the nintendo switch trying to run 7v7 bout to sound like a nuclear bomb
@Pengu3862 ай бұрын
tbf there’s like 8 switch players
@murilotheodoro50253 ай бұрын
Hot take: having diverse heroes (which we all agree is good) is contradictory to idea of role wide passives because it's always gonna benefit some heroes more than others. This is why all the dps passives felt unbalanced so far, btw
@anonymouscanadian98393 ай бұрын
Hot Take: If all the role passives had the same level of strength as the dps passives (provided they buffed the one that lets you see through walls when someone was lower than 25% hp) they would be healthy for the game. When you give players choices like this it’s very difficult to make them all relatively similar in strength while also having them be impactful enough to change the way you play and they mostly nailed that with the dps passive imo. The dps passives were by far the least problematic of the bunch.
@themadtitan83793 ай бұрын
I was so confused for a second because I thought you meant racially diverse
@mariustan927526 күн бұрын
@@themadtitan8379 same
@mariustan927526 күн бұрын
I feel like instead of role passives, there should be more hero specific passives because having a passive for an entire group of heroes with a massive variety in playstyles will result in some heroes abusing their passive like a drunk father abuses kids while others will have no idea what to do with them, like an unexpected pregnancy.
@MKViableManatee3 ай бұрын
My hot take is 90% of the issue with the game are the community, not the game anymore. Also a moderate-strong MMR reset would do way more for the format than any 5v5/6v6 discussion once the initial calibration is done.
@neilmallick202 ай бұрын
if you think the problem is that people are in the wrong skill tiers instead of the format being fundamentally broken idk what to tell you
@ToddyBaconJr3 ай бұрын
Hot take/suggestion?: Hanzo doesn't need his one shot identity anymore, he can be like hawkeye with different arrows for different situations. Give back scatter but make it spread like a flower instead of in one direction so it can't be aimed at feet, make storm pierce shields but can't crit
@kevind43233 ай бұрын
the pharah take was atrocious. she is arguably the least well balanced character. you can feast in lower ranks because people cannot punish you effectively, but when people DO have the mechanical skill to counter you, they are forced into playing hitscan. in other words, the fact you are playing pharah forces the other team play specific characters or lose. characters that require the opponent to counter swap vs having the whole roster available to facilitate different play styles are unhealthy for the game. widow and hog also fall in a similar a category for me because of how much space she can threaten, however with these, you can still effectively counter them depending on the map or your strategy. pharah is virtually untouchable unless you play hitscan.
@cat85063 ай бұрын
not to mention, up until recently, pharah would only ever be played with a mercy. one character requiring another character to be viable is insane
@mechamach88733 ай бұрын
@@cat8506 Pharah isn't dependent on mercy, it's just a nasty combo that especially in lower elos is harder to deal with because it takes much less skill to fly in the sky than it does to shoot a flying target. Without mercy a pharah is much more likely to die because she's constatly a visible target that isn't recieving a pocket, she would still be viable but just couldn't abuse being in the air constantly which is how it should've been but because more often than not, mercy would outheal a soldier 76 with bronze aim. Now pharah is forced to be grounded once in a while which was a good change but wouldn't have been necessary if it wasn't for a mercy pocket that was equally hard to hit if she is constantly flying up from GA-ing to a pharah
@teodagreat3 ай бұрын
I’ve been hating Pharah since my first day playing OW.
@cat85063 ай бұрын
@@mechamach8873 pharah has been dogshit without a mercy for the past 8 years, only in niche scenarios and in like season 11 on has pharah been viable without mercy.
@bigjay5063 ай бұрын
Roadhog rn falls over to a dva fart. Before the recent changes I’d agree
@Frosted_cheese3 ай бұрын
The optimal layout is CLEARLY 8v8 and we bring back offensive and defensive DPS. Why are you booing me, I'm correct.
@gunnerdown3 ай бұрын
Here’s the thing about counterwatch, if you’re good with everyone you can counterwatch all day, now if you’re the one being countered and the entire enemy team swaps to counter you, usually you’re winning because the enemy team is now just an entire anti-you comp and your the rest of your team can counter them at that point
@You-oc5xd3 ай бұрын
The main ppl complaining about counterwatch are the 1 tricks, Reddit is crawling with these skill issue ppl right now
@gunnerdown3 ай бұрын
@@You-oc5xd idk I’m just a tank player, not a 1 trick, literally playing rock paper scissors with the enemy tank the entire game going between mauga, dva, zarya, rein repeatedly, I haven’t played in a bit so I’m not sure what the new rotation is, but used to it was them 4 over and over until the match finishes and not switching is throwing and tank dif
@You-oc5xd3 ай бұрын
@@gunnerdown yea but swapping affects more than the tank, and i think tank players sometimes forget that. like you said, the rest of the team can swap to counter the counter , as can you, but it’s a part of the game that isn’t going anywhere and it probably benefits people to learn comps and other characters rather than complaint about it
@jonah-b7k2 ай бұрын
@@You-oc5xdThis is just characterizing people you disagree with negatively, come on bro.
@You-oc5xd2 ай бұрын
@@jonah-b7k opinion stacked on opinion, so be it lol
@8UMadBro83 ай бұрын
The 7v7 comment was explained more in depth and was one of the top comments in some of your videos pre-OW2 & around it's launch, but was kept short for "hot takes" 7v7 with 3 dps would have queue times between 5v5 & 6v6, makes you less reliant on a single tank while also keeping tanks & raw healing in check because of the dps potential (& damage passive). 1-shots aren't as big of a problem, but bursting down targets could be. It allows for more synergies & variation, both in team comps & in hero creation (ie. Barriers aren't as big of a problem when they melted faster; damage hero design can be more hybrid or anti specific roles- ie. Tank or shield busting isn't as bad with 2 tanks, or they can add more team utility). 5v5 definitely has massive flaws; all variations do. With 7v7 visual clutter, the Esports scene, and individual impact will suffer more than the other modes, but it does seem like an overall upgrade to 6v6. If we're talking about trying 6v6 again, why not try 7v7? We have an idea what 6v6 is, maybe 7v7 will be more enjoyable than 5v5; we test it & go from there
@parkerhubbell38023 ай бұрын
I’ve been asking for this since Ow2 was announced. Thank you for a very well worded explanation. One note what about a flex for role 7?
@8UMadBro83 ай бұрын
@parkerhubbell3802 most people would resort to playing damage, but an extra tank or support could be too strong. I think it could be okay trying with a single slot, but my personal preference is to include more hybrid damage heroes (kinda like how mei is currently a squishy tank, etc.)
@Bob-gs3vi3 ай бұрын
I agree try a 2 tank, 3 dps and 2 supp assisting the balance of players. Worth a test
@101darkchaos3 ай бұрын
7v7 would be horrible having 2 extra people per team could make fights never end
@8UMadBro83 ай бұрын
@101darkchaos I actually think it would be similar or even slightly better than it was with 6v6 given the damage passive & there being more overall damage potential. I would add a few more seconds to respawns though to prevent stagger stalls
@czekskii3 ай бұрын
Hottest Take: Counter swapping is NOT rock paper scissors, not being able to swap is. Rock paper scissors is when both players reveal their choice and that decision is final. Counter swapping is chess. You get to see your opponents play and strategize how to adjust your strategy to deal with the proposed problems. They have a Pharah? What hitscan should you go? Maybe it's Cass if you are worried about the dive, maybe it's Ashe if you feel you can get value without dive pressure, maybe it's S76 if your healers aren't healing, or do you even need to swap at all? Whether you are willing to swap or not, you are signing up for the outcome of your decisions.
@PrinnyGodXIII3 ай бұрын
Hot take: Arcade has several modes that do need updating, number 1 change id like to see is an updated hero gauntlet with new characters added to the line up, or make a gauntlet 2 with hero’s not in original. I like the mode but I understand it won’t be touched, many updates must come before it
@LiteGreenish3 ай бұрын
7:50 I believe this take is actually about people always being like “well I bought this skin 2 years ago so no one else can have it.” Which has always been an annoying sentiment. People that hold rare skins over everyone else’s head are just ridiculous because 99% of the time you did nothing to earning it besides having your credit card out on the right day.
@sinister00773 ай бұрын
Hot Take: When they bring back 6v6, the roles should be split further... Shield Tank - Off Tank - Hit Scan - Projectile - Healer - Support. Adjustments to some kits may need to be made of course.
@cubcy43573 ай бұрын
hot take: 6v6 was much more manageable mentally than 5v5 as roles often clumped together. Even though there were more abilities being used, being able to compartmentalize players by role made it easier to call out team plays. 5v5 feels like 5 1v1s because individual agency has increased ten fold since the release of OW2
@michaeltaylor71603 ай бұрын
Saying that Pharah is the most balanced character in the game might be the worst take I've ever heard
@HasbullaTheGreatest3 ай бұрын
I’m not being argumentative, but in what way is she unbalanced?
@jermu87063 ай бұрын
@@HasbullaTheGreatest she is balanced now after her hp and e nerf
@aegislight59963 ай бұрын
requiring hitscans to even have a chance of dealing with her while being 2 shots away of dying constantly is not balanced. Unless u are a widow hidden from her los she is free to 2 shot everyone before dying herself
@HasbullaTheGreatest3 ай бұрын
@@aegislight5996 It takes three direct hits (or 2 directs and one close) in a row, without getting any healing in between to be killed by pharah for most heroes. The ttk on a pharah for a soldier, Cassidy, and Ashe are all a substantial amount lower. That’s not even taking into account that pharahs rockets are incredibly predictable, making surviving on 76 very easy. On top of that, there are multiple heroes in every role that can handle a pharah on their own. And none of them are even niche picks. I worry more about an Ana/bap than I do 76. Pharah is one of, if not the, most easily countered heroes in the entire roster, and to say that’s the worst take says more about your playstyle than my own.
@jermu87063 ай бұрын
@@HasbullaTheGreatest as a 76 main currently d3 with 200 something games played i can't remember the last time i had a pharah in my game i could not deal with, probably has happened but i just dont remember cassidy is worthless against her after the recent nerfs though
@CaliberBlue3 ай бұрын
HOT TAKE: OW2 is most fun with the OW2 game modes - Push, Flashpoint, and soon Clash. I’m not saying take out OW1 game modes, but I am saying they feel way more engaging to play than OW1 modes while also fitting 1-2-2 much better.
@jermu87063 ай бұрын
this is the hottest of all hot takes jesus christ man
@Bossking13 ай бұрын
I like the new game modes, really shows how good a players agency is. Not to be rude but you can really see who the weakest link is on your team in modes like flashpoint and push
@jermu87063 ай бұрын
@@Bossking1 flashpoint is fine imo, but push is just bad game design. you have to push the bot all the way back to the other side after winning a teamfight which makes the first fight of the game so important that the game is often decided by it should probbaly add that i dont know if this is true for low ranks. i would think not since the games down there are completely unpredictable and one team can go from stomping to getting absolutely stomped etc. master 2 dps
@Bossking13 ай бұрын
@@jermu8706 I’m masters 1 dps. But I’ve had too many games in push where my team is legit winning every fight including the first fight and somehow we lose it all in OT. I know I can’t be the only one who’s experienced this. On the other hand I’ve had it the other way too where it’s just legit domination whole time or a steamroll
@jermu87063 ай бұрын
@@Bossking1 steamrolls have happened but the OT thing i havent noticed but i could be just lucky
@domlorenz83243 ай бұрын
7v7 would be cool as it forces the team to prioritize a role. But all the roles would need a buff to make missing that role feel noticeable
@AnimeOtaku56.3 ай бұрын
Hot take cc was never the issue it was cc stacking with cc and/or burst damage. Getting frozen by Mei wouldn’t be so bad if they didn’t have a burst damage option after the cc. Getting Slept or Anti’d isn’t usually a death sentence but getting slept then antid is almost always death if you’re not a tank. Sigs 2 shot was a cc burst damage ability. Getting hooked into pig pen or a junkrat trap.
@riuzakil93563 ай бұрын
Hot take: role queue creates more problems than it solves. I don't think the differences between roles are significant enough to have separate ranks, and that limitation only forces players to play primarily in the role where they have a higher rank. A system like in other competitive games, where you choose your preferred role but can be auto-assigned another role, would fix problems and allow players to experience different gameplay styles that they otherwise wouldn't.
@alp65023 ай бұрын
i didnt know 2cp was so disliked until the devs said that they would be removing it from the standard map pools
@ArbitraryDecisions3 ай бұрын
Lol me too, but I was mainly in lower ranks (bronze/silver) at the time and didn’t feel any difference
@paulatreides773 ай бұрын
I bet most 2CP hate comes from OW1 players with bad memories of Hanamura and suffering at that first choke on Tank and waiting for a pick that never comes or that disgustingly close spawn for second point.
@BabaYa9a3 ай бұрын
@@paulatreides77yeah. I don't want to stay in a choke for 4 minutes as a tank. And even if both me and enemy tank die, enemy will have a faster regroup and likely win a fight. KOTH is basically a 2CP but with 3 points, also neither of two teams have an advantage on a map.
@pickle.7863 ай бұрын
fun - Hanamura, Temple of Anubis ok - Volskaya Industries no - Paris, Horizon Lunar Colony
@headecas3 ай бұрын
My favorite mode tho
@blaze07503 ай бұрын
Syms new ult should just be her summoning a box around one enemy character that makes them intangible for 5 seconds but their attacks and abilities have no effect till the box disappears. Not balanced at all but I just wanna see Baptiste watch all his teammates perish around him while he tries to spam lamp
@benjaminglazer72173 ай бұрын
HOT TAKE: Mauga is bad in ranked right now. As a rein main, outplaying mauga has become so much easier with the rework of cardiac overdrive. 3 seconds isn’t a lot of time. He used to be able to just mow down tanks then pop cardiac and roll. Now, you can mitigate it as most tanks and shoot his massive hitbox after. Also, Ana nade lasts 3 seconds as well, the entirety of cardiac. EDIT: would like to add that I hover between D2-M5
@BabaYa9a3 ай бұрын
You care about others more than about yourself. A real Crusader
@CaliberBlue3 ай бұрын
I don’t think this is a hot take at all, it’s just that lower ranks don’t take the time to properly counter him, so a lot of people just parrot that he’s broken.
@SocialExperiment2323 ай бұрын
The problem is overwatch players hyperbolic language where they always act like everything is game crushing and life altering when it’s not. He is still strong. Not broken. Hes circunstancial. He’s not longer the “we’re losing so I’m swapping to” button.
@Bhaaliver3 ай бұрын
I wouldn’t say he is broken it just feels like there is a lack of skill expression
@br3d93 ай бұрын
@@CaliberBlue that makes it a hot take, becuase people disagree with it. Hes right, but it is a hot take
@vibezz45562 ай бұрын
hot take: the arcade is pretty much worthless and very little attention is given to it, i believe if they started to implement fun and unique limited time modes that rotate weekly like fortnite did in chapter 1 it would create a lot more hype around the game for example maybe everyones given the ability to fly or everyone has one shot in their clip, 1hp and hitboxes are super small
@afterthought95383 ай бұрын
Hot Take (I don't think so): The HP and projectile size increases in S9 were a massive overcorrection. Every squishy hero with HP above 200 (except Pharah) should have theirs reduced by 25. Ex.: 250 down to 225 275 down to 250 300 down to 275 Projectile sizes could be reduced to something between pre-S9 and post-S9 sizes. This would close the gap between weaker and stronger heroes quite nicely.
@TroyButtsoupBarnes423 ай бұрын
Agreed
@BabaYa9a3 ай бұрын
At least, I think Hanzo should be able to one shot sombra.
@headecas3 ай бұрын
Except phara why?exactly?sounds sus
@bodacious123 ай бұрын
No, increased health helps tremendously with getting bursted down which is very frustrating
@afterthought95383 ай бұрын
@@bodacious12 It would still be increased even with my proposed changes. Pharah is a great study baseline, because even with 225 she is very powerful. We're at the point where hitscan absolutely dominates the DPS role because their breakpoints were not hurt much, if at all. Burst would still be net weakened.
@XanimeHotTakesX2 ай бұрын
LIFE WEAVER is not as bad as people make him out to be, I love Flats but his take on LW is always negative. He has not only one of the highest and easiest healing output, he also counters many fight winning Ults and can be very hard to kill. One of the most reliable supports no matter the Comp.
@chickenlittle58942 ай бұрын
Good Lifeweaver teammates are always the best. Such a useful and satisfying character to have on your team
@matthewbrears21293 ай бұрын
2CP was only good if you were playing in a stack because you had to team wipe with combos in order to win the second point. Solo queue was woeful (like it is most of the time now anyway lol). And they don't want any stoppages mid game (attack turn/defence turn).
@JaspurrTrancy3 ай бұрын
Symmetra should be placed in the support role again. Her kit is still full of supportive abilities. Her shield generator should also be a swappable option with the teleporter ability.
@ansichart2 ай бұрын
Hot take: The daily/weekly challenges make for bad matches. 1) The All Roles challenges cause non-tank players to get tanks which they don't even want to play so they just instant lock ball, hog, or doom even when it's not what is needed. And they aren't going to be as enthusiastic about winning if they aren't playing the role they want. 2) It makes quick play more sweaty
@electrollama21273 ай бұрын
14:35 I think they removed the Mercy Low-HP buff because it's already part of her strategy without it. You need your team to survive the fight, not be at full HP. So in a way removing it improved skill expression; you can heal above half-health to anticipate damage and have more damage boost up-time when it matters.
@kevind43233 ай бұрын
Hot take: Illari is far too dependent on damage to be a viable support. I believe her heal beam should be a significantly more impactful part of her kit compared to her healing turret. I like the heal turret's in theory, but it requires her to play a safe poke playstyle. On the other hand, if they shifted more of her healing ability to her heal beam (higher HP/sec or longer duration) while nerfing heals from the turret, she could viably play a more aggressive playstyle. Since she has to play so far away from the fight, her main source of value becomes the poke damage she can deal. Instead of hiding in the back the whole time, she could push closer to the frontline to dump heals. This adds more skill expression while keeping her overall healing relatively the same, and it would incentives her to focus more on healing than damage.
@jermu87063 ай бұрын
the whole idea of her is that she and her team have to stay where pylon is to get value. she just doesnt fit every map, just like many other characters dont.
@awaberwa28603 ай бұрын
Hot take: Dva’s burst damage combo (booster+missles+cannons) is ten times worse than hanzo’s one shot. It instantly deletes squishes and can happen more Frequently in a game. Along with her buffed DM that is an easy get out of jail free card. Hog is similar, with his hook on squishes, yet hanzo gets the huge nerf because of a random “lucky shots” that rarely happen
@bananacat53273 ай бұрын
Hot take: Lifeweaver is a good and well designed character. The reason why he’s considered to be “bad” is because people use him too much as a heal bot rather than a utility based character. His abilities force you to be creative with how you use them to get optional value. The main example being his petal platform, it alone is able to counter a majority of the ultimates in the game depending on how you use it. Even lifegrip has its own creative usages as we’ve seen with things like Sky Noon Yes, a single Suzu cleanse or bap lamp is better in every scenario. But that’s kinda why I think LW is so charming (not only cuz of his looks) but his abilities make you think a lot more when utilizing them. At most I think he deserves a small buff to his primary fire
@neilmallick203 ай бұрын
all the examples you mentioned are reactionary though, he is a reactionary hero and none of his abilities have counterplay unless you know he's going to use his petal and jump on it with him, that's my favorite thing to do >:D
@TalosEscanor3 ай бұрын
Hot take : Since the Aaron's post about 6v6 and the "optimized technical performance" problem, the devs should implement more new map modifiers. Heal, DPS, or tank modifiers can be added as random events. For example, you could have a small or large NPC Boss moving around the map who can shoot, heal, or block certain parts of the map. This modifier could provide more surprise and fun to a game, mixing PvP and PvE gameplay. We can also imagine a new type of game mode, like "destroy the boss" before capturing a point. If adding 2 more players is a problem for the optimization, NPC should be less demanding.
@notrottenapple3 ай бұрын
hot take: take kiriko's teleport ability and give it to zen
@ZeroKami862 ай бұрын
@14:50 Mercy's bonus healing to critical targets made pockets unkillable. This may have changed if they bring it back with the DPS passive, but maybe as an in-between make her heal buffed only for the duration of GA
@minemitts3 ай бұрын
Hot take: Mercy's beams should have a slight boost the closer you are to your teammate. The max range of the beam is 15 meters, so if you're within 5 meters the beam could have a 5-10% increase of either healing or damage. Numbers could be changed of course, but this would reward your teammates for having good positioning and playing cover, while still allowing the more active Mercy to fly around and heal and support their team.
@cheyennewhoops1913 ай бұрын
Hot take : I think "easy" supports like lifeweaver and mercy actually are extremely well designed in that they secretly have a high skill ceiling as well as being a tier supports if you are just good at playing them as well as being overhated in comp as being bad. The skill difference between good life grips and ultimate denying petals or learning all the tech with super jump and super jump rezes as well as knowing when to rez or not rez makes these characters have the same skill cap to other characters like ana or bap.
@Bman2203 ай бұрын
Hot Take: Console players are better at OW (game knowledge, game sense, skill) than PC players. 🔥🔥 The limitations of the controller force console players to grow in game sense and knowledge rather than mechanical skill. At the highest tiers, mechanical skill needs to be much higher to achieve simpler shots on PC
@chickenlittle58942 ай бұрын
Nah the fact is PC players on average are WAY more dedicated to the game. Majority of the casual audience plays on console
@captainphoton16933 ай бұрын
132 would be an amazing format. Listen. I k ow that the point of 222 is to bring back a Zcond tank. But the issue is that there is too many dps players. And not enouth tanks. So let's give the opportunity to dps player to discover the tank role. By playing them as the off tank. At any time. One of the 3 dps can pick a second tank. That would have the off tank role passive. Reduced health pool from open queue. But buffed damage (curent tank damage, main tank get less damage compared to now). Either one dps is chosen as the flex role, can be a dps queue player, or preferably someone that both queued for tank and dps. Or any of the 3 dps but one at a time.
@turbinefromblackops21383 ай бұрын
Hot Take: Pharah will remain a problem no matter how good nor bad she is due to having no damage fall off. Being able to launch full damage boosted rockets from spawn that would do the same damage if she was actually in the fight. She genuinely needs damage fall off to make her less obnoxious to fight. Other Hot Take: Sojourns slide should get a slight rework. I think the slide is fine but the jump at the end makes her a pest to chase. I think the slide being an engaging tool would be more fun. Remove the high jump she can do and instead make it so if Sojourn slides into an enemy it does some damage and boops them back.
@nablan5183 ай бұрын
The most efficient way to solve the 6v6 queue times is to force everyone to queue for all roles.
@KlebinDaBoca3 ай бұрын
That might be considered "taking player agency away from their hands", which is kind of a no-no. But I'm not disagreeing, it would indeed fix queue times (probably the most on quick play, making it even quicker play) at the cost of you not being able to choose your role before the game starts. People would hate it though, but at this point what people doesn't hate?
@nymphia213 ай бұрын
@@KlebinDaBoca could make it so instead of *only* queueing for one role you have to queue for all 3, but you'll take priority in the roles you'd prefer to play
@Crashinn-fy4jn3 ай бұрын
I completely disagree with this. But it's a good hot take.
@MetroAndroid3 ай бұрын
The variance in skill levels within a match would be so much worse if they implemented that. MMR variance is already a big problem in all modes. Then make people jump to different roles randomly each match, and you will have a ton of sandbagging tanks.
@juveintheusa62613 ай бұрын
If I can’t play the characters I want and main then I’m not playing lol. I don’t play ow bc I like playing tank so why would people accept to be forced into off roles?
@conorisnothere72442 ай бұрын
Warmish Take: We need a hero ban system like in siege or league, where the players vote at the beginning of the match on who to ban. The whole lobby collectively chooses 1 tank, 1 damage, and 1 support to ban. If someone is well known, streamer mode helps with people target banning people's mains.
@316toon3 ай бұрын
Hot take, bring back defence heroes and make them “brawlers” or something in between tank and DPS to create an ‘off tank’ role you can queue separately for. Characters like Sym, Torb, Bastion, Zarya, Mei, Rat could go in this role but they would need some major reworking to provide some utility
@KlebinDaBoca3 ай бұрын
People comparing a TIME RESTRICTED ULTIMATE being able to contest point to a permanent-unless-interacted-with deployable on a cooldown is WILD.
@w_zizo3 ай бұрын
what are you referring to, i'm pretty sure one is bob what about the other
@Lúci-o-ohs3 ай бұрын
@@w_zizoI'm guessing torb turret which I don't understand because torb turret is terrible, if you want to compare it to illari pylon I'm on board that hate train though
@KlebinDaBoca3 ай бұрын
@@w_zizo Torb turret. The take about how Torb turret should contest point if BOB can.
@w_zizo3 ай бұрын
@@KlebinDaBoca thats a shit take
@KlebinDaBoca3 ай бұрын
@@w_zizo completely.
@legit-o-matic35343 ай бұрын
Hot Take: 6v6 Open Queue should be the normal overall mode, but with extra steps. 2-2-2 should be the norm, but if you try to change it, you should get buffs/debuffs. Go more than 2 tanks and they lose health, more dps means they lose damage, and more supports means they lose healing. The debuff % will increase if the team keeps increasing the amount of each role. If the team goes 1 tank, 1 dps , and/or 1 support, the one tank/dps/support will get an 8-6% buff. If the team decides to have none of one of the roles, they will get nothing. This is with the assumption that the world healing passive will stay. I would like to go into more detail but it will be a lot to type.
@ErrantMinds3 ай бұрын
You are correct it is the ratio of people playing tank. That is why 2 3 2 might work because its changing the ratio of dps to tanks and dps to supports. There no way of knowing whether it is optimal without trying it. Definitely dont think 7 vs 7 is a "hot take". The biggest problem with it is technical limitations of consoles and peoples systems not necessarily the game mechanics of it.
@samuel.kay.73 ай бұрын
Hot take: the reason(s) tank is unpopular is (1) they are very, but not always, one dimensional, that's why playing tanks like jq ball doom feels "fun" because they can make plays and so on rather than just shoot take space (2) 19 dps who mostly do different things compared to 12 tanks who mostly do the same thing
@juveintheusa62613 ай бұрын
Mauga is the only 1 dimensional tank
@TheRedfieldBloodline3 ай бұрын
The problem with tank is you're the deciding factor for winning a match, every decision can make or break a fight, you're the centre of it all and it's stressful and overwhelming for most players
@yellowman59423 ай бұрын
I think you write off 7v7 far to fast, I think it’s genuinely good idea and certainly would be worth a try. I think it’s better than 5v5 if it’s 232 and offers more balance in terms of dps vs healing while also keeping tank raw power in check. I’ve been playing since OW1 beta and this is the most interesting idea I’ve heard for these issues yet
@chunkbungus3 ай бұрын
"Pharah is the most balanced hero in Overwatch." I've seen this take before in a different video and I believe my response to it bears some repeating. Pharah in both lore and gameplay is still equivalent to the boiled dirt being served in the Route 66 diner. It's just reached the point where it's notably worse because people keep forgetting to change out the filter paper.
@pixel70383 ай бұрын
Hot take. If we go back to 6v6, we need to have two different type of tank roles: with a shield (main), and one without (off). Avoiding double shield 🛡️
@keeb__3 ай бұрын
On the discussion about metas, counterstrike had the AUG be crazy good for the longest time but players didn't use it. It only got nerfed because people started using it. Metas are player's perception of real statistics, their perception doesn't mean they are right, even if it is the majority perception.
@riopetersen53653 ай бұрын
Hot take: Pickable passives is one of the best things that can come to OW2 however I don't think the developers are using it to its full potential as its a simplified version of the decks system in paladins which if used right allows several different playstyles of the same champion (hero). I think OW2 should rather have 6 general passives where 3 have basic small buffs like what they originally tested but possibly slightly less effective and 3 passives where you can get a major buff in 1 area but a debuff in another such as tanks lose 55 armor but have a 7.5% increase to their defensive ability duration or shield. I'd argue that this would allow multiple ways to play the same hero leading to more stratergies.
@sneland3 ай бұрын
HOT TAKE: One way to deal with hard counters would be, change how some abilities interact, like DVA's Defence Matrix being able to absorb beam partially, in order to not make her defencive capabilities completely useless, but beams would be able to penetratate slightly in shields, and some other interactions like that, like Orisa's Fortify not being completely imune to things like Doom's Punch or Rein's Pin but having way more resistance than other heros. Maybe not these interactions specifically but something in that regard
@headecas3 ай бұрын
Yes.paladins hero talent system is what ow needs but they already stole so much from them they don't want to be too obvious
@ReaveIdono3 ай бұрын
But Dva is no useless against Beam Characters. She can still eat the Ultimates or out right kill them for being so close to her.
@Lúci-o-ohs3 ай бұрын
Let's buff dva ☝️🤓
@aquanox90103 ай бұрын
Hot Take from a torb one trick: Turret should be able to get nano and contest point^^
@jermu87063 ай бұрын
would probably be really useless and they buffed it to not be useless it would be stupid, something involving so little skill investment as placing a turret should not get insane value
@elath_13 ай бұрын
@@jermu8706 isnt that what bob can do, even tho its a 1 button click?
@chickenlittle58942 ай бұрын
Imagine accidentally nanoing a torb turret instead of your Genji
@elath_12 ай бұрын
@@chickenlittle5894 xddds
@jermu87062 ай бұрын
@@elath_1 bob can be slept and is much harder to put in a place it cant just be LoSed in like a turret would. imagine a nanoed turret in one of these pixelperfect spots torb mains use. you cant boop/move a torb turret either
@burnt_dread63323 ай бұрын
Hot Take: 5v5 is better than 6v6, one of the only big problems I have with it is counterwatch. I’m not totally sure what they can do, but I think they could try implementing some type of buff or bonus for staying on a character, while not making it so oppressive that it completely prevents people from wanting to switch in situations where they really should. Some sort of help so that if the enemy team counter picks you, you have some sort of buff to help fight the lop-sided matchup.
@TheRedfieldBloodline3 ай бұрын
They did have something like this for a weekend, the pickable passives helped with countering especially for tanks Being CC'd too much? CC reduction Exploding too fast? More armor OR supports increased healing
@diegoh.65023 ай бұрын
Hot take: Give tanks a Capture Zone faster passive; it will encourage aggressive play style and let the team know that the tanks job is to open up opportunities for their team.
@leadpoisoned453 ай бұрын
Hot take: Doomfist's rework did a horrible job at making him a tank. Even though he had a 1 shot on a four second cooldown, the reason he couldn't stay meta for long in overwatch 1 is because to confirm a kill, you often needed to use two or three abilities, resulting in no escape route. He was focused on comboing and getting a single pick, maybe two. That playstyle doesn't work for a tank. When the rework happened, not enough was changed away from that playstyle to justify being a tank instead of just changing his power as a DPS. Also, his ult encourages him, a tank, to LEAVE his team and the fight for as long as possible. Doom needed a full rework, not a half-assed one.
@CaliberBlue3 ай бұрын
they should’ve reworked Mei or Bastion to be in the Tank role IMO.
@AnimeOtaku56.3 ай бұрын
lol tank doom is extremely good. He’s all about assassinations and spacing. One of their best reworks.
@ReaveIdono3 ай бұрын
Naw. That's a skill issue. Doom is really good when played well.
@runaway743 ай бұрын
That is a hot take lmfao
@leadpoisoned453 ай бұрын
@@AnimeOtaku56. Maybe in terms of balancing, but the only thing that was assassinated was the fun of the character
@xteratogenx132 ай бұрын
KARQ and some of the other creators are so obstinate when they hear about 7v7. I've been saying 7v7 since OW1. 7v7 AND more role categories . 2,3,2. shield tank & "bruiser", hitscan, projectile, beam & misc; primary healer and support/utility. none of the previous crappy metas are possible. No double shield etc. DPS times improve. All roles "feel" good. With the 3rd dps, tanks can be tanky without having to become a 1 man super tank. Healers/support can have their own unique identity without making all these jack of all trades heroes that do everything and have almost the same DPS as the actual DPS.
@y4nn1s142 ай бұрын
Hot take: I think they should add a role exchange system during comp games,like one person per team can switch roles with someone else
@raystimphil82802 ай бұрын
Hot Take: they should rework Doomfist's block so that for the next few seconds he can toggle the block on and off like Ramantra. It would give him the more agency the use it to defend his team and make it a lot more fluid to use.
@crystalite-thecritic93963 ай бұрын
Hot take: Heroes that are rather 2 dimensional in raw gameplay or skill-ceiling in comparison to other heroes; like Soldier or Symmetra, should get an extra active-ability that isn't too strong, to either help create variety or depth and adjust how differently heroes can be played in their nichè.
@yougolplex3 ай бұрын
Hot take: map voting would be the single biggest “simple” change that would immediately improve the player’s experience
@maebarlow85723 ай бұрын
hot take: they should bring back the defense role and add it to role queue. it should fill the role of an off tank, with less tankiness than a tank but more tankiness than a dps. heroes like doom, zarya, reaper or mei could fit into this role with a rework.
@nameyfaole3 ай бұрын
hot take: the most annoying counter towards junkrat is genji simply because of deflect (pharah with 225hp is quite easy to kill now)
@danielgertler59763 ай бұрын
Hot take: Team Death Match and/or 8-Player FFA should be permanent ranked modes so that players who aren't interested in team play and/or playing the objective don't get put on your team. Those teammates are always frustrating to have.
@johnpalcon75702 ай бұрын
Hot the new mythic reaper skin is a pay to win. It’s very hard to see him during his teleport because of the particle change with his sand teleportation.
@Thudd2243 ай бұрын
Suggestion: Life weaver, his healing charge should be changed. It should give the full 80 on the first shot, then recharge, similar to illari's primary. The recharge value would determine how much healing would be done just like now and maintain a similar healing rate without constantly needing to charge the healing manually.
@featherskaijay30603 ай бұрын
Suggestion box: they should have an upper and lower tier of balance. So many characters are in this limbo, where they are fun for one half of the community, but horrible in the other. Separating the two would help balance.
@daisydegolier49503 ай бұрын
hot take: Sombra should be reworked into a support hero like she was supposed to be in overwatch 1
@teejay16463 ай бұрын
Sombra was never *supposed* to be a support
@Now-perish3 ай бұрын
Hot take: Bring back Moira's enfeeble orb HOWEVER, toning the numbers on it are a must because during the beta, it was overtuned. The main complaint about the ability was that it made moira play more passively and she wouldn't deal much damage, so what to do? letting moira headshot (the change from the creator changes) because it made her feel impactful and it didn't make her feel like she has to rely on an orb that does a quarter of what it's meant to do and just goes to narnia, rather it was reliant on your skill. Plus, people (metal ranks) complain that moira players don't know how to aim so what do they have to worry about?
@athletescanbegeeks90612 ай бұрын
One of the reasons why Overwatch was switched to 5v5 is because most major esports are 5v5. CS2, Valorant, LoL, Dota 2, and Seige are all 5v5.
@dustinchang50893 ай бұрын
4:40 but with Junkrat(I made the same argument to a junkrat main yesterday) you can spam from a safer place/cover so it’s tradeoffs, he wouldn’t agree that pharah is a superior junkrat.
@cesar-mn5ts3 ай бұрын
The thing is, tank is being qued for less in ow2 than it was in ow1. There are players like me who played all roles but mainly played tank who literally do not ever play tank in ow2, I legitimately have not played tank in role que since like season 2, if I feel like playing tank its open que, and I don't like open que so... ow1 had the problem of there just werent enough people INTERESTED in playing tank, ow2 forced tank players to pick other roles or suffer. I will immediately go back to tank when 6v6 is back.
@TheT19193 ай бұрын
Also, i can see Sym having a different Ult, but the wall isnt bad. If i was in charge of OW, it would be on my fix list, just not high up on it
@johnnyhitman85323 ай бұрын
With 7v7 on paper it solves two impossible to solve problems that belong to 6v6 and 5v5 respectively. 6v6's problem is DPS que times, going 6v6 as is will cause the que times to go back to there if not higher than before. 5v5's problem is that tank can not be enjoyable for the game, period. Tanks need to be raid bosses that suck the fun out of all 9 other players (the tank that is losing is the 9th) in order to be fun to play. There is to much pressure on Tanks to preform and they can't healthily get the strength to be there. Sure 7v7 (2/3/2) would have a lot more visual clutter but in my opinion that tells me we need to look at what causes said visual clutter and weed out the less important visual clutters. Sure some solutions may exist somewhere for either 5v5 or 6v6 to work but in my, albeit un-tested, opinion 7v7 has more possibilities for it and thus may be an easier path to fixing the game.
@bianglegaming11273 ай бұрын
Hot take: The tank passive on Bob is interesting, but he should have only that and no DPS passive
@madcapsymphony10643 ай бұрын
I wouldn't mind them bringing back 2CP to quickplay, but I would like it if they updated the maps a little first. Like adding more flank routes instead of a single choke point of some areas.
@dth99times3 ай бұрын
At least some pickable passives need to be character specific. Maybe only for heroes that don't benefit from certain passives, but even just one for each hero might be nice
@TheEnemy12313 ай бұрын
Sym's new ult should be a big ass sym turret the size of ball with 200hp, 100 armor/shield and can shoot multiple targets at the same time. Picture it as Bob shooting sym turret lazers instead of bullets.
@peterthepanda9913 ай бұрын
Random hero roll queue would fix the game. You can maybe even go as far a separating the dps into hitscan vs projectile when you select the roll.
@TroyButtsoupBarnes423 ай бұрын
That take about cc not being that bad is spot on. Agreed 100%
@matthewbrears21293 ай бұрын
most CC was never bad to play against. Mei freeze on primary fire was probs the one that shouldn't be in the game, but even brig bash was fine for me. It was a legitimate counter to a select few ultimates if they didn't play around it. As a OW1 Ball main, hack is the worst, and the devs haven't got the interactions consistent with it. It takes Ball out of ball form (which is basically an instant death) whereas it doesn't take Bastion or Ramattra out of their 'forms', which isn't consistent.
@ReaveIdono3 ай бұрын
Ironically the move back to 6v6 would require more CC put back into the game. Otherwise 2 Tank would be even stronger than before lmao.
@McCrap4203 ай бұрын
Ow1 hack, freeze, flashbang, bash:
@teejay16463 ай бұрын
@@matthewbrears2129Mei freeze would have also been fine if she was actually in the right role. Mei is a tank
@matthewbrears21293 ай бұрын
@@McCrap420 hack was awful and still is. Flashbang and bash were probably alright. Freeze on primary fire was ridiculous though. Look how much long CC there is in rivals lol
@latejaw2 ай бұрын
Adding to Bob Hottake: Mei Cryofreeze shouldnt be allowed to contest point. Unless it can be destroyed.
@PyraHydrokorra3 ай бұрын
The problem with mercy's boosted healing below 50% is that bouncing between multiple teammates is discouraged due to the GA nerfs. No matter how you change the rest of her kit, she is forever encouraged to stay with 1 person at a time and not to bounce between teammates too often. Mercy Ga'ing to a teammate below 50% hp only for them to die and now she has a 3 second GA cooldown will never work. Remove the Ga nerfs and revert to ow2 release mercy. Whatever nerfs/buffs beyond that would be worth it.
@Crashinn-fy4jn3 ай бұрын
Hot take: Your rank should not be adjusted if a teamate leaves the game in the middle of a ranked match and doesn't rejoin. (I understand the nuances. But im keeping this short)
@streeker0073 ай бұрын
Hot take: Buff Ana. I know many people dislike how strong Ana is becuz of nade and sleep dart, but outside of the extra hp, she hasn't gotten any buffs. Now that everyone has more hp and auto recover, I think it's time to increase her primary damage since people wanna destroy her kit so much. Maybe convert her nade to do 100 hp heal to self, 60 hp to allies and 60 damage to enemies or 100 hp to allies and self and 60 damage to enemies.
@jolly_gman3 ай бұрын
Hot take? when they introduced the one hero limit they created the arcade mode “no limits” which was just the old quick play, and i think that the same thing should have happened to open queue a long time ago. i think most overwatch players agree which mode between open and role queue is the “actual” game, and the balance is done not just with role queue in mind but FOR it. open queue is an unserious mode and as long as it’s a dedicated card in quick play and competitive the only thing it’s doing is dividing the player base and confusing casuals. Open queue should be banished
@ColumbinaDamsel3 ай бұрын
Hot take: they should make some heroes to be more viable in fights like ball, ball doesn't completely feel like a full tank, and they should make it to here he should be able to tank more and his skill sealing is high for new players
@linusgustafsson26293 ай бұрын
Hot take: Revamp all tanks to DPS and make it 4 DPS 2 Healers. Fastest queue times possible.
@Rose-rx7ly3 ай бұрын
I really do think 7v7 would be better :) An extra tank to defend the backline and an extra DPS to fix the Q times
@Bhaaliver3 ай бұрын
Hot take somber should be able to hack ball and make the hamster jump out of the ball and start munching on ankles
@ateddybear13923 ай бұрын
The hatred I’ve held for 2Cp is unmatched lol. It was the biggest waste of time, it was almost always a loss or worse, a draw.
@linusgustafsson26293 ай бұрын
The irony is that only one side can lose, so your "always a loss" was "always a win" for the other team.
@nickfra3 ай бұрын
@@linusgustafsson2629except the overwhelming amount of draws…
@TheCube4042 ай бұрын
And when we get 7v7 people will say 8v8. I think the problem with overwatch has nothing to do with increasing or decreasing players per match, it is: - the bad rep that the beggining of overwatch 2 and the shit pve gave to the game. - a lack of maps, heroes and game modes. - Kinda lack of creativity with new heroes, If you check marvel rivalz they kinda go crazier there. - Poor matchmaking or at least tutorial - Hackers - Its very hard to play a lot, the game wants you to stop and come back later with daily and weekly challenges, then there is nothing to go towards, there is what ? Two free skins per battlepass and thats it. - Everyone one wants to play DPS, so just make support more impactful, and have one, so you will have one support, one tank and the rest dps (dont matter how many). Might need a little rework since its too easy for a mobile dps to just pluck out a support. - Maybe making a just dps game mode. Those are just my opinions, feel free to disagree or give me yours.
@BabyWolf-qj3sp3 ай бұрын
Hot take:there are certain hero's who imo arent well designed for balancing, such as sym, mei, orisa, railgun m2, so on and so on, while yes their abilities are fun, and engaging, arent good from a balancing perspective, such as venture tune the numbers slightly too low, and they arent worth running, tune slightly too high and you have another solujurn(not a clue how to spell her name), and almost all beam hero's execpt for zarya, this does include moira primary fire....total bias but wth is moira m1 over 15 meters
@SweetishSnail3 ай бұрын
Comparing the cost of skins to clothing is not a good comparison. In the real world there are multiple suppliers, so sure someone can sell tee shirts for a high price because people buy them or they're touted as a luxury brand or whatever, but another company can also come in and sell their product to hit a different market at a different price. In a game like overwatch there is a single supplier. So some people are stuck with only getting the free skins and watching skin prices continue to be out of their reach.
@samuelfreitas40603 ай бұрын
Hot take: we need 3rd person camera option gameplay to see our skins
@deathboitechnobladeneverdi79182 ай бұрын
Where did 7v7 come from? 💀
@jordanmaiden00733 ай бұрын
Hot take: Zarya is the most frustrating tank to play against as support. At least in my rank (plat) where teammates constantly are shooting her bubbles and she’s giga juiced non stop. It’s the only tank that makes me feel helpless to do anything against as a support to help when the team is having a hard time dealing with her. I loved playing Zarya in 6v6 but if we are going to stay 5v5 I think she could use a big rework. Getting ran over and insta deleted by her feels extremely cheap in this version of the game.
@Spider-Man34123 ай бұрын
“Cassidy is a bad name. We should change it.” Three names that are infinitely worse was his brilliant suggestion
@Pellbort3 ай бұрын
Hot take: When Nathan is reading posts out loud, he needs to read WORD FOR WORD instead of skipping or changing words. More than a few times, he reads something wrong (which is annoying for people who are reading along with him) and sometimes he changes the meaning of what's written and then responds to his misunderstanding of the text rather than what's actually written.
@DankPit3 ай бұрын
It’s harsh but true.
@mhkb243 ай бұрын
Yeah that’s crazy that people make mistakes , or skirt through passages and have forms of misunderstanding. Be perfect Nathan!
@DankPit3 ай бұрын
@@mhkb24 it’s not that deep bro
@mhkb243 ай бұрын
@@DankPit my point exactly lol
@lan66hardy3 ай бұрын
Tracer should return to 150hp. The extra 25hp made her a lot stronger since she can survive most encounters because she can’t be one shot by most heroes except for widow, hanzo, and hog
@chickenlittle58942 ай бұрын
The extra 25 HP to stop one shots when playing Tracer is a good thing imo. No character should feel like they’re getting instantly deleted by abilities.
@user-rg9co7dk2r3 ай бұрын
7 v 7 is closer to the correct ratio than 5v5 and it allows more freedom for the dps to go for angles as well as tank synergies.
@Iscoileachme3 ай бұрын
Would it be possible to heal them all with 2 supports tho? They would have to be massively buffed which people would whine about.
@xarao3 ай бұрын
@@Iscoileachmecurrently, sups have almost enough dmg to out dmg the dps, illari, moira, kiriko, zen, bap, if instead of doing slightly less dmg than the dps, they could do like, 30% more healing? And actually become supports instead of dps with utility, you know... This is my take as a high plat player btw...
@br3d93 ай бұрын
@@xarao slightly more healing would probably be fine but lowering the dmg would be a huge no, support not healer man
@xarao3 ай бұрын
@@br3d9 currently, most supports don't achieve "supporting" only with healing, they also help by: negating enemy heals(ana), CC, shields/additional hp, increasing ally dmg, disengaging allies from enemies(wifeleaver) and giving buffs to allies or debuffs to enemies, such as lucio and juno with MS, so like... Instead of keeping the damage, why not give more utilities and heals, instead?