea of what their money was building, not grandiose promises that the development team thought would be great, but couldn't possibly deliver on. Say what you will about Star Citizen, but Chris Roberts told his backers exactly what their money would be paying for and was able to obtain an absurd amount of money for it.
@leegarner45923 жыл бұрын
It's almost as if you need some kind of coherent management team to work these things out... how in hell did it ever get to the stage it did? Just horrendous mismanagement.
@sokiel66633 жыл бұрын
So true! As I said in my comment, the entirerty of assets the game had by the time the first gameplay streams started, could have been made by the team of 10 industry-average workers in two-three weeks. Given a couple months, those could have been the assets of Dark Millenium level. The fact that bE had spent YEARS on this garbage said it all. The devs just had a crooked zero of an art team and art director. All assets were horrible, animations crude. This team clearly had no real production resourses at all. Their first trailer with the game assets told me all there was to say.
@k-leb46712 жыл бұрын
@@leegarner4592 Some people are just too excited about what their imagination conjures up about the future to admit how unrealistic they're being. I make that mistake myself sometimes.
@AzureRoxe2 жыл бұрын
@@k-leb4671 The problem is that this continues to happen. Anthem, Cyberpunk, all examples of people continuing to hype themselves up, fall for all the crap the devs say and never bothering to temper their expectations.
@dubstepXpower2 жыл бұрын
@@AzureRoxe yeah I'm never preorderimg again after cyberpunk
@invaderHUNK3 жыл бұрын
“I used to play esports in Evolve” Backstory information unlocked
@PonchaYT3 жыл бұрын
Yeah I was considered one of the best medics in the game and also one of the best on a character called Lazarus. Shame the game died but I don’t blame that for happening considering what 2K did.
@invaderHUNK3 жыл бұрын
@@PonchaYT that game is like a hazy fever dream. What happened to it? What was it like from your perspective, as a member of the community?
@PonchaYT3 жыл бұрын
@@invaderHUNK sad to be honest mate. Knowing how much work and love the devs put into that game for 2K to do day one dlc. The game got a back rep and it was scarred from then on. Even when it went free to play the damage was done. Evolve was marketed in a bad way being aimed toward the casual player. When the game was more of the complete opposite. If you have two teams going up against each other who knew what they were doing it was one of the best experiences and nothing has come close since. Evolve does need a video defending it, my brother might being doing that. His name is grizzlemarine in my channel box, he was a big KZbinr for it and it broke him when it got cancelled.
@invaderHUNK3 жыл бұрын
@@PonchaYT thanks for taking the time for my questions, looking forward to your bro’s video. Hope the dev team gets another shot, they’re working on another FPS slated to come out this year. Maybe we’ll see Evolve 2: Stage 2 in a couple years?
@ShahbazBokhari3 жыл бұрын
@@PonchaYT Wow... sometimes I pause and remember how fiercely i played that game and then... tears in the rain.
@RogalDorn233 жыл бұрын
My god, those clips of Dark Millennium looked soooo good. And holy shit, that presentation was cringy
@aaronruf84213 жыл бұрын
They should've just dressed up as tech priests and used voice scramblers
@AntonAdelson3 жыл бұрын
@@aaronruf8421 Exactly. The fact that they dressed as inquisition rather than mechanicus rang huge elitist bells for me.
@dumbcow13 жыл бұрын
IT HAS HAPPENED TODAY 6/10/2021 - They are officially shutting down the servers. They give up. 9/10/2021 is the day this slow withering pain ends. I remember the good days on the forums before the launch, the optimism, the excitement. What a load of crap....
@dener4613 жыл бұрын
I was so hyped for this game, but I have one rule: Never buy preorders.
@cyrilvidal18343 жыл бұрын
I can't imagine the effort you spent making this video. For the emperor, brother.
@PonchaYT3 жыл бұрын
Thanks brother. It was a pain to edit but it makes it worth it hearing that.
@Keilink3 жыл бұрын
THQ were on point with their 40K games, checking the DM assets just confirms it. It was a really hard hit when they got terminated ;(
@BaritoneMonkey3 жыл бұрын
@ God, yes. Interplay's Descent: Freespace was THE definitive game of my childhood... The sheer immersion of knowing that despite the epic, desperate dogfighting you engaged in to protect fleet assets you're only a cog in an interstellar machine... I'm sure that's the same appeal the Astra Militarum have in 40k. Nothing compared to the sheer overwhelming scope of the conflict told in the story. ...I used to have dreams that they'd come out with Freespace 3.
@Sturmavk3 жыл бұрын
Games Workshop needs another developer like THQ.
@S3Cs4uN83 жыл бұрын
@@Sturmavk THQ was the Publisher, Relic Entertainment were the developers of most of THQ's 40k games.
@toledochristianmatthew99193 жыл бұрын
@@S3Cs4uN8 still out of all the publishers out there, thq was the best that handled the warhammer franchises really well.
@S3Cs4uN83 жыл бұрын
@@toledochristianmatthew9919 I won't fault that, just wanted to point out the difference between Developer and Publisher there. My little 'Akshully' of the day.
@lime36203 жыл бұрын
I had no idea about Dark Millenium. The fact that it was being created by the very same team who made Darksiders makes it such a shame. A SHAME, I TELL YOU.
@fr0zen1isshadowbanned993 жыл бұрын
I forgot about it, but I remember being excited about it for a while.
@jihadjoe49573 жыл бұрын
Yea man it was how WH40K meant to be...
@Balevolt3 жыл бұрын
I remember I was so excited.... sadness.
@gideonhorwitz94342 жыл бұрын
They should have released the game code and servers to the public so that moders and programmers could keep the game going online.
@greyfells2829 Жыл бұрын
Games Workshop would never allow that.
@kampase3 жыл бұрын
Honestly I’m surprised they got away with building so much hype with what was essentially just ideas. It’s like if I could get to e3 with the ideas I have for games while I’m lying in bed. Also have there ever been any “ideas guys” in history that got further than Miguel?
@lonecolamarine2 жыл бұрын
The ones that also had their hands in what they were working on. But more importantly, the ones that could bridle their imagination. Know when to dial something back. It’s easy to kick back in ur boss pattern easy chair and TELL people what to make, but with no effort on your part, YOUR idea really isn’t the fruit of your labor. And as such, it’s subject to change, typically into something more manageable. Hell fire, I’ve “dreamt” up a kick ass 40k game, I KNOW everyone would love it. But until I act on these ideas, that’s all it is. A Dream. At the same time, it’s one of those “Dang I wish I could do the work of 50 people” type games. But long story short, my advice, if you wanna bring your ideas to life… Do it. It may take time, it may not be worth it, but if you’re willing to go through hell, you can at least say you’ve done it. If you don’t have a computer, at least do the stuff you CAN do right now, I.E, design characters or dream up levels. Maybe instead you’ll find your calling to make comics or sumn. Rootin’ for ya, whatever you go for.
@Lord_Waisman2 жыл бұрын
no man's sky
@Maedhrosz3 жыл бұрын
The guy presenting the features of the game sounds like a 10 year old describing his friends "oh maaaan, I thought of this game yesterday, it's gonna be so kewl!".
@Batchall_Accepted3 жыл бұрын
Dude I was thinking the exact same thing. He sounds like a reddit thread discussing their dream game
@CoolSmoovie3 жыл бұрын
Me watching a lame Video Game presentation. *The Presenters come out role-playing with robes*
@PonchaYT3 жыл бұрын
It was to engage with your audience I guess.
@lonecolamarine3 жыл бұрын
Like, bruh outsiders probably already think we're some cult. Then these goofballs walk out on stage in dark robes in a dark room with some monastic chanting playing in the BG? not helping at all
@PonchaYT3 жыл бұрын
@@lonecolamarine Could you image if someone walked in whilst that was happening.
@CoolSmoovie3 жыл бұрын
@@lonecolamarine 😂😂😂😂lmaoooo
@Hiraeth-zq8ze3 жыл бұрын
There is one rule that I always strive to follow. Don’t Be Cringe! Simple as
@Dracongard3 жыл бұрын
Sadly enough Nathan was in one of my friends discords and would hide away in our vc. He was half drunk apologizing for the failure of the game. Eventually when the game went f2p he just stopped visiting.
@ShahbazBokhari3 жыл бұрын
I imagine it must truly suck, to have the chance to work on THE dream project, only to realize you don’t collectively have the skill nor your higher ups the leadership...
@holyhandgrenade6613 жыл бұрын
Recordings or it didn't happen.
@ryanong35173 жыл бұрын
@@holyhandgrenade661 No one cares if you need proof
@holyhandgrenade6613 жыл бұрын
@@ryanong3517 Lol guess you'll believe anything then. Say, I have a bridge I like to sell you... Interested?
@freezie45113 жыл бұрын
@@holyhandgrenade661 lol so triggered
@bigolpileofthembones11155 ай бұрын
For what it’s worth I played this game without ever hearing about it beforehand and thought it was dope. RIP eternal crusade
@woopydoop25112 жыл бұрын
You know, I think something with the framework of Foxhole might be an interesting game for WH40K. Trenches, vehicles, big army sizes? I’d imagine you’d have to start with just the guardsmen and maybe the Orks, but I’m sure it’d make something cool.
@moffxanatos6376 Жыл бұрын
The most important part is that Foxhole didn't get where it is today overnight, looking at their history, along with their newest project Anvil Empires, and how it gradually works towards its goals is the key to attaining ambition. In the case of a 40k version, I'd say start with Guardsmen vs Renegades, in a sort of microcosm of Vraks (a relatively small, but expandable, map, first / third person rather than top down, so that Thunderbolts, Dakajets and more could be added eventually. and if GW has the rights for it (they probably do, knowing them) re-use assets from Darktide for the various types of Lasguns and Autoguns etc (maybe make it so each pattern of autogun requires different ammunition, to further emphasise the logistical benefit of a Lasgun and their recharging power packs) Manufactorums and basic Adeptus Mechanicus faction threads could be necessary to add right away for the logi side, but a basic "engineering corps" with Tech priests etc could be set up as an early placeholder. But yeah, 40k Foxhole is the only way to go. You could even have a lot of the logi simplified in terms of the micromanaging to make it more "automated" but still there. Adding Orks in Later along with their scrap mechanics (maybe even eventually add in a mekshop vehicle customizer that lets you assemble scrap and gubbinz like legos) And if you really want to go a bit more hardcore (keep Space Marine 2 for the more casual play, and this for the Hardlore) Inquisitors, Assassins and Rogue Traders as solo play compatible while Marines as an elite, clan only faction (Each Chapter as a clan/guild, 250 active players per chapter max (unless the playerbase gets into the millions, then and only then would chapters max out at 1000, clan leaders have to manage it ala Chapter Master) Each of these would be major expansion/updates ala the Trench Warfare, Inferno and upcoming Naval expansion that Foxhole has.
@doublemdoublefun7083 жыл бұрын
I really appreciate your immersive effort you put into this. Still watching this and enjoying it so far, but every scene where Miguel is taking in, I just can't help but talk over saying "fuuuuuuuuuck you..."
@PonchaYT3 жыл бұрын
ahaha, at this point I feel Miguel is a life long friend of mine since I've seen his face so much. Finally I don't have to.
@derekdrake87063 жыл бұрын
Lol, I say the same thing whenever he's on screen. This guy was the worst possible nerd for the job. And idk why but my first red flag was when they said the developers collected the miniatures.. it looked like his were all still in unopened boxes.. but when he promised an open world in a 40k game, I instantly knew he was either delusional, an idiot or knew nothing about developing video games. ...I bet he collects Tau..
@planescaped3 жыл бұрын
He reminds me of that douchey-bearded asshole who hyped up(lied about)Dead Rising 4 before its release. >__> I am glad Hello Games got raked over the coals for No Mans Sky, it doesn't happen enough.
@alexissmetje3 жыл бұрын
Now we know who Todd Howard learned from
@PonchaYT3 жыл бұрын
I should of made a 16 times the detail joke.
@igorthelight3 жыл бұрын
"I learned from the best!" - Todd Howard Probably ;-)
@seandennis89113 жыл бұрын
Other way around, Todd has been a very dangerous snake for a long time
@sepg50843 жыл бұрын
@@PonchaYT i hope to not offend, but it is "should have" instead of "should of". I noticed you keep using "should of", "should of" does not make sense. Have a nice day and more power
@PonchaYT3 жыл бұрын
@@sepg5084 you don’t offend at all. I’ve had people correct my vocabulary in far worse ways. Unfortunately with dyslexia, it happens all the time.
@ImperialistJoe3 жыл бұрын
Thank you for reminding me about how ANGRY I AM ABOUT DARK MILLENIUM BEING SHITCANNED. FUCK
@ShahbazBokhari3 жыл бұрын
And then... Dawn of War 3 never happened... nope.... never happened.
@boneman-calciumenjoyer82903 жыл бұрын
@@ShahbazBokhari I dont know what you're talking about, DoW2 never got a sequel and anyone who claims otherwise is filthy Xenos lover. No, I'm not in denial.
@NNYYLL3 жыл бұрын
Brother, let your WWAAAGGHHH out!
@theblackbaron41193 жыл бұрын
@@ShahbazBokhari There's no dawn of war 3 what are you talking about, there's only dawn of war dark crusade.
@CruzRoman32113 жыл бұрын
Really wish they made a sequel to dow2
@solaryon87113 жыл бұрын
Founder here. Said this before but its worth saying again. All engineering projects involving development of something new carry inherent risk with them. The promises must first be made to gather interest, in order to pay for development. This means the hype and investment must always come before the technical challenges are addressed. You cannot attempt to address the technical challenges without the money in the first place. Naturally, every engineering project has the chance to fail technically. I believe this happens in game development far more often than people realize. It is technically very challenging to design video games and developers will hit numerous walls that take far longer to cross than anticipated. Ambitious games always take far more time than estimated due to technical challenges that can only be discovered after investment has been put down. This is obviously directly at odds with publisher goals, who understand the importance of running engineering projects with a business mind. When a game's development just continues on and on, endlessly expanding, overengineering and gathering more problems than it is solving, it's time to cut the losses. Infinite crowd funding and lack of a voice of reason saying its time to stop is why star citizen exists as it does today, as barely a shadow of what was promised.
@PonchaYT3 жыл бұрын
Well said mate. Some people really don’t understand how the game industry works and how complicated is it to make a working game. I feel most people who review games don’t even know what they are talking about when they say a game is bad without the context or being involved in its development.
@dimitriwarchief3013 жыл бұрын
“Thry made naughty bear” Loved that game. Gotta get golden edition
@PonchaYT3 жыл бұрын
I love it as well. Quite a dark game. Wish it got a sequel.
@dimitriwarchief3013 жыл бұрын
@Poncha nice im glad Actually it did on the xbox 360. Trouble in paradise. Unfortunately both games have yet to be resold on steam
@chingonman3213 жыл бұрын
I’m always blown away by the amount of research and work you put in this documentary~type videos. Congrats mate, awesome video as always btw
@PonchaYT3 жыл бұрын
Cheers mate. I'm still very critical of this video myself. I feel like stuff still could of been done better but editing this was a challenge and I've learnt so much.
@supremeghost79503 жыл бұрын
@@PonchaYT You just made an internet historian'esque quality video. And I really mean that.
@elpoturu3 жыл бұрын
"Evolve Esports Pro Player" I have never been more jealous of someone's CV
@PonchaYT3 жыл бұрын
I'm getting all the offers with that one.
@inquisitorbenediktanders31423 жыл бұрын
10:22 at the start of that Interview a monetization alarm was going off in my brain (I mean because they have a monetization system there not youtubes). "Hope is the first step on the path of disappointment" -Jonah Orion, Librarian of the Blood Ravens ...which is why I go for the best sentence in the Imperial Guard manual: "Hope for the best but prepare for the worst".
@PonchaYT3 жыл бұрын
We should of seen that coming.
@supremeghost79503 жыл бұрын
Well, actually Isador Akios did say it first in the first DoW, but that would be too nitpicky by me.
@sneedchuckington3 жыл бұрын
Steven Lumpkin... fuck that's a blast from the past. Still hurts if I listen back to his Dark Heresy sessions or Rollplay Swan Song and hear how optimistic he was about this.
3 жыл бұрын
I remember TotalBiscuit asking Steven out how this company will archive their goals with only candy crush like games under their belt.
@leegarner45923 жыл бұрын
must be terrible having a surname only one letter away from a depraved sexual act.
@k-leb46712 жыл бұрын
@@leegarner4592 What act? All I can think of is Pumpkin.
@senecauk8363 Жыл бұрын
@@k-leb4671 blumpkin, dog.
@4STR4STALeatherBelt3 жыл бұрын
54:10 You're a surprisingly good looking chap. (No homo) But seriously, great vid, watched the whole thing. Well made, passionate, but fair - not a mindless rant or unfair digs (though I wouldn't blame any 40K fan for making those.....) I think more fans need to hold Games Workshop to account however. I can't, off-hand, think of an IP that has been as poorly utilised as 40K. It's shambolic and that's putting it nicely.
@PonchaYT3 жыл бұрын
Haha, I work out regally and almost have a six pack so I hope I don't look too bad. Funny thing is from the angle I look obese as hell but I have very big shoulders. Yeah I'm really trying to improve my content from mindless rants or attacking other creators. Shame people only see one side of me and don't see the other. People watch one video and make an assumption quick but you can't stop them from doing that.
@4STR4STALeatherBelt3 жыл бұрын
@@PonchaYT I certainly think there's a place for that style of vid don't get me wrong, but you're clearly far more capable and this video (while a long watch) shows that. 👍
@Unknown-SwedeX3 жыл бұрын
They made it sound so badass and promising that I bought a backer pack for 100$ at the beginning well well lesson learned.
@MURCHIE2423 жыл бұрын
I bought in too as a backer, maybe played about 1 hour max. Never again!
@StonedDragons3 жыл бұрын
Likewise
@ghailanemirsyaputra79183 жыл бұрын
Ultra gamers
@leegarner45923 жыл бұрын
yup, I got ripped off for that too, never played once. Just a lesson learned... I never buy games in alpha now.
@mortemtyrannus88133 жыл бұрын
At the time, I was still in high school, so I didn't want to go spending my money on things that I didn't have to. Thank god I didn't, because some of those backer packs really made me want to buy in.
@Mr.Crow19843 жыл бұрын
40:30 I love this part, you can see the desperation of a man trying to speak and a fanboy that's having a wet dream of the game he wants
@KingOfMilfgaard2 жыл бұрын
Holy hell man that was so uncomfortable
@borntopwnyou2 жыл бұрын
I so badly wanted Nathan to outright say "Miguel was a dickhead who promised things the development team didn't have the time or funding to deliver, then pussied out the moment he realised what he had done. Now I'm here to pick up the pieces and tell you that the things he promised won't be implemented on time at best, or will be downright impossible at worst".
@AParticularlyConcernedCitizen2 жыл бұрын
@@borntopwnyou Yeah, if companies actually understood PR instead of outsourcing it to a marketing department, they might try that. Not everyone can be Hello Games where they fuck up at the start but end up delivering everything they promised later.
@RecoveringLoLAddict3 жыл бұрын
From the guys who gave us such classics as Bootleg disney video games
@Scruffest3 жыл бұрын
Don't forget that one platformer where you play as a Lizard
@cattysplat3 жыл бұрын
Exactly. How can anybody think people with such limited experience can produce a quality game, let alone an MMORPG of a beloved franchise of all things. It was literally impossible from day 1 and doomed to inevitable disaster.
@psykomancer44203 жыл бұрын
"Enter Nathan" Cuts to him looking depressed.
@tyrantofcans46510 ай бұрын
The worst part about this is that now there is a fan project making the game better from the ground up it seems, for free, and it's already added in at least four of the features the main game promised but didn't' deliver on. The Crusade Reborn has Terminators and Bikes already and it's only been going for about a year.
@TheSinicus3 жыл бұрын
Well, that was a trip down memory lane... I remember being so active on the forums, so hyped. I did some graphical redesigns for the premium weapons to look more realistic and/or cool. I spent hours talking with other people from all around the world, brainstorming what would make the game the best it could be. I even got the 120$ Founder's Captain Pack for the music track I made in the bE's creative competition on the forums. Unfortunately, I had a hamster-powered PC, when the game went live (perks of living in Eastern Europe, I guess...). So, couldn't play it. But boy, oh boy... What I saw on YT disappointed me so much, I immediately forced myself to lose interest in the Eternal Crusade, just as to avoid unnecessary stress... So much wasted potential.
@leegarner45923 жыл бұрын
me too, spend a load of money on a game my PC would barely be able to run. In the end it crashed hard before I ever installed it, and all the negative hype put me off ever bothering, such a shame.
@chrischickering19593 жыл бұрын
Its a shame you bought into it, I was very close to doing the same but something felt "off" about the rougue trader I recall.
@Andreazor3 жыл бұрын
Ah, so they did a No Man's Sky. Classic mistake of over promising and under delivering. The difference being that NMS actually did something about it in the end. Likely all caused by Miguel and his ambition. He kept making shit up and promising things that the team itself likely wanted him to shut up about. That is no doubt why he was removed. Miguel set expectations way way way too high. Bandai was probably one of the worst publishers to get too, they're fucking awful.
@Klishar1223 жыл бұрын
I had similar thoughts. Both devs allowed their ambitions to get the better of them and both promised too much. And ultimately the teams couldn’t deliver on the promises made. Of course, Hello Games managed to get most, if not all, of those promises filled eventually. In this case, everything just went to shit and that was that.
@roetheboat13 жыл бұрын
@Dizzy Gear It's a common issue with people who get too successful to the point where others around them are no longer able to give criticism or reign back their biggest impulses. George Lucas is a really good example for a filmmaker.
@ShadowMageAlpha3 жыл бұрын
Happened to remember Eternal Crusade existed today (I tried so hard to suppress that trauma) and poked around on the forums to see how active they were. One of the few posts from this year was a link to your video. I appreciate how measured and details this all was. Honestly, the only thing I could want for more is actual details about what happened behind closed doors. Unfortunately, as you mentioned, it's something that wouldn't get out. And although text pretty much never carries subtle tone, I could only really "hear" Miguel's tweet in a very embittered, hurt tone. I can only imagine the betrayal he must have felt, to work so hard and so passionately, just to be tossed aside and watch his baby get killed slowly from afar.
@AremStefaniaK3 жыл бұрын
when i played thq's Space Marine as captain Titus, i could feel an mmo in this style of gameplay has a chance to work out but was probably too much work, both for dev, and for player
@Child_of_woe_1994 Жыл бұрын
Warhammer has always had a heartbreaking history when it comes to gaming because it feels like for every good game there's two or three games that end in disaster 😞
@GrimUndead943 жыл бұрын
It pains me to hear AGH at the end of "WAAAAAGH"
@LordVader10943 жыл бұрын
I mean, me and quite a few other people pronounce it that way.
@Sammo2123 жыл бұрын
@@LordVader1094 I've heard it that way more than not
@chloegoodwin24823 жыл бұрын
@@Sammo212 Because a lot of people don't understand the joke
@Amcor093 жыл бұрын
Same. The 'h' at the end negates the pronunciation of the 'g'. I think some deliberately pronounce the 'g' as a joke, but has become common-place for so long that many actually think its correct.
@DerOrk3 жыл бұрын
Yah, no wonder this one took a while.
@PonchaYT3 жыл бұрын
I need to get back to doing a video that won't have me glued to the seat for a month.
@DerOrk3 жыл бұрын
@@PonchaYT Any plans on covering Necromunda: Hired Gun?
@jakepel31173 жыл бұрын
Angry Joe misleading people? Next you'll be telling me water is wet!
@EbonMaster3 жыл бұрын
Yeah it seems like he gets way too excited about stuff and doesnt think things through before he says or does them as much as he should. Not making excuses for him tho. He's a grown ass man that should be able to do that lol
@chrischickering19593 жыл бұрын
He is sleazy af lol
@Willsr143 жыл бұрын
I was there every step of the way from birth to death. I think there are several parties at fault here: . the developers who lied through their teeth repeatedly. Don't feel sorry for Nathan, he did it too. I tuned in to every single weekly twitch update on the development, and he lied every single week about what was coming shortly (and never even existed behidn closed doors), as well as being really rude to fan questions and generally being snarky. - as for information of those refunds, i still have an email conversation with them, asking clearly three times in seperate emails for a refund during this perioid and they try to evade and dodge my question and point to other things i can look at instead, with the final straw saying i can get a refund if i really want to from a particular link, that actually just lead to their home page, not to a ticket support or anything similar. Crooks, the lot of them, and don't bullshit saying there are otherwise. - The final reason i blame the devs is for the gameplay. It didn't work well. Melee combat was rock-paper-scissors except it wasn't compatible with attack speed differences between weapons. It was purely guess work. Imbalanced weapons, bad maps, poor visuals, bugs, i couldn't even invite friends to my lobby for months after release. This looked like an amateur project that should've bene F2P. Especially with the overpriced cosmetics. Some really shit pieces that were just colour changes or an added symbol cost £10+. . The youtubers that constantly protected the game and defended it, convincing unknowing people to waste their money on this scam - and it is a scam. Those players did not deserve to have their money wasted by overly loyal defenders who were still in love with the non-existent pipe dream that was this game. If this game was on more peoples radars, there'd probably be a lawsuit or trouble over the false advertisement. Not to mention the gameplay itself is absolutely dreadful for a TPS, a non-40k fan would call this shovelware, and rightly so. . The publishers for releasing early. But honestly, the game was never going to be ready or finished, so this seems inconsiquential to me. I remember the game was already dead and the fanbase had widely abandoned it months before this happened.
@PonchaYT3 жыл бұрын
Interesting side of the story, I knew there would be much I missed. Honestly I'm not surprised there was no lawsuit.
@Willsr143 жыл бұрын
@@PonchaYT Also, I've seen several of your videos now. This one was the one that made me sub finally :) I like longer documentary style vids like these, and you do them well :) Eternal Crusade is a rough journey, full of let downs and disappointments. I'm definitely gonna be biased in what I say about it all, but I really find it interesting how some games like Cyberpunk gets massive backlashes and a lawsuit, where eternal crusade doesn't, but did far far worse things openly
@PonchaYT3 жыл бұрын
@@Willsr14 I honestly don't understand either. How lawsuits work in the gaming industry is a mystery. I appreciate you like the video. My content is not going to be just videos like this. Dawn of war 3 and eternal crusade I've wanted to do videos on for a while. This channels content is not going to be base around one game or just a small video here and there. I've decided that this channel will be more of doing long reviews, talking about warhammer in a more mainstream way and trying to get new people in. I have many video ideas that I hope people will like, videos like this I will try to be more serious but for reviews I still want the a bit of comedy. My next big video is going to be a spotlight on the unification mod as I promised the modders I would and I think a lot of people will like it.
@Redemptiametallicus3 жыл бұрын
That's the most tragic video game development story ever. I was so hyped by Dark Millenium until its cancellation, that then I put all my hopes into Eternal Crusade and bought a Founder's Pack that I kept for months, eagerly awaiting release ; only to be so disappointed when Bandai Namco force released it. I've never spent more than 20 hours on it. What a shame.
@sleeplesshollow42163 жыл бұрын
Honestly, it could have had a waaay larger appeal if the f2p included imperial guard too, so you'd have members as the elite forces like Space Marines and f2p as guardsmen as well as orcs. Now youve got true 40k battles and more people happy since it isnt just f2p vs members theyre just supporting their faction.
@panzerpirat49323 жыл бұрын
The moment you mentioned Evolve, i felt that so hard. For some reason i am drawn to games that unfortunately more or less died. Titanfall 2, dirty bomb, evolve, all great games that i played and am still playing and with eternal crusade i got another one in my list
@PonchaYT3 жыл бұрын
Yeah I loved evolve so much. So many hours in it. Played it every night with mates. Shame the game died because of 2K but I’m not surprised with all the dlc. I thought titanfall2 was really good it just go released at a bad time.
@rena82153 жыл бұрын
@Dizzy Gear You sound like a really annoying piece of shit to be around of
@darthgiorgi49903 жыл бұрын
I would say Titanfall 2 is much more alive now than it was before April this year.
@blablabla7983 жыл бұрын
@@darthgiorgi4990 well, now it's basically unplayable, which, as a big fan of the game, is quite depressing, but, you know, respawn can't work on TF|2 because they have to keep milking the money cow that is Apex Legends
@Humble_Merchant3 жыл бұрын
As someone who lived through this from beginning to end... Can confirm it was a terrible let down and complete sh*t show.
@ThisIsYourGodNow Жыл бұрын
The idea of BHVR being able to host thousands of players when their servers cant handle more than 2 zombies in a dead by daylight match is hilarious
@Usual_User3 жыл бұрын
Man, you channel so underrated, serious you put so much work in this!
@PonchaYT3 жыл бұрын
Thanks mate. This next video is stupidly taking way too long but it will be worth it.
@Usual_User3 жыл бұрын
@@PonchaYT I'm sure it will! Thanks you again and have a great day!
@deusexcapsicum13683 жыл бұрын
To shed a bit of positivity on the matter, as someone who was never invested in the pre-alpha, alpha or beta, and only discovered it by chance in the Steam F2P section, this game brought some of the most fun I've had playing an online game. The community at the time was fun and mostly salt-free, the gameplay, although unbalanced, was really really fun. I never heard about those "thousand player matches" , but I've got lots of fond memories of the 32vs32 sieges that made it feel like an actual 40k battlefield, charging chainsaw in hand as a Khorne zerker was incredibly fun. Bigger maps or teams were unnecessary to make the game a fun experience, specially for those of us who loved THQ's Space Marine and thirsted for more after the studio's demise. As I've learned in this video, there were a lot of broken promises, but for those of us who were never aware of those promises and only wanted a fun 40k game, this game was incredible.
@fr0zen1isshadowbanned993 жыл бұрын
Match Making killed it for me. I had lots of fun but then the Map stopped and 50% of the time you had to wait for the next round to finish... 20-30min Having Servers or at least not kicking everyone out of the Lobby would have been welcome ^^
@mildlyderanged3 жыл бұрын
Likewise I had great fun with the game, although I disagree with the salt-free community. Space Marine players complained every time they didn't roflstomp the enemy, as someone who played both Eldar and Space Marines, I found myself running with the astartes less and less because I was bored of bad players expecting a game to be handed to them because they were the poster boys. The Ork Community though was always epic, outgunned, outnumbered, but always had a blast
@Troupe_Master3 жыл бұрын
this game is a piece of literal corium
@geedub74753 жыл бұрын
@@mildlyderanged last night were many 20 vs 20 LSM ORKZ matches and it was a BLAST! and at the end two choice LSM started calling the orkz n-words and telling them to uninstall. Uh, we need people to shoot at! Don't tell them to leave!
@AngronTheRadAngel3 жыл бұрын
The best part about this game, was the forums and people you'd meet there.
@Superschokokeks3 жыл бұрын
the real Eternal Crusade was the xenos we purged together along the way
@hollow63373 жыл бұрын
@@Superschokokeks Fucking with Asheru was the best part of EC.
@5xg3783 жыл бұрын
@@Superschokokeks was coming to make this joke but you beat me to it and made it better. Good job honorable battle brother
@Superschokokeks3 жыл бұрын
@@5xg378 Let's purge some heretics, honorable battle brother!
@lucascoval8283 жыл бұрын
@@Superschokokeks Banged along the way.
@raypuntanen22833 жыл бұрын
Not gonna lie, I'm STILL sad about eternal crusade years after I stopped playing it. It was legitimately my favorite game before I just got fed up with all of it's issues. The gameplay itself was REALLY fun.
@nrask87273 жыл бұрын
As someone who survived testicular cancer I just want to say one thing to you; Thanks, by using that metric I really understand how bad it is from personal experience. Have a good day
@whocares3173 жыл бұрын
Also as an Aside, I remember Steve Lumpkin, he did some RP with Total biscuit, His credentials... where not amazing, he worked on some tycoon games, but he was defo- passionate about 40k and I assume he was good at his job.
@uruburus52033 жыл бұрын
7 years later the cyberpunk demo got angry joe excited cmon joe get your senses right
@comradebusman33 жыл бұрын
having only known of eternal crusade after it released, and was entirely free to play, and played it (although not much, because there were no active ork lobbies, just space marine v chaos, and i like the orks best), the team describing this mmo game makes me very confused.
@snakehorde3 жыл бұрын
Will you do such a documentary on evolve??? I bought the 100 euros pre-order, got the golden dev skins, but can't play the game I loved... And I would like to know why... Why did it become stage 2? Why was the campaign removed? Why has it become a free to play? Why was the big rock monster not included within my collector's edition? There was an esport scene?! Where, when, how, by whom???? Please
@PonchaYT3 жыл бұрын
oh my friend that's a very temping video. Me and grizzlemarine, a big youtuber for evolve who knew the devs were thinking about doing that at some point.
@katamarankatamaranovich99863 жыл бұрын
Me and my friends loved this game, we played like 400 hours together. Shame it never got popular. We were there together when servers were shut down.
@kasus1233 жыл бұрын
Yea an evolve vid would be dope, im also very curious what the fuck happened haha
@wonderboy24023 жыл бұрын
I played this early on. One of my favorite memories was joining a group and there was a player doing a perfect ork impression, barking orders.
@Zakading3 жыл бұрын
"Nobody will pay $2000 dollars to play a game." Tell that to Star Citizen
@mattsterh77403 жыл бұрын
Star citzen isnt out
@MuchKoku3 жыл бұрын
"Let's talk about the fall of Warhammer 40,000: Eternal Crusade..." The fall of what now? How have I never heard of this? "...a massively multiplayer online role-playing game." Ah. There it is.
@cattysplat3 жыл бұрын
I remember seeing screenshots of this in a gaming magazine. That's it. Never heard from it again. The fate of many an MMO during the late 2000s.
@DOWCinematicbattles3 жыл бұрын
now i understand why it takes so long one hour of shaming damn!!
@PonchaYT3 жыл бұрын
I have not forgot about unification, its been on my mind. I think next video is 100% going to be a darktide comparison development and promises to vermintide one that I've been planning for a while. After that I will most likely to the unification mod.
@DOWCinematicbattles3 жыл бұрын
@@PonchaYT never asked for that review but good to hear ur going to make it .unification mod team deserves that. They a have made a great mod.
@ryansumida333 жыл бұрын
To paraphrase the immortal words of Sergeant Cyrus "Arkhona was a mistake"
@BAGG8BAGG3 жыл бұрын
46:36 It may sound weird but what he is trying to convey is that imagined fun and realised fun are two very different animals. You can imagine a vast battle in your head like a movie and think that would be cool but when you realise it, you just get a huge 500 player deathmatch where the goals and rules are not so defined so the player is less rewarded. The Miguel guy at the beggining didn't understand this, Look at EVE online a game that nathan helped develop, even though vast battles sound cool the reality is that smaller skirmishes in the game, with maybe 10's of people are where the game is most exciting and engaging. You have a balance that is recognisable by players in real time, it is not a coicidence that all games that deal in large character numbers e.g. Total War put them in platoons so the game is recognizable and fun to engage in without being a messy hard to follow chaos. It's was delusional for miguel to promise all these grandiose game design decisions with out a fun core game, it was delusional of the people promised this to not realise that no game had achieved this scope before. It was then delusional for the fans to hate Nathan for being the only one at the helm to be honest and realisitic about timescales and what players can expect. You can't be mad at the man who is trying to steer away from the traffic after the madman in the back said he'll get the car to fly before it hits oncoming traffic.
@senecauk8363 Жыл бұрын
I made a similar comment. A 1000 player battle? I cannot imagine how that could be comprehensible, coherent fun.
@ts256793 жыл бұрын
39:20 the body language speaks volumes. I don't think Nathan can get much more horizontal.
@Tzar-TZ3 жыл бұрын
thq are the ones that made the good DOW games, its a shame they went bankrupt
@halo1298303 жыл бұрын
The metro series never would be the same.
@heartwork79773 жыл бұрын
THQ did not make DoW, they only published it. Developer is Relic and they are alive and well.
@Tzar-TZ3 жыл бұрын
@@heartwork7977 oh well in that case, thq were goid publishers. It all went to shit when sega took over
@supremeghost79503 жыл бұрын
@@heartwork7977 I doubt about the latter, since after the release of DoW III and their terrible way of support towards it says enough for me that they are not doing well. Hell, they cancelled DLC's and every other major contents not even a year after release! And after that we never heard anything from them.
@SneedRemembrancer3 жыл бұрын
@@heartwork7977 alive sure Well no not after Dow 3 They are not well making that abomination
@halo1298303 жыл бұрын
Suffer not the corporations to live.
@Ravachole3 жыл бұрын
@Jahtzee If you can't see the problem in video games industry here and, why, corporations are evil greedy scammers, especially in this industry, you, actually, missed the point.
@Stego18193 жыл бұрын
@Jahtzee "In reality, pretty much every game would end up in development hell, with an ever expanding list of features and requirements, constant refactors and rewrites" did you just describe star citizen.
@normac39143 жыл бұрын
The over promised of Eternal Crusade 2076.
@mikcon633 жыл бұрын
Bro the quality of these videos are unreal. Its absolutely criminal you're on 20k subscribers, subbed so hard.
@morgang98823 жыл бұрын
Cant wait for this channel to blow up in the community. Keep up the good work
@PonchaYT3 жыл бұрын
oh just wait, some of the videos I've got planned are nuts.
@soundwave10213 жыл бұрын
This was the first game I installed when I first got a gaming rig. Still got a lot of affection but had to leave it. Awesome video. Great work
@catowarmeowson99643 жыл бұрын
Fucking rip, 40k planet side 2 is still pretty much a "free money" idea that no one is going for ... planet side 2 is what? 8 years old? how much could the tec cost at this point
@skibidi-bop-mm-dada3 жыл бұрын
You need the software that Daybreak wont give out, you need the servers, the graphics etc. Planetside is shit but its shit because people have expectations.
@Theicemonkeyjr3 жыл бұрын
Such a sad disappointment of hype in my teenage years, thanks for this video, i hope 40k gets something as good as space marine again.
@PonchaYT3 жыл бұрын
That's another video I have planned. Explaining what happened and what space marine 2 was going to be and also if we could get Warhammer 40k battlefront.
@Theicemonkeyjr3 жыл бұрын
@@PonchaYT I'm a 3D artist in the industry, it's so sad to see those lovely assets not go to use, if I can provide any insight about the art pipeline feel free to contact me :)
@PonchaYT3 жыл бұрын
@@TheicemonkeyjrI appreciate you telling me this. I see game devs as some of the most hardest working people. It really frustrates me when people shit on a game. Or like in the video, assets that don’t get used when devs might of spent seven years of their life working on something just to have it forgotten. I was thinking about starting a series on this channel called inside the dev studio where I would get voice actors, artists and developers and try and give them a platform to talk about their experience in one of the hardest industry’s to work in. If I ever do get round to doing that it would be great to have you on to talk and give your perception. I’m still wondering if people would like that. I don’t know if devs would even want to talk about it openly. Of course, I know some stuff they would not be able to say.
@Theicemonkeyjr3 жыл бұрын
@@PonchaYT I would be up for that, I cant say much with authority other than specifics of asset creation but yeah that would be cool :) I already have a 40k Blood Raven on my portfolio and plan more as well.
@AzraelThanatos3 жыл бұрын
@@PonchaYT Make note of the people screwed over with the entire DLC debacle...it was one of the two games I remember being really ticked off about with Space Marine and Marvel: Ultimate Alliance 2...the all DLC vanishes and briefly pops back up with zero warning for a short period before gone again.
@dungeonsanddobbers26832 жыл бұрын
Gods! For the longest time I thought that Dark Millennium Online trailer was a fever dream.
@thepurpleperp4564 Жыл бұрын
What's really sad is that despite all the issues with the game, the programmers and designers were actually creating some really interesting combat. Probably the most seamless integration of Shooter with Melee I've seen to date. Melee was actually fun, not just a one hit kill or spamming a button.