I like how you do not assume that your audience is made up completely of pros and call out all your hotkeys. That is immensely helpful for beginners and greatly enhance the value of your video for them. On top of that, your casual and easy-going tone of voice makes it so easy and relaxing to follow along with what you do. This is such an underrated channel. I subscribed because of how good the quality of instruction in this video is. Keep sharing and posting! The existence of this channel is such a boon to many people who are interested in this topic! Thank you for your effort!
@DanielGrovePhoto2 жыл бұрын
Thank you so much for this incredible compliment and feedback! I love teaching and helping others in ways that I never had help when I began something. So I love seeing people helped by my videos. Browse through my Blender playlist and I'm sure you'll find others you'll enjoy.
@silvershadowfang8 ай бұрын
@@DanielGrovePhoto I wasn't even that interested in kitbashing but as someone who used maya 7 years ago and is now using blender, I am learning so many small things just from watching you work and explain it. I really appreciate your teaching style.
@joeliasn1359 Жыл бұрын
Skibidi Toilets are the best example of kitbashing, DaFuq uses a lot of assets from GMOD and mixes them together to get a new character
@jeffkirchoff143 жыл бұрын
I'd like to Appreciate Ur Effort, Daniel
@DanielGrovePhoto3 жыл бұрын
Thanks!
@wooshewoosher35982 жыл бұрын
This is such a perfect tutorial. I feel like a lot of tutorials stray from their title. You made a video on how to kit bash AND GOOD short cut keys and tricks. Plz keep this style love this content!
@DanielGrovePhoto2 жыл бұрын
Thank you so much! I love comments like this because it affirms that my time is well spent. I definitely have and will check out my newer and previous tutorials as well lots of great content for efficient work and being creative without spending hours.
@GARDNSOUND2 жыл бұрын
This was easily the easiest to follow and most informative blender tutorial I've ever watched. Subscribed!!
@DanielGrovePhoto2 жыл бұрын
Thank you so much! What a great compliment! Be sure to check out my latest star wars kitbash video there's more great tips there.
@hchattaway3 жыл бұрын
this was great! Clear instructions, good pacing and plenty of detail... This made using Blender for a newbie really easy!
@DanielGrovePhoto3 жыл бұрын
So glad to hear that! Check out my other videos too I make videos for beginners and have lots of great tips and ideas to get you started.
@spiderqueen5372 жыл бұрын
Love this video when you hit render with the blue light *chef kiss
@matrixxman1878 ай бұрын
just starting out with blender and your step by step explanations are INCREDIBLY helpful. thank you for for the hotkeys...precisely what I needed :)
@DanielGrovePhoto8 ай бұрын
I'm so glad to hear that! Be sure to check out my other videos in my blender Playlist. Lots of gems for new users.
@copycatlyn Жыл бұрын
athis video taught so many good blender tips, not even just how to import kitbash. great work daniel!
@DanielGrovePhoto Жыл бұрын
Thanks! That's always my goal - teach a bunch of relevant but universal tricks along the way that can be used in other projects. Thanks for watching!
@MeonisRP2 жыл бұрын
WOW I love your style! Definitely subscribed!
@DanielGrovePhoto2 жыл бұрын
Thanks! Lots of great videos in my Blender playlist check them out. I also sell some cool scifi and material stuff on Blendermarket under Daniel Grove Design
@rec1ne8352 жыл бұрын
Phenomenal tutorial. Thank you for making it so straight forward & exciting.
@DanielGrovePhoto2 жыл бұрын
Thank you! That's how I like to learn :D
@FinnReinhardt3 жыл бұрын
You're giving a lot of useful information on the side, I wish I had found this Video when I was new to Blender - sub deserved!
@DanielGrovePhoto3 жыл бұрын
Thank you! I wish I had me back then too.
@elijah1503 Жыл бұрын
Great tutorial and introduction into kit bashing bro, will definitely be trying this out soon to help me get more comfortable with blender thx a lot
@DanielGrovePhoto Жыл бұрын
Thank you and glad you learned and were inspired. When you get more comfortable with kitbashing check out my kits! blendermarket.com/creators/daniel-grove-designs
@Omikron10113 жыл бұрын
Holy shit, dude! I don't even use Blender and already subscribed! This was so informative, while being entertaining! Cheers!
@DanielGrovePhoto3 жыл бұрын
haha thanks! Watch through some more of my videos and try it out! Blender is so much fun and very powerful and FREE! You can purchase some awesome kitbash sets that I've made on my gumroad or blendermarket accounts under the name Daniel Grove Designs. Right now I'm working on a huge Star Wars kitbash set! Glad you liked the video and was inspired.
@cmpix7 ай бұрын
Fantastic! So many tips crammed in there, cheers mate
@Relivepop2 жыл бұрын
Mr grove. Thank you so much for this video. I’ve been learning blender for about a month now and I haven’t learned from a tutorial as much as I have this one. You are an amazing teacher. Please continue to make more of these. I support you and you have my sub sir.
@DanielGrovePhoto2 жыл бұрын
Thank you so much for that kind comment! There's tons of Blender educators on here but I try to do something unique and practical and most of all something I am passionate about. Thanks for making this teachers day!
@tdrawsa2 жыл бұрын
Brilliant video. You taught me so much in just one video. Efforless. Well done and thank you!
@DanielGrovePhoto2 жыл бұрын
Thanks! I love sharing my knowledge with others hungry to learn. Check out my other videos in the Blender playlist and my assets for sale online lots of scifi and kitbash stuff. blendermarket.com/creators/daniel-grove-designs
@wingmansion3 жыл бұрын
Very relaxing to watch. I was expecting you to add a space tree and give it a happy little friend.:)
@DanielGrovePhoto3 жыл бұрын
Haha that would be funny. Happy greeble here happy airlock there.
@ErikStitt3 жыл бұрын
Very cool, Daniel! I love kitbashing!
@DanielGrovePhoto3 жыл бұрын
Right? It's so fun! I plan on making my own kitbash sets and putting them online.
@ErikStitt3 жыл бұрын
Yup, Yup! I've got a couple of folders full of goodies I've made over the years plus a few bits I've bought here and there. Bash, bash, bash...
@TBD9033 жыл бұрын
Hi Daniel, just purchased the Space Station Design Kit. Looks fantastic! Looking forward to the update.
@DanielGrovePhoto3 жыл бұрын
Thanks so much I saw that! I put a lot of work in to that and it is so much fun! I'm working on some animation renders for a promo video for 2.0 that's coming out very soon. You can download the 2.0 free once it's up since you already purchased.
@defface7773 жыл бұрын
This is done in the digital music world all the time with sound packs. Some of the best songs have been written/produced this way
@DanielGrovePhoto3 жыл бұрын
So true! Sampling has been a thing for like 40 years! And now more than ever. I've got about 12GB of samples and loops haha. Ableton user here!
@defface7773 жыл бұрын
@@DanielGrovePhoto Me too! Been using ableton for a few years now. I've been messing around with studio one lately too
@jeffosborne4403 жыл бұрын
Very helpful, thanks Daniel.
@DanielGrovePhoto3 жыл бұрын
Glad to hear it, thanks for watching.
@javisartdesign3 жыл бұрын
Coool, it would be nice to have another video using the new asset browser and some booleans to change shapes also...
@DanielGrovePhoto3 жыл бұрын
yes I need to dive in to the asset browser because I've awaited it for years.
@user-jt8qn6bn9i2 жыл бұрын
Thos video was very useful so thx a lot. I'm trying to learn how to kitbash scifi assets that look appealing both on the outside as well as the inside so the user can walk & explore inside of it.
@DanielGrovePhoto2 жыл бұрын
That sounds like a fun but challenging mission. Pretty much all scifi ship assets if seen (and made) are exterior only. So you'll have to build the interior yourself with other parts as well as your own modeling to fill in the gaps. I do plan on making a set of scifi interiors with modular hallway pieces and props to decorate it with.
@RightBrainedTutorials3 жыл бұрын
Thank you for this tutorial, learned some cool tricks. What has been giving me issues however is how to align and ideally curve kit bash pieces around a non-straight surface. 90 degrees is all fun, but some spaceships have curved surfaces and it would be awesome to know how you would approach that.
@DanielGrovePhoto3 жыл бұрын
Thanks for watching! You can use the curve modifier and target a circle or bezier curve. The object you want to bend has to be in the right place and orientation to curve around the circle, also if it doesn't have enough geometry it won't look smooth. Perhaps I'll do a video on this!
@RightBrainedTutorials3 жыл бұрын
@@DanielGrovePhoto Thank you. Yeah, Curve and Lattice are the tools I used, but they're so clunky and unintuitive that I wish there was a better solution (hint. Shrink Wrap ain't it).
@pygmalion89522 жыл бұрын
@@RightBrainedTutorials there is a better solution. using mesh deform to a shrinkwrapped and highly subdivided plane. gleb alexandrov explains it well.
@DennisKreker3 жыл бұрын
Where were you a year ago when i tried to figure out how artist are modeling these super detailed spaceships
@DanielGrovePhoto3 жыл бұрын
Where were you? haha once I get that time travel device I'll fix this!
@snakemasterthorno Жыл бұрын
I downloaded these packages, made them printable and use them in my kitbash projects now.
@DanielGrovePhoto Жыл бұрын
That is awesome! What kind of things do you need to do to make meshes print ready? I'd love to see what you make with them and check out my spaceship and scifi kits if you haven't already! blendermarket.com/creators/daniel-grove-designs
@snakemasterthorno Жыл бұрын
@@DanielGrovePhoto It's basicly simple. Make sure your meshes are solid without any gaps in them ( like acubic object without a bottom will give you issuesinmost slicers) and run the free add-on : "3d tool box" with the " check all function". If it finds any non-manifold problems, just open the "clean up" tab and run: "make manifold". If you keep having manifold issues you can put a "remesh" modifier on top of your mesh and under "Voxel" you turn down the "voxel size" until your mesh looks good enough. This however, this is hardly ever needed on hard surface meshes. If the polycount gets too high, just simply put a decimate on top of the mesh. But do this after you have applied the remesh modifier or else your computer has to do a double calculation. Also, do not try to print too small objects such as wires or pipelines. On those i usually put a displace modifier and turn down the displacement just low enough to give the mesh more body but not turning it into a blob. The greebles on your Blendermarket page are looking great. Definitly useful to print. I would just like to ask to not advertise on someone else's vlog. I find that a bit respectless towards the vlogger. 😜
@frosti87873 жыл бұрын
Such a great video. It inspired me to try this out! Good job :)
@DanielGrovePhoto3 жыл бұрын
Thanks! Kitbashing is a fun way to make things! Check out my kitbashes available for purchase at. Gumroad.com/danielgrovedesigns
@frosti87873 жыл бұрын
@@DanielGrovePhoto I've checked it out, I must say, I'm severely tempted by some of them 👀
@DanielGrovePhoto3 жыл бұрын
@@frosti8787 There's another one coming this week that's my best ship design stuff yet. And it looks great in eevee! It also has a really cool procedurally animated and controllable warp tunnel!
@frosti87873 жыл бұрын
@@DanielGrovePhoto I'm honestly really excited! I've been trying out Kit Bashing today and I must say I am in love with the technique. So fun! I'll send my render once it's done :)
@rakdos53712 жыл бұрын
YOU AREA AMAZING!
@smepable3 жыл бұрын
Cool Free resources and process!
@DanielGrovePhoto3 жыл бұрын
Thanks! I think so too :D
@zakamorash9210 Жыл бұрын
hi bro can you help me how to creat cargo acount
@talat2k43 жыл бұрын
Awesome tutorial! The kitbash from the pinterest link isnt free anymore since long time ago.
@DanielGrovePhoto3 жыл бұрын
Oh sorry about that. It's a collection of a bunch of different links so I didn't have a chance to look in to each one.
@DanielGrovePhoto3 жыл бұрын
I think I fixed it now oops!
@DanielGrovePhoto3 жыл бұрын
@Omar O.M. It definitely IS free, just put 0 in that slot. The donation thing is just a default feature of gumroad to allow people to pay like a "tip" if they want to for something that is free.
@talat2k43 жыл бұрын
@@DanielGrovePhoto I dont know why my comment was deleted. Anyway, if you meant this set gumroad.com/l/WagY , I tried to put 0 but didnt work because it's not free anymore.
@DanielGrovePhoto3 жыл бұрын
@@talat2k4 I think I have that one. Must have gotten it when it was still free. Looks like he added a price but didn't change the graphic! Oops.
@TheAaronGerenShow11 ай бұрын
This is a great vid!
@rob_lewis_film42833 жыл бұрын
Great video! Thanks very much!
@DanielGrovePhoto3 жыл бұрын
Thanks for enjoying it! Check out my kitbash products on blender market under Daniel Grove Designs.
@theAlphatron3 жыл бұрын
Great video, learned a lot.
@JT111113 жыл бұрын
You said 50gb worth of assets and my mouth is watering, hope one day that file could be on your patreon
@DanielGrovePhoto3 жыл бұрын
Well nearly none of it is my own so I don't think it would be legal for me to share it for any dollar amount maybe not even at all for some of them even though they were free from their original sources. I am building up a library of kitbash pieces and the like though that are my own. The finished ones are available on my gumroad and blendermarket accounts.
@nkbabusbi91033 жыл бұрын
Awesome ,thanq for the detailed tutorial. Actually I am looking a tutorial similar to this.
@DanielGrovePhoto3 жыл бұрын
Glad it was helpful!
@dispatersdance96913 жыл бұрын
When I add a texture to a single model/object all of the models end up with the same texture. How can I add separate textures to the different models/objects?
@DanielGrovePhoto3 жыл бұрын
Sounds like "all those objects" have the same material to start with. That is why when you make one change to one object all the others that share that same material data reflect the changes you just made That is great in some situations but in others you want them to each have their own material. Go to the materials tab and click on the button that looks like a paper page and another page on top with it's corner folded. It's next to the name of the Material. This will create a unique material based off of the one that is already there but now it has a unique material. Be sure to name your materials so you know what's what. I encourage you to watch these videos so you can learn more about materials, textures, and unwrapping. kzbin.info/www/bejne/fWbCe6Gcq9p0nKs kzbin.info/www/bejne/eX6bhYJ7isuVe6c kzbin.info/www/bejne/r2nYhIVui52iotk
@dispatersdance96913 жыл бұрын
@@DanielGrovePhoto after I posted my comment I figured it out. Thanks for getting back to me.
@DB_Concept_art2 жыл бұрын
Thank you so much man !!
@DanielGrovePhoto2 жыл бұрын
You're welcome! How did you find this video? Also if you're interested in getting some awesome premade kitbash sets in the scifi genre check my out on blendermarket or gumroad just search for Daniel Grove Designs I've got some great stuff up there that these techniques work perfect with.
@kimopuppy3 жыл бұрын
How do you manage to sort through and decide which of those greebles to use? Is it possible to sort through a bunch of greebles with out using blender?
@DanielGrovePhoto3 жыл бұрын
I just use the viewport in Blender to pick which parts I want, select them, move them to a new collection which is where I put the pieces I want to use to build the next thing. And no there is not external viewer that I know of that can view blend file meshes. If they are objs I believe windows 10 can now view them natively. Also with Blender 3.0 coming the asset manager can be used to browse individual meshes. Last I checked it's not very organized or user friendly just yet but hopefully the final version will be easy to use to where you can have a folder of greebles, one for pipes, one for ship pieces etc. and just drag and drop them in to your project.
@RickyGrove3 жыл бұрын
Great tutorial. Thank you so much!
@lomborg48763 жыл бұрын
Instead of pressing plus while beveling, just scroll on the mouse wheel
@DanielGrovePhoto3 жыл бұрын
Good tip! I've only recently gotten a mouse and am learning to use the wheel on it for things like that. Thanks!
@lomborg48763 жыл бұрын
@@DanielGrovePhoto u welcome. Works for loops cuts as well
@EndreBarathArt3 жыл бұрын
so the kitbash is the new word for modularity :)
@DanielGrovePhoto3 жыл бұрын
Not necessarily I've always interpreted modular/modularity for things that fit together in specific places and in specific ways like Lego they only connect at certain places and in certain angles. Kitbashing you can break those rules and bash stuff together wherever you want. Who cares if it's intersecting or not perfect - it looks cool!
@EndreBarathArt3 жыл бұрын
@@DanielGrovePhoto yesyes! for me, the modularity means egzactly this!
@hchattaway3 жыл бұрын
I would like to be able to use components from multiple kitbask collections... I just bought a bunch of your products which are awesome, and would like to use components from your 1st and 2nd kit bash collections... I don't see a way of loading in 2 blend files at the same time to allow me to do this.. are there any work around? It would be sweet to mix components from different collections! Thanks!
@DanielGrovePhoto3 жыл бұрын
You absolutely can! Go to file >append then find the blend file you want to import then go to objects and select all the objects you'd like to import. Be sure to keep them organized in to collections! With objects selected type M and you can move them or add them to a new collection.
@hchattaway3 жыл бұрын
@@DanielGrovePhoto Awesome, thanks Dan! I want to combine your components to make a killer ship. :)
@DanielGrovePhoto3 жыл бұрын
@@hchattaway awesome!! Would love to see what you make. I like to make 3 and pick my favorite one to finish. Also you can append materials and node groups too. I suggest appending node groups and materials you use regularly and saving them to your startup file. It speeds up the creative process.
@wareagle96553 жыл бұрын
Question: Shouldn't these all be transformed into depth displacement images and used that way as to avoid haveing 1mil+ faces on a large project?
@DanielGrovePhoto3 жыл бұрын
I don't use displacement maps as you have to have a lot of polis on a mesh for them to work properly and not get distortions and issues. Also these meshes aren't that high poly. Changing their details in to depth maps would 1 take a LOT of time and 2 be way less efficient than they currently are.
@zaidhadi27593 жыл бұрын
Could the finished product be 3D printed straight away, or is there any extra steps to prepare it for 3D printing? I just dived in blender and 3D printing so I really new to all of this
@DanielGrovePhoto3 жыл бұрын
I can't say as I have no experience in 3D printing my Blender creations. There are a lot of things that go in to a 3d file being fit for printing though like structural integrity, fine details, direction, and support stuff. Sorry!
@themehmeh3 жыл бұрын
Super helpful, thanks :)
@DanielGrovePhoto3 жыл бұрын
Great to hear! having a library of height maps is helpful!
@MrVellj0013 жыл бұрын
great tutorial my compliments. Just one question. Is is good to join all the parts in one once you are done to have a single object? Thanks
@DanielGrovePhoto3 жыл бұрын
I don't really see a need for that personally but I personally always lean towards separate objects for things like this because it's tweakable later. And since I don't do rigged animation I'm just use to not having things joined together in to one mesh. If you want to move the whole ship put them all parented to an Empty and animate that. Or in some cases it's actually better to move the camera around the ship instead.
@MrVellj0013 жыл бұрын
@@DanielGrovePhoto thanks very much for your reply. I usually like to create space ships and robots to animate them but encounter difficulties with the mesh when I kit bash especially robots.
@fredericld65532 жыл бұрын
Thank you !!!!
@wareagle96553 жыл бұрын
Question 2: Is there an app that would do them all for ya?
@DanielGrovePhoto3 жыл бұрын
Make displacement maps from the real geometry? Now you'd have to somehow unwrap it to a flat mesh with the bumps still there, and save that as a depth map. Then apply it to a super high poly mesh, not worth it in my opinion!
@BadTactics101 Жыл бұрын
Yeah, I tried clicking on tons of these "free" kitbash assets, and they are not free at all.
@DanielGrovePhoto Жыл бұрын
They were free a few years ago when I collected them. I guess things have changed thanks for letting me know.
@chvrleshd3 жыл бұрын
It's not cheating. Don't understand people that call it cheating. It's more of creativity than cheating.
@jasonzelda2 жыл бұрын
😎 Boss-Mode ! 😎
@DanielGrovePhoto2 жыл бұрын
Thanks
@stonedidears3 жыл бұрын
Very importent is the license it is under you cannot use that kit for comercial use. Just to keep in mind.
@DanielGrovePhoto3 жыл бұрын
Yes thank you I wish I had included that detail in to the video - to check on licenses depending on what you're doing with it including attribution if needed.
@ulysses16852 жыл бұрын
1:02 I see kutbash3d assets there, it's piracy.
@DanielGrovePhoto2 жыл бұрын
I said most of it was free. Lol
@superwalnuts28553 жыл бұрын
right click?! OG
@DanielGrovePhoto3 жыл бұрын
Haha yeah I'm an old timer I guess. I hated it at first but now I can't get away from it!
@sleepdeep305 Жыл бұрын
Yeah, I don't understand the stigma of kitbashing. If George Lucas was a genius for creating the Star Wars ships of yesteryear, then what's the problem with doing exactly the same thing today?
@DanielGrovePhoto Жыл бұрын
Exactly! Now if you're not being very creative with it then you runt he risk of losing the appeal with recognizable parts or breaking the illusion of reality but that's where the skill comes in.
@smashedlegends2 жыл бұрын
And then you will have the same design as everyone else! Say no to kit bashing. Create your own word. Otherwise, there is no point. Stop using templates!
@DanielGrovePhoto2 жыл бұрын
Cool thing about kitbashing is that you don't end up with the same design as everyone else. Even if you start with the swme pieces. Would you say the same about Lego? Does everyone's creations look the same? And I'm not using any templates for my kitbashes. Everyone uses the parts differently. It's been fun seeing renders from my customers who bought my kidbashes as I'm always surprised how they used parts in ways I never thought of. Lastly kitbashing is often as a concept art tool used before the final, high res model is made.