For me it has to be World, I'm a massive fan of ecology and biology so seeing a game feel so immersive with the environment feel so alive is incredible, the maps are made for hunting but exploring them is just as fun, catching all the endemic life, finding secrets in the map, unlocking camps etc. is just as as fun to me as the hunting itself. I do have criticisms for the game but many of them are either due to the limitations of the old engine or just personal preference, no game is perfect but World is close to perfect for me. (PS: I still love Rise/Sunbreak and other Monster Hunter Games prior to Gen 5)
@Stevexupen2 жыл бұрын
well i don't enjoy most of the weapon designs to be some monster's pubic hairs sticked on bone / ore weapons.
@gravityx32 жыл бұрын
@@Stevexupen LMAO
@bringbackstpatties29672 жыл бұрын
@@Stevexupen you problem
@czyu33612 жыл бұрын
@@bringbackstpatties2967 I think the weapon design complain is perfectly justified. I love World but man Xenojiva have such a big potential in making the coolest weapon designs but they turn out to be...Its part slapped on the same old boring weapon skeleton ):
@freeziboi32492 жыл бұрын
@@czyu3361 honestly, like the jarring difference from world to rise with the weapons really hit me, I used to think these people are over exaggerating, and then I saw how sick some of the designs for the weapons were and I was just like "damn, I see why they were mad now, I'd be mad too"
@fredlongstar52042 жыл бұрын
Rise was originally meant for a portable console. It's supposed to be fast, and hassle free. Why bring a console outside if not to play quick fun games. World was made for consoles and PCs, most people have plenty of time to admire the world they are in. Why play on high graphics if not to admire the beauty. And these 2 games successfully did their job.
@kodosquea19942 жыл бұрын
This comment deserves more likes
@datuputi7772 ай бұрын
In short rise is inferior if your outside touching grass you should be miserable touching grass.😂
@ॐIoАй бұрын
MHW is still amazing on the go, got it on the Steam deck and like it over sunbreak
@hunterkinsella53037 күн бұрын
@@ॐIo fr! I play world on my steam deck way more than I play rise on my switch lmao. Just an objectively better game
@sawk18752 жыл бұрын
Say what you want about one or the other but what I like about Worldborne and Sunrise is that theyre both different enough so that many fans can enjoy playing both alternately. There’s many valid reasons to prefer one over the other but they’re both fantastic games that feel quite different
@TheFlenen2 жыл бұрын
I actually think this is the best way to look at it. If you have the opportunity, there's no reason not to play both
@flapjackpancake54862 жыл бұрын
exactly, I alternate between both every now and then
@rush-ingaming33412 жыл бұрын
no, Rise is simply better. World is all of the old things that made the game boring even if you knew what you were doing. And Rise is slightly more exciting because they add fighting game mechanics so that you are not just min maxing the whole game
@gimcurang16402 жыл бұрын
This
@gimcurang16402 жыл бұрын
Agreed that both are basically two different games. You enjoy the immersive open world hunting adventure game? Play MH World. Or you wanted to be an anime so bad that fight against everything by moving beautifully? Play MH Rise.
@dzzzzzt Жыл бұрын
Man, as a first time Monster Hunter player, when I played World, it was one of the best gaming experiences I've ever had in my 20+ years of gaming. It was nothing short of brilliant. It brought happy feelings and memories every time I sat down to play. There were many moments where I played with a huge grin on my face savoring what a wonderful game it was. I was completely in love with it and still am. Rise is coming on the PS5 horizon and I'm feeling this sadness that I have to leave the World.. All those beautiful environments, monsters, feelings and the vibe. It makes me sad that I'll be leaving it but hey, Rise sounds like a great experience too. Maybe I'll return to World to finish my Iceborne Platinum, who knows. By the way, I loved the video a great deal.
@listentoourechoes Жыл бұрын
give me game recommendations
@KeiFlame Жыл бұрын
I main GS. I really really love True charge slash power not for big number but the visual and audio feedback. So damn satisfying go in rise and land my first true charge slash power. I'm sad ;w; all the visual and audio feedback gone. So I switch to SnS. still a fun MH game tho but it has to be world for me
@aegis2012 Жыл бұрын
Hope next version give the Amazing combat system of Rise, and amazing ecology of World at the same time, or even better
@user-vz9ft9wm8s Жыл бұрын
Well said
@lbj5004 Жыл бұрын
I will love Monster Hunter Wilds!
@donuttogo56522 жыл бұрын
World felt alive to me. Endemic life and environments were amazing. I also understand that Rise was and is a switch game that got ported to PC but it just felt like some of the magic was missing, even though I liked the game. I didn't put insane hours into World, but when I played Sunrise I found myself constantly thinking of going back to World instead.
@lorenzopiscosi9566 Жыл бұрын
“Sunrise” lol
@donuttogo5652 Жыл бұрын
@@lorenzopiscosi9566 idk y but this made me chortle haha.
@user-vz9ft9wm8s Жыл бұрын
World is a place i visit in my dreams and want to go back to. If Rise was in my dreams i just wanna fight stuff. both good, World is better imo
@thomasre9382 Жыл бұрын
Rise is nice and all, but the maps were lifeless, prob has to do with the limitations of the switch, its only strong as like a gtx 750, which is extremely weak in todays world. The switch 2, will not have those limitations tho, somthing equi to like a rtx 2060.
@Spiffo0 Жыл бұрын
@@thomasre9382 Literally has more locales and more varied environments than World.
@darkphoenix3512 жыл бұрын
I definitely like worldborne the best, the graphics and music, the maps and endemic life, the more realistic combat and hunting, AND THE FACT THAT YOU CAN HAVE A GIANT CELESTIAL MOON JELLYFISH IN YOUR HOUSE
@blade69652 жыл бұрын
the hard part is catching it
@aldinoakbar13052 жыл бұрын
adalah benar
@tannerwilson5452 жыл бұрын
It's still definitely worth it! I didn't even know there was a top portion in the Hoarfrost Reach that existed til' a friend told me about it.
@bubalfred260 Жыл бұрын
"More realistic combat" your delusional bro 😂
@eoftar3192 Жыл бұрын
"you're delusional bro" you're biased bro. What part of "bugs that shit ropes of light" or "sparks fly everywhere so much I can't see the damn thing I'm fighting" is more realistic, artistically pleasing or immersive than what the World has?
@TheManWithNoHands2 жыл бұрын
MH World's scale was amazing. It really made you feel like these were massive creatures and not just bosses. They felt powerful and emotive, kind of like the bosses of Shadow of the Colossus. IMO, literally all Worldborne needed to essentially be perfect was more customization options for weapons (like GU) and less eventual emphasis on clutch claw. If the next mainline title basically gave weapons different styles like either GU or like SunRise gave hammer 3 stances, but largely did most other things like World, I'd be beside myself.
@EhurtAfy2 жыл бұрын
MH World would've gone down as one of my favorite games of all time if just a couple things were different. *1. Every hunt should give all monster parts.* It makes no sense to not be able to harvest scales and bones during EVERY hunt. Since when are monsters suddenly devoid of these parts? Maybe certain parts like horns, but not scales/pelts/bones. *2. Every player should have 3 carts per mission.* It doesn't make sense for a monster to get a huge buff per player, yet the whole team still be limited to 3 carts. I basically played solo for this reason even though I wanted to play with friends. *3. It'd be nice to actually hunt/trap monsters instead of having a 30-minute gladiator duel with them.* It's the dumbest thing ever. IRL hunting deer, boar, bear doesn't mean fighting them with a longsword. It is at least possible to hunt early monsters like Great Jagras in seconds. It's been a couple years since I touched World, but these things still bother me off the top of my head. It's basically squandered potential and it hurts to see how close to perfection a game could be. Just a few easily addressable issues really
@harveyboi39172 жыл бұрын
@@EhurtAfy Dude thats just monster hunter in general. Its not squandered potential, its making creatures tens of times larger than you able to last more than a few minutes in a fight with a little man/woman poking it with sticks. Point 3: Where's the fun in killing large monsters by the boatload in seconds? Hunters aren't gods. They are humans bordering on Captain America levels of strength. You compare it to real life as if this isn't MONSTER hunter. We aren't hunting small boars or bears with weak skin that can die to a bullet. We're hunting monsters. These things are huge and full of meat and scales that could possibly turn back bullets and blades. Heck, if your weapon isn't sharp enough you might get your swing turned back by a part of the monster. What's essentially happing is that since the weapons of monster hunter can't just outright kill the monsters in one blow, you need to whittle them down slowly and attack weak points consistently until they die. Point 2: If everyone got 3 carts then the game would lose a large semblance of difficulty lest they pump up the health and damage even more. This is because with the right builds and game knowledge you can avoid death from any creature while still dishing out an obscene amount of damage. If the game gave the players a total of 12 lives then even decent players would never fail difficult quests because the restrictions wouldn't be great enough. Point 1: I can see why you think hunts should give all parts, however the way I see it its because you can't skin the whole monster yourself so the commission does it for you. And since the commission employs you, and they skin the monster, they take a large portion of the materials they get. If hunters got all of what they killed, then the commission wouldn't function properly. Monster hunter is a game about you hunting monsters and getting stronger through refinement of your skills and making equipment. Its not an easy game, but it's a really well crafted one.
@adellongino94132 жыл бұрын
@@EhurtAfy I don’t think you quite understand Monster Hunter
@EhurtAfy2 жыл бұрын
@@harveyboi3917 The commission should just shower Anjanaths with ballistas, makes no sense to risk hunter's lives by fighting in close-quarters. Same problem with Call of Duty where in real life, troops operate from a secure, strategic point, but in-game everyone is running around and jumping carelessly. Campers are usually despised in these death-match style shooters. I think it'd be more fun if Monster Hunter lived up to its name and focused more on exploration/studying a creature's habitat and crafting elaborate traps that effectively one-shot or severely cripple monsters. There are traps and hazards that do significant damage, but they are under-powered. Essentially, the game is Monster Fighter, not Monster Hunter. The game teases a lot of amazing things, and is so close to perfection it hurts. Capcom just seems out-of-touch and could easily accelerate Monster Hunter out of the weeb zone if they wanted to Didn't even mention how ridiculous it is to have an hour to fight a creature and only 60 seconds to harvest; biggest facepalm in the game.
@harveyboi39172 жыл бұрын
@@EhurtAfy 1. I'm not sure if you've seen the dragonator or dragonrazor, but if you think that they could make something better when that seems like the best technology they can prepare, then by all means, convince me I'm wrong. CANNONS hardly scratch monsters. BALLISTAS don't do anything either except tie down the monster for a few seconds with special ammo made from rarer material. Fatalis for instance would be capable of wiping a strategic operation to bits with one nova. The game sets the limits of technology at the level of steampunk. Medieval style siege weapons have little effect. Their biggest hitters are barely capable of heavily wounding a monster of the caliber of an elder dragon. And they require massive preparation and strategy that IS enacted in the game. 2. There's a bigger thing that you are missing in Monster Hunter. Its not about modern day style of hunting, but rather a more primitive style, where physical prowess with spears and bows were the deciding factor in a hunter. Sure there were elements of stalking and set up in that style of hunting too, but it was much more difficult executing a perfect one shot hunt back then. Monster Hunter takes this primitive nature, makes it more complex and grander, and then does it that way. 3. I think that a monster hunter game that was more realistic and strategy oriented would turn away more people than it attracted. Because Monster Hunter is mostly an over the top spectacle game (especially MHW that is all about showing how outclassed you are) and most of the community are drawn towards that factor. Also saying its in the weeb zone when its made by Capcom, the people who made street fighter, the sweatiest weeb-like game, is hilarious to me. Both games are good, and the weeb factor adds to it IMO. 4. Finally, you only have 60 seconds because it is better to skin a creature while it is fresh. Its the first step of the process of beef cows right after killing it, bleeding it dry, and shocking the meat. It doesn't take long in between the steps because no one likes decayed stuff. And hunters are trained in fighting, not skinning. But sure, lets say they had the tools and experience to skin it. The body is way too heavy to move since they are so damn large, so a large surface area of the materials are impossible to skin. Furthermore, a monster with large and tough scales (though weakened by the battle), would be really hard to scavenge with the tools us modern humans have. So how long would this take? For reference, cows are usually hung by hooks and then skinned (video for citation: kzbin.info/www/bejne/bKSteIF-nraqedE) and this guy can do it in about 5 minutes or less. This is with a cow. Cows have pretty tender skin, at least compared to the monsters in this game. You might be able to do the same thing with a paolumu with hide or Great Jagras/Pukei Pukei with weak scales, albeit a bit slower. That isn't even accounting for storing the materials (where the fuck is the hunter going to put them as they haul it back to camp?) I don't think you could do that for bigger monsters, much less stuff like Barroth and Diablos which have PLATES of hard material. I would hardly call it a facepalm, its pretty satisfying to skin for a few seconds after a kill. Any longer and it gets tedious unless they add a minigame rather than the PRESS B TO CARVE option.
@kronikol3063 Жыл бұрын
I feel as an immersive, pure Monster Hunter experience, World takes it, but Rise’s mechanics and combat are a breath of fresh air in comparison to the more grounded combat and environment of World. They each kind of compliment the other in a way. Purely based off of what you’re in the mood for.
@thomasre9382 Жыл бұрын
Yep. I like how fast pace rise is, i m more addicted to it than rise. but I know the maps arent that good as worlds. World is more slower paced, if you need that slowdown.
@nyzss11 ай бұрын
this comment summarizes it for me, both are really good at what they intend to do
@tomas6095211 ай бұрын
rise its the original experience tho
@lost43566 ай бұрын
@@tomas60952 so many player didnt realize/know that MH has 14 years of history before MHW. Rise is designed for handheld like previous genre to cater handheld and less powerful console, if world use handheld approach the game wouldn't be massive success, because of hand held more simpler and arcade approach.
@tomas609526 ай бұрын
@@lost4356 i hope this new mh feels a little like the hand helds
@OutXider Жыл бұрын
Rise made me feel like I was playing Attack on Titan. I hope to see Rise's gameplay with World's environments in the next installment, because Rise's gameplay feels like it would mesh so well.
@cyberwarrior83829 ай бұрын
I like classic gameplay from older MH titles and World much better
@callmesnowbooАй бұрын
Honestly thats how I feel in the Wilds beta right now
@JustAFishBeingAFishАй бұрын
Yeah, the fast action gameplay of rise and the incredible environments and exploration of world. Its basically the things I like about both games mashed into one.@@callmesnowboo
@cptabu14772 жыл бұрын
I felt the advancements made in world and built upon for iceborn make it number one for me. It truly felt like a revival of the series. A love letter to use who have been playing since mh1 if you will. It was truly a next gen main line monster hunter in all it's glory. Sunbreak feels more like a traditional monster hunter game. Which don't get me wrong is fantastic but the immersion of world was exactly what I had been looking for in a mainline monster hunter.
@mathewhosier97398 ай бұрын
World catered too much to western gamers, they forgot they are a Japanese developer, sunrise just feels and looks more like a proper Japanese monster hunter
@duncanrogers11692 жыл бұрын
My only complaint with sunrise is that the pacing of the main story felt off with Sunbreak. I wish they had dispersed the new fights more evenly through the experience like they did with iceborne. That being said, I prefer sunrise over worldborne because the combat is just too addictive. I love what worldborne was able to do for the series and that it brought in tons of new players, but I consistently play sunrise more purely because the combat is more fun in my opinion.
@jameelkurabi2 жыл бұрын
This is why I can't wait for the next mainline installment.. imagine the immersion of worldborne with the combat diversity/enjoyment of sunrise.
@therealbalto242 жыл бұрын
Agreed the depth of combat and variety makes it a lot more fun for me aswell.
@edwarddanza54682 жыл бұрын
I would argue that SunRise did a lot more with the older cast than WorldBorne. In Iceborne, they completely forgot the World cast, didn't even give some of them new moves and some of Iceborne's monsters weren't good enough to stop that, looking at you Viper, Shrieking and Nightshade While Sunbreak doesn't have a lot of new monsters in the first couple of ranks, they fill it up with new MR versions of low tier monsters, some of which get tons of new moves. In the later half more new monsters show up but don't take away from the original roster, they just spice it up. I guess what I'm trying to say is that SunRise gets better usage of what monsters they have then what WorldBorne did.
@LinksRoyal2 жыл бұрын
ermm i think you misspelled. its Sunbreak not sunrise
@edwarddanza54682 жыл бұрын
@@LinksRoyal it's both at the same time. People call Monster Hunter World Iceborne, WorldBorne. So Monster Hunter Rise Sunbreak, Sunrise
@CherikoSol2 жыл бұрын
With Worldborne; I really don't understand why they didn't incorporate the tenderizing attack into every weapon's combo. Take GS and Hammer, both are heavy weapons. Hammer gets to combo straight into its tenderzing animation after spinning bludgeon. GS on the other hand makes the clutch claw feel detacted from the actual weapon. Even despite it being sheathe heavy I felt like tenderizing was less of an addition to my moveset and more of a chore.
@diveblock20582 жыл бұрын
because tenderizing is op and that would make the greatsword ungodly levels of strong...i mean if they do im not complaining but still
@diveblock20582 жыл бұрын
@@user-dm7ui6zx2u which is a bad thing because weapons being too op just kills the difficulty
@TheVictor1262 жыл бұрын
while there are weapons that feel bad (DBs, IG, and pre buff sns comes to mind), I think that while the claw itself wasn't used in GS, the slinger burst utility it gets makes the weapon way more fun than if it just got a quick claw attack the slinger burst allows you to shoulder tackle -> sideslash -> slinger burst and continue your combo, the extra mobility is insane on multiplayer, or against monsters with many follow up attacks. having quick acess to the claw, while good, wouldn't really add anything different than doubling down on the necessity of tenderizing, it's more of a problem of it being required than anything
@funkytownmonkeypimps67162 жыл бұрын
I get the sense that the hammer is a bit more fluid than the greatsword and they wanted to keep that slow and cumbersome feel to the gs. That said it feels way too clunky/disjointed and I wish they would have weaved it better into gs combos.
@DexFire11152 жыл бұрын
@@TheVictor126 Yeah, pre-buff DB was just awful. I’m glad I can just do one roundslash claw attack and be done with tenderizing. Also don’t need to slot in for Clutch Claw Boost either except on some really hard fights (just Modded hunts tbh), which is really nice.
@qnzman5782 жыл бұрын
I haven't played rise/sunbreak but the aggressive playstyle is something thats been around in previous games as well. The apex monsters in mh4u required you to fight them aggressively as you were on a timer with the wystones, the frenzy virus acted the same way, rewarding you with increased damage if you were more aggressive overcame it. Even in World, you were encouraged to hunt nerg aggressively before his spikes could harden, and alatreon has a elemental threshold you have to reach in a certain time
@peacepham78382 жыл бұрын
Not... really. Cause previous games have aggressive playstyle as a part of it, but in Sunbreak it is the entire game.
@gothamdarkknight37292 жыл бұрын
What Peace Pham said. Sure, aggressive play style is a part of some monster hunter games, but in Rise it's the rule, not the exception. The fights are all pretty fast paced and quick, less methodical. It really leans in on the aggressive combat. You can just look at your map when you enter the arena, find the monster, head over, prepare by collecting endemic life and spirit birds as you ride in your palimute, find monster and do badass jump attack from palimute and start hacking away. You can finish a hunt in like 15 minutes. In World, it would take you that long to find the monster lol. It's very fast paced in everything it added.
@JoelLinus Жыл бұрын
@@buritomaster Yea, normal hunts never took more than 15 minutes in any monster hunter game
@xincnos9657 Жыл бұрын
@@gothamdarkknight3729 if it took you 15 minutes to find the monster then I think the problem is with you, having played the ever living fuck out of both games my hunt times are approximately the same for both
@JoelLinus Жыл бұрын
@@xincnos9657 Agreed, finding the monster back then was a quarter of the game, half percent of which was for learning where to find each monster for each mission.
@zskillhunter9705 Жыл бұрын
I just binged a ton of comparison videos for these two games and this vid is honestly the most respectable so far. Love your approach for emphasizing the greatness of both experiences!
@jesuschavez22602 жыл бұрын
Monster hunter world is absolutely amazing. So absolutely immersive. It managed to get people, who would have never tried the series before, hooked, dare I say addicted. That’s huge. I used to rave about MH3 and 4 but World had no issue with attracting new players. It wasn’t so easy to get people to try out the series before world came out.
@okthen515 Жыл бұрын
Is very interesting, as someone who played since monster hunter 2 back in 2007/8 I never hooked onto MHW. I hated the change, spending way too much time tracking down monster and using fancy landscapes. I'm so glad sunrise could give me the nostalgic gameplay. On the other hand, I'm sort of sad so many prefer the World experience and thinking that is how MH should be.
@jesuschavez2260 Жыл бұрын
@@okthen515 it’s a nice change in my opinion, and honestly there’s nothing stopping them from improving on MHW and releasing a sequel (besides maybe funding) It attracted so many more players that wouldn’t have tried the game out otherwise, the newest MH game, in my opinion, is far too silly. That stupid string thing that people use to fly around the map is just nonsense. I know the monster hunter universe isn’t exactly realistic but that puts it over the top for me. MHW was the franchises step into the modern era of gaming and that’s not a bad thing at all. They should definitely make a sequel to MHW but also continue on the path they are currently on for players like you who want the nostalgic/more classic gameplay.
@okthen515 Жыл бұрын
@@jesuschavez2260 fair point, I agree I don't like the new string thing. It has made it a bit too easy with some of the moves but that being said, this has dumbed down the game so much that my gf can actually play with me which I thought was impossible based on her competency in action video games. Another thing I hate about sunrise is the perm buffs, is silly to run around the map just to get the boost. Fingers crossed the next MH will have the best of both MHW and rise.
@jesuschavez2260 Жыл бұрын
@@okthen515 I 100% agree brother let’s hope the next installment blows our minds, I’m very excited to get on the hunt again
@josephjager9156 Жыл бұрын
@@okthen515
@reallargefungus45552 жыл бұрын
I still prefer worldborne simply due to difficulty, I think it’s much better balanced and overall offered a better more engaging challenge. In rise if I’m struggling with anything I can still just grab good ol longsword and win first try.
@BB-vp4qx2 жыл бұрын
What real challenge did Iceborne offer? Only Fatalis and Alatreon were a real challenge, those were the last updates. Let's wait and see what the remaining updates for Sunbreak will bring. Afflicted monsters are imo much better than tempered monsters were. Regular monsters in iceborne were not more challenging than monsters in Sunbreak.
@joaoluizkfsantos83922 жыл бұрын
Agree with B B Base Iceborne wasnt that challenging. It took until Title Update 3 (big brachy) to give me a monster that I had to prepare for, and is still engaging to fight today (Safi was actually hard for me as well, but the multiplayer only nature of the siege makes it weird to compare). Afflicted are a more engaging mechanic than tempered too, but I liked the guiding lands quite a bit too, an extra map is always nice.
@reallargefungus45552 жыл бұрын
@@joaoluizkfsantos8392 that’s fair to say I don’t think either title is insanely difficult however I still think the challenge posed by regular monsters and tempered monsters surpassed what we have now in Sunbreak and I also think it’s hard to argue we’re fighting on even footing. In my opinion the hunters are still really overpowered compared to the monsters and I haven’t struggled with anything really in rise expect for the demo flagships.
@tongpoo89852 жыл бұрын
Sunbreak is harder than iceborne. Afflicted aurora somnacanth is harder than fatalis.
@reallargefungus45552 жыл бұрын
@@tongpoo8985 I disagree completely I would argue tempered ruiner nergi is significantly more difficult than anything in Sunbreak so far, I can’t say definitively yet because we have more title updates down the pipeline but currently it still feels baby easy
@EcchiOtakuTM2 жыл бұрын
You can avoid every attack by flying away. *aerial insect glaive and dual blades stare in disbelief*
@ishakuraigami61712 жыл бұрын
Yeah, he said this and yet every monster with a projectile is designed to be able to snipe you with better than normal tracking. ALSO, if you stand on a ledge where a monster can't reach, they will either snipe you or bash the wall to knock you over multiple times until you fall back into the arena.
@mhswoocer2 жыл бұрын
Yeah I could've written that part a bit better I admit lol. I was more referring to the fact that you can avoid a lot of big attacks by wirebugging away. But saying "nearly every attack in the game" was definitely a bit much
@EcchiOtakuTM2 жыл бұрын
@@mhswoocer Yea I understand, I was just poking fun that insect glaive and dual blade complain.
@mhswoocer2 жыл бұрын
@@EcchiOtakuTM Oh wait, that was directed at Ishaku, not you LMAO
@EcchiOtakuTM2 жыл бұрын
@@mhswoocer Oh lol
@colebailey25782 жыл бұрын
Somebody give this man a fucking medal, he stated this whole experience in the best way possible! I started in the 4th gen, and while I do love world and rise, there is something about the game I started with that is different yet amazing at the same time. Each monster hunter game isn't a sequel, it's an entirely standalone game that happens to reside in the same universe as the previous one.
@chizitaraigwe36742 жыл бұрын
Dos is a sequel to mh1 tf
@colebailey25782 жыл бұрын
@@chizitaraigwe3674 Does it reside in the same village? Does it have the exact same hunter with the exact same armor? No? Then... NO.
@GamalJesus Жыл бұрын
For me it was the social aspect of World that got me into the game. Rise definitely felt it's own thing and a solid game but it felt isolated and boring. I recall when me an the other 3 players were basically trying to coordinate our attacks as part of the hunt, especially in the Guiding Lands to see how many monsters we could capture in a short amount of time.... Rise never got me there and I tried to like it... it just wasn't there.
@daizbid Жыл бұрын
I went back to World recently and just couldn't get into it like I used to. I much prefer the ecology and of course the graphics in World, but I miss the wirebugs. I can do without wirebugs in combat, but moving around is soooo boring most of the time in World. The last couple years I've found myself NEEDING smooth, interesting movement mechanics to have any amount of fun in action games.
@daizbid Жыл бұрын
@fionnmaccuill415 definitely going back to World in a year when Wilds is closer to release!
@TS-uu4hp11 ай бұрын
@fionnmaccuill415world just gets boring for long time fans as we don’t like using the same weapons with the same moves for decades at a time. It’s refreshing to make the combat more complex from time to time. A lot of newer world players especially the recent boom to the player base haven’t had to suffer through this yet. The immersion is fine but the story is often so irrelevant not to mention loading screens and hubs that it’s a stretch for a lot of players to begin with. Ultimately I’ve sunk tons of hours into both and will continue for every new game. I just hope they make Wilds refreshing and have another phenomenal story like they did in sunbreak as it was the second time in the series history (the other being 4U) where we didn’t completely write off the story as a whole
@Potatooie2 жыл бұрын
You pretty much nailed it for me. SunRise is such an amazing game for people looking to actually challenge and express themselves in a fight but IceWorld does a better job at making you *feel* like a Monster Hunter-both have their respective ups and downs.
@Empty123452 жыл бұрын
MH world Iceborne is more challenging tho LUL
@barbary132 жыл бұрын
@@Empty12345 iceborne is ez
@champ64362 жыл бұрын
@AAAHHHHHHHHHHHHHH my problem with sunbreak is that i always felt that the monster combat abilities and moveset didn''t improve as much as the Hunter. there is this weird imbalance between the two and it make me feel like i'm playing some arcade game closer to devil may cry than an hunting game. but even tho, rise save a lot of weapon for me. the sns is super cool, you have the return of the aerial dual sword from generation, same with valor hammer, you can play evade lance from 4U (with the seregios + moon narga talent) or bushido lance from gen, the switch axe is so broken that its unfair. with the gunlance you can do some valstrax cosplay etc. lance was always one of my main weapon and seeing it goes from a technical, timing base, evade weapon from gen 1 to 4, to a brainless ultimate counter in world really pissed me off. the perfect guard and new evade talent in rise really saved it for me. and again i hope that in next entry capcom will let us choose, beginner can play with the ultimate counter move but more advance could replace it with some guard impact or timing base counter. the only weapon i still prefer in iceborn is the Hunting horn, feeling the weight of the weapon and the echo wave was super cool, in rise the HH feel like a dual sword sometime.
@sludgewave47862 жыл бұрын
@@Empty12345 When? World is extremly easy exept for one outdated event quest (Behemoth) , and iceborne isn't that challenging exept maybe for endgame solo fights like extreme behemoth, Alatreon, Fatalis, Tempered Rajang, Shara ishvalda (that's one of my favorite fight of the serie) and especially AT Namielle, AT Velkhana that are really spongy. And rise it's exactly the same thing, Rise is really easy exept for a few outdated event quests like Apex Rathalos and Apex Zinogre, and then sunbreak start to get challenging around MR Valstrax, scorned magnamalo, Furious rajang, Gaismagorn, violet Mizu, Risen Elder dragons and especially 6 and 7 stars anomaly monsters that are really spongy. They were pretty similar to me in term of difficulty. Nowhere near as difficult as old school MH. But I'm still playing sunbreak cause I really love what they did with the combat, it's faster, more mobility, and more options it's extremly fun, it reminded me a little bit of what they did in GenU with the styles. Plus we'll get a few more monsters and a new elder dragons with future updates.
@sludgewave47862 жыл бұрын
@@champ6436 Yeeeah I was really happy they brought the bushido guard back for the lance in sunrise. I wasn't a fan of the perfect counter either. I really like the shield bash too instead of the charge, especially when combined with twin vine and the wirebug whisperer skill. SnS Shoryugeki is incredible too and the elemental combo is a nice addition, it adds to the versatility of the weapon, sure I would have prefer to have all the oils back, but at least we got chaos oil. And for HH, I wasn't really a fan in rise, until sunbreak introduced the sonic bloom. And yeah with sonic bloom it really redeemed the weapon to me. You do your melodies set up your little pod, you perform at the right timing and BAM massive blue damage + stun potential. And yeah Sunrise feel like Devil May Cry sometimes, but I love DMC so I'm not complaining.
@DenBed2 жыл бұрын
Iceborne if you want to "Hunt" monsters, Sunbreak if you want to "Fight" monsters, Both are different and achieve different goals. I am a severe Iceborne fanboy, But i cannot help but admit that Sunbreak has obviously more amazing Combat. It just fills me up with excitement to think about what Capcom will bring us in the next Mainline Monster Hunter game, What all amazing Combat and Gameplay mechanics await us.
@carcas3d Жыл бұрын
Good thing its called Monster Hunter and not Monster Fighter
@Tsuru86888 ай бұрын
@@carcas3d just imagine... super monster fighter ultra v2024.
@imsirnootnoot2 жыл бұрын
You failed to mention that world had the best event quests in the franchise while rise had I dare say the worst. No new armor expect layar for cross overs, no new weapons except for the usj but there were copy and pasted from ice boren so no pointes there, no interaction with the cross over character. Rise is the worst when it came to event quests, hopefully they fix that in sunbreak with follower event quest. This just fells to big to be left out of the discussion of world/ice boren vs rise/sunbreak
@hakageryu3072 жыл бұрын
"The Discussion" The only people that actually have this discussion are the children too busy complaining that Rise isn't World, and having limited time event quests in Wolrd/Iceborne was fucking garbage.
@Lifted0012 жыл бұрын
@@hakageryu307 They're right. The event quests were terrible. You're the one who's acting like a child getting angry for no reason. Makes sense that you like being rewarded with stickers.
@loneaquila2 жыл бұрын
Imagine liking monster hunter because of "event quests".
@Lifted0012 жыл бұрын
@@loneaquila wow nice counter argument Einstein
@namelesslang5909 Жыл бұрын
I'm sorry but I don't agree. I think Behemoth (especially Extreme Behemoth) is absolutely the worst event quest in the series. Maybe it's because I honestly like to play single player but Behemoth is just an unfair mess to me
@justinr.116 Жыл бұрын
World was a little to grindy, rise lets you actually craft decorations which is nice. Rise is probably the better game mechanically but world is the prettier game
@xeroxparc Жыл бұрын
I prefer Rise because it feels more like the classics MH I love some so much, like Freedom Unite and 4 ultimate, World is a good game but Rise is a better Monster Hunter imo
@NovaBushido2 жыл бұрын
MHSunbreak added back the customisation I loved about GU and was disppointed when playing World. The Immersion world gave me was nice, but with many triple A games it wears off on me after not long. Sunbreak does a lot of amazing things to Rise and MH overall, and with every title update we're seeing more interesting mechanics. As you say nothing perfect, things such as how much you can heal is abit too much I think if they reduced it, that'd be amazing.
@NovaBushido2 жыл бұрын
Also great video.
@diveblock20582 жыл бұрын
i mean im kinda scared by the fact we can heal because capcom is noticing that and finding counters to it so im scared this is gona turn into guts from frontier
@thelostician2 жыл бұрын
@@diveblock2058 I mean the frontier team did help make SunRise, and Guts is actually a skill in the game now… so I wouldn’t be surprised if the rest of the title updates started turning into frontier level difficulty
@diveblock20582 жыл бұрын
@@thelostician all im going to say is last time they gave us protection of 3 worlds it was not a fun day
@sayanorasonic2 жыл бұрын
Rise looks like an mmo game with too much stuff on the screen, and those damage numbers, ugh..
@miwky4062 жыл бұрын
Both are near perfect games, with (in my opinion) neither being a true improvement over the other, rather feeling more like choosing the one to spend your time in is based on which few-but-glaring annoyances you the individual has an easier time dealing with.
@sanity.t2 жыл бұрын
Imagine a game that incorporates the combat of mhr and the hunting and graphical experience of mhw
@foulemanitou882 жыл бұрын
No please no, I don't want a system with switch skills or wirebugs..
@zihuatenejo2 жыл бұрын
No wirebugs, being grounded is more immersive
@Spyger92 жыл бұрын
But the combat of MHW is already better than that of MHR. It has more weight, better clarity, a higher skill floor, better incorporation of environment.... the only advantage Rise has is moveset customization. Yet despite that customization, I still can't get the far superior MHW Hunting Horn back!
@sanity.t2 жыл бұрын
@@Spyger9 I agree 100%, by combat I meant the variety of customization with each weapon
@Mik-kv8xx2 жыл бұрын
@@foulemanitou88 so you think having more freedom in using your weapon is bad?
@Roge911 ай бұрын
For me, Sunbreak is just a way better game overall. The gameplay is peak Monster Hunter, the monster designs are way better, that maps aren't complete trash to fight monsters in, monsters run away much less. The styles add a lot of variety and flavor to weapons. Add a bunch of quality of life to the mix and I have a hard time going back to world afterword. I feel like iceborne downgraded world for me, the base game was much more enjoyable. Sunbreak on the other hand actually enhanced the game a lot.
@elretrahd2 жыл бұрын
I've not tried sunrise but I just loved hearing the amount of combos you can do with weapons. Imma have to go with World but the combat can get a little slow for my liking so imagining World with the amount of stuff you can do in Sunrise is amazing
@sithstormd27032 жыл бұрын
I think the perfect MH game would be one that incorporates the ecology and biology of World and Iceborn (that is, the interactable and highly dynamic environment) with the combat and overall gameplay of Rise and Sunbreak (switch skills, switch skill swap, palamutes, maybe wirebugs). No wyvern riding though, except in special circumstances. What the circumstances are, I don't know. The point is, combine the best aspects of both games and you have something that may be a nigh perfect videogame. P.S. Underwater combat.
@askmeificare55572 жыл бұрын
Wirebugs, wyvern riding, and spiribirds need to go. I do enjoy the customizability of Rise's combat, but they definitely need to slow down the hunter and the monsters in my opinion. Not every weapon needs a counter. Palamutes I like the concept of, but there is little reason to choose them over Palicos.
@alxcrvs19082 жыл бұрын
@Ask Me If I Care I couldn't agree more plus it makes the battles insanely fast before the monster battles were like 35 minutes or more that's why they give you like a 60 timeframe but in rise it's like here take 60 minutes and you kill it on 15 with adequate gear not even fully geared with upgrades and talismans and sht that would be like 7 minutes
@thesupreme80622 жыл бұрын
Fuck no. Leave rise combat in rise
@miguelarbelaez9062 жыл бұрын
@@askmeificare5557 Sorry but you're crazy, wirebugs are the best addition to the franchise, I have been playing since the ps2 titles and the combat has never been as good as Rise.
@askmeificare55572 жыл бұрын
@@miguelarbelaez906 The combat has never been as bad as it is in Rise. There is nothing rewarding about wirebug spamming and not being punished for your actions with the addition of switch skill swapping I frames, wire fall I frames, and silkbind I frames and counters. Positioning mattered in the past games, as it does in Soulslike games. What you want is not Monster Hunter. What you want is reactionary goop like most hack and slash games. There is nothing deliberate about the combat in Rise.
@The_Rutabaga2 жыл бұрын
Pre-Sunbreak, I’d have told you Rise pales in comparison to World. Now that SB has fleshed it out, I really can’t pick one over the other. Sunbreak’s combat is so immensely satisfying, but World has basically everything else. It really does make me happy to see Monster Hunter thriving like this. I hope the ingenuity and momentum continue.
@randomguy-randomness2 жыл бұрын
Monster hunter rising world: Sunborne (?)
@VxHokage0072 жыл бұрын
If by some stroke of genius the devs manage to combine the best of both expansions in the next game...that'd be just amazing
@neartlawt33202 жыл бұрын
Just wait for mhw2, sunbreak rise it a testing ground for next mh game mhw2 it on the plan
@magnabueno53602 жыл бұрын
@@neartlawt3320 there won't be any MHW2... just a brand new MH game on PS4 / PC / Xbox, probably, but World is done.
@seancelestino76992 жыл бұрын
@@magnabueno5360 yea world is done but they are definitely gonna make another game like world the success was crazy prob won't be called world 2 but the scale will be prob be the same or bigger
@a31ken2 жыл бұрын
Sunbreak's maps are more akin to old gen titles where you can beeline the monsters. Pretty straight forward without the exploring fluff. Combat wise I feel is unbalanced. Monsters themselves are not 'easy' per se its more due to the fact Risebreak gives players way too much advantages with utilities that trivialize monsters e.g. faster mobility, wirefall recovery, silkbinds, switch skills, monster riding, laternbugs etc. Sunbreak added more advantages which were not necessary such as the element bugs on walls to ram the monsters for additional damage. As for the better game both have their pros and cons. As for more fun I would have to go with Risebreak despite the balance issues. Off topic I loved underwater combat and it needs to return.
@PupGuti Жыл бұрын
Your off topic is the best topic! 🤧
@maxibumbar847511 ай бұрын
Thank You! I get that it's Monster HUNTER. But when everybody is haveing fun fighting. How is that bad? I mean I dont want to be a Monster Victim :DD. So. A game with gameplay of Rise, without flying and the World of MHW would be perfect.
@doctoralgy81869 ай бұрын
I love both games but World is a major dealbreaker with the awful weapon designs with the feathers and scales glued on while Sunbreak has everything I needed like ol school MH since MH4U and GU.
@NoLuckJustSkill13372 жыл бұрын
Biggest Problem in Sunbreak and why I prefer Iceborne? The impact/satisfaction when hitting the Monster. The best way to explain what I mean is the Great Sword True Charge Slash. Compare them in both games. (Screen Shake, Animation etc.) Feel like you could have mentioned that but gj on the video ~
@bdhdr42262 жыл бұрын
I prefer the buildcraft and playstyle variety of Rise/SB, but the immersion and detail in World is nice. Ideally we get the best of both worlds in the next MH. Fingers crossed!
@freddoesvox90332 жыл бұрын
For me its Sunbreak > Iceborne for these reasons: Better weapon and armour designs, all the monsters feel great to fight (especially the three lords), its portable meaning i can sink more time into it and i prefer how the combat feels.
@Benri052 жыл бұрын
Weapons, yes. Armors, meh. We used to have 2-3 armorsets per monster and now we're down to 1 armorset.
@thelostician2 жыл бұрын
@@Benri05 you misread what they said, armor designs, not armor quantity. It’s a quality over quantity kind of deal.
@Benri052 жыл бұрын
@@thelostician eh, we lost variety in builds then a major hit for fashion hunters moreso with how Rise is handling layered armors as paid dlc.
@thelostician2 жыл бұрын
@@Benri05 You can’t be serious, wasn’t every build in world 4 piece fatalis with 1 piece frostfang Barioth, or am I misremembering something. As for layered armor, DLC layered is fine, especially because you won’t necessarily need any of those pieces to make great layered armor. In fact, DLC layered is way better than DLC room statues.
@thelostician2 жыл бұрын
@@Benri05 You can’t be serious, wasn’t every build in world 4 piece fatalis with 1 piece frostfang Barioth, or am I misremembering something. As for layered armor, DLC layered is fine, especially because you won’t necessarily need any of those pieces to make great layered armor. In fact, DLC layered is way better than DLC room statues.
@bockcui57404 ай бұрын
GU > Sunbreak >>> Iceborne Art direction > Graphical fidelity Fun gameplay > Realism for the sake of realism
@jurijkratz479210 ай бұрын
Rise and World are both masterpieces, but I still play Rise all the time + it’s portable.
@slentara12 жыл бұрын
2:58 IDK I disagree about previous games. Basically finding tracks is all it does differently. None of the other staples of Monster "Hunting" really rears it's head in World. You don't have to prepare before a quest, or commit to what preparation you did do. There's no difference to being in Astera or in the field except that you can't buy items ort craft equipment essentially. There is no base and field. It's all the same. There's nothing that you would have had to do at the village pre World that you can't do on the hunt. There's no preparing the best set of equipment and items for multiple monsters because everything can be adjusted on the fly. There's no consequences for being ill prepared in the field as long as your box is stocked. There's no specking for common weaknesses or ensuring sufficient ammo count because you can just restock more. There is no more "life or death" situations because at any point you can retreat and revert back to your initial state that you restarted the quest in at any point. The lack of needing to prepare was so apparent the devs even locked the ability for hunters to go back to camp during encounters because they new if they didn't there would be no way hunters could lose. Yeah you can looks for tracks but that's all you have to do that even remotely resembles hunting. No more commitment to decisions, no more punishment for poor preparation. World is a fun game but in my opinion it did not do hunting better than any Monster Hunter that came before it. Rise took the only hunting aspect in World and deleted it and opted to make you a demi god that beats on helpless animals so It's at least better than Rise, so on that I agree.
@kyril987412 жыл бұрын
In rise, the dev try to extend the preparation phase during the hunt by introducing spiritbird and more hunting helpers for you to use. You want to do wall bang? Go find M.spider. You want to tenderise monster? Go find those blight toad.
@basilbasil36292 жыл бұрын
The game already has that hard feature of not being able to change gear mid fight, just dont swap or restock in a hunt. I still play like this even in MHWI and MHRS. There is also an item that warps you back to camp also in mh games called a farcaster lmao. However, now that you say that, the ability to restock as a gunner does hamper the true hunting aspect of the games haha.
@WesleyFiles2 жыл бұрын
Pull the stick out
@AyJay1232 жыл бұрын
I think each game has its own pros and cons and is best at what it wants to deliver. However I love rise/sunbreak so much more. It’s honestly everything I’ve wanted in the monster hunter series since mhfu. To the point hunting/crafting, nice endgame loop, and such diverse builds/skills. Perfection to me. Awesome video 👍
@Maityist2 жыл бұрын
Have fun with anime hunter.
@AyJay1232 жыл бұрын
@Maityist I did, thank you
@danielsegura96212 жыл бұрын
anime rules
@AyJay1232 жыл бұрын
@Daniel Segura it sure does 🤘
@EvilForgemaster2 жыл бұрын
@@Maityist are you salty?
@netexcavator19272 жыл бұрын
Your point about the difference between the attacks of something like the Allmother and the majority of the other monsters was excellent. Through playing Rise, the most fun I've had were with endgame fights and the game turning it up to 11. They did an excellent job on designing for mastery of your weapons, knowledge of how best to move in dangerous situations, and being able to read what the mosters are doing and how to best counter them. Hope the updates can add some more fights like that.
@ericlopez19842 ай бұрын
Cutscenes can be skipped on rise so it’s better
@akumaisreal20902 жыл бұрын
I personally prefer Rise by a significant margin. Not that I thought World was bad, I just think Rise is way better. Rise is a combination of things from older games and World, with new things added on top. The flow of combat is significantly better, and with maps not being so big and intricate like World it doesn't feel like going on an entire adventure to find the monster. My biggest letdown from World was weapon designs, they were absolutely abysmal. Everything was basically the iron weapon but with some small piece of the monster slapped onto it.
@kalijahdaley78662 жыл бұрын
World means a lot to me, I started with 3u and my image of the game is what world is to me now, but sunbreak is what I love about spectacle battles and cool fights and the locales , well not being as grand scaled as world is still really good the citadel being one of my favorite maps in monster hunter, but I would have to go with rise simply because portable monster hunter is far more nostalgic and fun to me.
@TgfkaTrichter2 жыл бұрын
What I would really love to know: are the maps of Rise/Sunbreak really smaller then the World/Iceborne maps. They feel smaller, that I will admit right away, but if I would spend the time to just run from the base camp to the other side of the map, lets say from the starting camp on the Shrine Ruins to the wyvern nest, I think I would need at least as much time as I would need in World to traverse a map. Many people forget, that the Rise hunter has way more movement options: wirebugs, the palamute of course and those shining wirebugs, that can fling you over half the map. Without them the maps would feel way bigger then the world maps imo.
@elliotz24342 жыл бұрын
world maps have more layers than rise maps, don't forget that
@TgfkaTrichter2 жыл бұрын
@@elliotz2434 Ancient Forest: yes. The rest not nearly. Also Ancient Forest sucks m
@elliotz24342 жыл бұрын
@@TgfkaTrichter rest of the maps still have at least 2 layers with mostly comparable areas, where in rise you get caves and tunnels
@sludgewave47862 жыл бұрын
@@TgfkaTrichter Yes Ancient forest sucks. I hate it. It's well design and I would have loved it in a Souls game, but it doesn't fit the MH formula. I'm trying to farm blue rathalos not open shortcuts.
@ishakuraigami61712 жыл бұрын
For a shorter comment, I cannot think of a single point in World's favor that isn't entirely reliant on novelty. Graphics, endemic life, the slow tracking. And I never see someone acknowledge the egregious issues that Worldborne had while being updated, only the finished product. Sunbreak is already better across the board in systems and gameplay and it is far from finished, let alone what it will bring upon full completion. I'm reading other comments and every person's points to world are for novelty and how it sounds in concept. Most fall apart upon playing the game for a good length of time again.
@Acoryte2 жыл бұрын
I love World, it felt so alive, I could spend multiple weeks engrossed in the game without ever realizing why I enjoy it. I love the concept of Rise's combat but I couldn't feel the game as well as World did. I personally want the next monster hunter game to have the same feeling World had given me as a person who reentered the franchise, while having the combination of skills and combat Rise had (I do know that Rise's combat mixed with world might kill the feeling, but I only want the ability to have my own attack skillset catered to my play style.). I really hope the next entry can get the right mix of both games.
@1Patrick Жыл бұрын
Rise's combat with switch skills and freedom of movement is soooo good. I really hope we'll have those as a staple in Monster Hunter from gen 6 onward.
@weeecalango2761 Жыл бұрын
@@chocomilo1628 just make the monsters more op then
@thehorse5307 Жыл бұрын
@@chocomilo1628 Yes that's what I play a game called Monster Hunter for. So I can feel like the prey the majority of my play through.
@NAUploads Жыл бұрын
@@thehorse5307 Sounds like you're scared of a challenge. Trash.
@ender_z4nd3r83 Жыл бұрын
it wont happen and I'm happy about it, maybe the game that comes after mh6 has all you want, but mh6 has more chances to be MHworld but bigger
@bilalak9090 Жыл бұрын
imo all of that stuff should be put in some sort of spinoff series
@moneymoneymoney67772 жыл бұрын
I think both games are honestly one of the best games I've played period, and I do like aspects of both, but I prefer Sunbreak for the most important thing, gameplay. Honestly looking forward to Sunbreak's future title updates and the next MH game The only part I didn't like about Sunbreak was the start was really slow as you don't fight a lot of new things like in Iceborne for a bit
@gaminggrunt63402 жыл бұрын
Before watching the video I'm just gonna say for me personally I put the two games at about equal. They both have positives and negatives. I would rate Sunbreak slightly higher just because I had more fun with the game as well as the weapons and armor looking better, especially compared to base World.
@postal34122 жыл бұрын
It's a toughie, but I think I prefer Sunbreak, just for the gameplay customization options and buildcrafting. I didn't like farming decorations in Iceborne, and as much as I love Fatalis, making his set just blatantly better than everything else just kinda sucked. As a result, I've been happy to try out new weapons that normally don't fit my playstyle, because making builds for them is easy and I can change how I play a different weapon so much without playing it the wrong way. Also, the portability is a big plus for me personally.
@mathewhosier97398 ай бұрын
I would say as a long time monster hunter player world/iceborne felt too much like a western AAA game, the focus on large maps, ecology and the hunting mechanics felt very exhausting, rise/Sunbreak feels much more like a traditional monster hunter game, the focus is on the traditional monster hunter gameplay loop of monster fight, collecting materials, crafting and upgrading, plus i just feel the art style and the diverse and varied collection of weapons and armor were much better in sunrise, sunrise just feels more like a Japanese game, graphic fidelity has never been a main focus for most Japanese game ive just never put too much stock into graphics, for me the faster paced nature of sunrise was just much more appealing
@Jordan9000VR Жыл бұрын
Rise has been completely filled for me. Just a monster hunter to hold you over for world 2. World was/is one of my favorite games I’ve ever played, to say that MH6 is my most anticipated games of my life wider be an unstate.
@asLeepLessman2 жыл бұрын
I pretty much agree all around. I think World is the "Better Game" but when it comes to the fun factor, I enjoy "The Combat" more in Rise. To be Frank, I have have only returned to World once since Sunbreak. Rise satisfies my itch.
@ryanjohnson11242 жыл бұрын
I’ve found myself thinking about how they will handle combat in MH6 and as far as I see it there are 2 options; keep switch skills or change combat for each weapon like they did for world. As a great sword main I can’t imagine not having all the basic combo choices that I have in Rise. If they keep true charge, would they just get rid of rage slash?
@mhswoocer2 жыл бұрын
I personally think the best way to go about it, if they wanna keep the more grounded style, is to keep switch skills for every weapon, just remove wirebugs. That way you've still got all the customization, without any of the over the top stuff.
@Benri052 жыл бұрын
They'll keep the grounded combat, they reserved anime movement in portable MH.
@gamechanger89082 жыл бұрын
@@Benri05 Yeah you got a point. Though I would see them probably be "inspired" by some moves, since when World came out styles and arts and were gone, but some of the weapons got new moves inspired from the arts and styles like Longsword being able to counter and Insect Glaive being more Aerial.
@hennyzhi22612 жыл бұрын
I think it's important to have both when the portable team arguably makes the most money with where the trajectory of the video game market is going at the moment (portable systems sell really well). But at the same time console/PC centered Monster Hunters like World/Iceborne are far more ambitious on a technical/conceptual level - the devs ever since Tri arguably have been trying to gain mainstream success, but it wasn't until they broke out of their mold enough that it happened with World; my parents and brother actually knew what Monster Hunter was then when previously it wouldn't have even been a blip on their radar of what gaming is. There is a time and place for overwhelming, risky projects (World). And there is a time for safe, yet fun investments that give you the time and space to be creative for the former (Rise). It kind of reminds me of the experiments you might read in a research paper about the effects of giving financial rewards for faster completion of tasks. The quality of the outcome always tend to favor projects of relatively little cognitive skill. That's not to say that Rise was an easy game to make in all of it's facets, almost everything exists on a spectrum but you have to admit that after making so many games with a monster model they aren't going to waste their time redoing by scratch rather than adjusting some values or certain key textures like fur. I'd assume the wire-bug and everything that came with that addition garnered the most development time. World felt like a complete overhaul of the sensibilities of prior games, for good or ill. And for the most part it succeeded enough because it had those incremental steps of evolution (MHTri and MH4) and even some periods of deep reflection (The Generation games were literally described as celebratory by the devs in an interview, sometimes you need that to understand where your heading and maybe even to let off some pressure about said future).
@HiroyaFujimiya2 жыл бұрын
One revolution that we need to thank World is integrated map area, the first time from all MH. The rumor said Rise's development basicly halted to revamp the map integrated like MHW, since the original concept map of Rise was separated area like old MH.
@Z50nemesis2 жыл бұрын
I feel like this is giving world too much credit , the riskiest part was it existing because how expensive it was to make.... a lot of the good things it did were an expansion of things the main series was already doing and all the radical changes it made were for the dake of making it more casual so there was no risk involved in that
@Z50nemesis2 жыл бұрын
and the last part is just wrong lol ,the guys reflecting on generations were of the portable team so said reflection shouldnt affect world
@hennyzhi22612 жыл бұрын
@@Z50nemesis I think the inherent risk was alienating the people who came before who were used to the harder punishing mechanics (being locked in place to heal, not having clearer tells of which parts of the monster actually had good hitzones, some attacks having disjointed hitboxes etc). More people who play games in general are casual yes, but there was no garuante they would have received a wider audience when so many other games already cater to that demographic. It's also a really grindy game where you either love or hate the core loop - its why even some of my friends who are way more hardcore in their hobbies didn't stick around after world or even started it to begin with.
@abeidiot2 жыл бұрын
I prefer playing rise "today". but can't deny that world absolutely changed the face of monster hunter. it made the series globally loved. It just looks so incredibly beautiful
@liberatumplox6252 ай бұрын
I like Rise, because I'm an enjoyer of fun and don't have a reddit account.
@thomasdeguzman11492 жыл бұрын
MH World Iceborne will always have a special place in my heart with it being my first Monster Hunter Game (and currently one of my most played games especially during the pandemic). But Rise Sunbreak's combat gameplay is the most fun I've had in an action RPG. I only wish in the next instalment, they're able to combine the environment and immersion of World Iceborne, and the combat gameplay of Rise (and of course the Palamute).
@jackpooley48602 жыл бұрын
So worldrise sunborne when?
@AlexHeisEngholm Жыл бұрын
It seems to me that Capcoms plan is building something that does not require total commitment and using the handheld version as a beta test to when they finally will go all out, I’m pretty sure the next game will be a fusion of world and rise, to get a bigger roster of monsters and to just shine up the graphics. I started rise 2 weeks ago, so far I still prefer world.
@Riki_1179 ай бұрын
This is what i mean with good comparison... When you don't have preferences, when you don't say "this one is good and the other one sucks" but when you start with "both games are exceptional"... Good job
@nicholassullivan1239 Жыл бұрын
World truly felt like a living breathing world. The scale, ecosystem, monster models and movement are by far THE best. I have fun w Rise, but it feels a lot lighter to me.
@Sizdothyx2 жыл бұрын
World is game-centric. It is keyed in on realizing a complete gaming environment/feedback experience. Rise is player-centric. It is keyed in on realizing the innovation and maximization of player input/output.
@nicolasacosta16735 ай бұрын
I just don't like how World seems to constantly waste my time.
@Punpun67454 ай бұрын
Same, it's fun and I'm currently grinding it out but it's definitely not my favorite
@mottony2 ай бұрын
Yh, i always felt like I was actually efficient in rise 😂 world felt like a slog, then again I'm not a souls like fan so I naturally get very bored of slow combat, rise definitely the only monster hunter game that I genuinely enjoyed
@grimreefer213 Жыл бұрын
Playing Rise has made me realize how much I do not miss the clutch claw and how much it negatively impacts the combat. The clutch claw was a mistake in my opinion, I used to not mind it though, but after 850 hrs in World/Iceborne and playing Rise where tenderizing is not required I realized how much better it is to not have to tenderize.
@subnighterhawk1535 Жыл бұрын
*cough*Monster riding or spirit birds or every weapon getting counters or every monster being designed with counters/wirefalling in mind so if you dont use them you feel at a huge disadvantage*cough*
@grimreefer213 Жыл бұрын
@@subnighterhawk1535 Yeah I hate wyvern riding and the small monsters in Rise, but it’s still better than the clutch claw crap in Iceborne
@emeka49011 ай бұрын
@@grimreefer213no it isn't
@ic3dtea Жыл бұрын
if you want the perfect monster hunter just combine world and rise, literally the perfect monster hunter created
@Regufyz2 жыл бұрын
you cant really compare a completetly finished game to a game that just got its expansion recently. I feel like that would be unfair to Rise
@TheDreadlagg2 жыл бұрын
Sunbreak is better because you have useful waifus and Gigachad.
@HiroyaFujimiya2 жыл бұрын
5 waifus and 3 gigachads
@lancejburns2 жыл бұрын
World nails the small details, but completely botches a lot of the more important things. I'll be brutally honest, I don't care about the graphical fidelity and the fact that paratoads REEEE at tigrexes when the weapons are patches of scales slapped onto generic designs, a lot of fights are some of their worst incarnations (kushala and azure rathalos, anyone?), and the overall roster of monsters to fight is both small, but also lacking in fight diversity. Iceborne was also constantly 2 steps forward, 1 step back. Significantly better roster, including monsters that definitely felt like the were apologizing for how underwhelming the base game was like nargacuga, zinogre, glavenus, and brachydios, hoarfrost reach and seliana each being one of the best locations and hubs in the series, legitimately phenomenal fights like fatalis, though largely counterbalanced by the annoying tenderizing system, absurd power creep of the updates, grinding lands being borderline unplayable on launch, and the baffling exclusion of many of the base monsters from world in G/master rank. Rise is far from my favorite in the series, but it's really telling that when people try comparing it to world, they never talk about the gameplay, the weapon designs, fights, etc, the things that actually make monster hunter what it is, it's always how many pixels were on screen at once or look at the funny dancing endemic life.
@PUNchoFruits2 жыл бұрын
I think it’s a bit disingenuous to act as if the only thing that is brought up about Iceborne when comparing the two (or the only advantages Iceborne has over Sunbreak) is directly tied to it’s graphical fidelity or the endemic life animations though…
@ishakuraigami61712 жыл бұрын
100% I constantly see World's defenders either go on and on about Novelties that do nothing positive for the primary gameplay (often taking away from it, whether slowing hunts down or just being a washed out blur of desaturated color), while also ONLY looking at what it is after every update, ignoring how truly god awful it was while active, including their own experiences. I do not miss having to get on the stupid thing just to finally get a single item from an event quest that I didn't get enough of last time, instead of just doing it when I actually wanted to play whenever. It forced burnout hard.
@ishakuraigami61712 жыл бұрын
@@PUNchoFruits really? Even in the video he didn't name much beyond novelty like that.
@PUNchoFruits2 жыл бұрын
@@ishakuraigami6171 I agree. The only thing he mentionned that can be somewhat close is the map/environment’s interactivity, but even then it doesn’t affect the gameplay in a huge or meaningful way. The biggest issue I see in Sunbreak’s combat specifically is in how tight/noticeable the tracking of attack is. It puts more of an emphasis on dodging/countering than positionning to some degree. I get that it was unavoidable to counteract how mobile and evasive the hunter is now thanks to the wirebugs/wirefall, and it can also justify why they wanted to give almost every weapons a counter now. I just think that it’s a fair point of comparison between the two where someone might prefer one over the other. Also, the tracking as well as hitbox registration seems to be tied to your framerate which is simply ludicrous to me, but one could say that’s only an issue on PC. I’m not trying to say that one is trash or that the other one is the perfect masterpiece. I love them both for different reason. I just think that there’s a lot of systems/aspects that can still be compared between the two where a clear “winner” isn’t exactly obvious; Clutchclaw vs Wirebugs as gimmicks, Riding vs Wyvern Riding, turf wars, combat pace/speed, etc.
@therealbalto242 жыл бұрын
While I agree with a lot you said worlds roster isn't small it has 71 monsters that's actually pretty large for the series especially when it was built on a new engine with more detail than ever. You can't compare it to GU that has just ripped assets from previous titles. Though it does lack diversity that is for sure.
@Lanzetsu2 жыл бұрын
Man you made me almost cry, I agree on 99% of what you said. To me both games are awesome and each one has his own incredible stuff while lacking a little on other parts
@mhswoocer2 жыл бұрын
lol, I'm really glad I was able to illicit such a response! And yeah both of these games really are special, neither of them are perfect, but they're both great!
@noctisgaming2939 Жыл бұрын
Sunbreak is peak monster hunter that built up on the gameplay changes World made, switch skills, frontier monsters added to main series, followers quests, World was a very important game and heavily westernised that allowed people to get to know about the series, hopefully capcom made the next game for the fans of the series rather than world stans.
@emeka49011 ай бұрын
I think you mean modernized. Wilds will play a lot like World and that will be a good thing
@halozeus38442 жыл бұрын
Imagine monsterhunter but completely open world where you just run around and randomly run into legendary monsters or normal monsters but completely open world
@travisteatime2 жыл бұрын
The sentiment that World is the better *game* while Rise is the better (oldschool) *Monster Hunter* has been bubbling up inside me for a while as well. World really does want to fulfill the promise of its premise to let you indulge in the fantasy of being a hunter - but Rise... Rise feels like the game made for people that care more about the core gameplay loop of a Monster Hunter. It feels more like a sequel to Generations than World felt like a sequel to 4. Now one can argue all day if that's a step back or not (I'd say *yes* - but that's not inherently bad!) but it is certainly the style of Monster Hunter game I, personally, prefer. ...And also, yeah, no Clutch Claw = 10/10 for me, sorry Iceborne but that thing was *ass* lmao
@LaguaMH2 жыл бұрын
Rise isn't old school ?
@Benri052 жыл бұрын
@@LaguaMH rubs me the wrong way when people say Rise is like the old games while you move there like spiderman. For me World was closer to MH2 and MHFU just made to be next gen.
@LaguaMH2 жыл бұрын
@@Benri05 well yes this is why i never understood this statement
@HighStar9821 Жыл бұрын
the biggest flaw in world is the fact that we can't pause the game even when playing alone...
@Rimuru8144 ай бұрын
That’s stupid…
@dreadwaters789811 ай бұрын
Love them both but when I want to play monster hunter I pick up rise and sunbreak now I love the wire bug skills and being a swagaxe main being able to counter into full amp gage was so much damn fun.
@FR3AKY-P6 ай бұрын
I played both World and Rise but to me as a Veteran Hunter who played MH Games since Monster Hunter first launced at PS 2 and then Monster Hunter Freedom in PSP, I've enjoyed playing Rise than World cuz It's the most familar feeling of how hunts should be that are all together in old MH Games like Monster Hunter Portable 3rd, Monster Hunter World Iceborne is a Great game but to me playing that game it takes me so long to finish a hunt cuz I kept getting lost in MH World lol and most mechanics in that game are kinda confusing the base is so big with new features and stuffs, playing MHW takes so much time unlike most monster hunter games thats why they fixed all of that in MH Rise🤣 the graphics their is superb but it is a uncharted vibe for me, cuz MH World is designed for new players on North America's that's why it's kinda different compare to most MH Games.
@skateboardinguitaris2 жыл бұрын
Iceborne is GOATED. One of the greatest DLC's EVER... Added to one of the greatest video games EVER
@dianwei322 жыл бұрын
I haven't played Sunrise yet, but Iceborne actually made World *worse* for me because of the Clutch Claw. The new areas and monsters and all that were phenomenal, but like the video said, the Clutch Claw felt *mandatory* in order to play well. It's a really cool item and a cool idea, but not one that I want to be *forced* to use in order to not intentionally handicap myself. Hell, I watched a video earlier today about the differences between monsters in base World and Iceborne, and monsters in the latter had 3.2x as much health as their base World counterparts. More than *triple* the health just because the Clutch Claw and its associated mechanics (like wall bangs) were added.
@luffygamer3290 Жыл бұрын
MHRise is my bet. its very nostalgic. Its like Im playing MH portable 3rd again with improve gameplay and graphics. Im an old MH player. I grew up playing this game. MHRise is a masterpiece for me.
@callmesnowbooАй бұрын
omg yes same. I loved Portable 3rd!!
@MrAnca2 жыл бұрын
Do we all agree that HH is a massive downgrade from world/iceborne? They literally removed all its complexity and made it another type of hammer.
@facehugger8995Ай бұрын
world is awesome if you get rid of the clutch claw tenderize it would be 10/10
@darlordthecynic2 жыл бұрын
Rise had amazing combat, so much so that even after replaying Worldborne again recently, my preferred game overall out of the two, I still kind of missed the combat in Rise. If they made a MHW 2 or another console game with World’s hunting and exploration philosophy but added in Rise’s combat fluidity and customization, it would be nearly absolutely perfect
@Brock_in_the_North Жыл бұрын
Rise takes it for me. Just more fun to play and a wider variety of monsters. Graphics aren't everything. I'm old school, I've been playing monster since the start so graphics are just whatever.
@Memnion2 жыл бұрын
World-bourne is my favorite due to combat and how fluid it was. I despised the clutch claw but I’m really not a fan of what they did to lance and sns in rise or of silk bind attacks. Which is funny because I actually liked Hunter arts in mhgen. One thing I do really like is how they handled armor skills in sunbreak. There are some really unique skill combinations and I find myself not just doing crit eye and crit boost. I just wish they let you get charms as quest rewards so you could passively have maybe 1 or 2 decent ones after the story, instead of you have dog crap or nothing and now you have to actively engage in the melding system. Still like charm rng more than deco rng tho.
@sludgewave47862 жыл бұрын
Really? I don't really understand... SnS has Metsu Shoryugeki and the jumping shield bash, and lance has cross-Slash and a perfect parry. For me it's so much more interesting that spamming Prush with SnS, and parrying and countering with lance feel much better than just blocking attacks and poking.
@Memnion2 жыл бұрын
@@sludgewave4786 for me personally, shield bash was strong, but it’s boring literally just spamming it. And while the silk bind attacks are powerful, I personally would prefer a weapon has a well balanced flowing list of attacks and combos as opposed to 1 special attack that does most of your damage. Take lance in iceborne. It’s attacks didn’t do much damage on their own. But they all had very low commitment. Now In sunbreak, it’s best attacks have VERY high commitment and legit it feels like you have input lag the entire time your playing the weapon. You constantly are thinking ahead of what the monster is going to do. Which can be nice and takes skill, but that’s not what lance is about. It’s about second to second in the moment reacting and trading with the monster instead of having 1 move do 700 damage (perfect guard) Sunbreak is awesome and I’m loving it, but the weapons all feel like they have a lot of input lag.
@tsf17692 жыл бұрын
i like both but world just feels more immersive and beautiful
@One-ct3xe3 ай бұрын
2 years later on Special investigation anomalies “Ha, I’ll just wirebug away from this Seregi-💀”
@dlwk19882 жыл бұрын
im not sure how to put this. other MH feels like you are the hero in their world. But MHW feels like you are just part of their world and thats what makes it so amazing.
@ArcturusAlpha Жыл бұрын
as weird as the clutch claw is the magic spider man grapple feels way more mandatory in comparison. for me i think that is weirder of a choice to allow us to have that much mobility.
@Pat315 Жыл бұрын
Why are you questioning the realism? Is it fun? Yes! Worst part of world is the tiring level of navigation
@ArcturusAlpha11 ай бұрын
because the feel of the game is what made world great. im not saying its not fun just that its a detractor going from moves and attacks that feel like they have impact vs combat that is SFX spam anime fight. @@Pat315
@Mysterygii692 жыл бұрын
I agree, the switch axe is the greatest weapon ever created in any video game.
@sludgewave47862 жыл бұрын
Absolute fact.
@Mysterygii692 жыл бұрын
@@buritomaster lucky for you I’ve barley played prowler in GU so I can’t refute that statement
@yakov9903 Жыл бұрын
Literally every Worldborne fans argument is "but my immersion!!!" How about you immerse yourself in a more compelling and deep movement and combat system.
@RiockSo32 жыл бұрын
I think the reason on why World has a more impact on fans, its mostly because World is looks like a more Advance Monster Hunter, like the next BIG LEAP for the game, Rise is more traditional and embraces the old school Monster Hunter sort of Speaking. i do like both but i spend far more time in world that in Rise. Rise is good but i stop playing for a while.
@243216196 ай бұрын
When people talk about the great graphics on these games, I would ask have they even seen the graphics on Horizon Forbidden West.?
@jafartext82292 жыл бұрын
I think both are great at giving you their intended experiences, but they are such different interpretations of monster hunter that it’s hard to compare the two. I love the ecology and immersion that worldborne brings with it’s ecosystems, but it lacks the combat, better RNG farm and monster and gear diversity sunrise has. Sunrise is meant to be nonstop, action packed, and while it has amazing combat to drive this experience, I wish it actually looked at ecology more and had larger, more complex maps. I love the action but I would’ve also liked slowing down and enjoying the ecosystems and the creatures that live in these ecosystems. Overall though, I think sunrise is just a little better, and this is because of my previously stated reasons in better combat, better RNG farm, and a more diverse monster roster and more diverse gear. It is hard for me to choose favorites between the two because of how different they are as monster hunter games, but sunrise fixes those big issues I had with worldborne and because of that is the better of the two, even if by a small margin.
@aaronlaughter6471 Жыл бұрын
That's the thing I love with world, they had amazing fights, but the build ip of actually hunting the monster was amazing, so was exploring the world.
@brreakfastYT2 жыл бұрын
I think Rise's additions, especially adding more varied monster types, are enough to make it stand on it's own
@LimitedEye Жыл бұрын
I love rose but this comment is straight cap
@dalars33292 жыл бұрын
I feel the reason I had more fun with Rise than world was because of how much more streamlined they made the multiplayer. I got to play through the entire experience with friends, watching these awesome cutscenes for each monster and getting the choice to skip cutscenes or just be able to play without going back and forth all the time waiting for everyone to watch cutscenes. World was amazing as a singleplayer experience for me but if I'm playing singleplayer, I should be able to pause, but instead I'm always online so I can't. And the clutch claw gimmick was terrible, it made me feel as though I HAD to soft a monster since I'd be losing out on damage if I don't. AND light weapons have to clutch and soften a part TWICE with the same repetitive animation, which just was just irritating. Rise also made the return of better weapon and armor designs that made them a lot more distinct. Wirebugs are also a much more interesting mechanic, but rampages could've been better. I hope they don't depend on gimmicks like this in the next entry though. Might end up being at the point of no return like Pokemons gimmicks in my opinion.
@user-vz9ft9wm8s Жыл бұрын
If world had done better with multiplayer alone it would have been a nearly perfect game. Both Rise and World have good points and not so good points. the answer is some where between them
@Saiiyne Жыл бұрын
In my opinion World's multiplayer was wayyyyyyy better. Rise's multiplayer is one of the reasons why I hate it. Lobbies are restricted to 4 players, the online quest searching system is dogshit and not comparable to World's and the world feels pretty much dead in Rise. Btw I'm talking about the multiplayer being bad with other random players that I didn't know at the beginning not about a co-op party with your friends. We definitely need the 16 player lobbies you automatically join back; seeing and being other players made it way more fun
@dalars3329 Жыл бұрын
@@Saiiyne I agree on that, playing online and meeting a lot of new hunters was fun.
@ridelyssxd7042 жыл бұрын
Rise feels like a game, an amazing game, but World was… well, a world. I lost myself in World way more than I did in Rise. I can’t really put it in words. Put hundreds of hours in both of them though and I appreciate both of them for different things.
@PrestonNeko Жыл бұрын
hey i know im like, a few months late but around 10:21 when you go about talking about using the wire bugs to dodge attacks, I'm not sure if it was intentional or not but you forgot to mention that for some god awful reason the monster doing low ground attacks can hit players jumping in the air as long as they are directly below the player, doesn't matter whether its a plain wire bug jump or using aerial based attacks like helmbreaker or dual blades vault attack that sends them upwards
@PrestonNeko Жыл бұрын
i should clarify that i am not talking about the golden rings you talked about
@mhswoocer Жыл бұрын
Yeah you're totally right. This video is a few months old so I can't remember if I had a reason for not talking about it or not, but I think the most likely scenario is that I just forgot lol. Thanks for pointing it out!