You can also use a mod allowed you to have real life graphics
@Vorobeylover19987 сағат бұрын
I would rather make both funk brush because it would be funny
@Anonymous-cn9ow9 сағат бұрын
Although, not an official map, Bricktown became one of my favourite maps just because of the spawn room.
@t7ler1309 сағат бұрын
Demo needs a fix. It's too unbalanced
@rachelwindsor85014 сағат бұрын
I love the original map so much I made a 1 to 1 remake of it for GZDoom! :)
@Sammich34315 сағат бұрын
NOOO
@ZevRocX16 сағат бұрын
You can trimp
@pepperlonelypizza2223 сағат бұрын
The one way spawnrooms for 5cp maps is to make it harder for engineers to turtle the further forwards they are. Otherwise stalemates would become even more common in an already rather stalemate-y gamemode. Removing forward spawnrooms forces the team to rely on an engineer teleporter, which can be difficult considering how fluid the gamemode is and how large the maps can be. Nobody wants to spend most of the time running all the way back to the front. This would make last pushes almost impossible and specialists like Heavy even less viable on 5cp. I do agree with your point on their barren and one door entrance, though. It makes it far too easy to spawncamp, which might be intentional to make it harder to defend (?). But it's simply not fun to experience.
@anthonyoliver418Күн бұрын
Oh so that is why ladders suck in community maps
@Scout-lf4jrКүн бұрын
Please make it stop I’m to handsome to die from engie
@Bootman43Күн бұрын
#fixtf2 support the cause
@zeusthefox1585Күн бұрын
Honestly. I would love a map based around where Bonk is made like CP_Bonkworks or something? Maybe a gimmick like there's pools of bonk on the ground that you run through. Gives you a speed boost temporarily. But it also, after a bit slows you down like actual bonk. And throughout it, there's lore explaining bonk a bit more, maybe making a lore explaination to the changes in bonk's effects over the years
@zeusthefox1585Күн бұрын
Dustbowl was not left unchanged. Area 2's Blue spawn at launch only had the one way into the small mine tunnel.
@law-uh2soКүн бұрын
We are putting him in a jar 🫙
@InkyGhoul2 күн бұрын
The extra ramps on dustbowl first’s last point (the shed) would be great because that point has long suffered from red not being able to properly contest it if they have died recently From spawn, you only have one way to go, whereas blu can swarm the point from several directions All it takes is them taking out a few players and whatever sentries are there for them to control the space of the entire entrance to the point
@iropthegamer7262 күн бұрын
Valve will never hire this guy if they can't count to 3 what makes you think they'll realise that they should hire him?
@arosfa2282 күн бұрын
No one will ever convince me to switch to detonator or flare gun. Scorch shot solos
@sycorax91422 күн бұрын
2:56 I got nothing for this video except for this part. You can still change equipment, just don't move, because it will force you to respawn automatically.
@MrGermandeutsch2 күн бұрын
0:35 - You just *_had_* to do that on purpose, didn't you?
@JacobKinsley3 күн бұрын
The map is probably this broken because valve didn't have years of experience making maps for TF2 with a fully fledged editor with all the bells and whistles they added when the map makers were finding certain things tedious. Or maybe if you did a bad job on 2fort you got banished to working on dustbowl.
@millosukasusumilo69793 күн бұрын
I wonder what surface is our character
@vc_whatever3 күн бұрын
lie. jsut saw working ladder in mvm servrr. kil sef
@InsnThndr3 күн бұрын
i did not know about the mountainlab thing. ive been playing tf2 since 2009 😐
@lolijunglist3 күн бұрын
It would have been amazing to see a different version of the map every season
@Skulhunterr4 күн бұрын
You should colour him in!
@krishnavandewalle94594 күн бұрын
The passion of this community is amazing. If only valve would let it run the game since they don’t seem to care anymore
@postal1dude4 күн бұрын
Solar light trimped the pl for 3 trimps watching this: 🥵🥵🥵
@skinnyseven4 күн бұрын
hread
@ExoticBankai4 күн бұрын
Interesting !
@joaolucasoliveirareis18224 күн бұрын
Another Fun fact about spawns :D Its eternity in there...
@marcogalvez36824 күн бұрын
Download???
@WolfDarkrose4 күн бұрын
led i know this is a year old but you have to realize most these videos were made over the last 8 ish years of tf2 and the detonator has changed a buttload
@10aelbeg225 күн бұрын
The tourists on that ride in mercinary park💀
@-gemberkoekje-55475 күн бұрын
Make ledges that you jump onto
@minhthongnguyenhuy69705 күн бұрын
the legend is real
@HypeLozerInc5 күн бұрын
real life easter egg collectibles
@mochamanplays2575 күн бұрын
Valve listens to their community wayyy more than something like Pokémon
@ZephyrRecord5 күн бұрын
How dare you make the sealed die in the end you're a monster>:(
@MegapiemanPHD5 күн бұрын
A lot of spawn rooms don't have much detail since players don't spend much time in them as they spawn and B-line it directly to the door. Usually the most detailed spawn rooms are blu spawn for maps with setup time. Multiple doors is always a good idea but it's more important that they lead to separate areas that can't be covered from the same spot.
@plaguster5 күн бұрын
tiny desk engineer got an upgrade
@TangoStar5 күн бұрын
Something that I still find that's important about a spawn room is how long it takes for you to actually leave it. Almost no spawn room suffers from this problem, but Egypt noticeably has you waste much time walking to get anywhere outside the spawn room, specially BLU. Stage 2 is the most noticeable, for if you want to leave through the small door, you have to walk all the way through, and you are not even allowed to build a teleporter. I find this much annoying!
@blockwearingman6 күн бұрын
a fan having to fix this is insane
@blockwearingman6 күн бұрын
please upload this new version to the workshop
@blockwearingman6 күн бұрын
2:01 and i was wondering wtf is wrong there
@blockwearingman6 күн бұрын
1:10 these clip brushes are essential for trolldier