its lovely to see you sharing your knowledge with us hope you get good things coming with all that goodwill
@lightdark4340 Жыл бұрын
And now people get mad at him for doing what he usually do...
@dwon77812 жыл бұрын
Josh, around 3:25 you add a loop and add another loop and slide and snap, then connect verts. I just watched a Ponte Ryuurui video where he selects the front cylinder face and Insets with "I" then presses "O" to preform and Outset on a face. Same result just alternative approach. I love your vids, watching since Wooden Rain days!
@radub69412 жыл бұрын
Hello Josh. Just shorter way for E and then S for scale would be to press I for inset and then holding Ctrl, it would be only one operation.
@mulanmiller50002 жыл бұрын
Love your videos Josh, they are just so chill and professional. I'm always super relaxed afterwards.
@JoshGambrell2 жыл бұрын
Thanks Mulan, appreciate it!
@Dina_tankar_mina_ord2 жыл бұрын
I have become addicted to yours an Pontes videos by now. Great job.
@JoshGambrell2 жыл бұрын
We’re addicted to your support ;)
@Dina_tankar_mina_ord2 жыл бұрын
@@JoshGambrell I bought a couple of courses im not dissapointed. :)
@ianmcglasham2 жыл бұрын
You have such a good eye for shape, form and detail. I have worked with modellers for years who just don't get it. You would be really useful in a creative department. Do you work at a studio? you should!
@JoshGambrell2 жыл бұрын
I don’t, I find teaching and developing products to help other people much more fulfilling. If I worked in a studio I’d be helping a small man team as opposed to thousands of talented artists. Two years ago I didn’t really get it, you just tend to develop an eye for it. Thanks by the way!
@ianmcglasham2 жыл бұрын
@@JoshGambrell That is awesome.
@Imissmaggie2 жыл бұрын
Best modeling videos on KZbin, hands down. So glad I subscribed.
@JoshGambrell2 жыл бұрын
Thanks a bunch, Imiss
@user-rc9yt5nb5z2 жыл бұрын
Perfectly timed, I've just finished your hard surface beginners
@cashtonbriggs21352 жыл бұрын
I love watching BB videos. Even the smallest of projects can teach you so much. Thank you Josh. 👍
@JoshGambrell2 жыл бұрын
Thanks Cashton!
@maxshepard41812 жыл бұрын
Hey, I am really enjoying your videos! I often get those recommended via emails, which are by the way very handy! But here I got one question: Why being stuck in blender when using normal transfer? I used it a lot while making hardsurface models for the unity engine and it worked perfectly fine.
@michaeljburt9 ай бұрын
Normal transfer effectively sets "custom normal data" in Blender (similarly, weighted normals or "harden normal" bevel option will do the same thing in creating custom normal data). It just becomes a little tricky to work with after that point, since you can't do autosmooth unless you clear that normal data first. But yeah it will work fine when exporting or using in a game engine, since the custom normal data is just baked in with the vertex data for the mesh.
@iiandreio42282 жыл бұрын
Damn that thumbnail is REALLY good looking! Can't wait to hop on the game asset course v2. And that uv addon. My God...
@manelmv972 жыл бұрын
can you do more of these? plse? i love to see work flow and little tips
@Богдан-ч1ж3ъ2 жыл бұрын
Thanks very much!
@Anthony-bz3dh2 жыл бұрын
Great tutorial, as always. I have been running into some BoxCutter performance issues, though, that make working a massive pain. Doing any cuts/bool shifts/ect. make Blender lag HARD; I've got a very beefy system. Are there any optimizations I should be sure that I'm utilizing during modeling? Or any settings to tick on or off?
@JoshGambrell2 жыл бұрын
Hmm, shouldn’t be happening. Lags are normal but not on that scale. Are you working with complex objects with shadow turned on? Shadow is a performance killer, the coding isn’t well optimized.
@Anthony-bz3dh2 жыл бұрын
@@JoshGambrell I don't use the shadows setting, no. I'll have to mess around with it and see what I can do to fix it. Thanks for the reply!
@xxphantom93xx612 жыл бұрын
Hi man I like your contents! If I install boxcutter it changes the default shortcuts? I'm trying to switch from Maya and I'm already confused I wouldn't like to get things worse xD
@Hell_king_ghost2 жыл бұрын
Love your videos
@Dina_tankar_mina_ord2 жыл бұрын
I just got an idea. Why not having a playfull competition with you and som of the other blender guys. Like you pick a random say kitchen appliance. And see how fast you can turn something out? a fun variation and a chance to really show of. :)
@randomriot50082 жыл бұрын
All your objects seem to have a small bevel when you add them. what is that from?
@JoshGambrell2 жыл бұрын
Just enable the cavity option under the viewport orb dropdown menu
@old3daim6252 жыл бұрын
sir, you are my like an icon I want to practice like you but its need a quiet time I will try
@blenderlover48842 жыл бұрын
thanks
@Penguinz4LOLZ2 жыл бұрын
I don't get why you wouldn't use a nurbs based software for this, I've basically completely abandoned polygonal software for hard surface. I mean yeah you get more control of the topology in something like Blender, Maya, etc, etc, but it just seems like so many workarounds for something which could be done a lot more efficiently in nurbs.
@JoshGambrell2 жыл бұрын
I already mentioned it in the video. It terms of versatility, built-in design and rendering tools, UI, and just about everything else I find Blender and poly-based tools infinitely better. If I thought NURBs was superior overall I wouldn’t be using Blender. I have 4+ years experience in CAD and a few certifications from high school, but I never found it useful enough to accomplish the things I wanted. In this situation, yes, NURBs results would be much better. In 99% of other projects I work with, absolutely not.
@TimofeySop2 жыл бұрын
AY UM ZE FEEERST. Like without any interruptions.
@iov-art2 жыл бұрын
I see you're using a pie menu for going into object's edit mode. Is there a way to do this in Blender or this feature is part of Hard Ops addon?
@matthiasdipiazza8492 жыл бұрын
thats meshtools its a free addon
@iov-art2 жыл бұрын
@@matthiasdipiazza849 I was referring to edit mode (TAB + 1/2/3). I want a pie menu for this, to enter in vertex or edge mode directly without hitting TAB. This kind of pie menu :). Similar with Maya's marking menus.
@matthiasdipiazza8492 жыл бұрын
@@iov-art thats meshtools its a free addon :)
@iov-art2 жыл бұрын
@@matthiasdipiazza849 I've installed this addon but I can't find a pie menu for what I want. There is only a CTRL+TAB to go in edit mode, but not directly into Vertex, Edge or Face mode.
@Outmind012 жыл бұрын
@@iov-art It's in the add-on settings. Go to edit - add-ons, and select Machinetools. Then find the pie menu section under the general tab and enable "modes pie"
@Scobo6462 жыл бұрын
Why don't I find a bool tool addon in blender 3.1
@gordonbrinkmann2 жыл бұрын
Is there a special reason you are always using E, then abort the Extrude, Alt+S when you could simply use Alt+E or is it just a habit?
@manelmv972 жыл бұрын
yes, i use ALt+E more often too! faster, but then you have to press S for even extrution, remember!
@JoshGambrell2 жыл бұрын
It’s habitual, both work but make sure you tick offset even
@gordonbrinkmann2 жыл бұрын
@@JoshGambrell Well, in those examples of the video it doesn't make much of a difference - and as soon as it becomes necessary, you'll need it when using Alt+S, too.
@akibahmed41802 жыл бұрын
but I am in the problem I currently working on my next game and I am stuck in making sci-fi robot characters for my game I don't know what type of design I have to use how to make that design in 3d 😥😥😥. so any suggestions for me on how I can make a good sci-fi robotic character and how to improve my workflow plz help me