jusant is a masterclass in pacing
4:49
not just balance
9:09
Жыл бұрын
when the wind pushes you back...
6:29
contextualizing play
12:54
Жыл бұрын
sable is a game about you
12:18
2 жыл бұрын
tunic is really good
25:00
2 жыл бұрын
i cannot talk to you about the plan
4:50
i missed today's wordle
5:15
2 жыл бұрын
a short video on sable
3:38
3 жыл бұрын
where are all the heist games?
18:07
3 жыл бұрын
Chime of the Obra Dinn
14:54
3 жыл бұрын
The Abstract Worlds of Tomb Raider
11:19
Can Dota 2 Have a Good Tutorial?
38:57
Пікірлер
@bobatea3474
@bobatea3474 Күн бұрын
this video just answered more than just the "why did sable feel like such an important game" question I had. this was amazing.
@urthickthighness6426
@urthickthighness6426 3 күн бұрын
Fantastic video
@nassattack
@nassattack 7 күн бұрын
Nice video! I just beat the game today and loved it. Been playing card games my whole life, even had a stint as a pro card gamer, so Inscryption was a joy to experience. And yes fuck the Wizard cards lmao
@timonaltenburger3935
@timonaltenburger3935 11 күн бұрын
skill issue
@lukah8116
@lukah8116 14 күн бұрын
Personally from a heist game I want a task that can be done in a few different ways where I execute a plan I made and stuff can go wrong
@djibbs-kt6xi
@djibbs-kt6xi 14 күн бұрын
황금우상사건
@meetsoneji3830
@meetsoneji3830 19 күн бұрын
kinda looks interesting, this video is flawed heavely anyone with unbiased opinion can realise this...
@partlyawesome
@partlyawesome 25 күн бұрын
It sounds like you're being sarcastic the entire time
@KristofskiKabuki
@KristofskiKabuki Ай бұрын
A major difference between acts one and three is that P03 wanted Luke to play so it could achieve its goals, whereas all Leshy ever wanted was to make a fun game and play it with us
@lyrebird5982
@lyrebird5982 Ай бұрын
You have the iq of someone who uses pronouns
@cullenlatham2366
@cullenlatham2366 Ай бұрын
Interestingly, each of the game's 4 main mechanics seems to be a dual reference to different types of games, but the references change between the "mechanics" of the cards and the "flavor" of the cards. To keep it simple, i'll seperate them first. For flavor, leshy's beasts probably best match pokemon and other creature collection style tcgs, whereas magnificus' magic theme is VERY yugioh, only emphasized by the duel disk analog he brings out for the final duel. My card game experience is a bit more limited to make a direct connection with the robots and graveyard themes in any sort of iconic tcg, but there are plenty out there, especially in the digital space, that you could choose to make reference to whatever your personal favorite niche game you want. Mechanical references are quite a bit more clear, though. Leshy's sacrifices are a direct reference to yugioh's tribute system that dictates more powerful monsters needing more sacrifices to bring out, with the actual ruling being 1 tribute for lvl 5-6, 2 for anything lvl 7+, and 3 tributes being reserved for some of the most powerful creatures in lore or game warping effects, but those that require as many tributes always state as much on the card. But all those basics for yugioh mostly fly out the window in the modern game with the focus shifting to special summoning and otherwise cheating out high level monsters to get around the early restrictions. P03's energy is most closely linked to hearthstone and its engine, where mana is a currency spent to summon monsters that increases in cap every turn while completely refilling, as a way to manage the pace of the game and limit how early powerful monsters can be summoned. That leaves the underutilized mox to represent card-based resource costs that have to remain on the field, like pokemon's energy or magic's lands. Again, that leaves bones to be an obscure or otherwise wholly original system without an easy flagship to point to, but it isnt hard to make the loose connection to cards that generate some resource or advantage on death, such as pokemon's prize cards mechanic or yugioh which started leaning into it as power creep made tributing obsolete in all but a few very specific decks built around it.
@falcothegreat5470
@falcothegreat5470 Ай бұрын
7:08 the little picture of him rolling is so cute
@gmg9010
@gmg9010 Ай бұрын
Yeah I didn’t like it either. The world felt empty it was pretty but it felt empty. Given the only puzzle games that I played besides mobile puzzle games was the two portal games. So that world felt way more lived in though it was way more destroyed.
@ccs8847
@ccs8847 Ай бұрын
3:29 ironically, a name can genuinely be way more important than half the stats on the card because so many modern cards can only target other cards with a specific name / part of a name but ANYWAYS
@catoticneutral
@catoticneutral Ай бұрын
There's a lot of Yugioh dna in Inscryption. The entirety of act 1 feels like a shadow game from the anime. Some of your cards talk to you, and the rest feel like they also might be sort of alive, making you feel uncomfortable with sacrificing them, your character's soul can get trapped in a card and you find other cards that have lost souls trapped in them, you can use various occult items in the cabin to essentially cheat at the game, etc, just a ton of wacky ideas from the plot of Yugioh that I've never seen properly explored in a videogame before. Meanwhile act 3 somewhat reminds me of modern Yugioh videogames, (partially due to all the blue holograms and tech stuff and all of the cards looking like robots) but also due to what you mentioned about the game becoming somewhat of a shell of itself that's totally focused on mechanics over flavor and is run by a cynical business-minded robot with no imagination that just sees Inscryption as a tool for achieving his goals. (alright well I guess you didn't say all of that.) I like P03 btw, very entertaining character.
@grizzlywhisker
@grizzlywhisker Ай бұрын
I got bored with this game. I thought it was really cool and fun at first, then the further I got into it I started doing things like using my phone to take reference pictures of tedious puzzles (and using pencil/paper) to make it go by quicker and I realized I wasn't really enjoying myself anymore so I stopped playing. I get that it's rewarding to solve some of the more difficult puzzles and it can be fun to come to the realization that you understand how something works in the game, but the novelty wore off and I was no longer having fun at a certain point so I just turned it off.
@1996Stein
@1996Stein Ай бұрын
I've gotten almost to the end of the game and didn't know you could sprint after rolling 😅😭😭 Total game changer
@patrickbone5993
@patrickbone5993 Ай бұрын
Im glad someone else mentioned how fucking terrible the bumpers are on xbox controllers. Genuinely aggravating to interact with.
@Bofrab
@Bofrab Ай бұрын
Favorite Yugioh card is a Gate Guardian card?! Love it.
@tituszersek9733
@tituszersek9733 Ай бұрын
fascinating as a creative side project, i translated (mostly) all of the cards from act 2 to my native language, and tweaked the rules a bit, resulting in a fun card game. when you're given complete freedom of what you put into your deck, the game becomes extremely broken. with optimally built decks, the two best strategies by a long shot are blue/green mox aggro, and turbo urayuli fueled by meatbot. i introduced a playset limit of 3 cards per regular cards, 1 per rares, and 4 per support cards such as squirrels, but this wasn't enough. after playtesting, it became evident that the game works best as a draft environment. we drafted inscryption with 4 players. each pack contained 13 cards, none of them being support cards. in the card pool there were 3 of each regular card, and 1 of each rare. there were 2 rounds of draft. after darfting the cards, players had a chance to add support cards to their deck as they pleased. playing with decks created this way solved the core issue with the game, that being the consistent turn 1 or turn 2 kills, and it highlighted some cards that would otherwise never see play. i think inscryption (the card game) is a ton of fun with these changes. games of inscryption are varied, i played very short games and very long, grindy games too. resource management is very flavorful and a lot of fun. in inscryption, there is less of a board strategy element to the game, because unlike magic and other older tcgs, the only point that you as a player make decisions is when you play your cards, and you can only do that during your turn, creating an interesting dynamic. you interact with your opponent by placing your creatures either in front of theirs to kill them, or in front of an empty space to deal damage directly. i might make a video about my version of the game once it's ready. favorite card: blue mage
@catoticneutral
@catoticneutral Ай бұрын
Probably a weird rule to have but I try to avoid games where the best logo the developer could come up with is just the name of the game typed out in a very normal serif font. It's usually not a good sign.
@trinstonmichaels7062
@trinstonmichaels7062 Ай бұрын
Inscryption is truly one of the best meta games I have seen.
@FioreFire
@FioreFire Ай бұрын
The inaccessibility was definitely the biggest thing for me. My spatial reasoning, short term memory, and pitch perception are all very weak, and I'm color blind on top of it all. For me, so many of the puzzles were way harder than they should've been, not because they offered problems with interesting solutions to work through, but because I was mentally or physically not able to engage with them at the level that they demanded. Using outside tools didn't help me, it just made the things I wasn't able to do on my own even more frustrating and tedious. Even if you don't have to do every area to beat the game, having to skip whole areas because of something like that is still a miserable feeling. It's not like it had to be this way to offer interesting puzzles either; my favorite first-person puzzle game of all time, The Legend of Grimrock II, is full to the brim with so many different kinds of puzzles and secrets and riddles, and I could count the number of times that my disabilities caused me to struggle on a puzzle in that game on one hand!
@FioreFire
@FioreFire Ай бұрын
I think that the experience of the people who never found out about the holy cross, or did and just weren't interested in engaging with it, and who beat the final boss for the first ending and were satisfied with it as an action game, is still a valid way to enjoy the game. The fact that the golden path feels like a grand secret that most players will never solve is exactly what makes it so special!
@sanjaywilliams6563
@sanjaywilliams6563 Ай бұрын
Thiat was a lot of words to just say you have the short-term memory and spacial reasoning skills of a newborn
@VideoGamesAreBad
@VideoGamesAreBad Ай бұрын
i dunno i feel like a newborn would do a little bit worse at the game than me
@WendigoTS
@WendigoTS Ай бұрын
If you don't mind, I would like to recommend a game series that I think is EXTREMELY interesting from a storytelling perspective: the Project Moon series. Literally all of their games have some of the best stories I've ever seen. They have three games that all take place in the same universe: Lobotomy Corporation: the first of the series, a brutal but fair management simulator where you manage horrific beasts derived from the human subconscious. Library of Ruina: the second in the series and debatably the best, a sequel to Lob Corp where YOU get to run the death gameshow (think of Danganronpa). And finally: Limbus Company, a gacha game made by people who have no clue how to make a gacha game in the BEST WAY POSSIBLE. I recommend starting with Lob Corp and going unspoilered if you check the series out, as it's the first in the series. Aside from that, this was a great video and I'll be following your channel from now on :)
@zinv08
@zinv08 Ай бұрын
It's cool to take breaks if you aren't feeling it dude.
@PlayingItWrong
@PlayingItWrong Ай бұрын
I don't fully agree with you on the worth of Kaycee's Mod, to me this is the prequel, the back and forth between Leshy and Kaycee, and there are clues Leshy Mourns this time and her. The golden age before the fall. This place in time makes it a bittersweet farewell.
@CatManThree
@CatManThree Ай бұрын
Something relevant of note I think is that Daniel's previous game to Inscryption, The Hex, was similarly a video game about video games. He probably branched off of that. Makes me wonder if Pony Island 2 will continue the trend.
@eriliken7987
@eriliken7987 Ай бұрын
Very good video Also based gate guardian player
@RealestKinga
@RealestKinga Ай бұрын
"We don't have to keep score" got to me the most. The last thing he wanted was a fun game of cards. I think about it sometimes.
@polocatfan
@polocatfan Ай бұрын
Worried about watching a video on Inscryption from a channel called "Video games are bad" EDIT: Ok checked the rest of the channel and the name seems ironic. EDIT 2: Ok the video starts with Sacrifices Must be Made, this video is gonna be kino.
@YTboi-qw2og
@YTboi-qw2og Ай бұрын
Poe!!!!!! Pretty sure you just enraged the entire inscription fan base
@koalabro6118
@koalabro6118 Ай бұрын
It's funny that you compare the Wizards to the gymnastics meme and feel that it's the hardest to win with, but it's actually the most consistent deck if you know how to build and play it, which is, I would imagine, an intentional design decision on the part of Mullins. (To go into it, Blue has the only source of card draw in the game, combine it with Green's high strength and liberal use of the hammer to kill the Blue mages and make way for your Green ones, and you can easily dump 3 damage onto 3 of the 4 lanes on your first turn. Card draw is, as always, in all games, really really powerful.)
@ZedJay23
@ZedJay23 Ай бұрын
You were talking about Magnificus’ cards and didn’t know what they were doing, well each of the Scrybs represent an archetype(there are cards they have that fit into other playstyles, but most build towards something in particular). Leshy is like agro/midrange, he goes on the board early with strong cards for the turn, but burns through cards faster than the others. Grimora is a value archetype, each time a card dies they make bone, so she’s extracting additional value from each card and she builds towards expensive, but game winning plays(Mullins admitted he overvalued bones so her plays are a bit overpriced). P03 is control, with a focus on board positioning, he also has Mrs. bomb, the games only board clear card. Finally Magnificus in combo, he has a lot of draw cards and some ways to suddenly build large numbers (his starter deck sucks though, it doesn’t have a combo it’s building towards so it’s just a weird gimmick deck to begin with)
@htlchtlc
@htlchtlc Ай бұрын
regarding magnificus cards: they work much better as aggro than combo, maybe a reference to the different mtg deck archetypes goranj and goranj mox at a 3:1 ratio is probably the best aggro deck in act 2 i believe goranj is a reference to Gruul (red and green tribal aggro/mid-range mtg deck) gem fiends and blue mox do the same job, threatening 6 damage turn 1 and all the "real" magick card combos are too slow or low value (orange or green mages highest board damage is 4 with 2 mages and 2 mox) , maybe another reference to early mtg card combos
@CatManThree
@CatManThree Ай бұрын
What makes it even more wild is how their personalities reflect their playstyles, as well as said asociations with for real world people who play those playstyles.
@joannakrystyniecka6332
@joannakrystyniecka6332 Ай бұрын
I absolutely adore your material and style, but will STRONGLY disagree with music opinion :D for me it was the most unique and extraordinary video game soundtrack I've heard in a long time, but you know how it is with art and feelings - everyone likes something different ;)
@Plummiee
@Plummiee Ай бұрын
If you value your time so much, and go out of your way to make every puzzle less enjoyable just look up the answers at this point
@DuskoftheTwilight
@DuskoftheTwilight Ай бұрын
You're absolutely right that Inscryption, the physical card game that apparently exists in this setting, must be an absolute mess to play in person 😂 Blood and Moxes aren't that bad, since they just rely on cards that are on the field, but needing to keep track of the energy count in case one play or the other just happens to have thrown an energy card in their deck would be quite annoying, not to mention keeping counters around for all the bones in case someone has a bone card. As for Mox decks stacking up against the others, I'm not sure that it actually does in-game (I believe it's noted that Magnificus never managed to win out against the other three in their little metagame to take the game over), but in theory the idea would be cards requiring a specific mox would be on the level of a 1-blood card, while there could be some uber-powerful card that comes with the stringent condition of needing all 3 moxes in play, something very hard to assemble.
@generrosity
@generrosity Ай бұрын
Nicely done 👌🏽💚 Definitely keen to hear your thoughts on Void Stranger. Absolutely insanity of a project
@boateye
@boateye Ай бұрын
I love this video! I mean this is the best way possible, but this is a video I think I could have written after my first playthrough of Inscryption. While I tended to describe it as a "love letter to card games and card gamers", your descryption is much more succinct. This is one of my top3 games ever because it came right at the end of my "arc" playing card games like MtG and YGO. So, the feelings it captures, especially the handshakes they have you do at the end, were borderline tearjerkers for me. Excellent video!
@HCIdivision17
@HCIdivision17 Ай бұрын
Void Stranger would be a fantastic video! No idea how deeply hard it would be to produce, though; there's a lot there, but there's also just a lot a lot.
@richardhollis3783
@richardhollis3783 Ай бұрын
Both games are just a series of tableaus. But in Obra Dinn, there is a mystery being solved; in Golden Idol, there is a story being told.
@OcayaGaming
@OcayaGaming Ай бұрын
11:23 Now don't go and make me feel old by you not knowing what a floppy disk is :( EDIT: I spoke to soon #ShameOnMe
@VideoGamesAreBad
@VideoGamesAreBad Ай бұрын
WE GOTTEM!!! 😈😈😈
@powik7024
@powik7024 Ай бұрын
Haven't watched the video yet but I am happy you are back! edit : Glad you liked Void Stranger and i would be very excited to hear your perspective on one of my favorite games
@deebzscrub
@deebzscrub Ай бұрын
I'm a simple man. I hear "Inscryption" I come running. Great video. The one place where I disagree with you is that I love Kaycee's Mod. I think it's a fun card game and the vibes of Act 1 are just so perfect it still works for me without the meta element (though there's no question that the main game is far superior in so many ways).
@benzur3503
@benzur3503 Ай бұрын
You almost touched on an issue thats been itching me since ive started playing it, maybe because ive (and by the amount of them quitting, also others) fallen on the experience. On what part do simple earnest card game youtubers play in the experience of a card game. Luke Carder adds drama and a vehicle for the ARG as another level of getting up from the table, but hes also a part of the experience of card games. Not a necessary one but a part of how fans, toe dipping and hardcore, get communal excitement over discovering a card game, or expansions of a card game. Not simply reading through a glossary of cards deciding the best/most preferable play strategy, but simulating talking to an actual person about directly enjoying the game. Its an interesting social element, even if not critical like mechanics, directly clear as artwork or flavourful as writing or unique mechanics. The social (as well as the parasocial) element of seeing someone openly geek out on discovering the game is also an interesting part of the experience. If i ever learn video editing i might flesh out this thread into an essay myself
@naeonaeder5751
@naeonaeder5751 Ай бұрын
regarding 9:18, Leshy's Blood/Sacrifice is based off of Yu-Gi-Oh!'s Tribute system, with the amount of blood on a card correlating to YGO's Level system P03's Energy being based off of Hearthstone's Mana, which is funny since P03 is a robot and Hearthstone is the only card game referenced [to my knowledge] that's fully online with no [physical version] Magnificus's Mox are based off of Magic the Gathering's Land/Mana system, with the word Mox originating as a name for a set of old MtG Artifact cards that create Mana disconnected from the Land system [Magnificus being a Wizard could also be referencing MtG's publisher, Wizards of the Coast] Gamora's Bones are [to my knowledge] completely new to Inscryption and created to synergize with Blood, although every game mentioned above has a number of cards that interact with dead or dying cards
@CatManThree
@CatManThree Ай бұрын
The bones being unique was probably in part a thematic thing, with Gamora having been an in-universe develouper for the game.
@catoticneutral
@catoticneutral Ай бұрын
Yugioh and Magic have lots of cards that interact with the discard piles and use them as a resource, in particular delve costs from Magic and cards like Black Luster Soldier from Yugioh, bone cards play a lot like those sorts of cards.
@lienep7917
@lienep7917 Ай бұрын
Great video, and a fresh take! Absolutely loved it!
@Cross3dPoisons
@Cross3dPoisons Ай бұрын
always excited to see a new video from you ^_^
@FrizzlenillCAN
@FrizzlenillCAN Ай бұрын
So as a note, act 2 is definitely a recapitulation of the mechanics of Shandalar, a 1997 adventure game with the Magic The Gathering rules engine inside it that plays remarkably similarly. It's quite beloved by magic fans and because of the sheer amounts of mtg references in the game, presumably beloved by Mullins too. As for energy and mox, they're references to other card game resource systems. Energy is the popular implementation from games like Hearthstone, most famous in that game but used in many places and considered to be an iteration on magic's land system (as is having a separate lands deck, in act 1, etc). Mox, while named after magic, are closer to games where you control a part of the board to access its resource that lets you play your cards of that category. I may be misremembering but Smash Up comes to mind - a game that Mullins designed custom decks for.
@FrizzlenillCAN
@FrizzlenillCAN Ай бұрын
Also I think what act 2 really felt like to me, is a designer asking the question of: What if each colour in a TCG had its own resource system and rules, drawn from other card games' attempts to navigate the challenge of designing a resource system? Then, because it's a single player game, the designer realized it could be fun and chaotic to let a player freely mix those colours and see what kind of chaos comes from not just balancing different tribes, but fully different resource rules in the same deck. The cross-tribal synergy cards demonstrate this intention, as well as how dangerous it is (I fully believe that Stim Mage was noticed but left in as a way to make sure players had an option to overcome being stuck in act 2, and/or that the wizard tower boss fight was intentionally designed to be a skill check that could not be overcome with that combo specifically)
@skycap3081
@skycap3081 Ай бұрын
I thought Act 2 was pokemon tcg on Gameboy the way you open and find packs is the same.
@NovaCyn
@NovaCyn Ай бұрын
@@skycap3081 Yeah this felt to me like it was a part of the inspiration. Mullins has also confirmed that. It's definitely true that Inscryption has a lot of MTG references too however, including every single achievement name
@skycap3081
@skycap3081 Ай бұрын
@@NovaCyn and the duel disk scene.