unless its a hasty 1 drop starting your engines on turn 2 is no different from turn 1 assuming you played a 1 drop creature
@jackstrepek276512 сағат бұрын
Put the spark on loot and it goes to 10 with one hit 🤷♂️ just saying
@DDRmassa13 сағат бұрын
Start your engines is going to be easier than they're giving it credit. It's loss of life, not damage. If somebody fetches on your end step it counts. Plus it starts at one and increases one time per turn. Play turn one, one speed, opponent fetches, two speed turn one. You can get Max speed turn 3.
@jamescooley524119 сағат бұрын
Avatar is so peak, Richard you have to watch it
@ryanohkКүн бұрын
The obsession with starting engines on Turn 1 drives me bonkers when generally, you can start engines on turn 2 and deal damage to still hit Speed 2 on turn 2.
@brandonansted1612Күн бұрын
Is there a worthwhile bogle that aetherspark could be viable with?
@FidoPhilanthropistКүн бұрын
Richard takes from this episode: it's too difficult for Magic players to either count to four or deal damage to opponents
@spookymoblin8888Күн бұрын
Crim: all you have to do is make them lose life Richard: and that’s a big ask! Richard over here acting like games of magic don’t normally end by someone going to 0 life.
@jarydhutchins7385Күн бұрын
This is basically Magic The Gathering: Redline
@bwild40Күн бұрын
I personally like this design better than muders and Outlaws but I agree it's not normal magic like I want. There are a lot of good commander cards in the set so that I like!!Richard complained the whole hour which isn't great but I guess i understand haha. Seth and Crim had some positive and great takes. at least. I personally like the mechanic and the anime art and special art. Also you only have to count to 4 that's not that difficult!!
@KaiDawnbringerКүн бұрын
I like your podcast more when there are four people instead of three. Please try to get Phil on the show when Tomer is busy, could you? <3
@p45yourfired3Күн бұрын
I've got a deck built around forcing blocks and every creature must block...the aether spark is going in that for me
@streetboy4112 күн бұрын
Maybe hot take but I like this set because it’s basically magics wacky races and I grew up on that
@GG_Gemi2 күн бұрын
Haven’t they stated that Anime Treatments are going to be in every set going forward after Duskmourn? Same thing with the Edgar Markov/aetherspark being THE special card in the set
@irresponsiblecaptain8512 күн бұрын
Kinda feels like mtg is copying yugioh's homework here with the gold pride archetype, which has a very similar Wacky Racers kind of vibe. They even have a card called start your engines
@bannedonleague47962 күн бұрын
Exhaust could be the new companion mechanic where they end up changing it a month or so later. I think if this ends up being busted they errata it to once per game regardless of blinking it and what not.
@bobatehfettz62552 күн бұрын
Set is basically "MaRo Cart." Its kind of cheesy, but it might still be fun.
@chetasaur2 күн бұрын
those gengar headphones kick ass crim.
@dood54262 күн бұрын
Dude this podcast staring with sportsball was actually very refreshing
@KeenanPayne2 күн бұрын
Happy birthday, Crim! 🎉
@JackCross32 күн бұрын
18:31 that's why Loot looks better here 😂
@Deminotaur2 күн бұрын
Start Your Engine land, T1 Gingerbrute We did get a red one drop and there are loads of burn spells to trigger life loss every turn
@herpderp662 күн бұрын
Loot looks like Critters (80s horror film)
@herpderp662 күн бұрын
MTG has been going through time periods. Most of Magic has been dark ages and BC time periods. In the last few years, we are seeing the 1800 and 1900 time periods.
@TheWickedWeenie2 күн бұрын
Richard cooked on this one
@niceboy60102 күн бұрын
Nah man these dress up sets are getting lame :/
@CompetitiveEDH2 күн бұрын
The racers remind me of a toned down rat fink style using grotesque caricatures, but toned down for magic.
@adamwarehime64442 күн бұрын
This is miles ahead the worst set wizards has ever put out.
@joshuajordan66322 күн бұрын
They should just save up anime art's for a "remaster" set. Just have a set release once a year where they bring back cards but the entire set is anime re-drawn.
@hauntedmoose4113 күн бұрын
you have the play pattern for the raceway lands backwards. Turn 1 you play a color land and a creature. Turn 2 play the raceway (speed 1), attack with the creature (speed 2), then tap the land to play a 2 drop. You just have to start your engines before you attack on turn 2 and you can still get the speed increase from the damage as well.
@herpderp662 күн бұрын
Start your engine only triggers once each turn at the end of the turn.
@hauntedmoose4112 күн бұрын
@@herpderp66 On ETB a "start your engines" card set's your speed to 1. the ability that increases your speed once per turn when you deal damage is independent of that initial speed setting effect and will still trigger that turn. The speed increase occurs at time of damage, not end of turn, and the once per turn restriction is checked at time of triggering before the trigger is put on the stack. nothing about the mechanic triggers at your end step.
@herpderp662 күн бұрын
@hauntedmoose411 Read it again. "If your speed has NOT increased this turn." WotC said it is designed and worded in a way you can only increase your speed by 1 each turn.
@hauntedmoose4112 күн бұрын
@ I've read the wizard articles. The card reminder text is not rules text. According to the only article that wizards has put out on this start your engines ability on the card is independent of the ability that triggers from the speed emblem. Unless there is a specific rules text that says the emblem counts the card ability that has not been released yet they are independent of each other. No offense, but I won't take your word for it since you didn't even understand the basic timing around when and how the mechanic triggers.
@hauntedmoose4112 күн бұрын
@ also you should read the speed tracker token. It has the actual wording of the triggered ability ability. "Start your engines" just puts that tracker into play, the tracker owns and manages the triggers from that point, and has the actual rules text
@BS-gk2cb3 күн бұрын
I liquidate commercial and residential properties all the time as part of my business. I’ve come across roughly 20-25 mtg collections doing so. Every single one of them had all the valuable cards picked out and left the bulk.
@BS-gk2cb3 күн бұрын
I agree with Richard but not his reasoning. Ultimately it’s a competitive game with money on the line. It’s your job to 100% understand both board states. It’s a skill being tested. If you don’t, people can and will get away with illegal actions. If you are caught taking an illegal action, you should be punished. If you don’t, your opponent should have caught you. It’s a cut and dry decision. Sportsmanship is laudable but it can’t be fully codified in law.
@jordanrutledge79433 күн бұрын
How could start your engines be worse in commander, which is both slower and has more opponents to potentially attack on your turn, than in 1v1, where the game is often over turn 4-6, and you can only damage your opponent if you are ahead on board? Start your engines is horrible but definitely better in 1v1 It’s a draft mechanic
@Shydoshi173 күн бұрын
This may brighten up your birthday Crim. Took a buddy's Kona, Rescue Beastie deck to town with my Mirko, Obsessive Theorist deck. His creatures were either destroyed, sacrificed, or taken control of for House Dimir.😂
@jordanrutledge79433 күн бұрын
Aetherspark not broken but it’s not unplayable either, equipment with 0 equip cost are special
@nickfranco8653 күн бұрын
I totally get what Richard is saying about the un set vibe. His hope for Fury Road only to get Hot Wheels reminds me of how he'd been hyped for Thunder Junction expecting something like Red Dead, only to get cartoony cowboys. Yes there have always been silly cards in Magic, but the tone overall has definitely gotten goofier with these last few sets. I think Seth's right that Return to Tarkir will be a good test of how they're handling their IP, since the original was so rich and beloved, because I find myself also looking forward to Final Fantasy more and more, because at least they HAVE to play that straight...
@bryanbeers83113 күн бұрын
I believe the style of art on the showcase cards is to resemble rat fink from the early hot rod days
@geoffzuniga81413 күн бұрын
The art style for those cards is referred to as Monster Hot Rod. Created by Ed "Big Daddy" Roth, known mostly for “Rat Fink”.
@BauldyBoys3 күн бұрын
Agree, with Seth. This set is cringe as hell.
@mindhackz3 күн бұрын
28:35 creature with double strike
@TeenageRiot923 күн бұрын
"This ability triggers only once each of your turns" basically kills the whole engine mechanic. its wayyyyy too slow.
@MidniteJae3 күн бұрын
That cartoon style is referred to as 'Rat Fink' it's a rocknroll meets hot rods style from the 60s.
@NecroNathancon3 күн бұрын
This set has the same energy as the end of Yugioh Arc-V when all the dimensions are randomly smooshed together, we're moving through them in the final duel, but it's all visual and makes no actual difference whatsoever.
@JR-xv6mv3 күн бұрын
The last few years have been awful set-wise, but this might be my least favorite set of all time.
@mindhackz3 күн бұрын
23:31 I don't think that's all what this card would benefit. This goes in a boros or mono red burn deck to allow instant/sorcery recursion and multiplication. This will go easily in a Standard deck as a one-of or 2x. Double strike smal creature
@JesGolbez3 күн бұрын
This set is un-set garbage. Pass
@derrickwarner13 күн бұрын
Based on the argument Richard makes, he seems like a player will hold everyone in a game hostage for over 5 hours with a deck of 50+ counterspells and board wipes while holding a 2-card combo.
@end-er_10233 күн бұрын
People lose life so much life incidentally every game.
@alexliang10403 күн бұрын
Gingerbrute stonks going up with Muraganda raceway
@MrJakubxXx3 күн бұрын
Why everyone one keep saying deal damage it's about lose life not DMG precisely.