Omg! These improvements to Resto Shaman are so welcome! Not having to constantly maintain Earth and Water Shield is so good! I already love Resto Shaman, but this is just fantastic! 🤩
@MrDemonidzeСағат бұрын
Glad MW got to be meta healer. There is a really low representation of MW monks in m+
@snowballs20234 сағат бұрын
Blizzard needs fix affix and depel. As a healer, i feel blizzard intentionally attacking healers, making jobs harder, and DPS refuses to interrupt / depel them self's.
@johnlinks5 сағат бұрын
If they're going to make us take uppies all of the time, let us be able to move with it then
@AutomaticJak4 сағат бұрын
100%
@soberg461713 сағат бұрын
You are on to a lot of improvements that would see this game return to being an MMO. get back to making a game that you can chat while playing with your friends. Focus on building a character that can achieve a power fantasy, get rid of level scaling mobs they completely ruin the feel of any progression in a loot based MMO, why have loot if the same dungeon will just scale with me? and get away from the skill capped focus game play that turns this game into DDR with your fingers. the moments that I remember most from WOW were chatting after school with friends while we raided because the down time and the speed of the game allowed for us to have time to focus on the community part of the game. I remember get ashkandi and my Warrior being so geared that we would tank with a two hander just for fun. the content felt like I had built a character in a world that they were truly epic in and only the few end game bosses scaled to the epicness of gear. Even in BIS gear you will still be sweating your fingers off playing beethoven moonlight sonata. This is not fun. Now it feels more like a hamster on a wheel waiting for the numbers to go up but no feeling of change in the world no feeling of progression.
@brentwaits95414 сағат бұрын
the squishys... mage, priests, voker, and even moonkins it seems.. I can't stand when moonkins die instead of just going bear for a second
@brentwaits95414 сағат бұрын
hey jack, how do you get the flower hot to show up?
@brentwaits95415 сағат бұрын
was a few minutes from +2 on a 14 cot as Rsham and foor the first time in maybe 3 years, the game crashed
@ryanzz135715 сағат бұрын
Mobility is still a big issue
@danmoulton768318 сағат бұрын
So with the Gale of Songs vs serpahic cresendo it feels like that is meant to interact more with Awnsered Prayers, putting out 30 stacks of prayer of mending over 5 seconds puts you over half way to an apotheosis proc off Awnsered prayers, so big raid damage you pop that and then follow it up with a free apotheosis for 3 extra prayer of healing of heals ,
@perkulant462923 сағат бұрын
No rapture is shite.
@perkulant462923 сағат бұрын
If they don’t want us having a complex resto rotation for dps. Shouldn’t the buffs be higher on the magic and physical talents individually?
@alvinskold620423 сағат бұрын
Holy shit😂😂
@RootTraderYoКүн бұрын
Blizzard needs to recognize that fixing Mythic+ isn’t as complicated as it seems; they just have to listen to the community and actually play the content themselves. Here’s what should change: • Remove key depletion after +12. (consider applying to all key levels?) ✅ • Implement a shorter timer for all keys (around 20-25 minutes). This, paired with no depletes, would let players run multiple attempts in an hour-currently not possible-and would significantly boost participation. Let’s face it: at the moment, most players end up waiting at least 20 minutes in queue, only to wipe on the first pull and log out because they won’t have enough time left to complete another key. • Reintroduce two-second silences on all CC effects. This would narrow the gap in the tank meta (and overall meta), allowing for more flexible group compositions instead of relying on perfect CC chains. • Respawns location updated after each boss kill. • In a future expansion, balance classes by splitting spell effects between Mythic+ and raids-similar to the current distinction between PvP and PvE. Just my two cents from a long-time player who primarily runs pick-up groups.
@TacBladesКүн бұрын
I think now there is alternatives to getting gear other than m+ and raid people that never enjoyed M+ are not running them. And only the people that really enjoy it are left which is a lot smaller pool. Not everyone enjoys or wants to do M+ and it's good they can get gear another way.
@Nr4747Күн бұрын
Graveyards need to be updated after every boss kill in *every* dungeon.
@pikmin267Күн бұрын
How do you sshow yourself first?
@ai_serfКүн бұрын
2k+ over many m+ runs, only pugging, , but if I was motivated, I know i could keep progressing based on how I clear 8 and 9s; but what keeps holding me back is the constant meta and character changes. i had to quit playing mm hunter after 11.0.5 because i went from top of the DPS to below the tank. this was soul crushing. i rerolled to SV hunter, which is pretty fun and am near top 100 in my server's mythic group, but do the difficulty of getting invites I am waste a lot of my time playing an alt frost DK, which I think will be better if I wanted to do 12+, as I like the tankiness and it's burst with breath is so awesome. Anyway, there's no point, as things will get nerfed, and i'll have to reroll to get invites as DPS, etc... Also we need a soloque. Let me input my key range, and look for groups with DPS availible, select my dungeons, and then I can play the game why I'm waiting forever in queue i'm not meta.
@JenniferHillburnКүн бұрын
Nooooo my Salvation!!!!! But, overall, excited about the Holy Priest changes.. we have needed some love for a little while!
@Max-nm6ekКүн бұрын
I think your take is coming from an out of touch perspective. You are mostly happy with M+ and want slight changes to the combat, which is likely the same for the people you play with or who watch your stream. That is not the population that Blizzard is trying to make changes for; you're still playing. I don't think the combat is what keeps people from playing M+ at all. The thing that drives me and a lot of people away from engaging with the system is the potential for disastrous failure. Instead of being responsible for ~5 minutes of wasted time, it's basically almost an hour for a M+ run including group formation - the stress is particularly high for tanks and healers. It's too punishing, I will never play it. Solo queue might help, but the biggest change would be to save any kind of depletion for +12 and higher, for both timers and deaths. You can push more cosmetic rewards higher, I don't care for them and will never play them. The degenerate gameplay you're worried about (one pull every 10 minutes for lust on the extreme end) will never be common outside of the highest level pushes regardless. Nobody is going to do a 3 hour +8. What it does is let off the stress and make all mistakes fixable which will also reduce toxicity and gatekeeping. For reference if it matters, I pugged my way through Heroic Nerub'ar Palace in the first two weeks. I love WoW combat, and nothing in M+ dungeons is overly punishing like many Mythic bosses are. I could go on another tangent how only the expansion launch is really suitable for players like me who don't aim to stick around for the whole patch, but perhaps another time. Happy Holidays & Happy New Year.
@bruh8539Күн бұрын
ain't nobody got time fo that.
@clockwork9011Күн бұрын
Death counter is the worst fucking idea I’ve ever heard! It doesn’t fix any problems and creates new problems that worse than the original issues!
@Nicolas-fo8qdКүн бұрын
I actually like the "Classic" approach of slower and smaller pulls, but in Classic that works because mobs have barely any mechanics, they're just deadly in numbers. In retail, they're doing both: deadly in numbers, AND heavy mechanics. They need to choose one or the other and reduce overall difficulty so that we don't need to have all of these CC and defensive tools in our toolkits as well to remove that bloat.
@mooonpawКүн бұрын
Or you know, no priest interrupts, dumbass minute long solar beam interrupts or having to sit in bear form as a caster and doing nothing for 5-8 seconds when other classes are literally running around with 12 second interrupts.
@TopicxWoWКүн бұрын
M+ is perfect when there is a mix of maybe 1-2 linear dungeons and the rest being open choice, different routes. In addition, the dungeons themselves need a mix of small, medium and large pulls for variety. Right now, like 6/8 dungeons are W key and constant small pulls usually. Also, no mob should require more than 3 people assigned to kick. (DPS) Right now, you need 4-5 people assigned. I think of bosses like 2nd one on NW and many trash pulls in SV & GB. Those are bad.
@ctk4949Күн бұрын
How about dropping actual Myth gear in +10 and above?? Also you can easily complete a key by pulling 1-2 packs of trash at a time. Why do tanks feel like they need to pull 4+ packs?!?!
@stevownКүн бұрын
solo queue is absolutely necessary but it needs to NOT be limited to +2-9. It needs to be a primary game mode like solo shuffle is for pvp. It does not need to be related to keystones at all. There is NO reason dungeon scaling needs to be 10% per key level, for solo queue, it should be MMR related. Scaling is percent based on mmr rating, no keystone breakpoints. To address infinite scaling causing eventual 1shot break point for pass/fail (players outright dying, or not) have player health scale with monster damage, to challenge healers in the same way mob health scaling challenges dps. It's so simple and obvious but they just won't listen or refuse to do it for some weird stubborn internal reasons.
@deseanroot75Күн бұрын
Keys would be extremly boring if it was just tank and spank the whole way like everyone wants. Sucks but dps players need to use their brains and cc/interrupt/press defensives.
@pfc_churchКүн бұрын
Dawn breaker being your favorite dungeon is a hot take. Personal opinion is that every season needs a dungeon like dawn. Dawns biggest issue aside from bugs is its the worst speed dungeon wow has ever made. They should look at freehold as the example for overall design make make the mob changes talked about here, and you would have a dungeon everyone loves to do even if they don't need score or rewards. Its fun on its own. Most seasons have at a minimum, one dungeon like this. This season it ended up being dawn and it is by far the worst quick dungeon experience of all time.
@pfc_churchКүн бұрын
I wonder if this is a video idea? Best spam dungeon of each season. What makes them fun. Why it is important to have at least one and why you can't have every dungeon like this.
@bryanbopp3669Күн бұрын
Simple Solution for dungeon mobs -- Less Damage/More Punishment Mobs Abilities: - AoE Slows that last 30-45 seconds - AoE Heal that heals the entire pack of mobs - AoE Buffs that give the packs leech - AoE Debuffs (Non-Removable) that reduce Haste/Attack Speed for 10-15 seconds. There are ways that you can punish players for missing kicks/dispels that doesn't kill a key -- Missing a kick on a AoE Heal basically resets the pack and you have to kill it twice. Its annoying, but the punishment for missing the kick is time loss. It also the fault of the whole group, can't blame the healer, unless it was their turn to kick. --- But it causes less toxicity, because its far less likely to brick a key.
@mohamedalmuhairi324Күн бұрын
8:41 no thank you this will make it harder for low-level M+, more will Quit this game you call for tanks nerf and we end up with fewer tanks playing this game
@pmcastro8358Күн бұрын
i am wondering if you can tell the addons you are using for your party members
@AutomaticJakКүн бұрын
In the description!
@TheOaxOaxOaxКүн бұрын
I think they also should do dungeons more healer/tank friendly like less spike damages, less ik mechanics. More mechanics that requie healers to have "fun" to heal, not stress every ability to have cds ready. And also dungeons should be harder for DPS, like bosses maybe more hp etc. Dungeons should be more about dps than surviving every pack in the dungeon.
@nickandreyev766Күн бұрын
Please remove mandatory dispel profiles (gb, sv), it is dumb af to have to dispel as a dps/pray for a dps monkey to dispel as a healer
@WladcaPodziemiaКүн бұрын
Depletion of keys must be removed, on every +X, not just for highest ones. You have more players that are less invested in lower keys that are more likely to quit the system if their time will be wasted with depletion. Those high-key-pushers are way more invested into the game and thus less likely to quit. Same with crests and those tiers of gear (adventurer/hero/etc) - I attempted to introduce few new players to wow and those currency mixed with different quality made them disangage fro mthat, isntead of reading on how to get proper crests they want. Somehow other, better games can handle it with one default item that just climbs up and up.
@Б.П-я2нКүн бұрын
Soloqueue 0-10 (included !)! >.<
@h11jonliКүн бұрын
Agree with a lot, I think the maze mini game is pretty nice in Mists of Thirna Scithe tho, annoying maybe. But as a healer I see it as my role to do it and it makes me alert (since the weakaura doesnt work all the time I do it manually). I'd like to see more of these things. Things that make you pay attention the environment , the DUNGEON. love that stuff
@Zummorr2 күн бұрын
One thing you didn't touch on at all is how many of the dungeons in this season were overtuned Blizzard has been tuning down aspects of these dungeons from week 1 all the way to last week! Blizzard's designers for whatever reason came to the conclusion that their first pass for things like Surgeon Stitchflesh wasn't where they wanted it. Remember the kraken in Siege of Boralus? During the first week the Demolisher Tentacles caused obnoxious knockbacks. This season has had a lot of experimenting going on in, addition to being tuned higher. Tank changes, healer/damage changes, the interrupt changes, and affix changes, in addition to the new pool. So it's really hard to just pin any one aspect being out of line when all the changes are taken together. Honestly I think this season is a result of what people have been suggesting. Wanting less focus on affixes, more on the dungeon. Healers doing more healing. Punishing bozo dps for not using their defensives or interrupts. While at the same it is reaction to how previous seasons were played. Just judging by the line-up for M+ next season I expect next season to be pretty similar. But I think dfficulty creep is a real potential issue.
@doron47162 күн бұрын
please give us a reason to try and push keys with added cosmetic rewards between the portals and title level keys... idc if its just a weapon illusion just give us something
@tianyu77502 күн бұрын
Bring Shadowland level of healing back, I promise there will be way more healers playing.
@crazycougar72842 күн бұрын
The problem isn't the game, it is player's expectations. Every noob out there knows that mythic raiding is hard and not everyone can get CE, but for some strange reason, every noobs think they can do a +12 and they cry and blame Blizzard and other players that it is too hard while standing in shit to click on their skill icon.
@gooseg38222 күн бұрын
1. Change back Cc/interrupt change 2. M+ scaling to 10%dmg 20% hp 3. Better cemetery’s in m+ and at every boss in raid. At the moment it is crazy how good you need to know the dungeons as a healer or tank. I would never play that role at the beginning if the season
@Zka77-e1f2 күн бұрын
Tune about 1.5 levels below current tuning - that would make it roughly equal with DF tuning which was fun. Current tuning is too stressful.
@DhiscoStu2 күн бұрын
Like 4% of people play tank, 5% of people play healer. Until systems are in place to address that - m+ is over for most of the player base bace because as a tank/healer I can be beyond picky in who I take on runs.
@kayrius2 күн бұрын
If i'm not wrong, Most of fistweaver's heal comes from kicks. So, i imagine gust of mists comes from their pants. Does it mean monks heal ppl with farts? 😂😂
@thierryfaquet74052 күн бұрын
They don't have to overract. Just come back to DF S3, S4, really not that hard. Bring back AOE CC interupting. stop puting 7 interupts and 3 dispel per pack of mobs. Voila, fixed. You can even keep your 15s death if you really want (I would rather see it dropped to 10s)
@Lordwolfie592 күн бұрын
I think they balance way to much around "The race to world first" they make things incredibly hard for that as well as the MDI and everyone else just has to tag along till stuff is nerfed since not all of us can play wow as a job like some of those guilds are able to. I'm 3200 this season and it just feels like they killed this season so quickly with challengers peril along with some other issues.
@PapaSnurp2 күн бұрын
I feel like they need to step away from designing based on the assumption that every player is using all their tools. I miss the days when using your defensive and utility was skill expression and not a requirement. The draw of M+ for me was that the sweats could infinitely scale to a requirement but I can play with the goobers in my guild and still get my portals even if they miss a few kicks.
@ic3t3ap3ach2 күн бұрын
well the dungeon pool isnt that promising for s2. lets hope floodgate is great
@shamba44062 күн бұрын
Hey Jak, what’s your thoughts on the timer being removed and being deaths instead, (similar to delves)?
@AutomaticJak2 күн бұрын
I talk about that in this video
@shamba44062 күн бұрын
@ ohh ok I’ll have to watch it when I’m free then!
@shamba44062 күн бұрын
@@AutomaticJakyeah I fully agree. I think the timer being removed (which isn’t even an issue imo) would be disastrous. It would make the game so slow… all my buddies, myself included, exclusively play m+ and we’ve all concluded that if this happened we’d probably stop playing