Vet Reacts *I Never Knew This Game Would Be This Epic* Squadron 42: I Held The Line By Star Citizen

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Chicago Reacts

Chicago Reacts

5 ай бұрын

(More links below) Original Video Link - • Squadron 42: I Held T...
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Пікірлер: 245
@NagginNuggs
@NagginNuggs 5 ай бұрын
You need to review the Star Engine demo, which is essentially the show case video for the game engine, which is the basis for both Squadron 42 (Singlepalyer experience) and Star Citizen (the online, multiplayer universe experience) Ultimately, the look and feel of both games should be prety similar, but with a greater level of freedom and free-form activities in Star Citizen compared with the narrative focused Squadron 42. So much has happened in Star Citizen the years of its development, it's hard to put into any short comment "what's up with Star Citizen" and give it any justice ... but this year seems (so far) to be a turning point in the project with some tangible gains in core tech that is fundamental to making the game. Time will tell if these technologies can be implemented, what limitations they may yet have, and how successful the game translates into a fun experience as it "launches" in the next several years but I'm excited for what's the come.
@SnowTerebi
@SnowTerebi 5 ай бұрын
Can also recommend watching BadBanana's Star Citizen videos.
@Telrom
@Telrom 5 ай бұрын
I second the watching of the Star Engine Demo. It really goes to show the progress they've made.
@fwdcnorac8574
@fwdcnorac8574 5 ай бұрын
I also support this idea.
@HighmageDerin
@HighmageDerin 5 ай бұрын
If he's going to do that make sure you give him a link to the new one..
@Knight3rrant
@Knight3rrant 5 ай бұрын
Unlike *every* other game *ever* made, 'The Star Citizen Persistent Universe' MMO sandbox game and the narrative story-based game 'Squadron 42' are games (and gameplay) built upon a simulation foundation that is what creates and facilitates the gameplay. Instead of a game with some simulated (and nearly always 'faked') systems to make it feel more 'real' and immersive. The now decade long Star Citizen project did not start out to accomplish this seemingly impossible task. They started making a game, much like any other studio would. But they did somehing very important: they asked their Kickstarter backers what they wanted about a year or two into initial development. And they listened. Basically the responses of the backers made it clear that they wanted a fully simulated and 'real' (not 'faked') gameplay sandbox. It took three years of intense R & D to determine the scope of what it would take to actually develop that requested goal. To define the challenges of each aspect and what exactly 'it' was they had to invent and develop. Because it simply did not exist. Only ways to 'fake' it existed. So, they got started with much trial and error. Frustrating moments of 'that looked good on paper' but realizing it just was not an approach that would work with the other groundbreaking systems being developed by the other teams. There were many iterations of rebuilding the new technologies to overcome those integration and coordination challenges between the systems and subsystems, which the many teams were developing. From what I understand, there were at least two big moments where nearly every development team had to set aside a year or more's worth of work and start fresh with a better integration/cooperation map for all the client and server systems and then leverage everything they learned building the previous version(s) to create a far better and more comprehensively inter-cooperative component of the desired overall goal system. Along the way, a peanut gallery of naysayers, schadenfreude-addicts, trolls, and impatient fans have always been there, constantly giving the studio a hard time. The dedicated and more patient fanbase stayed the course, though, and kept supporting the development with alpha testing in the buggy PU. Buying ships and such in-game regularly to keep the studio afloat, in the green, and paying the growing development teams salaries. That is why the "We held the line" bit is so significant. It is a real thing. Without that stubborn and ever hopeful dedication to this amazing project by the backers and fans, CIG would have failed and gone under. I recommend you go watch the most recent extended StarEngine demo video. Note every bit of amazing tech noted in the lower left of the screen. Then go watch the server meshing and replication layer video from this year's CitizenCon. Finally, watch the presentation on Quanta by Tony Z from last year's CitizenCon. The simulation of what will be an ever expanding sandbox of star systems, currently numbering two (The original UEE Stanton star system and now the outlaw Pyro star system that is just coming online), that are all to-scale in game and traversable without any loading screens or discernable artificial in-game boundaries (commonly known as 'zones' in MMOs). You will be able to get supplies, stroll to another store to buy new gear, head to the spaceport to walk into your two seat spaceship, power it up and take off, fly up out of an atmosphere, avoiding the thunderstorm rolling in from the west, rendezvous with your orbiting capital ship owned by your 200 player alliance or corporation, land on it, and walk out onto the landing bay and tour the massive ship as it moves out to some objective in that Star system or chill while it travels to a jump point to go to another star system entirely. That and so much more is what Star Citizen promises. We are starting to see it come together. Finally, we see the major newly invented tech components coming online and become a part of the alpha play test persistent universe. It is a *very* exciting time to be a gamer who loves space games. And very satisfying to see the trolls and their hater kin start to realize they were wrong all along. Hehe.
@Bjarki2330
@Bjarki2330 5 ай бұрын
I suggest reacting to "The War for Jumptown" by Bedbananas. Really shows how good Star Citizen can be! EDIT: To anyone watching and didn't notice: He did it!
@Marcharound
@Marcharound 5 ай бұрын
I second this
@crostfam
@crostfam 5 ай бұрын
third
@ChicagoReacts
@ChicagoReacts 5 ай бұрын
I can probably make that happen
@festersmith8352
@festersmith8352 5 ай бұрын
Thats a fun video to showcase whats possible. But I think Citizen Kate and her crew offer a better showing of the many things possible, in a very professional manner. I wish I could get our crew to work together that efficiently.
@exmatrix6283
@exmatrix6283 5 ай бұрын
I forth this. Funny as fuck and shows the potential of emergent gameplay
@KenFromchicago
@KenFromchicago 5 ай бұрын
Some quick facts: There are about 200 ships designed, about 120 flyable in-game now. Military, industrial, luxury, mining, medical, merchant and alien. Your PC should have at least 16 gigs of RAM and a SSD. If your PC has those, you might want to try SC now, the current Fly Free event lasts until Thursday, November 30, 2023. For a real low-down on SC, the studio just held their annual CitizenCon event last month, and the official videos of all their panels have been posted. If you're looking for ongoing SC news from KZbinrs: * Bored Gamer UK provides daily updates, like the daily town crier of SC news--including a cool British accent. * Noobifier summarizes 30-minute official videos down to say the 5 minutes that players are interested in. * Space Tomato is good providing overall news and analysis,. He's really fair in explaning why SC is popular while not shying away from flaws in development, while doing deep dives on old videos to show the progress that has been made. He's also good at explaining difficult subjects without making you feel stupid.
@jankosi6882
@jankosi6882 5 ай бұрын
You really want 32gb of RAM rather than 16
@walther007
@walther007 5 ай бұрын
I would advise using at least 32GB of RAM. The game will use up from what I've heard in the upper 20's of RAM if you have it.
@robinbrad26
@robinbrad26 5 ай бұрын
@@jankosi6882 Aiming for 64gb with my new pc, should be enough, right? :')
@idn
@idn 5 ай бұрын
Game easily consumes 19GB of RAM on its own if you let it, so 32GB is pretty much the minimum now.
@ronaldfreeman3244
@ronaldfreeman3244 5 ай бұрын
have you seen the star engine demo yet? you can literally go ANTWHERE and do EVERYTHING. this game has created the best online support community ever!
@HighmageDerin
@HighmageDerin 5 ай бұрын
Well just make sure if you're pointing out the storage and demo to people you're giving the link to the newest one because now there's 2 ovenfloating out there.
@whendarknessfalls6969
@whendarknessfalls6969 5 ай бұрын
Basically just did
@eltreum1
@eltreum1 5 ай бұрын
It's taken a while, but they had to build up a company from 5 people and build up a game engine and server tech to handle what they wanted to do. Star Engine is letting them build 3 game experiences in parallel in one story universe. Squadron 42 is a single player story campaign like Wing Commander planned to be a 3-game war trilogy that is a prequel to establish the lore for the MMO persistent sandbox title Star Citizen. There is also Arena Commander and Star Marine that bundles with both games to provide instant action arenas for ship and FPS combat or both like Call of Duty or Battlefield plus a ship racing league. They are building a platform with something for everyone. It's an FPS game where you spend a lot of time sitting in an operator station for the now 160 vehicles for space and land. Boats are new for the single player game so far. This is the first time in a couple years they have shown anything from SQ42 since missing their initial target dates and no demo yet. It looks like it's going to be good, I would guess 12-18 months before release, but they started polish this spring/summer. Star Citzen is the open world sandbox where you can explore anything you can see on planets and space but it's one demo solar system that is massive with the second about to arrive. The small arctic planet in scale has the land area of Canada and you can roam it all if you want. It is beautiful but beware the MMO servers are in a transition phase with lots of lag and bugs, but you can try it for free until the end of November. There is a free fly week once per quarter to allow people to try without buying. You should see the Star Engine demo which basically is a tour of places in the MMO and demos the fact you have no loading screens to travel vast distances unheard of in games from space to planet/moon surfaces and star sytems.
@festersmith8352
@festersmith8352 5 ай бұрын
Don't think I could have given a more accurate brief. Enough info here to know what to start asking, if wanting to do more research. But you could be asking and researching for days.
@jeremyhenry3126
@jeremyhenry3126 5 ай бұрын
You're forgetting they faced lawsuits when originally using the Cryengine. They had to move to an engine from amazon that sucked. So again they had to move another engine a new one which is now Star Engine. They've had massive issues when creating tech that doesn't exist. They're the first to create the tech of replication layer permanent persistence server meshing. They have been working on 3 games entirely. The single player Squadron 42 which is feature complete. These features and ships will now all be pushed into the MMO Star Citizen. They were also working on Arena Commander which is all PVP. All good things come in time. And our 13+ year wait is paying off. Soon we'll have the game released from Alpha.
@eltreum1
@eltreum1 5 ай бұрын
@@jeremyhenry3126 Their license dispute with Crytek was vacated because Amazon bought the license for Cryengine from Crytek so they wouldn't go out of business. They customized it for their data center hosting and added Twitch integration and called it Lumberyard and has now changed it to Open 3D Engine (O3DE). Star Engine is built from O3DE but it's still a derivative of Cryengine at its heart.
@temushin
@temushin 5 ай бұрын
@@jeremyhenry3126 That's not quite how that happened. They weren't forced to leave Cryengine because of lawsuits. Crytek got upset because they believed CIG were creating two games (Star Citizen and Squadron42) after only buying one license from Crytek. They thought CIG was going to try to claim they were both the same game, but when it went to court it turned out CIG bought their new license for Crytek 3 through Amazon (who called it Lumberyard) and their agreement allowed them to develop multiple games. Crytek ended up dropping the lawsuit. It had no impact on their choice of engine.
@fwdcnorac8574
@fwdcnorac8574 5 ай бұрын
"So that's 2945. On October the 5th. Well, alas, I hope humanity does make it to the stars. It's a shame I won't be able to see it". And as a 49-year-old guy that's exactly why I make the time to play a little Star Citizen every now and again.
@Phuketwordsbrother
@Phuketwordsbrother 5 ай бұрын
I'm with you man, I'm the same age as you.
@Malokhan
@Malokhan 5 ай бұрын
Sq42 may be more on rails. as it's a single player story. Star Citizen (the mmo) will be more open and more sandbox. Currently they have one solar system in the MMO, and many moons. Can fly to any of them, land anywhere. They are adding a 2nd solar system soon. Right now the MMO side is lacking many features as they pulled most of the devs to finish off Sq42. So right now there is not much to do in the MMO, and it can be a buggy mess at times. It is in Alpha testing mode. Having said that you can still have hours of fun in the MMO. And they are starting to bring in all the systems from Sq42 into the MMO. So the next year is expected to be huge for it.
@0Cruik0
@0Cruik0 5 ай бұрын
I imagine SQ42 might be a bit like Metro: Exodus in a way. Where there are sections of story that are on rails and sections where you have an area (like a planet) that's more open for exploration. With your "limit" essentially being that you have to stay in range of the carrier ship you fly out of. It is worth mentioning the MMO does have events and stuff that take place in the game right now, so yeah, there's some stuff you can do and you can spend hours doing it if you enjoy things like mining and such, or even just clearing out bunkers. If anything, bunkers are a good measure for their progress IMO, they used to be easy and the NPC's didn't react but they're slowly ramping up in difficulty as the game performs better.
@ChicagoReacts
@ChicagoReacts 5 ай бұрын
That's all good to know. Thanks!
@shufadragon
@shufadragon 5 ай бұрын
The Cloud Imperium Games has been simultaneously developing a multiplayer universe, a single-player story driven campaign, and the engine which runs both of them. Their ambitions are huge and if the technology doesn't exist they will make the technology. Heck, they hired the man who creates full alien languages (and also speaks the language in the Avatar movies). One alien in question has three claws, so he made a glove with three claws to see what kind of lines he could draw into the dirt, those lines became symbols and those symbols kept developing going until he had an entire written language. I have taken part in a 600km 8hr off-road race with 20 teams of four, inspired by the Dakar Rally. I have been knocked over by a hurricane, hit my head on metal and died. I have been the uber pilot for a player that wrecked his hover-bike 60km outside of town. I have fallen though the earth... repeatedly. I have treated my friends wounds using the medicine in his backpack. I accidentally shot a cop, went to jail, and worked in the mines to earn freedom. I have received a space-faceTime call from an unknown player only to realize the background behind him is the inside of a prison. I have flown into invisible asteroids. I have flown with the miners guild who pay for fighter pilot escorts. I have been so frustrated with bugs that I have had to walk away, and I have realized that when your flying on the inside of a gas giant there is no sunset if there is no hard horizon.
@Oxley016
@Oxley016 5 ай бұрын
Wow I love this comment so much, I pretty much relate to all of that lol
@WookieeRage
@WookieeRage 5 ай бұрын
I've been into SC since early 2020 and feel it's worth every moment. I've played through a lot of developmental bugs which can be frustrating at times, but still worth getting back on the horse. It is completely open world and driven by player choices. The player base is a mixture of saints and scoundrels, but overall a very supportive culture. What makes it most enjoyable is the experiences you have with others in game. Solo play is absolutely doable and enjoyable, but the experiences shared are multiplied. The great thing about that is you won't even have to pay more than the base entry price because so many players have enough ships to share, usually through the crewing a ship together. I have no doubt that if you play, you'll have fun. Glad to see your channel, from one vet to another. Cheers!
@colintate
@colintate 5 ай бұрын
Glad you picked up on the unease in the opening. In lore/context for the opening scene (no spoilers), there is an enemy nearby that has never ever been successfully repelled by the UEE (Humanity). When this species moves into a system, the system is pretty much lost - along with all who live there. Right now it looks like the Vega system is next, and the fleet is there and are bracing themselves for what is about to happen. Your character is writing a goodbye letter to their family, and is trying to settle themselves/distract themselves from what is about to happen by watching the ships fly by, which is the exact same thing the Captain is also doing - as she knows the odds are against them.
@Billy-bc8pk
@Billy-bc8pk 5 ай бұрын
That genuine smile at 28:30 kind of sales it all. I've seen a lot of people react that way to certain parts of both the Squadron 42 demo and the Star Engine demo. CIG really nailed that sense of wonder and amazement with this project that we just don't get from other games these days.
@Godwinsname
@Godwinsname 5 ай бұрын
Exactly
@Knight3rrant
@Knight3rrant 5 ай бұрын
Unlike *every* other game *ever* made, 'The Star Citizen Persistent Universe' MMO sandbox game and the narrative story-based game 'Squadron 42' are games (and gameplay) built upon a simulation foundation that is what creates and facilitates the gameplay. Instead of a game with some simulated (and nearly always 'faked') systems to make it feel more 'real' and immersive. The now decade long Star Citizen project did not start out to accomplish this seemingly impossible task. They started making a game, much like any other studio would. But they did somehing very important: they asked their Kickstarter backers what they wanted about a year or two into initial development. And they listened. Basically the responses of the backers made it clear that they wanted a fully simulated and 'real' (not 'faked') gameplay sandbox. It took three years of intense R & D to determine the scope of what it would take to actually develop that requested goal. To define the challenges of each aspect and what exactly 'it' was they had to invent and develop. Because it simply did not exist. Only ways to 'fake' it existed. So, they got started with much trial and error. Frustrating moments of 'that looked good on paper' but realizing it just was not an approach that would work with the other groundbreaking systems being developed by the other teams. There were many iterations of rebuilding the new technologies to overcome those integration and coordination challenges between the systems and subsystems, which the many teams were developing. From what I understand, there were at least two big moments where nearly every development team had to set aside a year or more's worth of work and start fresh with a better integration/cooperation map for all the client and server systems and then leverage everything they learned building the previous version(s) to create a far better and more comprehensively inter-cooperative component of the desired overall goal system. Along the way, a peanut gallery of naysayers, schadenfreude-addicts, trolls, and impatient fans have always been there, constantly giving the studio a hard time. The dedicated and more patient fanbase stayed the course, though, and kept supporting the development with alpha testing in the buggy PU. Buying ships and such in-game regularly to keep the studio afloat, in the green, and paying the growing development teams salaries. That is why the "We held the line" bit is so significant. It is a real thing. Without that stubborn and ever hopeful dedication to this amazing project by the backers and fans, CIG would have failed and gone under. I recommend you go watch the most recent extended StarEngine demo video. Note every bit of amazing tech noted in the lower left of the screen. Then go watch the server meshing and replication layer video from this year's CitizenCon. Finally, watch the presentation on Quanta by Tony Z from last year's CitizenCon. The simulation of what will be an ever expanding sandbox of star systems, currently numbering two (The original UEE Stanton star system and now the outlaw Pyro star system that is just coming online), that are all to-scale in game and traversable without any loading screens or discernable artificial in-game boundaries (commonly known as 'zones' in MMOs). You will be able to get supplies, stroll to another store to buy new gear, head to the spaceport to walk into your two seat spaceship, power it up and take off, fly up out of an atmosphere, avoiding the thunderstorm rolling in from the west, rendezvous with your orbiting capital ship owned by your 200 player alliance or corporation, land on it, and walk out onto the landing bay and tour the massive ship as it moves out to some objective in that Star system or chill while it travels to a jump point to go to another star system entirely. That and so much more is what Star Citizen promises. We are starting to see it come together. Finally, we see the major newly invented tech components coming online and become a part of the alpha play test persistent universe. It is a *very* exciting time to be a gamer who loves space games. And very satisfying to see the trolls and their hater kin start to realize they were wrong all along. Hehe.
@Unknown-ek1ox
@Unknown-ek1ox 5 ай бұрын
Nice, Star Citizen content 😀
@JoshSweetvale
@JoshSweetvale 5 ай бұрын
Star Citizen is like a TV show compared to SQ42 being a movie. Different vibe. Sandbox mode versus campaign mode. It's clear that the giant pile of Kickstarter money has, after ten years, been mostly converted to graphics, finally. There's a playable demo solar system that you can get into if you buy a spaceship (think 'buying a ticket to see the show - you can get front row or back benches). And yes, you can land anywhere on the four planets and dozen moons in the demo system of Stanton, including prefab villages, stations and custom capitol cities. There's even free-to-play weeks including THIS WEEK. The gameplay is basic but flexible, team play is intergrated on every level, and the best way I can describe it is 'GTA 5 Multiplayer in space.' Tremendous fun in groups and can be relaxing alone. But oh dear god the backend, the systems that track where your guy and ship are, and where your stuff is... are _broken._ Desynch and latency is _everywhere._ The game does not always respond on time. Therefore, the priority for the developers is working on the *server infrastructure* that makes WoW-style true MMOs possible. Everything else is just waiting for that development. The graphics are *already this good,* though. Kit, you might be interested in flying aboard *someone else's ship.* They do the piloting, while _you_ man the guns: Gun turrets are overpowered compared to single-seat fighters. You can also be a space marine in the literal sense and board enemy ships and bases FPS-style. See CitizenKate and her 'life aboard a Corsair' series if you want cinematic gameplay of... it's basically _Firefly._ But in Star Citizen.
@hollywoodguy70
@hollywoodguy70 5 ай бұрын
I wouldn't call Stanton a "demo" star system. It's kind of the backbone of the Verse, maybe more than Terra will be.
@JoshSweetvale
@JoshSweetvale 5 ай бұрын
@@hollywoodguy70 Hard disagree. Stanton is a half-secured wild west. And there's bigger, cooler systems.
@algared6131
@algared6131 5 ай бұрын
@@JoshSweetvale indeed Stanton is teeny weeny compared to some systems and it is filled a gas giant and 3 super earth planets all in the green zone which makes it very special.
@FreeMatter4TheBlind
@FreeMatter4TheBlind 5 ай бұрын
As a Star Citizen backer since only 2022, my opinion is that unless you are okay with working around bugs, then I'd wait about a year and check back on the game. At this moment Star Citizen is still in Alpha phase.Saying that though, it's an amazing marvel of tech with a really cool setting CIG crafted, and you can still have really cool player interactions like I've never had before in a game. I had a player pirate disable my ship, he then reached out over comms to say that if I gave him some cash he'd let me live. Then, I called out for a rescue and another player came and took me back to a space station. Pretty cool even tho I got robbed in space lol.
@agonyaunt6325
@agonyaunt6325 5 ай бұрын
"then I'd wait about a year and check back on the game" - been reading comments like this for almost a decade. Check on the game when CIG actually release it, not before. Maybe another 10 years or so.
@Oxley016
@Oxley016 5 ай бұрын
Lol if it ain't your thing then fair enough but I've been playing since 2016 and people where already playing the game for years before me!
@agonyaunt6325
@agonyaunt6325 5 ай бұрын
@@Oxley016 if you don't mind playing a buggy alpha for the next decade or two and don't mind your progress being wiped periodically, hey, whatever floats your boat. Just be sure to keep giving CIG money, because they will need a lot more for a long time to come. And one day, maybe our grandkids will get to enjoy the game CIG sold to backers in 2012-2014.
@Oxley016
@Oxley016 5 ай бұрын
@@agonyaunt6325 I've yapped on way too much in this reply, I doubt you will read most of this, never mind all of it, as you probably already have your mind set on irrationally hating this project and wanting it to fail. This despite the myriad benefits that all of gaming would feel if, no, WHEN it succeeds. Squadron 42 is roughly a year away now, I think they will tell us that it will release this time next year in the next 6 months. I can feel it! Anyway TLDR; they have only really been making the two games and their own StarEngine for about 8 years while building their studio from 5 people in a garage to over 1,200 staff in 5 locations in 4 countries in 2023. Games like GTA V, GTA VI, RDR2, Starfield and so many more have head dev times of 7-10 years each made by well established AAA studios with vast legacy's of successful AAA games before making those ones. The studios that make those games also had about double the manpower from the beginning all the way through those projects as opposed to actively building out the workforce and development processes as they go along. I can't understand why you are so negative and doomer about this project. If you knew the first thing about everything they have actually achieved then you wouldn't be talking about it in this way. Don't get me wrong, I am not trying to say there are only positives and everything is perfect, absolutely not! However if this is what it takes to bring the true next level, next generation of gaming to us all then I for one am all for it. Clearly I am not the only one either. As of right now when I type this almost 5 million unique individual people have contributed towards the funding of the development of the project raising a grand total of $650,862,191between them all. Most of these people pledging a donation know full well what they are getting into when they do so and the people who pay any more than the regular $45 starter pack are ones who are the most passionate and dedicated about helping bring the project to life! And if people realise it isn't for them then they have a refund policy similar to that of Steam. Being an alpha tester isn't for everyone and that is okay but I don't see how you can logically try and use that against them. They are very public and unapologetic about Star Citizen being an alpha test. After all, how can they make this game of a mind boggling scope, scale and level of fidelity and immersion with revolutionary technology and mechanics that they had to create the technology for and build an engine to make possible and then make it all work together without having it in constant mass testing? Before you say "yeah yeah but it's been 100 years where is gaem!!!" then let me say this. This game has been inactive development since 2014 or 2015, basically everything they had for the 2013 reveal/announcement was scrapped after the kickstarter because they thought that all of those assets, made by 5 guys working in Chris Robert's garage, were no longer up to standards based on the quality now expected after raising 10's of millions of $. So they started to start again while also asking all of their backers at that point "Shall we continue with the current limited concept or try and make something truly special that could change gaming forever" and backers chose the latter option. Now they realised they were going to need a much better engine than they were currently using (CryEngine) and also a MUCH bigger dev team. They now had the challenge of establishing basically a whole new AAA dev company and potentially building a whole game engine. They forged ahead with the first but with the second thing they decided using Amazon's Lumberyard would work (Spoiler it wouldn't work for long). So off they went starting the game again from scratch, but the game was now two games; Star Citizen and Squadron 42.
@bigbrick4245
@bigbrick4245 5 ай бұрын
Very cool to see you doing Star Citizen/ Squadron 42 vids. Sq42 is gonna be more in rails as its the single player version of Star Citizen. Star Citizen is the MMO and bigger universe that Sq42 is connected to. In SC {Star Citizen} you can go from your apartment, to ship, to space to planet and land at any location on planets without any load screens. There is a free fly event currently for SC and you can try the game for free. There is so much to see and do in SC, even if the servers are a buggy mess, that it would still blow your mind on what they have done so far with more coming down the pike. If ya want to try and want a helping hand, let me know and id be more then willing to help out.
@ChicagoReacts
@ChicagoReacts 5 ай бұрын
Ooh, very cool.
@kensmith2829
@kensmith2829 5 ай бұрын
While it will be mostly on rails, it will also have a branching storyline. And there will be freedom within missions to achieve your objectives in a number of different ways.
@Psycorde
@Psycorde 5 ай бұрын
Poor Mark Strong, no one recognises him lmao 😭
@algared6131
@algared6131 5 ай бұрын
No one noticed Rhona Mitra or Andy Serkis either, but Andy is the Vanduul at the end.
@RedMage117
@RedMage117 5 ай бұрын
I did! Made me think of John Carter, where he plays an alien since it was a quasi space related movie as well.
@magnusblomquist1787
@magnusblomquist1787 5 ай бұрын
I built a new PC a few weeks ago and I'm running Star citizen on a 49'' monitor @ 5120 X 1440 60-70 Hz, a 3dconnexion space mouse for steering my ships and GameTouch controller on my phone (tablet works to) so I don't have to bother with memorizing quick keys, and so far I'm blown away and loving it.
@lystic9392
@lystic9392 5 ай бұрын
6:05 When this happens you are basically dead. I don't think they're concerned about a follow up, or about what comes after. There's not necessarily an after. It's not battle details as much as it's the logging of an extinction event.
@matthewthompsonr
@matthewthompsonr 5 ай бұрын
I love you're detail about OpSec... and to note in the vid, he doesn't hit the Send button on the MobiGlass, he just closes it. I feel that ads a depth, to write a letter that may never be sent home on the cusp of battle. Chris Roberts gets a lot of heat, but never for his story telling or eye for details, maybe for TO MANY details, lol, but I've played his games since Wing Commander and never a detail is overlooked. It was intentional that the young pilot doesn't hit send.
@emessar
@emessar 5 ай бұрын
The whole story? That's ... that's a lot ... maybe a bit much for a comment, but I can maybe summarize it for you ... First of all, there are two games that CIG are working on. Both have the same general codebase and are set in the same universe. Star Citizen [SC] is the open world MMO where you can go anywhere and pursue one of many careers. Squadron 42 [S42] is a narrow focus military story campaign. Star Citizen is in open development and playable (though still in Alpha, and buggy), while Squadron 42 is closed development outside of some bits and pieces we've seen in videos. 2012 - The Kickstarter launches in October and they blow past all of their goals. 2013 - CIG held a community vote on whether or not to make more stretch goals and further expand the scope of the game with the understanding that it would take more time, or just leave it where they were at. Those that voted indicated that they wanted to expand the game. Unfortunately that left those who voted against it or didn't even know about the vote in the lurch as the simple game they backed ballooned with additional stretch goals. Later that year CIG released the Hangar module which basically let people load into a closed area and walk around their ship. 2014 - CIG released Alpha 1.0 Arena Commander that let backers pilot their ships in closed maps. This included empty maps to practice flying, combat maps, and racing maps. 2015 - CIG releases Alpha 2.0, the first version of the Persistent Universe for Star Citizen ... a small area around a planet and it's moons as well as some basic missions. None of the planets in game were landable at this point and landable planets was something they hoped they could do down the line, but towards the end of 2015 their studio in Germany made their first prototype of a 1/4 scale landable planet. This profoundly changed the course of development for both games as it became prioritized as a core feature for both. They also released a trailer for Squadron 42 touting its release for 2016. 2016 - There were some good patches for Star Citizen. But at the end of the year we found out that Squadron 42 was delayed. They did say that they would be releasing a vertical slice of S42 "soon" to give us an idea of what we could expect from the game. We also got a Holiday Live Stream that was a disaster. They had lots of audio problems, there were points where they were supposed to switch cameras but didn't, dead air ... just lots of glitches like that. I feel like the Holiday Live Stream was the harbinger of one of the darkest years for the company. 2017 - This was one of the worst years. Most of the year had no new patches except for a bug fix patch. While there were lots of great videos about what CIG planned to do with Star Citizen, with no updates it began to feel like vaporware. This was probably the height of the refundians ... people requesting (and mostly being denied) refunds for their backing of the game. The end of the year brought Alpha 3.0 which brought landable moons and new locations but the new tech also made the game buggy and crash-prone. The vertical slice came at the end of the year as well and did look pretty cool for the time. It wasn't polished, but it gave an idea of what they could do and where it was going. Unfortunately, that December is also when the protracted Crytek lawsuit of CIG began. 2018-2021 - During these years CIG was building out the Stanton Star System location. Each year added a new planet (Huston, ArcCorp, Microtek, and Crusader) and its moons along with various gameplay (trading, delivery, mining, salvage, FPS missions, space combat missions, and few others). Performance improved overall from patch to patch with setbacks here and there. Also, player count per server went up from 20 in 2.0 to over 100 per server. The Crytek lawsuit is settled out of court in early 2020 after 2 years of litigation back and forth. 2022 - The end of 2022 brought Persistent Entity Streaming [PES]. The goal of PES is to be able to stream out all manner of items that are set down in the world. The idea is that if you set a coffee mug on a rock somewhere on a planet, leave, and come back a week later, you should be able to find the mug on the rock if no one else has picked it up. If you crash your ship on a planet, it stays there, etc. It's also a precursor to server meshing, which is the last big tech hurdle. However, this is a big piece of tech and of course breaks the game, making it unplayable. 2023 - After PES breaks the game, most of this year has been working on stabilization. At this year's CitizenCon they demonstrated an early prototype of server meshing. The idea of server meshing is that it divides the play space into different servers so one server doesn't have to run an entire star system, while still allowing people to interact between servers seamlessly. For example, being able to stand in a location on one server and shoot someone who is technically on another server but is still visible to you. Early tests of actually using it in the test version of the game have been reported to be very positive. I would fully expect this to totally break the game whenever it is added. The other big announcement for 2023 was that S42 is feature and content complete and entering a phase of polishing and bug fixing. While they shied away from using the term Beta, that is essentially what it means. They still haven't given a new release date, but Betas are usually 6-12 months, so end of 2024 is not an unreasonable expectation. Also, with S42 development being closed out, a lot of the dev teams are moving over to Star Citizen. To answer your questions ... What are some of the improvements? A lot of it is just expansion of variety. There are over a hundred different ships in the game. You can customize skins, weapons, shields, coolers, and power supplies. Unfortunately, right now components do not change performance significantly right now. They've sort of zeroed everything out ... probably until they bring in physicalized damage. For FPS, there are probably 30+ weapons ranging from pistols to railguns. There are several different armors. There are also utility items like med guns for healing and tractor beams for moving around and cargo. Can you go anywhere or is it locked to a mission? Star Citizen is the go anywhere game. While S42 is more on rails, we don't know for sure how limited or open world it will be. From what we've seen, landing won't be as limited as Starfield where they just play an animation and you're on the planet. You actually have to land the ship and it seems that you'll be able to make different approaches to your objectives. Has anyone played the demo for Squadron 42? Squadron 42 is in closed development, so there is no publicly available demo and there likely won't be one. Star Citizen is however available and is multiplayer. The Arena Commander module in Star Citizen can give you a decent idea of what the combat might be like in Squadron 42 ... although not all of the improvements in S42 have made it over to SC just yet. What's going on with the game(s)? The best update right now are the CitizenCon videos from this year. "The Future of Gaming: StarEngine" is a good overview of what you might see in the SC over the next 12-18 months. "I Held The Line" pretty much gets you up to date with S42. But there is 12 hours of video from CitizenCon this year. It just depends on your interest level and how deep you want to dive. Comparison with No Man's Sky [NMS] ... NMS is mostly single player or small groups and has a much larger focus on crafting and very limited social encounters. S42 is strictly single player and is much more focused on combat, story, and puzzle/problem solving. SC has some minimal crafting (if you have the right ship) but has plans for more crafting as well as base building coming ... soon™ ... There are of course big differences in aesthetics between the two franchises. SC/S42 are really going for maximum immersion and verisimilitude, whereas NMS is more cartoony and bright colors. Anyway, I hope this helps get you up to speed on the development and where things are at.
@simonwaugh5519
@simonwaugh5519 5 ай бұрын
There is no playable SQ42 Demo game, but the Star Citizen MMO (still in Alpha state) can currently provide some of the expected experience with regard to ship types, game play mechanics, environments and features with the caveat that some things now in SQ42 are only now being incrementally introduced into SC (such as the latest character creation module, the streamlined ship UI, mobiglass (the holographic PDA/menu system) UI, physical object interactions and animations, starmap/local map interface and utility, destructibles). A supercomputer won't be needed for SQ or SC (though of course more power is better) but it seems with the completely unoptimized and still buggy Star Citizen, for the GPU some people are doing fine with a GTX 1080 (!) though most at present I think are using RTX 2080, 3060, 3070, with a 6 core (or better) CPU. SSD is ESSENTIAL ( NVMe doesn't improve performance over SSD) and 32 GB (3200+) MHz is HIGHLY recommended. I haven't played in 2 years but I was happy with the performance running a 3900X and a 3060Ti, 32 Gb Ram and SSD. As far as the SQ42 gameplay goes...there have been few details thus far, but for clues we can refer to Chris's Wing Commander series of the 1990's. In those games you start as a rookie, fly a couple of 'mundane' missions, then get into combat against an alien race. You get to pick your wingman/wingmen for further missions...these characters can be aggressive or cautious pilots, and you can command them to attack at will, attack your target, stay in formation according to your judgement of the enemy forces. You earn medals for kills and increase in rank for certain mission success. YoOu also interact with certain characters and depending on how you conduct the conversation (mercifully brief, unlike Starfield) your progress will branch, where the next mission may prove harder because of the choice you made, and may even get your wingman killed, which also can have further repercussions. distrust and emnity with other characters, and some relevant moral choices to be made. There's also politics and intrigue Different missions require different ships...and you get to choose your weapons loadouts, which can also mean the difference between success and failure. Apart from space combat, there were also rescue missions, escort missions, intelligence missions and of course each game in the series had its epic finale. SQ42 is going to be similar I imagine, but deeper, more complex, more varied and more immersive.
@KingFate20
@KingFate20 5 ай бұрын
Long story short, during that first cut scene, the captain and player character both think they are going to die. The clan on the other side of the jump gate are Vanduul (the aliens at the end). No one has ever survived a Vanduul attack, so they are making peace with their inevitable deaths.
@SuperTyrannical1
@SuperTyrannical1 5 ай бұрын
I remember playing "Black" too. I remember it had a reload system where the camera really focused on the gun when reloading. But the 1st game I remember with destructible environments was one of the "Red Faction" games. I forget if the 1st had it or if they added it in with the second game.
@gordonhowett7529
@gordonhowett7529 4 ай бұрын
I absolutely love how everyone watching the "I held the Line" video had to take a moment when Manchester came on screen to try to discern if it was real or CGI. I had the same double take. Thinking "Wait is this from the game? Why are we in Manchester in 2023? Oh My God that was just video footage." Then feeling a little embarrassed, but honestly the scene transition really makes it seem like it is from the game for that shot. I want to go into detail about all the stuff I've learned about Star Citizen/Sq42 but that'd be an essay not a paragraph lol. All I really want to say, is that Chris Roberts is doing something he has been trying to do for decades, and I absolutely support that. He was involved in Wing Commander, Starlancer, and Freelancer. All games that had a big impact on me growing up. Obviously I didn't get to play the original wing commanders when they came out, but the movie and some of the books were very much a part of my childhood. It made me love games like Starlancer and Freelancer. And it was only in 2023 that I learned it was Chris Roberts that had been very much involved in those titles, before being forced by the Publisher to limit the scope of the games, and ultimately release something that wasn't to the same level of his original vision. You got a glimpse of that vision when you played Freelancer. And I will admit I played a lot of Elite Dangerous too, but it always kind of left me feeling wanting. Maybe it's because I never flew a ship I absolutely loved, or maybe it was because you couldn't fly through atmospheres, but there was definitely something missing with Elite Dangerous. The thing is, if you ever played those games, (especially if you played them a lot like me) then what Star Citizen is has been something you've wanted for your entire life lol.
@josephs883
@josephs883 5 ай бұрын
It's already fun and immersive. But if you don't want to deal with bugs and wipes just wait and play Squadron 42, and join the persistent universe (the mmo part of the game) later. A lot more functionality and polish will be added to the PU in the next couple years. Greetings from Indy!
@Odeezee
@Odeezee 5 ай бұрын
congratulations on reaching the Silver Play Button milestone. i enjoyed the previous Star Citizen/Squadron 42 reaction that some of your compatriots did a few years back and i really appreciate your reaction and curiosity towards the project. my favorite parts were the reactions to the actors performances and the ship launch from the carrier deck, i had a similar response. as others have already said watching The Future Of Gaming: Star Engine video from these devs that both Squadron 42 and Star Citizen are developed in kzbin.info/www/bejne/pIjQkIKefrCgqZo.
@IceyJones
@IceyJones 5 ай бұрын
CIG is making 2 Games. Star Citizen. The massive Multiplayer Sandbox MMO Squadron 42, that shall be the new "Wing Commander". A story driven campaign with actors, that is set 10 years before the date of the MMO Universe It took so long, because no engine was able to do, what chris wanted. So they pretty much rewrote the whole cryengine into their own "StarEngine", to make this possible. Unlimited worlds, without loading screens. Wile SQ42 is made in pretty much sectret to not spoil too much, you can play the alpha for the MMO, StarCitizen, today. and yes....you can land anywhere you want there ;-) how it will be in SQ42, we dont know yet, how open the gameplay will be...
@wolfgangjr74
@wolfgangjr74 5 ай бұрын
I still cry to seeing the intro see of the fleet with the bag pipe music playing. Just the feeling of military might and majesty that Pedro brings with his music. I cant wait to play this loud for the first time when Im playing it! Please Robert. Don't let us down.
@hawkzulu5671
@hawkzulu5671 5 ай бұрын
The Star Citizen Persistent Universe is what sold me..ive been following the progress for a few years and started playing about a year ago..never had any interest in Squadron 42 .. this trailer changed my opinion on that - i have to try it when it comes out@@wolfgangjr74
@swedishraven75
@swedishraven75 5 ай бұрын
Great reaction to a game we've all been waiting and hoping for in about ten years. I have been a backer to the game(s) since early spring of 2014 and played Star Citizen, the MMO to become part of a persistent sandbox universe. Squadron 42 is a narrative taking part in the world from the MMO universe so in a way the developers have created and are still working on two games for one massive crowd funded budget in established studios and offices around the globe. There is a "in-game" demo of the Star Citizen MMO to become part of the game about 20 minutes long worthy looking into explaining further what Star Citizen has achieved in terms of ground breaking never seen before tech with breath taking seamless flight through small and huge places showcasing what they call "Star Engine", the game engine they developed out of lumberyard and unreal engine. If you want to take a deeper dive into this game that's a good demo to watch next.
@user-hz6fm1uc5y
@user-hz6fm1uc5y 4 ай бұрын
The hardware requirements mentioned below are irrelevant as long as SQ42 is not released. For Star Citizen, the current biggest FPS limitations come from the alpha situation, mainly caused by servers. CIG is working intensively on this, called server meshing and persistant Universe. In recent years, SC performance has improved greatly, with higher quality and increasingly more content. Star Engine is the basis of SC's and SQ42's future success. That's why playable/visible progress was so slow. From now on, with the basic finalization of Star Engine, things will move forward very fast.
@0Cruik0
@0Cruik0 5 ай бұрын
You don't need a crazy computer to run it. My CPU is fairly new, but my graphics card is still an old 980Ti and Star Citizen runs fine for me. Only thing that slows me down is the servers lol.
@ChicagoReacts
@ChicagoReacts 5 ай бұрын
Ooh, good to know!
@ThePuma1707
@ThePuma1707 5 ай бұрын
@@ChicagoReacts Also they are implementing Vulkan currently into their engine, right now the game is very CPU heavy, but as Vulkan gets added slowly patch by patch, the GPU will take over a lot of the computing burden off the CPU, improving overall performance. We should see it fully in game sometimes next year.
@hawkzulu5671
@hawkzulu5671 5 ай бұрын
My i7 6700 / GTX 1660 Super ran it pretty dam good. I upgraded my PC - but there was nothing i was unable to do in the game on that old rig due to its limitations.
@jordanmoreno1872
@jordanmoreno1872 5 ай бұрын
To your question on , " can you go anywhere on that planet " in star citizen we can currently explore the ENTIRE planet with no loading screens anywhere , it has seamless space to ground travel and you can circumnavigate a planet with the actual surface area of Russia. So not quite true planet size but it took a player 3 days to circumnavigate a planet as for squadron , they might limit you as you are on a mission and shouldn't go too far from your task
@Atrociousnes
@Atrociousnes 5 ай бұрын
Squadron 42 is the single player campaign version of the game Star engine demo is what you want
@KarunaRealms
@KarunaRealms 5 ай бұрын
As others have said, you should watch and react to the video that showcases the custom engine they've been working on for the Squadron 42 and Star Citizen games. Here is the link to the most recent updated version of the Star Engine Demo video. kzbin.info/www/bejne/pIjQkIKefrCgqZo
@AlbandAquino
@AlbandAquino 5 ай бұрын
22:45 You have no clue! 🤣 In Star Citizen lore, the battle of Vega was a major loss for the UEE and its Navy. The system was attacked, the fleet almost reduced to nothing and the system invaded.
@ahilesmaximus2420
@ahilesmaximus2420 5 ай бұрын
After a desperate battle against overwhelming forces, the United Empire of Earth Navy's (UEEN) 2nd Fleet commanded by Admiral Ernst Bishop managed to turn the tide.
@P0intL3ader75
@P0intL3ader75 5 ай бұрын
Great reaction and you have gained another subscriber and a thumbs up!
@Traumglanz
@Traumglanz 3 ай бұрын
You can land on any planet, moon, station, basically any object in the system currently without loading screens. The game has literally one loading screen when starting up and that's it, anything else is streamed in and out on demand.
@jsullivan649
@jsullivan649 5 ай бұрын
one thing to keep in mind when playing the game, you computer needs to train memory the first few times you play. it'll be buggy and messy for a day or 2, but after that the lag dies considerably.
@elfwyn8707
@elfwyn8707 5 ай бұрын
I think it is very important to manage expectations, especially when on a game like this the sky is not the limit. Star Citizen (Multiplayer) will feature nearly total freedom to move seamlessly around the world. Squadron 42 (Singleplayer) will have a linear structure based on chapters and missions. So even though the technology could theoretically allow moving everywhere seamlessly the game will nudge the player to continue on the narrative routes that the game has in store. Wandering too far of a mission will very likely result in punitive actions and a "game over". It is also very much possible that large portions of the surface worlds will not be accessible because they are not made to the same hand crafted detail as the immediate mission areas. Star Citizen and its open world has very beautiful vistas, but the automatic placement of terrain assets does produce hovering tree trunks and boulders here and there, which might be something that is not tollerable in an immersive cineastic experience. There will be branching plotlines and some optional missions for the player to choose, but I would go in and "expect" total freedom to choose a path in Squadron 42. Some locations will only be accessible in later missions as a story necessity and it would be impossible to guide the narrative without the above mentioned limitations.
@jeremyhenry3126
@jeremyhenry3126 5 ай бұрын
Yes and you can customize all of it. The ships. The weapons. You will be able to mix and match armor. Personal shields. Base building is coming.
@j.d.4697
@j.d.4697 5 ай бұрын
But to answer 2 questions, there will be a body hygiene system in Star Citizen. Not sure it's in SQ42 too. And there is no SQ42 demo but there is the MMO version that's still in development. It has frequent free fly events, one just ended, costs around $45 with a generous return policy and requires a good CPU and GPU but most importantly 16gb, or better 32gb of RAM and an SSD. Requirements should be on the website though.
@Latinkuro
@Latinkuro 5 ай бұрын
What you're watching is Squadron 42 the single player, story driven game, within the Star Citizen universe. Star Citizen is the large universe scale sandbox mmorpg.
@deandangerfield
@deandangerfield 5 ай бұрын
Btw, beside the 4k Star Engine demo that other people have suggested you should watch next, you should also watch the Squadron 42 cinematic teaser from 2019!
@expressmangaming650
@expressmangaming650 5 ай бұрын
LOL I am glad you caught the opsec issue in the interpersonal messaging! That bothers me too. I don't know how familiar you are with Wing Commander from the 90's, but there are a lot of subtle nods to it in this video. I might even make a video about that.
@sirnukealot84
@sirnukealot84 5 ай бұрын
You can land where you want on most planets and walk around on foot or in a ground vehicle. Some moons and planets even got caves in different sizes. Planets and moons has very logical enviroments and beatiful areas and lightning. A starter package for star citizens multiplayer part is like 45-60 dollar depending on your country and taxes etc.
@BalokLives
@BalokLives 5 ай бұрын
Squadron 42 is the story portion of the game. It is a single player game, but I am sure it is open world. It is based on the same game engine and tech as Star Citizen, and I am sure you will be able to land anywhere on any planet or moon that is in the game. Supposedly the game is based entirely in the Odin solar system, but you should be able to go to any place within that solar system and land. But since you are in the military, you will be subject to the responsibilities of your duty. The idea is that you must earn your citizenship within the UEE, which is why they call it Star Citizen. Once you finish earning your citizenship by completing Squadron 42, you muster out into the world of Star Citizen. Some of your recognition, and personal effects transition with you into the wider universe. Star Citizen is the multiplayer MMO sandbox set in the same universe as the Odin system from Squadron 42. The UEE has colonized 100 star systems. At the moment, CIG devs are still finishing the first solar system (Stanton) and they are about to add the second (Pyro). After that they will continue adding the rest. You can land at any location on a planet, moon, or station anytime you want to. On top of a mountain, in the desert, next to a mountain lake, on a frozen lake, or in a forest. If it is a safe place to land, you can land there. There are no loading screens. All of what I just mentioned is already in the game.
@tlove21
@tlove21 5 ай бұрын
In my honest opinion, you should try it now. It is not like NMS, for I play them both, SC is more immersive with bugs. A Free Fly is happening now, that will end November 30, 2023. It only costs 45 bucks or less during this event to buy a starter pack. You will need 32 GB of memory(16GB is recommended officially, but I don't recommend 16), and it must be on an SSD. A decent processor and decent GPU. Squadron 42 is the upcoming single-player version. However, SC can paint a picture of what to expect from Squadron in an unpolished state mind you. The experience is worth it to jump in now and then to see it evolving.
@FreebirthBoccara
@FreebirthBoccara 5 ай бұрын
So. There are two games. Starcitizen,The mmo. And squadron 42, the singleplayer military campaign. In starcitizen you can go anywhere do anything. Mercenary work, mining, trade, cargo, pirating etc all in first person. In squadron 42 its a more linear(ish) cinematic game. Where you play a member of the uee navy at the start of a war with an alien race, the vanduul. There will be fairly open maps and se tions where you can explore am area. As well as downtime sections aboard the capital ships for more social interactions. But on a mission you can just "go anywhere" because your on a mission.
@jkleylein
@jkleylein 5 ай бұрын
One key feature of Star Citizen is all the planets and moons are totally accessible. Going off mission on Squadron 42 will probably result in Mark Hamill getting on your case on the radio, but probably you can go anywhere you like there, too. The planets in SQ42 will also appear in Star Citizen so they will be filling in all the details for both games. There are things to do all over all the planets.
@nickjohnsonson5896
@nickjohnsonson5896 5 ай бұрын
I think the "grenade" is a "recon" type Ie its supposed to map its surrondings and highlight enemies etc for your HUD.
@Themata075
@Themata075 5 ай бұрын
Nope. It’s a typical frag grenade. They did a scan just before throwing it, which is what you were seeing.
@nickjohnsonson5896
@nickjohnsonson5896 5 ай бұрын
@@Themata075 Oh, my mistake lol. In that case I hope they give grenades a bit more visual and audible oomph. Just for player feedback and fun factor if nothing else.
@Phuketwordsbrother
@Phuketwordsbrother 5 ай бұрын
I know it's five years old now but if you haven't done so already, you should check out the Squadron 42 vertical slice video.
@animusnocturnus7131
@animusnocturnus7131 5 ай бұрын
There are multiple great videos arourd star citizen. The engine lends itself well to machinimas, of which Adrift, and Overclocked are the two with the probably highest production value. The citizen con videos provide more insight into where the game is going within the next 1 to 2 years. Each year in November CIG uploads a bunch of light hearted videos for their annual in-game "intergalactic aerospace expo". The Jax McCleary ones are pretty beloved by the community as they pay hommage to the "Grand Tour" series. The ship commercials are also pretty good since they are modelled after car commercials and provide a nice look into the feeling CIG is going for. Cheers.
@nemesisfaust
@nemesisfaust 5 ай бұрын
there is lots of things that is not told to friends, family and loved ones... particularly items and details of when or where or anything within specificity where due regards are revolving around security clearances. however; when you do deploy it is not as if you are in the combat zone already. where in fact all branches has SOP's regarding "pre-deployment" readiness, approvals, and command on go. which includes notifying family, having personal and immunization records up to date, as well as having last will prepared and ready and all financial information's verified as up to date... this way there is not any family stress at home to cause the soldier any undue stress in the combat field. allowing the mission to come first at all costs. so if a soldier is not able to see, or call their family to notify they are getting ready for deployment and not saying where, it is in fact, SOP ever since WW1 to write a letter to notify the family, where if there is no next of kin by name, the service member is subject for discharge..! i could pull the adjutant general regulations, which stands as military law for all branches of service... but you know im right and you misspoke.
@furyiv
@furyiv 5 ай бұрын
That alien dude at the end is played by Andy Serkis!
@SlimDaddy9
@SlimDaddy9 4 ай бұрын
I don't know if I said so before. THANK YOU FOR YOUR SERVICE!!!
@yoch5383
@yoch5383 5 ай бұрын
Hello nice reaction ! You should watch 3 things imo 1 : StarEngine demo (keep in mind everything until 14 mins of this video is already in the game except animals) 2: Squadrons trailers (SQ42 trailer from 2018 + Visual teaser ) 3: Vertical slice SQ42 (it's an old video from 2017 which show 1hour of gameplay you you will see how far the come from)
@ezrahclay-hg1pq
@ezrahclay-hg1pq 18 күн бұрын
Those aliens at the end there are called the Vanduul
@leesakowski790
@leesakowski790 5 ай бұрын
Squadron 42 is the singleplayer part of Star Citizen. The somber mood is because they are about to face an attack from the Vanduul and, so far, those attacks have not ended well for humans. As a few others have mentioned, you really need to watch the Star Engine demo (a short time ago they released a 4k update of that demo), the engine used in both Squadron 42 and in Star Citizen. The visual quality of Star Citizen is nearly identicle to the trailer you just watched and much of the tech they show is either already in Star Citizen, or scheduled to be ported over, the goal being the majority of it being done by the end of 2024.
@chaadlosan
@chaadlosan 5 ай бұрын
You can do and go anywhere and see anything no restrictions.
@pirateradio8420
@pirateradio8420 5 ай бұрын
You're such a Marine. Love it!
@widgren87
@widgren87 5 ай бұрын
I remember BLACK with fondness :-) Remember how I learnt that cover could be destroyed as well when I hid from a sniper behind a tombstone only for there to suddenly be a hole the size of a basketball right next to my head, that was fun. Another game from roughly that time that had destructible environments was Red Faction. Also nice nod to Leon, The Professional there, "This, is from Matilda" Also I yet again recommend to Kit Sacred Cow Shipyards and his videos, there are two, on the Event Horizon.
@Vinterloft
@Vinterloft 2 ай бұрын
Performance wise Star Citizen (if you're on a fresh server) runs really well, especially on X3D CPUs like 5800X3D and 7800X3D. I have an AMD RX 6950 XT and on 1440p get about 90 FPS in cites, 120 FPS on planets outside of cities, and hit my monitor's 144hz cap in space. But it definitely would be CPU bottlenecked without an X3D chip. The game also loves a good PCIe 4.0 SSD.
@roko811
@roko811 5 ай бұрын
Everyone!!! Nice reaction dude
@blazermettro2059
@blazermettro2059 5 ай бұрын
God, I remember Black. I played that while I was in primary school.
@TheRealBillix
@TheRealBillix 5 ай бұрын
I played that yesterday LMAO
@DarkDay2012
@DarkDay2012 5 ай бұрын
I used to be able to play SC on an i7 3770 (3rd gen) with a GTX 1060. Ironically, setting your graphics settings higher is better since it offloads more of the work to the GPU. If you lower graphics settings it ends up going to the cpu and slowing down instead
@rio20d
@rio20d 5 ай бұрын
just fyi the first scene is the UEE patrols on the Vanduul borders, Vanduul are those alien race you see at the end of this video, those tall looking creatures with a spear like guns.
@sudonix5923
@sudonix5923 5 ай бұрын
Rahhhhhh Ive been a backer since december 2012. Been folowing the peoject for a long time and have taken a lot of time off theougout here and there. Its come a long way. 3.22 is dropping next month as the christmas patch which is going to add a lot of game changing features. Yes, any moon any planet you can land and go anywhere. Main landing zone areas are kinda linear but only because you're only there for a few reasons (home/clothing/armor/food/supplies). There are caves and rivers, lakes, oceans, outposts, cities, settlements, etc. all fully explorable. You should play it sometime and review it as you play it.
@mattiber2558
@mattiber2558 5 ай бұрын
I get little play, so everytime is like it's the first sitdown, but I am following the game and enjoying what I see in the future!
@Gwydion_Wolf
@Gwydion_Wolf 5 ай бұрын
"Red Faction" was the first game i ever played that had Destructible environments :)
@HighmageDerin
@HighmageDerin 5 ай бұрын
Squadron 42 is probably going to be a very linear experience, but right now in the star citizen alpha you can go to any of the available planets and land anywhere on them that you choose. you can go from ground to space, space to ground. ground 2 space, to a space station from that space station across the Solar System to another planet and land on it with absolutely no loading screens whatsoever at all. And all in real-time. As in when you're not using your quantum travel, this game's version of near light speed travel, Your spaceship's only gonna move as fast as the average plane with different ships having different speed ratings the bigger they are the slower they are . But that's not always a rule of thumb. There is open world PVP with armisticed zones. as in their areas of the game where your weapons are locked inside of this area to promote peaceful interactions. but once you're outside of these very limited areas it is all bets are off! I think right now there are Over 50 different fully fliable ships in the game with dozens more on the way. From tiny single seater lightweight fighter craft, To massive behemoths that require multiple people to run properly. There are ground vehicles. Such as futuristic motorcycles ATV's, Beach buggies And actual tanks. And guns lots and lots of guns, Neo would be happy! The game is a sandbox environment or you can do anything you want to do within the confines of what's currently available keep in mind that the game is not complete and new gameplay elements are added at least once a year. Right now there's cargo hauling, bounty hunting, drug running, Ship salvaging, mining, Commodities trading, And of course fighter escort. To protect some of those software targets hauling cargo or out just trying to mine resources. Waiting to be added to the game are things like deep space exploration to find those pesky wormholes that will lead to the next Solar System where we will explore and do this all over again. Player rescue where you will take on the role of AD space doctor and find players who have fallen in battle but have not died and can use your services to patch themselves up to get back in the fight. Being a space tow truck driver, Right now if your ship is destroyed you just respond at your point and just claim your ship wait a few minutes for the claim to go through and then go right back out there and your brand new ship in the future you don't want this to happen. As you will start losing money claiming the insurance on these ships, Which will go up exponentially each time you claim them. In the new system ships will not be completely vaporized, Instead unless a concerted effort is put on them to destroy them by your Enemy EG other players, You can have that Hulk toad back by a player with a tow truck ship where it can be repaired. A main reason you'd want to do this is because everything that is on that ship would be destroyed with it and there is no insurance claim for that so if you had 2 sets of armor weeks of food 3 high-end machine guns you might get your s*** back but you'll never get those guns back but if you'd had it towed back to the shop you wouldn't lose everything.. This is the realism in the sandbox that CIG is working towards.. It's one of the reasons this game is taking so long. But as it is now it is a fun if extremely buggy and very unoptimized experience. But now the squadron 42 has gone into that final Polish stage. They have already been transitioning Uber a lot of the access developers that were locked into that project into the star citizen sandbox universe and we are already seeing massive jumps inDevelopment coming down the pipeline...
@HighmageDerin
@HighmageDerin 5 ай бұрын
PS Google Voice to text strikes again forgot to stop and talk like a robot. Happens every time I get excited about a topic....
@Phuketwordsbrother
@Phuketwordsbrother 5 ай бұрын
Don't worry everyone thought Manchester was in game footage just for a second or two.😂
@Wan_Chai_the_Taiwano
@Wan_Chai_the_Taiwano 6 күн бұрын
I did not know Mark Hamill is in Squadron 42.
@declinox
@declinox 5 ай бұрын
Correct, he threw a grenade. It didn't blow up, but still, that's progress, because grenades used to stick to your hand or fall at your feet and blow you up if you dared to use them :-)
@herbertlemarine1451
@herbertlemarine1451 5 ай бұрын
there is the star engine demo that explain the tech in the games !
@leke
@leke 5 ай бұрын
Agreed. The Star Engine demo gives a glimpse of what the PU/MMO is like.
@jimflagg4009
@jimflagg4009 5 ай бұрын
I play the PU and it is very buggy and there are server crash issues when there are too many object generated on the server. That said there is no other game like it except may GTA5 but this is a whole solar system you can explore and it is a MMO with other players playing with (or against) you. There is a mission manager but you can choose not to use it and do your own thing like pirating, mining, cargo hauling, exploring and such.
@Pappy_1775
@Pappy_1775 5 ай бұрын
Here is the title of the video that shows where Star Citizen is today. It is put out by Star Citizen and is titled "The Future of Gaming: StarEngine (4K)"
@bftwdsj
@bftwdsj 5 ай бұрын
While they have been keeping a bunch of information of the story under wraps for sq42, we do know the game runs on the same engine as starcitzen "starengine" (
@vic20kid8
@vic20kid8 5 ай бұрын
Its Wing Commander game series remade and renamed as Squadron 42 and Star Citizen is set in the Wing Commander universe, there's even a Hollywood film live action called Wing Commander!!
@Qwarzz
@Qwarzz 5 ай бұрын
NO cats in Star Citizen, different universe. And I wish the movie had been better.
@vic20kid8
@vic20kid8 5 ай бұрын
@@Qwarzz no you are totally wrong
@Qwarzz
@Qwarzz 5 ай бұрын
@@vic20kid8 Alien races in Star Citizen (and Squadron 42 as it's the same universe) are at least Xi'an, Tavarin, Banu and Vanduul. Don't know if there are more. I don't remember any of those from Wing Commander.
@TheComander5
@TheComander5 5 ай бұрын
An important bit of info that people who think the game is a scam or something miss out on if that the majority of the devs have been working specifically on SQ42 and not Star Citizen, with applicable features being brought over when possible. That's why star citizen has taken so long to get anywhere. But now that they're done adding content to SQ42, SC is gonna start seeing some serious progress. And also, seeing them sell ships for real money also tends to put people off, but it's important to realize that this the main way they've funded the game's development, since they aren't tied to any publisher or anything
@seldogrif9732
@seldogrif9732 5 ай бұрын
It should also be highlited that most of the ships can be purchased in-game by using game currency. Yes, you can't buy buy the ship in game right after it is flight ready, but in 5-8 month they usually add them. So you are not forced to spend more than 60$ on the game if you don't want to.
@Timberjac
@Timberjac 4 ай бұрын
I understand that to some extent I am jealous of what the next generations of players will be able to discover, but let's remember that we marveled at the Wing commanders (the 3rd and 4th broke the mold) we also enjoyed the X-wing and TIE fighter and so many others, each of which improved and opened new paths, some of which, In the essentials and most playable things they have not been equaled again. And we'll have the opportunity to play SQ42 and Star Citizen as taking new steps.
@negligentcarebear
@negligentcarebear 5 ай бұрын
You need to check out the StarEngine demo. Sq42 is just the single player campaign for Star Citizen. What we have right now in Star Citizen is completely different than what Sq42 is.
@Ravenrose2727
@Ravenrose2727 5 ай бұрын
You can go and land anywhere on any planet other than arc corp. Arc corp is a city planet and most places are industrial.
@thenecrolept
@thenecrolept 5 ай бұрын
Dude, if you love that sandbox stuff, make sure to catch that Star Engine demo that they put out on the same youtube channel. Your mind may be blown. (Mine was, and I've been playing star citizen for years lol) And the noodle shop is called Big Benny's!
@NightStorm1000
@NightStorm1000 5 ай бұрын
If you want to know what Star Citizen can do right now watch the Star Engine Trailer. It show the current state of the Engine and Game quite well.
@crostfam
@crostfam 5 ай бұрын
Hope to see you in the verse! o7
@Traumglanz
@Traumglanz 3 ай бұрын
Star Citizen is pretty fun during the current 3.22 alpha patch, if you are having a huge frustration resistance with bugs and other typical alpha issues like only partly finished gameplay loops or constant change. If you are easily frustrated with lost progress, bugs etc I would strongly recommend to stay away for now from Star Citizen ... and Starfield as well. SCNR, still sour about Bugthesda. ;-)
@standanddeliver2925
@standanddeliver2925 5 ай бұрын
Was that my boy John Rhys-Davies at 31:57?
@Vinterloft
@Vinterloft 2 ай бұрын
The grenade is actually realistic, real frag grenades just have enough of an explosion to spread shrapnel
@TheZorch
@TheZorch 5 ай бұрын
Until only recently, Star Citizen development has been slow because all the focus has been on finishing Squadron 42. Cloud Imperium Games is reorganizing now that SQ42 is in the polish phase. People not on the polish and optimization team are being moved to Star Citizen specific projects. We've seen development speed up in the past few weeks, already.
@hollywoodguy70
@hollywoodguy70 5 ай бұрын
"Super Computer" not needed. I didn't have any problem playing with my $900 gaming laptop I picked up a couple years ago. Just make sure you have 32 gigs of RAM and an AMD CPU (or Intel if you don't mind jumping through a few hoops)
@AberrantKitsune
@AberrantKitsune Ай бұрын
you can land anywhere you wish
@WarlockSRB
@WarlockSRB 5 ай бұрын
Best experience is on AMDs 3D chips (5800X3D or newer) at least 32GB of RAM, and newer GPU with at least 12GB of VRAM (like 6700XT+ or any nVidia counterpart) and it can run pretty much OK on SATA SSD :)
@John_Krone
@John_Krone 5 ай бұрын
Characters played by Gillian Anderson, Mark Hamil, Gary Oldman, Craig Fairbrass, John Rhys-Davies, Andy Serkis among many many others.... freakin noodles man
@themarveluniverseonline
@themarveluniverseonline 5 ай бұрын
The Persistent Universe is really fun now.
@Majorchug
@Majorchug 5 ай бұрын
That message is sent because he knows it'll be the last.
@ChirstInTheDistance
@ChirstInTheDistance 4 ай бұрын
I agree no matter how graphically appealing a game looks if it's not fun to play; the studio has failed there player base, also of course rather a game is fun or not is more of a subjective preference for each person.
@drikan
@drikan 5 ай бұрын
Running a nvidia Gforce 1080TI on a I9 10900 so im looking to upgrade my Graphic card but waiting on Nvidias next gen card. ive been a backer since 2014 but ive been playing Star Citizen consistently since 2018 once i got a computer that could play it lol.
@kassper82
@kassper82 5 ай бұрын
The star power is strong in this one. Look up the list of actors in SQ42.
@JuanBrolo
@JuanBrolo 5 ай бұрын
I play the game daily on a rtx 3080ti/i5-10600k/32gb ddr4. I have some raw footage of the current state of star citizen on my channel if you want a players perspective.
@fmartingorb
@fmartingorb 5 ай бұрын
For progress on SC look at this Engine presentation "The Future of Gaming: StarEngine (4K)"
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