CloudBuilt Is PERFECT With Gyro and FlickStick!

  Рет қаралды 880

FlickStick Videos

FlickStick Videos

Жыл бұрын

This probably works on Steam Deck, but I can't test that. Tell me in the comments if it works!
Social Media:
TikTok: / flickstickvids
Twitter: / flickstickvids
Useful Links:
Steam Gyro And Flick Stick In-depth Guide (2023): • Gyro Aim And Flick Sti...
GyroWiki: gyrowiki.jibbsmart.com
Gyro Gaming Discord: / discord
Gyro Gaming Subreddit: / gyrogaming
FAQ:
Q: Can gyro be used on consoles?
A: Yes, but it's only available on a limited list of games. If you want it for your favorite game, ask the developers about it.
Q: Can I use your configs on non-steam games?
A: Yes! Just change the name of the non-steam game to the steam ID of that game (that you can easily find on SteamDB), and you'll have access to all community configs. If the steam overlay doesn't work, try using a program called GLOSSI.
Q: Can gyro emulate the right analog stick?
A: It can, but it's not ideal. My configurations all emulate a mouse, unless stated otherwise.
Q: What is the name of the 3D Controller Overlay?
A: It's called 3D Controller Overlay (created by: @larfingshnew6965) It's free!
Here's the download link: www.3d-controller-overlay.org/
Q: When I press the “home” button in-game, nothing happens. (PC only)
A: make sure that the drivers of your controller are active by going to: Steam, Settings, Controller, enable Steam Input for the controller that you are using.
Also, activate “Use Big Picture Overlay when using a controller” by going to Steam, Settings, In-Game.

Пікірлер: 5
@OfficialCoilworks
@OfficialCoilworks Жыл бұрын
Hi there, Thank you for taking the time to create a video about our game and sharing your settings with your viewers. We appreciate your support and feedback. I just want to explain why we do not support gyro in the game. The fact is that this game is originally from 2014, and the engine is custom made at that time. The engine has since moved on to a newer version that we used for Super Cloudbuilt, and other projects. But, for this game it is still the old engine. This old engine has some updates over the years since as well, but we have not replaced the fundamental input system. That would be a step too far in terms of scope. We have to limit it somewhere or we would never finish the update. So, the input in this game is based on old Direct Input, and does not support gyro. We are aware of gyro aiming, and I personally loved the aiming in Splatoon the first time I even just saw it in action. In the modern engine we do have plans to replace the input library, and I hope to add gyro support to the engine at that point, and use it in an update for Super Cloudbuilt once we are able to get that game re-released. But, I can not promise it will be there right at the start of the re-release, as I'm the only programmer, and I got my plate quite full of stuff to do already. I will do what I can to add it as soon as possible. As for why the mouse and gamepad work as they do in this game, is because we anticipated that Steam Deck users might want to do something like this, or use the touch panels for aiming. So we did work on mouse + gamepad control options. But, as it's added on top of an existing system, it is not quite as clean as I want it to be, but it does work. In the modern engine we will work in this kind of support on a more fundamental level in the engine. Again, thanks for making this video, sharing your settings and spreading awareness of our game. We appreciate every bit of support we can get. Best regards, Coilworks
@FlickStickVids
@FlickStickVids Жыл бұрын
WOW! Thx for taking the time to watch this video, I really like the game and the work put to make gamepads viable for this game, even if on the video I sounded a little too judgmental about it hahaha! Super exiting to know that Super CloudBuild could get gyro in the future. Really unfortunate that the engine is too old for gyro, although... would it be possible to add an official config on steam? It isn't native support, but maybe it's the next best thing. Pls keep up the good work, and thx again for taking the time to watch this video, Coilworks rocks!
@JibbSmartGD
@JibbSmartGD Жыл бұрын
This game looks great! Thanks for sharing your config. So glad to hear it handles mixed input nicely ❤️
@IcyXzavien
@IcyXzavien Жыл бұрын
It's great to see games that handles mixed inputs so well that gyro aiming feels native (although it may make the experience of those that use a controller and a mouse a bit more annoying). The only game I've played this so far without siapi is Ghostrunner, there's no glyph switching or cursors in menus it just feel like you're playing a game with native gyro support.
@zerocore_
@zerocore_ Жыл бұрын
As gyro is slowly getting more native implementation with games like Warzone and No Mans Sky, it's all the more painful when devs that are facing challenges such as these are still seemingly oblivious to the gyro being the solution.
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