video: *shows some pixel art as an example* me: "wow that looks cool" video: *this is an example of what NOT to do* me: "oh"
@huhjanus5 жыл бұрын
me to banding and shading lmao
@SquizmWizzerd5 жыл бұрын
Honestly that's the problem with videos like this, saying that some methods are objectively bad. Sure, technicality is objective, but whether art is good or not is subjective.
@lukealias1uk3455 жыл бұрын
I think doing mistakes like those don't prevent you from being good, but from being better
@shadowversebga87075 жыл бұрын
yea lol
@ExceedinglyFPR5 жыл бұрын
@@lukealias1uk345 better in what regard, the binding of isaac makes all of these "mistakes" would you consider that game to look bad or cheep or poorly made? the value of the art is not determined by dumb rules set up by other artists. the value of art is set by the full product and it's perception amongst it's consumers. however i understand the need to teach these rules to beginners that are looking to enter the workforce because it is what is expected it will not necessarily make you "better" and no one should be afraid to use these techniques if they believe it would improve the final product.
@EstevanLopez6 жыл бұрын
"Gradients . . . no . . . just don't." Haha I love it!
@morgankasper52275 жыл бұрын
specifically smooth ones
@morkaili5 жыл бұрын
Though correctly and rarely used they can be used for some quite interesting, eye catching effects.
@DaChrisstar5 жыл бұрын
Gradients can look good too! But it really depends on the style of the game, it just shouldn't look out of placd
@lucak_art5 жыл бұрын
Hyper light drifter Joins the chat
@colinyoung36855 жыл бұрын
Don't know what I would have done in Flash circa. 2003 without using gradients.
@davr15 жыл бұрын
Why did it took me so many years to realise why mari0 has so few scaling options and why you can't correctly fullscreen it on a 1080p monitor
@mariannmariann20525 жыл бұрын
Same for me with a different game. Pizza Tower has 3 scaling options (1080p, h1080p, q1080p), and if you try to fullscreen it on a 1366x768 monitor, it looks bad-ish. Especially the text in the manual.
@p.s.89495 жыл бұрын
I think that was the fist thing I noticed after 3 seconds when activating the first emulator of my life.
@bland98765 жыл бұрын
The fake Metroid game am2r can't be properly scaled to 1080p
@rodolfoinnocentirisaliti3905 жыл бұрын
Same with the first Risk of Rain game, some resolutions look awful or it just doesn't scale
@CrazyBananas565 жыл бұрын
@@bland9876 "fake Metroid" ༎ຶ‿༎ຶ
@jbsgames5 жыл бұрын
I feel like one more should be added: dont "rotate" pixel art graphics.
@MrSefe5 жыл бұрын
Yes, one of the seven deadly sins
@r033cx5 жыл бұрын
In some cases I prefer rotated graphics, like character hand when aiming, or objects with physics. But it's more of a game thing, you absolutely shouldn't rotate in your drawing software
@edonslow14565 жыл бұрын
Came here to post this. Related to the size continuity, your pixels should only exist on a pixel grid. Sprite based hardware could rotate, but it looked choppy as hell. Sonic Mania did a good job of recreating this effect.
@andrewsprojectsinnovations63525 жыл бұрын
What about simulated Mode 7 effects? Just be sure to rotate the object BEFORE scaling (I just keep everything at 100%, then scale the framebuffer when rendering).
@Razumen5 жыл бұрын
Er, I think this is debatable. What about games like Towerfall? Rotating arrows is necessary unless you want to create countless variations of arrows at various angles.
@racheltiffany98925 жыл бұрын
"Stretching and rotating sprites isnt sprite animation, its flash that looks uncomfortable"
@sansaraee5 жыл бұрын
Starfy!!!
@racheltiffany98925 жыл бұрын
@@sansaraee :3
@Dargonhuman5 жыл бұрын
The only time that has ever looked good was when it was done in Mode 7 or the Sega equivalent.
@racheltiffany98925 жыл бұрын
@@Dargonhuman Hhhhhhh
@andrewsprojectsinnovations63525 жыл бұрын
They are both valuable tools. While I agree that the lazy method (diagonal/stretched pixels) looks ugly, that doesn't mitigate the fact that pixel rotation is a valid option. Just respect the grid.
@Scubadog_5 жыл бұрын
While I agree with the overshading argument, I think it can look kinda interesting in some cases.
@MarcoValeKaz5 жыл бұрын
Overshading in a way displays the skill of the artist and can make interesting art styles. But usually when begginers do it, they lack the control or restrain to keep it from looking blurry.
@HAWXLEADER5 жыл бұрын
@@MarcoValeKaz They look good when using real scale on HD screens, small characters on large play field. the overshaded character will look sharp and shiny 3D-like.
@Trimint1235 жыл бұрын
@@MarcoValeKaz A good example of that is Sonic Mania. Where it does look like it was quite a lot of shading, but if you inspect the color palette of the character, it shows that they make sure the color are limited to 24 palettes, for instance for Sonic, the shading of the eyes is actually use the same palette for white object on his glove, but because it's blend with his blue color, it almost like it was overshading even though it was use the same palette as the gloves.
@Tim.Hammer5 жыл бұрын
Like other things on the list, this completely depends on the style of the game and the reasoning behind it. I think he got a little too "black and white" in his arguments. Sometimes there are good reasons to shade more, use gradients, etc... The most important thing is to keep the style consistent for each project, so that the art doesn't conflict throughout...
@xanri76735 жыл бұрын
The new Minecraft textures are overshaded.
@pholidia81755 жыл бұрын
The heart at 4:30 annoyed me so much by just looking at it
@iosgamertool87415 жыл бұрын
Triggered and angry rn
@t4ky0n5 жыл бұрын
and 1:08 ahhhhhhhhhhhhhh
@whyareyoustillsuscribed37225 жыл бұрын
@@t4ky0n Yeah same
@n_coder5 жыл бұрын
Same
@joemartin74515 жыл бұрын
also the pun at 4:50 "really close to my heart"
@raskr81375 жыл бұрын
Oh, cool, I don't make any of those mistakes I still draw like shit though
@throatychunk5 жыл бұрын
Yes, this is me
@NoelJasik5 жыл бұрын
Same
@morgankasper52275 жыл бұрын
its ok to draw in any quality
@theultimatedragonx5 жыл бұрын
@@morgankasper5227 Inspirational
@napolpettone5 жыл бұрын
Neither do I. Well, I actually don't even do pixel art but that's another point.
@Pablo-V4 жыл бұрын
9:25 "Mistake no. 7: Gradients. No. Just don't." Concise and right to the point, love it
@ZarHakkar5 жыл бұрын
"Don't use gradients in pixel art." Hyper Light Drifter would like to have a word with you.
@MarcoValeKaz5 жыл бұрын
This video is more intended for beginners. The devopers or hyper light drifter are experienced enough that they can both bend the rules and make an art direction out of it. But yes, gradients can be used. Just make sure to steer away from them when you are staring to avoid solving shading with a basic gradient
@ZarHakkar5 жыл бұрын
@@MarcoValeKaz Welp, I really didn't expect you to reply to my honestly tongue-in-cheek joke comment. But it is cool to see a KZbinr staying on top of things like comments, especially if they're assisting in expanding others' knowledge by doing so.
@MarcoValeKaz5 жыл бұрын
@@ZarHakkar you make a valid point
@curse74695 жыл бұрын
Nice profile pic!
@ZarHakkar5 жыл бұрын
@@curse7469 Hell yeah boyee!
@blinkingberry95915 жыл бұрын
"The transition from the light side to the dark side is a little harsher."
@asmylia98805 жыл бұрын
I mean, the high ground scene was somewhat harsh tho...
@MarcoValeKaz5 жыл бұрын
@@asmylia9880 I have a timelapse of a "Force awakens" mockup in my channel!
@bland98765 жыл бұрын
My dad said there was a book where Luke Skywalker became a Sith because he learned everything he could by being a Jedi so that was the only way he could learn more about the force
@temmiemew5 жыл бұрын
Read this exactly as he said that XD
@DraconicDuelist5 жыл бұрын
@@bland9876 Could you get a title? I'd like to see if my local library has it.
@lebendigesgespenst76695 жыл бұрын
I think overshadobg is just people trying to add in as much detail as possible in too little of a space
@sansaraee5 жыл бұрын
Yep, that was what I was thinking when I overshaded...
@kirtil51774 жыл бұрын
@@sansaraee overshading can look very good with experience to make it properly, so its not strictly bad
@lethauntic4 жыл бұрын
Yeah, no shit
@lebendigesgespenst76694 жыл бұрын
@@lethauntic ? Someone’s got a stick up their ass...
@manperson53153 жыл бұрын
@@lebendigesgespenst7669 a very sharp stick
@sokisoko_5 жыл бұрын
literally everybody: Minecraft skin makers: 9:52
@raxo40095 жыл бұрын
Yeah. Ive noticed nowadays that these new bedrock skins its like 128x128 now or something. And the creators really overused it.
@rooban9895 жыл бұрын
I really dislike those generic faces skins
@mevoogle5 жыл бұрын
I fucking hate overshaded minecraft skins and texture packs. Fucking keep it simple
@CatMC_15 жыл бұрын
@@raxo4009 They are just 64×64
@lovethem73695 жыл бұрын
oop
@jackmcslay5 жыл бұрын
Point about banding: real life lighting isn't that simple. The type of lighting you described applies mostly to open areas with a single light source. Most of the time real lighting is way more diffuse because it bounces off multiple surfaces, specially indoors, it is not that common to see objects with a well-defined shadow line. I much prefer SNK's sprites as they feel more solid and dynamic, Capcom's look bland and flat. Much more important: If you draw sprites banded like that, you're giving the programmers an amazing tool to create beautiful dynamic lighting effects by manipulating the pallete colors of the character.
@MarcoValeKaz5 жыл бұрын
Real life is not that simple, but also the academic method is not 100% true to life. Its a gradual process. In my course I teach both the direct light shading, and the adding of bunced light form the scene. But its a complex theme. The biggest issue is the banding, since if people use banding, they usually don't leave room for bounced light
@GraveUypo5 жыл бұрын
yeah i was surprised at how he used snk's sprites as an example of "wrong". wtf? They're just less cartoony than capcom's.
@MarcoValeKaz5 жыл бұрын
@@GraveUypo the original snk sprites are used as an example of banding done right, and of how they solved it, and the capcom is an example of the core-shadow grouping.
@GraveUypo5 жыл бұрын
@@MarcoValeKaz ok, then
@CarterDeLeo4 жыл бұрын
@@MarcoValeKaz Oh, I came away from the video thinking you were using the SNK sprites as an example of what not to do. That surprised me, since I thought they did it much better.
@jacknation11415 жыл бұрын
I wish that every 10-yo on Scratch could see this video.
@GumSkyloard5 жыл бұрын
Same with most Minecraft skin makers. Most of them are overdetailed to all hell.
@smugsdeadchannellol61845 жыл бұрын
Do you know how the editor on Scratch works? Some of these can’t be fixed on Scratch.
@jacknation11415 жыл бұрын
RandomRows They can
@EpikBirb4 жыл бұрын
I import sprites and they're fine.
@dayyan60634 жыл бұрын
The fact that i gave up on scratch to do pixel arts is awkward af
@h-Films5 жыл бұрын
Overshading... Mario Kart pixel fanartists: *chuckles* I’m in trouble.
@QS15974 жыл бұрын
zippee playZ danger*
@ng42.3 жыл бұрын
@@QS1597 chaos*
@CathodeRayKobold5 жыл бұрын
In which a professional pixel artist doesn't know how to pronounce "Palette" (All in good fun. Very good tips.)
@pgtd5 жыл бұрын
pAlette or palEtte ?
@キラキラくりくり頭5 жыл бұрын
PaLETTE... Makes me cringe.
@CyberDragon10K5 жыл бұрын
@@pgtd I always said it as PAL-IT. I've never heard PUH-LET until this video.
@GregorianMG5 жыл бұрын
*Accent and how pronounce it doesn't really matter. But for professional you should try to pronounce it correctly*
@NicholasBrakespear5 жыл бұрын
The word is originally French, and has gone through several iterations of meaning. Pronunciation at this point is entirely moot, especially since the way he's pronouncing it still clearly indicates what the word is without confusing it for any other.
@CapnSlipp5 жыл бұрын
_“Dithering is an automated process”_ and I thought “hey wait a second, hand-drawn dithering is used by talented artists to…” and then you mentioned Mark Ferrari, whom I've worked with (at Griptonite Games). So yup, different strokes for different folks. As a pro tip to improve your handle on using dithering properly (which I learned from Mark Ferrari and others), it can be intensely useful to have a palette of dithers pre-made (such as in a separate PSD with color layers set up so you can rapidly swap which colors you're dithering between), varying in the angle and pattern of dither used, and including pre-made dithers for corners of 3D objects from different perspectives, and curved surfaces of different slopes and “materials” (a metallic surface dithers differently from concrete or wood or skin). Then when drawing the pixel art, you can copy-paste in pieces of dither and modify as needed. (Mark uses *a lot* of copy-pasting.)
@MarcoValeKaz5 жыл бұрын
Mark is a legend. I saw his gdc talk. His work is unmatched!
@LifeWithJuan5 жыл бұрын
12:53 "You did not get the point of pixel art." Pun intended? Haha
@mlmattin5 жыл бұрын
Honestly, one of the best videos about pixel art that I have ever seen. A real eye opener.
@davie15605 жыл бұрын
I don't even do pixel art but felt like this grilled me.
@zoruasnivy5 жыл бұрын
A lot of these came naturally to me over time but I still learned a lot. The excessive shading one especially used to be a pitfall I would fall into.
@0DRONZER5 жыл бұрын
saving the image as a jpeg
@mattontop5 жыл бұрын
So png is better?
@shagarakar5 жыл бұрын
Tahm Kench On Top yes
@mattontop5 жыл бұрын
@@shagarakar I always confuse the two lol. Thx
@oscwavcommentaccount5 жыл бұрын
@@mattontop Yes. Png supports transparency and jpeg doesnt. And sometimes jpeg has bad compresion.
@mattontop5 жыл бұрын
@@oscwavcommentaccount oh k. I knew one of them supported transparent backround and the other didnt. Thx for the help
@atcJ2 жыл бұрын
a lot of these are "here's one style of pixel art" but sometimes people want filtered styles, for example
@GRAHFXENO5 жыл бұрын
This is fantastic! As a pixel artist myself I taught myself all of these when I first began years and years ago and anytime I play a pixelart game these things pop out to me and in most cases are a red flag! Like you said; It's not that the games are necessarily "bad", but rather they could have been rushed, or more likely, they simply don't know any better. If I may point out another mistake: "Overuse of Black Borders". I find too many amateur pixel artists use black borders exclusively rather than an appropriate complimenting color. Black borders are fine in a lot of cases, but after you're done doing the art, take a moment to replace the black with other colors, see how it looks. Take the skin tone color and darken it by 20% and use that, see how it looks. Same with armor tones, etc.
@SacrefiiedАй бұрын
I used to overshade so much, but this video has inspired me to practice better lighting.
@bepstein1115 жыл бұрын
Am I the only one who laughed everytime he said "pulette"? am i crazy? have i been saying it wrong my whole life?
@xphreakyphilx5 жыл бұрын
You're not crazy, he says it wrong. (Unless it's some really obscure regional pronunciation)
@GumSkyloard5 жыл бұрын
@@xphreakyphilx He sounds like he's from Portugal, so, I'd bet he just said it wrong unknowingly, as a Portuguese man myself.
@DaniPaunov4 жыл бұрын
the 150% scale mario looks like he's seen some shit
@TaranVH5 жыл бұрын
Lots of great info here! (that I will never use)
@lizardgeek16585 жыл бұрын
That heart pissed me off so much.
@chriswahl13375 жыл бұрын
Having just discovered dithering yesterday, I can say I spent plenty of yesterday making mistake number 9.
@MarcoValeKaz5 жыл бұрын
Dithering in it self isn't wrong. Its when you dither excessively instead of looking for other possibilities. Please keep dithering away!
@bigcreator20843 жыл бұрын
Dithering is very hard to master
@OrbGoblin2 жыл бұрын
Just got started w/Aseprite a few weeks ago, thanks so much for this stuff it's really helpful when you're a total beginner.
@inceptional5 жыл бұрын
As a side note to do with "defining a light source", historically in classical art training you would set the light source (the sun as default) as if it were coming from the top left unless there was a good reason to do otherwise (probably something to do with where the sun rises and sets or something like that). Similarly, when moving a character you move them from left to right to indicate moving forward in time and travelling to a place over some time (and from bottom to top in the same way), again, unless you have a specific good reason for doing otherwise. This is probably why almost every 2D platform game has you moving left to right--it just feels right. Moving right to left would indicate travelling back to somewhere you came from and/or back in time as it were.
@timothymclean3 жыл бұрын
Incidentally, the "natural" direction of progress varies from culture to culture-or more precisely, from writing system to writing system. For instance, Japanese has traditionally been written from right to left (though Western writing direction is also common these decades), so Japanese visual media often treats left as forward instead of right. There are exceptions, of course, but there are also Western games where progress is to the left-they're just less well-known and influential than Super Mario Bros.
@inceptional3 жыл бұрын
@@timothymclean Yeah, I imagine that's the case in some examples. I haven't actually seen many games where going left is the norm personally.
@fuzzy-025 жыл бұрын
I Learned a Lot like 8/10 of these are new ground to me. THANK YO
@kyudeathsbr31383 жыл бұрын
Fun fact: the rules change if you are making a different kind of game
@ret35764 жыл бұрын
I like your style in explaining. Other youtubers and people just do a bad job and talk about of topic things.
@IMFERMO.5 жыл бұрын
Did this video got recommended just for that minute about terry?
@funkytime695 жыл бұрын
Yes
@gumby50685 жыл бұрын
IMFERMO yes...
@naomiklk5 жыл бұрын
Scott Pilgrim-
@nyieshalinae8314 жыл бұрын
VS ZA WARUDO!
@NinF375 жыл бұрын
Mfw I used to pillow shade Mfw I now use banding
@ReFreezed5 жыл бұрын
The video has some good advice, but it's also pretty opinion heavy. A lot of these kind of "mistakes" can look fine in the right context and if the artist knows what they're doing. But you gotta know the rules to break them, I suppose.
@WoodyGamesUK3 жыл бұрын
Pillow shading is not just having a diffuse light from the center, it is not taking into account the volume you are applying the light on, like a face with the nose being more exposed to light on top, and blocking some of the light creating a cast shadow... basically you start to avoid pillow shading when you start thinking about the actual shape in 3D and how it reacts to light.
@decayedwolf19975 жыл бұрын
I like Super Mario World’s pixel art. It doesn’t have any specific lighting but the style of game makes it work.
@davidkglevi4 жыл бұрын
What brilliant video! I've been doin pixel art, animation and games on and off for twenty years. This was really spot on!
@RosewoodGD4 жыл бұрын
Another thing to add in: Try and make both a monochrome and a colored version of your sprite. Look at them both and say "does my sprite show what it is just through black and white", if yes, look at your colors and make sure that they compliment the sprites general form and read-ability. If no, adjust the shape to be easier to read and then repeat the process.
@zoran70813 жыл бұрын
I like banding more than clumping them together
@ChrisHanline5 жыл бұрын
Common voice recording mistakes: 1) Too much low-end that muddies up the speech 2) Not enough sibilance frequencies which impedes clarity 3) No compression, making low dynamics difficult to hear
@MarcoValeKaz5 жыл бұрын
Thats actually very helpful! Ill be mindful of that in the next video. Thank you
@ShinyShilla5 жыл бұрын
Chris you should do a video about them! please!
@ChrisHanline5 жыл бұрын
@@ShinyShilla There are hundreds already. Do a quick search and you'll find just so, so many.
@ShinyShilla5 жыл бұрын
@@ChrisHanline Sorry for the spam, the websited kept saying my comment was not submitted due to an error! I'm saddened you would not like the idea of a tutorial :( I'll search some online
@temmiemew5 жыл бұрын
4) Saying Pa-let
@JeffreyRemick4 жыл бұрын
Creating pixel art is something I've decided to finally learn, so this was helpful. Thank you!
@SxSxG6665 жыл бұрын
“Mistake“ one is wierd. There's nothing wrong with good filters that aim for the crtv look. old school games never looked that pixely on their hardware to begin with.
@paul1979uk20005 жыл бұрын
I have to agree, I look at a lot of pixel art games, and they never looked like that in the old school days, so it's one thing to want to have that pixel art look of the past but at least they should give it the kind of look for how we remembered them on crt screens but on lcd screen and to me, a lot of pixal art games look even worse then what I remember many games of the past looking like.
@NicholasBrakespear5 жыл бұрын
Most of the filters aren't good though, and cause clipping along the edges of the sprite. Old CRTs may have added a bit of subtle blur, but the blur is more akin to FXAA than texture filtering (and I'd highly recommend checking out this difference, in fact - if you play an old sprite-heavy game like Doom, for example, with texture filtering? Looks awful, like everything is plastic... but with an overall screen softening effect from FXAA or the like, it looks softer without looking necessarily blurry)
@SxSxG6665 жыл бұрын
@@NicholasBrakespear True there are some bad attempts out there to recreate the crtv -look. But also some very good yet rather hardware hungry solutions. When I play old arcade games on mame I always use some crtv-filters. My eyes just can't watch them pixelated. It simply feels wrong. Some new filters really look astonishingly correct. At least when I compare it with my memories. You even get a headache from watching it like in the good old days ;) There are many new great looking clean pixel art games around. One contemporary example is Blasphemous or Blazing Chrome. But those games were usually designed with superior modern hardware power in mind and make up with effects that wouldn't have been possible on real 16-Bit machines. With this kind of artwork I don't miss any filter at all. It is good as it is. To make a long thing short: It can go both ways and look cool. By the way guys! Check out The Last Door. It is such a great example of what you can do with minimalistic pixel graphics and good sound design.
@vonheer74185 жыл бұрын
@@NicholasBrakespear This is the right answer. It's texture filtering that is the mistake, not "filtering" in general. The fact that texture filtering is on by default in Gzdoom is maddening. Even if you are using RGB cables with professional quality CRT monitors, old games don't have that sharp and starkly colored look that many indie games have today. That's not to say its a bad look, and you could argue its more fitting for modern LCD displays. However, it is less truly retro than many people think.
@derrickshowproductions30105 жыл бұрын
In the case of modern pixel art, games tend to look sharper without any additional filters applied.
@Hevii_5 жыл бұрын
I can’t be the only one who thought the overshaded Knight dude looked way better than the less-shaded one, right?
@phizlip5 жыл бұрын
you are
@BigOlSmellyFlashlight5 жыл бұрын
no I think so too 🍿🥤
@lostandthrown31374 жыл бұрын
You are
@garrafa90463 жыл бұрын
yes
@kilic_5 жыл бұрын
Almost threw up at that gradient art lol
@legowyn242 жыл бұрын
I was trying to make sprites for a unity game a few days ago and the thumbnail was the exact problem i had
@papyrussemi28485 жыл бұрын
Every time I see a non-interger scale I have a mini aneurysm
@spindash647 ай бұрын
Still better than looking at mixels. Eughgugh.
@mireena94883 жыл бұрын
9:28 That voice change tho... xD was awasome!
@spacetaco0485 жыл бұрын
When I was in middle school and first starting highschool I loved drawing pixel art on ms paint or gimp. I like this video and found out now I really didn't many of these mistakes so I must not have done half bad lol
@KrustyAnne5 жыл бұрын
Me before clicking on video: I'm just gonna skip throughout the video to see what the mistakes are then click a different video Me after clicking video: becomes invested in the video and actually watches the whole thing and pays attention to it
@babyoopsiedaisy63925 жыл бұрын
I like how he pronounces palette like paulet. Like, "My name was Paul. But now I'm Paulette."
@rigby95345 жыл бұрын
Thanks for this! I honestly didn't even know that you could mess up with dithering that bad, and now I'm seeing quite a lot of flaws in my work which I feel like I should've noticed sooner
@caiovasconcelos29464 жыл бұрын
Cara, só notei que você era português na hora de você mostrar os sprites dos jogadores de futebol e falar os nomes dos criadores. Seu inglês é ESPETACULAR parabéns mesmo pela sua arte incrível e ótimas dicas. Abraços brasileiros
@miwiki63 жыл бұрын
PERAI ELE É BRASILEIRO?!
@bloodypommelstudios71444 жыл бұрын
Nomuber 2: Atari 2600 wants to know your location. Lack of size continuity was baked in to it's hardware, the background layer pixels were different sizes to the sprite pixels.
@richardgibson84035 жыл бұрын
3:00 150% Mario is mood
@PixelProfligate5 жыл бұрын
Man, I wish videos of this kinda quality existed years ago when I actually started pixel art. It would have saved me so much time figuring out all these things on my own just thru trial and error. Most all that was around when I started were those old forum posts that would call certain techniques "wrong" or "bad" and would just generally push people away from using those techniques at all.
@ceporalles49225 жыл бұрын
I love how u present mistake number 7 ^^
@gumbaholic5 жыл бұрын
I wouldn't consider myself a pixel artist even though I appreciate pixel art and working on some, I really thank you for that video. It's so true. Almost every second "pixel artist" should watch this.
@ABaumstumpf5 жыл бұрын
The "banding" example... they were not really about banding at all but rather a particular style of Shading. Both spheres where showing banding, but one with a way softer ambient light, the other with a single directional light. Gradients: There are many good uscases for gradients, but that normally requires some in-depth knowledge and mostly used in conjunction with pallet-swaps. They can for example be used for very nice dynamic lighting or for simple texture-animations. Dithering... No, simply no. That was not about excessive dithering but just using a poor procedural dithering without giving the tool the necessary information. One of my favourite example of dithering: Final Fantasy 9 - it is used to simulate transparency and gives a really nice effect.
@Derpy-qg9hn5 жыл бұрын
In the first sphere, it honestly looked less like a sphere and more like four discs strung together. Arguably using a 1px-thick line for *both* transitional colours in the second sphere looked odd din its own right, but it was more obviously a sphere than the first example.
@spindash647 ай бұрын
I feel like gradients work nicely for background layers, giving a sort of smoothness to the sky, or allowing a really pretty marbling for sunsets But for individual sprites, gradients just don't have enough _room_ most of the time
@moonmilk155 жыл бұрын
Awesome video! I knew about most of these to varying degrees subconsciously, or some I never attempted. Having the examples really helped it all sink in! Thanks
@mustard81485 жыл бұрын
7:50 The "mistake" looks better than the "solution"
@starlite51545 жыл бұрын
no
@spitgorge20214 жыл бұрын
it does though
@mustard81484 жыл бұрын
@@aliasmcdoe in cartoons light doesn't need to be perfect
@canabissskank3 жыл бұрын
true
@RichardthePWNman5 жыл бұрын
Watched this on a whim thinking I wouldn’t learn anything new but I did. Thank you for posting this, I will be using this as reference material for myself and friends seeking advice.
@tessemi5 жыл бұрын
there are no mistakes. just happy accidents.
@zguthethird4 жыл бұрын
@madhero23335 жыл бұрын
you don't know how much I needed this , thank you so much for making this video .
@wayfinderofficial5 жыл бұрын
Had a suspicion from your name that you were Portuguese, the "pixeis" at 4:56 confirmed it hahah. Great video!
@medicyukisuna5 жыл бұрын
I'm not a pixel artist, but i still find this extremely interesting and educational. I've always been fascinated by game design and pixel art is my absolute favorite within the genre. Now, i don't know why i was randomly recommended this in youtube but i am really glad i was.
@yokaiju89095 жыл бұрын
I actually prefer the 'overshaded' one to the 'fixed' version. I don't know, there's just something about it that appeals to me.
@GraveUypo5 жыл бұрын
because that's how 16 bit games used to be shaded like. it does look better.
@Razumen5 жыл бұрын
Same, It's the only rule I don't agree with, and his reasons against it are quite subjective.
@Pilotgeek5 жыл бұрын
Yeah some of this is very subjective. There was an era where even 32bit pixel art was used. It doesn't mean bad, just a stylistic choice. Not everything needs to look like 8bit or 16bit art.
@jackbergman47245 жыл бұрын
It looks like a gba game
@haraldhey92105 жыл бұрын
It is midnight for me, I have a test tomorrow and I have nothing to do with pixelart, why I watch this? No fucking clue, but great video mate
@armanedits88835 жыл бұрын
Why am I watching this - I dont even make pixel art lmao
@Crayoneater965 жыл бұрын
Same
@PabbyPabbles4 жыл бұрын
The Eye of the Critic has been bestowed upon you. You won't be able to play your next pixel art game normally
@lostandthrown31374 жыл бұрын
@@PabbyPabbles oh no
@Gwobus5 жыл бұрын
This is great advice not only for beginners but it’s good to be reminded about these things even as a professional
@coarte82425 жыл бұрын
Hey, really like you content! Where are you from?
@MarcoValeKaz5 жыл бұрын
I'm from Portugal
@envar14 жыл бұрын
Dude the shading/lighting part just fixed everything, great video.
@deceased._5 жыл бұрын
10:07 i like the overshading more then the smooth one...
@tomh25725 жыл бұрын
idk his face kinda looks like porridge
@zerp5105 жыл бұрын
@@tomh2572 indeed
@inceptional4 жыл бұрын
Because you're not understanding the actual way it will look once you zoom out the characters to normal scale. The second one will read much better at actual scale.
@blanketpineapple3 жыл бұрын
our computer sciences teacher didn't actually know how to filter sprites. I had to figure it out myself.
@creedolala69185 жыл бұрын
I realized I kept squinting my eyes nearly shut while watching this and it took me a second to understand why... seeing pixel art scaled up to such a huge size in youtube (while fullscreen especially) makes it hard to see the characters, it looks like a collection of squares. So I was kind of blurring my vision to give 'fake shading'. A nicer solution is to ctrl+mousewheel down a few times, shrink the YT video to a small size within the browser, and suddenly all the artwork makes sense.
@AeongelYT3 жыл бұрын
This is some really crucial information that makes me more confident to dive in deeper into pixel art, thank you for this video
@billybobjoe1985 жыл бұрын
The fighter at 8:20, you praise "capcom" the middle one, for its "correct" lighting, pointing out specifically how you think the pants are better. The pants on that frame are the worst of the three though. The problem with the one on the left is the contrast is too high. Capcoms has very little contrast, and very little shading. The left one show far more detail and is well done. It's just out of place in any outdoor naturally lit scene.
@Mykl00005 жыл бұрын
You mentioned the left the capcom one, and the other left
@ABK15055 жыл бұрын
A comment I would like to add on this when it comes to people saying but you can do these things. It reminds me a lot of what I learned at my school which was mainly the basics of all media production and rights (well almost). They taught us to not just learn the basic rules but to breathe them. When the understadning of basic rules becomes second nature, only then you'll understand when and how to break them to your own benefit. It's not 100% how it always is and should be, but is solid thing to follow if you're new to something
@ChozoSR3885 жыл бұрын
"Palette" is pronounced like "pallet". Short A, not short U
@joshuawalker70545 жыл бұрын
The "Paulette"
@kaizobit-gaming84855 жыл бұрын
I personally spell it "palette" and not pallet
@RyanTosh5 жыл бұрын
It. Depends. On. Where. You. Live. People can pronounce things differently.
@arobot74265 жыл бұрын
@@RyanTosh nope
@ChozoSR3885 жыл бұрын
@@kaizobit-gaming8485 You do realize I was using "pallet" as a pronunciation example, yes?
@SikoSoft5 жыл бұрын
some amazing advice here IMO. I don't consider myself a master pixel artist by any means, but this guy makes a lot of sense and proves it with some terrific examples. I'll keep all of this in mind next time I go get the urge to go amateur pixel artist
@MusicKekz5 жыл бұрын
shows guy with pillow shading: Thats nice! shows him with real shading: ... wtf? ...
@mcfletch21714 жыл бұрын
Jumping back into pixel art after 20+ years. This is great advice!
@yayababatoto5 жыл бұрын
8:11 And here we are now (:
@ruler_of_everything4 жыл бұрын
google "how to make crepes"
@eduwardian59793 жыл бұрын
thanks for making this video, now i understand i have to avoid the mistakes in pixelart
@olliemaster5 жыл бұрын
I dont even do pixel art so why did I watch the whole vid
@okarowarrior5 жыл бұрын
procastination
@emosti96525 жыл бұрын
HempLemming I feel personally attacked
@purpledefaultpfp62335 жыл бұрын
Maybe try it and you might like it bro
@aresharesh86714 жыл бұрын
"It's not like you can just pull dithering out of your - you know, out of your pocket"
@IanEastonIsJesus5 жыл бұрын
Every time he say puh-let instead of palette it makes me die a little inside
@ikelldagay18014 жыл бұрын
So... I'm a amateur... and I'm really thankfull to you for this video, not only because I as an amateur found that other people has the same problem as me with pillowshading and with the shading and lights definition, but also because this is a help to someone like me, color blind
@anothergol5 жыл бұрын
What annoys me with "today's" pixel art is the lack of antialiasing. That's something that you were rarely encountering in arcade games for several reasons (crap CRT's + the fact you weren't paying as much attention), but that was *key* on computers. To me, the masters of pixel art are/were the Bitmap Brothers. Of course at that time everyone was dreaming of a higher res & more colors, hence hand-drawn antialiasing, and what you would call excessive use of dithering. Yet, it is still the best pixel art in my book, and I prefer it over self-satisfied artwork where pixels are too visible. Of course, one might argue that what the Bitmap Brothers were doing, today they would go for high-res cartoonish style, a bit like the visual remake of Spelunky. Still, when you take a look at games of the Amiga era, you'll see quality & detail that you rarely see today. Today's pixel art is certainly more artsy & original, but it's too self-satisfied, IMHO pixel art is about handcrafted art using pixels, it's not about *seeing* the pixels. Yeah it has its charm, a bit like Sierra's old AGI style has its charm, but it's pompous when seeing the pixels is seen as the form of art, where it's just a way to to speed up the workload.
@Tim.Hammer5 жыл бұрын
I do a lot of hand-drawn antialiasing. The main challenge is finding a balance between too little and too much, especially if you're shooting for a true retro (no alpha transparency) look, in which case antialiasing between objects and what falls behind them is a no-go, since it would require semi-transparent pixels to achieve that... This is why too much can look bad, as it will create a strange look - lots of blending on the inside of the stroke and none on the outside. Very unpleasant to look at - so this should not be overdone.
@anothergol5 жыл бұрын
@@Tim.Hammer But I don't think that sprites with an alpha channel go against pixel art. Even technically, color-keying is a thing of the past, so even just for efficiency most likely an engine would better use an alpha channel anyway. But in the past, artists generally had an idea of the darkness of backgrounds and generally it was fine, only sometimes passing a sprite looked bad passing over a bright sky. There are also other reasons to do every sprite with an alpha channel, and transparency was sometimes used in old games.
@Tim.Hammer5 жыл бұрын
@@anothergol Of course. Not denying any of that. In fact, I've used mostly dark backgrounds myself as a way around that. I prefer to avoid transparency also for optimization purposes.
@inks_msm5 жыл бұрын
Ok boomer
@YouKnowMeDuh4 жыл бұрын
The picture you clicked on to get to this video is a good example of someone saving the model as a jpeg, which is a lossy format that approximates certain colors, instead of a lossless format like gif. In the past, saving a picture for a game that ran on older hardware or on mobile would have been preferred since the resulting file sizes would be smaller, and there was only so much storage on certain devices to work with. Just my thoughts when I initially saw it. Great tips in the video!
@callan8165 жыл бұрын
Just dropping my comment before this hits the algorithm hard
@Jay6x5 жыл бұрын
As someone who loves making pixel art, this was very informative. Thank you
@VannyARTS5 жыл бұрын
I like the Terry by SNK over the capcom version. More colorful and detail
@jackshi59314 жыл бұрын
As a pixel artist who has experimented with a lot of stuff, this information is basically invaluable. Everything he says is true and anyone who has spent some time with pixel art will learn them. Learning them fast will make you look experienced.
@error.4185 жыл бұрын
_nobody_ pronounces "palette" like that...
@GumSkyloard5 жыл бұрын
He's Portuguese, so, he probably just mispronounced it unknowingly.
@error.4185 жыл бұрын
@@GumSkyloard good to know, thank you
@aubreyh19303 жыл бұрын
I mean he does...
@error.4183 жыл бұрын
@@aubreyh1930 Idiolects notwithstanding
@aubreyh19303 жыл бұрын
@@error.418 part of it might be his accent which he can’t exactly help
@bobxbaker5 жыл бұрын
very nice video explaining some of the tribulations of pixel art, keep it simple, work within boundaries. been thinking of testing out doing some pixel art for fun. especially the example of banding and grouping colors together really got me intrigued, i really liked the pixel art they did for KoF so i'm definitly gonna use that as a reference point in the future.