Why Unreal Engine 5.2 is a Game Changer

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Unreal Sensei

Unreal Sensei

Күн бұрын

Unreal Engine 5.2 launched and it brings the power of Procedural Content Generation (PCG) and Substrate materials to UE5
Unreal Masterclass:
www.unrealmasterclass.com/
Want to learn Unreal Engine 5 - checkout the UE5 Starter Course:
• Unreal Engine 5 Beginn...
Instagram: / unrealsensei
Twitter: / unrealsensei
www.unrealsensei.com
Chapters
00:00 - Intro
00:11 - Procedural Content Generation
5:02 - Substrate Material
6:14 - Lumen Improvements
7:17 - Scriptable Tools
8:56 - Modeling Widget

Пікірлер: 2 000
@UnrealSensei
@UnrealSensei 11 ай бұрын
If you want to learn Unreal Engine 5 check out the UE5 Beginner Tutorial! kzbin.info/www/bejne/oV7dfp6wosmop6s Also if you want to take a deeper dive join the Unreal Masterclass unrealmasterclass.com
@ezrapierce1233
@ezrapierce1233 11 ай бұрын
Question, what specs are you running on your PC? Wanted a good idea of where I would start.
@yr6sport418
@yr6sport418 11 ай бұрын
You just unreal.. Amazing..😱👍🏼
@lexxwayne154
@lexxwayne154 11 ай бұрын
I suck at blueprints.
@MANHAJ.
@MANHAJ. 11 ай бұрын
​@@ezrapierce1233 up
@KerbosYT
@KerbosYT 11 ай бұрын
The more UE advances the more I'm convinced we live in a simulation.
@NikHem343
@NikHem343 11 ай бұрын
I have never laid hands on UE, but there’s just something so incredibly satisfying about watching how these tools have advanced
@JacopoSkydweller
@JacopoSkydweller 11 ай бұрын
Same. I'm a mech E, watching tools to improve peoples workflow, even though I won't use it myself is incredibly satisfying.
@nathanielguggenheim5522
@nathanielguggenheim5522 11 ай бұрын
You shouldn't. Believe me, the blue pill is so much better. ;-)
@iseeu-fp9po
@iseeu-fp9po 11 ай бұрын
@@nathanielguggenheim5522 Could you please elaborate?
@trevorbelmont4633
@trevorbelmont4633 11 ай бұрын
@@iseeu-fp9po is he talking about Unity Engine?
@katschep.p.52
@katschep.p.52 11 ай бұрын
Welcome 23 my life ✌
@evil.valentine
@evil.valentine 11 ай бұрын
Unreal Engine is slowly making it so triple A quality is not something exclusive to triple A developers. We're going into a new era of video games.
@Z3RO_Myth
@Z3RO_Myth 11 ай бұрын
Fax
@tech8438
@tech8438 11 ай бұрын
AAA is a Myth these days. They dont have *Quality* everything is a broken mess =( But yeah this will give small indie teams a huge boon to create highly detailed stuff!
@avistryfe4534
@avistryfe4534 11 ай бұрын
Not entirely true...youll still need a very powerful pc to run stuff at that tier. In canada its above the 8000$/mark for a reliable midrange unreal5 pc. Gfx cards and processors arent cheap for GOOD ones. Also subscriptions to 4-7 different programs to fully utilize them in pipeline. Money for assets is highly probable unless your some kind of insane speed modeler/coder/designer who can pump out models daily to meet with the demand of filling an entire world. Theres also some programs that dont have subscriptions. Theyre buy only for commercial use and the the price is exceedingly high in thousands of dollars. So far to amass all the things i needed. It costed around 15000$ cdn and 400$ in monthly fees for subscriptions. Anyhow. This is just personal experience at "getting my foot in the door of game development" It still isnt cheap enough to be called available to anyone.
@billywashere6965
@billywashere6965 11 ай бұрын
We've been there since UDK, and especially UE4 and Unity. All the good quality and unique games made in the last decade have been from indie studios.
@containedhurricane
@containedhurricane 11 ай бұрын
If small indie developers, asset flippers and script kiddies can easily make games with high graphics quality, the standard of AAA games will improve tremendously and it will eventually cost much more to make
@sferrin2
@sferrin2 11 ай бұрын
As someone who hand-modeled and placed trees and bushes back in the day (late 90s early 00s) in computer games this brings tears to my eyes.
@abdirahmansaid2674
@abdirahmansaid2674 11 ай бұрын
yeah, unemployment sucks
@sferrin2
@sferrin2 11 ай бұрын
@@abdirahmansaid2674 Speak for yourself. I moved to engineering years ago.
@abdirahmansaid2674
@abdirahmansaid2674 11 ай бұрын
@@sferrin2 was a joke, chill man lol and yes, I am unemployed...
@user-jh9eh9cn7d
@user-jh9eh9cn7d 11 ай бұрын
@@sferrin2 chad answer - I hate it how people negatively react to Automation - I recently got alot of backlash for supporting restaurants for having AI powered bots to take orders in the place of human workers , automation should be celebrated at
@sferrin2
@sferrin2 11 ай бұрын
@@user-jh9eh9cn7d People need to embrace this stuff as another tool in the kit. I'd have killed for something like this. (Of course the computers back then couldn't handle that kind of poly count so there's that.)
@l3eant0wn02110
@l3eant0wn02110 11 ай бұрын
Im old enough to remember the first releases of software like Photoshop, 3D Studio Max, AutoCAD, Lightwave, etc.. and have used all of them in the past. I used to participate in community creations of motocross racing maps for Motocross Madness (video game) back in the late 90's using simple displacement maps and stock textures of grass/dirt/rocks, etc.. This technology absolutely floors me due to the advances they have made in just a little over 2 decades. Younger generations just don't know how difficult and time consuming this stuff used to be, creating 2d wireframe maps, extruding them on the 3d plane, then forwarding that design to another app to add textures, lighting, etc.. This Unreal Engine is simply beyond words.
@CarstenSvendsen
@CarstenSvendsen 11 ай бұрын
You might even say that it is unreal 😏
@TheUnderscore_
@TheUnderscore_ 11 ай бұрын
@@CarstenSvendsen Beat me to it!
@Grandremone
@Grandremone 11 ай бұрын
I remember Motocross Madness and 3dsmax!!
@steveredstone1711
@steveredstone1711 11 ай бұрын
Do people remember that game?
@XoIoRouge
@XoIoRouge 11 ай бұрын
MOTOCROSS MADNESS WAS THE SHIT! My god I loved that game. And Midtown Madness too!
@MatthiasTTV
@MatthiasTTV 11 ай бұрын
The thing I love most about your channel compared to others is that you don't just recap the official demo trailer or run the samples, you actually show the tools being used.
@adnankhanart878
@adnankhanart878 11 ай бұрын
Exactly
@Neolisk
@Neolisk 11 ай бұрын
@@adnankhanart878 Came here to leave this comment.
@axlfrhalo
@axlfrhalo 11 ай бұрын
first time seeing his channel but got captivated because of this, 100% agree!
@somakun1806
@somakun1806 11 ай бұрын
IKR
@winter666madness
@winter666madness 11 ай бұрын
@Repent and believe in Jesus Christ "And Jesus said unto Paul, 'Come forth, and receive everlasting life.' But Paul came in fifth, and received a toaster."
@thoobonator
@thoobonator 11 ай бұрын
I worked with 3d animation for movies in the late 1990ies. 3D studio classic. Back then there were no way ever, we would get this kind of fidelity and realism - even after hours and hours of rendering for a single frame. It could not even raytrace... It looks just like magic now.
@jasonrubik
@jasonrubik 11 ай бұрын
I used 3D Studio R4 in DOS during a high school class in 1996. I convinced the teacher to buy 3D Studio MAX for the school, so I was the first student to use it, but we had to get a new Windows NT machine to run it. Good times ! The latest copy that I have currently is R8 from ~2006. I need to check out Unity, as I haven't done any animation or game design in over 17 years.
@jeffyboi6969
@jeffyboi6969 11 ай бұрын
Yeah but you were making breakthroughs for what we have now bro
@surreal9558
@surreal9558 11 ай бұрын
@@jeffyboi6969 exactly, without software like what 3D Studio was, we likely wouldn't have seen this for sure
@Name-tn3md
@Name-tn3md 11 ай бұрын
Lol it obvious bc nowadays GPUs are 10000000x stronger than in 90s
@garymiles484
@garymiles484 11 ай бұрын
3d Studio R4 and Vistapro 3.0 was my thing, fantastic in their time.
@kingofcastlechaos
@kingofcastlechaos 11 ай бұрын
40+ years ago my first computer had 2k of memory and we saved (maybe 1/10 successfully) our programs on a cassette recorder. This is beyond incredible and I cannot wait to see what the people using this level of technology are able to envision and create for the next generation.
@HLl564
@HLl564 11 ай бұрын
We pool so much energy into entertainmemt but cant save the planet
@IT10T
@IT10T 11 ай бұрын
We still use digital tape drives, IBM can make them puppies hold 330 terabytes in one drive. Make no mistake, quantum computing will still use digital tape for archival storage as well, they have come a long way but still are fundamentally the same magnets and coil.
@asdfasdfsadfasdfsfda
@asdfasdfsadfasdfsfda 11 ай бұрын
> this is byond incredible one might even go so far as to say it is... unreal
@unnamedchannel1237
@unnamedchannel1237 11 ай бұрын
@@HLl564 don’t be so quick to judge. Many drivers for improving quality of life and the environment come from the desire to entertain.
@xzav8207
@xzav8207 11 ай бұрын
Yes, I remember using the Turtle Graphics thing on Colleco Adam and being happy I could make a colidascope of single lines on the screen (tv)... Imagine in another 30 or so years
@theoturner1137
@theoturner1137 11 ай бұрын
Thank you for the in-engine demonstrations, Sensei. I've watched the 5.2 demo multiple times and this is the first time I am able to really visualize the new features.
@thestellarelite
@thestellarelite 11 ай бұрын
Same here! Everything feels so disjointed there's so much COVERAGE. I don't really absorb anything until one of these here's all the new shit in the new update type videos 😂
@draghicistefan1984
@draghicistefan1984 11 ай бұрын
After years of working and studying Unity, I recently switched to Unreal and seeing this shows that I made the right decision.
@NAMEKZW
@NAMEKZW 11 ай бұрын
Literally in the same boat, been using unity for about 6+ years and just switched to ue5 maybe 2 or 3 weeks ago, this is an absolute golden decision. and for anyone else considering it, DO IT!
@MRSketch09
@MRSketch09 11 ай бұрын
Are you serious? I mean.... while Unreal is good, if you had invested that much time.... Like switching these programs I imagine is not like upgrading to a physical handtool... ? I imagine there is more of a learning curve? Anyways, good luck!
@RSpracticalshooting
@RSpracticalshooting 11 ай бұрын
​@MRSketch09 Unreal 5 is so much more powerful than Unity, it's worth the time investment to relearn some things because they'll end up having a much better tool at their disposal than they would had they stuck with Unity.
@OnceABustAlwaysABust
@OnceABustAlwaysABust 11 ай бұрын
What games did you work on in Unity?
@henriquealmeida348
@henriquealmeida348 11 ай бұрын
I am moving from web/mobile dev to game dev as I was just bored of my work life. I chose Unity as I really enjoy 2D games and I believe 3D usually require bigger teams but I prefer the indie stuff. Is the 2D a good enough argument to stay on Unity?
@JamesPuente
@JamesPuente 11 ай бұрын
Really looks so close to real life, it’s crazy
@The_Quaalude
@The_Quaalude 11 ай бұрын
Looks better than real life, RIP to the real world
@darrellm9915
@darrellm9915 11 ай бұрын
@@The_Quaalude Real life needs an update.
@itsZombieMan
@itsZombieMan 11 ай бұрын
@@darrellm9915 Oh it’s being updated. Just not for the betterment of us plebs.
@diekritischestimme
@diekritischestimme 11 ай бұрын
@@darrellm9915 Meaning is more important than graphics.
@Vampirecake
@Vampirecake 10 ай бұрын
Looks great but I doubt the game character models will look realistic as it’s hard to make a realistic playable character
@alejmc
@alejmc 11 ай бұрын
This video was fantastic… incredible how everything is advancing so fast. Procedural content (and associated tools) have become the bread and butter of level design
@user-np5es9hc8p
@user-np5es9hc8p 11 ай бұрын
These are basically tools used by the film industry for the last number of years but now in the realtime tool set. Neat to see that bridge being crossed. It will encourage more film adoption too. Great stuff.
@SteveDavies80
@SteveDavies80 11 ай бұрын
Im hoping we will get to see full movies being released in VR. By the time the next generation of consoles comes around, we should be able to render these movies in realtime. Imagine watching a movie at the theatre, then rewatching it, and checking out extra details and easter eggs that were offscreen before.
@TheUnderscore_
@TheUnderscore_ 11 ай бұрын
​@@SteveDavies80 I doubt that'll happen for a very long time, at least widely. When the resolution ratio of the average person's TV was indeterminable, films had to compensate by fitting every relevant piece of content into a certain range on the screen. Although it's _possible_ that corporate movies will include Easter Eggs and extra details as you mentioned, it will probably only be by indie creators.
@HixxyDubz
@HixxyDubz 11 ай бұрын
On the topic of PCG, it would be really interesting to see a tutorial/example of how to build a city with PCG complete with roads and other networks too.
@MonsterJuiced
@MonsterJuiced 11 ай бұрын
Ofcourse because that's extremely complicated and requires so much setting up. I hope tutorials for this come out soon
@lesykgoral8377
@lesykgoral8377 11 ай бұрын
+++++
@bogdan.b
@bogdan.b 11 ай бұрын
@@MaxStudioCG2023 ‘the problem’ is a bit much, don’t you think? UE is free, Megascans is free, trillions of free, good quality resources out there. God forbid if every once in a while you’d have to pay for something, right?
@Marcusrafaelfet
@Marcusrafaelfet 11 ай бұрын
@@MaxStudioCG2023 Well, you can aways create your own assets aswell
@egretfx
@egretfx 11 ай бұрын
@@MaxStudioCG2023 bruh, you serious???
@asengeorgiev5039
@asengeorgiev5039 11 ай бұрын
The realism of this is both delightful and fightening! How far have we gone for just a decade! Great job!
@kissgergo5202
@kissgergo5202 11 ай бұрын
I love this! Tools like this allow smaller teams or even solo devs to focus on the gameplay, the story and other aspects and not worry about hand crafting a believable environment that doesn't throw the player out of the experience.
@ygreq
@ygreq 11 ай бұрын
Unreal Sensei proves once again that he makes the best tutorials and walkthroughs. So easy to understand UE 5.2 with examples in less than 10 minutes.
@skully959
@skully959 11 ай бұрын
This is gonna be HUGE
@RedCrowns100
@RedCrowns100 11 ай бұрын
I am not a designer/programmer of any games, not sure why this video was on my recommended list.. but holy...! I enjoyed every second of this. So interesting to see what programs have to go through and game designers to make it all happen! Thanks for the informative video..!
@PeterMoueza
@PeterMoueza 11 ай бұрын
2:25 trees 4:50 realtime generated 5:00 chinese guardians like 6:20 interior 7:00 interior 7:09 reflection+transparency
@thestellarelite
@thestellarelite 11 ай бұрын
That PCG is pretty wild I had no idea that was part of this I was so focused on the Metahumans/Character animation stuff. Thanks for this recap!
@daviddelayat-dnapictures
@daviddelayat-dnapictures 11 ай бұрын
Thanks for your video !! I knew some of it but didn't realise how huge this was, particularly concerning substrate and the scriptable tools !
@woodybob01
@woodybob01 11 ай бұрын
This is amazing. Every time I thought of something that could possibly be a limitation. You covered exactly what I was thinking seconds after I thought of it. This is really really excellent video demonstrating how amazing this feature is perfectly. Seriously. I've seen a lot of unreal tutorials lately and this video had so much attention to detail and care put into it. It truly shows how expert you are and how passionate you are about doing it.
@Zerinsakech
@Zerinsakech 11 ай бұрын
Honestly this would be perfect for a puzzle solving / adventure video game about traveling through dimensions in realtime. The environment changes as you travel to different dimensions and hop between them.
@DEADSTEP12
@DEADSTEP12 11 ай бұрын
Imagine a Dr Strange game with UE5!! All the different dynamic environments you could jump through would be sick
@Wes_Trippy4life
@Wes_Trippy4life 11 ай бұрын
It would be like a DMT trip simulation 😅🤣
@mudit1
@mudit1 11 ай бұрын
​@@Wes_Trippy4life that thing that michal took in gta5 😂
@admintutorial
@admintutorial 11 ай бұрын
I have always wondered how those 3d environments were created, thank you, this was very informative!
@j_edwards6075
@j_edwards6075 11 ай бұрын
I love the fact that this is accessible for everyone to use. With a little bit of experience this gives anyone with enough creativity the opportunity to develop complex games/ movies/ tv shows in a matter of hours. It looks so simple to use as well, there's no complex coding, no learning curve, just straight to the near final developmental stage. Absolutely incredible!
@GG_SpaceGhost
@GG_SpaceGhost 11 ай бұрын
You cover the new features better than any other video, including the ones from UE. Nobody is as concise and informative at the same time. Absolutely essential videos when these big version changes happen. Thank you, please change nothing about your videos.
@thommekm
@thommekm 11 ай бұрын
For me it's absolutely insane what is currently state of the art.. Back in the mid/end 90s I've mapped a lot for Doom, Duke Nukem 3D and Quake 1-3 and you had to model and place every item by yourself.. And today the tools are so powerful that 80% of the work is done by just clicking a bit around.. I think it's time for me to try out UE5.
@flambelk4489
@flambelk4489 11 ай бұрын
It's simply insane how these tools have changed world building, impressive
@Thanadrax
@Thanadrax 11 ай бұрын
The highest quality content as always Unreal Sensei, thank you for your efforts! Moved to UE5.2 right after the video :)
@fosteredlol
@fosteredlol 11 ай бұрын
WPO no longer invalidates virtual shadow maps outside the 'WPO Disable Distance'! This is so huge because you can finally use WPO and virtual shadow maps together with foliage without your your entire shadow cache being invalidated every frame!
@MatchTerm
@MatchTerm 11 ай бұрын
Pretty excited for this! Been trying to make a UEVR demo to demonstrate all the bells and whistles of UE for VR content, but kind of stuck (mostly because I'm dumb) Have you considered one day making a series for VRcontent making? Preferably starting from zero, without stuff like the VR template scene, as I had some issues starting from there.
@BradiKal61
@BradiKal61 11 ай бұрын
UE is being used in movies and TV shows. The Mandelorian is shot on that spherical video wall stage and they have a complete staff of folks on the computer making all the backgrounds and editing them on the fly
@AaronFhd
@AaronFhd 11 ай бұрын
Awesome stuff Been messing around with lots of the new features
@yashkhd1100
@yashkhd1100 11 ай бұрын
The way Unreal folks are improving engine is just mind boggling. Unreal is now becoming a platform rather than just another Game Engine. They are expanding in many areas and can give serious threat to many mainstream modelling tools and CGI software. Epic has got really solid foundation which allows them to expand in many areas. I think really bad days for Unity as I doubt they will be able to compete with this Godzilla. If someone tries Unreal once it's very difficult to go back to Unity especially after Unreal Engine V4.
@coconutmonke4093
@coconutmonke4093 11 ай бұрын
Unity has some cool neural network tools, and I think it might still win out in the 2D space, but general 3D game design easily goes to Unreal now
@pleasejustletmebeanonymous6510
@pleasejustletmebeanonymous6510 11 ай бұрын
At this point Unity should probably just give up on doing realist graphics. There's no way they can compete with UE on that. There are still plenty of other ways Unity can stay relevant though.
@yashkhd1100
@yashkhd1100 11 ай бұрын
@@pleasejustletmebeanonymous6510 they can be relevant for medium term but until something magical happens they are going to be totally irrelevant in some years. I don't know how many people remembers "Torque" engine. It was Indie darling for few years until Unity came. One fine day Torque fired the whole team and closed the doors. Now theoretically speaking someone can argue if someone can grab Unity or Torque than some day Unreal will also face the problem. Now at first end this sounds logical until you realize length and breath of the Unreal engine. They have long history and relationship with many big studios which Unity and many Indie devs don't have. Remember Unity came as a Indie engine which than grabbed lot of attention from pro studios as well. Unreal is opposite case it came from Pro background to Indie scene.
@pleasejustletmebeanonymous6510
@pleasejustletmebeanonymous6510 11 ай бұрын
​@@yashkhd1100 It's a "jack of all trades" situation. Creating software that is the best at everything is essentially impossible because there will always be tradeoffs. Certain features will be prioritized, while others are not. UE clearly focuses on being the best at realistic 3D graphics. In other words, they know their priorities and stick to them. I'm not entirely sure where Unity's priorities lie, but if they were to put the same amount of focus on an area other than hi-res 3D, there's no reason they couldn't be best at that. Of course, they might go the opposite way, proving you right, by slowly become the engine that's not particularly good at anything.
@StaviKay
@StaviKay 11 ай бұрын
These showcase reels are partially for hollow attention. As someone who's used both, I can confidently say that Unity and Unreal will continue to excel in their own fields parallel to each-other. Just because you see something 'shiny' on an Unreal showcase, it doesn't make it the be all end all definitive choice of a game engine. Unreal focuses on visual appeal and large scale worlds, Unity is focused on being actually reliably functional. Unreal has major foundational flaws of their own, which they don't show until the user's only ankle deep in the software.
@janhoppenbrouwers8341
@janhoppenbrouwers8341 11 ай бұрын
Jeez, I remember punching out cubes in UED 2, always wary for BSP errors. Incredible how things have come along!
@VorticyHP
@VorticyHP 11 ай бұрын
this is amazing! i can't wait to see what kind of cool games people make with this! my only issues is that it may become too easy for people to do and then we'll all get kind of bland and stale content from it after a while. this tool should be used as a way to help people make content faster, but there are some potential downsides to it that can occur the future
@thomasfrose
@thomasfrose 11 ай бұрын
this is really exciting. props to the devs for making unreal engine better for everyone!
@Pause0
@Pause0 11 ай бұрын
The shadows really are striking in how improved they are.
@gopherchucksgamingnstuff2263
@gopherchucksgamingnstuff2263 11 ай бұрын
You are making my dream of building a VR game look considerably more practical for a total beginner.
@yellowblanka6058
@yellowblanka6058 11 ай бұрын
You’re not getting those visuals/density in a VR game anytime soon - the requirement for a higher resolution and framerate precludes high end ue5 visuals.
@gopherchucksgamingnstuff2263
@gopherchucksgamingnstuff2263 11 ай бұрын
@@yellowblanka6058 Uh huh
@lemetamax
@lemetamax 11 ай бұрын
Sensei, could you please make a dedicated tutorial for pcg?
@DaDarkDragon
@DaDarkDragon 11 ай бұрын
Free time coder has a handful of pcg tuts to look at
@Anon0nline
@Anon0nline 11 ай бұрын
That's great. They're using the Bash Piping method for generative modifications via specific filtering.
@dwirtz0116
@dwirtz0116 11 ай бұрын
VERY NEAT! I'm fairly new to all this. This new update seems to be making the artistic process much more fluid for the novice like me. Currently in the process of building a PC just for this purpose. 😁💯 Any suggestions on hardware would be much appreciated! Cheers! 🍻
@dustin6225
@dustin6225 11 ай бұрын
This is such a (literal) game-changer. This is definitely ushering in a new era of games. They'll be built faster, cheaper, and with ridiculously high graphic quality
@metatrix4251
@metatrix4251 11 ай бұрын
The era of games with ridiculously high-quality graphics, but fast and cheap design is already here, and it is not the best. :/ If wielding these tools would come with a proportional advancement in design intelligence and deep artistic considerations, it would be awesome. But no, only a select few will be able to make good use of these super tools. Crappy games with mesmerizing graphics will multiply, and once in a while, we will get games that deserve to be called games. But we wait for the gems and they are so worth it.
@vesk4000
@vesk4000 11 ай бұрын
​​@@metatrix4251 You're definitely right. Also, while these tools are really cool, and I'm sure they'll be used to great effect, graphical fidelity is not everything when it comes to graphics. The aesthetic of a game is usually much more important and I just hope that all games don't start looking the same because of things like these in UE5.
@JetstreamKarne
@JetstreamKarne 11 ай бұрын
Alternatively games that look good but with shit stories shipped out as fast as they can
@metatrix4251
@metatrix4251 11 ай бұрын
@@vesk4000 Yeah. On the positive side, I think the artistic sense will prevail in the long run, because the direct human appreciation of the game will always be the ultimate metric. Although it is disturbing to see how some game producers naively orient games development around making a quick buck, it is the actual quality and depth of the games that will define the real big players in the industry. It is just that there can be a lot of crap that co-exists with masterpieces or even just decent products. And even if you don't have to it, too much crap is quite unsavoury, just being there on the landscape. Some might say I'm exaggerating, but I don't think I am. The incentive to make money is high-jacking a lot of people's minds and it is creating a lot of crap on our planet on many levels! And now we got super technology, but we keep making stuff just because we can make money out of it. We could become a multidimensional land of garbage pretty soon. Ok, Now I'm really exaggerating haha. I actually have a lot of faith in humanity lol.
@Auchtung
@Auchtung 11 ай бұрын
If you look at the stats as we get better equipment for producing games, development time sees more delays, less quality content and higher prices, while I am a gamer and love games never be excited for the tools if you don't use them. I don't want to be a damper on the insane quality of the engine but every engine that's come out has had features considered game changing at the time yet gaming is still in the position it's in now, I will have high hopes for games when the developers actually make one with these tools that isn't terrible not just when I know they have said tools.
@KillerHacking1212
@KillerHacking1212 11 ай бұрын
How is the performance with procedural content generation? I'm interested to learn how to use it and i'm curious.
@Jrdn357
@Jrdn357 11 ай бұрын
Please do in-depth tutorials on how to create more complicated PCG tools like in the official demo. It's easy to create a few trees with it, but I want to learn how to use it to create full environments like the oasis you showed, which had much more detail, like all the little plants and rocks. I'd also love to see a tutorial on how a create a city with PCG, complete with roads and smaller details.
@SilverDashie
@SilverDashie 11 ай бұрын
I can't wait for verse to make its way to the main build. Will make working with the engine a lot easier than C++ and bluprints
@GemiStarr
@GemiStarr 11 ай бұрын
This is wild. I just downloaded UE 5.2 and am excited to start learning the program. I LOVE design and my favorite games of all time are the Sims and Animal Crossing for the reason that you get to build worlds. UE is like those games on crack. I'm so excited to start learning and building and will defiantly come back for any video you post! Much love from a noobie
@SanyaBane
@SanyaBane 11 ай бұрын
5:00 - Substrate Material fixed
@einsamerkeks5977
@einsamerkeks5977 11 ай бұрын
Damn that city was incredible! Now I only need a way to get everything destructable for tons of fun:D !
@TickerSymbolYOU
@TickerSymbolYOU 11 ай бұрын
This is an incredible breakdown thank you!
@simonisenberg4516
@simonisenberg4516 11 ай бұрын
Thanks for the overview. A lot of awesome in those changes.
@MetalGearMk3
@MetalGearMk3 11 ай бұрын
Amazing review of 5.2! One of the best review so far.
@UnchartedWorlds
@UnchartedWorlds 11 ай бұрын
Sensei I'm one of your students, will you be updating the Master Class with latest techniques available in 5.2, specially PCG would be something I'd like to learn from you :)
@serenityenderson
@serenityenderson 11 ай бұрын
If you get the chance, an update to the free tutorial vid would be amazing too! After two years of playing with UE with an underpowered PC, I'm finally doing a serious upgrade. I've only just found your intro tut, but I've been blown away by pretty much everything since 5 went into alpha... x
@andereastjoe
@andereastjoe 11 ай бұрын
Wow, great content. We have reached a level that creativity is the only limitation
@DieysonGomesCC
@DieysonGomesCC 11 ай бұрын
Looks like I'll be switching from UE4 to UE5 real soon. I'm just finishing my course on UE4 and will make my first project on UE5 to learn these new features. Thanks for the video!
@Xainlrd
@Xainlrd 11 ай бұрын
This is ground breaking. Can't wait to create some virtual production ideas from this. It'll be a lot easier now.
@FissionMetroid101
@FissionMetroid101 11 ай бұрын
Epic is absolutely blowing other engines out of the water with Unreal in the past few years. This is phenomenal
@MarcioSilva-vf5wk
@MarcioSilva-vf5wk 11 ай бұрын
Nothing as dramatic as Nanite on vegetation, but still some cool improvements I think the main focus was on Fortnite integration
@realpillboxer
@realpillboxer 11 ай бұрын
It is interesting how the PCG workspace is incredibly similar to tools within the "data engineering" realms -- examples being Microsoft SSIS and Apache NiFi.
@SGTBizarro
@SGTBizarro 11 ай бұрын
7:18 holy shit that terrain looks absolutely amazing... this engine is blowing my mind. The on-the-fly PCG is also just... wow.
@TheArtist441
@TheArtist441 11 ай бұрын
Incredible innovation by the UE team, this is so exciting to see!! I wouldn't throw out Houdini as yet though. I've been building a city generation tool where the player can enter each room in each building and it is an mind bogglingly difficult task - to make all the rooms interesting at least. To me the biggest problem comes in where you want to create variation in each room, but you have to place objects within each room so they don't intersect, are placed in various orientations and that the items you place makes sense for that kind of room. Then there's variation in the room shape, kinds of windows, doors etc. etc. Is this kind of thing possible in PCG? If not now, with the pace these guys are innovating, it might not be long
@realmrjangoon
@realmrjangoon 11 ай бұрын
I had been using UE4 since 2018 (and since have moved on to Unity due to the needs of my project), but it is great to watch the further evolution of Unreal Engine throughout the years
@ChristmasEve777
@ChristmasEve777 11 ай бұрын
I use Unity as well and love coding in C#. I've got a lot of time invested in Unity. But, if I had to start over, WOWWWW, I'm blown away by UE. I would go with UE for sure.
@sorartificial
@sorartificial 9 ай бұрын
Man this is fascinating, I really wish I knew more about game designing, but just watching this upcoming games makes me feel excited.
@justamanofculture12
@justamanofculture12 11 ай бұрын
As a Unity Developer, Unreal has been impressing me for a long time. I don't know if i should move. But i think working on both engines is a must for future technology.
@meyr1992
@meyr1992 11 ай бұрын
there is no future for unity…
@horizon6765
@horizon6765 11 ай бұрын
i want more tutorials unreal sensei ! cya.
@Kogirius
@Kogirius 11 ай бұрын
Star Citizen devs must be quite sad looking at this tech
@CanYildirim9001
@CanYildirim9001 11 ай бұрын
They already use procedural generation to create their planets and cities, they have been using this tech, just not from unreal engine. no way they could have created Arc Corp without procedural generation for example.
@amandaleno920
@amandaleno920 8 ай бұрын
awesome work man ! +1 sub
@germfreepizzawi1839
@germfreepizzawi1839 10 ай бұрын
I legit almost cried when seeing how far this engine is pushing the boundaries of game making. Makes me almost want to get it and start making one myself.
@stephenvanbellinghen933
@stephenvanbellinghen933 11 ай бұрын
My 5.1 project getting 10-20 FPS drop when opening it with 5.2
@stephenvanbellinghen933
@stephenvanbellinghen933 11 ай бұрын
Also some graphical artifacts
@Cha4k
@Cha4k 11 ай бұрын
@@stephenvanbellinghen933 Same, Lots of cool new stuff but as always a lot of bugs too :D
@sqwert654
@sqwert654 11 ай бұрын
Houdini HDA's are not that complicated. But Houdini Indie cones at a cost. And making procedural assets in game and in real time is huge.
@ScremoNinja
@ScremoNinja 10 ай бұрын
idk why but I kind of want to learn more about coding and check into this now. Watch tutorials and see what I can do. You did make it look like they may have simplified it enough for me to be able to take a more proper stab at it. Glad this hit my recommended.
@The_Crooked_Path
@The_Crooked_Path 11 ай бұрын
Hopefully now we have amazing visuals that are getting easier to make, companies will spend more time and effort on story lines and gameplay
@johannesdolch
@johannesdolch 11 ай бұрын
I'll start celebrating this development when it becomes an ESSENTIAL PART of an AWESOME GAME. Not a second sooner. All i am seeing right now is that it allows AAA publishers to concentrate even more on flashy graphics and even less on making actually good games.
@SuperSZ
@SuperSZ 11 ай бұрын
Imagine if the power of AI comes to UE5. Creating everything by prompting. I think that's the next step
@realcygnus
@realcygnus 11 ай бұрын
IMO the evolution of technology is almost as interesting as the tech itself. Coming from witnessing the birth of everything related to computer graphics in any way & going to what we now have has been a priceless experience.
@alexyoung7694
@alexyoung7694 11 ай бұрын
I've been learning Unity to make worlds in VRChat, to eventually make a video game I want to make. I always planned to switch to UE5, but this solidifies it. Unreal.
@macokutya4809
@macokutya4809 11 ай бұрын
technology gets better and better, but somehow AAA games come out bad or mediocre
@agapetus1
@agapetus1 11 ай бұрын
I feel like 90% of unreal updates and versions of unreal engine are big deals, because they are
@x-shift8937
@x-shift8937 11 ай бұрын
I can not get over how beautiful the environments look hope to see the day these become a reality in full fledged games
@PassiveAssassin
@PassiveAssassin 11 ай бұрын
Use a language learning model, add PCG tool, make worlds through verbal descriptions. 100% a doable thing. You could read books descriptions of spaces and depending on the depths of the writing pow intractable in book environment.
@povilaslondon
@povilaslondon 11 ай бұрын
Why each UE release is a big deal...😅 Never ending story
@SandyM1993
@SandyM1993 11 ай бұрын
Very well-made video. I'm actually about 20 seconds away from beginning the install of 5.2, very excited!
@EBackwards
@EBackwards 11 ай бұрын
I'm from the Future. We have Unreal Engine 20.5. You can't tell the difference between games and real life anymore. EXCEPT one thing. Game designers still don't use the full abilities of Unreal Engine. Why? Because they want to dumb things down so people with shit PC's can run/buy their game. Point being. No matter how good the tech is, game devs will always half ass the games graphic potential by allowing the game to run on the most PC's it can. Only exception at the time was Star Citizen. They gave the middle finger to shit PC's and designed it for the PC that's coming out in a few years. Wish more gaming companies would do that.
@HakoTaco1
@HakoTaco1 11 ай бұрын
Depends on your definition of a "shit PC"
@hleet
@hleet 11 ай бұрын
you are right. did you see how many bad evaluation for the last of us part 1 (remaster on PC) on steam get ? Because, very few people could run the game. The most of them have a shitty old card/CPU and complains it sucks !!! One of the most prized game of history with 200 awards has the most hated comments with PC gamer .... not shure if they will give PC gamer the TLOU2 (...) It's already on PS5 anyway, who cares about gaming PC, it's for office and play fortnite at 360FPS xD
@soruuu
@soruuu 11 ай бұрын
How dare people be poor or want optimized code
@matthewramsey6945
@matthewramsey6945 11 ай бұрын
I have a bit of a question. You showed the path displacing the trees and mentioned that it would display the path travellers would take. Honestly, it looked amazing for world generation but I'm a little curious if this would work for a more densely populated area? For example, a dirt path through the rain forest. Although it should remove the trees, there should be an overhang of the leaves on top of the path. Is this possible?
@andrewsmail8307
@andrewsmail8307 11 ай бұрын
WOW, that is one marvelous piece of software and greatly explained video, I am downloading it now and will watch your vids. An ENORMOUS "Thank You" Unreal Sensei
@megastream2778
@megastream2778 11 ай бұрын
Get ready for all your games to be boring and all look the same.
@luaykashef
@luaykashef 11 ай бұрын
Unity is an embarrassment
@bruh-bn3ni
@bruh-bn3ni 11 ай бұрын
not all game engines should be huge, realistic, and sophisticated like unreal engine
@luaykashef
@luaykashef 11 ай бұрын
@@bruh-bn3ni i totally agree, just wish some would do just a little more and not fully depend on third parties
@operatorblack
@operatorblack 11 ай бұрын
This is so inspiring. I want to make my own game right now!
@NintendObiWan
@NintendObiWan 11 ай бұрын
Do you have any videos on how to make large base landscapes? Like the desert in the video? Great video btw!!
@rellethias
@rellethias 11 ай бұрын
Someone should train chatgpt 4 to use unreal 5.
@hamster6978
@hamster6978 11 ай бұрын
This is the first time in years that I have questioned myself if I was looking at a real-life picture or a rendered one. If this is possible, who knows what else is!
@Johny40Se7en
@Johny40Se7en 11 ай бұрын
What an incredibly advanced and now seemingly simple tool to use. Wonderful tech.
@gibletti
@gibletti 11 ай бұрын
damn hope this stuff helps me make my scrimblo bimblo platformer ok but fr tho that pcg oasis thing actually looked pretty useful, especially the path and water stuff
@teainastorm4357
@teainastorm4357 8 ай бұрын
What a champ - makes me want to start trying to make games again :)
@xoloser3
@xoloser3 11 ай бұрын
Neat. Contrary to what some folks are saying, I think these tools are best suited for AAA development, not indie. Once you have a large beautiful environment, then you need to fill it with content. Which takes a tremendous amount of work.
@anotheryoutubeaccount5259
@anotheryoutubeaccount5259 11 ай бұрын
You think this comment section can comprehend work, lol
@Entity005
@Entity005 11 ай бұрын
I am very impressed with people that can use this tool... But i even more impressed of the people that made this tool ... Well done everyone...
@mykolaskumpis2041
@mykolaskumpis2041 11 ай бұрын
WOW THANK YOU this was very enternating
@jaythan4534
@jaythan4534 9 ай бұрын
Need to ask about the last part. Sure it's an example to create a custom code to place objects. But would like to ask how is it different from the foliage tool that allow to place single objects- set a auto variant size and single click to place many. Maybe I suppose it's more control on the various sizes and control over the random different objects to place. Cause just a quick test just now when placing single objects and selecting more than one- it just place all in that one spot than randomising it.
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