This Is How We Should Be Using Necron Lokhust Heavy Destroyers!!!

  Рет қаралды 4,898

Planet 40K

Ай бұрын

This Is How We Should Be Using Necron Lokhust Heavy Destroyers!!!
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#Necrons #Necron #warhammer40k
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0:00 Intro
0:38 The Weapon
2:03 Toughness 3 - Toughness 6
9:58 Improving the Stats
14:22 Toughness 7+
17:15 Conclusion

Пікірлер: 61
@Planet40K
@Planet40K Ай бұрын
Latest Bat Rep - Nurgle Chaos Daemons vs Necrons 40k Battle Report - (going against my own faction!) kzbin.info/www/bejne/mmaXnp93gr98pJI
@alexanderbernau8023
@alexanderbernau8023 Ай бұрын
small correction, custodes can no longer bring back models, that was Index only (RIP index)
@Planet40K
@Planet40K Ай бұрын
Thanks for the update That’s good to know 👍
@noirceuillesombre3472
@noirceuillesombre3472 Ай бұрын
Helpful information. Thank you 🙏
@veryblocky
@veryblocky Ай бұрын
I really like them in Hypercrypt with Arisen Tyrant, more efficient than immortals per point
@Planet40K
@Planet40K Ай бұрын
I agree
@GrimDave40k
@GrimDave40k Ай бұрын
Been using 3 LDHs and Lokhust Lord with both Enmitic and Gauss since 10th dropped and I'm sad to report these estimates are a tad high. However, I've been running 2 man squads of LDHs with Gauss alongside Doomstalkers and they've been decently effective. The problem is Destroyer Cult is tragically under supported (and represented in models) and without an INV or FNP, they tend to get picked off the second they're exposed. Gauss does 6 a pop and at a longer range, so you can keep them moving. Re-rolls against monsters or vehicles means you can focus fire some big stuff down, but I've had some fun chuckles throwing shots from them into larger infantry as well. Make Terminators roll saves for their lives.
@Planet40K
@Planet40K Ай бұрын
Yes these averages are based on always being in rapid fire. I don’t actually think I added heavy though.
@raiden2048
@raiden2048 Ай бұрын
these are my favourite units man, Whenever they are taken on the battlefield they tear shit up
@Planet40K
@Planet40K Ай бұрын
They really do
@DaneInTheUS
@DaneInTheUS Ай бұрын
The issue with this weapon is that we have plenty of weapons that can kill T3&4 infantry, and it comes at the opportunity cost of not bringing the gauss weapon.
@Planet40K
@Planet40K Ай бұрын
What about t5/t6 This unit deletes those t3/4 whilst being tough and quick
@DaneInTheUS
@DaneInTheUS Ай бұрын
@Planet40K that's fair. Absolutely. Same opportunity cost though, and I don't think the 1ap will always cut it compared to the defenses those units usually have. The normal Destroyers SHOULD be handling those types of units (in my opinion) but the S5 hurts them. Wish they were S6
@Planet40K
@Planet40K Ай бұрын
I do like the LD too. Just never have room in my lists
@samburger1238
@samburger1238 Ай бұрын
Two LHD w/ LL absolutely murdered a squad of T6 TWC w/ stormshields and characters. The non-monster/vehicle change was so nice imo.
@fdehands7494
@fdehands7494 Ай бұрын
​@@samburger1238did you kitbash for the LL
@grants69r
@grants69r Ай бұрын
Oh damn, I thought you updated your production value with a second camera but realise now you just mirrored. Still love the transitions :D
@Planet40K
@Planet40K Ай бұрын
😂
@chrisbeau76
@chrisbeau76 Ай бұрын
Out of curiosity, which weapon do you usually give your locust Lord? I have recently been thinking about the Triarch Stalker as well because I keep hearin how easy it is to get cover in 10th and his ability to scout 8” basically allows him to choose any of the three weapon loadouts should be able to find himself within range of something to shoot even if I didn’t take the Heavy Gauss Array and they finally gave it 4 attacks in combat with each potentially dealing three damage. And still, I hear a lot of people talking about how negative it is for its points… but me it seems like a vehicle that can do a little bit of everything sort of the closest thing we have to a dread, I guess… Do people not realize that if you take the heat ray weapon it has the (Melta 4)?!? I think this is the first weapon I’ve seen with (Melta 4) What I really like is his heavy flamer which comes with the heat ray as an alternate firing mode because most flamer weapons only roll a D6 attacks, and this one rolls 2D6, and has -1 AP. It also seems like a good overwatch weapon against certain infantry specially Orks and Nids. I was surprised to see it’s only 130 points which also has a gun with two different modes with one being a flamer. Have you done a video review on the Tesseract Ark? It’s an odd looking vehicle, but it also appears to have a lot of odd abilities such as it’s gravitational field which significantly reduces your opponents charge roll and its weapon choices seems solid once you swap out the Tesla cannons with 2 Gauss cannons which are not considered twin-linked. Until recently which also has a flamer weapon except this one rolls a D6+3 with all the same Flamer weapon traits except this one has a damage characteristic of 2?? How did I not see it also has a Flamer that can generate up to 9 attacks with a damage characteristic of 2 Also, I could’ve sworn its point cost was around 200 points but now it shows 130 points? Is this a recent points change for 10th edition? I won’t get into the second firing mode. Was just curious to see what your opinion was and now that we have another vehicle that seems viable starting to think about a vehicle list, but I’m not sure which attachment would be best. Let me guess hyper crypt legion? lol I vaguely remember the Obeisance Phalanx detachment containing some abilities that reduced the damage of your vehicles?
@mischa3726
@mischa3726 Ай бұрын
Obeisance phalanx is prolly best since you indeed do have that -1 dmg to vehicles strat. And it has the triarch key word so benefits from the +1 to wound detachment rule. I dont think its bad. Its just that its not that durable and gets blown off the table by anti tank guns, (im not 100% sure, but i dont think it has an invul). Which there are quite a lot of since there are a lot of tanks. So without any support. I dont think its a bad unit but in competitive you can spend your points on more durable stuff so you dont see it very often. Another issue is that most people just dont have the model. Its quite expensive and outside the "normal" range people buy first
@stevenburton7725
@stevenburton7725 Ай бұрын
Has anyone tried a court list like this? 3x6 wraiths w/ technos, 2x3 lokhust heavies w/ lords and exterminators, 2x3 scarabs, 3 doomstalkers, 5 flayed ones, and 5 deathmarks The heavy destroyers with exterminators are to deal with horde armies like Orks, Tyranids, and AdMech The Doomstalkers can do a little into those, but are for heavies like Ironstorm, Daemon engines, and the like The wraiths hold down objectives The flayed ones are for forward screening Deathmarks are for deep striking backfield secondaries And the scarab swarms do scarab swarm things
@foxunix101
@foxunix101 Ай бұрын
No…… but I want to now haha. Nice list. Come back and update if you try it!
@Dewoy1
@Dewoy1 Ай бұрын
Welcome back! And what a unit to kick things off.
@Planet40K
@Planet40K Ай бұрын
thanks pal. changed the content up a little, i wana get into the meat and bones from the start. and those lokhust heavies are amazing, havnt tried 3x3 yet.
@WHPL4SH
@WHPL4SH Ай бұрын
Arisen tyrant is overkill for them unless you can split fire into a few infantry units. Definitely prefer these to their destructor counterparts as the damage is more consistent.
@wiloonchang4147
@wiloonchang4147 Ай бұрын
I prefer to use them with Gauss Destructor instead for Anti armor/monsters.
@Planet40K
@Planet40K Ай бұрын
Fair
@OverlordZephyros
@OverlordZephyros Ай бұрын
I agree with this. Necrons already are good anti horde
@Planet40K
@Planet40K Ай бұрын
I like the added toughness and range. Even out of rapid fire added to the move, you get an early turn of shooting at screens or infiltrators
@jayfitzpatrick1979
@jayfitzpatrick1979 Ай бұрын
Overwatch with these too if CD is not available
@NecroGoblin-yl2fx
@NecroGoblin-yl2fx Ай бұрын
once had 32 hits from 30 shoots after counting the sustained hits :D
@kevinkirk3156
@kevinkirk3156 Ай бұрын
ive had 29 shots from a tesla immortal plasmancer stack lol
@jaesistich3218
@jaesistich3218 Ай бұрын
Hi. 😁 I love thus guys and play them in every Game.
@Planet40K
@Planet40K Ай бұрын
same, converted a LHD to a lord just for this madness
@chrisbeau76
@chrisbeau76 Ай бұрын
I remember when this variant came out ninth edition and nobody was interested. They all wanted the destructor that did six damage but now the tables have turned and the sky is rapidfire six with a 36 inch range with six shots and sustain hits despite his low AP, I think it might be, good to toss him in a unit of two locust, heavy destroyers with Gauss Destructors. It just feels like if you hit with both instructors or at least one the exterminator might be able to pick up some slack or overwatch if something comes charging at your three Locust heavy destroyers . Although the recent points increases on a lot of the characters kinda has my plans, screwed up with the awaken dynasty list I was working on … sadness
@Planet40K
@Planet40K Ай бұрын
do you prefer these over the standard LDestroyers?
@chrisbeau76
@chrisbeau76 Ай бұрын
@@Planet40K I actually prefer a max unit of 6 reg Lokust Destroyers with a Lokust Lord with Orb and I still like Awakened Dynasty which brings them to 3 ranged attacks using their Gauss Cannons which hit on 2+ with a D Lord attached who also triggers their Lethal hits on a 5+. Lethal hits starts to deal more consistent damage when you start using weaponsthat have at least an AP with -2. Also, if any of them roll a 1 to hit when targeting the closest enemy unit, they can reroll their hit roll and if theye target a unit within range of an objective they can reroll any wound rolls. Since it says this unit, it also applies to the D Lord so I guess a Staff of Light with 3 shots with a range of 18" which also has AP -2 is likely the better choice, especially since it has 4 attacks in close combat which can give you a total of 7 attacks in 1 turn if he ends up in combat. He also has his own personal ability which allows him to reroll all hits and wounds vs units below half Str. (God I hate that requirement....) I forgot that regular Lokhust Destroyers are T6 and a max unit of 6 only costs 180 and they have access to Protocol of the Undying Legions for a d3+1 and Protocol of the Sudden Storm which gives their 24" Gauss Cannons and the D Lord's Staff the Assault ability and the ability to reroll advance rolls if a character is in the unit. Ironically, I think I'm finally going to ditch my units of 20 Warriors now that Technomancers are 85 points and Cryptothralls are still 60 despite taking a big nerf to their own FnP. Jeez, just the 20 Warriors and the Techno costs 285 points. Thats unreal. Starting to think I may switch factions in 10th. I struck out twice so far this edition...my off Faction is Dark Angels...and that supplement is worse so I pre-ordered the Chaos Space Marine Codex since I've never played them and I really want to paint up a Word Bearers Legion using the Detachment that assigns Marks to each unit which allows you to pick lethal hits or sustained whenever you succeed with your Dark Pacts and I have my eye on Renegades and Raiders which I think a lot of people are going to pick. I also picked up the original CSM Combat Patrol because the Hellbrute gives out a very nice buff. Might have to throw my unopned Orks and Eldar boxes on ebay... I missed the CSM Battleforce :(
@chrisbeau76
@chrisbeau76 Ай бұрын
I also picked up the Demon CP Box before they stop selling them. You get 32 Khorne Demons and I'm really hoping they get mono Khorne Demon detachment. Still keeping my Crons. I just dont like how it was written.
@fdehands7494
@fdehands7494 Ай бұрын
What do we do about lokhust lord availability?
@Planet40K
@Planet40K Ай бұрын
buy a LHD and convert him with bits
@Oncomancer
@Oncomancer Ай бұрын
This is an interesting consideration. Is there a reason to take warriors over these guys? Besides the OC, but you can kill better with LHDs for less points, which could be freed up for some tanky unit to hold points
@Planet40K
@Planet40K Ай бұрын
I think the real qu is 3 lhd or 6 LD
@danjones3012
@danjones3012 16 күн бұрын
If the $ price per model wasn't so high, most armies would run 2 or 3x LD + lord and 3x LHD. LHD cost $46 cdn per model and LD squadron is around $70-$100 depending if you can even find them.
@Lothrean
@Lothrean Ай бұрын
This video missed the chance to educate about a common beginners list building mistake: Don't use the exterminator for your LHDs, only because it reads good. Yes, the stats are awesome, but it doesn't solve any problems that necrons have. We can deal with green tide quite well and with horde tyranids as well. So, it almost doesn't matter how good the stats are, when it doesn't solve a problem it has no use.
@Planet40K
@Planet40K Ай бұрын
i dont agree at all. its not just anti horde, the video shows its removing other toughness groups pretty well. theres flexibility there along side a toughness 6 unit. Maybe doesnt fit your lists and/or play style.
@Lothrean
@Lothrean Ай бұрын
@@Planet40K I know they have great stats, but let me phrase it differently: It doesn’t matter that they are effective against other things than horde. We just don’t lose games against all the targets they are good against. So why should I ever spend points on a unit that doesn’t offer me anything I‘d actually need?
@Planet40K
@Planet40K Ай бұрын
Everyone’s local meta is different. They are a successful unit for me and a lot of others. Which is why I’d kindly disagree to the original statement.
@ggadmire
@ggadmire Ай бұрын
Are you considering AoC and cover? Because yea if you catch a unit out in the open and hose it down with dice you will deal a good deal of damage, but just by popping AoC terminators laugh off most of the damage
@Planet40K
@Planet40K Ай бұрын
Cover was mentioned AoC is a specific strat to specific factions. The video is more to demonstrate vs toughness groups
@ggadmire
@ggadmire Ай бұрын
Right but you used marines as the generic benchmark and their ability to just ignore AP kinda changes things
@Planet40K
@Planet40K Ай бұрын
Every faction has different ways to make things better with numerous ways.
@benicolay
@benicolay Ай бұрын
Statistically, it's not worth rerolling 3+ hits with sustained 1. One third miss, one third hit once and one third hit twice. If you're rolling 6 dice, you'll likely get 6 hits. You're wasting your opponent's time
@Planet40K
@Planet40K Ай бұрын
Using your above example of 6 dice: from roll 1 you’d get 2 sustained hits that you’d keep (4hits) The reroll on average gets 1.333 are 5+ rolls (sustained) 1.333 will be a 3 or a 4 So your not wasting your opps time at all
@ninolind4608
@ninolind4608 Ай бұрын
@@Planet40K And 1.33 will miss, resulting on average the same amount of hits. 1/3 chance to turn your 1 hit into 2 hits, 1/3 chance to turn your 1 hit into 0 hits and 1/3 chance for it to remain 1 hit. Tell me how this is not wasting anyone's time unless the situation forces you to "go big" as on average you would not kill the target which must die (like turn 5B shooting and not killing the target would result in not getting VP for example).
@Planet40K
@Planet40K Ай бұрын
Edit - I’ve misunderstood the original message and thought you were not rerolling anything The odds are the same after reroll But let’s say you roll a butt load of 4s. I’m rerolling them all.
@MrLizardfolk
@MrLizardfolk Ай бұрын
I do 20 nw with plasmancer (with at) and rw in my crusade - looks better because letal hits
@Damnedlegion40k
@Damnedlegion40k Ай бұрын
Add a comment...
@Damnedlegion40k
@Damnedlegion40k 14 күн бұрын
Rewatch
@Rigidbearhead
@Rigidbearhead Ай бұрын
*maths
@Planet40K
@Planet40K Ай бұрын
Maths is British Math is US. It doesn’t need correcting 🤓
@Rigidbearhead
@Rigidbearhead Ай бұрын
@@Planet40K bloody Yankee
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