0:40 matcap shading 1:10 work on adjustments 3:40 CTRL to scrape or invert the brush 12:38 / key for local view 12:40 edit mode 14:55 shift F to adjust strength on brush 19:20 symmetrize
@chukanwobodo2 жыл бұрын
16:53 It can help to stabilise your brush strokes for precise lines by toggling it in Brush Settings > Stroke > Stabilise Stroke
@mattbil2 жыл бұрын
ur amazing
@vibranthexagon84513 жыл бұрын
One of the things I do to help not go to overboard on the details, I turn on cavity in the drop down menu, it highlights ridges and darkens valleys, it makes it a lot easier to see what I'm doing sometimes.
@einchina2 жыл бұрын
[I guess it's really difficult to be an experienced 3d artist.] Daniel: we can do this, and correct a little bit here. I think, that this curve is not perfect, and here's also some problem.... (etc.) Elena: **opens Blender, looks at her model** ok, it's just perfect as it is. **proud forever** [The less you know, the better you sleep] :D
@Legta452 жыл бұрын
lol for real
@dhruvverma29512 жыл бұрын
Amazing tutorial. Learned a lot. Slow and steady! 👍
@muan8137 Жыл бұрын
okay now it looks like skin now, technically this might look easy but it requires feeling to sculp it, lets go to the next part 💪
@jimchannel17463 жыл бұрын
nice bro!!!!
@hinoyele3 жыл бұрын
Hello, what graphic tablet do you use to sculpt your models?. Thanks for the tutorials
@kenzietownsend6644 Жыл бұрын
I don't know the character well. Humanoid. Obviously. We are layering "bones" underneath skin that appears to be a combination of muscle and metal. Works well in 2D. :D It is very complex to adapt that structure to 3D. Also. increasing the mesh to above 40,000 faces helped with these softer bone shadows.
@Iloveyouqueens3 жыл бұрын
good video!
@seanchoy2363 жыл бұрын
Is there a recommended range of resolution to stay in when working on a sculpt? I tried blocking out a model by sculpting before at 0.03 (voxel size) and some parts came out lumpy. But I see that you still have a relatively smooth surface even at 0.01. Does having a modeled base mesh sort of alleviate the smoothness issue? Also, watching this really helped remind me of some of the stuff that I know and don't know. Thanks. EDIT: does the size of the object also affect the voxel size value?
@DanielKreuter3 жыл бұрын
The voxel size is relative to the world scale, so for small objects you will need higher numbers. That’s why you will have to play with it until you get something similar 👍
@Michael-hj7vj Жыл бұрын
Yeah, at 0.005 voxel size my PC said "No way, no how" and crashed the blender.
@doctordestructo3360 Жыл бұрын
Same. I ended up duplicating the base mesh and using a multiresolution modifier on it instead.