How to Sculpt Scales in Blender | 3D Modeling Tutorial

  Рет қаралды 22,971

Hauket

Hauket

2 жыл бұрын

I hope this how to video helps you learn how I model 3d scales for my creature models! I've always been a bit put off my 3d scale brushes, and after experimenting a bit I figured out that this method works pretty well! It is time consuming, but the finished product is worth it in my opinion. Id you'd like to see me make any other tutorial videos for anything let me know in the comments!
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Deviantart: www.deviantart.com/hauket
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My Equipment-
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Art Program: Paint Tool Sai 2
Modeling Program: Blender
Slicer Program: Chitubox
3D Printer: Anycubic Photon Mono

Пікірлер: 41
@ILikeKamekANormalAmount
@ILikeKamekANormalAmount Ай бұрын
That creature at the beginning is BEAUTIFUL
@nystemy
@nystemy 11 ай бұрын
Some decent looking plates. A point I would add is to consider the direction of the scales on a model. Since scales overlap, so I wouldn't really go for a crease between them, but rather something more stepped shaped. But regardless, the results you have achieved are quite nice. Would be nice if Blender could generate basic scales similarly to how it can generate hair. Since it really isn't hard to do.
@tetramera
@tetramera Жыл бұрын
Even though it's a year old video, this was SO helpful, I love it. Thank you!
@Eric-rx2qd
@Eric-rx2qd 2 жыл бұрын
Easy to understand and pretty. I will definetly use this as a reference for my work :)
@WheresThaHate
@WheresThaHate Жыл бұрын
god damn that model at the beginning was beautiful
@Kimisaysrawr
@Kimisaysrawr 2 жыл бұрын
Learning that this is something I can actually do is amazing. Thanks for sharing!
@Haukett
@Haukett 2 жыл бұрын
of corse!! if you model anything with this technique let me know, I'd love to see! 'v'
@3dpprofessor
@3dpprofessor Жыл бұрын
9:29 "Draw the rest of the owl." This is the part I literally came here for.
@isned2000
@isned2000 Жыл бұрын
Because you are using EEVEE to visualize your texture when painting the scale mask you can insert a color ramp node after your texture and adjust up the black level there. That way the mask can be true black for easy processing and the shading is still visible.
@aaronknight1430
@aaronknight1430 Жыл бұрын
Very good animation scalework
@Nicho9
@Nicho9 2 жыл бұрын
Awesome Video mate!
@copxi1736
@copxi1736 2 жыл бұрын
you sound pretty chill I like your style, great vid btw
@Haukett
@Haukett 2 жыл бұрын
thank you! :)
@marcythany
@marcythany 2 жыл бұрын
thank you so much to share it
@nopenotme7391
@nopenotme7391 Жыл бұрын
I absolutely love the model. plan on making a tutorial?
@Kaijithefool
@Kaijithefool 2 жыл бұрын
your stuff is so nice n cool looking man
@Haukett
@Haukett 2 жыл бұрын
thank you so much!! 😊
@raptressreptile655
@raptressreptile655 Ай бұрын
Love this I was curious in the game what exactly are the creatures diets
@Broken777Arrow
@Broken777Arrow Жыл бұрын
Would it not be way easier to create an alpha brush instead and use it on an anchor stroke?
@RedIzaK_YT
@RedIzaK_YT Жыл бұрын
Red-IzaK here! BIG THANKS!!!!!!!!
@Distop-IA
@Distop-IA Жыл бұрын
nooooooooooooooooooooooooooooo, I have done that enogh to realize time is the most valuable thing we have. I mean its good for detailing areas. But You should try geometry nodes. I would discuss this further if you are open. (houdini for scales is good too)
@Haukett
@Haukett Жыл бұрын
I would love to hear more about geometry nodes for scales!! i have not taken the dive into them yet, but i very much want to because i am certain there are better ways to do scales than what i have been doing lol
@NathanRitchie
@NathanRitchie Жыл бұрын
Dynotopo isn't working for you because you have it set to subdivide/collapse. If you set it to just subdivide it won't collapse the geometry when you try to pinch.
@Haukett
@Haukett Жыл бұрын
thank you!!! i did not know this, thats going to make sculpting so much easier!
@NathanRitchie
@NathanRitchie Жыл бұрын
@@Haukett No worries. I've been using these tools for years and I'm still finding usefull settings. Thanks for all your hard work on YT, man. People like you are the best part of the community.
@Eric-rx2qd
@Eric-rx2qd Жыл бұрын
Just a question, any tips at easier sculpting of scales that poke out?
@Haukett
@Haukett Жыл бұрын
that one i am still fiddling with myself!! but i can try to make a tutorial in the future if i figure out a good method :)
@Eric-rx2qd
@Eric-rx2qd Жыл бұрын
@@Haukett Oh, the model of the laying down lizard isn't yours? It has plenty poking spikes.
@Haukett
@Haukett Жыл бұрын
@@Eric-rx2qd it is one of mine!! but the spikes were incredibly tedious to do, so im trying to figure out a better way
@Eric-rx2qd
@Eric-rx2qd Жыл бұрын
@@Haukett Oh, great to know! Thanks. I am also curious about the texture, did you paint the it yourself?
@Haukett
@Haukett Жыл бұрын
@@Eric-rx2qd I did!! I'd be happy to do a texture tutorial at some point if you'd like!
@maskedsentai2003
@maskedsentai2003 Жыл бұрын
Do you still have to retopology the scales?
@Haukett
@Haukett Жыл бұрын
you do still need to do a lowpoly model to bake the scale normal map onto, but i did not retopo each scale individually. I have learned a lot since this video tho, and plan to make more tutorials about this!
@maskedsentai2003
@maskedsentai2003 Жыл бұрын
@Hauket I asked this because one of my ocs has scales and i wondering if you still have to retopo
@murdocklesban6836
@murdocklesban6836 2 жыл бұрын
amigo mas rápido es hacer mascara e inflarlo y listo
@Haukett
@Haukett 2 жыл бұрын
¡Tendré que probar eso!
@wojciechmichna2428
@wojciechmichna2428 2 ай бұрын
Warning Draw sharp does not support dynamic topology
@pachyrhinosaurus1
@pachyrhinosaurus1 Жыл бұрын
WHY THIS SONG!? It makes me sad
@baxidouh3035
@baxidouh3035 Жыл бұрын
his s's when he speaks are ear piercing omg
@SwordToothTiger
@SwordToothTiger Жыл бұрын
It would be grate to show starter model topo or res or anything that help recreate initial scene to follow. Dis
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