Some decent looking plates. A point I would add is to consider the direction of the scales on a model. Since scales overlap, so I wouldn't really go for a crease between them, but rather something more stepped shaped. But regardless, the results you have achieved are quite nice. Would be nice if Blender could generate basic scales similarly to how it can generate hair. Since it really isn't hard to do.
@tetramera Жыл бұрын
Even though it's a year old video, this was SO helpful, I love it. Thank you!
@Kimisaysrawr2 жыл бұрын
Learning that this is something I can actually do is amazing. Thanks for sharing!
@Haukett2 жыл бұрын
of corse!! if you model anything with this technique let me know, I'd love to see! 'v'
@isned2000 Жыл бұрын
Because you are using EEVEE to visualize your texture when painting the scale mask you can insert a color ramp node after your texture and adjust up the black level there. That way the mask can be true black for easy processing and the shading is still visible.
@3dpprofessor Жыл бұрын
9:29 "Draw the rest of the owl." This is the part I literally came here for.
@copxi17362 жыл бұрын
you sound pretty chill I like your style, great vid btw
@Haukett2 жыл бұрын
thank you! :)
@WheresThaHate2 жыл бұрын
god damn that model at the beginning was beautiful
@aaronknight1430 Жыл бұрын
Very good animation scalework
@Eric-rx2qd2 жыл бұрын
Easy to understand and pretty. I will definetly use this as a reference for my work :)
@nopenotme7391 Жыл бұрын
I absolutely love the model. plan on making a tutorial?
@raptressreptile6557 ай бұрын
Love this I was curious in the game what exactly are the creatures diets
@Nicho92 жыл бұрын
Awesome Video mate!
@RedIzaK_YT2 жыл бұрын
Red-IzaK here! BIG THANKS!!!!!!!!
@Broken777Arrow2 жыл бұрын
Would it not be way easier to create an alpha brush instead and use it on an anchor stroke?
@Kaijithefool2 жыл бұрын
your stuff is so nice n cool looking man
@Haukett2 жыл бұрын
thank you so much!! 😊
@NathanRitchie2 жыл бұрын
Dynotopo isn't working for you because you have it set to subdivide/collapse. If you set it to just subdivide it won't collapse the geometry when you try to pinch.
@Haukett2 жыл бұрын
thank you!!! i did not know this, thats going to make sculpting so much easier!
@NathanRitchie2 жыл бұрын
@@Haukett No worries. I've been using these tools for years and I'm still finding usefull settings. Thanks for all your hard work on YT, man. People like you are the best part of the community.
@MaizeSnallygaster2 ай бұрын
I was looking into sculpting scales on blender, but when I started thinking about scales I realized that different species have differently shaped scales and that scales often evolve through convergent evolution and different scales are made of different materials and different types of animals have differently shaped scales depending on a prioritization of either durability or mobility and that is not even to consider neogenesis. If you are the type of person who cares about scientific accuracy, go down this rabbit hole before you start sculpting.
@Distop-IA2 жыл бұрын
nooooooooooooooooooooooooooooo, I have done that enogh to realize time is the most valuable thing we have. I mean its good for detailing areas. But You should try geometry nodes. I would discuss this further if you are open. (houdini for scales is good too)
@Haukett2 жыл бұрын
I would love to hear more about geometry nodes for scales!! i have not taken the dive into them yet, but i very much want to because i am certain there are better ways to do scales than what i have been doing lol
@marcythany2 жыл бұрын
thank you so much to share it
@Eric-rx2qd2 жыл бұрын
Just a question, any tips at easier sculpting of scales that poke out?
@Haukett2 жыл бұрын
that one i am still fiddling with myself!! but i can try to make a tutorial in the future if i figure out a good method :)
@Eric-rx2qd2 жыл бұрын
@@Haukett Oh, the model of the laying down lizard isn't yours? It has plenty poking spikes.
@Haukett2 жыл бұрын
@@Eric-rx2qd it is one of mine!! but the spikes were incredibly tedious to do, so im trying to figure out a better way
@Eric-rx2qd2 жыл бұрын
@@Haukett Oh, great to know! Thanks. I am also curious about the texture, did you paint the it yourself?
@Haukett2 жыл бұрын
@@Eric-rx2qd I did!! I'd be happy to do a texture tutorial at some point if you'd like!
@maskedsentai2003 Жыл бұрын
Do you still have to retopology the scales?
@Haukett Жыл бұрын
you do still need to do a lowpoly model to bake the scale normal map onto, but i did not retopo each scale individually. I have learned a lot since this video tho, and plan to make more tutorials about this!
@maskedsentai2003 Жыл бұрын
@Hauket I asked this because one of my ocs has scales and i wondering if you still have to retopo
@murdocklesban68362 жыл бұрын
amigo mas rápido es hacer mascara e inflarlo y listo
@Haukett2 жыл бұрын
¡Tendré que probar eso!
@wojciechmichna24287 ай бұрын
Warning Draw sharp does not support dynamic topology
@pachyrhinosaurus12 жыл бұрын
WHY THIS SONG!? It makes me sad
@baxidouh3035 Жыл бұрын
his s's when he speaks are ear piercing omg
@SwordToothTiger2 жыл бұрын
It would be grate to show starter model topo or res or anything that help recreate initial scene to follow. Dis