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So, you want to start adding cool interactions to your projects, but maybe you're intimidated by coding or blueprints? Well, have no fear, I break down the essential principles to know in this video. This is a part one, because there are some essential things you really should know and understand. Part two is also ready to be released, but I'm going to wait to see how this one does first. Make sure to like and subscribe to let me know that you're interested in the next part. But first, check this one out and start learning the basics of blueprints in Unreal Engine 5. I think you'll be surprised at how easy it is, regardless of experience, to set up some basic interactions. Oh, and by the way, it is also SUPER fun! Enjoy!
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VIDEO SUMMARY
In this video tutorial I will go over what I believe to be the essential principles for getting started with blueprints in Unreal Engine 5. To make things interactive, we need to be able to communicate with the objects in our scene, and we will look at several different ways to do that. Then, once we have a line of communication, we can give them a bit of code to do. It is all very user friendly with the blueprint system, but blueprints are also very powerful. Don't be intimidated, though! I taught myself how to blueprint, and I know you can too. We will talk about the level blueprint, and using it to communicate with objects in the level. We will also talk about using blueprint actors with public variables in order to tell our objects what to do. Once you learn these basic things, you'll have tons of fun making your scenes interactive. Oh, we will also discuss some basic coding principles as well, mostly variables and flow control stuff as it applies.
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