Unreal Engine 4 Arch-viz Tutorial Course part 3-2 Lighting with HDRI & shifting to GPU

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THE IMAGENEERS

THE IMAGENEERS

Күн бұрын

Пікірлер: 173
@behzadkhojasteh
@behzadkhojasteh 3 жыл бұрын
Thanks a lot, awesome tutorial, I recommend it to those who want to start to learn ue4. please continue your videos.
@theimageneers5161
@theimageneers5161 3 жыл бұрын
we appreciate your positive feedback , welcome to the channel
@yigitozturk1103
@yigitozturk1103 4 жыл бұрын
I can see you are coming from a 3dsmax+Vray pipeline and it really affects your approach. As I too coming from a similar background, these tutorials are the most useful that I have ever laid my eyes. Thanks for these great tutorials, wish you the best buddy!
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Your most welcome anything you need just let us know
@GeoconEnterprises
@GeoconEnterprises 3 жыл бұрын
THE IMAGENEERS Thank you so much bro of your this kind of efforts.
@theimageneers5161
@theimageneers5161 3 жыл бұрын
Your most welcome
@sala72010qa
@sala72010qa 4 жыл бұрын
Thank you, I really appreciate your efforts to share you knowledge
@theimageneers5161
@theimageneers5161 4 жыл бұрын
thank your , our pleasure , please let us know if u need anything
@Story-Taller-T
@Story-Taller-T 4 жыл бұрын
I will learn from you everyday please continuing to teach us more
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Thanks for your feedback , more is coming
@kunalbhardwaj11190
@kunalbhardwaj11190 4 жыл бұрын
you are doing great job.. Thank you for Teach... plz continue like this ...
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Thank you , will do our best .
@AndreyKole
@AndreyKole 4 жыл бұрын
Thanks a lot . These are the best lessons. I look forward to continuing!!!!
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Your most welcome , i promise i will do my best to make it more interesting
@VimalKumar-nk9ts
@VimalKumar-nk9ts 3 жыл бұрын
i Really appreciate your Effort to share these to us....Thank you so much
@theimageneers5161
@theimageneers5161 3 жыл бұрын
Thank you
@franckyoutubeachija5795
@franckyoutubeachija5795 2 жыл бұрын
Thanks u very much i have seen your link.
@theimageneers5161
@theimageneers5161 2 жыл бұрын
your most welcome
@eslammekawy7864
@eslammekawy7864 4 жыл бұрын
thanks again bro i will download 4.24
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Always welcome
@00009888
@00009888 4 жыл бұрын
thanks...waiting for next video...
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Uploading :)
@mbahgat99
@mbahgat99 4 жыл бұрын
best of the best unreal lighting tutorials
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Thank you :)
@carsncrew4730
@carsncrew4730 4 жыл бұрын
Sir kindly please, Make a course about Interior Archviz please🥰
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Coming Very soon :)
@richhartessex
@richhartessex 3 жыл бұрын
Hi such great tutorials. I really need some help. I cannot get skylight HDRI to bake shadows, I’ve used your test scene mentioned in the above comments but the only way that my skylight will bake shadows is when Rtx is turned on. Yet your tutorial is not using rtx. I’m using HDRI backdrop set to stationary as per your scene. Really appreciate some help
@theimageneers5161
@theimageneers5161 3 жыл бұрын
Hi Rich , The GPU Light bake tutorial is basically an HDRI assigned to the cube map ( Sky Light ) to spread the light by its colors and get the shadows , in your case it seems that something is not working as it should be if you have followed every step of this tutorial and your still facing the same problem please share your skylight setup and send it tour email Imaginalitystudio@gmail.com
@richhartessex
@richhartessex 3 жыл бұрын
@@theimageneers5161 thanks so much for the reply, sorry I missed it. I think I found my issue was I was not using Lousuang GPU light mass. I switched to this and it worked as it should… I think. I’m still very confused between the deference’s in lighting between stationary and static lights when using HDRI skylight. Thanks again. I left a comment on your foliage episode as having problem with trees being too bright…
@theimageneers5161
@theimageneers5161 3 жыл бұрын
@@richhartessex your most welcome , stationary light support movable objects
@richhartessex
@richhartessex 3 жыл бұрын
@@theimageneers5161 I will email you my screenshots - thanks
@the4cats524
@the4cats524 4 жыл бұрын
man this tutorial really helped me, and it's the best unreal archviz tutorial I found. but, the background music make me hard to focusing on the tutorial, it's kinda sad music. i don't know, but thank you very much for your tutorial
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Thank you for watching , sorry about the music just wanna make it interesting as you know with something on the background , anyway we have doped the volume way down on the later tutorials you will watch , thanks for sharing your toughs
@findyhutasoit5015
@findyhutasoit5015 3 жыл бұрын
Thank you so much for this tutorial series. It really helps to get started with Unreal engine. If you don't mind I would like to ask you for your advice. You moved the hdri so it would not be visible inside the pool. What if instead of a pool you had an atrium that goes two basement levels down? How would you deal with this problem? In VR I would like to experience the hdri at groundlevel but unfortunately It intersects my atrium which goes down to basement level 3. Any advice would be highly appreciated. Thank you!!!!
@theimageneers5161
@theimageneers5161 3 жыл бұрын
Thank you , can you please share a printscreen of the atrium you have designed and the target your looking to achive to give you a more clear answer on that matter .
@findyhutasoit5015
@findyhutasoit5015 3 жыл бұрын
@@theimageneers5161 Hi there, thank you for your reply. I have attached a file of my project here drive.google.com/file/d/1H9sOq8cPS9EmGw-LjsNuiil33qgbJsqi/view?usp=sharing clarifying the issue. If you have further questions please let me know. Really appreciate your support.
@theimageneers5161
@theimageneers5161 3 жыл бұрын
@@findyhutasoit5015 Thanks for your detailed image i totally understand the issue now , to solve i recommend building a custom HDRi method that we used to do before unreal introduced the BPHDRI and basically that method will enable you build your HDRI with Sphere instead of a Hemisphere which causing that particular issue in your model , you can find the tutorial here it will help you overcome this problem rag3dviz.com/tutorial/hdri-lighting-in-unreal-engine/
@findyhutasoit5015
@findyhutasoit5015 3 жыл бұрын
@@theimageneers5161 Thank you for the tip. I will try to make it work over the weekend. I will let you know how it went on Monday. Thank you again for your support.
@gandepuun
@gandepuun 3 жыл бұрын
Thanks a lot for all these series. The Luoshuang’s GPULightmass is available for Unreal Engine 4.26?
@theimageneers5161
@theimageneers5161 3 жыл бұрын
your most welcome , yes it is and its awesome as well in terms of quality
@zyenahmed4812
@zyenahmed4812 4 жыл бұрын
hay man i wll be happy to do a short tutorial for 2 things the first how to Rotate the hdri . The second how to keep sun & sky in the same place after rotation changed with ctrl + L please
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Will do them in course 2 no worries
@TTROPVNR
@TTROPVNR 4 жыл бұрын
hello, did you figure out how to keep the sun sky in the chosen position with ctrl L
@krsjp6551
@krsjp6551 3 жыл бұрын
Best tutorial about Archviz in Unreal!!!! I started to use U4.26. and the ini file had changed. Do you know where can we find it the configurations now?Also do you think the Gpu lightmass from U4.26 has the same result as the file modifications?
@theimageneers5161
@theimageneers5161 3 жыл бұрын
Thank you , actually in 4.26 epic have made a tremendous upgrade where they have made the GPU light build is now an a ready feature and the results are way much better with the new options available but it will require raytrace to be on compared to 4.24 or 4.25 where you dont need to enable raytrace , our next course will include a detailed tutorial on how to use the GPU in 4.26 , hope that help answer ur question .
@yahiaa1983
@yahiaa1983 4 жыл бұрын
very good tutorial thank you..by the way i can`t find Bp_lighting studio even in Engine content !? any tips for that
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Your most welcome, just type BP in the search above the content browser panel it will appear as long as you have choosen to start your project with starter content
@SnnDah
@SnnDah 4 жыл бұрын
Just to clarify. You can add the 'Starter Content' to your project if you didn't do this at the start. In the Content Browser, click the green ''Add New' button, go to 'Add Feature or Content Pack', under the Content Packs tab, choose 'Starter Content'.
@Story-Taller-T
@Story-Taller-T 4 жыл бұрын
Thank you for sharing to us
@cristianmartinez1321
@cristianmartinez1321 3 жыл бұрын
Good evening, your videos are insane its helping me out so much! I've been trying to find an answer to my task. I've obtained a 360º picture from a google maps location, I was wondering how can I transform that picture to an HDRI and then use this HDRI Backdrop feature to correctly place our architectural model! I'm really excited about your videos cannot wait to see more!
@theimageneers5161
@theimageneers5161 3 жыл бұрын
Thank you we are glade you found our videos useful for your project that means alot , for the custom 360 images you can easily save your image as hdr from photoshop by converting them to 16 bit and then adjust them as hdr , and then you can import them in unreal engine and place them in the skybox , please let us know if your facing any problems with that , thanks
@haikalamin420
@haikalamin420 4 жыл бұрын
Thank you, I really appreciate your efforts to share you knowledge i have a questions, so i use laptop asus i5 8gen 1050ti. should i change to gpu for my lighting? i use unreal for environment art which is using lighting a lot and while build it take very long time.
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Thanks you its our pleasure , you can always try and see which is more reliable based on your laptop specs , but most probably 1050ti will be more faster as gpu
@behzadkhojasteh
@behzadkhojasteh 3 жыл бұрын
As I learn for GPU light mass, I should have Nvidia VGA series but I have AMD Radeon RX480 8Gb from before I decide to start ue4. how can I use my VGA power in unreal engine 4? Thanks for your recommendation.
@theimageneers5161
@theimageneers5161 3 жыл бұрын
its really interesting to know how AMD will perform on GPU light build , i cannot give an answer as i didnt try it yet , if you managed to test the gpu light build with the AMD gpu it will be interesting to share you result so we can all learn from it
@behzadkhojasteh
@behzadkhojasteh 3 жыл бұрын
@@theimageneers5161 i search about it but i couldn't find any source about it . Everyone says just nvidia can supporting lightmass. 😕
@cgs9667
@cgs9667 4 жыл бұрын
can you give me 4.25 v GPULightMass
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Here you go www.dropbox.com/sh/cy0glrw91gj0msm/AABh0hJFm3VIRslK29XaBPsia?dl=0&preview=GPULightmass-UE4.25.0.zip
@Merazzi
@Merazzi 4 жыл бұрын
Thanks for sharing your knowledge. Could you help me with one question? When I use the Sun lighting the build works fine, but when I build using HDRI, it doesn't work. It appears to work(I don't receive any error message, but It doesn't receive shadows. I mean the scene is still flat as if I hadn't built it.
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Your most welcome , can you please check if the skylight is set to Static or stationary and if there is an HDRI assigned to it
@Merazzi
@Merazzi 4 жыл бұрын
THE IMAGENEERS I set as stationary and I added the Hdri also.
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@Merazzi in that case we have setup a simple HDRI test project for you to check and compare with what you have to check where is the problem here is the link download and please check when u build the light with different hdri www.dropbox.com/s/r83m5l7krph95w9/HDRI_shadow_test.7z?dl=0
@Merazzi
@Merazzi 4 жыл бұрын
@@theimageneers5161 Thanks a lot. I did these tests and the result is weird. I sent you some print screens following your dropbox link or you can find here: www.dropbox.com/sh/s9uemmumvqpm9s5/AACKOrQDfkizzuNTkn5M7y7La?dl=0 I added a mirror sphere after that and the reflections are working perfectly. the issue is the HDRI cast shadows.
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@Merazzi thanks for sharing , and you dont need to uninstall the UE4 and install it again , lets do a 2 test first you restore the engine back to its default installation by clicking on the small back arrow next to the engine version in the epic luncher you can find the details in the gpu light build video tutorial , this will restore the engine to cpu build and you will check and see if the problem still exist , if not and you wanna try again with the gpu then just copy again the gpu build files and move it to the location as explained in the video and please let us know who did it go , thanks
@SureshSingh-un5zy
@SureshSingh-un5zy 3 жыл бұрын
great tutorial as i am new to unreal b i cant't find bp_light studio can you please help thanks
@theimageneers5161
@theimageneers5161 3 жыл бұрын
Thank you , the light bp is available as long as you have choose to start the project with start content and u can just type the same way we did in the search to find it
@jaa2412
@jaa2412 4 жыл бұрын
Is the Lighting Build quality affecting the GPU lightmass building time, or just the values of the variables in the ini file?
@jaa2412
@jaa2412 4 жыл бұрын
I use NumPrimaryGISamples=128, NumSecondaryGISamples=128 and took more time than the CPU build (both in preview quality) - I have a GTX1070
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@jaa2412 choosing a production quality will diffidently give you good result but at time cost , however for the inf file we recommend to now start with a high value like 128 maybe start with 64 and check if the quality is acceptable , then increase if you will lunch a final version and can let it build overnight
@TheArchstudent
@TheArchstudent 4 жыл бұрын
Do you have a file for the GPU Lightmass for UE4 version 4.25.2? I can not seem to find it online.
@theimageneers5161
@theimageneers5161 4 жыл бұрын
here you go www.dropbox.com/sh/cy0glrw91gj0msm/AABh0hJFm3VIRslK29XaBPsia?dl=0
@glenn3646
@glenn3646 4 жыл бұрын
to bad i have a vega 56 but i have a ryzen 2700 cpu, btw very good tutorial
@TheUkuleleXD
@TheUkuleleXD 4 жыл бұрын
Dear Imageneers, could you help me? 1) What about lightmass portals, have they any influence? 2) Multibounce skylight is also disabled using this method? 3) What about the 4.25 or future development? Lohsuang said on a website that he is currently working directly with Epic games, do you think that GPU possibility will be officially implemented? 4) If I have multiple GPUs on my computer, Can I somehow use them all? Thank you! I hope that this also help others
@theimageneers5161
@theimageneers5161 4 жыл бұрын
1) they do influence in case ur doing an interior scene 2) GPU will not be affected by world setting lightmass settings you will adjust them inside the ini file located in the setup location 3) Epic is trying to include the gpu build method in the engine but we dont know when they will release the version that include the gpu built in yet , no official news came from their side till now 4) to be honest this is one of the main issues that many are facing to do also , we will dig around and see if we can find a way around to do it . your most welcome
@TheUkuleleXD
@TheUkuleleXD 4 жыл бұрын
@@theimageneers5161 Thank you for your answer, is there any link for 4.23? (Because 4.24 cause me and lot of freezing)
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@TheUkuleleXD Here you go a link for different GPU lightmass versions www.dropbox.com/sh/fjr63yeutafmip9/AAA54ghH1gCrd5VFnpYezFena?dl=0
@obvisuals4392
@obvisuals4392 3 жыл бұрын
Hi Mate! I hope you are well! Thanks a lot for your work! these videos are very helpful! I tried to do step by step using your video but I need to create an interactive walk for interior. I made a backdrop environment but I don't see it after packaging the tour. Do you know why? Thank you, I will be very appreciate if you know the answer!
@theimageneers5161
@theimageneers5161 3 жыл бұрын
Hi there , your most welcome , please make sure that the player that start the tour is identified as player 0 , and that your start project level is the tour level so UE will load that level at the beginning, thanks
@olegsbracuns4223
@olegsbracuns4223 3 жыл бұрын
@@theimageneers5161 Many thanks to you!
@theimageneers5161
@theimageneers5161 3 жыл бұрын
@@olegsbracuns4223 your most welcome
@kunalbhardwaj11190
@kunalbhardwaj11190 4 жыл бұрын
Hi, hope you doing great. i am facing a problem when shifting to GPU Rendering, Got the error ... CUDA driver version is insufficient for CUDA runtime version.. my graphic card is quadro k620 also i installed Cuda Version 11 and 10 .. i read on nvidia site that my card supported cuda version 5 so i tried with cuda version 5. but still i got msg . Please help
@theimageneers5161
@theimageneers5161 4 жыл бұрын
am not sure if the card will serve you will with the gpu rendering it shows that it has 2gb u have to compare between the gpu and the cpu speed , how is the efficiency of your cpu instead ?
@carsncrew4730
@carsncrew4730 4 жыл бұрын
I have done All well as you shown, but till gpu lightmass not working, it is doing cpu bake till now, my engine version 4.25.3, i have downloaded gpu lightmass for 4.25.3 version,,, how to solve? plz help me sir, when i build light my cpu working 100% and gpu only 10%, my gpu gtx 1660 super , cpu: i7 7th gen
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Thanks for sharing your Q , anyway your GPU is a strong one which will help you on the lightmass process , now for why its not working i would suggest 2 things after double checking the gpu copied location to your unreal engine main installation location 1st try to make sure the the spawn that appears as yellow icon next to windows watch at the taskbar is appearing then couple click and see if its connecting to the server to perform the gpu bake process , you can also take a snapshot and send it to this email Sherqo2500@gmail.com
@carsncrew4730
@carsncrew4730 4 жыл бұрын
@@theimageneers5161 Sir, Thank you so much for your Reply, big fan Sir🥰, Keep teaching us, My problem is solved
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@carsncrew4730 your most welcome , glade to hear that thanks for sharing
@lbanazol8
@lbanazol8 4 жыл бұрын
Do you have a file for the GPU Lightmass for UE4 version 4.25.1 for mac?
@theimageneers5161
@theimageneers5161 3 жыл бұрын
Sorry for the late replay , UE 4.26 have now built in GPU light build which we will introduce in our second course , hope that will help you get ur files build in mac , thanks
@waliddali6213
@waliddali6213 4 жыл бұрын
Hello, please i use UE4 4.25.2 there is a link for lightmass files ?? i think that i can't use the link in your description video because it's for the 24 ? I realy want to thank you from all of my heart for these tutorials.
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Your most welcom , here is the link for 4.25 www.dropbox.com/sh/cy0glrw91gj0msm/AABh0hJFm3VIRslK29XaBPsia?dl=0
@waliddali6213
@waliddali6213 4 жыл бұрын
@@theimageneers5161 thanks a lot
@muhammedlamyp.j9860
@muhammedlamyp.j9860 4 жыл бұрын
How do o choose the correct version of my GPU light mass... I downloaded one and replaced the engine ... Now when I launch UE it's showing many errors... Like missing DLLs.. etc... I reviewed the engine and restored engine and now working fine... Pls help me to choose it.. my GPU is gtx 1050ti with driver 445..and my UE is 4.25
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Hi there , make sure you copy the Engine folder directly to the same location and dont delete anything from the engine while copying the GPU files .... Here is the 2 link for different GPU 4.25 www.dropbox.com/sh/cy0glrw91gj0msm/AABh0hJFm3VIRslK29XaBPsia?dl=0 4.24 www.dropbox.com/sh/58kpyl2v81aoqkk/AACbgsD3zmgIfAw-UIq5AZkna?dl=0
@muhammedlamyp.j9860
@muhammedlamyp.j9860 4 жыл бұрын
@@theimageneers5161 it worked 😃😃 thank u so much
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@muhammedlamyp.j9860 glade you figured it out , thanks for sharing
@SanOcelotl
@SanOcelotl 3 жыл бұрын
i have a ryzen 7 5800x and rtx 2060, what should i use?
@theimageneers5161
@theimageneers5161 3 жыл бұрын
i would recommend the GPU for a high detailed required result , your CPU will help you in case the GPU memory was not enough for more bigger project .
@SanOcelotl
@SanOcelotl 3 жыл бұрын
@@theimageneers5161 well i tried but i think the way of doing it has changed, the link in the description for the necesary documents its down :(
@theimageneers5161
@theimageneers5161 3 жыл бұрын
@@SanOcelotl Hi there , which link exactly is it the GPU or the model it self so we can check it for you
@davorjavorcek9584
@davorjavorcek9584 3 жыл бұрын
why you using 8k if unreal support max 2k? Btw click compression to change HDRI resolution otherwise it shows 512x512
@theimageneers5161
@theimageneers5161 3 жыл бұрын
Hi there , thanks for sharing your question , actually unreal engine does support 8k texture as its mentioned in their documentation log docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/SupportAndSettings/ hope this help answering your question , thanks
@creativemastersjm
@creativemastersjm 4 жыл бұрын
These are the best unreal tutorials i have watched to date. Is there anyway to combine the sunsky and the HDRI tool?
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Thanks , at this moment we believe its not possible but the best way is to combine the hdribackdrop with a directional light to simulate the sun effect
@kiwioz01
@kiwioz01 3 жыл бұрын
can you provide a link for the data smith file???
@theimageneers5161
@theimageneers5161 3 жыл бұрын
if this link is not working please share your email www.dropbox.com/s/r8xir6mm5upl2ja/Modern%20Villa.7z?dl=0
@TheArchstudent
@TheArchstudent 4 жыл бұрын
I followed all your instructions perfectly, however, my builds are much much brighter than yours. Is there a setting I am missing to not make it so bright?
@theimageneers5161
@theimageneers5161 4 жыл бұрын
please check if the exposure is set to a higher value , you will find it in the brush wireframe named as game setting
@TheArchstudent
@TheArchstudent 4 жыл бұрын
@@theimageneers5161 Could you possibly give me a bit more information. I am confused about what setting this is? If not, I understand. Thanks!
@theimageneers5161
@theimageneers5161 4 жыл бұрын
ok lets check these settings 1st - Go to Edit /Project Setting and search for Auto exposure , disable it if on 2nd- in the editor windows (( thats where the scene is )) on top theres some tools one of them is the brush wireframe when you click on it you will find the bottom of the menu the exposure also check if you disable it the scene still bright or not 3rd - if these two didnt help , try to minimize the direct light and the HDRI intensity .
@denizoktaytuncay5663
@denizoktaytuncay5663 4 жыл бұрын
Do you have a file for the GPU Lightmass for UE4 version 4.25.3? I can not seem to find it online forum.
@theimageneers5161
@theimageneers5161 4 жыл бұрын
here you go this will work fine www.dropbox.com/sh/cy0glrw91gj0msm/AABh0hJFm3VIRslK29XaBPsia?dl=0
@poststructural-ismlabel561
@poststructural-ismlabel561 4 жыл бұрын
hello. great tut! the GPULightmass-UE4.24.2 doesnt work anymore. any chance to download again? please?
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Thanks , do you mean the link in the drop box or the setup it self ?
@poststructural-ismlabel561
@poststructural-ismlabel561 4 жыл бұрын
@@theimageneers5161 sorry the dropbox. i can download a zipfile but reurn a loop of zip.files... i tried with and win and winrar...
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@poststructural-ismlabel561 Here you go www.dropbox.com/s/nitbiqumjtk0gxt/GPULightmass-UE4.24.2.zip?dl=0
@DianReinold
@DianReinold 4 жыл бұрын
@@theimageneers5161 how about version 4.25 ? can i apply GPU lightmass UE 4.24 to that version ? Thanks
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@DianReinold yes you can www.dropbox.com/sh/cy0glrw91gj0msm/AABh0hJFm3VIRslK29XaBPsia?dl=0
@carsncrew4730
@carsncrew4730 4 жыл бұрын
Sir please, Can you provide the Datasmith file? Actually I use sketchup to model, not 3ds max,
@theimageneers5161
@theimageneers5161 4 жыл бұрын
no problem here is the link www.dropbox.com/s/dt9luer5jgktfy2/DataSmith.7z?dl=0
@poststructural-ismlabel561
@poststructural-ismlabel561 4 жыл бұрын
i have some problems now tweaking the min max values and i cant make more light build up. and i try with verify and i cant make it via CPU. some solution for that? thanks!
@poststructural-ismlabel561
@poststructural-ismlabel561 4 жыл бұрын
the only solution was reinstall the software.
@theimageneers5161
@theimageneers5161 4 жыл бұрын
you can always press on Verify to restore the engine to its default files , in case the GPU didnt work with your PC,
@poststructural-ismlabel561
@poststructural-ismlabel561 4 жыл бұрын
@@theimageneers5161 yes i made the verify but is not posiible anymore make light builds... so the first time works, but after change the values there's a error in light map, so when i made the verify i cant make again light buildd via cpu...
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@poststructural-ismlabel561 thats strange normally if you verify the engine you will restore its setup files , please let us know if you still face the light build problem , thanks
@fadhel8422
@fadhel8422 4 жыл бұрын
Hi UNREAL 4.25.1 ARCHVIZZ SCENE rtx2060 super "GPULightmass Kernel: Line 557: cudaCheckError: out of memory" any solutions?
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Hi there , press Alt+0 you will see the lightmap density of your objects , try to bring them all to green except for the floors and walls , anything with red color means higher lightmap density means need more memory , do that and bake again ,good luck
@fadhel8422
@fadhel8422 4 жыл бұрын
@@theimageneers5161 i have done that..max lightmap =1600 for wall ceiling floors... all the furnitures and small meshes green. Max lightmap =128.. I notice after reducing the lightmap dinsity the massage of out of memory delay..but still there.. Large files 1500 objects.... Hdri skylight..+direct light. Any optimize tips.. Thanks for your efforts..
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@fadhel8422 Your welcome , The idea of low memory messages is not totally related to the GPU , more is also connected to the RAM , try to show the performance graph by opening the task manager and click on performance and watch how the Memory jump while backing the light , the next thing you can do is to increase the virtual memory , but trust me you need to optimize your seen as much as possible , anyway try again to see how your Memory is consumed during the light backing
@fadhel8422
@fadhel8422 4 жыл бұрын
Looking for tutorial..how to optimize for GPU lightmass.. return to cpu because of this issue. 😓
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@fadhel8422 happens with us all the time dont worry about it
@TheArchstudent
@TheArchstudent 4 жыл бұрын
I appologize for another question. After placing my HDRI's and adjusting the settings per your tutorial, I am not seeing shadows after I build my lighting. Any help would be welcome. Thanks.
@theimageneers5161
@theimageneers5161 4 жыл бұрын
ask as many as you would like , for this one can you check the sky light in the hdribackdrop if it set to stationary and as cupemap and placed the same HDRI
@TheArchstudent
@TheArchstudent 4 жыл бұрын
@@theimageneers5161 Is there any way i could send you a screen shot? This is driving me crazy and should not be this hard, i do not think.
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@TheArchstudent this is an HDRI test file we made for those who are still facing issue just downloaded it and check all the settings and if you still facing issues let us know www.dropbox.com/s/r83m5l7krph95w9/HDRI_shadow_test.7z?dl=0
@TheArchstudent
@TheArchstudent 4 жыл бұрын
​@@theimageneers5161 Thank you for your time and effort. I realize you made these tutorials as a service, and it is not your job to act as support for those of us who are having issues. That being said, I did download the test file you sent out. My results are the same as @Nikola Merazzi - When I build the light map, the following happens: www.dropbox.com/sh/7lfnbp6vw7iaxvk/AAC7Fs86qaAUDuLdkRr6oX-Aa?dl=0 I am not really sure what is going on. I opened your file, and hit the build button, that is it. I have uninstalled and reinstalled UE4 and I am only using my CPU as the light build calculator. I have also ran this test in UE 4.25.3 and received the same results. At this point I may just never use HDRI in unreal, or not use unreal all together. Thank you for your help.
@baroos9364
@baroos9364 4 жыл бұрын
@@theimageneers5161 hello thank you for sharing valuable information. I downloaded hdri shadow test file and opened it. shadows were visible. but i moved one of the cubes and built lighting again and shadows disappeared. how can i arrange it ?
@jaa2412
@jaa2412 4 жыл бұрын
Is there any way to config how much GPU memory gives to GPU lightmass? I can see that mine is using only about 60% of the "Dedicated GPU Memory"
@theimageneers5161
@theimageneers5161 4 жыл бұрын
If you check your PC performance from the taskbar you will find that it consume more from your RAM , as far as the GPU alter memory consumption i guess we will check with Luoshuang to see if he have any solution for that
@agmaariff370
@agmaariff370 4 жыл бұрын
Can we use 4.25 v GPULightMass to 4.25.3
@theimageneers5161
@theimageneers5161 4 жыл бұрын
yes you can
@jahidhassanshetal9746
@jahidhassanshetal9746 4 жыл бұрын
First time it built perfectly but after 2-4 times lightmass crashed message appeared... ---Lightmass crashed:--Unhanded Exception:Exception_Access_Violation writing address 0xef576640 And blah blah blah some logs... There is also a map check error that shows map needs to rebuild lights.... Help me out bruh!!
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Thanks for sharing , can you please try to remove all the light and build again to make sure you will get a dark scene without any light then start again to build by adding the HDRI only , if your still facing the problem please let us know , thanks
@jahidhassanshetal9746
@jahidhassanshetal9746 4 жыл бұрын
@@theimageneers5161 thanks brother ,functioning properly....
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@jahidhassanshetal9746 thats good to know
@abishek3813
@abishek3813 4 жыл бұрын
Hi bro am having problem with gpu lightmass,,,, its not working properlyy for mee
@theimageneers5161
@theimageneers5161 4 жыл бұрын
hi there , can you please share in details what kind of a problem you are facing
@abishek3813
@abishek3813 4 жыл бұрын
@@theimageneers5161 am build option and gpu lightmass not owrking properly
@abishek3813
@abishek3813 4 жыл бұрын
@@theimageneers5161 am using 4.25
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@abishek3813 you can try to build your scene first without any light source and make sure it will be dark with no light and then put ur HDRI and the directional light and build again
@abishek3813
@abishek3813 4 жыл бұрын
@@theimageneers5161 okkk bbrooo.... thank u
@ahmedabdelsalam9573
@ahmedabdelsalam9573 4 жыл бұрын
THANK YOU SO SO MUCH FOR THIS COURSE, I HAVE BEEN SEARCHING FOR SOMETHING LIKE THIS FOR A WHILE NOW. GREAT WORK. JUST ONE THING... I CAN'T DOWNLOAD THE FILE FOR SOME REASON
@theimageneers5161
@theimageneers5161 4 жыл бұрын
thanks , can you please try again www.dropbox.com/s/r8xir6mm5upl2ja/Modern%20Villa.7z?dl=0
@ahmedabdelsalam9573
@ahmedabdelsalam9573 4 жыл бұрын
@@theimageneers5161 still nothing... says there is an error
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@ahmedabdelsalam9573 no worries here is a we transfer link if it still dosnt work just share your email i will send you the file wetransfer.com/downloads/a66c1784202e8bc1db6068375d72f3b020200411154644/006bf4
@ahmedabdelsalam9573
@ahmedabdelsalam9573 4 жыл бұрын
@@theimageneers5161 yesss it worked, thank you so much again
@eslammekawy7864
@eslammekawy7864 4 жыл бұрын
@@ahmedabdelsalam9573 pls , send the model file in 3dmax , i can not download email : eslammekawy1@gmail.com
@TTROPVNR
@TTROPVNR 4 жыл бұрын
Is it still relevant now that we have raytracing
@theimageneers5161
@theimageneers5161 4 жыл бұрын
Thats a good question , thats why you will also find more clear explanation on our Raytrace optimization tutorial where we used the light baked by gpu to compensate the Global illumination and increase the fps kzbin.info/www/bejne/m5bKmHiKf79jgKs
@VitorCaldeira1980
@VitorCaldeira1980 4 жыл бұрын
gpu is taking to long !!!! i set the sample count to 64 just like you. I have a pretty powerfull gpu
@VitorCaldeira1980
@VitorCaldeira1980 4 жыл бұрын
althoug the quality is awesome. what is the sample that i should use when i want to baket it for the final render?
@theimageneers5161
@theimageneers5161 4 жыл бұрын
@@VitorCaldeira1980 Thanks for sharing your feedback , GPU is awesome on its soft shadow result you are right , to look for the best result for your final render this will depend on your scene if its simple and less detailed you can increase the sample count but if its a complicated scene i guess you gonna have to find an acceptable number to meet the accepted quality at an acceptable time
@abderrahmaneabderrahmne3588
@abderrahmaneabderrahmne3588 4 жыл бұрын
thank youuuuuu
@theimageneers5161
@theimageneers5161 4 жыл бұрын
your welcome
@sujstet
@sujstet 3 жыл бұрын
my site is sloping and the hdris usually clicked are on flat ground... can you suggest what can be done
@theimageneers5161
@theimageneers5161 3 жыл бұрын
try using the classic HDRI in the starter content you can check our HDRI tutorial in UE5 to load it in your scene kzbin.info/www/bejne/pHTdgmara9mspKc
@sujstet
@sujstet 3 жыл бұрын
@@theimageneers5161 yes thanks I sorted it out
@sujstet
@sujstet 3 жыл бұрын
@@theimageneers5161 is there A blueprint for adding characters and a vehicle system like twinmition in unreal .do you guys have a tutorial on it
@theimageneers5161
@theimageneers5161 3 жыл бұрын
@@sujstet currently we still targeting the visualization part without using animated people or cars but we will include it in one of our feature course for sure , thanks for sharing
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