+Sheldonthesnail he is right. have a second look at his math
@fangiscool19 жыл бұрын
+Sheldonthesnail Why would there be a startup delay? It would be every .5 seconds and a slash when you hit the button
@OmegaSoypreme9 жыл бұрын
I actually do like the sound of Arms. The idea of being patient and waiting for the opportune moment, while just having little pokes at the enemy (ie Slam) does sound cool. However that whole idea would feel better if we had Overpower. Part of this being a patient warrior waiting for the right time to strike should include the ability to counterattack when we dodge or parry the enemy's attack and they leave themselves momentarily vulnerable. I like that Overpower will be back in talent form but I think baseline would be better.
@prskater5219 жыл бұрын
Counter attack mechanic is useless for raid dps but great for pvp. Overpower being a talent makes sense in that regard.
@OmegaSoypreme9 жыл бұрын
prskater521 Yeah that is a very good point actually. Guess who doesn't raid! :P
@semipork9 жыл бұрын
+prskater521 Give abilities like Mortal Strike or Slam have a chance of giving us Overpower. Or even using Colosus Smash (probably spelling it wrong) give a charge of Overpower for that max deeps
@prskater5219 жыл бұрын
You only think you want that but in reality you don't. Colossal Smash already has a chance to reset its cool down on Slam, WW, and Execute so do you want to rely on RNG to make you amazing one attempt and suck on another because you didn't get the right procs?
@semipork9 жыл бұрын
prskater521 I was thinking that. I just wish they would go back to Cata version of Arms but keep this Col Smash as our go ham time
@HoussemLarif9 жыл бұрын
I'm absolutely in love with with 30% damage taken increase while enraged! this would surely be offset by self heal and health increase while beeing so inline with the spec flavor: the insane reckless fighter who doesn't mind taking some more damage in order to rip his enemies apart. We wanted class flavor, we cried for it, this is class flavor done right!
@Gr33nj3ster9 жыл бұрын
Yay! someone else understands flavor comes at a cost
@NovaTheReaper9 жыл бұрын
+Houssem Larif (حسام العريف) How is it done right? If it's off-set by hp it literally might as well not exist at all. It's pointless.
@HoussemLarif9 жыл бұрын
we're not talking numbers here, the self healing might surpass the damage taken or not at all, we can't yet know. The point here is how to convey the fighting style of a berserker warrior who doesn't care much for his defense because he's so enraged, his only purpose is to unleach a blade flurry on his enemies
@ragnorian2579 жыл бұрын
It's still gonna have huge issues in PvP so I'm hoping for a PvP talent that negates the increased damage taken
@emanuelmesquita60289 жыл бұрын
+Houssem Larif (حسام العريف) IKR? lets say normal hp is 400k. 5% heal from BT is 20k heal :O With the 30% more hp is 120k more health. so 520k. 5% heal from BT is fucking 26k heal. thats prety much a lot! Specialy if ur used to warriors current BT. prob they gonna reduce that, but 30% more damage is damn cool. Plus, this encourages us to be even better player! Once we have to avoid more damage. So yah. lovin it
@ZeriocTheTank9 жыл бұрын
You have no idea how many times I was checking my youtube notifications for this video. Personally all I wanted to here about the was the protection warrior. The flavor text spoke to my soul & everything else............YES!!!!!
@NovaTheReaper9 жыл бұрын
I don't think Ignore Pain works the way you think it works. The %hp part is just adding a hard cap to how much damage you can mitigate with the spell. In other words, if you take a hit that does 100% of your hp, you mitigate 25% of it instead of 90%.
@Preachgaming9 жыл бұрын
+GoneSupernova That is what I was trying to get across, maybe I could have done it better for sure.
@ampleoq9 жыл бұрын
+Preach Gaming Rampage 50 Rage, Melee Range, InstantUnleash a series of 5 brutal strikes over 2 sec for a total of massive Physical damage. did not know if you were alredy aware
@mohammad-zabih9 жыл бұрын
+Preach Gaming hey mate sweet video i just have one question with the new changes on Enrage that means a prot warrior should never enrage cuz of 30% more damage intake ? or its going to be different on prot
@kimandremichelsen42379 жыл бұрын
+Preach Gaming I laughed so hard when I saw it was called ignore pain! I remember commenting on one of your videos a long time ago where you were talking about how shield barrier made no sense for a warrior. In my comment I suggested they simply changed the ability slightly and called it ignore pain. Not even joking! Maybe blizz read it :D You can all thank me later, or now
@Fi4z9 жыл бұрын
+After Hours enrage is only a fury passive.
@blyjd919 жыл бұрын
I'm so happy with this. Slam becoming baseline again and the return of overpower makes me so moist.
@willbott88908 жыл бұрын
Good vid man. You're right about the flavour, they seem to be doing really well at making each spec its own style. The rogue changes for example seem really good. Warrior looks good so far
@meistersam9 жыл бұрын
I understand that Arms are supposed to be more calm and think more during battle, where furys go into bloodlust and shred enemys into pieces Arms go for an opening and split the enemy in half with one big strike. The problem is CS was never fun it was a replacement for the armorpen stat (i liked that a lot to be able to bypass the enemy armor was a great idea) but cs is just boring. I would like them to change it completly to make it so you will actualy enjoy using it becouse it does something that looks great and feels great. My Change would be something like this: Collossus Power: Gather power to change the next ability you use. Collossus Charge: You charge at the enemy with your weapon low upon reaching the target you throw him up in the air and let him crush into the Ground. (deals High dmg to targets immune to cc) Brutal Strike(MS): You ram your weapon into the enemy an rip it out to couse a massiv wound. deals High dmg +dmg over time, negates all healing for 3 sec Guillotine (Exe): You jump up into the air towards your enemy slicing him from top to bottom dealing high dmg increases the dmg of all following executes toward the target while also dealing aoe dmg. If Guillotine kills the target it grants you health and also a buff (some dmg buff if it´s a mob and style buff for bosses like having the boss head on a spike on your back) stuff like that to make it actualy fun to use CS (or CP now)
@ShiveringSwe9 жыл бұрын
I'm always late for work because I spend too much time watching your videos in the morning! Keep it up =)
@ZoldZsolt9 жыл бұрын
That Vanilla story warrior vs. shadow priest, love it +Preach Gaming
@shuzilong9 жыл бұрын
I think with the way enrage works with fury in a sort of pvp aspect, before people freak out about it, there are going to be many factors that to completely negate the dmg taken %, either way, and the big plus is bloodlust is now healing for 5% and furry getting added health buff, rather than the maximized 2%., too many benefits overweighting the negative of a measly dmg taken debuff. But that's just me.
@TheNomnomnom08158 жыл бұрын
Shouldn't the 5% max health healing from Bloodthirst help a lot with offsetting the 30% additional damage taken? I don't see the reason for all the drama around the new passive, especially since it fits the spec's theme so well. Will have to see how exactly it plays.
@Lankers129 жыл бұрын
Fury Warrior might be a great target for Holy Paladin beacon. The increased damage taken will ensure that they won't be constantly overhealed and it allows you to spread auras and whatever else Palas get in Legion.
@curtmay14379 жыл бұрын
So Preach how do you feel about the removal of gladiator stance from prot warriors?
@PinkDevilFish9 жыл бұрын
The thing I was hoping the most that would return in throwdown. For some reason it was always my favorite CC in the game. Watching your foe struggle on the ground was hilarious.
@pontusmattsson94879 жыл бұрын
Rly nice overwiev of the preview preach fun to watch few things if anyone knows is overpower a talent wich i assume it is is it for arms and fury ? and is the spell reflection magical reduction on every spec ? be nice if it were.
@ujembi1559 жыл бұрын
Hey Preach! My thoughts on fury... I don't have an emotional reaction to 30% dmg taken, but I don't really care for "take extra dmg" types of mechanics from a design standpoint. I will first say that they could use a number of mechanics to fix the problems in raiding, probably through talents (who knows they could throw cds with leech on them for all we know, or during enrage periods, etc). They have also stated that fury will have high self healing and, interestingly enough, that fury will NOT be using defensive stance (stance dancing arms only could be interesting for developing "tactical" gameplay in pvp). This last bit tells me we might be looking at new mechanics for fury that we don't even know about yet. Panties clearly not bunched; you will have a raid spot. In any event, I think the problem will lie in pvp, specifically with the addition of CC. Being caught in a stun without a trinket while taking 30% additional dmg can be devastating, especially considering how much CC there is now to then, how much more burst dmg and cds there are in the game now, and how dependent the class is in general on healers. All the leech or healing on dmg done in the world will not do a thing to help you if you are stunned or cannot reach a target, so we will have to see how all of the changes play out. In my mind, ANY amount of increased dmg you can give YOURSELF which stacks with enemy CDs is not the best way to go. Especially when you take into account that even adding just one more player on a target the dmg begins to increase exponentially... well, you can see how this can lead to situations where people can die rather quickly. The glimmer of hope is the idea of the pvp talent tree, this can give them the ability to retroactively try to improve whatever the pve team left them mechanics wise that might be a problem (im looking at you, frozen ammo). The pieces of the puzzle are there, until I hear a bit more specifics I'm a bit skeptical. My fear is that if left in game, the mechanics to address this will either tend to be overpowered or underwhelming. At best, if they can make one talent in a tier that feels "required" but gets the job done, I would be satisfied.
@ven22098 жыл бұрын
Been checking all your vids. Really cool. Keep up the good work :)
@Mir_Teiwaz9 жыл бұрын
I don't know if maybe they changed it elsewhere, but on the US WoW website it says that Rampage is 5 strikes over *2* seconds, not 10.
@GuardianTactician9 жыл бұрын
The problem with 30% additional damage taken while enraged isn't the avoidable stuff we should be preventing because it would kill anyone, enraged or not. It's the unavoidable raidwide damage that is supposed to make gameplay challenging for the healers. Think about Oregorger while he is rolling around, we can be out of line of sight for healing, we don't have good uptime for selfhealing attacks, and can still be enraged from hitting a box a few times. The other problem is mechanics that require melee to stand in something to spread the damage out, like Molten Torrent on Flamebinder Ka'graz. Fury warriors will take a bigger spike of damage than everyone else. We will also take more direct damage from Firestorm, which reinforces my previous point. The last issue is the timing. When I am enraged and taking more damage than everyone else, am I going to spend my GCDs to regain health or deal damage? If I want maximum damage, which is my role, I will save the healing until after enrage falls off. If I want to stay alive through a poorly timed enrage proc, I have to spam whatever selfhealing I have and that is actively playing against the class fantasy.
@dwhaganster9 жыл бұрын
As a fury warrior in top end raiding guilds for the last few expansions, I can definitely get on-board with the class fantasy of focusing on extreme haste buffing >> fast white attacks yielding more rage. I like the idea of Frenzy as a buff to keep up (much like savage roar, WW monks, etc). I fear that either Rampage will become obsolete if not well tuned compared to Raging Blow. Especially at the start of the expansion, your crit is low and your enrage uptime (historically) remains less than 50% or 60%. If the same is repeated in Legion, your filler damage from Rampage becomes extra crucial for maintaining high output. Tuning its damage would be tricky. Does anyone have meters from alpha that can give us a better look at Rampage? Has the role of execute changed much in legion? Where does Overpower fit in for Fury?
@roberthyslip65319 жыл бұрын
YES! The way I see this playing out for prot is we will once again want loads of stam. The more bonus armor we have the less damage we take. The more mastery we have the more we block. The more stam we have the more we ignore pain. Im looking forward to being a big sack of health and armor that absorbs magic and ignores pain!
@0Jockjalockaly09 жыл бұрын
As a prot warrior myself Preach, I had the same reaction you did! :D
@jackparis97759 жыл бұрын
I agree with you on the fantasy being more of "Now you made me angry, I'm giving you everything I got." I think a 30% increased damage taken from a proc makes it sound like, "I hit you, but now I'm so pissed that I hit you that I'm going to ignore your attempts to defend yourself." Now that I think about it, I shouldn't be angry that I'm beating somebody up.....
@richardjones88469 жыл бұрын
fury - 30% damage taken will need to be fixed. it's nice for a theme but actual mechanics wise... you could give them 200% health and it'd still be a problem honestly. i really like rampage being a fury dump and basically spamming it in the late game when ur haste is beefed and rage generation is high enough to back to back to back to back during a big cooldown. very creamy. arms - same really. smash being the main damage spell that is on a 45 sec CD and basically do no dmg unless it resets just seems fucking awful. a real nightmare situation where you pull, and you're simply not getting procs. i'd honestly just like to see a talent that is called something like "clean slice" where you can use execute on mobs above 90% so you're not fucked into eternity by horrible rng and what not. rend can stay gone, and i'm glad overpower is coming back as a talent, and that rage generation is in talents too, but needs to be said that if it's going to be like WoD alpha type play it's going to need more work. Prot - oh baby yes. straight out of diablo 3 ignore pain. i like that spell reflection is a magic dmg cooldown now instead of just being useless outside pvp. very skillful prot warriors will make such good use from that spell it's going to be fucking great to see warriors being the front line top tier tanks for great reasons. revenge being a frontal cone is such a nice quality of life change too, but i don't appreciate the longer cooldown of such a nice spell (the reset).
@madprophetus9 жыл бұрын
+Richard Jones I almost wonder if this was left in here intentionally with them fully knowing it'll never make it to live, so they can feel good about themselves with a "based on feedback..." bullshit blue post. I'm unbelievably pissed that gladiator is going away, though, so that might be where the conspiracy theory is coming from.
@Preachgaming9 жыл бұрын
+Richard Jones It's not something I'm going to dwell on because of the unsurprising outrage it's caused, it will be changed and all that bonus hp will vanish. Needless to say, the math actually shows you are stronger and have greater survivabilty than others with the current incarnation. While i could do a video explaining it, as I knew it would happen, people just see 30% damage taken and hear nothing else. I encourage you all to actually sit down and investigate it. Including the 31% extra HP you are getting and the revised bloodthirst.
@tehnative97799 жыл бұрын
+Preach Gaming I think it'll make the most difference in pvp if you're cc'd and enraged at the same time, sounds bad, in pve I don't think it'll matter because of bloodthirst, we'll have to see what happens down the line because as I've heard you many times this is just the baseline stuff and hopefully there's more things down the line that makes it better. Kinda interested to see the Warrior pvp talents now though
@richardjones88469 жыл бұрын
+Preach Gaming i like the theme of it, but there is just too many problems that can happen with a +30% dmg taken. butcher dot, throne of thunder blob boss that put a 1m dot on you. 1.3m dmg is a lot to heal vs 1m with passive reduction. not a big deal for AoE but very serious in terms of "this can and will cause a wipe that doesn't need to be here" so yeah, glad you're not too big into the rage about it, and if it's being removed you probably don't need to read below. however... i honestly hope it doesn't get removed and instead is buffered out with more defensive talents such as +10% avoidance passive with 20% extra avoidance cap. 5% passive leech on top of the extra health, or the bloodthirst heal would be stored as a shield capping at 30% max health. bloodthirst's 5% healing doesn't heal enough honestly. i've gone through about 300 logs of seeing the difference in chim shot (2% heal) vs other glyphs and on the BEST of an entire progression fight it was roughly 80k healing done (at 350k hp give or take). comparing that to 5% on half the cooldown would be 520k healing on the BEST pull which is just above a full health bar (350k x 31% taken into this at 458k hp). so if you're taking 30% extra damage and going to be taking more than your health bar (which is every fight you do otherwise why would we need healers) then you're pretty much boned when all of that healing is spread through the fight and not when it really matters. now comes the better example. dark shamans heroic(mythic). 100% of your health taken. tortos heroic. 100% of your health taken. all that extra health doesn't mean jack shit if you're going to be 1 shot WITH defensive stance (if you can even go into defensive still) and with the nerfs to shielding, and 30% being just slightly higher than most raid cooldown's reductions... that's 1 dead dps or just a dps(easily replaced) that would require many externals to survive.
@Nightstalker3149 жыл бұрын
+Preach Gaming tortos hc would still kill you
@randycreason33999 жыл бұрын
So Im curious to see how combining tactician and titanic might with a slam spam (for single target) to try and maintain the CS debuff for as much as possible would work. obviously 3+ targets and whirlwind would almost guarantee 100% CS debuff up time... so much cleave damage with sweeping strikes.
@LordMooDF9 жыл бұрын
Personally, so long as it's balanced I think it should stay 30%, it's a nice trade off that fits the fury style perfectly. Arms is the one i think more people should be "enraged" by. Though it's kinda pointless at this point to be mad about anything, since it's all subject to change. They always talk about patience and controll when it comes to arms, but i think there's better ways then saying here's your ability that causes a lot of damage, and gives them a debuff so they take more damage so spam away now. I'm probably alone on this one but I liked the cata arms warrior. Constantly switching stances to take advantage of your character. Keeping up the mortal strike buff even during execute kept the execute phase interesting vs whoa now I press execute and nothing else. I'd personally like to see clossal smash do less damage and give us a larger window. But that's just my thoughts. Prot though awesome so excited to play my warrior for legion.
@DivinitasJanus9 жыл бұрын
"If I'm going to die, YOU'RE COMING WITH ME!" -Vanilla-Current warrior.
@herojez9 жыл бұрын
A video detailing which classes you think have come out best from the Legion changes (so far) would be fun - but perhaps cause a bit of upset. :/ Perhaps you could rate the classes/specs in order, from awesome to broken, and say what else you think they need? Hard without knowing talents, Arti-traits and glyphs, I suppose.
@RTJPodcast9 жыл бұрын
while the 30 percent literally does not matter if the health is scaled up exactly the same, i do want to point out that healing someone with more health AND more damage taken will actually be more difficult (though it was already stated that most healing is overhealing) in an extreme sense to make it easier to understand, lets say a warriors health is increased by 20x and now its at 2 million, and their damage taken is increased 20x as well now theyre taking 200K hits, but the healer is still healing amounts appropriate for someone with the regular 100k hp but given that its 30 percent, and overhealing is already massive, it really isnt something to worry about (in pve, i think this could genuinely be a huge issue in arena if anyone cares)
@Nightstalker3149 жыл бұрын
No thoughts on rage generation for prot? Is the value depending on damage before mitigation? I hope so, nobody wants TBC back.
@martinsgakke9 жыл бұрын
waiting for RNG = tactics Only in Blizzard Entertaiment's headquarters that is a true equation.
@martinsgakke9 жыл бұрын
+Gakgaming Fuck Arms!!
@lukem56239 жыл бұрын
+Gakgaming Never saw any real game play of arms now we have game play of arms and its almost perfect this is why i dont like people like you who judge shit before it shows...
@madprophetus9 жыл бұрын
No mention of Gladiator Spec getting removed from the game? Also, check the follow ups on Ignore Pain. It's actually a nerfed version of shield barrier.
@MrEngranaje9 жыл бұрын
The players are getting as enraged as their fury warriors. 10/10 class identity Blizzard.
@TheRealCeeJai9 жыл бұрын
The loss of Glad Stance is probably the biggest disappointment. I'm waiting to see how the new Overpower and Heroic Strike work - if they're faithful to the originals or just fan service names. I really hope you're right about thee CSmash proc resets, otherwise Arms might be a very slow spec.
@madprophetus9 жыл бұрын
+CJ Krause Right there with ya, buddy. I main gladiator so that our third tank friend can tank stuff, and I fill in when one of our tanks can't make it. Know what I'd rather do than maintain two sets of gear and addons for two specs? Not log in.
@gmoddude129 жыл бұрын
+CJ Krause as far as i know glad stance have not been confirmed to be gone or even talked about the preview is a crude look at the specs as glad was part of the prot spec it might still be there in some form just not one we are able to see here :) might still be a talent or part of the weapon or something like that
@ParagonFury9 жыл бұрын
+oriongaming Glad Stance and Fistweaving are gone as confirmed by Blues on the forums.
@ReyExtremeCinema9 жыл бұрын
+CJ Krause That's a big fail. Why make something that some people thought was cool and just take it away
@xaretic11809 жыл бұрын
+CJ Krause Glad Stance made the warrior so unique, now meh, just another DPS;er and so so tank at best. Which DPS stance to go with now....the better one of course and the other will hardly be used...oh well back to pally for flavor.
@robm13749 жыл бұрын
Yo. I love the Shield Barrier song. Thank you for that sir!
@Prebz1009 жыл бұрын
Out of all these changes, prot warriors getting rage from taking damage is what I am most hyped about. I came back at the end of MoP after having a break since early cata, and it totally bummed me out that shieldblock cost so much rage and it took me abit too long figure out why I was always rage starved after having to be used working against getting capped back then.
@jeffdarden36479 жыл бұрын
Love the commentary! Can't wait to play fury.
@semipork9 жыл бұрын
Arms- Like where blizz is going with this. Only issue is what Preach mentioned that if you somehow don't proc your Smash again. The fix to this I see is that Col Smash gets its CD reduced to maybe 25 secs or what preach said and give Slam 50% chance of reseting, maybe 40%. Fury- Like where its going, its ability spamming but all that additional attack speed. That extra damage doesn't seem like a big deal but maybe blizz reduces it to maybe 10% or 15% and then with aggresive CDs increases it up to 30%. Prot- Already loving how the warriors plays now and it looks very similar next Exp. Really looking forward to trying it.
@Ecrious9 жыл бұрын
wanted to see what you were going to say about fury... I like the 30%, but for pvp. I don't mind if they do ridiculous damage and take more than just be OP without consequence. I enjoy high skill caps I hope its more of a user decision to be enraged.
@Rybat1179 жыл бұрын
Fury sounds great now, but I might actually be doing Arms this time around. It actually sounds like it would be fun to play, plus Slam is back.
@Zedigan9 жыл бұрын
I think it would be cool if fury warriors had a "victory or death" spell. And what it does is ignores all damage done to you increases damage dealt by 200% and haste by 5% for 5 seconds but once the buff ends all the damage that would have been dealt to you is dealt to you in one big smack with double damage (purposely making it next to impossible to survive) so you run into battle in a frothing berserker rage, you are bleeding like fuck but you feel no pain and absolutely devastating your opponents, but once the rage lifts, the pain and blood loss catches up to you. I know some people are going to say it's OP or that it's completely useless, personally I think it would be really fucking cool for a fury warrior.
@Heyaitsjohn9 жыл бұрын
+Zedi gan BoP the damage at the end. 200% damage and 5% haste for free.
@ILLmazing79 жыл бұрын
+Heyaitsjohn "this damage cannot be mitigated or effected by immunity"
@Heyaitsjohn9 жыл бұрын
ILLmazing7 You didn't specify when you originally outlined the ability.
@ILLmazing79 жыл бұрын
that wasn't me, I'm not the op, I was just adding on how it could work haha.
@kuja0258 жыл бұрын
+Zedi gan Sounds cool but would be kinda useless unless if it made them unable to get CC'd to death. Otherwise, if they ever tried to use it, everyone would focus their cc on them, rendering the ability completely useless
@thephenome14629 жыл бұрын
If people whine about the Enrage vulnerability, so to speak, then they should read that class bio, since the term Fury obviously doesn't make them understand the point. I'll admit that 30% is a bit much, but since that is subject to change, I have absolutely no problem with it, this idea adds to the fantasy, and after all, gaining 100% attack speed (or whatever number Blizz decides to go with) is well worth it. Provided it is well balanced, of course. :D Also, great Vanilla story. :D
@Tizza9339 жыл бұрын
damnn preach you working hard, pumping out those vids. signed up to patreon for ya :)
@kgotter9 жыл бұрын
Looking to get into wow and am still struggling to pick a class there are just a lot of choices. if i am looking to be something where i just want to be like the incredible hulk would it be a Fury warrior? also would anyone know any good sites or videos that has a top down overview of the classes? like showing off the abilities and going over the lore of the class?
@tea-sus87229 жыл бұрын
Hey preach, I have a video idea for you, a theory video you could do. Warriors are based on pure martial skill, but many warrior abilities cannot be done with strength alone: no matter how strong you are, thunderclap, storm bolt and avatar are impossible to do. So my question to you is, how? How do warriors harness these unique powers without any magics to aid them? Blessing from the Titans, perhaps? Or maybe some fantasy era super soldier serum? What do you think? What makes the warrior the godlike engine of destruction we all know and love? Let me know what you think of you're interested
@GamingFiendz9 жыл бұрын
I think fury taking extra damage makes sense as far as class identity. It could be a problem at times but I think it adds to the fantasy of the spec. I main Fury warrior and I will be satisfied if they do decide to implement it.
@portotredagor50408 жыл бұрын
I think fury will be awesome, makes me want to lvl my warrior as fury. The "blur of blades" intrigues me, also the talent now that gives bloodthirst no cd and the change you mentioned with the healing should keep you alive fine even with the the increased dmg taken
@jasoncoetzee9799 жыл бұрын
I KNEW playing a Prot Warrior is the best spec I KNEW it. Warrior seems like a rugby player spending all his time pretending he's not hurt. I fucking love it.
@Dalebert019 жыл бұрын
You asked and here's my answer: I did click ahead to hear what you had to say about Fury Warrior's before going back to hear about Protection and Arm's Warrior's... and decided to listen to the bit about Fury warrior's again just for the hell of it.
@potentiallyRealWarrenGraham9 жыл бұрын
The 30% extra damage taken will make fury pvp really interesting. Most likely, fury will be the single most dangerous thing in terms of raw dps you could have standing next to you, but its also the single most easy thing to kill since, even tho the overall survivability is still the same,fury is the single most difficult thing to heal. I'm very interested to see how this will affect the warrior-heal combo that has been plaguing arena since the beggining of its existance.
@theoneandanger9 жыл бұрын
+Warren Graham we still have no idea about pvp talents and or their normal talents.
@Southboundpachyderm9 жыл бұрын
I'm actually pretty happy with the warrior design aside from arms, but I've never cared for arms in the first place. This is definitely better than what they could have ended up doing.
@asd440639 жыл бұрын
lol i was waiting all day for this gave up adn decied to find a different warrior class preview video click search and there it is Legion Class-previwe preach gaming its like you new i was waiting
@posthaste61539 жыл бұрын
fury warrior sounds and looks great,i think the increased damaged taken that you cant control will be awesome. dont forget, fury warriors had increased damage taken when we had beserker stance
@GL-iy7mj9 жыл бұрын
I'm fine with there being a Colossus Smash window as long as there is a way to reset the CD. If you're in a situation where you can whirlwind, you will whirlwind because it will probably reset Colossus Smash a LOT and you will probably do a lot of damage. That's pretty creamy in my opinion.
I think the 50% might be a bit mad on cleave fights. Maybe 50% for ST spells and 20% on WW?
@mechanicalorchards39618 жыл бұрын
I'm very excited about fury's survivability changes. With unquenchable thirst + the higher health pool, fury could have some seriously monsterous self heal. Can't wait
@seaneastty46179 жыл бұрын
A possible way to address the "issue" with fury taking extra damage is break it up into parts. A long time ago warriors did a quest for Berserker Stance. Berserker Stance used to be deal an extra 5% damage while taking an extra 5% damage. It was changed to 5% crit at one point. So why not bring back Berserker Stance and have it deal 10% more damage while giving 5% crit and damage. Then while let Enrage say "while enraged take 10% more damage." Then allow it to stack with the damage from Berserker Stance.
@ThomasBachler019 жыл бұрын
+Sean Eastty there is no issue with the way they are doing it in legion, just people missunderstanding how it works
@markmiller6569 жыл бұрын
Okay, so people are already pointing out that Rampage is 5 strikes over 2 seconds instead of 5 strikes over 10.. I assume you read it incorrectly, as it says "Unleash a series of 5 brutal strikes over 2 sec for a total of massive Physical damage." (copy pasted directly from the overview), and you saw "every" instead of "over". If you had of been right and it was over 10 seconds, then yes I'd agree that the design is that you'd want to use Raging Blow instead of Rampage if you can and you want to use Rampage when you are not Enraged - sort of like a consolation prize. With it being over 2 seconds instead, I believe that this is quite pure and simply supposed to be "Oh, I have 50 Rage, time to Rampage", as I'd imagine it's damage would be far and away far, far higher than Raging Blow due to its cost and its timeframe, so I can't see a situation where I'd want to use Raging Blow before using Rampage. Now since by design we have to be Enraged to use Raging Blow, our Attack Speed will probably account for 10 Rage coming in during the cast/channel/GCD of Rampage and we'd be able to still use Raging Blow. Since Rampage will always do damage as if we were Enraged, this to me is a way of saying "You don't need to stack Fury for when you're Enraged, that's more of an Arms thing during CS, just hit your buttons!" - which suits more with the Fury theme of just furious attacks, hitting the hardest hitting button at all times and just smashing face. I think pooling your Rage so you can use more Raging Blow's during Enrage does not suit the Fury theme anymore, it simply isn't what the spec is about. Fast, furious, angry, nasty blows all the time, so whilst I think Enrage will be crucial for our damage, it's more of a "Okay, you're Enraged, weave Raging Blow into your abilities", I believe increasing the attack speed on Enrage also lends into this idea as I don't think we'll have any problems with Rage during this time and using Raging Blow as much as we'd want to won't be a problem even if we didn't pool Fury beforehand. So in summary, I believe the playstyle will be (before talents): Use Bloodthirst on CD, if you get a crit, Raging Blow spam, in all cases if you hit 50 Rage, hit Rampage. It's simple to be sure, but this is before talents and we know that they have five rows of throughput talents which will of course massively add to this. I just wanted to add a little more to the discussion instead of just saying "Yo Preach, you read it wrong" - I'm hoping what I said made sense, and I'm not just talking out my arse, I'm by no means a theorycrafter.
@adrianbuseth67559 жыл бұрын
Would cleave affect your chance on reseting CS?
@Sia12129 жыл бұрын
Is the Gladiator sub-spec gone from Protection warrior?
@SpcGrdnr9 жыл бұрын
are you sure that's how ignore pain works? my understanding is 90% reduction up to a max 25% of your health. not that it won't trigger from less than 25% damage. I think any messily attack will eat it.
@wowstonecrab9 жыл бұрын
I think all the class immersion they're adding is going to pay off in the long run. As long as they stick with it I'm sure they can find a way to balance it all out for both PvE and PvE with the separate talents. The little things like taking 30% more damage, even though it doesn't really affect anything, is just plainly fun, immersive and a lot more interesting. Maybe at some point instead of removing the 30% damage taken change and replacing it with old recklessness and death wish we might just have both. They could even add more abilities that work around the mechanic of taking more damage to deal more damage; with the separate talents for PvP they could make fury a spec based entirely around it. I imagine it'd take a lot of tweaking and they couldn't go entirely overboard with it for obvious reasons that could make fury unbalanced, but I really like the fantasy of being an unstoppable train of death and destruction. I hope they introduce the mechanic Mike mentioned from the shaman video where holding down keys can change the way a spell works. Pressing it could use the minimum affect but holding the key could bring up a global CD length cast bar or longer depending on the ability or spell. If they introduced that they could make things like a talent that replaces normal charge with a rugby-like charge that when merely pressed just makes you dash forward, similar to a roll, deals minor damage and slows everything you collide with. When you hold it down for a second or so you move further and faster, hit harder, maybe leave a trail of dust and when you collide with things in your path you stun them for a few moments and apply a longer duration slow. But when you hold it down for 4 seconds you charge really far, really fast, leave a trail of flames, knock down everything in your path for 3 seconds, deal massive damage upon reaching your destination or canceling the remainder of the charge, apply a slow but you charged so hard and so furious that you dealt a big 20% of max health in damage to yourself when you collided. *I didn't do any of the math for these because I just wanted to share the general idea of them. If you think they're unbalanced just tweak them to your liking in your head* Fury could have a defensive that gives them something like 50% leech but also take 40% increased damage for 10 seconds so even their defense is offense, they feed off the carnage. They could have a talent that when activated causes them to be so angry that they catch fire and take 1% then 2% then 3% etc of their health in damage every second but also increase damage dealt by 2% then 4% then 6% etc until cancelled or until the next tick will kill you. They could have a big frontal cleave like the mogu warrior rare spawns in pandaria that consumes more rage to deal more damage based on how long you hold the key and it could apply a bleed when it consumes 90+ rage. They could have a talent that causes them to take 100% increased damage for the next 10 seconds but reduces their global cool down on all spells to 0.2 seconds for the next 10 seconds. They could have an ability that causes all attacks (not including auto attacks) within the next 10 seconds to drain 10% of your health over 5 seconds but also generate 5-10 rage randomly and give you a stack of a buff that increases your haste so you take more damage as the buff goes on but also deal more damage. They could have an ability that causes them to take 30% more damage for 3-5 seconds and be unable to move but damage taken is taken over 3 seconds and after the 3-5 seconds is up you deal all damage taken plus damaged based off your crit chance to your current target, or if you're not targeting an enemy it will deal damage to the nearest enemy. Arms could have a talent that replaces colossus smash with an opportune strike that deals moderate, has a 12 second cool down and increases the damage dealt by mortal strike, execute and slam by 15% for 4.5 seconds as well as a passive that grants mortal strike a 25% reduced cool down and a 33% chance to reset the cool down on the opportune strike. Arms could also have whirlwind spread rend to targets struck but the rend will be 50% weaker than the initial rend if more than 3 targets are struck. In addition, when rend expires and deals its' burst of damage it also has a 33% chance to reset the cool down on colossus smash. I also think Arms should have a talent that replaces recklessness with an ability that instead increases attack speed by 200%, increases rage generated by auto attacks by 50% and causes all abilities to have a 50% chance to reset the cooldown on colossus smash lasting for 15 seconds. Or just replace recklessness for arms with it all together because recklessness sounds a lot more like a fury kinda thing anyway. Hopefully Legion will be be just as fun in practice as it sounds on paper, assuming blizzard trusts their own calculations for spells (as well as some constructed feedback). In a perfect world Legion will be dripping with beautiful looking abilities that are really fun and, given the chance, will be tweaked and smoothed out over the first few weeks/months so every spec can be interesting, fun, and reasonably balanced.
@brendanj59609 жыл бұрын
Wont lie, been hanging out for this all day
@TheEpicRandomName9 жыл бұрын
Regarding arms: I think a viable tactic would be spamming slam and getting the CD reset on CS asap. Then you can create situations where it is needed instead of waiting for it to proc randomly while being nearly rage capped all the time.
@Grommsh9 жыл бұрын
Thinking back about it, I think that the only specs that i have not ever played or even touched over my 10 years of playing wow are arms warrior and assassination rogue.
@TheRidiculously9 жыл бұрын
I really like the warrior changes. Fury feels like it´s going back to the old school fury warrior. Fast and 2x 1handers
@CerberusMalt9 жыл бұрын
IMO: The 30% damage taken will not be a problem in a situation like a raid/dungeon/co-op content however if you are for example on your own this could cause problems in a way that you'd have to go back to the vanilla mentality that if you pull 2+ mobs you're dead. Might not be a bad thing though as it means warrior players would learn from this and overall would respect each other more due to the hardships EVERYONE that plays fury deals with. TL:DR This is a decent change that makes fury feel like fury again.
@Nalera7829 жыл бұрын
Ignore Pain seems really cool. My main is a DK and it seems really similar to the Marrowrend ability that blood is receiving. A more varied approach to just spamming death strike. I predict warriors who are able to time Ignore Pain and shield blocks properly will be very strong.
@Inquisitor_Redacted9 жыл бұрын
LET THE RED MIST TAKE YOU! Fury changes sound alright, but I do agree that it would be better for the extra damage taken to be worked into an offensive cool-down rather then something that will almost always be active.
@TacynMegan9 жыл бұрын
i remember berserker stance increased our damage and fury stuff , but we recieved increased % damage , so i guess they are sort of going back to the roots
@balstann109 жыл бұрын
anything about the gladiator stance warriors...?
@michaelobitsvile21389 жыл бұрын
Goodnight Gladiator, my sweet prince
@beefzerkee9 жыл бұрын
What about glad prot warriors? Will that still be a thing?
@Ehrathorn9 жыл бұрын
Fury warriors used to take increased damage in the past.. all warriors did when they used certain cool downs. Recklessness and deathwish as he said should have been brought back. Both increased damage taken by the warrior but were great dps cools and well worth the damage taken.
@jesseva279 жыл бұрын
Maybe this is an odd request, but i believe it would be a bit more thematic if arms was the stance focus spec. they are meant to be versatile warriors who think their way through a fight, rather then blowing up into a furious rage. Switching stances should be something that is considered by the arms warrior. Perhaps the talents can elaborate on it a bit more, but I do not believe colossus smash is actually a thematic ARMS ability, sounds more fury focused in my opinion. I do however understand that stance swapping would be a little annoying if that was the focus of the spec. Like weaving seals for paladins, fun in theory, but bad in implementation. i think an arms warrior should be able to use three or four different stances, maybe even allowing them to be similar to the new druid design, permitting them to forgo their DPS specialization and tank( even if its based on a CD) the arms warrior is a smart fighter, they should let the arms warrior have the most variety and options in combat in comparison to their Fury and Protection counter parts. Arms is a spec of opportunity, not patience and cool downs.
@jesseva279 жыл бұрын
or just add a few shouts and orders in, making them like a support style commander. barking orders and yelling at others to improve the group as a whole.
@apoctriforce9 жыл бұрын
Can't decide if I should roll both a Prot Warr and Brewmaster Monk or just boost another Warrior and get a dps character. Anyone know if we can have all 3 artifact weapons on one character?
@rusudenes85499 жыл бұрын
+apoctriforce they announce that u can have all the specs unlock so for warrs there are 3 arms furry and prot, now u can have all the artifact weapons unlock, the thing is i recomend is to lvl up 1 because there is an chace up macanic for the second ones, they didnt explain how but it seams it will be easyer to do so then lvl up all 3 at the same time, i dont even know how that will work lvl all 3 at the same time, soz for my bad english and hope this helps
@apoctriforce9 жыл бұрын
Ok cool. My guess, you probably have to kill a bunch of enemies, or do a lot of class order hall quests to level up talents on the artifact weapon. But now that I know I can have all 3 weapons, I'm gonna boost a monk and play both classes now for the expansion.
@rusudenes85499 жыл бұрын
apoctriforce same for me, i play bdk and only bdk but because of the artifacts i will play unholy and frost to
@paulclarkson25838 жыл бұрын
i just dont understand why they cant make something in arms/fury that isnt completely situational, downtime is just thrown at us warriors left right and centre. we always have to have some kind of bufff.. or enrage.. or damage hindrance.. forever waiting to do some big damage and then boom... boss moves, stunned, transition phase, adds, were as other classes are just, well im ranged so ill just stand still tab and apply dots. can someone please tell me im wrong shut me up and reasure that its actually going to be good.
@jenat829 жыл бұрын
I don't care about Arms or Fury but I too am happy to see Shield Barrier go. I think my offspec is still on level 40-something talents. That's when I swapped from arms to prot and never looked back. I think I might change my offspec to fury now. Will I use it? Probably not. lol
@HiddenEvilStudios9 жыл бұрын
Give us the currently glyphable speed buff during Enrage, and I'd be cool with it. Makes sense, class-wise. Blood pumping, ears ringing, muscles all tensed up...And off you go, into the fray! "I might fall this day...BUT I'LL TAKE YOU ALL WITH ME! HARR-HARR!" Personally, I like the Enrage change flavor-wise. RIP Berserker Stance and Death Wish. ;_;
@TheEpicureanGamer8 жыл бұрын
Nothing for gladiator? I'm personally enjoying Gladiator prot dps
@besnikleci52999 жыл бұрын
As you said for as long as we can control it wount be a problem like have a cd on it.But if it stays in passive it will be hard cuz what if they relate on PVP to get more artifact power for our weapons than we would have to do bgs or arenas? I imagen that we will get destroyed no matter how much health u have a rogue a mage with 30% more damage will destroy.But for PVE dont imagen to be a big of a problem even if it stays as passive.
@dimonloboto9 жыл бұрын
I need "Goodbye, you nonsense spell" as a ringtone now
@nenadinf9 жыл бұрын
As far of Fury spec i can see Mastery reducing damage taken debuff from Enrage and increasing Attack Speed or increasing damage done while Enraged.
@wmen489 жыл бұрын
LOLOLOLOL Was drinking vodka to this and sudenly preach started signing that Shield barrier is gone. Almost shitted myself XD
@trevorsmith14589 жыл бұрын
I wonder if Colossus Smash will hit hard enough that you will want to have as many casts of it as possible instead of just using it for the debuff.
@Lemmywinks19899 жыл бұрын
Arms and fury are most certainly better than they currently are in WoD. Titans Grip always bugged me as well to be honest. However, going to go back to prot like i was in Wrath, that spec just looks like it is going to be so fun!
@Poptartsicles9 жыл бұрын
As someone who's usually played a healer, seeing my melee dps take 30% more damage is horrible because even if it doesn't kill them, I need to waste more mana healing them back up. Maybe if they took 30% more damage and healing then I'd be cool with it, but more health doesn't make it all fine and dandy in a raid or dungeon.
@Heyaitsjohn9 жыл бұрын
On the increased damage taken thing, my only real comment is that if it's significant enough to be noticed and add flavor then it's just going to waste healer mana in the long run. On the other hand, if it's perfectly balanced out that they won't need extra healing attention, then it doesn't add any flavor to the class at all. In solo play, maybe it'll make fury warriors feel more excited about playing fury, but I don't see any benefits either way for group content. They probably just wanted to give players something to talk about and increase the hype.
@ThomasBachler019 жыл бұрын
+Heyaitsjohn it does add flavor even if the dont need extra healing attention, because the idea is: if you use your defensive cooldowns very good and avoid mechanics, you will need way less healing then anyone else, if you dont use them correctly and stand in all the bad, you will die more frequently and need more healing than anyone else. they increased the effect your gameplay has with this
@bloin19 жыл бұрын
okey as a fury warrior my self i don't mind the 30% damage taken but i would like to see a less rng playstyle, it seems that they are working on it but i want to see a stable spec with proc as a bonus(as it should and how most specs work (pala/dk))
@MrLucaspoli9 жыл бұрын
NIce now i will focus a lot of warriors in bgs just to see big numbers like with old recklessness
@wolfwinddh9 жыл бұрын
arms needs to genarate rage with mortal strike not auto attacks imo
@MyViolador9 жыл бұрын
Since Arms warriors are the "blade masters" spec they should have something like "while under 50 rage you have a higer chance to parry"
@kittcat13379 жыл бұрын
As a fury warr I'm afraid of PvP in Legion if they do decide to keep that 30%, if you get caught in a stun while enrage is up that extra % hp isn't gonna matter since you can't selfheal with bloodthirst and whatnot to make up for the dmg that you take. Hopefully with the new pvp talents there will be something that reduces the dmg taken while enraged.
@scrappybristol20119 жыл бұрын
Don't know if Preach mentioned this but WarcraftDevs confirmed in a tweet that Warriors will be the only class that has an execute mechanic so RIP Hammer of Wrath, Soul Reaper, Kill Shot, etc, etc...
@Kami-yk2nv9 жыл бұрын
Sounds like there might not be mortal strike anymore?
@Kami-yk2nv9 жыл бұрын
Nvm haha
@unlimitedpower9789 жыл бұрын
I think it's a great idea that a furiously weapon swinging berserking dual wield warrior actually has faster attack speed now instead of clunking away at stuff.
@wat3rcooling9 жыл бұрын
It's scary that I acutally only clicked to see what you had to say about fury and you knew it :o