You forgot the coolness metric in your calculations
@sonicwaveinfinitymiddwelle85552 күн бұрын
koopa cave hop hop #1
@ryansilverman31644 күн бұрын
The only other factor I think that could be considered in a part 3 to this is the risk reward ratio rather than just time save. For instance, if you fail the grass cut you might lose 2 seconds. But if you fail a rainbow road track skip you might lose 5 seconds. This factors in how risky a given cut is.
@bigfry53 күн бұрын
That’s actually not a bad idea, idk if people considered that when considering difficulty so if I redid this video I could include that
@ryansilverman31643 күн бұрын
@@bigfry5 you would just have to factor it into your equation. I’m not good with math but I bet you could find a way. Put out a new survey and have people not consider time loss in difficulty and then do that part on your own.
@jurriankoning65934 күн бұрын
worst shortcut is a lie. It's been speculated the hippity hoppity strat improves luck by 200% making it worth it every single time
@joshualiley3 күн бұрын
Maybe a max vs min time save/loss based on if you succeed or fail. The grumble volcano rock hop might be harder than the respawn, but if you fail it you're probably still going to respawn on the other side and save time. Compared to the peach gardens flower cut, even though it's easy to pull off, if somehow you fail it by crashing into the hedge and ending up in the flowers, for example, then you're losing time overall. The formula would be very similar, but would also factor in an unsuccesful attempt. The probability of failure score is just 5 minus the difficulty of the shortcut, meaning the GV rock hop with a difficulty of 3.62 has a failure score of 1.38. Let's assume that failing the rock hop saves the same amount of time as simply attempting the respawn, minus 0.5 seconds for arguments sake. That means it saves 3.1 seconds if failed and 5.2 seconds if succeeded. Using my new system, the success score remains the same as yours at 2.532, and the unsuccesful score is 3.1/1.22^(1.38) = 2.356, so the total score of the shortcut is 2.532 + 2.356 = 4.888 Let's contrast that to the current system's best shortcut, the BC3 regular cut. The successful shortcut remains the same at 4.161, an unsuccesful shortcut we'll say loses 4 seconds (the time it takes to respawn, I believe, and the respawn is back where you started). The unsuccessful cut saves -4 seconds (because it loses time), so the unsuccesful score is -4/1.22^(2.28) = -2.542. Therefore the shortcut has a total score of 4.161 - 2.542 = 1.619. That feels a lot more appropriate given the high cost of failure compared to the GV rock hop. I also believe you should remove 0.5 seconds from the score per mushroom if it takes more than 1 mushroom. For example, it doesn't feel fair giving the Delfino square double it's full time save when you blow through 2 mushrooms to complete it when the mud cut only uses 1. You should also subtract any possible remaining mushrooms from a failed shortcut that may result in you losing the mushrooms via falling off. For example, failing the rock hop would possibly lose you 2 mushrooms, so 1 second, whereas failing the GV respawn wouldn't really lose you any mushrooms because why would you try it when you still had some? Because of these, these additions/subtractions should be done before dividing by 1.22^x, so that the likelihood could be factored in. These 2 cuts would then have the adjusted scores: GV rock hop - 4.128 BC3 regular - 0.782 Shortcuts where you could fall off are going to have much worse scores now, but that feels appropriate in all honesty
@bicrowave323 күн бұрын
i think that another factor to consider is the proximity to the end of the lap: mg gap jump can take you from 7th to 3rd and you finish immediately after. however for pg grass cut, it's right at the start of the lap, meaning there's more time for you to be shocked/blued and for you to lose your position. proximity to end of lap makes mg gapjump much stronger and pg grasscut much weaker
@bigfry53 күн бұрын
True, there’s a lot of nuanced things like that that I could have added but I didn’t 💪🏽
@BlueGrovyle3 күн бұрын
I like metric-based rankings like this because they're objective once the admittedly subjective, but concrete criteria are determined. Then the numbers can be adjusted if we think they did a poor job. I think that, instead of giving a bonus to shroomless cuts, you should have introduced what I'll call an "accessibility" stat to generalize based on the number of shrooms the cut takes (e.g. dock points from Delfino double cut for requiring 2 shrooms). Excellent video!
@spencergains73463 күн бұрын
one slight methodological critique is the choice to use absolute time versus something like shortcut time save divided by total track time. Shortcuts which save less time, but in short tracks will be disadvantaged to shortcuts that save an average amount of time on a long track.
@smoceany94783 күн бұрын
a better way would be shortcut time divided by average difference between first and second place, which is harder to measure but if measured would be very good
@0_7up3 күн бұрын
best shortcut (not really a shortcut but a strategy) is the method where u release a miniturbo into the wall once u enter the waterfall on koopa cape and then turn left and release another minturbo and ride the left wall at nearly shroom speed. i think its the best because its consistent and satisfying. bonus is that it can save you from red shells!! yay!!
@Foster1283 күн бұрын
when you blow up this should be redone, imagine like 25k ppl taking the poll
@sketero31973 күн бұрын
Funky Kong is an affront to science and thus cannot be determined with it
@FrogInShorts13 сағат бұрын
I feel how close to the end of a track should play a factor. Sure peach gardens is easier than mushroom gorge gap jumps but I guarantee far more people have won a race thanks to the gorge jump at the finish line than the peach gardens cut that is on the start of lap 3. Edit: I see my exact comparison has been made already but ill leave this up cause that's funny to me.
@Metagross31Күн бұрын
I like the idea, but I have two things I would have done differently in your metric: 1. For the shroomless/shroom distinction I would not have just subtracted a fixed amount, but I would have tested how much time a Shroom on a straight piece of road saves in comparison to driving normally and then subtracted that from the "time saved" variable. This way you can really see how much time is saved by the SC and how much is saved by the shroom. 2. I would have also taken into account if a shortcut takes multiple shrooms. This way the Delphino Square double SC would have been deduced the shroom score twice, since it takes 2 shrooms.
@bicrowave323 күн бұрын
this video is clearly wrong. it is well-known that the koopa cape ramp is not only the easiest shortcut in the game, but that it also cuts off a huge amount of the minimap, which is of course what made it a shortcut in the first place.
@YangMK6THEMARIOKARTWIIGOD3 күн бұрын
🔥
@KlydeRiolu3 күн бұрын
just so you know, bc3 shroom cut saves more than ultra does
@mrsnrub9804Күн бұрын
i was expecting shrooming over the grass at the start of moonview highway to be number 1
@Seltaeb_3 күн бұрын
Commenting for algorithm. GL on this popping off!
@nebnoobgeometrydash15243 күн бұрын
I expected the gap jump to be higher but others werent too surprising lol
@DarkCosmosMKW4 күн бұрын
Big fry can we do an sq sometime in da mkw lounge
@bigfry54 күн бұрын
I was gonna do one today but the season ended so everything’s closed 😭 I’ll stream wws instead
@benhurley0214 сағат бұрын
Fun fact: Lava respawn can be made shroomless
@PeterKart44442 күн бұрын
nah the koopa cape hippity-hoppity strat saves 10 minutes
@brunomcleod2 күн бұрын
9:22 WHAt i have never seen that before is that a recent shortcut that's cool
@JanNiediek9 сағат бұрын
I think it could be a cool idea to place the shortcuts on an xy graph instead of converting everything into one number ;)
@sgtdonagon3 күн бұрын
thanks for the factoid my glip glop
@bigfry53 күн бұрын
Anytime bro🙏
@Lars256.3 күн бұрын
AMAZING VIDEO🎉🎉🎉
@jeikobu4054 күн бұрын
I think you should add a factor of how many shrooms it takes into the formula as the double dock needs 2 but the single needs 1
@ryansilverman31644 күн бұрын
I’ve always wondered this nice video
@dankdungeon51047 сағат бұрын
How did you calculate time saved? Did you do normal route while also using a mushroom when the shortcut uses a mushroom ?
@nsomandin5342Күн бұрын
I mean the 'time saved' shouldve been in comparision to, if u used them, how much time you saved from using those mushrooms in either the straight before or after the turn
@ironcicadamkw52414 күн бұрын
Thinking about GV respawn and DSDS double, I'm wondering if I was the only one who factored in online interactions like targetshocks and traps when giving my difficulty score in the polls.
@Clouditivity2 күн бұрын
I've never heard of the last one 😭
@funkgorilla3 күн бұрын
How sigma would it be for daddy fry to reply
@noahdalentoft80764 күн бұрын
Not sure if you messed up on some of the calculations fx. I get 3.668 for BC3 regular, otherwise it's a pretty cool video
@bigfry53 күн бұрын
Don’t forget to add 0.5
@Flapjack4834 күн бұрын
Big fry please give me back my tongue I cannot speak anymore please
@gmd_fox_monkey_channel_4 күн бұрын
Big fry i have enought rupees can i have my family?
@Chillidog03 күн бұрын
my guess was gv2 wall clip glitch as the worst in the game
@bigfry53 күн бұрын
I didn’t include ultra shortcuts, but it would fall pretty far down
@HoobilagangaКүн бұрын
I main the sugarscoot what is wrong with my life
@prodklo03 сағат бұрын
about a week ago 😂
@alexbarron67614 күн бұрын
I helped make this video(sort of)
@ag3g3 күн бұрын
Man i wanted to see some shortcuts not a mathematics lesson
@kevingreene409023 сағат бұрын
i didnt even know about that final koopa troopa shortcut
@Dak367993 күн бұрын
The koopa cape hippity hoppoty strat can be done shroomless!!
@bigbadboy2835 минут бұрын
I hate funky kong sorry.
@rryumi4 күн бұрын
yeah well, skill issue (for sure)
@williamjasper2734Күн бұрын
This formula was completely wrong. You made it to where harder shortcuts are punished, not rewarded. Try again.
@tzargКүн бұрын
why would harder shortcuts be rewarded? that would mean that you're less likely to be able to do them